Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 23:03:45 Player: Fedop Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (283) 1415 Value Destroyed (8468) 8468 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1052) 1052 TOTAL SCORE: 17915 Bonus ------- High Alert Combat Kills 674 Follower Combat Kills 557 Friendly Fire -179 Cogmind --------- Core Integrity 0/1300 Matter 272/300 Energy 98/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Gravmag System Improved Antigrav System Improved Antigrav System Experimental Matter Compressor (270) Advanced Recalibrator Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-FC Exoskeleton Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Power Shielding Layered Medium Armor Plating Thermal Shield Hacking Suite Advanced Component Analysis Suite > --- WEAPON ----------- Disruptor Cannon Linear Accelerator Ballistic Hardcell Construct/C > --- INVENTORY -------- Light Ion Engine Multireflex Exoskeleton Improved Thunder Leg Improved Thunder Leg Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System Power Amplifier Small Battery Experimental Matter Compressor Improved Power Shielding Improved Component Analysis Suite Advanced Recalibrator [Rating: 136] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Reactor Micro Antimatter Reactor Propulsion Constructs Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Constructs Flight Unit Improved Flight Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Regenerative Plating Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . 2 . . 4 . . 2 2 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . . . . 1 1 Utility 8 | . . 1 . . 2 . . 1 2 . . . . 1 1 Weapon 1 | . . . . . . . . 1 . . . . . . . Parts Attached 198 | 7 13 44 23 5 4 2 22 14 10 2 1 . 4 3 44 Power 18 | 1 3 4 3 . 1 . . 1 2 . . . . . 3 Engine 11 | 1 2 3 3 . 1 . . . . . . . . . 1 Core 4 | . 1 1 . . . . . . 2 . . . . . . Reactor 3 | . . . . . . . . 1 . . . . . . 2 Propulsion 56 | 2 1 16 10 2 1 1 3 1 1 . . . 1 . 17 Treads 19 | 2 1 11 3 . . . 2 . . . . . . . . Leg 8 | . . . . . 1 1 . 1 . . . . . . 5 Wheel 7 | . . 3 4 . . . . . . . . . . . . Hover 17 | . . . 3 . . . 1 . 1 . . . 1 . 11 Flight 5 | . . 2 . 2 . . . . . . . . . . 1 Utility 79 | 2 4 9 6 3 2 . 12 11 5 1 1 . 2 3 18 Device 34 | 1 2 1 2 2 2 . 6 7 2 . . . 1 1 7 Storage 11 | 1 1 2 . 1 . . 1 . . 1 . . . 1 3 Processor 13 | . . 1 . . . . 3 . 3 . . . 1 . 5 Hackware 4 | . . 1 . . . . . 2 . . . . . 1 . Protection 17 | . 1 4 4 . . . 2 2 . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | 2 5 15 4 . . 1 7 1 2 1 . . 1 . 6 Energy Gun 20 | 1 3 10 . . . 1 1 . . . . . . . 4 Energy Cannon 3 | . . . 1 . . . . 1 . . . . . . 1 Ballistic Gun 4 | 1 1 . . . . . 1 . 1 . . . . . . Ballistic Cannon 3 | . . . 2 . . . . . . . . . . . 1 Launcher 7 | . . 3 . . . . 3 . . 1 . . . . . Special Weapon 2 | . . . 1 . . . . . 1 . . . . . . Impact Weapon 3 | . 1 1 . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 2 1 . . 3 1 1 . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . 1 Parts Lost 72 | . 5 3 1 1 2 . 7 6 4 1 . . 2 6 34 Power 11 | . 1 . 1 1 . . 1 3 2 . . . . . 2 Propulsion 21 | . 2 . . . . . 2 1 1 . . . . 1 14 Utility 24 | . 1 1 . . 1 . 2 . 1 1 . . 2 5 10 Weapon 16 | . 1 2 . . 1 . 2 2 . . . . . . 8 Highest Loss Streak 22 | . 4 2 1 1 1 . 2 2 2 1 . . 1 6 22 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 1 6 13 15 10 7 12 15 19 13 14 15 15 14 8 6 Power . | . 1 1 1 . . . . . . . 1 1 . . . Propulsion 1 | . . 3 5 2 . . . . . . . . . . 3 Utility 8 | . 1 3 4 3 4 9 12 17 13 12 13 14 12 8 2 Weapon 2 | . 2 4 3 3 2 2 2 2 . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 51 | . 2 11 3 2 . 1 5 8 2 . 1 . 1 4 11 Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 10 | . . 1 1 1 . . . . . . . . . . 7 Utility 33 | . 1 6 2 1 . 1 5 6 2 . 1 . 1 4 3 Weapon 6 | . 1 3 . . . . . 2 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 88 95 99 93 68 75 74 69 67 65 70 70 63 46 74 Engine 6 | . 13 11 10 9 . 3 9 2 . . . . 2 . . Core 1 | . . . . 1 7 7 2 . 3 5 5 4 2 . . Reactor 1 | . . . . . . . . 3 1 . . . . . 4 Treads 10 | . 21 24 1 27 . . 14 . . . . . . . . Leg 1 | . . . . . 5 9 2 5 1 . . . . . 2 Wheel 3 | . . 4 31 . 6 6 . . . . . . . . . Hover 2 | . . . . . . . . 4 . 4 5 5 2 . 12 Flight 1 | . . . . 4 2 . 1 . 2 . . . 2 5 1 Device 12 | . 7 8 4 8 15 23 13 18 18 11 11 11 18 16 16 Storage 8 | . 14 11 11 8 7 7 7 6 5 8 11 11 6 6 7 Processor 2 | . . 1 . . . . 4 . 8 11 11 11 9 6 9 Hackware 1 | . . 4 . . . . . 3 . . . . . . 3 Protection 6 | . 2 7 16 12 6 . 4 3 5 5 5 5 2 . 1 Energy Gun 6 | . 14 19 10 1 8 1 4 . 1 5 5 5 2 . 2 Energy Cannon 2 | . . . . 8 4 3 . 5 . . . . . . . Ballistic Gun 2 | . 9 . . . 1 9 4 2 3 . . . . . . Ballistic Cannon 2 | . . . 10 8 . . . 1 . . . . 2 5 5 Launcher 1 | . . 1 . . . . 2 2 3 5 5 5 3 . . Impact Weapon 1 | . 4 . . . . . . 3 4 2 5 5 1 . . Peak Build Rating 136 | 7 10 20 26 42 49 54 64 87 99 86 83 80 98 87 136 Average Rating 49 | 5 7 15 16 25 45 47 54 78 84 80 81 79 86 71 112 On Entrance 48 | . 7 10 16 19 40 42 53 49 65 83 83 79 80 81 66 Avg Prop Armor Cover (%) 7 | . . . 6 5 4 7 12 4 . . . . . . 8 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 101 | 12 18 35 45 39 44 41 76 84 101 57 50 54 65 37 86 Greatest Support 104 | 40 40 63 69 69 40 40 104 89 78 60 51 51 60 44 86 Greatest Overweight (x) 10 | 3 . 2 5 10 1 1 1 2 2 1 . 1 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 15 15 15 15 20 20 20 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 11 13 15 16 20 15 15 15 15 15 9 8 Most Carried 20 | 3 8 15 15 15 10 15 20 20 17 15 15 15 15 15 15 Average Carried 12 | 1 6 13 14 10 7 12 15 19 13 14 14 15 14 8 6 Final Capacity 20 | 8 8 15 15 10 15 15 20 20 15 15 15 15 15 5 5 Final Carried 20 | 3 8 15 14 8 9 15 20 18 14 15 15 15 14 4 5 Scrap Engine Consumption 179 | . . . . 39 12 15 22 52 13 2 1 . 8 2 13 Constructs Created 13 | . . . . 4 . 1 2 3 1 1 . . . . 1 Constructs Modified 59 | . . . . 4 6 5 10 16 6 2 . 1 5 . 4 Class Distribution -------------------- 43% | Mutant 36% | Construct 9% | Scavenger-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -6/Factory Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Construct | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Matter Collected 6762 | 107 447 886 666 582 305 75 693 1018 447 231 96 . 135 150 924 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10942 | 106 900 1907 986 1426 695 . 800 1678 1083 276 . . 59 . 1026 Parts 492 | 7 33 112 60 58 10 . 42 90 24 12 . . 1 . 43 Haulers Intercepted 14 | . 2 4 5 . . . 1 . 1 . . . . . 1 Recyclers Shooed 23 | . . 2 5 6 4 . . 2 2 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 8 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 175 | . 17 38 9 9 9 . 22 37 10 10 . . 4 . 10 Melee 9 | . 5 . . . . . . . 1 . . . 2 . 1 Guns 48 | . 7 21 2 . 2 . 10 3 1 2 . . . . . Cannons 27 | . . . 3 7 1 . . 11 . . . . . . 5 AOE 64 | . . 15 2 . . . 12 19 6 8 . . 2 . . Classes Destroyed 18 | 2 5 4 . 4 1 . 1 . . . . . 1 . . Worker 16 | . 1 2 2 . . . . 6 3 . . . . . 2 Builder 17 | . . 1 2 1 . . . 12 1 . . . . . . Tunneler 5 | 1 . . . . . . 1 1 . . . . . . 2 Hauler 14 | . 2 4 5 . . . 1 . 1 . . . . . 1 Recycler 38 | 1 1 5 5 12 4 . 1 1 6 . . . . . 2 Operator 4 | . . 1 1 . . . 1 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . Watcher 13 | . 3 4 2 . 1 . . 2 1 . . . . . . Swarmer 45 | . 3 9 3 . . . 10 14 . 4 . . 2 . . Grunt 68 | . 14 19 3 1 4 . 6 13 2 6 . . . . . Brawler 3 | . . 1 . . . . . 1 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . Sentry 23 | . . 9 3 3 2 . 2 3 1 . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 28 | . . . . 1 2 . 3 6 6 . . . . . 10 Scientist 2 | . . . . 2 . . . . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 1 4 14 5 5 4 . 4 10 15 6 . . 2 . 2 Combat Bots Only 11 | . 4 11 2 3 4 . 4 4 6 6 . . 2 . 2 Max Kills in Single Turn 6 | 1 1 3 3 2 3 . 3 6 5 3 . . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 . . . 3 4 2 3 . . 2 . . Melee 1 | . 1 . . . . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Hostile Shots Fired 1395 | . 116 176 48 24 94 . 255 208 95 23 2 . 43 60 251 Missed 441 | . 28 54 13 5 34 . 90 61 42 13 2 . 16 24 59 Hits 954 | . 88 122 35 19 60 . 165 147 53 10 . . 27 36 192 Melee 4 | . . . . . 2 . . 1 . . . . 1 . . Projectile 950 | . 88 122 35 19 58 . 165 146 53 10 . . 26 36 192 AOE 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 33 | . . 1 . 1 1 . 1 6 4 . . . 4 . 15 Actively Blocked 2 | . . . . 1 . . . . . . . . . . 1 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . Damage Taken 16965 | . 1018 1545 384 374 925 . 2087 2924 1111 211 . . 616 964 4806 Core 2725 | . 196 249 55 36 132 . 210 314 71 36 . . 7 113 1306 Absorbed by Shields 242 | . . . . . . . . 101 129 . . . . . 12 Redirected to Shielding 222 | . . 10 18 27 . . . . . . . . . . 167 Ignored by Resistances 374 | . . . . . . . . 63 7 . . . 82 5 217 Regen/Repaired (Parts) 3406 | . 126 281 . 27 136 212 421 1212 426 237 2 . 195 . 131 Core Remaining (%) 61 | 100 21 . . 15 . . 51 63 . . . . 88 90 . Volleys Fired 589 | 7 51 95 62 45 45 6 83 89 20 8 . . 10 . 68 Largest 3 | 2 2 2 2 2 2 2 2 3 2 1 . . 1 . 2 Hottest 199 | 60 112 121 112 124 110 110 131 159 71 49 . . 62 . 199 Shots Fired 977 | 14 98 181 123 91 89 12 113 135 21 8 1 . 10 . 81 Gun 556 | 14 98 167 73 1 47 6 103 20 15 3 . . 2 . 7 Cannon 357 | . . . 44 90 42 6 . 101 . . . . . . 74 Launcher 64 | . . 14 6 . . . 10 14 6 5 1 . 8 . . Special . | . . . . . . . . . . . . . . . . Kinetic 299 | 7 33 . 43 45 6 6 74 49 3 . . . . . 33 Thermal 606 | 7 65 167 74 46 83 6 29 72 12 3 . . 2 . 40 Explosive 64 | . . 14 6 . . . 10 14 6 5 1 . 8 . . Electromagnetic 8 | . . . . . . . . . . . . . . . 8 Robot Hit Streak 19 | 5 9 19 8 8 15 6 17 16 10 7 . . 1 . 11 Robot Miss Streak 8 | 1 3 8 3 2 4 2 8 6 5 3 . . 4 . 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 706 | 11 83 125 71 56 65 11 69 110 28 4 . . 5 . 68 Core Hits 558 | 3 28 86 28 24 56 2 47 149 73 19 . . 4 . 39 Critical Kills 5 | . 1 . . 3 . . 1 . . . . . . . . Critical Parts Destroyed 10 | . 5 . . . . . 2 1 2 . . . . . . Critical Strikes 38 | . 13 6 5 5 . . 4 1 2 . . . 1 . 1 Burn 17 | . 7 6 4 . . . . . . . . . . . . Meltdown 3 | . . . . 3 . . . . . . . . . . . Destroy 3 | . . . . . . . 3 . . . . . . . . Blast 5 | . . . 1 2 . . 1 . . . . . . . 1 Smash 9 | . 6 . . . . . . 1 2 . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 161 | . 30 13 8 . . . 12 49 27 . . . 9 8 5 Impact 127 | . 30 11 8 . . . 8 43 27 . . . . . . Slashing 22 | . . . . . . . . . . . . . 9 8 5 Piercing 10 | . . . . . . . 4 6 . . . . . . . Sneak Attacks 8 | . 1 2 . . . . . 3 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22357 | 137 1416 2721 1604 1189 1408 225 2473 5067 2592 983 . . 200 . 2342 Guns 6778 | 137 868 1883 866 . 474 124 1697 305 339 45 . . 13 . 27 Cannons 6271 | . . . 493 1189 411 101 . 1936 . . . . . . 2141 Explosions 7560 | . . 837 245 . 523 . 776 2415 1763 938 . . 63 . . Melee 1747 | . 548 . . . . . . 411 490 . . . 124 . 174 Ramming 1 | . . 1 . . . . . . . . . . . . . Kinetic 4624 | 62 275 . 493 529 95 124 1346 865 40 . . . . . 795 Thermal 9019 | 75 593 1883 866 660 1313 101 351 1376 397 45 . . 13 . 1346 Explosive 6913 | . . 837 245 . . . 776 2415 1639 938 . . 63 . . Electromagnetic 53 | . . . . . . . . . 26 . . . . . 27 Impact 1449 | . 548 . . . . . . 411 490 . . . . . . Slashing 298 | . . . . . . . . . . . . . 124 . 174 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . 3 3 4 4 10 12 7 7 7 7 . 14 38 Average Corruption 4 | . . . 2 3 1 4 5 5 2 7 7 7 . 13 9 Corruption Purged 5 | . . . . . . . 5 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 323 | . . . 28 46 3 9 62 74 13 15 8 1 . 8 56 Message Errors 88 | . . . 6 16 1 2 22 19 1 6 4 . . 2 9 Matter Fused 65 | . . . 8 11 . 2 10 15 5 2 2 1 . 1 8 Heat Flow Errors 43 | . . . 1 7 . 2 11 8 3 3 . . . 1 7 Energy Discharges 33 | . . . 4 2 1 1 7 10 1 . . . . 1 6 Parts Rejected 7 | . . . . 1 . . 1 1 . 1 . . . . 3 Parts Fused 5 | . . . . 1 1 . 1 . . . . . . . 2 Data Loss (minor) 35 | . . . 1 4 . 1 3 12 . 3 . . . 2 9 Data Loss (major) 18 | . . . 3 3 . 1 . 5 2 . . . . . 4 Misfires 7 | . . . 2 1 . . . . . . 1 . . . 3 Alerts 11 | . . . 3 . . . 3 3 1 . 1 . . . . Misdirections 3 | . . . . . . . 1 . . . . . . 1 1 Weapon Failures 8 | . . . . . . . 3 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 895 | . 161 62 11 27 76 . 17 299 145 23 . . . . 74 Projectiles 127 | . . . 11 27 . . . 15 . . . . . . 74 Explosions 231 | . . 62 . . 76 . 17 50 3 23 . . . . . Melee 537 | . 161 . . . . . . 234 142 . . . . . . Knockbacks 41 | . 2 . 1 6 . . . 17 2 . . . . . 13 Impact 5 | . 2 . . . . . . 1 2 . . . . . . Kinetic 30 | . . . 1 5 . . . 13 . . . . . . 11 Secondary 6 | . . . . 1 . . . 3 . . . . . . 2 Self-Inflicted Damage 1001 | . . 97 7 . 229 . 57 330 139 39 . . 103 . . Shots 36 | . . 2 1 . 4 . 5 12 6 1 . . 5 . . Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 780 | . 261 306 262 321 200 236 438 245 239 202 . . 17 232 780 Average Temperature 95 | . 83 71 83 87 54 61 121 82 128 72 . . 4 124 150 Received Heat Transfer 2215 | . 483 447 84 123 228 . 300 341 74 63 . . 18 . 54 Effects 31 | . . . 1 . . . 8 . . . . . . . 22 Shutdowns 8 | . . . . . . . 3 . . . . . . . 5 Energy Bleed 7 | . . . 1 . . . 3 . . . . . . . 3 Interference 6 | . . . . . . . 2 . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . 3 Damage (major) 4 | . . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations 1 | . . . . . . . . . . . . . . . 1 Total Turns 83 | . . . . . . . . . . . . . . . 83 Longest Duration 83 | . . . . . . . . . . . . . . . 83 Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . 4 . . . . . . 3 2 . . . . . . Combat Hostiles 5 | . 4 . . . . . . . 1 . . . . . . Parts Fried 13 | . 3 . . . . . . 6 4 . . . . . . Impact Corruptions 24 | . 6 . . . . . . 9 8 . . . . . 1 Robots Melted 31 | . 1 3 3 3 7 . 1 4 3 . . . . . 6 Combat Hostiles 22 | . 1 2 2 2 6 . . 4 1 . . . . . 4 Parts Melted 97 | . 3 11 5 7 23 . 1 17 7 . . . . . 23 Heat Transferred 25070 | 175 2097 4533 2183 1101 4481 185 1221 3275 2150 350 . . 100 . 3219 Parts Sabotaged 3 | . . . . . . . . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Maximum Alert Level 3 | . . 2 1 . 1 . 3 3 2 . . . . 1 . Low Security (%) 52 | 100 100 11 57 100 88 100 8 41 . . . . . 38 100 Level 1 24 | . . 39 42 . 11 . 29 35 50 . . . . 61 . Level 2 20 | . . 49 . . . . 53 15 49 . . . . . . Level 3 2 | . . . . . . . 8 7 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1095 | 5 165 685 294 54 237 66 721 1095 686 . . . . 313 96 Initial 535 | . . 27 283 54 . 66 . 336 535 . . . . 313 81 Average 233 | . 74 384 195 10 61 12 484 292 420 . . . . 232 33 Influence Increases 8039 | 10 525 1305 444 246 489 41 1417 1667 717 270 15 . 65 314 514 Destroy 0b10 Robot/C 3620 | . 340 760 180 100 180 . 680 740 200 200 . . 40 . 200 Destroy 0b10 Robot/NC 565 | 10 35 85 85 75 25 . 30 115 60 . . . 10 . 35 Destroy Leader 894 | . 70 216 74 . 62 . 162 184 54 10 . . . . 62 Allied During Kill 145 | . . . . . . . 145 . . . . . . . . Successful Hack 406 | . 33 56 30 39 5 . 51 91 59 . . . . . 42 Disable Machine 540 | . . 60 15 30 120 . 105 60 135 . . . . . 15 Destroy Structure 669 | . 2 83 30 2 22 41 94 237 134 . . . . 14 10 Advance Influence 300 | . . . . . . . . . . . . . . 300 . Partial Spotted 120 | . . . . . 15 . 30 15 15 . . . . . 45 Lose Combat Pursuer 780 | . 45 45 30 . 60 . 120 225 60 60 15 . 15 . 105 Influence Decreases 8039 | 10 459 699 976 383 303 230 729 1262 1132 468 192 303 43 179 671 Entered New Map 2282 | . . 39 389 86 3 123 . 352 558 252 92 303 . 9 76 Time Decay 4898 | 10 409 630 577 287 280 86 559 690 514 206 100 . 43 110 397 Lost Part 558 | . 50 30 10 10 20 . 70 60 40 10 . . . 60 198 Lost Ally 151 | . . . . . . 21 100 10 20 . . . . . . Purge Threat 150 | . . . . . . . . 150 . . . . . . . Squads Dispatched 62 | . 2 7 1 . 4 . 19 15 4 . . . . 2 8 Investigation 19 | . 2 3 . . 1 . 8 1 1 . . . . 1 2 Extermination 17 | . . . . . 2 . 4 6 2 . . . . . 3 Reinforcement 17 | . . 3 1 . 1 . 4 4 . . . . . 1 3 Assault 5 | . . 1 . . . . 2 2 . . . . . . . Garrison 4 | . . . . . . . 1 2 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Distress Signals 21 | . 1 5 4 . 1 . 3 3 . . . . . 1 3 Communications Jammed 47 | . . . . . . . . . . . . . . . 47 Distress Signals 46 | . . . . . . . . . . . . . . . 46 Times Spotted 356 | . 28 59 20 8 21 5 58 61 30 15 1 . 8 7 35 Peak Tracking Total 10 | . 6 10 3 4 8 5 6 8 6 9 1 . 4 6 5 Tactical Retreats 39 | . 1 2 2 . 3 1 5 10 7 2 1 . 1 . 4 ECM-based Alert Blocks 17 | . . . . . 4 . 4 1 8 . . . . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Traps Triggered 20 | . 1 1 3 . 1 . 7 5 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Machines Disabled 38 | . . 5 1 3 8 . 7 4 9 . . . . . 1 Max in Single Turn 8 | . . 1 1 1 8 . 2 3 6 . . . . . 1 Garrison Access 2 | . . . . . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Machines Accessed 110 | . 11 16 11 13 3 . 21 21 5 1 2 . . 2 4 Terminals 65 | . 8 10 10 5 2 . 11 13 2 . 1 . . 1 2 Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 8 | . 1 2 . . . . 2 1 1 . . . . . 1 Recycling Units 19 | . 2 2 1 6 . . 2 4 1 . . . . 1 . Scanalyzers 8 | . . 2 . . 1 . 2 1 1 . . . . . 1 Garrison Access 4 | . . . . . . . 2 2 . . . . . . . Total Hacks 334 | . 36 65 24 56 6 . 54 64 12 1 3 . . 6 7 Successful 197 | . 23 40 15 42 1 . 19 44 5 1 3 . . 2 2 Failed 135 | . 12 24 9 14 5 . 35 20 7 . . . . 4 5 Catastrophic 18 | . . 2 . . 1 . 6 2 4 . . . . . 3 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . Manual 159 | . 31 33 12 25 2 . 25 20 5 . . . . 3 3 Terminals 199 | . 32 41 21 20 5 . 27 39 6 . 2 . . 3 3 Fabricators 4 | . . . . . . . 4 . . . . . . . . Repair Stations 25 | . 2 9 . . . . 8 2 2 . . . . . 2 Recycling Units 53 | . 2 7 3 15 . . 4 17 2 . . . . 3 . Scanalyzers 22 | . . 8 . . 1 . 6 3 2 . . . . . 2 Garrison Access 8 | . . . . . . . 5 3 . . . . . . . Terminal Hacks 65 | . 6 5 7 26 1 . 2 14 . 1 3 . . . . Record 23 | . . . . 19 . . . 2 . . 2 . . . . Part Schematic 4 | . 1 . 1 2 . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 2 . 1 . . 1 . . . . . . . . Open Door 6 | . . . 4 . . . . . . 1 1 . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . . . 3 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Locate Traps 6 | . . 1 1 1 . . . 3 . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . . . Registered Components 3 | . . 1 . . . . . 2 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . Repair Station Hacks 19 | . 2 8 . . . . 5 2 2 . . . . . . Scan Component 10 | . 1 4 . . . . 3 1 1 . . . . . . Repair 9 | . 1 4 . . . . 2 1 1 . . . . . . Recycling Unit Hacks 37 | . 2 5 3 7 . . 2 15 1 . . . . 2 . Process 1 | . . . . . . . . 1 . . . . . . . Report Inventory 17 | . 2 2 1 5 . . 2 4 . . . . . 1 . Retrieve Matter 5 | . . . 1 . . . . 4 . . . . . . . Retrieve Components 14 | . . 3 1 2 . . . 6 1 . . . . 1 . Scanalyzer 9 | . . 5 . . . . 2 . . . . . . . 2 Insert Component 3 | . . 1 . . . . 2 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 5 | . . 3 . . . . . . . . . . . . 2 Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . Unauthorized Hacks 62 | . 13 17 5 9 . . 5 11 2 . . . . . . Terminals 58 | . 13 17 5 5 . . 5 11 2 . . . . . . Botnet 46 | . 8 10 5 5 . . 5 11 2 . . . . . . Skim 12 | . 5 7 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . . . . Mask 4 | . . . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 90 | . 7 15 9 10 2 . 19 17 5 . . . . 2 4 Full Trace Events 19 | . 2 5 . . 1 . 7 1 . . . . . 1 2 Feedback Events 3 | . . . . . . . 2 . . . . . . . 1 Corruption 3 | . . . . . . . 2 . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 1 1 2 . . . . . . . . . . . Parts Built 3 | . . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 168 | . . . . . . . 168 . . . . . . . . Total Part Build Rating 15 | . . . . . . . 15 . . . . . . . . Part Studies Acquired 5 | . . 3 . . . . . . . . . . . . 2 Parts Repaired 9 | . 1 4 . . . . 2 1 1 . . . . . . Time 333 | . 26 104 . . . . 110 70 23 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 14 | . . . . . . . . 14 . . . . . . . Retrieved Matter 14 | . . . . . . . . 14 . . . . . . . Retrieved Components 46 | . . 21 6 5 . . . 9 3 . . . . 2 . Parts Scanalyzed 2 | . . 1 . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Total Allies 18 | . . . . . . 18 . . . . . . . . . Largest Group 18 | . . . . . . 18 8 . . . . . . . . Highest-Rated Group 444 | . . . . . . 444 238 . . . . . . . . Highest-Rated Ally 35 | . . . . . . 35 35 . . . . . . . . Total Orders 13 | . . . 4 . . . . 6 3 . . . . . . EXPLORE 12 | . . . 3 . . . . 6 3 . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . Ally Attacks 239 | . . . . . . 156 83 . . . . . . . . Total Damage 6870 | . . . . . . 5235 1635 . . . . . . . . Kills 28 | . . . . . . 13 15 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Active Infowar (turns) 14732 | 30 442 2016 586 1271 708 435 1160 3312 1383 433 218 56 1055 229 1398 Optics 4104 | . . . . . . . . . 719 433 218 56 1055 229 1394 Sensors 6139 | . . . . . . . . 3248 1217 413 218 56 922 65 . Terrain 245 | . . . . . . . . . . . . . . . 245 Seismic 6343 | 30 442 1695 586 1271 708 435 1112 64 . . . . . . . T.N.C. 321 | . . 321 . . . . . . . . . . . . . Jamming 1259 | . . . . . . . . . . . . . . . 1259 ECM 1216 | . . . . . 153 435 56 271 284 . . . . 17 . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 . . 2 . . Drone Launches 13 | . . . 4 . . . . 6 3 . . . . . . Drone Recoveries 10 | . . . 4 . . . . 5 1 . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Turns Passed 21554 | 117 1530 3336 1773 2685 1046 435 2134 3620 1411 433 218 56 1055 229 1476 Spaces Moved 15246 | 55 735 1697 946 1687 739 453 2077 2609 1090 574 329 74 979 202 1000 Core 26 | 11 . . . 2 . . . . . . . . . . 13 Treads 5129 | 44 735 1335 42 1227 114 . 1469 163 . . . . . . . Legs 721 | . . . . . . . . 336 311 . . . . . 74 Wheels 2302 | . . 362 899 . 589 452 . . . . . . . . . Hover 4557 | . . . 5 . . . . 2110 27 542 329 74 607 . 863 Flight 2511 | . . . . 458 36 1 608 . 752 32 . . 372 202 50 Fastest Speed 43 | 50 160 100 96 43 43 60 47 47 60 63 63 63 63 63 50 Average Speed 97 | 151 160 147 102 131 64 67 72 85 79 64 63 70 87 63 87 Slowest Speed 550 | 200 160 160 360 550 135 135 250 153 150 108 63 108 108 108 400 Overloaded Moves 1 | . . . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . 2 . 4 . . . . 4 . Potential Cave-ins 8 | . . . . . . . . . . . . . 8 . . Cave-ins Triggered 3 | . . . . . . . . 1 . . . . . 2 . Exploration Rate (%) 54 | 4 98 99 93 99 16 97 42 54 22 62 54 18 79 5 24 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . . 1 . . 1 1 . . . . . 1 . Scrap Searched 2 | . . . . . . . . . . 1 . . 1 . . Spaces Dug 84 | . 1 7 1 . . . 10 38 13 . . . 6 8 . Terrain Destroyed 997 | . 1 96 57 . 20 . 74 274 74 108 18 . 264 8 3 Melee 82 | . 1 7 1 . . . 8 38 13 . . . 6 8 . Projectile 17 | . . . 3 . . . 11 . . . . . . . 3 AOE 898 | . . 89 53 . 20 . 55 236 61 108 18 . 258 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp War Pro Fac Res Total 20644 | 71 935 2328 1614 2064 1215 568 2563 3758 1552 629 340 77 1143 285 1502 Wait 3880 | . 79 360 516 264 405 99 282 938 383 38 2 4 123 72 315 Move 15213 | 54 734 1696 945 1686 739 452 2072 2608 1081 573 328 73 978 194 1000 Hop 9 | . . . . . . . 2 . 4 . . . . 3 . Pick Up 143 | 3 8 35 8 6 3 6 16 17 4 1 3 . 3 1 29 Fast Attach 136 | 7 7 19 19 8 4 2 17 6 6 2 . . 1 4 34 Attach 69 | . 3 7 2 6 4 . 9 7 7 2 1 . 4 1 16 Detach 50 | . 2 3 . 7 4 1 14 5 2 2 . . 6 . 4 Swap 177 | . 13 51 21 11 8 . 25 22 10 3 1 . 5 . 7 Drop 194 | . 8 48 32 23 3 2 21 17 8 . 3 . 4 2 23 Fire 589 | 7 51 95 62 45 45 6 83 89 20 8 . . 10 . 68 Melee 161 | . 30 13 8 . . . 12 49 27 . . . 9 8 5 Ram 2 | . . 1 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . . . . . Rewire 11 | . . . 1 8 . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 10) 921 | -10/Materials | Core integrity fell below 50% 1039 | -10/Materials | Lost 4 parts (1p1n1u1w) 1062 | -10/Materials | Discovered new exit (range 13) 1069 | -10/Materials | Central database locked down 1396 | -10/Materials | Discovered new exit (range 9) 1425 | -10/Materials | Repaired Lgt. Treads 1495 | -10/Materials | Discovered new exit (range 10) 1556 | -10/Materials | Discovered new exit (range 16) 1648 | -10/Materials | Entered another Materials area 1648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1941 | -9/Materials | Discovered new exit (range 16) 2035 | -9/Materials | Destroyed 11 combat bots 2456 | -9/Materials | Discovered new exit (range 8) 2521 | -9/Materials | Repaired Lgt. Treads 2548 | -9/Materials | Repaired Lgt. Treads 3097 | -9/Materials | Central database locked down 3198 | -9/Materials | Core integrity fell below 50% 3238 | -9/Materials | Build established: Scavenger-Mutant 3499 | -9/Materials | Identified exit to Storage 3499 | -9/Materials | Identified exit to Materials 3531 | -9/Materials | Learned location of 1 exit from Storage 3531 | -9/Materials | Discovered exit to Materials (range 3) 3552 | -9/Materials | Learned location of Storage (-9) 3565 | -9/Materials | Loaded intel: 12 terminal locations 3583 | -9/Materials | Learned Storage security intel 3608 | -9/Materials | Learned location of 1 exit from Storage 4814 | -9/Materials | Build established: Mutant 4848 | -9/Materials | First assault squad dispatched 4922 | -9/Materials | Repaired Lgt. Armor Plating 4950 | -9/Materials | Repaired Lgt. Armor Plating 4984 | -9/Materials | Entered Storage 4985 | -9/Storage | Identified exit to Recycling 6590 | -9/Storage | Found Prototype Protection 6590 | -9/Storage | Identified Lgt. Regenerative Plating 6744 | -9/Storage | Used back door to open Recycling access 6757 | -9/Storage | Entered Recycling 7606 | -9/Recycling | Scanned before Scraplab entrance 7801 | -9/Recycling | Discovered new exit (range 15) 8017 | -9/Recycling | Entered Scraplab 8031 | -9/Recycling | Discovered new exit (range 3) 8146 | -9/Recycling | Watched by a mysterious "MATRIX" hacker 8529 | -9/Recycling | Angered Scraplab inhabitants 8536 | -9/Recycling | Core integrity fell below 20% 8588 | -9/Recycling | Found Prototype Device 8588 | -9/Recycling | Identified Scrap Engine 9312 | -9/Recycling | Build established: Construct 9442 | -9/Recycling | Entered Factory 9442 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9477 | -7/Factory | Identified exit to DSF 10488 | -7/Factory | Sucked down chute 10488 | -7/Factory | Entered Waste 10598 | -7/Waste | Spotted C-40 Crusher 10625 | -7/Waste | Spotted C-40 Crusher 10643 | -7/Waste | Spotted C-40 Crusher 10655 | -7/Waste | Spotted C-40 Crusher 10666 | -7/Waste | Spotted C-40 Crusher 10674 | -7/Waste | Warlord forces began an assault 10681 | -7/Waste | Allies destroyed C-40 Crusher 10682 | -7/Waste | Allies destroyed C-40 Crusher 10749 | -7/Waste | Lost 4 allies 10838 | -7/Waste | Discovered new exit (range 15) 10923 | -7/Waste | Entered Factory 10923 | -7/Factory | Accompanied by 8 allies 11057 | -7/Factory | Garrison activated, responded to threat 11471 | -7/Factory | Lost 4 allies 11481 | -7/Factory | Fabricated Adv. Actuator Array? 11717 | -7/Factory | System corruption reached 10% 11743 | -7/Factory | Fabricated Hcp. Storage Unit? 12123 | -7/Factory | First assault squad dispatched 12246 | -7/Factory | Repaired Mni. Grenade Launcher 12326 | -7/Factory | Repaired Broken Imp. Focal Shield 12422 | -7/Factory | Discovered new exit (range 15) 12703 | -7/Factory | Found Prototype Launcher 12703 | -7/Factory | Identified Rocket Array 12925 | -7/Factory | Discovered new exit (range 6) 12926 | -7/Factory | Discovered new exit (range 14) 13057 | -7/Factory | Entered another Factory area 13057 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13164 | -6/Factory | Discovered new exit (range 22) 13360 | -6/Factory | Build established: Mutant 13540 | -6/Factory | Crushed by falling debris 13697 | -6/Factory | Identified exit to Lower Caves 13884 | -6/Factory | Build established: Construct 15004 | -6/Factory | Repaired Rocket Array? 15524 | -6/Factory | Garrison activated, responded to threat 16367 | -6/Factory | System corruption reached 10% 16557 | -6/Factory | First assault squad dispatched 16658 | -6/Factory | Discovered new exit (range 14) 16677 | -6/Factory | Entered another Factory area 16677 | -5/Factory | Evolved 2 slots: Utility x2 16878 | -5/Factory | Build established: Mutant 16985 | -5/Factory | Discovered new exit (range 63) 17572 | -5/Factory | Build established: Scout 17607 | -5/Factory | Repaired Rocket Array 17681 | -5/Factory | Discovered new exit (range 2) 17682 | -5/Factory | Identified exit to Upper Caves 18007 | -5/Factory | Garrison activated, responded to threat 18088 | -5/Factory | Entered Upper Caves 18381 | -5/Upper Caves | Learned Factory stockpile data 18429 | -5/Upper Caves | Discovered new exit (range 19) 18477 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18520 | -5/Upper Caves | Identified exit to Upper Caves 18521 | -5/Upper Caves | Entered another Upper Caves area 18731 | -5/Upper Caves | Discovered new exit (range 7) 18737 | -5/Upper Caves | Identified exit to Warlord 18739 | -5/Upper Caves | Entered Warlord 18767 | -5/Warlord | System corruption cleaned by Quarantine Array 18787 | -5/Warlord | Discovered new exit (range 8) 18794 | -5/Warlord | Identified exit to Proximity Caves 18795 | -5/Warlord | Entered Proximity Caves 18798 | -4/Proximity Caves | Spotter reported a threat 18798 | -4/Proximity Caves | Spotter reported a threat 18903 | -4/Proximity Caves | Spotted B-86 Titan 19080 | -4/Proximity Caves | Build established: Construct 19196 | -4/Proximity Caves | Learned 12 Research zone layouts 19223 | -4/Proximity Caves | Found DCF Scrap (13 items) 19498 | -4/Proximity Caves | Learned Research stockpile data 19779 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19842 | -4/Proximity Caves | Discovered new exit (range 14) 19850 | -4/Proximity Caves | Identified exit to Factory 19850 | -4/Proximity Caves | Entered Factory 19850 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19929 | -4/Factory | Crushed by falling debris 19944 | -4/Factory | Crushed by falling debris 19944 | -4/Factory | System corruption reached 10% 19980 | -4/Factory | Lost 6 parts (1n5u) 20072 | -4/Factory | Discovered new exit (range 8) 20079 | -4/Factory | Entered Research 20079 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20080 | -3/Research | Identified exit to Quarantine 20166 | -3/Research | Lost 4 parts (1n2u1w) 21019 | -3/Research | System corruption reached 10% 21493 | -3/Research | Core integrity fell below 50% 21513 | -3/Research | System corruption reached 30% 21543 | -3/Research | Core integrity fell below 20% 21549 | -3/Research | Released all parts (7) 21555 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21539_ System corrupted: Gamma Rifle failed to cycle. 21542_ Penetrated by Slug. 21542_ Slug penetrates Wall. 21543_ Multireflex Exoskeleton destroyed. 21544_ P-80 Master resets P-80 Master, system corruption cleaned. 21545_ Penetrated by Slug. 21547_ Imp. Antigrav System+ destroyed. 21548_ Gamma Rifle destroyed. 21549_ Mic. Antimatter Reactor+ destroyed. 21549_ Released Broken Adv. Targeting Computer. 21549_ Released Enh. Optical Array. 21549_ Released Imp. Armor Integrity Analyzer. 21549_ Released Lrg. Storage Unit. 21549_ Released Adv. Component Analysis Suite. 21549_ Released Imp. Power Shielding. 21549_ Released Adv. Target Analyzer. 21550_ Acquired Imp. Power Shielding. 21550_ Door malfunctions. 21552_ P-80 Master resets P-80 Master, system corruption cleaned. 21553_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 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""" """ #????????? | | ??????????????????????# # * #????????? | | ??????????????????????# # #????????? | | ??????????????????????# # #????????? | | ?????????????#######??# ##############????????? | | ?????????????# ?# ##########????????????? | | ?????????????# ?# # #????????????? | | ?????????????# # # #????????????? | | ?????????????# # @ # ! #????????????? | | ?????????????# / # """ #????????????? | | ?????????????# | # # """ #????????????? | | ?????????????# ! # + """ #????????????? | | ?????????????# ! # A # #????????????? | | ?????????????# # # #????????????? | | ?????????????########## # #????????????? | | ??????##??????# #?????# ###+######????????????? | | ?????? #??????# #?????# #??????????????? | | ?????? #??????# #?????# #??????????????? | | ?????? #??????# #?????# #??????????????? | | ?????? #??????# #?????# #??????????????? | | ?????? #??#################### #??????????????? | | ?????? #??# % # #??????????????? | | ?????? #??# # #??????????????? | | ?????? #??# # ?????????????? | | ?????? #??# # ???????????? | | ?????? #??# # ??????????? | | ?????? #??# # ????????? | | ??#??? #??# ######## ???????? | | ??# ? #??# #??????? ]F?????? | | ??# ##########"""############T ### ]]"?????? | | ??# ?????? | | ??# ?????? | | ??# ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 38 Energy Capacity 540 Matter Stores 587 Matter Capacity 950 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 25 Resistance: TH 20 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 40 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Medium Armor Plating | -9/Storage | Hacked Hcp. Storage Unit | -9/Recycling | Hacked ECM Suite | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Actuator Array | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Repaired ---------- Lgt. Treads | 10% | -10/Materials Lgt. Treads | 25% | -9/Materials Lgt. Treads | 29% | -9/Materials Lgt. Armor Plating | 40% | -9/Materials Lgt. Armor Plating | 74% | -9/Materials Mni. Grenade Launcher | 64% | -7/Factory Imp. Focal Shield | 48% | -7/Factory | Broken Rocket Array | 20% | -6/Factory Rocket Array | 9% | -5/Factory Studied --------- Beam Rifle | -9/Materials | Hacked Datajack | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Imp. Antigrav System | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Look Less Dangerous Next Time Maybe Next Time I'll Detach My Launcher Myspace Not So Scrappy Pyromaniac Scrappetite \\IAMDERELICT Challenges ------------ None Game ------ Seed CloakReactionStorm Manual? 0 Play Time 07:53:50 Cumulative 74.8 hours Start 2026.08.18 @ 08:15:19 End 2026.08.18 @ 23:03:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 763b4755-ad76-4fa8-a20a-af29429c42fe