Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 19:28:33 Player: Udabudha Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (2580) 2580 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 8609 Bonus ------- Follower Combat Kills 184 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 74/300 Energy 51/150 System Corruption 4% Temperature Critical (663) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (4) --- Linear Gravjet Linear Gravjet > --- UTILITY (4) ------ Hardened Heavy Armor Plating > --- WEAPON (5) ------- Precision Shock Rifle High-powered Shock Rifle Disruptor Cannon Mass Driver > --- INVENTORY (5) ---- Improved Energy Well Thermal Shield Advanced Shield Generator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Shock Rifle High-powered Shock Rifle Variable Charge Gun Hypervelocity Coil Gun Mass Driver > --- INVENTORY -------- Improved Energy Well Thermal Shield Advanced Shield Generator High-powered Shock Rifle Disruptor Cannon [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Layered Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 2 . . . . 2 Power 3 | . . 1 . 1 . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 2 | . . . . 1 . . 1 . . . . . Weapon 3 | . . . . . . 2 . . . . . 1 Parts Attached 93 | 6 1 2 1 1 22 8 5 2 2 . 12 31 Power 13 | 1 . 1 . . 6 . 1 1 1 . . 2 Engine 10 | 1 . 1 . . 4 . 1 1 1 . . 1 Core 3 | . . . . . 2 . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 . 1 . . 3 3 1 . . . 2 9 Treads 3 | . . . . . 1 1 . . . . . 1 Leg 5 | . . 1 . . . . . . . . 2 2 Wheel 7 | 2 . . . . 2 2 1 . . . . . Hover 5 | . . . . . . . . . . . . 5 Flight 1 | . . . . . . . . . . . . 1 Utility 23 | 1 1 . . 1 7 1 1 1 1 . 2 7 Device 12 | . 1 . . . 3 1 . . 1 . 1 5 Storage 1 | 1 . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . 1 4 . 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 . . 1 . 6 4 2 . . . 8 13 Energy Gun 25 | 2 . . 1 . 6 3 2 . . . 3 8 Energy Cannon 4 | . . . . . . 1 . . . . 1 2 Ballistic Gun 5 | . . . . . . . . . . . 3 2 Ballistic Cannon 2 | . . . . . . . . . . . 1 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 1 . . . . . 2 Parts Lost 50 | . . . . . 14 . 2 . 2 . 8 24 Power 8 | . . . . . 3 . 1 . 1 . 1 2 Propulsion 9 | . . . . . 3 . . . . . 1 5 Utility 12 | . . . . . 4 . . . 1 . 2 5 Weapon 21 | . . . . . 4 . 1 . . . 4 12 Highest Loss Streak 14 | . . . . . 10 . 1 . 2 . 5 14 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 70 | . 93 100 100 85 79 89 78 83 80 80 64 51 Engine 13 | . 14 22 22 18 19 23 16 17 19 20 14 2 Core 1 | . . . . . 2 . . . . . . 2 Treads 1 | . . . . . 5 4 . . . . . 1 Leg 2 | . . 11 11 9 1 . . . . . 4 3 Wheel 9 | . 28 22 22 18 11 11 13 13 13 13 10 2 Hover 1 | . . . . . . . . . . . . 3 Device 9 | . 7 11 11 9 10 10 13 12 12 13 4 7 Storage 4 | . 14 11 11 9 9 7 6 6 6 6 2 . Protection 3 | . . . . 4 3 . 1 6 . . 2 5 Energy Gun 15 | . 28 22 22 18 16 23 19 20 20 20 12 8 Energy Cannon 2 | . . . . . . 6 6 6 6 6 3 . Ballistic Gun 2 | . . . . . . . . . . . 4 6 Ballistic Cannon 1 | . . . . . . . . . . . 2 3 Naked Turns 21 | . . . . . . . . . . . . 21 Heaviest Build 74 | 13 14 17 19 26 42 41 41 43 43 43 43 74 Greatest Support 56 | 26 26 26 26 26 32 32 56 56 56 56 56 36 Greatest Overweight (x) 9 | 1 . 1 . . 9 2 . . . . 1 9 Average Overweight (x) . | . . . . . 1 1 . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | 5 4 2 2 4 8 8 7 7 6 4 5 5 Average Carried 4 | 1 2 . 1 2 3 7 5 6 4 4 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 3 . 2 4 8 8 6 6 4 4 . 3 Class Distribution -------------------- 25% | Gunner 22% | Mutant 19% | Tank 11% | Scavenger-Gunner 11% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Matter Collected 1671 | 214 39 15 28 . 198 80 40 20 59 . 416 562 Remotely . | . . . . . . . . . . . . . Salvage Created 2815 | . 85 15 . . 765 325 227 50 151 . 495 702 Parts 125 | . 4 2 . . 38 15 7 2 3 . 21 33 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 2 3 . 17 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 54 | . 2 . . . 13 8 2 1 3 . 11 14 Guns 39 | . 1 . . . 11 6 2 1 3 . 7 8 Cannons 10 | . . . . . . 2 . . . . 2 6 AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 12 | . 1 1 . . 5 . 2 1 . . . 2 Worker 2 | . . . . . . . . . . . . 2 Builder 3 | . . . . . 1 . . . . . . 2 Tunneler 1 | . . . . . . . 1 . . . . . Recycler 2 | . . . . . 1 . 1 . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 2 | . . . . . 1 . . . . . . 1 Swarmer 14 | . . . . . 1 3 1 . . . 4 5 Grunt 23 | . 2 . . . 5 5 . . 2 . 4 5 Brawler 1 | . . . . . . . . . . . . 1 Sentry 9 | . . . . . 7 . . . . . 1 1 Hunter 3 | . . . . . . . 1 . . . 2 . Programmer 4 | . . . . . . . . 1 1 . . 2 Best Kill Streak 6 | . 2 1 . . 6 5 2 1 2 . 4 6 Combat Bots Only 5 | . 2 . . . 4 5 1 1 2 . 4 4 Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 592 | . 10 1 . . 145 76 21 4 13 . 106 216 Missed 142 | . 3 . . . 37 27 4 3 4 . 20 44 Damage Taken 7702 | . 97 10 . . 1612 697 263 14 172 . 1381 3456 Core 1711 | . 27 10 . . 271 157 39 . 20 . 170 1017 Absorbed by Shields 228 | . . . . . . . . . . . . 228 Redirected to Shielding 24 | . . . . . . . . . 24 . . . Core Remaining (%) 81 | 100 89 . 97 . 50 77 . . . . 73 . Volleys Fired 180 | . 6 1 . . 56 12 8 2 7 . 29 59 Largest 5 | . 2 1 . . 2 4 4 4 4 . 4 5 Hottest 317 | . 80 40 . . 122 251 251 251 251 . 251 317 Shots Fired 426 | . 12 1 . . 89 48 32 8 28 . 93 115 Gun 330 | . 12 1 . . 89 36 24 6 21 . 66 75 Cannon 96 | . . . . . . 12 8 2 7 . 27 40 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 127 | . . . . . . . . . . . 31 96 Thermal 283 | . 6 . . . 85 48 32 8 28 . 62 14 Explosive . | . . . . . . . . . . . . . Electromagnetic 16 | . 6 1 . . 4 . . . . . . 5 Robot Hit Streak 25 | . 9 10 . . 25 16 16 2 8 . 13 12 Robot Miss Streak 6 | . 3 . . . 3 2 2 3 2 . 2 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 . . . 2 . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 1 Shots Hit Robots 282 | . 9 1 . . 72 31 20 3 16 . 63 67 Core Hits 138 | . 4 1 . . 43 17 8 2 7 . 24 32 Critical Kills 4 | . . . . . . . . . . . 1 3 Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Critical Strikes 30 | . . . . . 5 1 2 1 4 . 6 11 Burn 15 | . . . . . 5 1 2 1 4 . 2 . Destroy 7 | . . . . . . . . . . . 1 6 Blast 8 | . . . . . . . . . . . 3 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5501 | . 183 18 . . 1146 557 383 63 285 . 1224 1642 Guns 4119 | . 91 18 . . 1146 454 301 63 244 . 845 957 Cannons 1281 | . . . . . . 103 82 . 41 . 379 676 Explosions 82 | . 82 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 19 | . 10 . . . . . . . . . . 9 Kinetic 1878 | . . . . . . . . . . . 450 1428 Thermal 3470 | . 124 . . . 1122 557 383 63 285 . 774 162 Explosive . | . . . . . . . . . . . . . Electromagnetic 134 | . 49 18 . . 24 . . . . . . 43 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . . 15 Message Errors 4 | . . . . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . 1 Overflow Damage 17 | . . . . . . . . . . . . 17 Projectiles 17 | . . . . . . . . . . . . 17 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 22 | . 22 . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . Rammed 3 | . 1 . . . . . . . . . . 2 Targets Rammed 9 | . 1 . . . . . . . . . . 8 Kicked 6 | . . . . . . . . . . . . 6 Crushed . | . . . . . . . . . . . . . Highest Temperature 943 | . 142 . . . 378 708 162 162 555 . 591 943 Average Temperature 198 | . 77 . . . 108 250 62 87 240 . 279 235 Received Heat Transfer 2320 | . 42 6 . . 684 120 . . 81 . 291 1096 Effects 83 | . . . . . 3 12 . . 5 . 28 35 Shutdowns 25 | . . . . . 1 6 . . 1 . 11 6 Energy Bleed 9 | . . . . . 1 1 . . 1 . 3 3 Interference 9 | . . . . . . 3 . . . . 1 5 Matter Decay 9 | . . . . . . . . . 1 . 4 4 Short Circuit 12 | . . . . . 1 . . . 1 . 5 5 Damage (minor) 6 | . . . . . . 1 . . 1 . 1 3 Damage (major) 10 | . . . . . . . . . . . 3 7 Damage (core) 3 | . . . . . . 1 . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . . . . 2 . Combat Hostiles 4 | . . . . . 2 . . . . . 2 . Parts Melted 21 | . . . . . 7 . 6 1 3 . 3 1 Heat Transferred 8321 | . 200 . . . 2830 1258 962 185 888 . 1702 296 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Peak Influence 330 | . 46 38 14 5 247 253 214 . . . . 330 Initial 112 | . . 18 14 5 1 112 67 . . . . 46 Average 109 | . 29 34 14 5 50 151 148 . . . . 137 Maximum Alert Level 1 | . . . . . 1 1 1 . . . . 1 Low Security (%) 82 | 100 100 100 100 100 93 70 90 . . . . 75 Level 1 17 | . . . . . 6 29 9 . . . . 24 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . . 1 2 2 . . . . 3 Investigation 2 | . . . . . . 1 1 . . . . . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 5 | . . 1 . . 1 1 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Distress Signals 6 | . . 1 . . 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 92 | . 3 3 . . 19 9 5 1 3 . 12 37 Peak Tracking Total 7 | . 2 2 . . 6 5 3 1 2 . 6 7 Tactical Retreats 9 | . . . . . 2 . 1 . . . 2 4 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . . . . 2 2 . . . . 5 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Machines Accessed 8 | . . . . . 2 . 1 1 . 4 . . Terminals 3 | . . . . . 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . . . . . 3 . 5 1 . 30 . . Successful 37 | . . . . . 2 . 4 1 . 30 . . Failed 2 | . . . . . 1 . 1 . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . . Terminals 8 | . . . . . 3 . 5 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 37 | . . . . . 2 . 4 1 . 30 . . Record 15 | . . . . . . . 4 . . 11 . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 3 | . . . . . 2 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . . . . 1 . 1 . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . . . 1 3 Highest-Rated Group 96 | . . . . . . . . . . . 96 93 Highest-Rated Ally 96 | . . . . . . . . . . . 96 31 Total Orders 5 | . . . . . 5 . . . . . . . ROAM 3 | . . . . . 3 . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . Ally Attacks 35 | . . . . . . . . . . . 12 23 Total Damage 554 | . . . . . . . . . . . 272 282 Kills 6 | . . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . . 3 . Drone Launches 15 | . . . . . 15 . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Turns Passed 4865 | 45 131 45 118 63 620 509 235 416 349 87 682 1565 Spaces Moved 3192 | 39 120 43 126 65 264 284 192 399 309 88 515 748 Core 69 | 12 . . . . 8 . . . . . . 49 Treads 214 | . . . . . 35 81 . . . . . 98 Legs 75 | . . 2 . . . . . . . . 3 70 Wheels 2709 | 27 120 41 126 65 221 203 192 399 309 88 512 406 Hover 125 | . . . . . . . . . . . . 125 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 115 100 100 100 100 100 50 Average Speed 122 | 84 90 94 90 90 139 150 100 100 100 100 106 165 Slowest Speed 620 | 100 90 190 90 90 500 240 100 100 100 100 120 620 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 23 11 15 10 41 8 6 62 52 71 61 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . 1 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 20 | . 5 . . . . . . . . . 6 9 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . . . . . . . . 6 9 AOE 5 | . 5 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Total 3782 | 51 130 46 130 69 430 336 215 412 332 87 587 957 Wait 179 | . . . . . 39 22 7 5 14 . 21 71 Move 3180 | 38 119 42 125 64 263 283 191 398 308 87 514 748 Hop . | . . . . . . . . . . . . . Pick Up 77 | 7 3 . 2 3 27 7 4 3 . . 6 15 Fast Attach 22 | . . . . . . . . . . . . 22 Attach 67 | 6 1 2 1 1 21 7 5 2 2 . 10 9 Detach 2 | . . . 1 . 1 . . . . . . . Swap 4 | . . . . . 1 1 . . . . 2 . Drop 31 | . . 1 . 1 8 4 . 2 1 . 5 9 Fire 180 | . 6 1 . . 56 12 8 2 7 . 29 59 Melee . | . . . . . . . . . . . . . Ram 3 | . 1 . . . . . . . . . . 2 Kick 6 | . . . . . . . . . . . . 6 Crush . | . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 7 . . . . . . 16 Rewire 1 | . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 10) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 208 | -9/Materials | Discovered new exit (range 15) 222 | -9/Materials | Entered Mines 225 | -9/Mines | Learned location of Storage (-8) 227 | -9/Mines | Discovered new exit (range 9) 243 | -9/Mines | Met a Derelict bent on vengeance 287 | -9/Mines | Discovered new exit (range 6) 314 | -9/Mines | Build established: Mutant 340 | -9/Mines | Entered Materials 340 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 342 | -8/Materials | Discovered new exit (range 13) 403 | -8/Materials | Entered Storage 585 | -8/Storage | Lost 11 allies 663 | -8/Storage | Lost 10 parts (3p2n3u2w) 1005 | -8/Storage | Discovered new exit (range 15) 1023 | -8/Storage | Entered Factory 1023 | -7/Factory | Evolved 2 slots: Weapon x2 1328 | -7/Factory | Build established: Scavenger-Gunner 1523 | -7/Factory | Discovered new exit (range 8) 1532 | -7/Factory | Entered another Factory area 1532 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1643 | -6/Factory | Build established: Gunner 1756 | -6/Factory | Discovered new exit (range 12) 1767 | -6/Factory | Entered Lower Caves 1975 | -6/Lower Caves | Learned Factory emergency access door positions 2003 | -6/Lower Caves | Build established: Tank 2167 | -6/Lower Caves | Discovered new exit (range 11) 2183 | -6/Lower Caves | Entered another Lower Caves area 2478 | -6/Lower Caves | Discovered new exit (range 16) 2505 | -6/Lower Caves | Build established: Gunner 2532 | -6/Lower Caves | Entered Data Miner 2532 | -6/Data Miner | Discovered new exit (range 6) 2551 | -6/Data Miner | Met Data Miner 2582 | -6/Data Miner | Learned location of Section 7 (-3) 2582 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2596 | -6/Data Miner | Received God Mode back door access code from Data Miner 2619 | -6/Data Miner | Entered Proximity Caves 2624 | -5/Proximity Caves | Identified exit to Factory 2808 | -5/Proximity Caves | Learned location of Armory (-3) 2928 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2967 | -5/Proximity Caves | Escorted by Enhanced Grunt 2991 | -5/Proximity Caves | Lost 5 parts (2u3w) 3301 | -5/Proximity Caves | Entered Factory 3301 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4142 | -5/Factory | Lost 14 parts (2p3n3u6w) 4159 | -5/Factory | Core integrity fell below 50% 4700 | -5/Factory | Allied Derelicts emerged from ambush trap array 4832 | -5/Factory | Spotted B-75 Beast 4850 | -5/Factory | Core integrity fell below 20% 4866 | -5/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Critical hit (Meltdown: +330). Linear Gravjet destroyed. Overheating: Broken Mass Driver damaged (-55). Overheating: Prc. Shock Rifle damaged (-39). Overheating: Broken Linear Gravjet damaged (-4). Overheating: Hrd. Heavy Armor Plating damaged (-209). K-01 Serf collects debris. Overheating: Mic. Fission Core damaged (-25). K-01 Serf collects debris. R-10 Processor collects VTOL Module. Power failure, Mic. Fission Core shutdown. Overheating: System interference. Disruptor Cannon temporarily disabled. Overheating: Broken Linear Gravjet damaged (-29). Dropped Linear Gravjet. K-01 Serf collects debris. R-10 Processor collects Lgt. Nuclear Core. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #?????#########??????????????????? | | ???????# #?????# T ???????????????????? | | ???????# #?????# " " ??????????????????? | | ?? ????# #?????# " " "?????????????????? | | ?? #???# #?????# " " "?????????????????? | | ## #???# #?????# " " " ????????????????? | | ## #???# #?????# ! " " " ????????????????? | | ## #???# #?????# " " " ????????????????? | | ## #########+####????## " " " "???????????????? | | # ########;% " " " " ??????????????? | | # s% " " " " #?????????????? | | # ; @ #?????????????? | | # """" [!= *# #?????????????? | | # """ *%= [ #;;;;;#####+##?????????????? | | """" ! ==[ ???????????????????? | | """" == =%= ??????????????????? | | """" ""*!% * BB"" ?????????????????? | | """" ""R " BB ???????????????? | | """" #??????????????? | | [%R !! #??????????????? | | """ !! #??????????????? | | ######### """k!! #??????????????? | | #???????#####+###### ""? ??????????????? | | "" #??????????????????# ??? ??????????????? | | "" +??????????????????? ?????????????????????? | | "" #??????????????????? ?????????????????????? | | #??????????????????? ?????????????????????? | | "" #??????????????????? ???????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Leap Before You Look Release The Drones! The Oracle Challenges ------------ None Game ------ Seed MasterWarpStorage Manual? 0 Play Time 01:10:52 Cumulative 2.8 hours Start 2024.06.13 @ 15:24:18 End 2024.06.13 @ 19:28:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 3 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 896e1b6c-2baf-49a5-9980-9fb025d357e5