Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 23:20:04 Player: SearedSteak Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1421) 1421 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3906 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 65/100 System Corruption 0% Temperature Cool (72) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit System Shield > --- WEAPON (2) ------- Field Laser > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Huge Storage Unit Power Shielding Advanced Beam Rifle Beam Cannon Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner System Shield > --- WEAPON ----------- Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Huge Storage Unit Power Shielding Field Laser Beam Cannon Beam Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware System Shield Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 47 | 6 14 . 12 15 . Power 7 | 2 1 . 2 2 . Engine 3 | 2 . . 1 . . Core 4 | . 1 . 1 2 . Reactor . | . . . . . . Propulsion 15 | 2 4 . 4 5 . Treads 5 | . . . 4 1 . Leg 10 | 2 4 . . 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 . 2 3 . Device 2 | . . . . 2 . Storage 4 | . 2 . 2 . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 7 . 4 5 . Energy Gun 4 | . . . 2 2 . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 8 | 2 6 . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 1 4 5 5 Power 3 | . . 1 . . 2 Propulsion 7 | . . . 2 3 2 Utility 2 | . . . . 1 1 Weapon 3 | . . . 2 1 . Highest Loss Streak 5 | . . 1 3 3 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 89 85 61 59 73 Engine 3 | . 2 . . 7 . Core 6 | . 11 . 3 4 14 Treads 2 | . . . 6 5 . Leg 18 | . 28 28 9 9 24 Device 1 | . . . . 3 6 Storage 17 | . 18 28 22 10 9 Hackware 2 | . . . . 8 9 Energy Gun 3 | . . . 8 3 9 Energy Cannon 1 | . . . 1 5 . Ballistic Gun 15 | . 26 28 10 . . Naked Turns . | . . . . . . Heaviest Build 35 | 9 33 28 35 35 34 Greatest Support 60 | 20 20 20 60 40 30 Greatest Overweight (x) 10 | . 1 1 10 9 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 25 | 5 15 15 25 15 15 Average Capacity 13 | 5 11 15 15 15 15 Most Carried 11 | 3 9 8 11 8 8 Average Carried 6 | . 5 7 8 5 8 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 8 | . 7 8 5 8 8 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1284 | 215 320 298 277 174 . Remotely . | . . . . . . Salvage Created 1770 | . 361 167 425 726 91 Parts 116 | . 38 13 18 42 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 40 | . 10 4 8 15 3 Guns 27 | . 10 4 6 4 3 Cannons 3 | . . . . 3 . AOE 9 | . . . 1 8 . Classes Destroyed 10 | . 5 . 2 3 . Worker 4 | . 2 . . 2 . Builder 1 | . . . . 1 . Recycler 2 | . . . . 2 . Operator 1 | . 1 . . . . Watcher 5 | . 3 . 1 1 . Swarmer 13 | . 4 . . 7 2 Grunt 18 | . 6 4 2 6 . Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 6 | . . . 5 . 1 Best Kill Streak 7 | . 3 2 2 7 2 Combat Bots Only 6 | . 2 2 2 6 2 Max Kills in Single Turn 3 | . 2 1 1 3 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2709 | . 414 120 559 1000 616 Core 762 | . 90 36 81 326 229 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . 49 79 . . Volleys Fired 150 | . 41 12 26 57 14 Largest 2 | . 2 2 2 2 1 Hottest 120 | . 46 46 90 120 63 Shots Fired 227 | . 79 24 50 60 14 Gun 196 | . 76 24 50 32 14 Cannon 15 | . . . . 15 . Launcher 16 | . 3 . . 13 . Special . | . . . . . . Kinetic 131 | . 76 24 31 . . Thermal 61 | . . . . 47 14 Explosive 5 | . 3 . . 2 . Electromagnetic 30 | . . . 19 11 . Robot Hit Streak 10 | . 5 4 7 9 10 Robot Miss Streak 8 | . 5 5 4 8 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 130 | . 40 10 36 32 12 Core Hits 79 | . 21 6 15 32 5 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 4 | . 1 . 2 1 . Burn 1 | . . . . 1 . Destroy 2 | . 1 . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2824 | . 712 186 600 1122 204 Guns 1905 | . 638 178 505 380 204 Cannons 87 | . . . . 87 . Explosions 818 | . 68 . 95 655 . Melee . | . . . . . . Ramming 14 | . 6 8 . . . Kinetic 1125 | . 638 178 309 . . Thermal 749 | . . . 42 503 204 Explosive 385 | . 68 . 53 264 . Electromagnetic 551 | . . . 196 355 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 7 6 . . . Message Errors 4 | . 2 2 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 4 | . 2 2 . . . Data Loss (minor) 4 | . 3 1 . . . Overload Shots . | . . . . . . Overflow Damage 142 | . . . 58 84 . Projectiles . | . . . . . . Explosions 142 | . . . 58 84 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 173 | . . . 100 73 . Shots 5 | . . . 1 4 . Rammed . | . . . . . . Targets Rammed 4 | . 1 3 . . . Kicked 4 | . 1 3 . . . Crushed . | . . . . . . Highest Temperature 287 | . 68 16 132 176 287 Average Temperature 51 | . 19 8 46 56 123 Received Heat Transfer 945 | . 177 66 180 315 207 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . . 4 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 1437 | . . . . 1012 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 375 | . 292 151 356 375 339 Initial 204 | . . 46 58 130 204 Average 174 | . 124 129 209 234 272 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 59 | 100 82 100 45 30 . Level 1 40 | . 17 . 54 69 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 22 4 13 21 7 Peak Tracking Total 6 | . 4 2 3 5 6 Tactical Retreats 7 | . 6 . 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 6 | . 1 1 4 . . Max in Single Turn 2 | . 1 1 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 4 | . 2 . 1 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 8 . 8 1 . Successful 13 | . 4 . 8 1 . Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 8 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 4 . . . . Record 4 | . 4 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 8 . . Insert Component 5 | . . . 5 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 3 | . 2 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3087 | 61 1181 263 698 747 137 Spaces Moved 1395 | 48 635 112 269 274 57 Core 70 | 12 . . 40 18 . Treads 215 | . . . 99 116 . Legs 1110 | 36 635 112 130 140 57 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 160 160 190 Average Speed 186 | 102 161 190 224 217 190 Slowest Speed 550 | 120 190 190 550 500 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 68 18 33 28 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . 12 . 26 19 . Melee . | . . . . . . Projectile . | . . . . . . AOE 57 | . 12 . 26 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1687 | 60 726 141 321 367 72 Wait 30 | . 15 14 . . 1 Move 1390 | 47 634 111 268 273 57 Hop . | . . . . . . Pick Up 42 | 6 11 1 9 15 . Fast Attach 3 | . 3 . . . . Attach 27 | 5 3 . 8 11 . Detach 3 | . 1 . . 2 . Swap 17 | 1 8 . 4 4 . Drop 21 | 1 9 . 6 5 . Fire 150 | . 41 12 26 57 14 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 6) 485 | -10/Materials | Discovered new exit (range 11) 1243 | -10/Materials | Entered Mines 1244 | -10/Mines | Assembled infested the area 1301 | -10/Mines | Core integrity fell below 50% 1346 | -10/Mines | Discovered new exit (range 15) 1354 | -10/Mines | Identified exit to Materials 1506 | -10/Mines | Entered Materials 1506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1830 | -9/Materials | Lost 3 parts (2n1w) 2111 | -9/Materials | Discovered new exit (range 3) 2204 | -9/Materials | Entered another Materials area 2204 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2410 | -8/Materials | Lost 3 parts (1n1u1w) 2765 | -8/Materials | Core integrity fell below 50% 2949 | -8/Materials | Identified exit to Garrison 2951 | -8/Materials | Entered Garrison 3028 | -8/Garrison | Triggered checkpoint 3063 | -8/Garrison | Core integrity fell below 20% 3088 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired Field Laser. Connecting with Garrison Access... Current location identified: Materials >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE ALERT: Garrison interior compromised. Critical hit (Burn: +37). Y-45 Defender destroyed. Garrison Door activated. Aluminum Leg destroyed. Lgt. Nuclear Core destroyed. Structural Scanner destroyed. Lgt. Nuclear Core destroyed. Lgt. Ion Engine melted. Flight Unit melted. S-10 Pest destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????### #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #????????????????#?????????????????? | | ???????????# ################ #######???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????############## ######## #???????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ###???????#???????????? | | ????????????????????????# g ??????? #???????????? | | ????????????????????????# #??????? #???? #?????? | | ????????????????????????#@ #??????# ## ## ??? | | ????????????????????????# ####### ?? | | ????????????????????????# %%= ?? | | ????????????????????????# gs ! ?? | | ????????????????????????###Y###### [%## #?????? | | ??????????????????????????? #??????? #???????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? ????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- Beam Cannon | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoBiometalFlakker Manual? 0 Play Time 00:21:03 Cumulative 5.1 hours Start 2022.06.18 @ 22:58:33 End 2022.06.18 @ 23:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ee86c415-86b9-452a-ae71-697ea783cd24