Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.05 @ 20:07:40 Player: XXZ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (2221) 2221 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 5441 Bonus ------- Follower Combat Kills 60 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Rolling (135) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Huge Storage Unit Trap Scanner Armor Integrity Analyzer System Restoration Module > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (25) --- Aluminum Leg Large Storage Unit Large Storage Unit High-capacity Battery (250) Compact Battery (200) Advanced Weight Redist. System Targeting Computer Kinecellerator Weapon Cycler Light Armor Plating Relay Coupler [Sentry] (17) Component Analysis Suite Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Gatling Laser Assault Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Small Storage Unit Large Storage Unit High-capacity Battery Advanced Weight Redist. System Trap Scanner Targeting Computer Weapon Cycler Light Armor Plating Relay Coupler [Sentry] Component Analysis Suite Beam Rifle Light Assault Rifle [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 55 | 8 . 1 7 10 28 1 Power 10 | 2 . . 1 2 5 . Engine 6 | 2 . . 1 1 2 . Core 4 | . . . . 1 3 . Reactor . | . . . . . . . Propulsion 16 | 2 . . 1 4 9 . Treads 7 | 2 . . 1 4 . . Leg 6 | . . . . . 6 . Wheel 3 | . . . . . 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 . 1 3 2 8 . Device 7 | . . 1 2 . 4 . Storage 3 | 1 . . 1 . 1 . Processor 2 | . . . . 1 1 . Hackware 1 | . . . . . 1 . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 14 | 3 . . 2 2 6 1 Energy Gun 4 | 1 . . 2 . 1 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 5 | 2 . . . . 2 1 Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 1 5 1 22 2 Power 7 | . . . 1 1 5 . Propulsion 7 | . . . 2 . 4 1 Utility 8 | . . 1 . . 7 . Weapon 9 | . . . 2 . 6 1 Highest Loss Streak 6 | . . 1 3 1 6 1 To Critical Strikes . | . . . . . . . Average Backups 9 | . 2 2 4 10 12 13 Power . | . 1 1 1 . . . Propulsion . | . . . . . . 1 Utility 7 | . . . 1 5 9 11 Weapon 1 | . 1 1 . 3 1 1 Tool/Special . | . . . . . . . Unused Backups 10 | . . . . . . 10 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 9 | . . . . . . 9 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 83 | . 85 93 77 94 84 60 Engine 7 | . 14 14 18 12 3 . Core 3 | . . . . 4 4 . Treads 13 | . 28 28 18 22 9 . Leg 4 | . . . . . 8 . Wheel 1 | . . . . . . 16 Device 9 | . . 7 8 9 9 15 Storage 8 | . 14 14 11 9 7 7 Processor 8 | . . . . 8 11 7 Hackware 1 | . . . . . 2 . Protection 2 | . . . . 9 3 . Energy Gun 6 | . 14 14 15 8 4 . Energy Cannon 2 | . . . . 5 3 . Ballistic Gun 3 | . 14 14 5 . 2 5 Ballistic Cannon 3 | . . . . 3 3 7 Impact Weapon 2 | . . . . . 4 . Peak Build Rating 40 | 6 6 7 11 23 40 26 Average Rating 22 | 4 6 6 8 18 29 25 On Entrance 10 | . 6 6 6 10 23 24 Naked Turns . | . . . . . . . Heaviest Build 108 | 13 13 14 35 41 108 93 Greatest Support 63 | 40 40 40 60 63 63 36 Greatest Overweight (x) 34 | 3 . . 1 1 34 3 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 Average Capacity 17 | 7 8 8 10 15 20 25 Most Carried 16 | 2 2 3 9 15 16 14 Average Carried 10 | 1 2 2 4 10 12 13 Final Capacity 25 | 8 8 8 15 15 25 25 Final Carried 15 | 2 2 2 9 15 13 13 Class Distribution -------------------- 39% | Scavenger-Mutant 38% | Mutant 13% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1281 | 186 . 113 186 155 549 92 Remotely . | . . . . . . . Salvage Created 1877 | . . 14 535 404 781 143 Parts 86 | . . 5 31 15 32 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 47 | . . 1 14 7 20 5 Guns 24 | . . 1 13 . 9 1 Cannons 20 | . . . . 6 10 4 Classes Destroyed 11 | . . 2 4 2 2 1 Worker 1 | . . . . 1 . . Builder 1 | . . 1 . . . . Operator 1 | . . . . . 1 . Watcher 2 | . . . 1 . 1 . Swarmer 4 | . . . 4 . . . Grunt 32 | . . . 8 5 17 2 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 2 1 . 2 Demolisher 1 | . . 1 . . . . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Best Kill Streak 6 | . . 2 6 3 3 3 Combat Bots Only 6 | . . 1 6 2 3 3 Max Kills in Single Turn 2 | . . 1 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 562 | . . 20 113 42 288 99 Missed 148 | . . 7 27 12 74 28 Hits 414 | . . 13 86 30 214 71 Projectile 414 | . . 13 86 30 214 71 AOE 10 | . . 10 . . . . Critical Strikes 6 | . . . 1 . 5 . Damage Taken 4485 | . . 339 725 385 2511 525 Core 955 | . . 95 116 40 599 105 Absorbed by Shields 68 | . . . . . 68 . Redirected to Shielding 52 | . . . . 11 41 . Ignored by Resistances 1357 | . . 95 228 110 751 173 Core Remaining (%) 81 | 100 . 62 71 92 . . Volleys Fired 174 | 1 . 6 48 18 82 19 Largest 3 | 2 . 2 2 2 3 2 Hottest 145 | 60 . 60 96 103 145 65 Shots Fired 312 | 2 . 12 85 36 148 29 Gun 211 | 2 . 12 85 10 90 12 Cannon 101 | . . . . 26 58 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 174 | 1 . 6 57 8 73 29 Thermal 102 | 1 . 6 28 10 57 . Explosive . | . . . . . . . Electromagnetic 36 | . . . . 18 18 . Robot Hit Streak 37 | . . 6 25 20 28 37 Robot Miss Streak 4 | . . 1 2 1 2 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 262 | . . 9 71 32 123 27 Core Hits 143 | . . 6 25 13 56 43 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 9 | . . 1 3 . 5 . Burn 5 | . . . 1 . 4 . Destroy 3 | . . 1 2 . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4769 | . . 108 815 729 2424 693 Guns 2420 | . . 108 815 105 1152 240 Cannons 2349 | . . . . 624 1272 453 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2559 | . . 63 548 201 1054 693 Thermal 1360 | . . 45 267 105 943 . Explosive . | . . . . . . . Electromagnetic 850 | . . . . 423 427 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 17 2 Message Errors 5 | . . . . . 4 1 Matter Fused 4 | . . . . . 4 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 4 | . . . . . 3 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . . 42 . Projectiles 42 | . . . . . 42 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 26 | . . . . 2 9 15 Impact . | . . . . . . . Kinetic 23 | . . . . 2 9 12 Secondary 3 | . . . . . . 3 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 231 | . . 9 107 135 231 8 Average Temperature 54 | . . 9 47 45 59 4 Received Heat Transfer 2382 | . . 9 414 153 1518 288 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 2 | . . . . 1 1 . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 1 2 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 3 | . . . 3 . . . Heat Transferred 3523 | . . 100 719 225 2479 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 97 | 100 100 100 89 94 100 100 Level 1 2 | . . . 10 5 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 227 | . . 53 227 210 75 125 Initial 70 | . . . 6 34 70 . Average 35 | . . 13 121 37 15 46 Influence Increases 1519 | . . 88 377 325 604 125 Destroy 0b10 Robot/C 980 | . . 60 280 140 400 100 Destroy 0b10 Robot/NC 25 | . . 5 5 5 10 . Destroy Leader 224 | . . 20 62 30 102 10 Allied During Kill 3 | . . 3 . . . . Successful Hack 38 | . . . . . 38 . Disable Machine 9 | . . . . . 9 . Anti-Garrison Action 150 | . . . . 150 . . Lose Combat Pursuer 90 | . . . 30 . 45 15 Influence Decreases 1404 | . . 68 300 242 781 13 Entered New Map 190 | . . . 14 63 110 3 Time Decay 1024 | . . 68 246 169 541 . Lost Part 169 | . . . 40 10 109 10 Purge Threat 21 | . . . . . 21 . Squads Dispatched 15 | . . . 2 1 12 . Investigation 4 | . . . 1 . 3 . Extermination 3 | . . . . . 3 . Reinforcement 3 | . . . 1 . 2 . Assault 1 | . . . . 1 . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 3 | . . . 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 1 7 18 13 43 9 Peak Tracking Total 6 | . 2 4 6 4 6 4 Tactical Retreats 5 | . . . 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 8 | . . . 2 . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 8 | . . . 1 1 6 . Terminals 5 | . . . 1 . 4 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 18 | . . . 4 1 13 . Successful 12 | . . . 3 1 8 . Failed 6 | . . . 1 . 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . . . 4 . 11 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 9 | . . . 3 . 6 . Record 4 | . . . 2 . 2 . Part Schematic 2 | . . . . . 2 . Alert Level 2 | . . . 1 . 1 . Unreport Threat 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 3 . Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . 12 . . . . Total Damage 146 | . . 146 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 1074 | . . . . . 854 220 Traps 1074 | . . . . . 854 220 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 3814 | 85 37 209 575 431 2257 220 Spaces Moved 1583 | 49 24 119 225 191 864 111 Core 28 | 20 . . . . 8 . Treads 1151 | 29 24 119 225 191 563 . Legs 236 | . . . . . 236 . Wheels 168 | . . . . . 57 111 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 163 120 120 Average Speed 196 | 135 160 160 187 180 219 132 Slowest Speed 1750 | 200 160 160 240 245 1750 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 5 34 24 19 18 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 1992 | 66 23 126 298 239 1085 155 Wait 88 | . . . . 8 65 15 Move 1577 | 48 23 118 224 190 863 111 Hop . | . . . . . . . Pick Up 66 | 8 . 1 15 12 29 1 Fast Attach 3 | . . . . . 3 . Attach 52 | 7 . 1 8 5 30 1 Detach 1 | 1 . . . . . . Swap 11 | 1 . . 1 5 4 . Drop 12 | . . . 2 1 9 . Fire 174 | 1 . 6 48 18 82 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 7) 123 | -10/Materials | Entered Mines 130 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 280 | -10/Mines | Assembled infested the area 308 | -10/Mines | Discovered new exit (range 10) 314 | -10/Mines | Build established: Mutant 329 | -10/Mines | Lost 3 allies 332 | -10/Mines | Entered Materials 332 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 641 | -9/Materials | Lost 3 parts (1p2n) 806 | -9/Materials | Discovered new exit (range 16) 846 | -9/Materials | Build established: Scavenger-Mutant 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Utility x2 1314 | -8/Materials | Discovered new exit (range 15) 1338 | -8/Materials | Entered Factory 1338 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2027 | -7/Factory | Lost 3 parts (1p2u) 2374 | -7/Factory | Garrison activated, responded to threat 2564 | -7/Factory | Lost 5 parts (1p3n1w) 2633 | -7/Factory | Core integrity fell below 50% 3096 | -7/Factory | Build established: Scavenger-Gunner 3360 | -7/Factory | Garrison activated, responded to threat 3436 | -7/Factory | Core integrity fell below 20% 3478 | -7/Factory | Lost 6 parts (1p2u3w) 3592 | -7/Factory | Identified exit to Garrison 3595 | -7/Factory | Entered Garrison 3617 | -7/Garrison | Triggered checkpoint 3718 | -7/Garrison | Build established: Mutant 3755 | -7/Garrison | Triggered checkpoint 3815 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 50. Field strength at 40. Field strength at 30. Field strength at 20. Field strength at 10. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. G-47 Trooper knocked back. L-41 Fighter knocked back. L-41 Fighter destroyed. G-47 Trooper destroyed. G-47 Trooper knocked back. G-47 Trooper destroyed. Acquired 17 matter. Acquired 37 matter. G-47 Trooper knocked back. Garrison Door activated. ALERT: Dispatching investigation squad to Factory. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ??????????????????????????????????????????### #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????### #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ???????????????????????###################### #?? | | ???????????????????????# #?? | | ???????????????????????# ^ #?? | | ???????????????????????# ######################?? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# !#??????????????????????? | | ???????????????????????# %#??????????????????????? | | ?????????????????#?????#[ #??????????????????????? | | ????????????????## ## @##?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ???# ?# g#?????????????????????? | | ???????????????? g ?? g g ?????????????????????? | | ?????????????? ?? ^ ^ ?????????????????????? | | ????????????? ??? ????????????????????? | | ????????????" ??? ^^ ????????????????????? | | ????????????# ## ???## ^ ###???????????????????? | | ????????????? ?#?????# ^ #?????????????????????? | | ????????????? ????????? ^?????????????????????? | | ??????????????????????? ^?????????????????????? | | ??????????????????????? ^?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Remote Force Field | -7/Factory | Hacked Force Field | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileLegExtractor Manual? 0 Play Time 00:54:48 Cumulative 22.2 hours Start 2025.10.05 @ 19:08:09 End 2025.10.05 @ 20:07:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 15 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3819ec45-fd42-4b4f-97c0-0c1c0138142e