Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 23:43:32 Player: Flightpack OP Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (127) 635 Value Destroyed (4234) 4234 Prototype IDs (313) 6260 Alien Tech Used (11) 2200 Bonus (40023) 40023 TOTAL SCORE: 64452 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1085 Follower Combat Kills 3792 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -10854 Cogmind --------- Core Integrity 883/1600 Matter 515/550 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Lightpack 2.0 Advanced Gravity Neutralizer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Nanosword Sigix Broadsword Plasma Lance > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Experimental Biometal Heavy Treads High-density Centrium Heavy Treads Advanced Surge Thruster Advanced Surge Thruster Experimental Cooling System Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Target Analyzer Experimental Weapon Cycler Microactuators Experimental Actuator Array Experimental ECM Suite Advanced Phase Shifter Advanced Phase Shifter Experimental Propulsion Shielding Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor High-powered Transdimensional Reconstructor Spacefold Activator Vortex Rifle Zionite Alpha Cannon Cooled Nova Cannon Zionite Alpha Cannon Mk. II Multirail Heavy Hardcell Cannon Heavy Hardcell Cannon AWS/Autocannon Hellfire Missile Launcher [Rating: 261] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Lightpack 2.0 Device Experimental Sensor Array Storage Lightpack 2.0 Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Sigix Broadsword Energy Gun AWS/Thermal Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Utility 11 | . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 265 | 3 9 11 2 1 26 2 . 3 1 1 15 . 1 2 6 10 2 1 9 . 2 1 . 7 2 3 2 6 4 25 3 81 24 Power 22 | . 2 2 . . 5 1 . 1 1 . 1 . . . . . . . 1 . . 1 . 1 . . . . . 1 1 4 . Engine 10 | . 2 1 . . 2 1 . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . Core 7 | . . 1 . . 3 . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Propulsion 37 | . 4 2 . . 10 . . . . . . . . . 6 1 1 . 1 . . . . 2 2 . . . 1 1 . 1 5 Treads 12 | . 4 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . 4 . . . . . . . . . 6 1 1 . 1 . . . . 2 2 . . . 1 1 . 1 3 Utility 146 | 2 . 2 1 1 7 1 . 2 . 1 5 . 1 2 . 7 1 1 4 . 2 . . 4 . 3 1 6 2 15 2 59 14 Device 69 | 1 . 2 . 1 2 . . 1 . . 2 . . 2 . 2 1 . 1 . 1 . . 1 . 2 . 2 . 8 2 29 9 Storage 9 | 1 . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . Processor 22 | . . . . . 1 . . . . . 1 . . . . 2 . 1 1 . 1 . . . . . 1 2 . 2 . 9 1 Hackware 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 4 . 5 . Protection 33 | . . . . . 3 . . 1 . 1 2 . 1 . . 2 . . 1 . . . . 1 . 1 . . . 1 . 15 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon 60 | 1 3 5 1 . 4 . . . . . 9 . . . . 2 . . 3 . . . . . . . 1 . 1 8 . 17 5 Energy Gun 13 | 1 1 . 1 . 1 . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . 3 . 3 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Ballistic Gun 11 | . 2 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . . . . . . 8 . . . . . . . 2 . . . . . . . 1 . 1 3 . 4 2 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Special Melee Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Unidentified Prototypes 39 | . . 1 . 1 . . . . . . . . . 1 1 . . . 5 . . . . 5 . . 2 1 . 8 . 14 . Corrupted Parts 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 26 | . 1 2 . . 2 . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 4 . 2 10 Power 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 9 | . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 5 Utility 11 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 4 Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 5 | . 1 1 . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 2 . 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 91 66 71 93 69 69 68 69 65 57 80 79 74 71 82 82 82 81 82 76 78 78 80 84 81 81 82 83 82 82 85 84 Engine 4 | . 14 11 . . 5 . . . 3 4 7 13 13 13 13 11 11 11 5 5 5 5 5 3 . . . . . . 2 . . Core 5 | . . 2 14 14 12 7 7 8 11 6 . . . . . . . . 4 5 5 5 5 7 10 9 9 9 8 6 4 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 Treads 8 | . 5 27 28 28 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 18 | . . . . . . 30 30 30 30 30 26 26 26 26 24 29 29 29 28 29 26 26 26 26 26 23 23 23 26 24 24 24 21 Device 8 | . 14 10 6 . 7 7 7 7 7 6 1 13 6 6 6 5 5 5 9 11 13 15 15 14 15 17 19 15 10 4 6 10 16 Storage 6 | . 14 9 7 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 8 | . . . . . . 7 7 5 . . 3 6 6 1 . 5 5 9 11 11 10 10 10 10 10 9 12 17 13 18 20 17 18 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 12 3 . Protection 6 | . . . . . 8 . . 1 7 7 5 6 12 13 13 17 17 12 6 5 5 5 5 8 10 12 6 4 4 1 1 6 4 Energy Gun 2 | . 25 . 9 14 . 7 7 5 . . 1 6 6 6 6 5 5 5 . . . . . . . . . . . 1 . . . Ballistic Gun 3 | . 2 25 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 3 . . . . . . . 4 5 5 5 5 5 5 4 4 4 7 6 8 7 6 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 136 | 13 13 26 53 54 66 19 19 19 20 20 23 19 20 20 20 27 27 24 23 21 22 25 25 27 27 32 32 31 34 41 32 83 136 Greatest Support 175 | 20 40 40 40 40 80 20 20 20 20 20 20 20 20 20 20 29 29 29 27 31 31 31 27 29 42 32 47 47 56 63 47 72 175 Greatest Overweight (x) 8 | . . . 1 1 6 . . . . . 1 . . . 1 8 . . 6 . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 20 20 20 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 32 | 7 8 7 13 20 20 39 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 39 Most Carried 40 | 7 8 8 15 18 20 14 16 17 16 17 20 29 32 40 40 40 38 36 40 39 39 39 39 40 39 37 40 40 36 34 31 40 38 Average Carried 26 | 5 6 6 9 17 19 10 15 16 15 15 17 26 31 39 39 38 36 36 37 38 39 39 39 38 38 36 38 37 30 29 30 29 31 Final Capacity 40 | 8 8 5 20 20 20 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 5 Final Carried 40 | 5 8 5 15 18 11 14 16 16 15 17 16 29 32 40 38 38 36 36 38 39 39 39 39 38 37 36 40 37 31 31 31 38 4 Class Distribution -------------------- 24% | Hauler-Sprinter 18% | Mutant 12% | Alien-Sprinter 11% | Hauler-Scout 11% | Scavenger-Mutant 8% | Alien-Gladiator 4% | Hacker-Sprinter 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Data Miner Hauler-Sprinter | -6/Proximity Caves Hauler-Sprinter | -6/Factory Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Lower Caves Hauler-Sprinter | -6/Zion Hauler-Sprinter | -5/Proximity Caves Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/Upper Caves Hauler-Scout | -5/Upper Caves Hauler-Assassin | -5/Warlord Hauler-Scout | -4/Proximity Caves Hauler-Scout | -4/Factory Hauler-Scout | -4/Upper Caves Hauler-Scout | -4/Upper Caves Hauler-Scout | -4/Zhirov Hauler-Scout | -3/Proximity Caves Hauler-Scout | -3/Research Hauler-Scout | -3/Quarantine Hauler-Scout | -3/Section 7 Alien-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Alien-Gladiator | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 3563 | 230 96 234 250 27 471 . 31 44 . 57 116 34 10 10 . 150 50 . 600 . . 30 . . 36 . 114 126 87 227 10 458 65 Remotely 156 | 20 96 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8143 | 135 213 106 . 40 758 . 15 72 . . 298 . . . . 412 70 . . . 189 . . . . . 319 413 87 385 174 3796 661 Parts 357 | 10 10 7 . 3 43 . . 4 . . 5 . . . . 21 . . . . 9 . . . . . 15 22 4 24 9 137 34 Haulers Intercepted 6 | . 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 4 . . . 4 . . . . . 2 . . . 3 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 59 | . 5 3 . 3 14 . 1 2 . . . . . . . 6 1 . . . . . . . . . . 4 . 4 . 9 7 Melee 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . 9 5 Guns 34 | . 4 3 . 3 14 . 1 2 . . . . . . . 5 1 . . . . . . . . . . . . 1 . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 22 | 2 3 1 . . 6 . 1 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . 5 . Worker 15 | . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . 10 . Builder 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . Recycler 6 | 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 1 . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 1 . Watcher 8 | . . . . . 1 . . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 1 . Swarmer 16 | . 3 . . 3 3 . . 1 . . . . . . . 2 . . . . . . . . . . . 3 . . . 1 . Grunt 17 | . 2 2 . . 7 . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Sentry 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Hunter 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Master Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Mutant 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 5 | 2 3 2 . 3 5 . 1 1 . . 2 . . . . 5 1 . . . 1 . . . . . 2 3 1 2 1 5 4 Combat Bots Only 4 | . 3 2 . 3 4 . 1 1 . . . . . . . 4 1 . . . . . . . . . . 3 . 1 . 3 4 Max Kills in Single Turn 1 | 1 1 1 . 1 1 . 1 1 . . 1 . . . . 1 1 . . . 1 . . . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 8406 | . 178 608 . 22 504 27 . 66 . 413 . . . . 58 238 60 . . 34 10 . . . . . 113 605 501 1186 52 1638 2093 Core 1473 | . 32 156 . 9 18 13 . . . 199 . . . . . 38 . . . 23 10 . . . . . . 56 389 111 . 122 297 Absorbed by Shields 502 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 502 Reduced by Siege Mode 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Redirected to Shielding 532 | . . . . . . . . . . 15 . . . . 11 30 7 . . . . . . . . . . 41 . . . 224 204 Regen/Repaired (Parts) 2864 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 69 278 214 519 49 1539 193 Core Remaining (%) 78 | 100 . . . 21 96 . . . . 69 . . . . 100 . . . . 93 . . . . 99 . . 87 . 65 . . 55 Volleys Fired 148 | 6 15 22 . . 34 . . . . . . . . . . . . . . . . . . . . . . . . 15 . 52 4 Largest 2 | 2 2 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Hottest 94 | 80 80 40 . . 68 . . . . . . . . . . . . . . . . . . . . . . . . 88 . 94 94 Shots Fired 346 | 12 31 45 . 3 86 . 18 10 . . . . . . . 47 6 3 . . . . . . . . . . . 15 . 52 18 Gun 316 | 12 31 45 . 3 75 . 18 10 . . . . . . . 47 6 3 . . . . . . . . . . . 14 . 52 . Cannon 29 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 137 | . 3 45 . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 14 Thermal 158 | . . . . 3 18 . 18 10 . . . . . . . 47 6 3 . . . . . . . . . . . 12 . 41 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 51 | 12 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 4 Robot Hit Streak 18 | 6 10 6 . 2 18 . 7 7 . . . . . . . 14 4 4 . . . . . . . . . . . 4 . 7 4 Robot Miss Streak 6 | 2 6 3 . 1 4 . 2 1 . . . . . . . 4 1 . . . . . . . . . . . . 2 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 120 | . . . . 3 18 . 18 10 . . . . . . . 47 6 4 . . . . . . . . . . . . . . 14 Shots Hit Robots 436 | 8 18 19 . 2 62 . 14 9 . . 17 . . . . 36 5 3 . . 3 . . . . . 8 11 1 23 2 134 61 Core Hits 194 | 4 10 8 . 3 32 . 2 2 . . 3 . . . . 19 2 . . . 2 . . . . . . 6 1 13 1 61 25 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . 1 . 2 7 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 11 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . 1 . 1 5 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 361 | . . . . . . . . . . . 19 . . . . . . . 1 1 10 1 . . . 2 22 25 20 27 10 160 63 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 319 | . . . . . . . . . . . 19 . . . . . . . 1 1 10 1 . . . 2 22 25 20 23 10 139 46 Piercing 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 21 17 Sneak Attacks 74 | . . . . . . . . . . . 5 . . . . . . . . . 2 . . . . . 6 4 1 5 1 50 . Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 11 . Follow-up Attacks 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 18 Damage Inflicted 29486 | 147 378 258 . 91 1518 . 412 316 . . 1160 . . . . 1132 143 53 . . 277 . . . . . 1039 1453 197 1642 341 14343 4586 Guns 5207 | 101 246 258 . 91 1206 . 412 316 . . . . . . . 1132 143 53 . . . . . . . . . . . 243 . 1006 . Cannons 925 | . . . . . 92 . . . . . . . . . . . . . . . . . . . . . . . . . . . 833 Explosions 173 | 41 132 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 22956 | . . . . . . . . . . . 1160 . . . . . . . . . 277 . . . . . 1039 1453 197 1399 341 13337 3753 Ramming 225 | 5 . . . . 220 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1899 | . 25 258 . . 787 . . . . . . . . . . . . . . . . . . . . . . . . . . 103 726 Thermal 3867 | 41 132 . . 91 511 . 412 316 . . . . . . . 1132 143 53 . . . . . . . . . . . 196 . 840 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 539 | 101 221 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . 63 107 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21795 | . . . . . . . . . . . 1160 . . . . . . . . . 277 . . . . . 1039 1453 197 1384 341 12852 3092 Piercing 1161 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 485 661 Highest Corruption 10 | . 9 9 9 9 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption 8 | . 7 9 9 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 40 . Effects 80 | . 1 35 27 10 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Message Errors 20 | . . 11 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 25 | . . 9 10 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 11 | . . 5 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 9 | . . 2 4 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3583 | . 17 . . . 11 . . . . . 213 . . . . . . . . . 56 . . . . . 470 433 . 160 80 2041 102 Projectiles 13 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Explosions 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 3553 | . . . . . 5 . . . . . 213 . . . . . . . . . 56 . . . . . 470 433 . 160 80 2041 95 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 176 | . 40 . . . 136 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | 36 90 267 276 134 87 4 . 4 . 32 . . . . . 4 10 67 19 140 55 24 2 2 171 . 69 204 201 201 114 198 178 Average Temperature 67 | 18 43 89 113 74 18 3 . 2 . 11 . . . . . 4 10 44 10 58 31 3 2 2 85 . 34 120 103 62 57 79 101 Received Heat Transfer 783 | . 54 108 . . 198 18 . 27 . 123 . . . . 18 36 . . . 9 . . . . . . 18 39 9 36 . 90 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . 1 4 . 3 2 . . . . . . . 3 1 . . . . . . . . . . . . 1 . . . Heat Transferred 5339 | 50 150 . . 111 666 . 518 333 . . . . . . . 1480 185 74 . . . . . . . . . . . 350 . 1422 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2500 | 20 207 80 . 70 262 209 . . . . 122 . . . . 1102 . . . . 99 . . . . 218 335 551 606 710 481 2500 . Initial 369 | . 13 80 . . 27 119 . . . . 78 . . . . 231 . . . . 9 . . . . 50 104 196 309 330 369 307 . Average 319 | 12 114 38 . 69 111 134 . . . . 99 . . . . 348 . . . . 36 . . . . 164 197 365 375 485 416 1222 . Maximum Alert Level 5 | . 1 . . . 1 1 . . . . . . . . . 4 . . . . . . . . . 1 1 2 2 3 2 5 . Low Security (%) 46 | 100 72 100 . 100 96 86 . . . . 100 . . . . 41 . . . . 100 . . . . 63 44 . . . . . . Level 1 16 | . 27 . . . 3 13 . . . . . . . . . 36 . . . . . . . . . 36 55 64 77 23 62 4 . Level 2 9 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 35 22 73 37 5 . Level 3 3 | . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . 2 . 3 . Level 4 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 7 . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . 7 2 . 1 . . 1 . . . . 4 . . . . 3 . . . . . 2 1 1 5 . 7 . Investigation 13 | . . . . . 4 1 . . . . . . . . . 3 . . . . . . . . . . 1 1 . 3 . . . Extermination 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Reinforcement 9 | . . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 1 . 1 . Assault 8 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . 5 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 1 . 2 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 26 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 2 . 2 . 15 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 315 | . 9 5 . 2 19 6 2 20 . 14 . 2 . . 11 33 1 4 3 6 6 4 . . 3 5 11 32 16 20 10 49 22 Peak Tracking Total 14 | . 4 2 . 2 5 6 1 11 . 12 . 7 . . 9 5 1 4 1 5 5 4 . . 5 6 14 14 9 8 7 6 10 Tactical Retreats 39 | . 1 . . . 1 1 . 6 . 3 . 2 . . 4 2 . . . 1 . 1 . . 2 1 2 4 3 1 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 9 | . . . . . 2 . . . . . 1 . . . . 3 . . . . . . . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . 1 . Most Traps Carried 5 | . . . . . . . . . . . . . . . . 5 4 4 4 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 28 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 3 4 5 . 1 . 8 4 Max in Single Turn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 38 | . 1 1 2 . 4 3 2 . 2 . 2 1 1 . . 5 . . 5 . . . . . . . 1 3 . 3 . 2 . Terminals 11 | . 1 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . Fabricators 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Total Hacks 81 | . 4 1 2 . 10 4 6 . 8 . 2 1 1 . . 10 . . 9 . . . . . . . 3 4 . 12 . 4 . Successful 52 | . 2 1 2 . 5 . 6 . 8 . 2 1 1 . . 4 . . 9 . . . . . . . 1 3 . 5 . 2 . Failed 29 | . 2 . . . 5 4 . . . . . . . . . 6 . . . . . . . . . . 2 1 . 7 . 2 . Catastrophic 8 | . . . . . 1 3 . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . . . 1 . 5 1 . . . . . . . . . 30 . . 1 . 6 . . . . 7 21 5 8 11 7 17 . Terminals 24 | . 4 . . . 8 4 . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 . Fabricators 10 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . 6 . . . Repair Stations 5 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . 5 . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . Terminal Hacks 38 | . 2 1 2 . 3 . 6 . 8 . . 1 1 . . . . . 9 . . . . . . . . 3 . . . 2 . Record 15 | . . . 1 . . . 5 . 2 . . . . . . . . . 7 . . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . 1 . . . . 1 . . . . 1 1 . . . . . 2 . . . . . . . . 3 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . Insert Component 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . . 2 3 . . . . 1 . . . . 4 . . . . . . . . . . 1 2 . 2 . . . Full Trace Events 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . . . . . . . 3 . . . . 5 . 10 . . . . . . . . . . 2 2 . 3 . 29 . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 91 | . . . . . . . 2 . . 1 1 . . 4 . 10 . . . . 3 . . . . 5 . . 5 2 1 57 . Largest Group 24 | . . . . . . . 2 . . 1 1 1 . 4 4 8 . . . . 3 . . . . 5 . . 4 2 1 24 . Highest-Rated Group 2580 | . . . . . . . 62 . . 96 34 34 . 154 154 337 . . . . 288 . . . . 405 . . 322 206 28 2580 . Highest-Rated Ally 269 | . . . . . . . 31 . . 96 34 34 . 41 41 85 . . . . 96 . . . . 81 . . 122 157 28 269 . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 . . 2 . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Total Orders 20 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . 16 . STAY 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 13 . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 565 | . . . . . . . . . . 6 . 3 . . . 54 . . . . 3 . . . . 22 . . 9 21 . 447 . Total Damage 39596 | . . . . . . . . . . 179 . 274 . . . 1912 . . . . 81 . . . . 691 . . 736 1369 . 34354 . Kills 141 | . . . . . . . . . . . . 3 . . . 17 . . . . . . . . . 2 . . 7 6 . 106 . Allies Corrupted 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 16 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . 2 . . 1 2 . 1 . 1 2 . 2 . . . . 1 . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . 9 . Items 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 9 . Machines 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 6 1 1 3 1 5 . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 12856 | 103 192 878 851 292 1540 252 177 194 22 97 172 151 114 451 95 1236 148 71 830 144 134 158 61 47 94 137 218 316 238 524 130 2567 222 Spaces Moved 18401 | 31 89 451 426 121 421 397 532 400 76 360 256 358 424 862 315 1573 486 276 920 326 339 430 263 118 255 265 601 671 713 998 329 3443 876 Core 196 | . . . . . . . . . . . . . . . . 25 . . 164 . . . . . . . . . . . . . 7 Treads 1415 | . 12 451 426 121 397 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Legs 108 | 31 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16635 | . . . . . 4 397 532 400 76 360 256 358 424 862 315 1548 486 276 756 326 339 430 263 118 255 265 601 671 686 998 329 3443 861 Fastest Speed 5 | 120 120 160 160 240 120 26 26 26 26 26 26 26 26 26 26 17 17 17 23 17 17 17 23 23 5 23 5 5 5 6 11 5 5 Average Speed 41 | 120 125 160 196 240 167 26 26 26 26 26 26 26 26 26 26 29 22 22 81 21 22 22 23 23 22 23 22 19 18 18 19 40 9 Slowest Speed 450 | 120 160 160 240 240 240 26 26 26 26 26 96 26 26 26 95 450 23 23 350 23 23 23 23 23 23 23 23 23 20 23 20 90 147 Overloaded Moves 1782 | . . . . . . . . . . . . . . . . 3 8 15 . 59 17 10 . . 13 . 20 126 48 239 41 367 816 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 80 | . . . . . . 7 6 1 . 3 3 1 5 . . 20 . . 1 . 1 1 . . 2 . 5 1 . 7 . 13 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Exploration Rate (%) 51 | 3 25 79 70 27 31 16 73 63 68 67 8 54 58 87 57 40 68 52 91 51 11 67 51 59 57 9 83 74 29 88 12 67 45 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 30 | . . . 1 2 1 . 1 1 1 . . . . 1 . 14 . . 1 . . . 1 . . . 4 . . 2 . . . Known Exits Taken 19 | . . . . . 1 1 1 . . 1 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 . . . 1 1 . . 1 1 1 . 1 1 . . . . . . . . . . . . 1 . 1 . Scrap Searched 27 | . . . . . . . 2 1 . 2 . 2 4 2 . . 2 1 . 4 . 2 3 . 2 . . . . . . . . Spaces Dug 78 | . . . . . . . . . . . 2 . . . . . . . 1 1 7 1 . . . 2 8 7 14 9 6 16 4 Terrain Destroyed 101 | 2 3 . . . 6 . 2 . . . 2 . . . . 5 1 1 1 1 7 1 . . . 2 8 7 14 9 6 16 7 Melee 78 | . . . . . . . . . . . 2 . . . . . . . 1 1 7 1 . . . 2 8 7 14 9 6 16 4 Projectile 14 | . . . . . 2 . 2 . . . . . . . . 5 1 1 . . . . . . . . . . . . . . 3 AOE 5 | 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 22810 | 84 140 570 445 124 1197 538 563 489 78 359 324 414 422 1089 326 2323 523 284 1004 395 373 485 262 138 290 335 635 803 760 1270 378 4403 987 Wait 3316 | 38 13 65 . . 666 137 35 85 1 1 . 45 . 213 . 733 28 6 49 68 23 54 . . 33 65 3 79 42 164 38 593 39 Move 18200 | 31 88 450 425 120 420 382 519 397 75 353 249 355 413 861 314 1532 485 275 917 325 336 427 262 117 251 264 590 668 695 983 328 3424 869 Hop 71 | . . . . . . 7 6 1 . 3 3 1 5 . . 20 . . 1 . 1 1 . . 1 . 5 1 . 7 . 5 3 Pick Up 179 | 1 9 8 9 2 14 7 3 . . 1 2 13 2 9 2 13 1 . 8 1 . . . 4 1 1 7 6 3 15 . 36 1 Fast Attach 105 | 2 . 2 2 1 9 2 . . . . 2 . 1 2 2 3 . 1 6 . 2 1 . 7 . . 2 9 3 10 2 33 1 Attach 115 | . 4 6 . . 11 . . 3 1 . 13 . . . 2 4 2 . 3 . . . . 1 2 2 1 3 1 7 1 34 14 Detach 92 | . . . 2 1 1 2 . 3 . . 12 . 1 2 . 4 . . 5 . 1 . . . . . . 5 1 8 1 40 3 Swap 56 | 1 5 3 . . 6 . . . . 1 . . . . 2 3 . . . . . . . . . 1 . . . 8 . 16 10 Drop 175 | 3 6 14 7 . 26 1 . . 1 . 2 . . 2 4 10 4 2 14 . . 1 . 9 2 . 5 7 . 10 . 41 4 Fire 148 | 6 15 22 . . 34 . . . . . . . . . . . . . . . . . . . . . . . . 15 . 52 4 Melee 272 | . . . . . . . . . . . 19 . . . . . . . 1 1 10 1 . . . 2 22 25 15 24 8 105 39 Ram 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . 18 . 24 . Rewire 6 | . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . 1 . . . Trap 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 2) 104 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 14) 244 | -10/Materials | Identified exit to Materials 296 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 384 | -10/Mines | Assembled infested the area 491 | -10/Mines | Core integrity fell below 50% 869 | -10/Mines | Found the Drone Emporium 878 | -10/Mines | Found Prototype Device 904 | -10/Mines | Identified Decoy Drone Bay 999 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1168 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1168 | -10/Mines | Discovered new exit (range 5) 1174 | -10/Mines | Entered Exiles 1216 | -10/Exiles | Met 8R-AWN 1240 | -10/Exiles | Met EX-HEX 1301 | -10/Exiles | Met EX-DEC 1328 | -10/Exiles | Learned location of Zion (-6) 1359 | -10/Exiles | Met EX-BIN 1381 | -10/Exiles | Aligned with FarCom system 1383 | -10/Exiles | Given EX-Vault access code 1423 | -10/Exiles | Opened EX-Vault 1432 | -10/Exiles | Found AWS/Thermal 1439 | -10/Exiles | Found Lightpack 2.0 1442 | -10/Exiles | Found AWS/Autocannon 1476 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2004 | -10/Exiles | Discovered new exit (range 10) 2025 | -10/Exiles | Stole three prototypes: AWS/Thermal, AWS/Autocannon, Lightpack 2.0 2025 | -10/Exiles | Entered Mines 2028 | -9/Mines | Met a Derelict bent on vengeance 2097 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2102 | -9/Mines | Found Prototype Device 2102 | -9/Mines | Identified Exp. Sensor Array 2279 | -9/Mines | Learned location of Storage (-9) 2298 | -9/Mines | Discovered new exit (range 8) 2317 | -9/Mines | Entered Materials 2317 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2697 | -8/Materials | Build established: Scavenger-Mutant 3819 | -8/Materials | System corruption reached 10% 3829 | -8/Materials | Discovered new exit (range 6) 3849 | -8/Materials | Identified exit to Factory 3857 | -8/Materials | Entered Factory 3857 | -7/Factory | Evolved 2 slots: Utility x2 3859 | -7/Factory | FarCom data flow suspended 4045 | -7/Factory | Discovered new exit (range 9) 4048 | -7/Factory | Identified exit to Factory 4072 | -7/Factory | Discovered new exit (range 15) 4081 | -7/Factory | Identified exit to Lower Caves 4109 | -7/Factory | Entered Lower Caves 4109 | -7/Lower Caves | Spotted RB-YKD(f) 4110 | -7/Lower Caves | Encountered a Master Thief 4110 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 4127 | -7/Lower Caves | Destroyed RB-YKD(f) 4128 | -7/Lower Caves | Build established: Hauler-Sprinter 4167 | -7/Lower Caves | Learned 12 Factory zone layouts 4212 | -7/Lower Caves | A Commander dispatched an escort 4212 | -7/Lower Caves | Learned Research terminal intel 4212 | -7/Lower Caves | Learned 8 Research zone layouts 4212 | -7/Lower Caves | Learned Extension stockpile data 4212 | -7/Lower Caves | Learned Factory terminal intel 4242 | -7/Lower Caves | Encountered a Warlord checkpoint 4251 | -7/Lower Caves | Discovered new exit (range 7) 4252 | -7/Lower Caves | Identified exit to Lower Caves 4286 | -7/Lower Caves | Entered another Lower Caves area 4286 | -7/Lower Caves | Accompanied by 2 allies 4287 | -7/Lower Caves | Commander's escort returned to base 4287 | -7/Lower Caves | Commander's escort returned to base 4289 | -7/Lower Caves | Discovered exit to Factory (range 12) 4330 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4465 | -7/Lower Caves | Spotted 2E-LAW(f) 4466 | -7/Lower Caves | Spotted CG-8UV(f) 4467 | -7/Lower Caves | Encountered a Master Thief 4467 | -7/Lower Caves | Discovered new exit (range 15) 4467 | -7/Lower Caves | Spotted JJ-DUF(f) 4467 | -7/Lower Caves | Spotted C2-IY3(f) 4468 | -7/Lower Caves | Encountered a Master Thief 4468 | -7/Lower Caves | Encountered a Master Thief 4468 | -7/Lower Caves | Spotted JY-OMV(f) 4469 | -7/Lower Caves | Encountered a Master Thief 4469 | -7/Lower Caves | Encountered a Master Thief 4477 | -7/Lower Caves | Learned Factory stockpile data 4480 | -7/Lower Caves | Entered Data Miner 4481 | -7/Data Miner | Discovered new exit (range 6) 4486 | -7/Data Miner | Met Data Miner 4491 | -7/Data Miner | Learned location of Section 7 (-3) 4491 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4494 | -7/Data Miner | Received God Mode back door access code from Data Miner 4502 | -7/Data Miner | Entered Proximity Caves 4519 | -6/Proximity Caves | Spotted B-75 Beast 4599 | -6/Proximity Caves | Entered Factory 4599 | -6/Factory | Evolved 2 slots: Utility x2 4600 | -6/Factory | Identified exit to Factory 4600 | -6/Factory | Identified exit to Lower Caves 4602 | -6/Factory | Loaded intel: 26 terminal locations 4731 | -6/Factory | Fabricated Quantum Rifle? 4758 | -6/Factory | Discovered exit to Lower Caves (range 5) 4771 | -6/Factory | Entered Lower Caves 4771 | -6/Lower Caves | Accompanied by 1 ally 4808 | -6/Lower Caves | Learned Factory interactive machine intel 4901 | -6/Lower Caves | Discovered new exit (range 10) 4922 | -6/Lower Caves | Entered another Lower Caves area 4922 | -6/Lower Caves | Discovered exit to Factory (range 9) 4923 | -6/Lower Caves | Encountered a Warlord checkpoint 4966 | -6/Lower Caves | Learned 12 Factory zone layouts 5007 | -6/Lower Caves | Learned Factory interactive machine intel 5032 | -6/Lower Caves | Discovered new exit (range 14) 5036 | -6/Lower Caves | Entered Zion 5048 | -6/Zion | Discovered new exit (range 13) 5111 | -6/Zion | Found CR-A16's Pointy Stick 5137 | -6/Zion | Given A8's code to call for help 5215 | -6/Zion | Given the Hacking Drone Bay 5215 | -6/Zion | Found Prototype Device 5215 | -6/Zion | Identified Hacking Drone Bay 5234 | -6/Zion | Imprinted 5236 | -6/Zion | Declared Zion's savior 5487 | -6/Zion | Entered Proximity Caves 5487 | -5/Proximity Caves | Accompanied by 4 allies 5489 | -5/Proximity Caves | Learned 8 Factory zone layouts 5499 | -5/Proximity Caves | Learned Factory terminal intel 5563 | -5/Proximity Caves | Discovered exit to Factory (range 10) 5573 | -5/Proximity Caves | Spotter reported a threat 5582 | -5/Proximity Caves | Entered Factory 5582 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5584 | -5/Factory | Loaded intel: 49 interactive machine locations 5585 | -5/Factory | Loaded intel: 26 terminal locations 5599 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5600 | -5/Factory | Zion Heavy squad teleported in 5641 | -5/Factory | Zion Fire squad teleported in 6366 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6367 | -5/Factory | Zion Trap Resupply teleported in 6450 | -5/Factory | Zion Fire squad teleported in 6637 | -5/Factory | Incoming investigation squad redirected 6653 | -5/Factory | Discovered new exit (range 21) 6747 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6780 | -5/Factory | Discovered new exit (range 9) 6818 | -5/Factory | Entered Upper Caves 6960 | -5/Upper Caves | Encountered a Warlord checkpoint 6963 | -5/Upper Caves | Discovered new exit (range 5) 6966 | -5/Upper Caves | Entered another Upper Caves area 6972 | -5/Upper Caves | Encountered a Warlord checkpoint 7027 | -5/Upper Caves | Spotted GT-6B5(f) 7027 | -5/Upper Caves | Discovered new exit (range 13) 7027 | -5/Upper Caves | Spotted FY-OCE(f) 7029 | -5/Upper Caves | Encountered a Master Thief 7029 | -5/Upper Caves | Encountered a Master Thief 7032 | -5/Upper Caves | Spotted 0K-VRX(f) 7032 | -5/Upper Caves | Spotted 7G-K7K(f) 7035 | -5/Upper Caves | Encountered a Master Thief 7035 | -5/Upper Caves | Encountered a Master Thief 7037 | -5/Upper Caves | Identified exit to Warlord 7037 | -5/Upper Caves | Entered Warlord 7119 | -5/Warlord | Visited the Vortex Lab 7120 | -5/Warlord | Found Prototype Energy Gun 7120 | -5/Warlord | Identified Vortex Rifle 7123 | -5/Warlord | Warlord's base attacked by MAIN.C 7124 | -5/Warlord | Found Vortex Rifle 7155 | -5/Warlord | Found Prototype Device 7170 | -5/Warlord | Learned 4 Command zone layouts 7170 | -5/Warlord | Learned Testing emergency access door positions 7171 | -5/Warlord | Learned Quarantine security intel 7171 | -5/Warlord | Learned Factory scanalyzer intel 7171 | -5/Warlord | Learned Armory terminal intel 7175 | -5/Warlord | Rebuked by Warlord 7177 | -5/Warlord | Opened Warlord's prototype stash 7184 | -5/Warlord | Found Prototype Hackware 7186 | -5/Warlord | Found Prototype Processor 7186 | -5/Warlord | Identified Spectral Analyzer 7188 | -5/Warlord | Found Prototype Device 7188 | -5/Warlord | Identified Exp. Focal Shield 7473 | -5/Warlord | Warlord forces counterattacked 7520 | -5/Warlord | Build established: Hauler-Assassin 7798 | -5/Warlord | Warlord base infiltrated, sounded retreat 7862 | -5/Warlord | Discovered new exit (range 22) 7866 | -5/Warlord | Identified exit to Proximity Caves 7867 | -5/Warlord | Entered Proximity Caves 7868 | -4/Proximity Caves | Learned Research emergency access door positions 7888 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8010 | -4/Proximity Caves | Discovered new exit (range 8) 8011 | -4/Proximity Caves | Identified exit to Factory 8011 | -4/Proximity Caves | Entered Factory 8011 | -4/Factory | Evolved 2 slots: Utility x2 8012 | -4/Factory | Loaded intel: 53 interactive machine locations 8013 | -4/Factory | Loaded intel: 4 scanalyzer locations 8105 | -4/Factory | Incoming assault squad redirected 8118 | -4/Factory | Retrieved Zion intel report: Branch Access 8118 | -4/Factory | Identified exit to Upper Caves 8118 | -4/Factory | Identified exit to Extension 8119 | -4/Factory | Zion Light squad teleported in 8123 | -4/Factory | Build established: Hauler-Scout 8126 | -4/Factory | Incoming assault squad redirected 8145 | -4/Factory | Entered Upper Caves 8164 | -4/Upper Caves | Learned 4 Research zone layouts 8173 | -4/Upper Caves | Spotted B-86 Titan 8216 | -4/Upper Caves | Learned Research interactive machine intel 8269 | -4/Upper Caves | Discovered new exit (range 14) 8300 | -4/Upper Caves | Identified exit to Upper Caves 8303 | -4/Upper Caves | Entered another Upper Caves area 8313 | -4/Upper Caves | Learned location of Armory (-3) 8346 | -4/Upper Caves | Learned Research interactive machine intel 8350 | -4/Upper Caves | Discovered new exit (range 11) 8353 | -4/Upper Caves | Identified exit to Zhirov 8364 | -4/Upper Caves | Entered Zhirov 8364 | -4/Zhirov | Discovered new exit (range 3) 8369 | -4/Zhirov | Met Zhirov 8374 | -4/Zhirov | Found Alien Artifact 8374 | -4/Zhirov | Identified Integrated Reactor 8374 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8402 | -4/Zhirov | Found Alien Artifact 8411 | -4/Zhirov | Identified exit to Proximity Caves 8411 | -4/Zhirov | Entered Proximity Caves 8433 | -3/Proximity Caves | Spotted B-86 Titan 8500 | -3/Proximity Caves | Discovered new exit (range 9) 8501 | -3/Proximity Caves | Identified exit to Research 8505 | -3/Proximity Caves | Entered Research 8505 | -3/Research | Evolved 2 slots: Utility x2 8506 | -3/Research | Identified exit to Research 8506 | -3/Research | Identified exit to Armory 8508 | -3/Research | Loaded intel: 46 interactive machine locations 8509 | -3/Research | Loaded intel: 24 terminal locations 8544 | -3/Research | Zion Hacker squad teleported in 8555 | -3/Research | Zion Hacker squad teleported in 8586 | -3/Research | Discovered new exit (range 12) 8586 | -3/Research | Spotted B-90 Cyclops 8603 | -3/Research | Identified exit to Quarantine 8642 | -3/Research | Entered Quarantine 8642 | -3/Quarantine | Accompanied by 1 ally 8666 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8671 | -3/Quarantine | Identified Transdimensional Reconstructor 8688 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8691 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8701 | -3/Quarantine | Found Alien Slashing Weapon 8701 | -3/Quarantine | Identified Sigix Broadsword 8715 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8757 | -3/Quarantine | Retrieved Zion intel report: Branch Access 8761 | -3/Quarantine | Found Alien Artifact 8761 | -3/Quarantine | Identified Core Reset Matrix 8761 | -3/Quarantine | Used Core Reset Matrix 8765 | -3/Quarantine | Detected hypermatrix surge 8765 | -3/Quarantine | Sensed 3 artifacts in vicinity 8783 | -3/Quarantine | Found Subatomic Replicator 8786 | -3/Quarantine | Discovered exit to Research (range 13) 8810 | -3/Quarantine | Garrison activated, responded to threat 8839 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 8845 | -3/Quarantine | Spotted Fortress 8859 | -3/Quarantine | Discovered new exit (range 6) 8860 | -3/Quarantine | Identified exit to Section 7 8860 | -3/Quarantine | Entered Section 7 8861 | -3/Section 7 | Sensed 23 artifacts in vicinity 8878 | -3/Section 7 | Found Integrated Mediator 8878 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 8892 | -3/Section 7 | Discovered exit to Research (range 21) 8893 | -3/Section 7 | Spotted S7 Guard 8893 | -3/Section 7 | Spotted S7 Guard 8900 | -3/Section 7 | Warped through subspace 8901 | -3/Section 7 | Found Integrated Thermoelectric Network 8901 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 8915 | -3/Section 7 | Found Prototype Processor 8915 | -3/Section 7 | Identified Exp. Melee Analysis Suite 8918 | -3/Section 7 | Found Exp. Melee Analysis Suite 8925 | -3/Section 7 | Spotted B-86 Titan 9007 | -3/Section 7 | Spotted S7 Guard 9013 | -3/Section 7 | Found Core Membrane 9013 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 9030 | -3/Section 7 | Found Spacefold Activator 9045 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 9054 | -3/Section 7 | Spotted Executioner 9054 | -3/Section 7 | Spotted Executioner 9066 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 9068 | -3/Section 7 | Found Transdimensional Reconstructor 9087 | -3/Section 7 | Spotted B-99 Colossus 9100 | -3/Section 7 | Found LRC Matter Compressor 9100 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9102 | -3/Section 7 | Found LRC Matter Compressor 9102 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9110 | -3/Section 7 | Search patrols dispatched 9142 | -3/Section 7 | Found Integrity Redistributor 9173 | -3/Section 7 | Spotted Alpha 7 9173 | -3/Section 7 | Spotted Alpha 7 9176 | -3/Section 7 | Entered Research 9176 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9199 | -2/Research | Spotted B-90 Cyclops 9215 | -2/Research | Found Prototype Hackware 9218 | -2/Research | Found Prototype Device 9329 | -2/Research | Spotted B-90 Cyclops 9330 | -2/Research | Retrieved Zion intel report: Branch Access 9330 | -2/Research | Identified exit to Testing 9331 | -2/Research | Zion Fire squad teleported in 9337 | -2/Research | Zion Heavy squad teleported in 9414 | -2/Research | Entered Testing 9442 | -2/Testing | Build established: Alien-Sprinter 9456 | -2/Testing | Identified Ghost Barrier 9460 | -2/Testing | Identified Exp. Shield Generator 9467 | -2/Testing | Found Prototype Processor 9481 | -2/Testing | Retrieved Zion intel report: Active Garrisons 9488 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 9503 | -2/Testing | Found Exp. Sensor Array 9506 | -2/Testing | Identified Exp. Core Analyzer 9525 | -2/Testing | Spotted Striker 9526 | -2/Testing | Spotted Superbehemoth 9548 | -2/Testing | Spotted PL-0XK8358W3U 9565 | -2/Testing | Spotted Alpha 7 9574 | -2/Testing | Incoming investigation squad redirected 9579 | -2/Testing | Found Prototype Device 9579 | -2/Testing | Identified Exp. Actuator Array 9704 | -2/Testing | Spotted PX-Y1YZDYL5O0 9705 | -2/Testing | Rewired PX-Y1YZDYL5O0 9777 | -2/Testing | Found Prototype Launcher 9800 | -2/Testing | Destroyed PL-0XK8358W3U 9803 | -2/Testing | Found Exp. Core Analyzer 9805 | -2/Testing | Found Corrupted Prototype Slashing Weapon 9805 | -2/Testing | Identified Nanosword 9806 | -2/Testing | Found Prototype Slashing Weapon 9807 | -2/Testing | Identified Molecular Scythe 9818 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 9853 | -2/Testing | Build established: Hacker-Sprinter 9914 | -2/Testing | First assault squad dispatched 9937 | -2/Testing | Discovered new exit (range 4) 9938 | -2/Testing | Entered Access 9938 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9941 | -1/Access | Spotted B-99 Colossus 10028 | -1/Access | Spotted B-99 Colossus 10039 | -1/Access | Retrieved Zion intel report: Branch Access 10039 | -1/Access | Identified exit to Command 10040 | -1/Access | Zion Trap Resupply teleported in 10068 | -1/Access | Entered Command 10094 | -1/Command | Retrieved Zion intel report: Trap Installations 10096 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 10185 | -1/Command | Spotted B-99 Colossus 10227 | -1/Command | Disengaged cave seal 10227 | -1/Command | Zionites emerged from the dark tunnel 10288 | -1/Command | Retrieved Zion intel report: Component Schematics 10292 | -1/Command | Retrieved Zion intel report: Component Schematics 10330 | -1/Command | Retrieved Zion intel report: Unaware Analyses 10429 | -1/Command | Spotted Striker 10433 | -1/Command | Spotted Striker 10433 | -1/Command | Spotted Alpha 7 10433 | -1/Command | Spotted Alpha 7 10436 | -1/Command | Allies destroyed Striker 10439 | -1/Command | Allies destroyed Alpha 7 10440 | -1/Command | Allies destroyed Striker 10443 | -1/Command | Allies destroyed Alpha 7 10453 | -1/Command | Destroyed B-99 Colossus 10456 | -1/Command | Found Prototype Ballistic Gun 10458 | -1/Command | Found Prototype Ballistic Gun 10463 | -1/Command | Spotted Executioner 10463 | -1/Command | Spotted Executioner 10463 | -1/Command | Allies destroyed Executioner 10466 | -1/Command | Allies destroyed Executioner 10467 | -1/Command | Spotted B-99 Colossus 10467 | -1/Command | Spotted Executioner 10467 | -1/Command | Spotted Executioner 10470 | -1/Command | Spotted B-99 Colossus 10482 | -1/Command | Discovered new exit (range 9) 10485 | -1/Command | Allies destroyed Executioner 10491 | -1/Command | Allies destroyed B-99 Colossus 10498 | -1/Command | Found Prototype Processor 10498 | -1/Command | Identified Exp. Targeting Computer 10504 | -1/Command | Found Prototype Protection 10504 | -1/Command | Identified Zio. Shade Armor 10512 | -1/Command | Found Prototype Device 10512 | -1/Command | Identified Exp. ECM Suite 10594 | -1/Command | First assault squad dispatched 10609 | -1/Command | Incoming assault squad redirected 10643 | -1/Command | Incoming assault squad redirected 10668 | -1/Command | Disengaged cave seal 10668 | -1/Command | Zionites emerged from the dark tunnel 10727 | -1/Command | Spotted M Guard 10727 | -1/Command | Spotted M Guard 10727 | -1/Command | Spotted Combat Programmer 10736 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-150) 10737 | -1/Command | Spotted Combat Programmer 10743 | -1/Command | Allies destroyed Combat Programmer 10744 | -1/Command | High security lockdown imminent 10744 | -1/Command | Allies destroyed Combat Programmer 10767 | -1/Command | Destroyed M Guard 10769 | -1/Command | Destroyed M Guard 10769 | -1/Command | All MAIN.C guards destroyed 10773 | -1/Command | Found Prototype Device 10773 | -1/Command | Identified Thermal Barrier 10775 | -1/Command | Found Prototype Device 10775 | -1/Command | Identified AEGIS Remote Shield 10789 | -1/Command | Found Prototype Reactor 10824 | -1/Command | High security lockdown engaged 10830 | -1/Command | Identified Zero-point Reactor 10844 | -1/Command | Met MAIN.C 10855 | -1/Command | 0b10 Conduit disabled 10857 | -1/Command | Destroyed MAIN.C Shell 10860 | -1/Command | MAIN.C activated Command garrisons 10869 | -1/Command | Allies destroyed MAIN.C 10869 | -1/Command | Discovered new exit (range 53) 10869 | -1/Command | Discovered new exit (range 82) 10869 | -1/Command | Identified Multirail (x2) 10869 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10870 | -1/Command | Found Exp. Powered Armor 10872 | -1/Command | Found Zero-point Reactor 10873 | -1/Command | Found Exp. Targeting Computer 10875 | -1/Command | Found Centrium Heavy Armor Plating 10948 | -1/Command | Spotted B-99 Colossus 10976 | -1/Command | Allies destroyed B-99 Colossus 11039 | -1/Command | Build established: Alien-Sprinter 11525 | -1/Command | Found Corrupted Prototype Energy Cannon 11525 | -1/Command | Identified Zio. Alpha Cannon 11648 | -1/Command | Found Corrupted Prototype Energy Cannon 11648 | -1/Command | Identified Zio. Alpha Cannon Mk. II 11658 | -1/Command | Found Zio. Shade Armor 11660 | -1/Command | Found Zio. Shade Armor 11663 | -1/Command | Found Zio. Shade Armor 11665 | -1/Command | Found Prototype Protection 11665 | -1/Command | Identified Zio. Weapon Casing 11732 | -1/Command | Found Hellfire Missile Launcher 11734 | -1/Command | Found Cld. Nova Cannon 11816 | -1/Command | Build established: Alien-Gladiator 11878 | -1/Command | Found Vortex Chain Reactor 11880 | -1/Command | Found Zero-point Reactor 11883 | -1/Command | Found Exp. Target Analyzer 11885 | -1/Command | Found Exp. Weapon Cycler 12423 | -1/Command | Found Corrupted Exp. Targeting Computer 12630 | -1/Command | Warped through subspace to slip node 12630 | -1/Command | Discovered new exit (range 5) 12635 | -1/Command | Entered Access_0 12636 | -1/Access_0 | Sensed 2 artifacts in vicinity 12636 | -1/Access_0 | Met Architect 12650 | -1/Access_0 | Subspace Access Node disabled 12652 | -1/Access_0 | A6 warped into view 12661 | -1/Access_0 | Destroyed A6 12666 | -1/Access_0 | Found Corrupted Femtoactuators 12697 | -1/Access_0 | Architect warped through subspace 12702 | -1/Access_0 | Destroyed A8 12708 | -1/Access_0 | Subspace Access Node disabled 12715 | -1/Access_0 | Architect warped through subspace 12748 | -1/Access_0 | A5 warped into view 12750 | -1/Access_0 | Subspace Access Node disabled 12768 | -1/Access_0 | Architect warped through subspace 12790 | -1/Access_0 | Lost 5 parts (3n2u) 12799 | -1/Access_0 | Subspace Access Node disabled 12842 | -1/Access_0 | Destroyed A5 12845 | -1/Access_0 | Lost 4 parts (2n1u1w) 12851 | -1/Access_0 | Destroyed Architect 12852 | -1/Access_0 | Architect triggered a singularity event 12852 | -1/Access_0 | Released all parts (19) 12852 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 12852 | -1/Access_0 | Warped through subspace to slip node 12852 | -1/Access_0 | Discovered new exit (range 8) 12857 | *** | Escaped singularity! Last Messages --------------- 12852_ Released Cld. Impulse Thruster. 12852_ Released Lightpack 2.0. 12852_ Released Exp. Melee Analysis Suite. 12852_ Released Zero-point Reactor. 12852_ Released Hdn. Centrium Heavy Treads. 12852_ Hdn. Centrium Heavy Treads crushed and broken. 12852_ Released Adv. Reaction Control System. 12852_ Adv. Reaction Control System crushed and broken. 12852_ Released Exp. Powered Armor. 12852_ Exp. Powered Armor crushed and broken. 12852_ Released Exp. Biometal Heavy Treads. 12852_ Exp. Biometal Heavy Treads crushed and broken. 12852_ Acquired Hpw. Transdimensional Reconstructor. 12852_ Warped through subspace, drawn to slip node. 12852_ EXIT=FOUND 12853_ A0_COM: 10. 12854_ A0_COM: 9. 12855_ A0_COM: 8. 12856_ A0_COM: 7. 12857_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 71 Energy Capacity 860 Matter Stores 550 Matter Capacity 550 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Additional Mass Support 16 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 93 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Salvage Targeting 9 Offensive Hacking 52 Defensive Hacking 32 Trap Extractor Capacity 8 Item Schematics ----------------- Spectral Analyzer | -3/Section 7 | Archive Enh. Flexi-carbon Leg | -3/Section 7 | Archive Exp. Shield Generator | -2/Testing | Scanalyzed Neutron Missile Launcher | -2/Testing | Archive Energy Mantle | -2/Testing | Archive Stasis Canceller | -1/Command | Z-intel Lgt. Quantum Reactor | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Imp. Plasma Cutter | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Imp. Shock Absorption System | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Imp. Propulsion Shielding | -1/Command | Z-intel Adv. Remote Datajack | -1/Command | Z-intel Rnf. Quantum Reactor | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Gyrokinetic Inverter | -1/Command | Z-intel Matter Neutralizer | -1/Command | Z-intel Centrium Wheel | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Matter Compressor | -1/Command | Z-intel Imp. Component Analysis Suite | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Hcp. Storage Unit | -1/Command | Z-intel Imp. Weapon Shielding | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Archive Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Mediator Transdimensional Reconstructor Integrated Thermoelectric Network Core Membrane Spacefold Activator LRC Matter Compressor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantChromaticMultirail Manual? 0 Play Time 02:24:56 Cumulative 2449.6 hours Start 2023.03.24 @ 20:42:32 End 2023.03.24 @ 23:43:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2802 Rogue 2794 Adventurer 0 Explorer 8 Win Type 6 Total 298 Types 49/32/103/3/3/5/100/2/1 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dc199b3-a942-4a63-ace6-3473a73d1af1