Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:41:56

Player: Reishara

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (45)      225
Value Destroyed (1792)     1792
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-12)                -12
              TOTAL SCORE: 5145

 Bonus
-------
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     76/100
System Corruption          52%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
  Improved Cesium-ion Thruster
  Advanced Visual Processing Unit
           Particle Charger
           Arc Projector

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Improved Sensor Array
   Layered Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Gatling Laser
           Ion Cannon
     Heavy Missile Launcher
>          --- INVENTORY --------
     Light Angular Momentum Engine
    Medium Treads
     Heavy Siege Treads
  Improved Heat Sink
           Coolant Injector
   Compact Matter Pod
    Medium Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
           Shield Generator
           Pulse Rifle
  Advanced Beam Rifle
  Advanced Beam Cannon
           Micro-nuke Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   .   .   
Parts Attached             71   | 6   3   7   2   11  10  1   31  .   
  Power                    9    | 1   .   2   1   .   1   .   4   .   
    Engine                 6    | 1   .   1   1   .   .   .   3   .   
    Core                   3    | .   .   1   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   4   .   5   7   1   9   .   
    Treads                 18   | 2   .   1   .   4   7   1   3   .   
    Leg                    9    | .   .   3   .   1   .   .   5   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   .   .   3   1   .   6   .   
    Device                 5    | .   .   .   .   1   1   .   3   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   1   1   3   1   .   12  .   
    Energy Gun             10   | 2   .   .   1   .   1   .   6   .   
    Energy Cannon          7    | .   1   1   .   1   .   .   4   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   .   .   2   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   
    System Corruption      6    | .   .   .   .   .   .   .   6   .   
Parts Lost                 33   | .   .   1   1   2   .   1   28  .   
  Power                    5    | .   .   .   .   .   .   .   5   .   
  Propulsion               11   | .   .   .   .   .   .   1   10  .   
  Utility                  5    | .   .   .   .   1   .   .   4   .   
  Weapon                   12   | .   .   1   1   1   .   .   9   .   
  Highest Loss Streak      9    | .   .   1   1   1   .   1   9   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  100 99  100 96  86  .   
  Engine                   6    | .   14  9   4   9   4   .   4   .   
  Core                     1    | .   .   1   6   .   2   7   2   .   
  Treads                   18   | .   28  21  22  19  27  30  13  .   
  Leg                      9    | .   .   22  22  16  2   .   6   .   
  Wheel                    1    | .   .   .   .   .   .   .   3   .   
  Device                   5    | .   .   .   .   .   15  15  8   .   
  Storage                  11   | .   14  11  11  9   7   7   13  .   
  Processor                1    | .   .   .   .   8   .   .   .   .   
  Protection               7    | .   13  11  11  9   7   7   5   .   
  Energy Gun               11   | .   26  7   2   9   15  13  11  .   
  Energy Cannon            10   | .   1   14  19  9   7   5   12  .   
  Launcher                 2    | .   .   .   .   8   7   7   .   .   
Naked Turns                144  | .   .   .   .   .   .   .   81  63  
Heaviest Build             92   | 14  33  37  41  52  57  52  92  .   
  Greatest Support         112  | 40  40  40  40  60  112 112 112 3   
  Greatest Overweight (x)  28   | 1   .   .   1   1   .   .   28  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  5   
  Average Capacity         16   | 7   12  15  15  15  15  15  18  5   
  Most Carried             20   | 5   15  15  15  15  15  15  20  5   
  Average Carried          14   | 3   8   14  14  14  14  14  16  5   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   
  Final Carried            15   | 4   15  15  14  15  15  14  5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Tank
 30% | Mutant
 18% | Gunner
 11% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Gunner | -8/Materials
           Tank | -7/Factory
           Tank | -7/Waste
 Scavenger-Tank | -7/Factory
         Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Matter Collected           1624 | 167 103 134 15  256 44  202 703 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2217 | .   128 183 15  652 44  202 993 .   
  Parts                    84   | .   4   9   .   32  1   .   38  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Combat Hostiles Destroyed  39   | .   2   3   3   13  1   1   16  .   
  Guns                     16   | .   2   1   3   5   1   .   4   .   
  Cannons                  20   | .   .   2   .   7   .   .   11  .   
  AOE                      2    | .   .   .   .   .   .   1   1   .   
Classes Destroyed          12   | .   2   1   1   1   .   1   6   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   .   .   4   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   1   .   .   3   .   
  Grunt                    16   | .   2   2   .   6   .   .   6   .   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   
  Sentry                   10   | .   .   1   .   6   1   .   2   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   
  Assembled                3    | .   .   .   3   .   .   .   .   .   
Best Kill Streak           6    | .   2   3   3   3   1   1   6   .   
  Combat Bots Only         6    | .   1   2   3   3   1   1   6   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Hostile Shots Fired        459  | .    10   36   10   44   18   1    327  13   
  Missed                   142  | .    1    12   4    8    9    .    104  4    
Damage Taken               5033 | .    127  338  175  524  78   76   3638 77   
  Core                     836  | .    10   34   .    89   10   .    616  77   
  Absorbed by Shields      31   | .    .    .    .    .    .    .    31   .    
Core Remaining (%)         92   | 100  96   .    91   83   .    .    .    .    
Volleys Fired              141  | .    9    15   4    33   3    7    70   .    
  Largest                  4    | .    2    2    2    2    4    4    4    .    
  Hottest                  283  | .    90   128  148  140  248  248  283  .    
Shots Fired                283  | .    17   30   8    51   9    27   141  .    
  Gun                      121  | .    17   11   4    20   4    14   51   .    
  Cannon                   151  | .    .    19   4    30   2    7    89   .    
  Launcher                 11   | .    .    .    .    1    3    6    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    6    .    
  Thermal                  217  | .    8    19   8    50   6    21   105  .    
  Explosive                11   | .    .    .    .    1    3    6    1    .    
  Electromagnetic          49   | .    9    11   .    .    .    .    29   .    
  Robot Hit Streak         13   | .    5    7    8    13   3    9    12   .    
  Robot Miss Streak        5    | .    3    2    3    2    2    4    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           194  | .    9    17   5    41   5    23   94   .    
  Core Hits                87   | .    6    7    5    21   3    3    42   .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    1    .    1    1    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4944 | .    125  275  108  1000 123  1242 2071 .    
  Guns                     1773 | .    125  97   87   511  30   280  643  .    
  Cannons                  2056 | .    .    178  21   462  22   164  1209 .    
  Explosions               1108 | .    .    .    .    24   71   798  215  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    3    .    .    4    .    
  Kinetic                  98   | .    .    .    .    .    .    .    98   .    
  Thermal                  3301 | .    25   178  108  973  52   444  1521 .    
  Explosive                1071 | .    .    .    .    24   71   798  178  .    
  Electromagnetic          467  | .    100  97   .    .    .    .    270  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         52   | .    .    .    3    .    .    22   52   52   
  Average Corruption       35   | .    .    .    3    .    .    11   38   52   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  159  | .    .    .    .    .    .    12   139  8    
    Message Errors         31   | .    .    .    .    .    .    3    27   1    
    Matter Fused           34   | .    .    .    .    .    .    2    32   .    
    Heat Flow Errors       16   | .    .    .    .    .    .    2    13   1    
    Energy Discharges      16   | .    .    .    .    .    .    1    13   2    
    Parts Rejected         4    | .    .    .    .    .    .    .    4    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      20   | .    .    .    .    .    .    1    19   .    
    Data Loss (major)      6    | .    .    .    .    .    .    .    6    .    
    Misfires               7    | .    .    .    .    .    .    1    6    .    
    Alerts                 4    | .    .    .    .    .    .    .    4    .    
    Misdirections          9    | .    .    .    .    .    .    2    3    4    
    Weapon Failures        11   | .    .    .    .    .    .    .    11   .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    .    3    16   .    .    198  .    
  Projectiles              36   | .    .    .    3    16   .    .    17   .    
  Explosions               181  | .    .    .    .    .    .    .    181  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      437  | .    .    .    .    .    .    22   415  .    
  Shots                    6    | .    .    .    .    .    .    1    5    .    
  Rammed                   2    | .    .    .    .    1    .    .    1    .    
Targets Rammed             2    | .    .    .    .    1    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        624  | .    288  459  372  395  223  328  624  250  
  Average Temperature      150  | .    119  207  190  124  121  120  153  131  
  Received Heat Transfer   1314 | .    75   150  .    279  30   .    747  33   
  Effects                  23   | .    1    1    2    4    .    .    15   .    
    Shutdowns              3    | .    .    .    .    .    .    .    3    .    
    Energy Bleed           3    | .    1    .    .    2    .    .    .    .    
    Interference           9    | .    .    .    1    2    .    .    6    .    
    Matter Decay           4    | .    .    .    1    .    .    .    3    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    
  Parts Melted             14   | .    .    1    .    6    .    .    7    .    
  Heat Transferred         6403 | .    74   370  237  1865 99   942  2816 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Peak Influence             345  | .   57  131 51  196 147 87  345 .   
  Initial                  74   | .   .   24  51  15  74  51  50  .   
  Average                  70   | .   40  56  48  99  136 71  66  .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 100 100 100 100 93  .   
  Level 1                  3    | .   .   .   .   .   .   .   6   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   5   .   .   8   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   
  Reinforcement            4    | .   1   .   .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Distress Signals           6    | .   1   1   .   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   3   7   3   27  1   6   28  2   
  Peak Tracking Total      5    | .   3   3   3   5   1   5   5   2   
  Tactical Retreats        5    | .   .   1   .   1   .   .   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Traps Triggered            4    | .   .   .   1   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Machines Disabled          11   | .   .   .   .   .   1   .   10  .   
  Max in Single Turn       5    | .   .   .   .   .   1   .   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Machines Accessed          13   | .   4   .   1   3   .   .   5   .   
  Terminals                7    | .   3   .   .   1   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   
Total Hacks                32   | .   13  .   1   8   .   .   10  .   
  Successful               16   | .   9   .   1   4   .   .   2   .   
  Failed                   16   | .   4   .   .   4   .   .   8   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                22   | .   12  .   .   4   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   3   .   .   3   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   
Terminal Hacks             11   | .   8   .   1   1   .   .   1   .   
  Record                   7    | .   6   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   2   .   .   1   .   
  Insert Component         2    | .   .   .   .   1   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   1   .   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   16  .   .   
  Total Damage             232  | .   .   .   .   .   .   232 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Turns Passed               5092 | 138  377  251  377  1032 208  230  2416 63   
Spaces Moved               2121 | 81   205  105  190  359  109  125  821  126  
  Core                     283  | 5    .    .    .    .    .    .    152  126  
  Treads                   1801 | 76   205  105  190  359  109  125  632  .    
  Legs                     37   | .    .    .    .    .    .    .    37   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  50   50   
  Average Speed            199  | 153  160  160  173  220  160  160  249  50   
  Slowest Speed            1450 | 160  160  160  240  240  160  160  1450 50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 7    31   15   50   26   3    94   19   22   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          159  | .    .    .    .    13   12   62   72   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    .    .    .    .    
  AOE                      156  | .    .    .    .    10   12   62   72   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  
Total                      2726 | 93   236  159  232  548  140  137  1055 126  
  Wait                     279  | .    8    24   26   117  5    .    99   .    
  Move                     2114 | 80   204  104  189  358  109  124  820  126  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 7    11   5    5    15   4    2    25   .    
  Fast Attach              18   | 3    1    .    .    .    1    .    13   .    
  Attach                   32   | 3    .    3    1    4    2    1    18   .    
  Detach                   2    | .    .    .    .    .    .    .    2    .    
  Swap                     21   | .    2    4    1    7    7    .    .    .    
  Drop                     43   | .    1    4    6    13   9    3    7    .    
  Fire                     141  | .    9    15   4    33   3    7    70   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    1    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   28 | -11/Scrapyard  | Discovered new exit (range 15)
  139 | -11/Scrapyard  | Entered Materials
  319 | -10/Materials  | Build established: Mutant
  424 | -10/Materials  | Discovered new exit (range 12)
  516 | -10/Materials  | Entered another Materials area
  516 | -9/Materials   | Evolved 2 slots: Propulsion x2
  759 | -9/Materials   | Discovered new exit (range 6)
  767 | -9/Materials   | Entered Mines
  768 | -9/Mines       | Assembled infested the area
  773 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  807 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  894 | -9/Mines       | Discovered new exit (range 8)
  970 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1144 | -9/Mines       | Entered Materials
 1144 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1440 | -8/Materials   | Build established: Gunner
 1743 | -8/Materials   | Garrison activated, responded to threat
 1903 | -8/Materials   | Identified exit to Garrison
 2143 | -8/Materials   | Discovered new exit (range 16)
 2176 | -8/Materials   | Entered Factory
 2176 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2384 | -7/Factory     | Sucked down chute
 2384 | -7/Factory     | Entered Waste
 2385 | -7/Waste       | Met a frightened Derelict
 2399 | -7/Waste       | EMP discharged
 2422 | -7/Waste       | Spotted C-40 Crusher
 2432 | -7/Waste       | Destroyed C-40 Crusher
 2450 | -7/Waste       | Spotted C-40 Crusher
 2451 | -7/Waste       | Spotted C-40 Crusher
 2461 | -7/Waste       | Spotted C-40 Crusher
 2499 | -7/Waste       | EMP discharged
 2499 | -7/Waste       | System corruption reached 10%
 2502 | -7/Waste       | Spotted C-40 Crusher
 2510 | -7/Waste       | Spotted C-40 Crusher
 2550 | -7/Waste       | Build established: Tank
 2563 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2590 | -7/Waste       | Discovered new exit (range 16)
 2599 | -7/Waste       | EMP discharged
 2614 | -7/Waste       | Entered Factory
 2818 | -7/Factory     | Garrison activated, responded to threat
 2903 | -7/Factory     | System corruption reached 30%
 2954 | -7/Factory     | Lost 9 parts (2p3n1u3w)
 3269 | -7/Factory     | Core integrity fell below 50%
 3299 | -7/Factory     | Lost 4 parts (1p2n1u)
 3575 | -7/Factory     | Build established: Scavenger-Tank
 4944 | -7/Factory     | Released all parts (8)
 4950 | -7/Factory     | Core integrity fell below 20%
 4966 | -7/Factory     | Lost 6 parts (1p2n3w)
 5022 | -7/Factory     | Discovered new exit (range 8)
 5030 | -7/Factory     | Entered Lower Caves
 5067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5093 | -7/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
05002_ The floor emits a surge of raw power.
05002_ System corrupted (+1).
05002_ U-05 Engineer lays Concrete.
05007_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F016.
05011_ Connecting with DSF Access...
05018_ VY6W%O>,WOMNA2 JWCNYRF,H#2R:A1T A
05022_ EXIT=FOUND
05026_ Dropped Lrg. Storage Unit.
05027_ Acquired Adv. Visual Processing Unit.
05029_ Dropped Microactuators.
05029_ Acquired Prototype Flight Unit.
LOCATION=UNKNOWN
GOAL=ESCAPE
05033_ U=IQ,:F,E8ZAF=&QXWI%2UP/W3W
05055_ System corrupted: Energy discharge (-35).
05067_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
05071_ System corrupted: Heat flow error (+284).
05089_ System corrupted: Energy discharge (-34).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????? ???????????????? |
| ?????????????????????????????????   ?????????????? |
| ???????????????????????  ????????     ???????????? |
| ?????????????????????    ######??      ??????????? |
| ????????????????????          ###       ?????????? |
| ????????????????????                    ?????????? |
| ????????????????????                    ?????????? |
| ?????????????????????                 ???????????? |
| ???????????????????????              ????????????? |
| ????????????????????????            ?????????????? |
| ?????????????????????????         #??????????????? |
| ??????????????????????????#      #??????????????## |
| ???????????????????????????#     ##?????########   |
| ??????????????????????????##      #????##          |
| ????????????????????#######       ##??##           |
| ????????????????????#    @         ####          # |
| ???#????#???????????# ###     Y                 #? |
| ???# ???# ??????????# ###   ###                 ## |
| ???#  ??# ???????#### ##   ##?#  #####             |
| ???#   ##  ??????#        ##??#  #???#             |
| ????       ??????#        #???   #???##            |
| ?????#      ????##  ####  #?# ####???##        ### |
| ??????#     ???##    #?###### ???????#        ##?? |
| ????????#    ??#     #????##  #?????##       ##??? |
| ?????????#   ###   ###???##    ##???#      ###???? |
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| ?????????????????????????#     ??????????????????? |
| ?????????????????????????#    ???????????????????? |
| ?????????????????????????#####???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              DynamicAnalysisCannon
  Manual?         0
Play Time         01:42:46
  Cumulative      20.3 hours
  Start           2024.04.04 @ 21:32:40
  End             2024.04.05 @ 22:41:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          26
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1b100a9-a4ad-40e9-b9ed-5c9c906490aa