Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 00:21:21 Player: Florist Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (919) 919 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 6270 Bonus ------- Follower Combat Kills 196 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet Gravmag Array > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Phase Cannon Great Axe > --- INVENTORY -------- Hacking Suite System Shield System Shield [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . 1 . . . . 1 Utility 8 | . . . 2 1 2 . . 2 1 Weapon . | . . . . . . . . . . Parts Attached 63 | 7 11 15 4 12 3 1 4 3 3 Power 4 | 1 . 1 . 2 . . . . . Engine 3 | 1 . 1 . 1 . . . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 2 12 . 5 1 1 3 . . Treads 4 | 2 2 . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 14 | . . 5 . 4 1 1 3 . . Flight 8 | . . 7 . 1 . . . . . Utility 23 | 2 5 2 3 4 2 . . 2 3 Device 6 | 1 2 . 1 1 1 . . . . Storage 3 | 1 2 . . . . . . . . Processor 2 | . 1 . . 1 . . . . . Hackware 10 | . . 2 2 1 . . . 2 3 Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 10 | 2 4 . 1 1 . . 1 1 . Energy Gun 4 | 2 2 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 2 | . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 2 . 1 . . 1 . . Parts Lost 20 | . . 1 2 2 . . 1 . 14 Power 2 | . . . 1 . . . . . 1 Propulsion 9 | . . 1 1 2 . . . . 5 Utility 6 | . . . . . . . . . 6 Weapon 3 | . . . . . . . 1 . 2 Highest Loss Streak 8 | . . 1 2 2 . . 1 . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 5 14 6 3 4 3 4 4 3 2 Power . | . 1 . . . . . . . . Propulsion 3 | 3 7 1 . . . 1 1 1 . Utility 2 | . 2 3 2 3 3 3 3 2 2 Weapon 1 | . 2 1 1 . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 15 | . 4 10 . 1 . . . . . Power . | . . . . . . . . . . Propulsion 9 | . 3 6 . . . . . . . Utility 2 | . . 1 . 1 . . . . . Weapon 4 | . 1 3 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 91 87 93 78 81 79 82 90 78 Engine 7 | . 14 11 7 3 . . . . . Core 2 | . . . . 3 6 6 5 5 3 Treads 11 | . 27 . . . . . . . . Hover 13 | . . 11 33 23 21 19 23 23 22 Flight 1 | . . 21 . 1 . . . . . Device 5 | . 5 . 3 6 6 6 6 10 7 Storage 5 | . 14 . . . . . . . . Processor 3 | . 1 6 . 5 6 6 6 5 4 Hackware 14 | . . 13 30 23 26 26 26 29 27 Protection 1 | . . . . . 5 6 6 5 3 Energy Gun 7 | . 19 . . . . . . . . Energy Cannon 1 | . . . . . . . 3 5 4 Ballistic Gun 5 | . 8 22 18 1 . . . . . Slashing Weapon 1 | . . . . 4 6 6 2 2 3 Peak Build Rating 69 | 9 14 29 33 48 58 61 61 66 69 Average Rating 30 | 6 10 18 31 38 55 60 57 61 61 On Entrance 36 | . 6 14 28 29 48 58 61 56 66 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 11 50 11 12 19 14 14 17 22 22 Greatest Support 56 | 40 43 31 31 45 49 52 52 47 56 Greatest Overweight (x) 2 | . 1 1 . 2 . . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 5 5 5 5 5 5 5 Average Capacity 10 | 7 17 5 5 5 5 5 5 5 5 Most Carried 20 | 7 20 20 4 5 4 5 5 4 3 Average Carried 8 | 5 14 5 3 4 3 4 4 3 2 Final Capacity 20 | 8 20 5 5 5 5 5 5 5 5 Final Carried 20 | 7 20 5 4 5 4 5 5 4 . Class Distribution -------------------- 51% | Hacker-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 1077 | 270 130 148 . 121 . 267 67 56 18 Remotely . | . . . . . . . . . . Salvage Created 1796 | 146 572 148 . 200 . 454 131 30 115 Parts 79 | 6 30 9 . 20 . 3 4 . 7 Haulers Intercepted 4 | . 2 . . 1 . . 1 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 19 | . 11 5 . 1 . . . . 2 Melee 2 | . . . . 1 . . . . 1 Guns 16 | . 11 5 . . . . . . . Cannons 1 | . . . . . . . . . 1 Classes Destroyed 9 | 2 5 . . 1 . . . 1 . Worker 1 | . . . . . . . . 1 . Tunneler 4 | 3 . . . 1 . . . . . Hauler 4 | . 2 . . 1 . . 1 . . Recycler 2 | 1 . . . 1 . . . . . Operator 3 | . 1 1 . 1 . . . . . Watcher 6 | . 3 1 . 1 . . 1 . . Swarmer 7 | . 3 4 . . . . . . . Grunt 9 | . 8 1 . . . . . . . Programmer 3 | . . . . 1 . . . . 2 Best Kill Streak 5 | 2 3 5 . 2 . . 1 1 1 Combat Bots Only 5 | . 3 5 . 1 . . . . 1 Max Kills in Single Turn 2 | 1 2 2 . 1 . . 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 346 | . 42 28 78 16 4 . 1 11 166 Missed 133 | . 8 14 36 5 2 . . 6 62 Hits 213 | . 34 14 42 11 2 . 1 5 104 Melee 14 | . . . . . . . . . 14 Projectile 199 | . 34 14 42 11 2 . 1 5 90 AOE 2 | . . . 2 . . . . . . Critical Strikes 16 | . . . 1 1 1 . . . 13 Damage Taken 3719 | . 375 140 574 181 62 . 213 154 2020 Core 1662 | . 106 61 158 . 30 . 62 78 1167 Absorbed by Shields 91 | . . . . . . . . . 91 Redirected to Shielding 105 | . . . . . . . 15 33 57 Regen/Repaired (Parts) 80 | . . . . 19 . 22 39 . . Core Remaining (%) 84 | 100 57 84 71 100 . . 89 92 . Volleys Fired 137 | 13 54 15 1 6 . . 15 6 27 Largest 2 | 2 2 2 2 1 . . 1 1 1 Hottest 130 | 90 130 46 46 33 . . 85 85 85 Shots Fired 221 | 26 108 30 2 6 . . 16 6 27 Gun 171 | 26 108 30 2 5 . . . . . Cannon 49 | . . . . . . . 16 6 27 Launcher 1 | . . . . 1 . . . . . Special . | . . . . . . . . . . Kinetic 41 | . 4 30 2 5 . . . . . Thermal 179 | 26 104 . . . . . 16 6 27 Explosive 1 | . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 7 21 14 . 5 . . 3 3 1 Robot Miss Streak 6 | 1 6 2 2 3 . . 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 148 | 20 66 21 . 12 . 12 7 2 8 Core Hits 55 | 5 24 7 . 6 . 2 5 1 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | 2 2 . . 1 . . . . 1 Burn 4 | 2 2 . . . . . . . . Sever 2 | . . . . 1 . . . . 1 Melee Attacks 50 | . . . . 9 . 12 3 2 24 Impact . | . . . . . . . . . . Slashing 50 | . . . . 9 . 12 3 2 24 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3527 | 234 988 319 . 575 . 633 248 99 431 Guns 1620 | 234 988 319 . 79 . . . . . Cannons 466 | . . . . . . . 248 29 189 Explosions 49 | . . . . 49 . . . . . Melee 1385 | . . . . 447 . 633 . 70 235 Ramming 7 | . . . . . . . . . 7 Kinetic 429 | . 31 319 . 79 . . . . . Thermal 1657 | 234 957 . . . . . 248 29 189 Explosive 49 | . . . . 49 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1385 | . . . . 447 . 633 . 70 235 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 3 . . 6 . 7 Average Corruption 4 | . . . . 2 . . 5 . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . 7 . . 6 . 4 Message Errors 5 | . . . . 2 . . 1 . 2 Matter Fused 2 | . . . . 1 . . 1 . . Heat Flow Errors 4 | . . . . 3 . . 1 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 3 | . . . . 1 . . . . 2 Misfires 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . 114 . 3 . . . Projectiles . | . . . . . . . . . . Explosions 51 | . . . . 51 . . . . . Melee 66 | . . . . 63 . 3 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 59 | . . . . 56 . . . . 3 Shots 1 | . . . . 1 . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 341 | 300 341 232 17 255 313 . 207 29 196 Average Temperature 89 | 122 94 107 7 89 244 . 57 15 63 Received Heat Transfer 756 | . 168 39 117 18 332 . . 9 73 Effects 3 | 1 2 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Damage (minor) 1 | 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | 1 5 . . . . . 2 . . Heat Transferred 3782 | 792 2435 . . . . . 296 37 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . 1 1 . Low Security (%) 87 | 100 100 40 100 100 100 100 37 41 100 Level 1 12 | . . 59 . . . . 62 58 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 318 | 5 85 303 173 73 . . 318 259 88 Initial 123 | . . . 123 73 . . . 104 84 Average 53 | . 23 159 133 12 . . 190 191 27 Influence Increases 2132 | 20 370 403 120 126 . . 666 248 179 Destroy 0b10 Robot/C 660 | . 220 100 . 20 . . 240 40 40 Destroy 0b10 Robot/NC 150 | 20 30 10 . 25 . . 50 15 . Destroy Leader 188 | . 70 22 . 14 . . 72 . 10 Allied During Kill 212 | . . . . . . . 197 15 . Successful Hack 108 | . 35 . . 32 . . 3 38 . Disable Machine 120 | . . . . 15 . . 30 75 . Destroy Structure 154 | . . 1 . 5 . . 74 20 54 Partial Spotted 120 | . . 75 45 . . . . . . Lose Combat Pursuer 420 | . 15 195 75 15 . . . 45 75 Influence Decreases 2113 | 20 370 110 250 289 . . 453 289 332 Entered New Map 457 | . . . 170 90 . . . 109 88 Time Decay 1203 | 20 370 100 60 186 . . 213 80 174 Lost Part 123 | . . 10 20 13 . . 10 . 70 Lost Ally 330 | . . . . . . . 230 100 . Squads Dispatched 18 | . 2 3 2 2 . . 6 . 3 Investigation 1 | . . 1 . . . . . . . Extermination 5 | . . . . 2 . . 1 . 2 Reinforcement 12 | . 2 2 2 . . . 5 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 9 | . . 2 4 . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 22 24 29 6 1 . 6 7 19 Peak Tracking Total 22 | . 4 10 22 2 1 . 4 5 11 Tactical Retreats 12 | . 1 5 2 1 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 13 | . 1 . 2 1 1 . 5 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 8 | . . . . 1 . . 2 5 . Max in Single Turn 1 | . . . . 1 . . 1 1 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 39 | . 6 1 1 13 2 . 11 3 2 Terminals 29 | . 6 1 1 6 2 . 8 3 2 Fabricators 2 | . . . . 1 . . 1 . . Repair Stations 4 | . . . . 3 . . 1 . . Recycling Units 3 | . . . . 2 . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 117 | . 21 3 1 32 8 . 33 11 8 Successful 67 | . 14 1 . 19 2 . 20 4 7 Failed 49 | . 7 2 1 13 6 . 12 7 1 Catastrophic 7 | . 2 . 1 2 1 . . 1 . Database Lockouts 1 | . . . . . . . 1 . . Manual 82 | . 14 3 1 15 8 . 24 11 6 Terminals 98 | . 21 3 1 18 8 . 28 11 8 Fabricators 2 | . . . . 1 . . 1 . . Repair Stations 8 | . . . . 6 . . 2 . . Recycling Units 8 | . . . . 6 . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 30 | . 9 . . 4 . . 9 3 5 Record 3 | . 1 . . . . . 1 . 1 Part Schematic 2 | . . . . . . . . 2 . Robot Analysis 6 | . 2 . . 1 . . 3 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 Level Access Points 4 | . 1 . . 1 . . 1 . 1 Terminal Index 5 | . 1 . . 1 . . 1 1 1 Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 2 | . 1 . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks 2 | . . . . 1 . . 1 . . Network Status 2 | . . . . 1 . . 1 . . Repair Station Hacks 6 | . . . . 4 . . 2 . . Scan Component 2 | . . . . 1 . . 1 . . Repair 2 | . . . . 1 . . 1 . . Refit 2 | . . . . 2 . . . . . Recycling Unit Hacks 5 | . . . . 4 . . 1 . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Matter 2 | . . . . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 23 | . 5 1 . 5 2 . 7 1 2 Terminals 23 | . 5 1 . 5 2 . 7 1 2 Assimilate 1 | . . . . . . . . . 1 Botnet 22 | . 5 1 . 5 2 . 7 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . Used 1 | . . . . 1 . . . . . Hacking Detections 33 | . 6 1 1 11 2 . 9 3 . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 . . Time 82 | . . . . 38 . . 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 38 | . . . . 38 . . . . . Retrieved Matter 38 | . . . . 38 . . . . . Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies 21 | . . . . . . 20 . . 1 Largest Group 20 | . . . . . . 20 20 5 1 Highest-Rated Group 795 | . . . . . . 795 795 238 10 Highest-Rated Ally 50 | . . . . . . 50 50 50 10 Total Orders 1 | . . . . . . . . . 1 STAY 1 | . . . . . . . . . 1 Ally Attacks 128 | . . . . . . . 105 23 . Total Damage 3932 | . . . . . . . 2799 1133 . Kills 24 | . . . . . . . 20 4 . Allies Corrupted 2 | . . . . . . . 1 1 . Allies Melted 2 | . . . . . . . 2 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Active Infowar (turns) 2057 | 159 9 . 58 603 84 158 498 162 326 Sensors 1889 | . . . 58 603 84 158 498 162 326 Terrain 168 | 159 9 . . . . . . . . Seismic 601 | . . . . 117 . . . 161 323 Robot Analysis Total 6 | . 2 . . 1 . . 3 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 4561 | 394 1692 244 136 734 84 158 498 162 459 Spaces Moved 4435 | 107 698 425 272 959 148 182 669 336 639 Core 58 | 6 . . . . . . . . 52 Treads 799 | 101 698 . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 3320 | . . 167 272 959 148 182 669 336 587 Flight 258 | . . 258 . . . . . . . Fastest Speed 31 | 50 160 31 40 42 48 52 40 40 38 Average Speed 72 | 153 202 35 40 52 50 52 46 40 41 Slowest Speed 240 | 160 240 117 42 170 60 56 52 40 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 7 91 26 41 28 5 80 28 10 15 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 39 | . . . . 1 . . 7 5 26 Terrain Destroyed 54 | . . . . 5 . . 8 5 36 Melee 20 | . . . . 1 . . 3 1 15 Projectile 30 | . . . . . . . 5 4 21 AOE 4 | . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total 5450 | 308 870 487 293 1168 158 220 833 352 761 Wait 634 | 173 73 3 15 150 . 23 133 4 60 Move 4421 | 106 697 418 271 958 148 181 668 335 639 Hop 3 | . . 3 . . . . . . . Pick Up 48 | 8 17 8 1 10 1 . 2 1 . Fast Attach 50 | 6 8 13 2 10 3 2 5 1 . Attach 23 | 1 . 5 2 4 2 . 3 2 4 Detach 4 | . 1 . . 1 . 1 1 . . Swap 9 | . 6 . 1 1 . . . 1 . Drop 64 | 1 14 22 . 19 4 1 3 . . Fire 137 | 13 54 15 1 6 . . 15 6 27 Melee 50 | . . . . 9 . 12 3 2 24 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory (discovered 4 exits: *Res x4) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 395 | -11/Scrapyard | Entered Materials 395 | -10/Materials | Discovered new exit (range 8) 396 | -10/Materials | Build established: Mutant 676 | -10/Materials | Identified exit to Materials 1144 | -10/Materials | Discovered new exit (range 6) 2087 | -10/Materials | Entered another Materials area 2087 | -9/Materials | Evolved 2 slots: Propulsion x2 2329 | -9/Materials | Discovered new exit (range 3) 2331 | -9/Materials | Entered another Materials area 2331 | -8/Materials | Evolved 2 slots: Utility x2 2465 | -8/Materials | Discovered new exit (range 5) 2467 | -8/Materials | Entered Factory 2467 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2491 | -7/Factory | Build established: Hacker-Mutant 2524 | -7/Factory | Repaired Imp. Sensor Array 2820 | -7/Factory | Identified exit to Factory 3201 | -7/Factory | Entered another Factory area 3201 | -6/Factory | Evolved 2 slots: Utility x2 3276 | -6/Factory | Spotted B-75 Beast 3285 | -6/Factory | Sucked down chute 3285 | -6/Factory | Entered Waste 3286 | -6/Waste | Joined by Warlord forces that had cleared the area 3390 | -6/Waste | Discovered new exit (range 12) 3423 | -6/Waste | Identified exit to Factory 3443 | -6/Waste | Entered Factory 3443 | -6/Factory | Accompanied by 20 allies 3602 | -6/Factory | Identified exit to Factory 3621 | -6/Factory | Discovered new exit (range 13) 3631 | -6/Factory | Identified exit to Lower Caves 3758 | -6/Factory | Repaired Mic. Nuclear Core 3851 | -6/Factory | Central database locked down 3865 | -6/Factory | P-60 Hacker assimilated allied ZI-AV6(s) 3941 | -6/Factory | Entered another Factory area 3941 | -5/Factory | Accompanied by 5 allies 3941 | -5/Factory | Evolved 2 slots: Utility x2 3964 | -5/Factory | Lost 4 allies 4017 | -5/Factory | Spotted B-75 Beast 4045 | -5/Factory | Discovered new exit (range 5) 4047 | -5/Factory | Identified exit to Factory 4103 | -5/Factory | Entered another Factory area 4103 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4152 | -4/Factory | Identified exit to Research 4481 | -4/Factory | Lost 6 parts (1p1n3u1w) 4551 | -4/Factory | Core integrity fell below 50% 4559 | -4/Factory | Core integrity fell below 20% 4562 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 04557_ Triggered Stasis Trap. 04557_ A bubble of rippling energy engulfs the area. 04557_ Field strength at 94. 04557_ Penetrated by Slug. 04558_ Field strength at 70. 04558_ Knocked back. 04559_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6X. 04559_ System Shield severed. 04559_ Triggered Stasis Trap. 04559_ A bubble of rippling energy engulfs the area. 04559_ Field strength at 94. 04559_ Field strength at 84. 04560_ Penetrated by Slug. 04560_ System Shield destroyed. 04560_ Knocked back. 04560_ Penetrated by Slug. 04561_ Field strength at 60. 04562_ Field strength at 50. 04562_ Hacking Suite severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# """"???????????????????????????? | | ???????????????# """"???????????????????????????? | | ???????????????# """"???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# #########???????????????????? | | ???????????????# # ??????????????????? | | ???????????????# # """" "????????????????? | | ???????????????# # """" ""???????????????? | | ???????????????+ %/ """" F"#?????????????? | | ???????????????# %#% """" ! ""#?????????????? | | ???????????????# # #?????????????? | | ???????????????# ############????????????????? | | ?????????????### ###???????????####??????????? | | ############## #????????? ?????????? | | s######### ?????????? | | s s%^ ????????? | | s Y ????????? | | T cccc H < ????????? | | @ % ????????? | | ^ ????????? | | ! ######### ????????? | | ########+##### #????????? ?????????? | | ??????? ?###;#;#+######??????????? #?????????? | | ??????? ]?# #?????????? #?????????? | | ?????? # #????????? #?????????? | | ?????? """ # ########## #?????????? | | ?????" """ # """ """ # #?????????? | | ?????" """ # """ """ # #?????????? | | ???? # """ """ + #?????????? | | ????"" """ # # #?????????? | | ????"" ??? # * # #?????????? | | ?????"?????# # ##########?????????? | | ???????????# ""T"" # #??????????????????? | | ???????????# """"" # ##?????????????????? | | ???????????# # "#?????????????????? | | ???????????############## ##?????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 42 Item Schematics ----------------- Structural Scanner | -5/Factory | Hacked Cld. Gravmag System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 13% | -7/Factory Mic. Nuclear Core | 30% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed FluxPowerSegregator Manual? 0 Play Time 00:56:45 Cumulative 90.1 hours Start 2025.05.22 @ 23:22:22 End 2025.05.23 @ 00:21:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a34390dc-db7f-4020-9a86-5c86dc36e909