Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 15:54:04 Player: CrimsonOccultist Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (172) 860 Value Destroyed (4469) 4469 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 9788 Bonus ------- High Alert Combat Kills 439 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Core (900) Ox17 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Heat Sink Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Micro Nuclear Core Light Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Swarmer] (40) Light Assault Rifle Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Pulse Rifle > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Improved Heat Sink Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Medium Laser Medium Laser Mini Grenade Launcher Improved Datajack Scythe [Rating: 37] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 154 | 6 8 2 63 1 3 8 41 22 Power 18 | 1 1 . 9 1 . . 4 2 Engine 14 | 1 1 . 9 1 . . . 2 Core 4 | . . . . . . . 4 . Reactor . | . . . . . . . . . Propulsion 44 | 2 2 2 19 . . 2 12 5 Treads 42 | 2 2 . 19 . . 2 12 5 Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 . 9 . . 2 17 2 Device 12 | . . . . . . 2 8 2 Storage 3 | 1 1 . . . . . 1 . Processor 4 | . . . 2 . . . 2 . Hackware . | . . . . . . . . . Protection 14 | . 1 . 7 . . . 6 . Artifact . | . . . . . . . . . Weapon 59 | 2 3 . 26 . 3 4 8 13 Energy Gun 24 | 2 . . 5 . 2 2 7 6 Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | . 3 . 14 . . 2 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . 7 . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . Parts Lost 40 | . 1 1 8 1 . 2 12 15 Power 4 | . . . . 1 . 1 1 1 Propulsion 12 | . 1 1 1 . . . 4 5 Utility 11 | . . . 2 . . 1 5 3 Weapon 13 | . . . 5 . . . 2 6 Highest Loss Streak 9 | . 1 1 5 1 . 1 3 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 96 98 99 88 98 98 82 Engine 6 | . 14 14 10 10 11 9 . 5 Core 3 | . . . . . . . 8 3 Treads 19 | . 28 16 20 22 22 22 17 13 Device 9 | . . . . . . 8 20 18 Storage 10 | . 14 14 11 11 11 11 9 9 Processor 13 | . . . 21 22 22 15 14 9 Protection 10 | . 12 14 10 11 11 8 9 6 Energy Gun 12 | . 17 . 1 22 2 20 17 12 Ballistic Gun 7 | . 10 28 20 . . 1 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 13 32 32 36 36 32 33 65 65 Greatest Support 44 | 40 40 40 43 40 40 40 42 44 Greatest Overweight (x) 18 | . . 1 1 . . . 12 18 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 12 15 15 15 15 15 16 20 Most Carried 20 | 4 15 15 15 15 15 15 20 20 Average Carried 14 | 2 10 14 14 13 14 14 15 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 20 | 4 15 15 14 15 15 13 20 19 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2858 | 235 105 58 1494 43 . 155 574 194 Remotely . | . . . . . . . . . Salvage Created 5457 | . 236 35 1935 171 . 324 2269 487 Parts 313 | . 11 7 141 10 . 10 103 31 Haulers Intercepted 11 | . 1 . 5 . . . 5 . Recyclers Shooed 4 | . . 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 120 | . 5 3 41 8 . 11 35 17 Melee 7 | . . . . . . . 1 6 Guns 85 | . 4 3 22 8 . 10 28 10 AOE 23 | . . . 19 . . . 3 1 Classes Destroyed 14 | . 4 1 7 1 . . . 1 Worker 10 | . . 1 3 . . 1 5 . Builder 9 | . . . 8 . . . 1 . Tunneler 1 | . . . 1 . . . . . Hauler 11 | . 1 . 5 . . . 5 . Recycler 7 | . . . 2 . . 1 4 . Operator 4 | . . . 1 . . . 3 . Watcher 10 | . 2 . 5 . . . 3 . Swarmer 37 | . 3 3 10 5 . 9 . 7 Grunt 54 | . 2 . 18 2 . 2 25 5 Duelist 3 | . . . 2 . . . . 1 Protector 1 | . . . 1 . . . . . Sentry 22 | . . . 10 . . . 10 2 Demolisher 1 | . . . . 1 . . . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 12 | . 2 4 12 3 . 3 7 8 Combat Bots Only 9 | . 2 3 9 3 . 3 3 8 Max Kills in Single Turn 4 | . 1 1 4 2 . 2 2 1 Gunslinging 1 | . . . . 1 . 1 . . Exploded 2 | . . . 2 . . . 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 732 | . 48 21 181 22 . 54 192 214 Missed 217 | . 11 7 58 9 . 18 58 56 Damage Taken 7175 | . 434 96 2002 220 . 376 2183 1864 Core 1009 | . 69 12 266 17 . 88 237 320 Absorbed by Shields 108 | . . . . . . 27 81 . Redirected to Shielding 16 | . 14 2 . . . . . . Regen/Repaired (Parts) 329 | . . . 277 . . . 52 . Core Remaining (%) 58 | 100 . 67 . . . 7 . . Volleys Fired 446 | 1 38 9 127 15 . 36 176 44 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 128 | 90 90 50 112 112 . 112 128 128 Shots Fired 861 | 2 75 18 239 30 . 73 341 83 Gun 830 | 2 75 18 219 30 . 73 334 79 Cannon . | . . . . . . . . . Launcher 31 | . . . 20 . . . 7 4 Special . | . . . . . . . . . Kinetic 267 | . . 18 217 . . 20 . 12 Thermal 563 | 2 75 . 2 30 . 53 334 67 Explosive 31 | . . . 20 . . . 7 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 43 | 2 4 4 34 12 . 7 43 25 Robot Miss Streak 5 | . 5 3 2 1 . 3 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 2 1 2 . 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . Shots Hit Robots 626 | 2 38 10 184 21 4 47 251 69 Core Hits 296 | . 10 4 94 11 . 20 124 33 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 35 | . 3 1 3 2 . 5 17 4 Burn 31 | . 3 . 1 2 . 5 17 3 Destroy 3 | . . 1 2 . . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 20 | . . . . . 4 . . 16 Impact . | . . . . . . . . . Slashing 16 | . . . . . . . . 16 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12578 | 24 443 205 4722 320 . 602 4746 1516 Guns 9304 | 24 443 197 2768 320 . 596 4027 929 Cannons . | . . . . . . . . . Explosions 2868 | . . . 1878 . . . 641 349 Melee 238 | . . . . . . . . 238 Ramming 168 | . . 8 76 . . 6 78 . Kinetic 3093 | . . 197 2740 . . 100 . 56 Thermal 6211 | 24 443 . 28 320 . 496 4027 873 Explosive 2868 | . . . 1878 . . . 641 349 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 238 | . . . . . . . . 238 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 4 2 3 Average Corruption 2 | . . . 4 4 4 4 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 185 | . . . 64 16 10 26 55 14 Message Errors 51 | . . . 22 3 1 8 13 4 Matter Fused 47 | . . . 19 5 2 5 16 . Heat Flow Errors 18 | . . . 4 2 2 3 5 2 Energy Discharges 21 | . . . 8 2 2 1 6 2 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 3 | . . . 2 . . 1 . . Data Loss (minor) 25 | . . . 4 3 2 6 7 3 Data Loss (major) 5 | . . . . . 1 . 3 1 Misfires 7 | . . . 2 . . 1 3 1 Alerts 4 | . . . 2 1 . 1 . . Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 58 | . . . 57 . . . 1 . Projectiles . | . . . . . . . . . Explosions 58 | . . . 57 . . . 1 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 1 1 . Impact 2 | . . . . . . 1 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . . 208 . . . . 25 Shots 8 | . . . 6 . . . . 2 Rammed 34 | . . 1 14 . . 3 16 . Targets Rammed 34 | . . 1 14 . . 3 16 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 413 | 30 413 . 279 357 232 249 199 199 Average Temperature 85 | 20 100 . 61 129 97 65 75 107 Received Heat Transfer 2436 | . 168 . 588 12 . 93 1107 468 Effects 3 | . 2 . . 1 . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . 1 . . . . 1 3 . Combat Hostiles 5 | . 1 . . . . 1 3 . Parts Melted 41 | . 2 . . 5 . 6 20 8 Heat Transferred 16813 | 62 1388 . 148 925 . 1628 10656 2006 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 788 | . 207 76 788 432 . 170 633 666 Initial 403 | . . 11 . 307 . . 46 403 Average 259 | . 42 15 310 337 . 56 313 540 Maximum Alert Level 3 | . 1 . 3 2 . . 2 2 Low Security (%) 50 | 100 99 100 41 . . 100 39 . Level 1 15 | . . . 27 63 . . 14 . Level 2 32 | . . . 22 36 . . 46 99 Level 3 1 | . . . 7 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . 6 . . . 6 . Investigation 4 | . 1 . 2 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 . Assault 2 | . . . 2 . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 6 | . . . 3 . . . 3 . Communications Jammed 34 | . . . . . . . 34 . Distress Signals 27 | . . . . . . . 27 . Times Spotted 182 | . 14 3 57 10 . 14 65 19 Peak Tracking Total 9 | . 3 3 6 3 . 3 5 9 Tactical Retreats 11 | . 3 . 2 . . 3 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 20 | . 3 . 6 . . . 4 7 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 5 | . . . 1 . . 1 3 . Max in Single Turn 1 | . . . 1 . . 1 1 . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 38 | . 9 . 16 . 1 . 12 . Terminals 24 | . 7 . 10 . . . 7 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 . Recycling Units 5 | . 2 . 2 . . . 1 . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 115 | . 19 . 55 . 1 . 40 . Successful 77 | . 10 . 36 . 1 . 30 . Failed 38 | . 9 . 19 . . . 10 . Catastrophic 7 | . 1 . 3 . . . 3 . Database Lockouts . | . . . . . . . . . Manual 39 | . 14 . 15 . 3 . 7 . Terminals 60 | . 15 . 28 . . . 17 . Fabricators . | . . . . . . . . . Repair Stations 17 | . . . 14 . . . 3 . Recycling Units 14 | . 4 . 8 . . . 2 . Scanalyzers 22 | . . . 5 . . . 17 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 24 | . 3 . 13 . 1 . 7 . Record 3 | . . . 2 . . . 1 . Robot Analysis 4 | . . . 3 . . . 1 . Prototype ID Bank 7 | . 2 . 3 . . . 2 . Branch Access Points 2 | . . . 1 . . . 1 . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 5 | . 1 . 2 . . . 2 . Zone Layout 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . . . 11 . . . 2 . Scan Component 7 | . . . 6 . . . 1 . Repair 6 | . . . 5 . . . 1 . Recycling Unit Hacks 7 | . 3 . 3 . . . 1 . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 4 | . 1 . 2 . . . 1 . Scanalyzer 22 | . . . 5 . . . 17 . Insert Component 10 | . . . 2 . . . 8 . Analyze 12 | . . . 3 . . . 9 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 4 . 4 . . . 2 . Terminals 10 | . 4 . 4 . . . 2 . Botnet 9 | . 3 . 4 . . . 2 . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 33 | . 8 . 15 . . . 10 . Full Trace Events 5 | . 1 . 3 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 5 . . . 1 . Time 172 | . . . 146 . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 123 | . . . 123 . . . . . Retrieved Components 13 | . . . 13 . . . . . Parts Scanalyzed 10 | . . . 2 . . . 8 . Part Schematics Acquired 10 | . . . 2 . . . 8 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 2 | . . . . . 2 . . . Combat 2 | . . . . . 2 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 1 . . . Highest-Rated Group 47 | . . . . 47 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 4 | . . . 3 . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 14219 | 108 1763 680 3160 723 495 1077 5158 1055 Spaces Moved 6401 | 58 998 356 1441 395 300 549 1987 317 Core 9 | 2 . . . . . . 4 3 Treads 6221 | 56 998 242 1384 395 300 549 1983 314 Legs 171 | . . 114 57 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 157 225 Average Speed 182 | 156 160 182 161 160 160 160 210 263 Slowest Speed 950 | 160 160 240 240 160 160 160 650 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 71 | 4 99 91 92 79 43 94 94 47 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 198 | . . . 132 . . . 46 20 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 198 | . . . 132 . . . 46 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 8040 | 71 1091 368 2023 459 314 674 2614 426 Wait 802 | 3 21 . 341 39 2 79 310 7 Move 6393 | 57 997 355 1440 394 299 548 1986 317 Hop . | . . . . . . . . . Pick Up 81 | 4 18 1 10 6 . . 36 6 Fast Attach 53 | 6 3 . 19 . 2 . 17 6 Attach 31 | . 2 1 11 1 1 1 5 9 Detach 12 | . . . 6 . 1 . 4 1 Swap 71 | . 3 1 33 . . 7 20 7 Drop 82 | . 9 . 22 4 2 . 44 1 Fire 446 | 1 38 9 127 15 . 36 176 44 Melee 20 | . . . . . 4 . . 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 34 | . . 1 14 . . 3 16 . Escape Stasis 12 | . . . . . . . . 12 Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 6) 709 | -10/Materials | Derelicts attacked the area 1102 | -10/Materials | Discovered new exit (range 16) 1262 | -10/Materials | Discovered new exit (range 14) 1401 | -10/Materials | Discovered new exit (range 16) 1872 | -10/Materials | Entered Mines 2032 | -10/Mines | Learned location of Storage (-7) 2047 | -10/Mines | Found a hidden stash of uninstalled traps 2433 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2435 | -10/Mines | Discovered new exit (range 10) 2478 | -10/Mines | Discovered new exit (range 11) 2552 | -10/Mines | Entered Materials 2552 | -9/Materials | Evolved 2 slots: Utility x2 2856 | -9/Materials | Repaired Lgt. Treads 2895 | -9/Materials | Repaired Broken Lgt. Treads 3246 | -9/Materials | Discovered new exit (range 9) 3767 | -9/Materials | Discovered new exit (range 16) 3874 | -9/Materials | Build established: Scavenger-Mutant 3951 | -9/Materials | Discovered new exit (range 15) 3997 | -9/Materials | Identified exit to Mines 4321 | -9/Materials | Build established: Mutant 4818 | -9/Materials | Discovered new exit (range 15) 4971 | -9/Materials | Build established: Scavenger-Mutant 5076 | -9/Materials | Repaired Lgt. Treads 5104 | -9/Materials | Repaired Lgt. Ion Engine 5137 | -9/Materials | Repaired Imp. Ion Engine 5352 | -9/Materials | First assault squad dispatched 5465 | -9/Materials | Core integrity fell below 50% 5496 | -9/Materials | Destroyed 9 combat bots 5502 | -9/Materials | Lost 5 parts (1n1u3w) 5712 | -9/Materials | Entered Mines 5713 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5719 | -9/Mines | Met a Derelict bent on vengeance 5722 | -9/Mines | Assembled infested the area 5890 | -9/Mines | Build established: Mutant 6044 | -9/Mines | Learned Materials terminal intel 6065 | -9/Mines | Discovered new exit (range 12) 6135 | -9/Mines | Discovered new exit (range 12) 6427 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6428 | -9/Mines | Discovered new exit (range 5) 6435 | -9/Mines | Entered Exiles 6435 | -9/Exiles | Accompanied by 1 ally 6465 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6475 | -9/Exiles | Met 8R-AWN 6534 | -9/Exiles | Met EX-HEX 6616 | -9/Exiles | Met EX-BIN 6641 | -9/Exiles | Aligned with FarCom system 6643 | -9/Exiles | Given EX-Vault access code 6691 | -9/Exiles | Opened EX-Vault 6744 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6781 | -9/Exiles | Build established: Scavenger-Mutant 6861 | -9/Exiles | Discovered new exit (range 15) 6930 | -9/Exiles | Entered Mines 7179 | -8/Mines | Build established: Mutant 7610 | -8/Mines | Build established: Scavenger-Mutant 7797 | -8/Mines | Core integrity fell below 20% 7992 | -8/Mines | Discovered new exit (range 10) 8007 | -8/Mines | Entered Materials 8007 | -8/Materials | Evolved 2 slots: Utility x2 8008 | -8/Materials | Loaded intel: 12 terminal locations 8151 | -8/Materials | Build established: Mutant 8349 | -8/Materials | Identified exit to Garrison 8566 | -8/Materials | Repaired Lgt. Treads 9056 | -8/Materials | Build established: Scavenger-Mutant 9287 | -8/Materials | Lost 3 parts (1p1n1w) 9668 | -8/Materials | Discovered new exit (range 14) 10427 | -8/Materials | Build established: Mutant 10718 | -8/Materials | Discovered new exit (range 15) 12110 | -8/Materials | Garrison activated, responded to threat 13165 | -8/Materials | Entered Garrison 13349 | -8/Garrison | Triggered checkpoint 13383 | -8/Garrison | Core integrity fell below 50% 13566 | -8/Garrison | Core integrity fell below 20% 13581 | -8/Garrison | Lost 9 parts (1p2n3u3w) 13606 | -8/Garrison | Destroyed 8 combat bots 13853 | -8/Garrison | Discovered new exit (range 9) 14019 | -8/Garrison | Triggered checkpoint 14167 | -8/Garrison | Garrison Relay disabled 14211 | -8/Garrison | Lost 3 parts (2n1w) 14220 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 14160_ Adv. Treads destroyed. 14163_ Med. Laser destroyed. 14167_ Garrison Relay disabled. 14167_ Relay Coupler [NC] tumbles out of relay unit. 14167_ Relay Coupler [Swarmer] tumbles out of relay unit. 14167_ Relay Coupler [Specialist] tumbles out of relay unit. 14176_ System corrupted: Particle Gun failed to cycle. 14178_ Imp. Heat Sink melted. 14178_ Remote Datajack melted. 14178_ P-60 Hacker destroyed. 14179_ Acquired 10 matter. 14180_ Lgt. Treads destroyed. 14181_ Acquired 10 matter. 14183_ Acquired 3 matter. 14185_ P-60 Hacker destroyed. 14186_ Acquired 3 matter. 14207_ Acquired Relay Coupler [Swarmer]. 14208_ Dropped Particle Gun. 14208_ Triggered Alarm Trap. 14208_ An alarm sounds. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????####### | | ?????????????#####??????????????# | | ?????? ???? #??????????????# | | ?????? ???? #??????????????# #??? | | ???????"" ??? ???????????????# #??? | | ??????### #### ???????????????# #??? | | ??????#"" """#;################# #??? | | ????? "" " !% +%% #??? | | ????? "" " [ #####[######### #??? | | ????? "" "@ #?# ! #???????# #??? | | ????? "" "" = #?# #???????# #### | | ???? "" ""[*! #?# #???????# | | ?????"#""" ""#%###?### #???????# | | ??????##?# ###p[?????# #???????# #### | | ????????"" ?? ! ?????# #???????# #??? | | ???????? ??? #????# ######??# #??? | | ???????? ???? #????# #??# #??? | | ?????????????#####????### ##??# #??? | | ???????????????????????#"""""#??# #??? | | ???????????????????????#######??# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ???????????????????????########## #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# < ###### #??? | | ???????????????????????# #?#### #### | | ???????????????????????#####?#"" " | | ?????????????????????????????#" ! | | ?????????????????????????????#" ! | | ?????????????????????????????#"! ! | | ?????????????????????????????#"! ! | | ?????????????????????????????#"! ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 19 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Let's See Who's Tougher Total Silence Challenges ------------ None Game ------ Seed ActuatorAlphaDetector Manual? 0 Play Time 01:39:47 Cumulative 17.5 hours Start 2024.04.22 @ 14:14:37 End 2024.04.22 @ 15:54:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcf0ae3a-5170-4cdb-a27f-11ca73c087d6