Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 22:52:20 Player: scram Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (3493) 3493 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 7479 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 3/100 System Corruption 7% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Actuator Array > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Actuator Array Medium Armor Plating Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scan Processor Improved Actuator Array Improved Actuator Array > --- WEAPON ----------- RU-N14's Throwing Claymores RU-N14's Throwing Claymores Heavy Flail > --- INVENTORY -------- Improved Melee Analysis Suite Medium Armor Plating Hacking Drone Bay RU-N14's Throwing Claymores Maul [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Improved Actuator Array Device Improved Actuator Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Spread Laser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 156 | 8 19 31 22 27 28 2 8 7 4 Power 27 | 1 3 6 3 8 4 . 1 1 . Engine 24 | 1 3 6 1 8 4 . 1 . . Core 3 | . . . 2 . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 8 5 4 11 7 . 2 . 1 Treads 9 | 2 2 4 . . . . 1 . . Leg 23 | . 6 1 4 3 7 . 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . . . 8 . . . . . Utility 35 | 2 3 2 3 6 10 2 3 3 1 Device 17 | . 1 . 2 5 4 1 2 2 . Storage 5 | 2 2 1 . . . . . . . Processor 3 | . . . . . . 1 . 1 1 Hackware . | . . . . . . . . . . Protection 10 | . . 1 1 1 6 . 1 . . Artifact . | . . . . . . . . . . Weapon 54 | 3 5 18 12 2 7 . 2 3 2 Energy Gun 18 | 1 2 8 5 . 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 3 7 1 1 1 . . . . Ballistic Cannon 11 | . . 3 6 . 2 . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon 5 | 1 . . . 1 . . . 2 1 Impact Weapon 3 | . . . . . . . 1 1 1 Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . Parts Lost 39 | . 2 3 9 4 3 . 12 . 6 Power 8 | . 1 . 3 . . . 2 . 2 Propulsion 13 | . . 2 3 1 . . 4 . 3 Utility 9 | . . 1 1 1 3 . 3 . . Weapon 9 | . 1 . 2 2 . . 3 . 1 Highest Loss Streak 12 | . 2 3 3 2 1 . 12 . 4 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 82 | . 98 97 88 77 84 92 54 72 69 Engine 12 | . 13 22 11 14 14 15 7 7 6 Core 1 | . . . 4 2 . . . 2 2 Treads 6 | . 13 21 5 . . . 3 7 2 Leg 15 | . 14 10 14 17 26 30 11 7 10 Device 11 | . 7 1 6 12 10 15 13 15 14 Storage 6 | . 20 17 18 10 1 . . . . Processor 5 | . . . . . . 5 7 13 16 Protection 4 | . . 1 1 . 15 9 5 1 . Energy Gun 4 | . 18 5 9 6 2 . . . . Ballistic Gun 3 | . 7 13 . 3 2 7 . . . Ballistic Cannon 2 | . . 2 16 1 4 . . . . Special Weapon 2 | . 1 . . . . . . 9 1 Impact Weapon 2 | . . . . . . . . 6 13 Slashing Weapon 1 | . . . . . 3 7 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 15 21 27 42 34 53 47 43 46 46 Greatest Support 60 | 40 40 60 60 40 60 60 60 22 30 Greatest Overweight (x) 13 | . 1 1 13 10 1 . 2 2 8 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 8 5 5 5 5 Average Carried 4 | 1 5 7 4 7 3 4 2 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 3 8 7 6 8 3 5 . 5 4 Class Distribution -------------------- 25% | Mutant 23% | Derelict-Mutant 21% | Gladiator 17% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Gladiator | -7/Factory Gladiator | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Matter Collected 3376 | 284 194 593 904 352 489 94 193 153 120 Remotely . | . . . . . . . . . . Salvage Created 3381 | 86 447 758 608 611 362 . 184 . 325 Parts 174 | 4 26 47 37 28 18 . 5 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . 1 4 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 7 2 5 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 13 14 20 16 9 . 4 . 15 Melee 13 | . . . . . 2 . 3 . 8 Guns 47 | . 12 13 6 15 1 . . . . Cannons 23 | . 1 1 14 1 5 . . . 1 AOE 6 | . . . . . . . 1 . 5 Classes Destroyed 12 | 2 4 1 2 . 2 . 1 . . Worker 4 | . . . 1 . 3 . . . . Builder 4 | . 1 . 3 . . . . . . Tunneler 1 | 1 . . . . . . . . . Recycler 8 | 1 1 3 . 3 . . . . . Watcher 8 | . 2 4 2 . . . . . . Swarmer 32 | . 3 3 6 8 . . 2 . 10 Grunt 36 | . 10 6 9 5 2 . . . 4 Brawler 3 | . . . . . . . 2 . 1 Duelist 1 | . . . . . 1 . . . . Sentry 13 | . . 5 2 3 3 . . . . Hunter 4 | . . . 3 . 1 . . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 6 | 2 5 6 5 6 2 . 4 . 4 Combat Bots Only 6 | . 3 6 4 6 2 . 4 . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 . 1 . 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . . . 1 . 2 Melee 2 | . . . . . 1 . 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 900 | . 74 86 184 108 242 . 69 . 137 Missed 235 | . 12 24 36 32 74 . 17 . 40 Damage Taken 6857 | . 498 564 1523 528 1269 . 1105 . 1370 Core 1211 | . 105 75 270 53 84 . 227 . 397 Absorbed by Shields 276 | . . . 32 244 . . . . . Redirected to Shielding 5 | . . . . . 5 . . . . Ignored by Resistances 2113 | . 161 170 437 227 400 . 341 . 377 Regen/Repaired (Parts) 718 | . . . . . 286 . . 432 . Core Remaining (%) 70 | 100 58 81 . 41 . . . . . Volleys Fired 291 | 4 43 38 77 69 52 1 2 . 5 Largest 3 | 2 2 2 3 3 2 1 1 . 2 Hottest 178 | 120 130 130 178 178 99 28 39 . . Shots Fired 492 | 6 71 76 179 74 75 2 3 . 6 Gun 304 | 5 67 72 64 71 23 2 . . . Cannon 173 | . . 4 115 2 52 . . . . Launcher 3 | . . . . . . . 3 . . Special 12 | 1 4 . . 1 . . . . 6 Kinetic 286 | 4 29 42 115 35 59 2 . . . Thermal 181 | 2 42 34 64 39 . . . . . Explosive 9 | . . . . . . . 3 . 6 Electromagnetic 16 | . . . . . 16 . . . . Robot Hit Streak 23 | 4 23 23 13 18 14 . 6 . 9 Robot Miss Streak 6 | 1 3 6 5 3 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 396 | 5 62 63 100 64 65 . 13 . 24 Core Hits 332 | 3 56 64 84 77 26 . 7 . 15 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 19 | . . . 3 1 6 . 1 . 8 Destroy 1 | . . . . 1 . . . . . Blast 6 | . . . 3 . 3 . . . . Corrupt 1 | . . . . . 1 . . . . Smash 6 | . . . . . . . . . 6 Sever 5 | . . . . . 2 . 1 . 2 Melee Attacks 42 | . . . . . 7 . 12 . 23 Impact 27 | . . . . . . . 4 . 23 Slashing 15 | . . . . . 7 . 8 . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 Damage Inflicted 9538 | 61 837 1039 2175 884 1734 . 615 . 2193 Guns 3485 | 37 760 990 564 860 274 . . . . Cannons 2674 | . . 49 1598 24 1003 . . . . Explosions 1380 | . 29 . . . . . 184 . 1167 Melee 1737 | . . . . . 457 . 431 . 849 Ramming 13 | . . . 13 . . . . . . Kinetic 3642 | 26 217 455 1598 233 1113 . . . . Thermal 2425 | 35 591 584 564 651 . . . . . Explosive 1380 | . 29 . . . . . 184 . 1167 Electromagnetic 164 | . . . . . 164 . . . . Impact 951 | . . . . . . . 102 . 849 Slashing 963 | . . . . . 457 . 329 . 177 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 3 3 7 7 7 Average Corruption 5 | . . . . . 2 3 6 7 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 142 | . . . . . 22 21 18 70 11 Message Errors 36 | . . . . . 5 5 5 16 5 Matter Fused 36 | . . . . . 6 5 2 20 3 Heat Flow Errors 25 | . . . . . 4 7 2 11 1 Energy Discharges 20 | . . . . . 2 1 5 11 1 Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 15 | . . . . . 2 1 2 9 1 Data Loss (major) 5 | . . . . . 2 1 1 1 . Misfires 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 571 | . . . 21 . 107 . 16 . 427 Projectiles 21 | . . . 21 . . . . . . Explosions 75 | . . . . . . . 6 . 69 Melee 475 | . . . . . 107 . 10 . 358 Knockbacks 45 | . . . 30 . 12 . . . 3 Impact 3 | . . . . . . . . . 3 Kinetic 35 | . . . 24 . 11 . . . . Secondary 7 | . . . 6 . 1 . . . . Self-Inflicted Damage 116 | . . . . . . . 116 . . Shots 3 | . . . . . . . 3 . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 3 | . . . 3 . . . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 541 | 40 184 411 541 387 446 264 171 260 90 Average Temperature 132 | 23 68 138 196 85 118 107 85 91 31 Received Heat Transfer 2357 | . 222 219 606 275 378 . 144 . 513 Effects 39 | . . 1 28 4 5 1 . . . Shutdowns 17 | . . 1 11 2 3 . . . . Energy Bleed 4 | . . . 2 . 1 1 . . . Interference 6 | . . . 5 1 . . . . . Matter Decay 2 | . . . 2 . . . . . . Short Circuit 3 | . . . 3 . . . . . . Damage (minor) 6 | . . . 4 1 1 . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 4 | . . . . . 2 . . . 2 Impact Corruptions 12 | . . . . . . . . . 12 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 3065 | 75 760 725 700 805 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Peak Influence 492 | 10 189 331 360 492 186 . . . . Initial 82 | . 5 39 45 82 65 . . . . Average 141 | 5 86 193 199 283 61 . . . . Maximum Alert Level 2 | . . 1 1 2 . . . . . Low Security (%) 74 | 100 100 54 55 28 100 . . . . Level 1 23 | . . 45 44 50 . . . . . Level 2 2 | . . . . 21 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 3 . 1 2 2 . 1 . . Investigation 3 | . 3 . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 1 | . . . 1 . . . . . . Assault 3 | . . . . 2 . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Distress Signals 10 | . 1 3 2 3 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 16 22 32 26 14 . 11 . 23 Peak Tracking Total 11 | . 5 8 6 7 5 . 8 . 11 Tactical Retreats 14 | . . 1 2 2 3 . 5 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 9 | . 3 . 2 1 . . 1 . 2 Max in Single Turn 3 | . 3 . 1 1 . . 1 . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 22 | . 5 5 3 3 6 . . . . Terminals 15 | . 3 4 3 3 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . 1 . . . 2 . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 24 14 10 4 22 . . . . Successful 44 | . 15 7 6 3 13 . . . . Failed 30 | . 9 7 4 1 9 . . . . Catastrophic 4 | . . 2 . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . 1 . . . 2 . Terminals 41 | . 10 9 10 4 8 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 14 | . 3 . . . 11 . . . . Recycling Units 16 | . 11 5 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 5 3 6 3 3 . . . . Record 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Assault Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Network Status 1 | . . . . . 1 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 8 | . 1 . . . 7 . . . . Scan Component 5 | . 1 . . . 4 . . . . Repair 3 | . . . . . 3 . . . . Recycling Unit Hacks 13 | . 9 4 . . . . . . . Recycle Component 4 | . 2 2 . . . . . . . Process 5 | . 4 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 3 | . 2 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 3 3 2 6 . . . . Full Trace Events 5 | . 3 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 58 | . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . 53 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Parts Repaired 3 | . . . . . 3 . . . . Time 92 | . . . . . 92 . . . . Parts Recycled 4 | . 2 2 . . . . . . . Recycled Matter 247 | . 26 221 . . . . . . . Retrieved Matter 273 | . 26 247 . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total Allies 3 | . . . . 2 1 . . . . Largest Group 2 | . . . . 2 1 . . . . Highest-Rated Group 62 | . . . . 62 26 . . . . Highest-Rated Ally 31 | . . . . 31 26 . . . . Total Orders 4 | . . . . . 4 . . . . ROAM 1 | . . . . . 1 . . . . FOLLOW 1 | . . . . . 1 . . . . EXPLORE 2 | . . . . . 2 . . . . Ally Attacks 8 | . . . . 8 . . . . . Total Damage 147 | . . . . 147 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches 8 | . . . . 4 4 . . . . Drone Recoveries 4 | . . . . 2 2 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Turns Passed 9837 | 120 931 943 1027 550 1456 1163 691 2629 327 Spaces Moved 5211 | 62 504 435 405 394 898 927 400 1015 171 Core 167 | 7 . . 16 6 . . 133 . 5 Treads 1836 | 55 194 336 53 . . . 150 1015 33 Legs 2805 | . 310 99 336 123 760 927 117 . 133 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 403 | . . . . 265 138 . . . . Fastest Speed 29 | 50 120 120 120 29 29 122 100 225 120 Average Speed 153 | 147 135 151 164 80 114 122 153 250 151 Slowest Speed 700 | 160 190 190 700 550 193 122 225 305 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 5 76 34 18 50 12 92 61 78 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 9 | . . . . . . 3 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 119 | . 8 . 28 1 1 . 23 . 58 Melee . | . . . . . . . . . . Projectile 31 | . . . 28 1 1 . . . 1 AOE 88 | . 8 . . . . . 23 . 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Total 6521 | 83 677 638 613 563 1238 957 452 1099 201 Wait 669 | . 84 118 88 29 224 26 29 71 . Move 5200 | 61 503 434 404 393 895 926 399 1014 171 Hop 1 | . . . . . 1 . . . . Pick Up 92 | 10 18 9 13 15 16 2 1 7 1 Fast Attach 22 | . . 1 1 12 3 . 2 2 1 Attach 64 | 7 5 6 13 5 18 . 6 2 2 Detach 7 | . . 1 2 . 4 . . . . Swap 70 | 1 14 24 8 10 7 2 . 3 1 Drop 62 | . 10 7 4 29 11 . 1 . . Fire 291 | 4 43 38 77 69 52 1 2 . 5 Melee 39 | . . . . . 7 . 12 . 20 Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 6) 931 | -10/Materials | Discovered new exit (range 16) 1052 | -10/Materials | Entered another Materials area 1052 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1259 | -9/Materials | Lost 3 parts (2n1u) 1519 | -9/Materials | Build established: Scavenger-Mutant 1971 | -9/Materials | Discovered new exit (range 16) 1995 | -9/Materials | Entered another Materials area 1995 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2246 | -8/Materials | Lost 3 parts (2n1u) 2373 | -8/Materials | Lost 3 parts (2p1w) 2854 | -8/Materials | Identified exit to Storage 2995 | -8/Materials | Build established: Scavenger-Gunner 3022 | -8/Materials | Entered Storage 3135 | -8/Storage | Core integrity fell below 50% 3536 | -8/Storage | Met a pair of Derelict thieves 3561 | -8/Storage | Discovered new exit (range 16) 3572 | -8/Storage | Entered Factory 3572 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3696 | -7/Factory | Fabricated O-24 Administrator (x1) 3737 | -7/Factory | Discovered new exit (range 42) 3874 | -7/Factory | Build established: Mutant 3911 | -7/Factory | Fabricated Imp. Coolant Injector? 4288 | -7/Factory | Repaired Med. Armor Plating 4328 | -7/Factory | Repaired Carbon-fiber Leg 4407 | -7/Factory | Build established: Gladiator 4829 | -7/Factory | Repaired Greatsword 5028 | -7/Factory | Entered Lower Caves 5467 | -7/Lower Caves | Encountered a Warlord checkpoint 6018 | -7/Lower Caves | Discovered new exit (range 11) 6191 | -7/Lower Caves | Entered another Lower Caves area 6330 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6439 | -7/Lower Caves | Lost 12 parts (2p4n3u3w) 6493 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6605 | -7/Lower Caves | Learned location of Extension (-5) 6662 | -7/Lower Caves | Build established: Mutant 6702 | -7/Lower Caves | Discovered new exit (range 9) 6882 | -7/Lower Caves | Entered Zion 7603 | -7/Zion | Build established: Derelict-Mutant 7622 | -7/Zion | Given the Hacking Drone Bay 7636 | -7/Zion | Found Prototype Device 7637 | -7/Zion | Identified Hacking Drone Bay 7725 | -7/Zion | Learned Factory recycling unit intel 7827 | -7/Zion | Found Prototype Special Weapon 7831 | -7/Zion | Found Prototype Special Weapon 7831 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 7835 | -7/Zion | Found RU-N14's Throwing Claymores 8166 | -7/Zion | Given A8's code to call for help 8868 | -7/Zion | Received a visual enhancement algorithm 9341 | -7/Zion | Discovered new exit (range 11) 9447 | -7/Zion | Visited the Megawrench Repair Shop 9447 | -7/Zion | Megawrench repaired 9 parts 9508 | -7/Zion | Identified exit to Proximity Caves 9511 | -7/Zion | Entered Proximity Caves 9568 | -6/Proximity Caves | Core integrity fell below 50% 9823 | -6/Proximity Caves | Core integrity fell below 20% 9838 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09822_ S-27 Virus destroyed. 09823_ System corrupted: Heat flow error (+122). 09824_ S-27 Virus suffers critical hit (Smash). 09824_ Destroyed Lgt. Nuclear Core. 09824_ Destroyed VTOL Module. 09824_ S-27 Virus system corrupted by crushing effect. 09824_ S-27 Virus destroyed. 09828_ Destroyed VTOL Module. 09828_ S-27 Virus system corrupted by crushing effect. 09828_ S-27 Virus destroyed. 09832_ Corrupted Autogun self-destruct mechanism malfunctions. 09835_ S-27 Virus destroyed. 09837_ G-50 Soldier suffers critical hit (Smash). 09837_ Destroyed Carbon-fiber Leg. 09837_ G-50 Soldier system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????? ??????????? ???????????????????? | | ??????# ##????????? % ?????????????????????? | | ?????## ##???????# ??????????????????????? | | ?????# #???????# ???????????????????????? | | ??????# #??????##% ######++++#??????????????? | | ?##???# % #?????## # """ ""?????????????? | | #""?????%% ##???## "?????????????? | | """??????# #???# ??????????????? | | ""#####???# ##### ????????????????? | | ""## ##?## % +?????????????????? | | ### % *%= ???????????????????? | | % #### ?????????????????????? | | ##??### #?????????????????????? | | #### %#?????## # / ??????????????? | | ##??######??????# #### """" #????????????? | | ###???????????????# #???? """????????????????? | | ##????????????????## #??????""????????????????? | | ##????????????????## #??????? ????????????????? | | #?????????????????# #????????????????????????? | | #?????????????????# ################ ????????? | | ??????????????????# ???????? | | ??????????????????## ???????? | | ???????????????????###### g#######??????????? | | ????????????????????????##gg g ##????????????????? | | ???????????????????????###g[ ##?????????????????? | | ???????????????????????# @## #??????????????????? | | ???????????????????? #?# #??????????????????? | | ????????????????# #??##??????????????????? | | ????????????????# #??????????????????????? | | ???????????????# ??????????????????????? | | ??????????????# ### ??????????????????????? | | ????????????? ???# ??????????????????????? | | ???????????? ??????# ??????????????????????? | | ??????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ????????????????? ##?????????????????????? | | ????????????????? ???????????????????????? | | ???????????????? ## ???????????????????????? | | ??????????????????##### #???????????????????????? | | ??????????????????????# #????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 470 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Imp. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Everything Is Under Control Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher My Command Is Your Wish Tourist Challenges ------------ None Game ------ Seed SigixDimensionalMediator Manual? 0 Play Time 01:47:48 Cumulative 6.5 hours Start 2024.04.09 @ 17:58:52 End 2024.04.09 @ 22:52:20 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/X11Tight Map View 50x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: daf9e83d-bf09-4bb1-847d-f65e7763222a