Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.15 @ 14:00:43 Player: Mathewnd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (3349) 3349 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (973) 973 TOTAL SCORE: 9067 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 93 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -99 Cogmind --------- Core Integrity 0/850 Matter 141/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor High-capacity Matter Pod (0) Surveybot 24 Chip DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit Improved Cooling System High-capacity Storage Unit Makeshift Transmission Jammer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Overtuned Barrage Gun Compact Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Improved Cooling System Coolant Injector Large Matter Pod High-capacity Matter Pod Improved Signal Interpreter Experimental Terrain Scanner Surveybot 24 Chip Improved Powered Armor Advanced Powered Armor System Shield A0-MCA's Component Scanner Dynamic Insulation System Minigun Rocket Launcher DRS Beacon [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Scrap Suit Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/NC] Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . . . . . 3 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 74 | 6 7 1 21 7 1 8 14 . 9 Power 11 | 1 . 1 3 1 . . 2 . 3 Engine 5 | 1 . . 1 1 . . 2 . . Core 3 | . . 1 2 . . . . . . Reactor 3 | . . . . . . . . . 3 Propulsion 17 | 2 2 . 3 3 . 2 4 . 1 Treads 15 | 2 1 . 3 3 . 2 4 . . Leg 1 | . 1 . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 3 . 4 1 1 3 5 . 4 Device 6 | . 1 . . . . . 3 . 2 Storage 6 | 1 1 . 1 . . 2 . . 1 Processor 1 | . . . . . . . . . 1 Hackware 2 | . . . . . . 1 1 . . Protection 7 | . 1 . 3 1 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 . 11 2 . 3 3 . 1 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 20 | 2 2 . 10 1 . 2 3 . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 2 | . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 4 | . . . . . . 4 . . . Parts Lost 28 | . 3 . 2 2 1 3 3 9 5 Power 4 | . . . 2 . . . . 1 1 Propulsion 8 | . 2 . . . . 1 1 3 1 Utility 9 | . 1 . . 1 1 1 . 3 2 Weapon 7 | . . . . 1 . 1 2 2 1 Highest Loss Streak 9 | . 2 . 1 1 1 3 3 9 5 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 15 | 2 8 11 17 19 20 19 13 12 3 Power . | . 1 1 . . 1 1 . 1 . Propulsion 3 | 1 1 2 4 6 6 5 1 . . Utility 5 | . . 1 5 7 7 7 8 9 2 Weapon 5 | . 5 7 7 6 6 5 2 1 . Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 1 . 6 2 1 5 . 10 3 Power 1 | . . . . . . . . . 1 Propulsion 6 | . 1 . 1 2 . 1 . 1 . Utility 12 | . . . . . 1 1 . 8 2 Weapon 9 | . . . 5 . . 3 . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 92 85 93 97 96 94 84 62 22 Engine 8 | . 14 1 2 . 11 11 11 8 . Core 2 | . . 12 8 10 . . . . . Treads 26 | . 18 14 26 32 33 32 24 16 . Leg 1 | . 4 14 3 . . . . . . Device 2 | . 6 . . . . . 12 13 3 Storage 10 | . 14 14 11 11 11 11 6 4 4 Protection 6 | . 5 . 8 9 7 8 2 . . Ballistic Gun 27 | . 28 28 33 32 33 26 23 17 . Peak Build Rating 59 | 6 10 11 21 25 24 29 58 59 36 Average Rating 21 | 4 9 10 18 23 23 23 48 39 12 On Entrance 18 | . 6 9 11 21 24 24 26 58 2 Naked Turns 78 | . . . . . . . . 66 12 Heaviest Build 112 | 13 34 31 61 60 60 63 87 84 112 Greatest Support 100 | 40 40 20 60 69 69 69 100 100 16 Greatest Overweight (x) 21 | . 3 1 1 1 . 1 1 21 6 Average Overweight (x) . | . . 1 . . . . . . 3 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 25 Average Capacity 18 | 6 11 15 18 20 20 20 20 14 20 Most Carried 20 | 4 11 12 20 20 20 20 19 17 6 Average Carried 16 | 2 8 11 17 19 19 19 14 12 4 Final Capacity 25 | 8 15 15 20 20 20 20 20 5 25 Final Carried 20 | 4 11 11 20 20 20 19 16 5 4 Class Distribution -------------------- 45% | Tank 29% | Mutant 10% | Gunner 7% | Scavenger-Tank 3% | Scavenger-Scrapper 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Matter Collected 3785 | 227 589 82 1316 470 284 434 383 . . Remotely . | . . . . . . . . . . Salvage Created 4499 | . 863 82 1657 965 241 502 189 . . Parts 300 | . 66 5 115 66 12 18 18 . . Haulers Intercepted 7 | . 1 . 4 2 . . . . . Recyclers Shooed 6 | . . . 3 1 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 91 | . 23 2 32 19 3 9 3 . . Guns 85 | . 23 2 29 16 3 9 3 . . AOE 6 | . . . 3 3 . . . . . Classes Destroyed 18 | . 7 . 4 . . 5 2 . . Worker 7 | . 2 . 3 2 . . . . . Builder 2 | . 1 . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 7 | . 1 . 4 2 . . . . . Recycler 4 | . . . 2 1 1 . . . . Mechanic 2 | . . . 1 1 . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 5 | . 2 . 3 . . . . . . Swarmer 17 | . 6 . 8 3 . . . . . Grunt 44 | . 17 2 14 11 . . . . . Sentry 18 | . . . 10 5 3 . . . . Programmer 2 | . . . . . . . 2 . . Behemoth 1 | . . . . . . . 1 . . Federalist 2 | . . . . . . 2 . . . Ranger 2 | . . . . . . 2 . . . Guru 1 | . . . . . . 1 . . . Scrapper 2 | . . . . . . 2 . . . Thug 1 | . . . . . . 1 . . . Savage 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 5 2 5 7 1 3 1 . . Combat Bots Only 5 | . 5 2 4 4 1 3 1 . . Max Kills in Single Turn 3 | . 2 2 3 3 1 1 1 . . Gunslinging 1 | . 1 1 1 . . . . . . Exploded 3 | . . . 3 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 478 | . 104 6 106 60 16 70 51 18 47 Missed 146 | . 36 1 39 21 8 18 14 2 7 Damage Taken 6210 | . 749 64 829 695 115 1090 905 830 933 Core 1294 | . 104 17 78 48 . 182 25 461 379 Absorbed by Shields 68 | . . . . . . . . . 68 Ignored by Resistances 36 | . . . . . . . . . 36 Regen/Repaired (Parts) 132 | . . . 95 27 . . 10 . . Core Remaining (%) 58 | 100 . 51 . . . 23 . . . Volleys Fired 287 | . 86 3 92 41 10 29 21 2 3 Largest 4 | . 2 2 3 3 3 3 4 4 1 Hottest 120 | . 46 46 69 69 69 76 120 106 90 Shots Fired 754 | . 172 6 274 115 30 81 65 8 3 Gun 744 | . 172 6 273 112 30 78 65 8 . Cannon 6 | . . . . . . 3 . . 3 Launcher 4 | . . . 1 3 . . . . . Special . | . . . . . . . . . . Kinetic 747 | . 172 6 273 112 30 81 65 8 . Thermal 3 | . . . . . . . . . 3 Explosive 4 | . . . 1 3 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | . 11 3 20 30 16 10 4 2 3 Robot Miss Streak 10 | . 10 3 10 3 1 3 9 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 1 3 2 . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . Shots Hit Robots 505 | . 120 5 184 81 22 54 32 5 2 Core Hits 203 | . 52 3 69 41 8 19 9 . 2 Critical Kills 7 | . 1 1 1 1 . 3 . . . Critical Parts Destroyed 3 | . 1 . 1 . . . 1 . . Critical Strikes 11 | . 2 1 2 1 . 3 2 . . Destroy 11 | . 2 1 2 1 . 3 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8706 | . 1566 75 3029 1719 387 824 857 136 113 Guns 7765 | . 1560 75 2824 1214 317 824 857 94 . Cannons 96 | . . . . . . . . . 96 Explosions 621 | . . . 128 493 . . . . . Melee . | . . . . . . . . . . Ramming 224 | . 6 . 77 12 70 . . 42 17 Kinetic 7765 | . 1560 75 2824 1214 317 824 857 94 . Thermal 96 | . . . . . . . . . 96 Explosive 621 | . . . 128 493 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . 5 . 15 15 Average Corruption 3 | . 1 1 . . . 4 . 9 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . 17 3 . . . 6 . 8 14 Message Errors 9 | . 1 2 . . . . . 1 5 Matter Fused 14 | . 3 . . . . 5 . 4 2 Heat Flow Errors 9 | . 5 . . . . 1 . . 3 Energy Discharges 3 | . 2 . . . . . . . 1 Data Loss (minor) 5 | . 2 1 . . . . . . 2 Data Loss (major) 2 | . 2 . . . . . . . . Misfires 1 | . 1 . . . . . . . . Alerts 1 | . . . . . . . . 1 . Misdirections 3 | . . . . . . . . 2 1 Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . . . 1 . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1 | . . . 1 . . . . . . Knockbacks 3 | . . . . 1 2 . . . . Impact 3 | . . . . 1 2 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 76 | . . . . 39 . . . 30 7 Shots 1 | . . . . 1 . . . . . Rammed 30 | . 3 . 7 2 8 . . 6 4 Targets Rammed 35 | . 4 . 10 2 9 . . 6 4 Kicked . | . . . . . . . . . . Crushed 5 | . 1 . 3 . 1 . . . . Highest Temperature 578 | . 269 34 126 111 33 294 578 . 196 Average Temperature 54 | . 64 25 29 30 16 82 185 . 92 Received Heat Transfer 1781 | . 345 54 321 186 81 380 414 . . Effects 8 | . . . . . . . 8 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 3 | . . . . . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 150 | . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 2 | . 1 . 2 2 1 . . . . Low Security (%) 64 | 100 69 100 43 . 78 . 100 100 100 Level 1 22 | . 30 . 37 14 21 . . . . Level 2 13 | . . . 19 85 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 668 | . 286 155 556 668 270 . 30 . 14 Initial 250 | . . 105 . 231 250 . . . . Average 169 | . 126 55 235 501 164 . 4 . . Influence Increases 3036 | . 772 50 1088 711 278 . 120 . 17 Destroy 0b10 Robot/C 1700 | . 460 40 640 440 60 . 60 . . Destroy 0b10 Robot/NC 150 | . 35 . 80 30 5 . . . . Destroy Leader 444 | . 86 10 194 124 . . 30 . . Allied During Kill 35 | . . . . 35 . . . . . Successful Hack 94 | . 26 . 30 4 3 . 14 . 17 Select Force Hacks 330 | . 60 . 60 . 210 . . . . Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 43 | . . . 9 33 . . 1 . . Lose Combat Pursuer 225 | . 105 . 75 30 . . 15 . . Influence Decreases 2099 | . 502 155 539 298 468 . 120 . 17 Time Decay 1995 | . 472 155 519 278 458 . 100 . 13 Lost Part 104 | . 30 . 20 20 10 . 20 . 4 Squads Dispatched 17 | . 4 . 6 5 . . 1 . 1 Investigation 10 | . 3 . 4 1 . . 1 . 1 Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 2 2 . . . . . Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Distress Signals 6 | . 2 . 3 . . . 1 . . Communications Jammed 1 | . . . . . . . 1 . . Distress Signals 1 | . . . . . . . 1 . . Times Spotted 145 | . 39 2 43 28 3 16 4 6 4 Peak Tracking Total 6 | . 4 2 4 5 1 5 2 6 3 Tactical Retreats 9 | . 4 . 3 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 8 | . 1 . . 3 . 1 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . 1 . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 4 | . . . . 1 . 3 . . . Max in Single Turn 1 | . . . . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 41 | . 8 . 10 4 12 1 3 . 3 Terminals 21 | . 5 . 7 2 5 . 2 . . Fabricators 3 | . . . . . . . 1 . 2 Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 11 | . 2 . 2 . 7 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 95 | . 26 . 21 7 28 1 7 . 5 Successful 53 | . 14 . 11 5 16 1 2 . 4 Failed 42 | . 12 . 10 2 12 . 5 . 1 Catastrophic 4 | . 1 . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 79 | . 25 . 21 6 26 1 . . . Terminals 67 | . 23 . 18 4 16 . 6 . . Fabricators 5 | . . . . . . . 1 . 4 Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 16 | . 2 . 2 . 12 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . 1 Terminal Hacks 6 | . 3 . 1 . . 1 1 . . Part Schematic 2 | . 2 . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . 1 . 3 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 Unlock Access 1 | . . . . . . . . . 1 Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 41 | . 11 . 10 4 16 . . . . Terminals 28 | . 9 . 7 3 9 . . . . Botnet 11 | . 4 . 2 1 4 . . . . Skim 17 | . 5 . 5 2 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Patch 2 | . . . 1 1 . . . . . Recycling Units 11 | . 2 . 2 . 7 . . . . Tunnel 11 | . 2 . 2 . 7 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 5 . 7 3 5 . 3 . 2 Full Trace Events 4 | . 1 . 1 . . . 1 . 1 Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . Parts Built 2 | . . . . . . . 1 . 1 Authchips . | . . . . . . . . . . Time 104 | . . . . . . . 53 . 51 Total Part Build Rating 7 | . . . . . . . 6 . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total Allies 3 | . . 1 . 2 . . . . . Largest Group 2 | . . 1 . 2 . . . . . Highest-Rated Group 62 | . . 31 . 62 . . . . . Highest-Rated Ally 31 | . . 31 . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . 12 . . . . . Total Damage 148 | . . . . 148 . . . . . Kills 3 | . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 5 | . . . . . . 5 . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 429 | . . . . . . . 290 139 . Jamming 429 | . . . . . . . 290 139 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Turns Passed 10455 | 82 1496 453 2066 600 1144 3410 665 211 328 Spaces Moved 5088 | 46 521 185 887 273 614 1889 319 180 174 Core 165 | 3 . . . . . . . 115 47 Treads 4793 | 43 518 185 887 273 614 1889 319 65 . Legs 3 | . 3 . . . . . . . . Wheels 127 | . . . . . . . . . 127 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 160 50 50 Average Speed 169 | 152 205 240 186 160 160 160 167 96 138 Slowest Speed 1100 | 160 330 240 240 240 160 240 240 1100 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 3 95 36 71 42 98 86 11 86 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 17 | . 2 . 3 1 11 . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 38 | . . . 4 28 . 2 3 1 . Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 2 3 1 . AOE 32 | . . . 4 28 . . . . . Terrain Rammed 4 | . . . . . . . . 4 . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Total 6305 | 55 775 189 1093 346 748 2215 425 211 248 Wait 688 | . 148 . 31 11 112 258 59 17 52 Move 5080 | 45 520 184 886 272 613 1888 319 179 174 Hop . | . . . . . . . . . . Pick Up 60 | 4 7 . 23 3 2 10 6 1 4 Fast Attach 34 | 6 3 . 4 5 . 4 5 1 6 Attach 17 | . . . 2 1 1 1 8 . 4 Detach 4 | . . . 1 . . 1 2 . . Swap 47 | . 4 1 23 6 . 9 4 . . Drop 47 | . 3 1 21 5 1 14 1 . 1 Fire 287 | . 86 3 92 41 10 29 21 2 3 Melee . | . . . . . . . . . . Ram 15 | . . . . . . . . 11 4 Kick . | . . . . . . . . . . Crush 25 | . 4 . 10 2 9 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 7) 882 | -10/Materials | Discovered new exit (range 7) 1353 | -10/Materials | Discovered new exit (range 16) 1550 | -10/Materials | Discovered new exit (range 9) 1579 | -10/Materials | Entered Mines 1660 | -10/Mines | Discovered new exit (range 12) 1663 | -10/Mines | Received a Mining Laser from a helpful Derelict 1696 | -10/Mines | Met a Derelict bent on vengeance 1842 | -10/Mines | Discovered new exit (range 5) 2032 | -10/Mines | Entered Materials 2032 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2342 | -9/Materials | Build established: Gunner 2751 | -9/Materials | Discovered new exit (range 5) 2860 | -9/Materials | Build established: Scavenger-Tank 2975 | -9/Materials | Discovered new exit (range 5) 3324 | -9/Materials | Build established: Tank 3710 | -9/Materials | Discovered new exit (range 16) 3827 | -9/Materials | Loaded intel: 18 trap records 3859 | -9/Materials | Learned Materials trap positions 3881 | -9/Materials | Learned 4 Recycling zone layouts 3893 | -9/Materials | Learned location of 1 exit from Recycling 3894 | -9/Materials | Learned 2 Storage zone layouts 3902 | -9/Materials | Learned location of Zion (-6) 3919 | -9/Materials | Learned Storage emergency access door positions 3941 | -9/Materials | Identified exit to Mines 3941 | -9/Materials | Identified exit to Storage 4098 | -9/Materials | Entered Storage 4139 | -9/Storage | Met a pair of Derelict thieves 4323 | -9/Storage | Used back door to open Recycling access 4323 | -9/Storage | Discovered new exit (range 5) 4555 | -9/Storage | Learned location of Armory (-4) 4698 | -9/Storage | Entered Recycling 4699 | -9/Recycling | Identified exit to Factory 4889 | -9/Recycling | Scanned before Scraplab entrance 5327 | -9/Recycling | Build established: Gunner 5427 | -9/Recycling | Learned Storage trap positions 5629 | -9/Recycling | Learned Materials stockpile data 5688 | -9/Recycling | Build established: Tank 5712 | -9/Recycling | Entered Scraplab 5717 | -9/Recycling | Learned location of 1 exit from Recycling 5725 | -9/Recycling | Discovered new exit (range 3) 5817 | -9/Recycling | Learned location of Storage (-9) 5842 | -9/Recycling | Entered Scraptown 5959 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6108 | -9/Scraptown | Discovered new exit (range 13) 6310 | -9/Scraptown | Visited UFD Registry 6311 | -9/Scraptown | Registered with UFD as "Gunhacker" 6335 | -9/Scraptown | Visited Science Testing Area 6361 | -9/Scraptown | Visited Cave Peace 6377 | -9/Scraptown | Visited Red Mages 6415 | -9/Scraptown | Visited Fellowship of the Rings 6441 | -9/Scraptown | Visited Awakened 6460 | -9/Scraptown | Visited TADAMA 6476 | -9/Scraptown | Visited Spacefarers 6534 | -9/Scraptown | Visited Science Guys 6631 | -9/Scraptown | Visited Derelict Rescue Squad 6671 | -9/Scraptown | Visited Curators Association 6769 | -9/Scraptown | Visited Infowarlord's Domain 6804 | -9/Scraptown | Visited Scrapoid Research Area 6818 | -9/Scraptown | Visited Botcube Research 6842 | -9/Scraptown | Visited Scrap Suit Storage 6868 | -9/Scraptown | Visited A0-MCA Data Center 6894 | -9/Scraptown | Visited Chapter 10 6999 | -9/Scraptown | Discovered new exit (range 5) 7160 | -9/Scraptown | Warned about trapping Scraptown 7436 | -9/Scraptown | Core integrity fell below 50% 7447 | -9/Scraptown | Build established: Mutant 7591 | -9/Scraptown | System corruption cleaned by C-Scrubber 7777 | -9/Scraptown | Found DRS Beacon 8024 | -9/Scraptown | Found Exp. Terrain Scanner 8063 | -9/Scraptown | Build established: Tank 8094 | -9/Scraptown | Found Scrap Suit 8225 | -9/Scraptown | Given an A+ rating by A0-MCA 8233 | -9/Scraptown | Found A0-MCA's Component Scanner 8676 | -9/Scraptown | Received an X-ray algorithm 8701 | -9/Scraptown | Ran an X-ray algorithm 8961 | -9/Scraptown | Met Optimus 8961 | -9/Scraptown | Accepted into 0bPrime 9028 | -9/Scraptown | Civil war broke out across Scraptown 9065 | -9/Scraptown | Found Surveybot 24 Chip 9196 | -9/Scraptown | Lost 20 allies 9252 | -9/Scraptown | Entered Factory 9252 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9266 | -6/Factory | Lost 3 allies 9270 | -6/Factory | Lost 3 parts (1n1u1w) 9341 | -6/Factory | Fabricated Imp. Powered Armor (x1) 9513 | -6/Factory | Identified exit to Lower Caves 9562 | -6/Factory | Spotted B-75 Beast 9594 | -6/Factory | Build established: Scavenger-Scrapper 9627 | -6/Factory | Destroyed B-75 Beast 9656 | -6/Factory | Lost 3 parts (1n2w) 9917 | -6/Factory | Sucked down chute 9917 | -6/Factory | Entered Waste 9926 | -6/Waste | Found Broken Adv. Powered Armor 9932 | -6/Waste | EMP discharged 9981 | -6/Waste | Spotted C-40 Crusher 10012 | -6/Waste | Spotted C-40 Crusher 10019 | -6/Waste | Build established: Scavenger-Gunner 10032 | -6/Waste | EMP discharged 10032 | -6/Waste | System corruption reached 10% 10034 | -6/Waste | Spotted C-40 Crusher 10036 | -6/Waste | Spotted C-40 Crusher 10044 | -6/Waste | Crushed by Compactor (1 part destroyed) 10047 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10050 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10053 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10056 | -6/Waste | Crushed by Compactor (1 part destroyed) 10056 | -6/Waste | Crushed by Compactor (1 part destroyed) 10059 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10061 | -6/Waste | Spotted C-40 Crusher 10072 | -6/Waste | Core integrity fell below 50% 10093 | -6/Waste | Lost 9 parts (1p3n3u2w) 10118 | -6/Waste | Spotted C-40 Crusher 10119 | -6/Waste | Discovered new exit (range 16) 10128 | -6/Waste | Entered Factory 10202 | -6/Factory | Fabricated Huge Storage Unit (x1) 10350 | -6/Factory | Build established: Mutant 10436 | -6/Factory | Core integrity fell below 20% 10440 | -6/Factory | Identified exit to Garrison 10456 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10418_ Force Field destroyed. 10419_ System corrupted: Heat flow error (+119). 10420_ Lgt. Antimatter Reactor destroyed. 10436_ Hvy. Plasma Cannon destroyed. 10440_ Connecting with Garrison Access... >>Unlock Access door unlocked. 10440_ EXIT=UNLOCKED: GARRISON 10441_ 1>AK=VID FZ%ONR|J1VSI :IY#3 10445_ Slammed into S-27 Virus. 10445_ Lgt. Antimatter Reactor broken. 10445_ Destabilizing: Short circuit. 10447_ Slammed into S-27 Virus. 10449_ Destabilizing: System interference. 10449_ Imp. Signal Interpreter temporarily disabled. 10449_ Com. Wheel destroyed. 10450_ Focal Shield destroyed. 10451_ Slammed into S-27 Virus. 10452_ Broken Lgt. Antimatter Reactor severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? ######+##### | | ??????????????????????????? ??????# | | ????????????????????????? ????# | | ?????????????????????? ???# | | ?????????????????????# ???# | | ????????????????????## ???+ | | ????????????????????# ????# | | ?????????????????????T ????# | | ?????????????????????# ?????# | | ?????????????????????# ?????# | | ?????????????????????# #?????# | | ?????????????????????# #?????# | | ?????????????????????# #?????# | | ?????????????????????# #?????##+#####+### | | ?????????????????????# ######## ##### # | | ?????????????????????+ + | | ?????????????????????# ####### | | ?????????????????????# * #?????# | | ?????????????????????########+####### #?????# | | ???????????????????????# #+##+####### | | ???????????????????????#l""G"" """ # #### | | ???????????????????????# @">" """ # = """" #??? | | ???????????????????????#s l """ !# "F " #??? | | ???????????????????????# # #??? | | ???????????????????????########################??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 400 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Powered Armor | x1 | -6/Factory | Preloaded Huge Storage Unit | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronNeutronBotcube Manual? 0 Play Time 00:58:05 Cumulative 370.1 hours Start 2025.03.15 @ 12:30:02 End 2025.03.15 @ 14:00:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 299 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 92 Gallery% 74 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2303abdf-04ff-4bc4-9566-d3d88ee9649c