Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 17:53:28

Player: OctagonalPrism

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (38)      190
Value Destroyed (1304)     1304
Prototype IDs (25)         500
Alien Tech Used (3)        600
Bonus (3465)               3465
              TOTAL SCORE: 12159

 Bonus
-------
Entered DSFs               500
Used Core Reset Matrix     3000
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/1300
Matter                     257/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (13) -----
      Enhanced Optical Array
  Experimental Signal Interpreter
               Core Analyzer
               Hacking Suite
      Improved Hacking Suite
>              --- WEAPON (2) -------
               Nanosword
>              --- INVENTORY (5) ----
         Light Particle Reactor
               Matter Filter
      Improved Hardlight Generator
               HERF Cannon

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Particle Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
                Biometal Medium Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Enhanced Optical Array
   Experimental Signal Interpreter
       Improved Terrain Scanner
                Targeting Computer
   Experimental Targeting Computer
       Improved Medium Armor Plating
       Advanced Shield Generator
                Antimissile System
                Hacking Suite
       Improved Hacking Suite
       Improved System Shield
       Improved System Restoration Module
>               --- WEAPON -----------
       Advanced KE Penetrator
                Plasma Lance
>               --- INVENTORY --------
                Matter Filter
                Phase Redirector
                HERF Cannon
                Railgun
  Hypervelocity Railgun
[Rating: 130]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Biometal Medium Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Utility Shielding
  Artifact                 Phase Redirector
Weapon                     Light Assault Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Slots Evolved              14   | .   .   .   2   2   2   2   2   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   1   1   2   2   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 8   7   1   17  5   7   6   10  14  .   4   .   11  21  
  Power                    16   | 1   1   .   2   1   2   3   1   .   .   1   .   1   3   
    Engine                 9    | 1   1   .   2   1   1   1   1   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               32   | 3   2   .   8   1   5   1   2   2   .   .   .   2   6   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 3   2   .   4   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   
    Flight                 15   | .   .   .   2   1   5   1   2   2   .   .   .   .   2   
  Utility                  40   | 2   4   .   4   2   .   2   4   7   .   3   .   5   7   
    Device                 20   | 1   2   .   1   .   .   1   1   5   .   2   .   2   5   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   .   3   .   .   1   .   .   1   
    Hackware               6    | .   .   .   1   2   .   .   .   1   .   .   .   2   .   
    Protection             6    | .   2   .   1   .   .   1   .   1   .   .   .   1   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   23   | 2   .   1   3   1   .   .   3   5   .   .   .   3   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   
    Ballistic Gun          8    | 2   .   .   .   .   .   .   1   1   .   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   1   .   .   2   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   .   1   4   3   .   1   .   .   5   
Parts Lost                 40   | .   .   .   5   3   4   4   1   .   2   1   2   .   18  
  Power                    6    | .   .   .   .   1   1   1   1   .   .   .   .   .   2   
  Propulsion               14   | .   .   .   3   1   3   2   .   .   .   .   .   .   5   
  Utility                  15   | .   .   .   1   .   .   1   .   .   1   1   2   .   9   
  Weapon                   5    | .   .   .   1   1   .   .   .   .   1   .   .   .   2   
  Highest Loss Streak      16   | .   .   .   4   2   3   4   1   .   2   1   2   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   99  97  90  70  64  61  63  84  82  81  80  86  78  
  Engine                   5    | .   14  14  10  9   .   2   2   5   3   5   5   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   .   .   6   10  
  Wheel                    6    | .   27  28  12  .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   3   20  13  15  11  12  10  10  10  2   .   
  Device                   12   | .   8   14  9   9   7   5   5   12  13  16  21  22  16  
  Storage                  3    | .   14  14  9   .   .   .   .   .   .   .   .   .   .   
  Processor                12   | .   .   .   11  9   7   6   16  21  21  22  21  19  18  
  Hackware                 11   | .   .   .   11  15  23  17  11  12  15  15  13  18  13  
  Protection               3    | .   5   .   1   .   .   2   5   7   8   5   3   .   3   
  Ballistic Gun            7    | .   28  16  9   .   .   .   2   .   .   .   .   1   3   
  Impact Weapon            1    | .   .   .   .   5   7   6   2   3   .   .   .   .   .   
  Slashing Weapon          1    | .   .   9   8   3   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   1   5   5   5   3   2   
Peak Build Rating          130  | 9   10  13  19  24  32  29  47  93  93  94  94  103 130 
  Average Rating           53   | 5   8   12  16  20  24  25  35  73  83  91  92  100 102 
  On Entrance              43   | .   9   10  13  15  21  29  24  42  93  73  94  87  103 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 14  16  14  22  9   9   10  13  22  22  24  24  60  63  
  Greatest Support         125  | 32  32  26  32  13  23  18  16  30  30  30  30  65  125 
  Greatest Overweight (x)  2    | .   .   .   2   .   1   1   1   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   7   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   8   8   8   5   5   4   5   5   5   5   5   5   5   
  Average Carried          4    | 1   6   8   6   4   4   2   4   4   5   4   5   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   3   5   3   3   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 49% | Hacker-Mutant
 30% | Mutant
  9% | Hacker-Scout
  6% | Scavenger-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Waste
     Hacker-Scout | -4/Factory
    Hacker-Mutant | -4/DSF
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Quarantine

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Matter Collected           1649 | 202 282 .   95  .   .   268 163 33  .   .   8   33  565 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1526 | 56  195 .   256 .   .   57  232 33  .   .   .   136 561 
  Parts                    95   | 4   23  .   17  .   .   3   4   2   .   .   .   5   37  
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Combat Hostiles Destroyed  21   | .   7   .   3   .   .   1   1   .   .   .   .   1   8   
  Melee                    3    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Guns                     15   | .   7   .   .   .   .   .   1   .   .   .   .   1   6   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 1   4   .   5   .   .   1   2   .   .   .   .   .   1   
  Worker                   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Swarmer                  6    | .   5   .   .   .   .   1   .   .   .   .   .   .   .   
  Grunt                    4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Best Kill Streak           6    | 1   5   .   4   .   .   1   2   1   .   .   .   1   6   
  Combat Bots Only         5    | .   4   .   3   .   .   1   1   .   .   .   .   1   5   
Max Kills in Single Turn   2    | 1   2   .   2   .   .   1   1   1   .   .   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  DSF  Res  Qua  
Hostile Shots Fired        586  | .    43   4    57   38   83   71   24   .    2    .    5    8    251  
  Missed                   209  | .    15   1    19   20   38   41   10   .    .    .    3    3    59   
Damage Taken               6910 | .    253  21   679  201  509  367  133  .    85   60   143  108  4351 
  Core                     1997 | .    41   6    188  75   282  160  19   .    35   .    .    .    1191 
  Absorbed by Shields      738  | .    .    .    .    .    .    .    .    .    .    .    .    21   717  
  Reduced by Siege Mode    45   | .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Redirected to Core       122  | .    .    .    .    .    .    .    .    .    .    .    .    .    122  
  Redirected to Shielding  70   | .    .    .    .    .    .    11   .    .    16   19   24   .    .    
  Regen/Repaired (Parts)   284  | .    16   .    .    .    .    21   27   .    .    .    .    .    220  
Core Remaining (%)         81   | 100  .    81   53   86   59   81   98   .    .    .    96   .    .    
Volleys Fired              114  | 6    37   .    20   .    .    .    13   1    .    .    .    3    34   
  Largest                  2    | 2    2    .    2    .    .    .    1    1    .    .    .    2    2    
  Hottest                  121  | 40   40   .    53   .    .    .    33   88   .    .    .    121  88   
Shots Fired                176  | 12   74   .    23   .    .    .    13   1    .    .    .    6    47   
  Gun                      157  | 12   74   .    15   .    .    .    13   .    .    .    .    3    40   
  Cannon                   11   | .    .    .    .    .    .    .    .    1    .    .    .    3    7    
  Launcher                 8    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  157  | 12   74   .    15   .    .    .    13   .    .    .    .    3    40   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    1    .    .    .    3    7    
  Robot Hit Streak         22   | 3    8    .    14   .    .    .    22   .    .    .    .    6    21   
  Robot Miss Streak        8    | 2    8    .    4    .    .    .    3    .    .    .    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           135  | 6    32   .    22   .    .    3    13   1    .    .    .    7    51   
  Core Hits                61   | 2    13   .    11   .    .    3    6    1    .    .    .    4    21   
  Critical Kills           2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Critical Parts Destroyed 12   | 1    1    .    .    .    .    .    1    .    .    .    .    .    9    
  Critical Strikes         16   | 1    1    .    1    .    .    .    2    1    .    .    .    .    10   
    Destroy                13   | 1    1    .    .    .    .    .    1    .    .    .    .    .    10   
    Smash                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              115  | .    .    .    20   8    12   15   10   8    .    5    .    18   19   
  Impact                   48   | .    .    .    1    7    12   15   10   3    .    .    .    .    .    
  Slashing                 27   | .    .    .    19   1    .    .    .    .    .    .    .    .    7    
  Piercing                 40   | .    .    .    .    .    .    .    .    5    .    5    .    18   12   
  Sneak Attacks            3    | .    .    .    1    .    .    1    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3790 | 70   345  .    825  .    .    134  458  67   .    .    .    239  1652 
  Guns                     1812 | 70   345  .    75   .    .    .    223  .    .    .    .    67   1032 
  Cannons                  335  | .    .    .    .    .    .    .    .    .    .    .    .    97   238  
  Explosions               430  | .    .    .    430  .    .    .    .    .    .    .    .    .    .    
  Melee                    1198 | .    .    .    320  .    .    134  235  67   .    .    .    75   367  
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  1812 | 70   345  .    75   .    .    .    223  .    .    .    .    67   1032 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                430  | .    .    .    430  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          335  | .    .    .    .    .    .    .    .    .    .    .    .    97   238  
  Impact                   369  | .    .    .    .    .    .    134  235  .    .    .    .    .    .    
  Slashing                 556  | .    .    .    320  .    .    .    .    .    .    .    .    .    236  
  Piercing                 273  | .    .    .    .    .    .    .    .    67   .    .    .    75   131  
Highest Corruption         22   | .    .    .    .    .    .    .    .    .    5    8    8    .    22   
  Average Corruption       9    | .    .    .    .    .    .    .    .    .    5    6    8    .    9    
  Corruption Purged        7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    .    .    .    .    .    1    1    .    28   
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    .    1    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    1    .    .    5    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            208  | .    .    .    17   .    .    .    165  .    .    .    .    .    26   
  Projectiles              17   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    191  | .    .    .    17   .    .    .    165  .    .    .    .    .    9    
Knockbacks                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    119  .    .    .    .    .    .    .    .    .    4    
  Shots                    4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        84   | .    24   .    10   .    8    .    .    30   .    .    .    .    84   
  Average Temperature      9    | .    7    .    4    .    8    .    .    15   .    .    .    .    75   
  Received Heat Transfer   754  | .    66   .    213  72   267  36   .    .    .    .    .    12   88   
Siege Activations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Longest Duration         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Corrupted           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    4    .    .    .    .    1    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Peak Influence             334  | 10  201 43  190 216 154 323 334 242 99  96  67  169 177 
  Initial                  163  | .   6   43  16  79  93  74  158 163 84  65  67  26  94  
  Average                  117  | 3   69  43  80  131 110 166 246 180 86  73  61  132 99  
Maximum Alert Level        1    | .   1   .   .   1   .   1   1   1   .   .   .   .   .   
  Low Security (%)         88   | 100 96  100 100 83  100 74  27  79  100 100 100 100 100 
  Level 1                  11   | .   3   .   .   16  .   25  72  20  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   1   1   2   3   .   .   .   .   1   3   
  Investigation            5    | .   .   .   .   1   1   1   2   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   1   .   .   1   1   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Distress Signals           8    | .   2   .   1   1   .   2   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   21  3   9   18  9   18  12  1   5   2   1   6   16  
  Peak Tracking Total      13   | .   5   3   4   13  8   10  4   1   5   2   1   3   4   
  Tactical Retreats        17   | .   3   .   1   1   2   3   .   .   .   1   .   2   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Traps Triggered            3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Machines Disabled          5    | .   .   .   .   .   .   .   1   1   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Machines Accessed          38   | .   7   .   1   7   1   3   5   1   .   3   .   2   8   
  Terminals                22   | .   4   .   1   4   1   1   2   1   .   1   .   1   6   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   1   .   .   .   .   .   1   
  Recycling Units          6    | .   2   .   .   2   .   .   .   .   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   
Total Hacks                101  | .   16  .   8   20  3   9   11  6   .   5   .   3   20  
  Successful               64   | .   11  .   5   14  1   6   6   3   .   3   .   1   14  
  Failed                   37   | .   5   .   3   6   2   3   5   3   .   2   .   2   6   
    Catastrophic           4    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   6   .   7   5   1   6   .   3   .   .   .   2   5   
  Terminals                68   | .   10  .   8   13  3   5   6   6   .   1   .   2   14  
  Fabricators              4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   .   2   2   .   .   .   .   .   2   
  Recycling Units          11   | .   4   .   .   3   .   .   .   .   .   4   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          6    | .   .   .   .   4   .   .   1   .   .   .   .   1   .   
Terminal Hacks             28   | .   3   .   3   7   1   1   2   3   .   1   .   .   7   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   2   .   .   .   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   .   .   .   2   2   .   .   .   .   .   2   
  Scan Component           4    | .   1   .   .   .   .   1   1   .   .   .   .   .   1   
  Repair                   4    | .   1   .   .   .   .   1   1   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   2   .   .   2   .   .   .   .   .   2   .   .   .   
  Report Inventory         5    | .   2   .   .   2   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   4   .   2   5   .   2   .   .   .   .   .   .   3   
  Terminals                12   | .   3   .   2   4   .   1   .   .   .   .   .   .   2   
    Track                  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   1   .   1   .   .   .   .   .   .   1   
    Operators              3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   7   .   1   6   1   2   3   1   .   1   .   1   6   
  Full Trace Events        5    | .   .   .   .   1   1   1   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   1   1   .   .   .   .   .   1   
  Time                     89   | .   26  .   .   .   .   19  22  .   .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Turns Passed               3626 | 98  662 61  336 118 182 185 383 240 30  86  30  394 821 
Spaces Moved               3453 | 69  489 55  243 226 192 315 445 273 80  169 80  337 480 
  Core                     160  | 10  .   .   .   .   .   .   .   .   .   .   .   .   150 
  Treads                   485  | .   .   .   .   .   .   .   .   .   .   .   .   158 327 
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   735  | 59  489 55  132 .   .   .   .   .   .   .   .   .   .   
  Hover                    34   | .   .   .   31  .   .   .   .   .   .   .   .   .   3   
  Flight                   2039 | .   .   .   80  226 192 315 445 273 80  169 80  179 .   
  Fastest Speed            29   | 50  90  90  37  32  29  34  32  32  37  37  37  37  50  
  Average Speed            69   | 92  98  90  83  33  48  35  52  35  37  37  37  87  118 
  Slowest Speed            180  | 100 100 90  180 37  105 120 114 40  37  37  37  145 157 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            13   | .   .   .   .   5   1   1   3   .   2   1   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       31   | 5   72  20  33  25  7   15  18  11  85  6   92  13  39  
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 82   | .   .   .   28  3   11  8   3   6   .   5   .   14  4   
Terrain Destroyed          105  | .   .   .   42  3   11  8   5   6   .   5   .   14  11  
  Melee                    65   | .   .   .   11  3   11  8   3   6   .   5   .   14  4   
  Projectile               8    | .   .   .   .   .   .   .   2   .   .   .   .   .   6   
  AOE                      31   | .   .   .   31  .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac DSF Res Qua 
Total                      4299 | 89  599 66  334 247 257 361 555 389 77  184 79  411 651 
  Wait                     435  | 4   56  10  27  11  45  23  75  72  .   6   .   32  74  
  Move                     3416 | 68  488 54  242 215 189 312 438 273 76  166 79  336 480 
  Hop                      12   | .   .   .   .   5   1   1   3   .   1   1   .   .   .   
  Pick Up                  23   | 2   8   .   .   2   1   1   1   .   .   2   .   4   2   
  Fast Attach              71   | 7   1   1   4   4   5   4   9   11  .   2   .   6   17  
  Attach                   22   | 1   .   .   7   1   2   2   .   1   .   2   .   3   3   
  Detach                   17   | 1   .   .   2   1   .   2   3   1   .   .   .   1   6   
  Swap                     20   | .   6   .   6   .   .   .   1   2   .   .   .   2   3   
  Drop                     35   | .   3   1   6   .   2   1   2   7   .   .   .   6   7   
  Fire                     114  | 6   37  .   20  .   .   .   13  1   .   .   .   3   34  
  Melee                    115  | .   .   .   20  8   12  15  10  8   .   5   .   18  19  
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/DSF
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  218 | -10/Materials | Discovered new exit (range 7)
  270 | -10/Materials | Discovered new exit (range 10)
  308 | -10/Materials | Build established: Mutant
  499 | -10/Materials | Discovered new exit (range 10)
  575 | -10/Materials | Repaired Com. Wheel
  678 | -10/Materials | Discovered new exit (range 9)
  761 | -10/Materials | Entered Mines
  778 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  794 | -10/Mines     | Discovered new exit (range 12)
  822 | -10/Mines     | Entered Materials
  822 | -9/Materials  | Evolved 2 slots: Utility x2
  822 | -9/Materials  | Discovered new exit (range 14)
 1128 | -9/Materials  | Lost 4 parts (2n1u1w)
 1154 | -9/Materials  | Discovered new exit (range 5)
 1158 | -9/Materials  | Entered another Materials area
 1158 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -8/Materials  | Discovered new exit (range 14)
 1276 | -8/Materials  | Entered Factory
 1276 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1454 | -7/Factory    | Lost 3 parts (1p2n)
 1455 | -7/Factory    | Discovered new exit (range 10)
 1458 | -7/Factory    | Entered another Factory area
 1458 | -6/Factory    | Evolved 2 slots: Utility x2
 1485 | -6/Factory    | Repaired Imp. Terrain Scanner
 1506 | -6/Factory    | Build established: Hacker-Mutant
 1592 | -6/Factory    | Lost 4 parts (1p2n1u)
 1612 | -6/Factory    | Identified exit to Factory
 1643 | -6/Factory    | Entered another Factory area
 1643 | -5/Factory    | Evolved 2 slots: Utility x2
 1669 | -5/Factory    | Repaired Xenon Bombardment Thruster
 1811 | -5/Factory    | Found Prototype Processor
 1811 | -5/Factory    | Identified Exp. Targeting Computer
 1858 | -5/Factory    | Discovered new exit (range 16)
 2026 | -5/Factory    | Entered another Factory area
 2026 | -4/Factory    | Evolved 2 slots: Utility x2
 2266 | -4/Factory    | Sucked down chute
 2266 | -4/Factory    | Entered Waste
 2267 | -4/Waste      | Spotted C-40 Crusher
 2269 | -4/Waste      | Spotted C-40 Crusher
 2271 | -4/Waste      | Spotted C-40 Crusher
 2280 | -4/Waste      | Spotted C-40 Crusher
 2281 | -4/Waste      | EMP discharged
 2282 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2282 | -4/Waste      | Crushed by Compactor (1 part destroyed)
 2288 | -4/Waste      | Discovered new exit (range 22)
 2288 | -4/Waste      | Spotted C-40 Crusher
 2288 | -4/Waste      | Spotted C-40 Crusher
 2296 | -4/Waste      | Entered Factory
 2315 | -4/Factory    | Found Prototype Processor
 2315 | -4/Factory    | Identified Exp. Signal Interpreter
 2341 | -4/Factory    | Crushed by falling debris
 2381 | -4/Factory    | Identified exit to DSF
 2382 | -4/Factory    | Entered DSF
 2405 | -4/DSF        | Discovered new exit (range 15)
 2411 | -4/DSF        | Identified exit to Research
 2412 | -4/DSF        | Entered Research
 2412 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 2674 | -3/Research   | Discovered new exit (range 8)
 2701 | -3/Research   | Identified exit to Quarantine
 2806 | -3/Research   | Entered Quarantine
 2860 | -3/Quarantine | System corruption reached 10%
 3093 | -3/Quarantine | Found Alien Artifact
 3252 | -3/Quarantine | Repaired Biometal Medium Treads
 3282 | -3/Quarantine | Found Alien Artifact
 3282 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor
 3282 | -3/Quarantine | Warped through subspace
 3447 | -3/Quarantine | Found Alien Artifact
 3447 | -3/Quarantine | Identified Core Reset Matrix
 3447 | -3/Quarantine | Identified Phase Redirector
 3447 | -3/Quarantine | Used Core Reset Matrix
 3451 | -3/Quarantine | Detected hypermatrix surge
 3451 | -3/Quarantine | Sensed 7 artifacts in vicinity
 3519 | -3/Quarantine | Core integrity fell below 50%
 3544 | -3/Quarantine | Core integrity fell below 20%
 3556 | -3/Quarantine | Lost 16 parts (2p5n8u1w)
 3601 | -3/Quarantine | Cryocooling Duct disabled
 3616 | -3/Quarantine | Ambient heat levels rising (+20)
 3616 | -3/Quarantine | Non-combat units ordered to evacuate
 3627 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
03540_ Dropped Faulty Imp. Diametric Drive.
03546_ Acquired Unknown Device.
03546_ Identified Imp. Hardlight Generator.
03556_ ALERT: Rogue bot located, Programmers report
  to Quarantine Zone 3H.
03557_ System corrupted: Matter fused (-7).
03565_ Connecting with Terminal...
03570_ Acquired Prototype Slashing Weapon.
03570_ Identified Nanosword.
03572_ System corrupted: Matter fused (-7).
03591_ Acquired Unknown Reactor.
03591_ Identified Lgt. Particle Reactor.
03601_ Cryocooling Duct disabled.
03608_ System corrupted: Substantial component data
  lost.
03614_ Destroyed Imp. Antigrav System.
03616_ ALERT: Ambient heat levels +20.
03616_ ALERT: All non-combat units evacuate.
03619_ P-80 Master destroyed.
03622_ Acquired 60 matter.

 Map 
-----
+----------------------------------------------------+
| ???????????#       # #??###   ###????????????????? |
| ???????????#   !   # #????#   #??????????????????? |
| ???????????######+## #????#   #??????????????????? |
| ??##"""#????????#    #????#   #??????????????????? |
| ???T   #????????#   c#???##   ##???#######???????? |
| ???#   #????????#    #???#!    #####     #???????? |
| ???#   #????????#    #???#       c       ########? |
| ???#   #????????#    #???#               #      #? |
| ???+   ##########    #???#               #      #? |
| ???#                 #???#     #####     #      #? |
| ???#    ##############???#######???### ###      #? |
| #?##    #"T"####?????????????????????# #?#  ]=  #? |
|   #            #????????????????????## ###      #? |
|   #      ^     #????????????????????#   ######+### |
|   +  **        #????????????????????#              |
|   #  *     ""  #????????????????????#   ###        |
|   #  *     ""  #???????????????????###/####        |
|  ?#        ""  #???????????????????#      /        |
|  ?#! !  "  T"  #???????????????????#      #######  |
| ??# !!  " """  +???????????????????#      #?????#  |
| ??#!      ""   #???????????????????#      #?????#! |
| ??#            #???????????????????#      #?????#[ |
| ??#            #???????????????????#      #?????#[ |
| ??#    #####   #############???????########?????#  |
| ??###+##???#   #         p #??????????????????###/ |
| ???????????#   #         @ #??????????????????#[!! |
| ???????????#   +   "" ""  =##?????????????????#!== |
| ???????????#   # """"""""| ;#?????????????????#"   |
| ???????????#   #           ##?????????????????#""= |
| ???????????#   #           #??????????????????#""" |
| ???????????#   #           #??????????????????#### |
| ???????????#   #############?????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????+   #?????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ???????????#    ?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????+   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   ??????????????????????????????????? |
| ???????????#   ??????????????????????????????????? |
| ???????????#   ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          39
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: TH             30
Utility Shielding          33
Point Defense Rating       240
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         17
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          32
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor
Core Reset Matrix
Phase Redirector

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisassembledCloakDissipator
  Manual?         0
Play Time         01:12:26
  Cumulative      198.7 hours
  Start           2025.04.20 @ 16:40:16
  End             2025.04.20 @ 17:53:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           157
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             65
Gallery%          70
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ef9bbbc-531a-4b2b-977f-2ead47a66ea0