Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 21:44:09 Player: Wyvric Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (2005) 2005 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 5086 Bonus ------- High Alert Combat Kills 46 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 175/265 System Corruption 12% Temperature Cool (0) Movement Treading (236) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Coolant Injector Improved Signal Interpreter Melee Analysis Suite Energy Filter Relay Coupler [NC] (21) Relay Coupler [Brawler] (21) Relay Coupler [Heavy] (10) Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit Energy Filter Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Heat Sink Coolant Injector Improved Signal Interpreter Melee Analysis Suite Energy Filter Light Armor Plating Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Heavy] Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Proton Missile Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 97 | 5 19 15 28 22 8 Power 8 | 1 2 1 2 2 . Engine 8 | 1 2 1 2 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 2 1 10 6 2 Treads 19 | 2 2 1 6 6 2 Leg 4 | . . . 4 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | . 6 5 5 4 4 Device 7 | . 3 1 1 1 1 Storage 4 | . 2 . 1 1 . Processor 2 | . . 1 1 . . Hackware 3 | . 1 . 1 . 1 Protection 8 | . . 3 1 2 2 Artifact . | . . . . . . Weapon 42 | 2 9 8 11 10 2 Energy Gun 12 | 1 2 4 5 . . Energy Cannon 10 | . 3 2 1 2 2 Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon 6 | . 4 2 . . . Launcher 11 | . . . 5 6 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . 2 . System Corruption 11 | . . . . 11 . Parts Lost 27 | . 1 2 16 3 5 Power 3 | . 1 . 2 . . Propulsion 12 | . . . 8 2 2 Utility 8 | . . 1 4 1 2 Weapon 4 | . . 1 2 . 1 Highest Loss Streak 12 | . 1 2 12 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 99 90 93 95 Engine 10 | . 13 11 8 8 9 Treads 25 | . 28 22 9 31 34 Leg 3 | . . . 23 . . Device 8 | . 11 2 3 10 15 Storage 10 | . 13 11 8 6 9 Processor 4 | . . 7 2 9 2 Hackware 4 | . . 11 10 . 4 Protection 5 | . . 11 6 9 3 Energy Gun 4 | . 4 14 2 . . Energy Cannon 6 | . 8 2 13 1 9 Ballistic Cannon 4 | . 13 4 . . . Launcher 4 | . . . 1 14 7 Naked Turns . | . . . . . . Heaviest Build 111 | 7 33 41 64 108 111 Greatest Support 86 | 40 40 40 86 80 82 Greatest Overweight (x) 2 | . . 1 2 2 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 5 15 15 20 25 25 Average Capacity 17 | 5 14 15 18 19 25 Most Carried 25 | 5 15 15 20 15 25 Average Carried 13 | 3 13 14 16 8 21 Final Capacity 25 | 5 15 15 5 25 25 Final Carried 23 | 5 15 15 5 14 23 Class Distribution -------------------- 54% | Mutant 38% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1713 | 219 272 410 259 437 116 Remotely . | . . . . . . Salvage Created 1970 | . 353 370 204 587 456 Parts 117 | . 25 25 15 26 26 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 48 | . 16 11 3 10 8 Guns 7 | . . 7 . . . Cannons 28 | . 16 4 1 2 5 AOE 8 | . . . 1 6 1 Classes Destroyed 10 | . 4 1 5 . . Worker 2 | . . . 2 . . Builder 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 3 | . 1 1 . . 1 Swarmer 10 | . 6 3 . . 1 Grunt 28 | . 10 6 . 6 6 Brawler 2 | . . . 1 1 . Sentry 6 | . . 2 . 3 1 Hunter 1 | . . . 1 . . Heavy 1 | . . . 1 . . Best Kill Streak 4 | . 4 3 2 3 3 Combat Bots Only 4 | . 4 3 1 3 3 Max Kills in Single Turn 2 | . 2 2 2 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 1 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 5017 | . 695 960 1796 883 683 Core 798 | . 125 118 313 136 106 Absorbed by Shields 37 | . 37 . . . . Core Remaining (%) 73 | 100 50 70 . . . Volleys Fired 146 | . 55 35 23 19 14 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 120 90 133 83 138 Shots Fired 265 | . 98 70 39 31 27 Gun 61 | . . 38 20 3 . Cannon 168 | . 98 32 11 6 21 Launcher 36 | . . . 8 22 6 Special . | . . . . . . Kinetic 107 | . 72 32 . 3 . Thermal 54 | . 26 . 22 6 . Explosive 1 | . . . 1 . . Electromagnetic 103 | . . 38 16 22 27 Robot Hit Streak 13 | . 5 10 13 12 12 Robot Miss Streak 8 | . 8 3 2 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 147 | . 47 37 28 16 19 Core Hits 71 | . 18 16 17 11 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4128 | . 973 711 853 953 638 Guns 647 | . . 343 291 13 . Cannons 2125 | . 973 362 203 135 452 Explosions 1330 | . . . 354 803 173 Melee . | . . . . . . Ramming 26 | . . 6 5 2 13 Kinetic 1034 | . 659 362 . 13 . Thermal 956 | . 314 . 507 135 . Explosive 9 | . . . 9 . . Electromagnetic 2103 | . . 343 332 803 625 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 12 12 Average Corruption 7 | . . . . 3 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 7 12 Message Errors 4 | . . . . 2 2 Matter Fused 4 | . . . . 1 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . 2 1 Data Loss (minor) 6 | . . . . 2 4 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 68 | . 4 . 7 . 57 Projectiles 31 | . 4 . . . 27 Explosions 37 | . . . 7 . 30 Melee . | . . . . . . Knockbacks 10 | . 9 1 . . . Impact . | . . . . . . Kinetic 9 | . 8 1 . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 179 | . . . 85 85 9 Shots 11 | . . . 3 7 1 Rammed 4 | . . 1 1 1 1 Targets Rammed 4 | . . 1 1 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 378 | . 262 378 255 9 336 Average Temperature 114 | . 100 153 86 4 127 Received Heat Transfer 1675 | . 220 366 477 396 216 Effects 7 | . 4 3 . . . Energy Bleed 1 | . 1 . . . . Interference 3 | . 3 . . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 6 | . . . 1 2 3 Combat Hostiles 5 | . . . 1 2 2 Parts Fried 9 | . . 1 . 6 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1563 | . 666 . 675 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 494 | . 222 276 96 494 445 Initial 235 | . . 29 27 9 235 Average 166 | . 85 122 28 329 283 Maximum Alert Level 2 | . 1 1 . 2 2 Low Security (%) 62 | 100 94 85 100 12 . Level 1 28 | . 5 14 . 55 91 Level 2 9 | . . . . 31 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 2 2 . 1 Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 6 | . 4 . 1 . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . 1 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | . 27 22 14 12 17 Peak Tracking Total 7 | . 4 6 4 3 7 Tactical Retreats 5 | . 2 . 1 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 10 | . 1 2 1 6 . Indirectly 3 | . . . 1 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 4 | . . 2 1 1 . Max in Single Turn 1 | . . 1 1 1 . Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 16 | . 4 6 5 . 1 Terminals 13 | . 3 5 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 54 | . 15 24 13 . 2 Successful 36 | . 7 21 7 . 1 Failed 18 | . 8 3 6 . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 35 | . 11 15 8 . 1 Terminals 46 | . 14 19 11 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 21 | . 5 11 4 . 1 Part Schematic 4 | . 1 3 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 3 | . 1 1 . . 1 Garrison Index 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 4 | . 2 1 1 . . Zone Layout 5 | . 1 2 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 10 | . 2 6 2 . . Terminals 9 | . 2 5 2 . . Track 1 | . . 1 . . . Botnet 7 | . 2 3 2 . . Disrupt 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Researchers 1 | . . 1 . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 16 | . 4 6 5 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . 1 5 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3882 | 85 1189 633 547 1070 358 Spaces Moved 1778 | 52 600 294 269 443 120 Core 48 | 9 . . 33 6 . Treads 1544 | 43 600 294 50 437 120 Legs 186 | . . . 186 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 50 50 235 Average Speed 177 | 140 160 163 151 214 237 Slowest Speed 320 | 160 160 240 320 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 3 92 33 31 53 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . 5 1 10 . . Melee . | . . . . . . Projectile 6 | . 5 1 . . . AOE 10 | . . . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2227 | 62 734 376 369 522 164 Wait 53 | . 8 16 6 16 7 Move 1773 | 51 599 294 268 441 120 Hop . | . . . . . . Pick Up 88 | 6 30 8 19 12 13 Fast Attach 25 | 4 3 3 3 10 2 Attach 21 | 1 . 2 11 3 4 Detach 2 | . . . 1 . 1 Swap 51 | . 16 10 14 9 2 Drop 56 | . 23 8 23 2 . Fire 146 | . 55 35 23 19 14 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 2 | . . . . 1 1 Escape Stasis 9 | . . . . 9 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Discovered new exit (range 10) 895 | -10/Materials | Discovered new exit (range 10) 1017 | -10/Materials | Discovered new exit (range 16) 1275 | -10/Materials | Entered another Materials area 1275 | -9/Materials | Evolved 2 slots: Utility x2 1324 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Identified exit to Storage 1769 | -9/Materials | Discovered new exit (range 5) 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Propulsion x2 2393 | -8/Materials | Lost 12 parts (2p5n4u1w) 2402 | -8/Materials | Garrison activated, responded to threat 2443 | -8/Materials | Core integrity fell below 50% 2449 | -8/Materials | Discovered new exit (range 15) 2453 | -8/Materials | Identified exit to Garrison 2455 | -8/Materials | Entered Garrison 2472 | -8/Garrison | Lost 4 parts (3n1w) 2578 | -8/Garrison | Triggered checkpoint 2694 | -8/Garrison | Discovered new exit (range 10) 2768 | -8/Garrison | Build established: Scavenger-Mutant 2792 | -8/Garrison | Triggered checkpoint 2860 | -8/Garrison | Discovered new exit (range 8) 2928 | -8/Garrison | Triggered checkpoint 3034 | -8/Garrison | Discovered new exit (range 8) 3063 | -8/Garrison | Installed Relay Interface Framework 3158 | -8/Garrison | Triggered checkpoint 3231 | -8/Garrison | Garrison Relay disabled 3454 | -8/Garrison | Triggered checkpoint 3480 | -8/Garrison | System corruption reached 10% 3496 | -8/Garrison | Core integrity fell below 20% 3525 | -8/Garrison | Entered Materials 3674 | -8/Materials | Lost 3 parts (1n1u1w) 3883 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03826_ ONFQ>HJZFJMITU:BSNSDQF B57 03826_ K-01 Serf collects debris. 03827_ Lgt. Treads destroyed. 03827_ K-01 Serf collects debris. 03844_ System corrupted: Matter fused (-7). 03844_ G-47 Trooper destroyed. 03844_ R-06 Scavenger collects Corrupted Aluminum Leg. 03848_ R-06 Scavenger collects Lgt. Nuclear Core. 03853_ Destroyed Imp. Heat Sink. 03854_ G-47 Trooper system terminally corrupted. 03854_ Particle Gun fried. 03856_ S-10 Pest destroyed. 03859_ Discarded Hacking Suite. 03860_ Acquired 17 matter. 03860_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 03862_ System corrupted: Component data lost. 03864_ Acquired 10 matter. 03878_ Slammed into A-02 Transporter. 03878_ Energy Filter destroyed. 03880_ EG|QP6 BTUZ9IONK9U