Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.05 @ 15:04:14

Player: hormiga

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1533)     1533
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (112)                112
              TOTAL SCORE: 3965

 Bonus
-------
High Alert Combat Kills    112

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     136/140
System Corruption          0%
Temperature                Cool (11)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
           Weight Redist. System
           Visual Processing Unit
  Improved Sensor Array
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON (2) -------
  Enhanced Autogun
           Maul
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Particle Gun
  Improved Medium Laser
           Missile Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Weight Redist. System
           Visual Processing Unit
  Improved Sensor Array
  Improved Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Enhanced Autogun
           Axe
>          --- INVENTORY --------
     Light Ion Engine
           Beam Rifle
           Particle Gun
      Mini Grenade Launcher
  Improved Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             60   | 6   3   1   .   10  40  
  Power                    8    | 1   .   .   .   3   4   
    Engine                 7    | 1   .   .   .   3   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   1   1   .   1   8   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    13   | 2   1   1   .   1   8   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   1   .   .   3   12  
    Device                 8    | .   1   .   .   2   5   
    Storage                3    | 1   .   .   .   .   2   
    Processor              3    | .   .   .   .   1   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   1   .   .   3   16  
    Energy Gun             7    | 1   1   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   1   3   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   3   
Parts Lost                 22   | .   .   .   .   7   15  
  Power                    5    | .   .   .   .   3   2   
  Propulsion               3    | .   .   .   .   2   1   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   9    | .   .   .   .   2   7   
  Highest Loss Streak      7    | .   .   .   .   6   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   87  100 100 87  80  
  Engine                   10   | .   14  14  14  13  6   
  Leg                      18   | .   26  28  28  17  13  
  Device                   12   | .   6   14  14  10  13  
  Storage                  9    | .   14  14  14  14  3   
  Processor                8    | .   .   .   .   3   17  
  Protection               2    | .   .   .   .   .   5   
  Energy Gun               10   | .   10  14  14  13  5   
  Ballistic Gun            7    | .   14  14  14  4   4   
  Launcher                 3    | .   .   .   .   9   1   
  Slashing Weapon          1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 13  14  14  14  15  22  
  Greatest Support         31   | 20  20  20  20  20  31  
  Greatest Overweight (x)  3    | 1   1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   25  
  Average Capacity         7    | 7   8   8   8   8   5   
  Most Carried             8    | 5   7   8   8   8   6   
  Average Carried          5    | 2   4   7   7   5   4   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 3   7   7   8   4   5   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  
Matter Collected           1091 | 201  28   125  .    134  603  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1670 | .    28   230  .    167  1245 
  Parts                    83   | .    4    15   .    6    58   
Haulers Intercepted        3    | .    .    .    .    .    3    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  46   | .   .   7   .   12  27  
  Melee                    5    | .   .   .   .   .   5   
  Guns                     25   | .   .   7   .   5   13  
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      13   | .   .   .   .   7   6   
Classes Destroyed          9    | .   1   2   .   2   4   
  Hauler                   3    | .   .   .   .   .   3   
  Recycler                 1    | .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  6    | .   1   .   .   .   5   
  Swarmer                  9    | .   .   3   .   3   3   
  Grunt                    19   | .   .   4   .   .   15  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   8   
  Assembled                9    | .   .   .   .   9   .   
Best Kill Streak           17   | .   1   3   .   7   17  
  Combat Bots Only         14   | .   .   3   .   7   14  
Max Kills in Single Turn   3    | .   1   2   .   3   3   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 3    | .   .   .   .   3   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2968 | .    .    151  .    797  2020 
  Core                     742  | .    .    24   .    165  553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    .    24   .    
Volleys Fired              118  | .    3    15   .    19   81   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  121  | .    60   60   .    95   121  
Shots Fired                176  | .    4    30   .    33   109  
  Gun                      147  | .    4    30   .    28   85   
  Cannon                   8    | .    .    .    .    .    8    
  Launcher                 21   | .    .    .    .    5    16   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  67   | .    3    15   .    14   35   
  Thermal                  88   | .    1    15   .    14   58   
  Explosive                21   | .    .    .    .    5    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         33   | .    3    33   .    4    25   
  Robot Miss Streak        2    | .    1    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    .    3    .    2    3    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           168  | .    3    30   .    23   112  
  Core Hits                119  | .    1    13   .    22   83   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    .    .    1    
  Critical Strikes         10   | .    .    2    .    .    8    
    Burn                   6    | .    .    .    .    .    6    
    Destroy                2    | .    .    2    .    .    .    
    Smash                  1    | .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              17   | .    .    .    .    .    17   
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 14   | .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3979 | .    41   343  .    559  3036 
  Guns                     1777 | .    41   343  .    226  1167 
  Cannons                  173  | .    .    .    .    .    173  
  Explosions               1425 | .    .    .    .    333  1092 
  Melee                    601  | .    .    .    .    .    601  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  777  | .    41   177  .    71   488  
  Thermal                  1173 | .    .    166  .    155  852  
  Explosive                1425 | .    .    .    .    333  1092 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   85   | .    .    .    .    .    85   
  Slashing                 516  | .    .    .    .    .    516  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    
  Average Corruption       3    | .    .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    16   .    
    Message Errors         5    | .    .    .    .    5    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    .    14   118  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               108  | .    .    .    .    14   94   
  Melee                    24   | .    .    .    .    .    24   
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      153  | .    .    .    .    119  34   
  Shots                    7    | .    .    .    .    5    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        260  | .    .    66   .    159  260  
  Average Temperature      60   | .    .    30   .    38   73   
  Received Heat Transfer   1884 | .    .    102  .    540  1242 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         3001 | .    .    375  .    320  2306 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             568  | .   7   172 .   70  568 
  Initial                  2    | .   .   2   .   .   1   
  Average                  189  | .   4   123 .   18  360 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         58   | 100 100 100 .   100 12  
  Level 1                  21   | .   .   .   .   .   44  
  Level 2                  19   | .   .   .   .   .   42  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   1   6   .   22  42  
  Peak Tracking Total      13   | .   2   2   .   8   13  
  Tactical Retreats        5    | .   .   .   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   .   .   23  .   .   
  Successful               23   | .   .   .   23  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             23   | .   .   .   23  .   .   
  Record                   23   | .   .   .   23  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      41   | .   .   .   .   41  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   
  Total Damage             83   | .   .   .   .   83  .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           1    | .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  
Turns Passed               2647 | 93   90   239  370  783  1072 
Spaces Moved               1580 | 80   60   152  308  431  549  
  Core                     34   | 25   .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1546 | 55   60   152  308  431  540  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            136  | 99   123  120  120  164  134  
  Slowest Speed            200  | 120  190  120  120  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 6    12   32   76   58   50   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          130  | .    .    .    .    43   87   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      130  | .    .    .    .    43   87   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1874 | 92  72  178 308 474 750 
  Wait                     19   | .   .   9   .   3   7   
  Move                     1575 | 79  59  151 307 430 549 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  56   | 7   7   1   1   7   33  
  Fast Attach              7    | 2   .   .   .   .   5   
  Attach                   36   | 4   3   .   .   8   21  
  Detach                   1    | .   .   .   .   .   1   
  Swap                     17   | .   .   1   .   2   14  
  Drop                     27   | .   .   1   .   5   21  
  Fire                     118  | .   3   15  .   19  81  
  Melee                    17   | .   .   .   .   .   17  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    3 | -11/Junkyard  | Discovered new exit (range 15)
   94 | -11/Junkyard  | Entered Materials
  102 | -10/Materials | Discovered new exit (range 15)
  184 | -10/Materials | Entered Mines
  311 | -10/Mines     | Build established: Mutant
  415 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  417 | -10/Mines     | Discovered new exit (range 5)
  423 | -10/Mines     | Entered Exiles
  440 | -10/Exiles    | Discovered new exit (range 15)
  455 | -10/Exiles    | Met 8R-AWN
  480 | -10/Exiles    | Met EX-HEX
  568 | -10/Exiles    | Visited The Gauntlet
  691 | -10/Exiles    | Met EX-DEC
  722 | -10/Exiles    | Learned location of Zion (-7)
  782 | -10/Exiles    | Discovered new exit (range 11)
  793 | -10/Exiles    | Entered Mines
  899 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  902 | -9/Mines      | Found Prototype Device
  903 | -9/Mines      | Identified Exp. Sensor Array
  911 | -9/Mines      | Assembled infested the area
 1040 | -9/Mines      | Core integrity fell below 50%
 1080 | -9/Mines      | Lost 6 parts (2p2n2w)
 1082 | -9/Mines      | Destroyed 7 combat bots
 1131 | -9/Mines      | Learned location of Storage (-8)
 1462 | -9/Mines      | Discovered new exit (range 8)
 1576 | -9/Mines      | Entered Materials
 1576 | -8/Materials  | Evolved 4 slots: Utility x4
 1657 | -8/Materials  | Garrison activated, responded to threat
 1751 | -8/Materials  | Core integrity fell below 50%
 1778 | -8/Materials  | Lost 7 parts (1p1n1u4w)
 1813 | -8/Materials  | Core integrity fell below 20%
 1814 | -8/Materials  | Destroyed 14 combat bots
 1836 | -8/Materials  | Lost 4 parts (1p1u2w)
 1892 | -8/Materials  | Lost 3 parts (2u1w)
 2184 | -8/Materials  | Build established: Scavenger-Mutant
 2634 | -8/Materials  | Discovered new exit (range 17)
 2648 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02406_ Sneak attack on A-02 Transporter.
02406_ A-02 Transporter destroyed.
02408_ Dropped Beam Rifle.
02411_ Acquired Imp. Medium Laser.
02496_ Dropped Mni. Grenade Launcher.
02501_ Acquired Maul.
02509_ Dropped Axe.
02509_ Acquired Unknown Hackware.
02510_ Discarded Imp. Targeting Computer.
02511_ Identified System Shield.
02517_ Acquired Missile Launcher.
02592_ Dropped Aluminum Leg.
02596_ Dropped Carbon-fiber Leg.
02596_ Acquired Aluminum Leg.
02610_ Y-45 Defender suffers critical hit (Smash).
02610_ Destroyed Imp. Ion Engine.
02610_ Y-45 Defender system corrupted by crushing effect.
02613_ Y-45 Defender destroyed.
02616_ Acquired 40 matter.
02634_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                ??????????# #???#####+#####???????? |
|                ??????????# #???????# #???????????? |
|                ??????????# #???????# #???????????? |
|                ???##????## ######### ########????? |
|                #### ????#            %=!    #????? |
|                #     ???#          = [##### #????? |
|                ?"""  ???#           = #???# #????? |
|                ?"R    ??#   ##+#########??# #????? |
|                #"""   ?##   ##%  =     #??# #????? |
|                #       #     #!        #??# #????? |
|                #=  """ #     #         #??# #????? |
|                #   """ +  T  # """ """ #??# #????? |
|                #   """ #     # """ """ #??# #????? |
|                #!!     #     # """ """ #### ###??? |
|                #!!    ?##   ##         ##     #??? |
|                #!!    ??#Y  ##   =     ##     #??? |
|                ######???#   #############     #??? |
|                # ???????#   #???????????#    *#??? |
|                #   ????##   ##??????????#     #??? |
|                #     ??#   t #???#########   ##??? |
|                #       #     #???#       #   #???? |
|                #  ]    +     #???#       +   #???? |
|                #       #     #???#       #   #???? |
|                #     ??#     #???#########   #???? |
|                #   ????##   ##?###########   #???? |
|                #!???????#@  #??#         #   #???? |
|                ?????????#   #??#         +   #???? |
|                ?????????#   #??#         #   #???? |
|                ?????????#   #??#         #   #???? |
|                ?????????#   #??#         #   #???? |
|                ?????????#   #??#         #   #???? |
|                ?????????+   #??#         #   #???? |
|                ?????????# < #??#         #   #???? |
|                ?????????#   #??###########   #???? |
|                ?????????#####???????#######+#####? |
|                ?????????????????????#           #? |
|                ?????????????????????#           #? |
|                ?????????????????????#           #? |
|                ?????????????????????#   ]       #? |
|                ?????????????????????#  /        #? |
|                ?????????????????????#           #? |
|                ?????????????????????#           #? |
|                ?????????????????????#############? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              VisualDroneInsulator
  Manual?         0
Play Time         00:44:22
  Cumulative      13.6 hours
  Start           2023.03.05 @ 14:14:52
  End             2023.03.05 @ 15:04:14
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           7
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6123b827-cf95-4257-948b-8f55ac6cc6e1