Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 22:19:00 Player: Ender Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (29) 145 Value Destroyed (642) 642 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (3000) 3000 TOTAL SCORE: 10387 Bonus ------- Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 217/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Improved System Shield Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Gravity Neutralizer Advanced Sensor Array IFF Parser Improved Target Analyzer Advanced Transmission Jammer Improved Cloaking Device Improved System Shield Experimental System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Antimatter Reactor Graviton Reactor Layered Light Armor Plating Advanced Thermal Shield [Rating: 130] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Improved System Shield Device Gravity Neutralizer Storage Small Storage Unit Processor Improved Target Analyzer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . . 2 2 2 . . 2 2 . . 2 2 . Power 2 | . . . . . . . . . 1 . . 1 . . Propulsion 5 | . . . 2 2 . . . . . . . 1 . . Utility 7 | . . . . . 2 . . 2 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 76 | 9 9 . 5 9 5 3 . 16 4 1 . 4 9 2 Power 18 | 2 1 . 1 3 1 1 . 2 1 . . 2 4 . Engine 6 | 2 1 . 1 . 1 1 . . . . . . . . Core 6 | . . . . 3 . . . 2 1 . . . . . Reactor 6 | . . . . . . . . . . . . 2 4 . Propulsion 24 | 3 4 . 3 4 . . . 6 1 . . . 3 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . Flight 20 | . 4 . 3 4 . . . 5 1 . . . 3 . Utility 22 | 2 1 . . 1 4 1 . 5 1 1 . 2 2 2 Device 10 | 1 . . . . 1 . . 3 1 . . 1 2 1 Storage 1 | 1 . . . . . . . . . . . . . . Processor 4 | . 1 . . 1 . . . 1 . 1 . . . . Hackware 4 | . . . . . 2 . . 1 . . . 1 . . Protection 3 | . . . . . 1 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 12 | 2 3 . 1 1 . 1 . 3 1 . . . . . Energy Gun 3 | 1 2 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . Ballistic Gun 7 | 1 . . 1 1 . 1 . 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . 1 1 . . 1 1 1 Parts Lost 33 | . 1 . 1 2 . 3 . 7 . . 1 3 11 4 Power 6 | . . . . . . . . 1 . . . . 4 1 Propulsion 12 | . . . . 2 . 2 . 2 . . 1 2 3 . Utility 10 | . . . . . . . . 3 . . . . 4 3 Weapon 5 | . 1 . 1 . . 1 . 1 . . . 1 . . Highest Loss Streak 6 | . 1 . 1 1 . 2 . 5 . . 1 2 6 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | 3 6 5 4 4 3 5 5 4 2 5 5 4 4 . Power 1 | . 2 2 2 1 1 2 2 2 1 1 1 1 2 . Propulsion 1 | 2 3 3 2 1 . 2 1 1 1 1 1 . . . Utility 1 | . . . . 2 1 1 1 . . 2 2 2 2 . Weapon . | . . . . . . . . . . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 10 | . 4 . 1 3 . . . 1 . . . 1 . . Power 2 | . . . 1 1 . . . . . . . . . . Propulsion 6 | . 4 . . 1 . . . 1 . . . . . . Utility 2 | . . . . 1 . . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 90 100 96 92 98 85 80 88 86 89 93 78 66 29 Engine 3 | . 14 14 11 1 6 7 7 2 . . . . . . Core 3 | . . . . 7 . . . 3 10 11 11 8 1 . Reactor 1 | . . . . . . . . . . . . 4 7 2 Flight 31 | . 14 28 41 50 46 36 30 31 34 35 34 26 18 2 Device 14 | . 14 14 11 9 7 7 7 15 22 23 23 20 23 8 Processor 4 | . 1 14 11 9 1 . . 2 5 6 11 9 4 2 Hackware 8 | . . . . . 12 15 15 11 5 5 5 5 9 9 Protection 2 | . . . . . 6 7 3 4 . . . . . 1 Energy Gun 1 | . 17 14 2 . . . . . . . . . . . Ballistic Gun 7 | . 3 . 8 15 15 10 15 12 5 5 5 . . . Special Melee Weapon 1 | . 2 14 9 . . . . . . . . . . . Peak Build Rating 130 | 9 9 9 15 23 29 29 25 45 59 59 59 71 130 67 Average Rating 41 | 4 8 9 13 20 27 25 22 35 53 55 58 65 92 48 On Entrance 31 | . 9 9 9 14 23 29 25 22 39 54 59 58 65 57 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 40 | 15 15 7 12 12 19 19 18 19 25 16 16 40 33 23 Greatest Support 69 | 26 20 8 16 24 24 24 16 34 27 39 27 39 69 28 Greatest Overweight (x) 3 | . 1 . . . . 1 1 3 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 2 Average Carried 4 | 4 6 5 4 4 3 5 5 4 2 5 5 4 4 . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 2 . Class Distribution -------------------- 43% | Hacker-Sprinter 40% | Scavenger-Sprinter 6% | Scavenger-Mutant 5% | Hacker-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Matter Collected 1503 | 170 71 140 14 247 107 91 . 354 . 105 35 . 169 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 854 | 16 95 103 14 284 . 42 . 158 100 40 . 2 . . Parts 72 | 4 15 3 3 24 . 4 . 13 3 3 . . . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 . . . 3 . . . . Prevented 7 | . . . . . . 6 . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 19 | . 6 2 . 7 . 1 . 3 . . . . . . Guns 18 | . 5 2 . 7 . 1 . 3 . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 10 | 1 1 1 1 1 . 1 . 3 1 . . . . . Worker 1 | . . . . . . . . 1 . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Minesweeper 2 | . . . . . . 1 . . . 1 . . . . Watcher 4 | . . . 1 2 . . . 1 . . . . . . Swarmer 12 | . 6 . . 4 . . . 2 . . . . . . Grunt 3 | . . 2 . . . 1 . . . . . . . . Sentry 3 | . . . . 3 . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 1 6 2 1 6 . 1 . 3 1 1 . . . . Combat Bots Only 6 | . 6 2 . 4 . 1 . 1 . . . . . . Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 . 1 1 1 . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Hostile Shots Fired 436 | . 20 6 10 45 14 19 3 70 . . 2 37 89 121 Missed 193 | . 6 4 6 14 8 9 3 34 . . 1 23 36 49 Hits 243 | . 14 2 4 31 6 10 . 36 . . 1 14 53 72 Projectile 243 | . 14 2 4 31 6 10 . 36 . . 1 14 53 72 Critical Strikes 11 | . . . 1 . . . . 2 . . . . 5 3 Part Disruptions 1 | . . . . . . . . . . . . . 1 . Damage Taken 4320 | . 163 26 41 357 79 144 . 599 . . 20 224 1217 1450 Core 1589 | . 43 14 . 40 12 20 . 121 . . . 30 315 994 Absorbed by Shields 153 | . . . . . . . . . . . . . . 153 Redirected to Shielding 110 | . . . . . 10 42 . 58 . . . . . . Ignored by Resistances 5 | . . . . . . . . . . . . . . 5 Regen/Repaired (Parts) 14 | . . . 14 . . . . . . . . . . . Core Remaining (%) 93 | 100 . 77 100 92 . . 95 85 . . 100 97 . . Volleys Fired 110 | 1 9 9 2 25 3 10 . 28 5 13 2 3 . . Largest 2 | 2 2 1 1 2 2 2 . 2 2 1 1 1 . . Hottest 104 | 60 80 40 23 48 48 48 . 48 104 23 23 81 . . Shots Fired 160 | 2 15 9 2 50 6 11 . 37 10 13 2 3 . . Gun 152 | 2 15 9 2 50 6 11 . 37 5 13 2 . . . Cannon 8 | . . . . . . . . . 5 . . 3 . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 128 | 1 1 . 2 50 6 11 . 37 5 13 2 . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 32 | 1 14 9 . . . . . . 5 . . 3 . . Robot Hit Streak 18 | 1 6 11 5 18 5 12 . 8 3 2 4 5 . . Robot Miss Streak 5 | 1 5 1 . 2 . 1 . 3 3 2 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 106 | 1 11 8 2 35 4 9 . 21 6 6 2 1 . . Core Hits 49 | 1 6 4 1 14 1 4 . 12 3 3 . . . . Critical Kills 2 | . . . . 1 . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . Critical Strikes 4 | . . . . 1 . . . 1 . 1 . 1 . . Destroy 3 | . . . . 1 . . . 1 . 1 . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . Melee Attacks 4 | . 4 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1652 | 15 113 108 30 569 59 120 . 387 110 94 32 15 . . Guns 1537 | 15 83 108 30 569 59 120 . 387 40 94 32 . . . Cannons 53 | . . . . . . . . . 38 . . 15 . . Explosions 62 | . 30 . . . . . . . 32 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1346 | 15 . . 30 569 59 120 . 387 40 94 32 . . . Thermal 62 | . 30 . . . . . . . 32 . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 244 | . 83 108 . . . . . . 38 . . 15 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 1 . . . . . 9 9 Average Corruption 3 | . . . . . 1 1 1 . . . . . 6 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 21 | . . . . . . 4 . . . . . . 12 5 Message Errors 5 | . . . . . . 1 . . . . . . 2 2 Matter Fused 8 | . . . . . . 2 . . . . . . 5 1 Heat Flow Errors 3 | . . . . . . . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . 40 . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 270 | . 102 33 25 102 210 204 . 66 48 1 . 22 270 146 Average Temperature 67 | . 54 14 10 21 82 71 . 19 22 1 . 12 203 76 Received Heat Transfer 310 | . . 15 33 81 15 12 . 78 . . 9 . 55 12 Effects 3 | . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . Low Security (%) 97 | 100 100 100 100 74 100 . . 100 100 . . 100 100 100 Level 1 2 | . . . . 25 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 231 | 5 125 83 24 231 103 . . 55 15 . . 136 126 82 Initial 100 | . . 33 24 5 100 . . . 7 . . . 60 54 Average 37 | . 67 49 5 105 78 . . 10 6 . . 55 20 45 Influence Increases 1596 | 5 160 80 22 321 153 55 . 232 34 5 . 236 215 78 Destroy 0b10 Robot/C 380 | . 120 40 . 140 . 20 . 60 . . . . . . Destroy 0b10 Robot/NC 50 | 5 . . 5 10 . 5 . 15 5 5 . . . . Destroy Leader 100 | . 20 10 2 44 . . . 22 2 . . . . . Successful Hack 78 | . . . . 7 18 . . . 4 . . 26 5 18 Disable Machine 15 | . . . . . . . . . . . . 15 . . Destroy Structure 13 | . 5 . . . . . . . 8 . . . . . Partial Spotted 210 | . 15 . . 15 45 . . 90 15 . . . . 30 Lose Combat Pursuer 750 | . . 30 15 105 90 30 . 45 . . . 195 210 30 Influence Decreases 1574 | 5 75 102 70 115 291 138 . 217 44 10 . 120 233 154 Entered New Map 364 | . . 52 39 10 121 31 . . 8 3 . . 56 44 Time Decay 991 | 5 65 50 31 85 170 107 . 183 36 7 . 90 92 70 Lost Part 219 | . 10 . . 20 . . . 34 . . . 30 85 40 Squads Dispatched 11 | . . . . . 1 . . 2 . . . 3 3 2 Investigation 1 | . . . . . . . . 1 . . . . . . Extermination 7 | . . . . . 1 . . 1 . . . 1 3 1 Reinforcement 3 | . . . . . . . . . . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Distress Signals 6 | . . . 1 2 . . . 1 . . . . 2 . Communications Jammed 23 | . . . . . . . . . . . . . 6 17 Distress Signals 23 | . . . . . . . . . . . . . 6 17 Times Spotted 139 | . 8 4 11 20 8 4 1 19 . . 6 16 31 11 Peak Tracking Total 16 | . 6 2 8 8 4 1 1 8 . . 5 6 16 8 Tactical Retreats 23 | . . 1 1 3 3 2 . 2 . . . 6 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Traps Triggered 9 | . . . . . 1 . . 2 . . . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Machines Disabled 1 | . . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Machines Accessed 46 | . 1 . 5 7 7 . . 6 1 . 1 9 5 4 Terminals 24 | . . . 2 4 3 . . 2 1 . 1 4 3 4 Fabricators 5 | . . . . . 2 . . 1 . . . 2 . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . Recycling Units 8 | . 1 . . 2 1 . . 1 . . . 1 2 . Scanalyzers 3 | . . . 2 . . . . . . . . 1 . . Garrison Access 4 | . . . . 1 1 . . 1 . . . 1 . . Total Hacks 130 | . 1 . 16 21 21 . . 16 2 . 2 32 10 9 Successful 61 | . 1 . 8 9 9 . . 6 2 . 2 19 3 2 Failed 67 | . . . 8 12 11 . . 9 . . . 13 7 7 Catastrophic 13 | . . . 1 3 . . . 3 . . . . 2 4 Database Lockouts 2 | . . . . . 1 . . 1 . . . . . . Manual 61 | . . . 4 11 14 . . 7 . . . 12 10 3 Terminals 70 | . . . 6 14 13 . . 6 2 . 2 12 6 9 Fabricators 11 | . . . . . 5 . . 2 . . . 4 . . Repair Stations 5 | . . . 2 . . . . 3 . . . . . . Recycling Units 20 | . 1 . . 5 2 . . 4 . . . 4 4 . Scanalyzers 18 | . . . 8 . . . . . . . . 10 . . Garrison Access 6 | . . . . 2 1 . . 1 . . . 2 . . Terminal Hacks 23 | . . . . 4 6 . . 2 2 . 2 4 1 2 Record 10 | . . . . 2 . . . 1 2 . 2 1 . 2 Part Schematic 2 | . . . . . 1 . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . 1 . . Load Schematic 2 | . . . . . 1 . . . . . . 1 . . Repair Station Hacks 3 | . . . 2 . . . . 1 . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . 2 . . . 1 . . . . 1 . Report Inventory 5 | . 1 . . 2 . . . 1 . . . . 1 . Scanalyzer 15 | . . . 6 . . . . . . . . 9 . . Insert Component 8 | . . . 3 . . . . . . . . 5 . . Analyze 7 | . . . 3 . . . . . . . . 4 . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . Unauthorized Hacks 11 | . . . . 2 1 . . 2 . . . 5 1 . Terminals 2 | . . . . . . . . . . . . 2 . . Assimilate 1 | . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 2 1 . . 2 . . . 2 1 . Monitor 4 | . . . . 1 . . . 1 . . . 1 1 . Reject 4 | . . . . 1 1 . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Broadcast 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 42 | . . . 5 4 6 . . 6 1 . 1 9 5 5 Full Trace Events 2 | . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 3 . 1 . . 1 . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . . . . . . . 4 . . Part Schematics Acquired 7 | . . . 3 . . . . . . . . 4 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Active Infowar (turns) 3456 | 2 147 101 179 231 345 489 13 694 130 139 175 253 470 88 Sensors 2708 | . . . . . 345 489 13 694 130 139 175 253 470 . IFF 448 | . . . . . . . . . . . . 53 395 . Terrain 671 | 2 147 101 179 231 11 . . . . . . . . . Cloaking 307 | . . . . . . . . . . . . . 307 . Jamming 457 | . . . . . . . . . . . . . 369 88 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 1 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Turns Passed 3634 | 63 147 101 179 231 345 489 13 729 130 139 175 253 494 146 Spaces Moved 7439 | 47 168 192 452 481 1051 857 38 979 317 496 453 654 1012 242 Core 68 | 2 . . . . . . . 2 . . . . . 64 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 93 | 45 48 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7278 | . 120 192 452 481 1051 857 38 977 317 496 453 654 1012 178 Fastest Speed 20 | 50 37 37 29 23 23 23 29 21 20 20 20 20 25 45 Average Speed 26 | 86 49 37 29 25 23 27 31 25 20 20 20 22 29 46 Slowest Speed 200 | 90 95 37 37 29 23 109 109 200 24 20 23 103 45 50 Overloaded Moves 133 | . . . . . . . . . . . . . 133 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 57 | . 3 . 3 2 7 9 . 5 . . 2 11 13 2 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 23 40 38 31 32 68 6 15 4 68 44 21 28 51 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 8 | . . . . . . 5 1 . . 1 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 8 | . 4 . . . . . . . 4 . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 8 | . 4 . . . . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Qua Total 8851 | 62 216 212 492 543 1141 1091 39 1415 373 524 532 741 1195 275 Wait 1110 | . 8 12 30 15 66 229 . 378 43 15 80 62 165 7 Move 7313 | 46 161 191 445 476 1036 839 37 968 316 495 448 631 986 238 Hop 55 | . 3 . 3 2 7 8 . 5 . . 2 11 12 2 Pick Up 36 | 6 6 . 3 7 4 . . 3 3 . . 2 2 . Fast Attach 48 | 7 6 . 1 4 . 1 . 11 1 1 . 5 10 1 Attach 25 | . 1 . 2 1 3 . . 5 3 . . 3 5 2 Detach 6 | . . . . . . . 1 1 . . . 1 3 . Swap 28 | 2 2 . 3 5 2 2 . 8 1 . . 1 2 . Drop 58 | . 16 . 3 8 2 2 1 8 1 . . 4 10 3 Fire 110 | 1 9 9 2 25 3 10 . 28 5 13 2 3 . . Melee 4 | . 4 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . 18 . . . . . . 18 . 22 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 8) 211 | -10/Materials | Entered Mines 214 | -10/Mines | Identified exit to Materials 223 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 236 | -10/Mines | Assembled infested the area 241 | -10/Mines | Assisted by a Guerilla fighting off Assembled 307 | -10/Mines | Learned location of 1 exit from Materials 312 | -10/Mines | Entered Materials 312 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Identified exit to Mines 411 | -9/Materials | Repaired Flight Unit 490 | -9/Materials | Discovered new exit (range 4) 491 | -9/Materials | Entered another Materials area 491 | -8/Materials | Evolved 2 slots: Propulsion x2 617 | -8/Materials | Build established: Scavenger-Sprinter 696 | -8/Materials | Identified exit to Storage 715 | -8/Materials | Discovered new exit (range 15) 722 | -8/Materials | Entered Factory 722 | -7/Factory | Evolved 2 slots: Utility x2 785 | -7/Factory | Central database locked down 1050 | -7/Factory | Discovered new exit (range 11) 1067 | -7/Factory | Entered Lower Caves 1070 | -7/Lower Caves | Build established: Hacker-Sprinter 1122 | -7/Lower Caves | Encountered a Warlord checkpoint 1207 | -7/Lower Caves | Spotted B-75 Beast 1525 | -7/Lower Caves | Discovered new exit (range 11) 1556 | -7/Lower Caves | Entered another Lower Caves area 1556 | -7/Lower Caves | Spotted B-75 Beast 1559 | -7/Lower Caves | Discovered new exit (range 8) 1560 | -7/Lower Caves | Learned Factory stockpile data 1569 | -7/Lower Caves | Entered Factory 1569 | -6/Factory | Evolved 2 slots: Utility x2 1801 | -6/Factory | Allied Derelicts emerged from ambush trap array 1821 | -6/Factory | Central database locked down 1934 | -6/Factory | Lost 5 parts (1p1n2u1w) 1987 | -6/Factory | Spotted B-75 Beast 2224 | -6/Factory | Build established: Scavenger-Sprinter 2295 | -6/Factory | Discovered new exit (range 9) 2298 | -6/Factory | Entered another Factory area 2298 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2336 | -5/Factory | Discovered new exit (range 11) 2336 | -5/Factory | Discovered new exit (range 16) 2428 | -5/Factory | Entered Upper Caves 2431 | -5/Upper Caves | Identified exit to Upper Caves 2567 | -5/Upper Caves | Entered another Upper Caves area 2587 | -5/Upper Caves | Encountered a Warlord checkpoint 2618 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2648 | -5/Upper Caves | Identified exit to Factory 2742 | -5/Upper Caves | Entered Factory 2742 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2872 | -4/Factory | Spotted B-86 Titan 2933 | -4/Factory | Spotted B-86 Titan 2940 | -4/Factory | Found Prototype Hackware 2940 | -4/Factory | Identified Exp. System Shield 2985 | -4/Factory | Discovered new exit (range 5) 2995 | -4/Factory | Entered Research 2995 | -3/Research | Evolved 2 slots: Utility x2 3232 | -3/Research | Build established: Hacker-Sprinter 3426 | -3/Research | Lost 4 parts (1p3u) 3465 | -3/Research | Spotted B-86 Titan 3482 | -3/Research | Discovered new exit (range 9) 3489 | -3/Research | Entered Quarantine 3520 | -3/Quarantine | Lost 6 parts (2p3n1u) 3581 | -3/Quarantine | Found Alien Artifact 3581 | -3/Quarantine | Identified Core Reset Matrix 3581 | -3/Quarantine | Used Core Reset Matrix 3585 | -3/Quarantine | Detected hypermatrix surge 3585 | -3/Quarantine | Sensed 11 artifacts in vicinity 3592 | -3/Quarantine | Core integrity fell below 50% 3612 | -3/Quarantine | Core integrity fell below 20% 3621 | -3/Quarantine | Lost 4 parts (1p3u) 3635 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03620_ A bubble of rippling energy engulfs the area. 03620_ Field strength at 94. 03620_ Field strength at 88. 03621_ Field strength at 69. 03622_ Field strength at 63. 03623_ Field strength at 51. 03624_ Field strength at 45. 03625_ Field strength at 20. 03626_ Field strength at 14. 03627_ Field strength at 8. 03628_ Stasis field depleted. 03629_ Triggered Stasis Trap. 03629_ A bubble of rippling energy engulfs the area. 03629_ Field strength at 94. 03630_ Field strength at 82. 03631_ Field strength at 70. 03632_ Field strength at 51. 03633_ Field strength at 33. 03634_ Field strength at 27. 03635_ Field strength at 14. Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????"""?????????????? | | ????????????????????????????# """"????????????? | | ????????????????????????????# ! """"????????????? | | ??????????????????????####### """" ###########+ | | ??????????????????????? # # | | ??????????????????????? #? """" + | | ??????????????????????? #? """" # | | ??????????????????????? #?? """" # | | ???????????????????????# #?? """"?# ####### | | ???????????????? ????# #?? ?# #?????? | | ???????????????? """??# ########?# #?????? | | ??????????????? ""/" #@ #?# +?????? | | ????????????????? """" + s ^ #?# #?????? | | ??????????????? "" # s""""" ==!#?# #?????? | | ?????????????? "" ??# """"" ==!#?# #?????? | | ?????????????? ????#ss""""" =! #?# #?????? | | ???????????????##??????# #?# #?????? | | ????????????############ """"" #?# #?????? | | ?????????? """"" #?# #?????? | | ?????????? us""""" #?# #?????? | | ?????????? c #?# #?????? | | ?????????? c #?# #?????? | | ???????????######" ######+##### #?# #?????? | | ????????????????#"??????? ???# #?# #?????? | | ????????????????#????????""???# ### ####??? | | ?????????????????????????"R???# | | ?????????????????????????"????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????################### | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 52 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 150 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 6 Target Analysis 8 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flight Unit | 30% | -9/Materials Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed PointyChainSlayer Manual? 0 Play Time 01:46:50 Cumulative 97.1 hours Start 2025.09.11 @ 20:18:41 End 2025.09.11 @ 22:19:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 16 Adventurer 24 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9b3abc0-642e-4009-9b5b-d3be77624c98