Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.20 @ 04:00:20 // AFD2020/Player2 Player: woegarden Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1434) 1434 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3974) 3974 TOTAL SCORE: 9863 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 3181 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -138 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Transmission Jammer Advanced ECM Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Carbon-fiber Leg Improved Airjet Cooled Airjet Coolant Injector Advanced Weight Redist. System Autogun Improved Datajack Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Transmission Jammer Advanced ECM Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Remote Datajack Katana > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Drone Bay Drone Bay Improved Datajack [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . Utility 4 | . . 1 . 1 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 161 | 5 3 18 6 51 17 27 5 21 8 . Power 47 | . 1 6 1 16 5 8 1 8 1 . Engine 29 | . 1 5 . 11 3 6 . 3 . . Core 18 | . . 1 1 5 2 2 1 5 1 . Reactor . | . . . . . . . . . . . Propulsion 53 | 2 1 4 3 18 2 11 4 4 4 . Treads 1 | . . . . 1 . . . . . . Leg 21 | 2 1 1 . 3 1 6 4 . 3 . Wheel 9 | . . . 3 6 . . . . . . Hover 11 | . . . . . 1 5 . 4 1 . Flight 11 | . . 3 . 8 . . . . . . Utility 28 | 1 1 6 . 5 5 3 . 7 . . Device 11 | . . . . 1 2 2 . 6 . . Storage 9 | 1 1 4 . 2 1 . . . . . Processor 6 | . . 2 . 2 1 1 . . . . Hackware 2 | . . . . . 1 . . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 33 | 2 . 2 2 12 5 5 . 2 3 . Energy Gun 5 | 2 . 1 . . . 2 . . . . Energy Cannon 10 | . . . . 6 1 1 . 1 1 . Ballistic Gun 5 | . . . . 1 2 . . . 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . . 1 2 3 2 1 . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . Unidentified Prototypes 10 | . . 1 . 1 2 6 . . . . Parts Lost 44 | . 1 3 1 12 4 7 4 1 11 . Power 12 | . . . . 3 2 4 . . 3 . Propulsion 14 | . 1 2 . 4 1 . 1 1 4 . Utility 2 | . . . . . . . 2 . . . Weapon 16 | . . 1 1 5 1 3 1 . 4 . Highest Loss Streak 9 | . 1 2 1 4 2 2 4 1 9 . Average Slot Usage (%) 68 | . 78 92 94 74 92 85 75 90 47 40 Engine 4 | . 7 11 2 7 2 10 2 4 . . Core 3 | . . . 8 4 10 2 12 8 . . Leg 8 | . 27 . . 2 23 21 22 . . . Wheel 1 | . . . 25 10 . . . . . . Hover 1 | . . . . . . 1 . 25 . . Flight 2 | . . 29 6 9 . . . . . . Device 12 | . . . . 4 7 8 9 20 20 20 Storage 7 | . 14 11 11 9 7 7 7 6 6 6 Processor 10 | . . 21 22 18 15 11 7 6 6 6 Hackware 4 | . . . . . 7 7 2 3 6 6 Energy Gun 1 | . 28 14 4 . . . . . . . Energy Cannon 1 | . . . . 1 2 3 1 . . . Ballistic Gun 3 | . . . . . 6 4 . . 5 . Launcher 1 | . . 5 12 4 . 1 . . . . Slashing Weapon 1 | . . . . . . 3 7 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 6 23 12 17 32 49 57 54 65 65 36 Greatest Support 67 | 20 20 12 36 42 49 65 65 67 62 3 Greatest Overweight (x) 12 | 1 1 2 . 3 2 1 1 1 12 11 Average Overweight (x) 1 | . . . . . . . . . 10 11 Largest Inventory Capacity 12 | 6 12 10 6 10 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 8 8 12 12 12 12 12 Most Carried 12 | 6 10 10 6 8 11 12 12 12 11 9 Average Carried 8 | 4 4 5 5 5 6 11 11 9 9 8 Final Capacity 16 | 6 10 6 6 8 12 12 12 12 12 16 Final Carried 12 | 5 10 6 5 8 10 12 12 9 9 8 Class Distribution -------------------- 65% | Hacker-Mutant 18% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Storage Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Matter Collected 1864 | 216 59 85 157 626 180 498 43 . . . Remotely . | . . . . . . . . . . . Salvage Created 1584 | . 89 190 102 513 176 367 67 . 80 . Parts 85 | . 7 8 6 24 11 22 3 . 4 . Haulers Intercepted 6 | . . 1 . 1 1 3 . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Combat Hostiles Destroyed 31 | . 2 3 4 7 2 8 2 . 3 . Melee 2 | . . . . . . . 2 . . . Guns 9 | . 2 3 . . 2 1 . . 1 . Cannons 8 | . . . . 3 . 3 . . 2 . AOE 12 | . . . 4 4 . 4 . . . . Classes Destroyed 12 | . 2 3 . 5 1 1 . . . . Worker 2 | . . . . . 1 1 . . . . Builder 1 | . . . . 1 . . . . . . Hauler 6 | . . 1 . 1 1 3 . . . . Recycler 5 | . . 1 1 3 . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 2 | . . . . 2 . . . . . . Watcher 3 | . 1 . . 1 1 . . . . . Swarmer 14 | . . 2 4 2 . 3 1 . 2 . Grunt 11 | . 2 1 . 3 2 1 1 . 1 . Sentry 3 | . . . . 1 . 2 . . . . Hunter 2 | . . . . 1 . 1 . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 5 | . 3 3 5 2 2 5 1 . 2 . Combat Bots Only 4 | . 2 2 4 2 1 4 1 . 2 . Max Kills in Single Turn 4 | . 1 1 4 2 1 3 1 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 4 1 . 2 . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Damage Taken 4964 | . 324 202 136 786 643 988 438 208 1002 237 Core 1280 | . 52 77 10 228 166 211 65 30 219 222 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 63 | 100 76 . 69 52 . . 19 . . . Volleys Fired 159 | . 20 17 8 32 19 40 6 1 16 . Largest 2 | . 2 2 2 2 2 2 1 1 1 . Hottest 123 | . 80 105 66 123 86 68 68 90 90 . Shots Fired 211 | . 40 24 9 43 25 47 6 1 16 . Gun 121 | . 40 24 7 2 24 15 . . 9 . Cannon 62 | . . . . 22 1 25 6 1 7 . Launcher 28 | . . . 2 19 . 7 . . . . Special . | . . . . . . . . . . . Kinetic 50 | . . . . 2 24 15 . . 9 . Thermal 116 | . 40 24 7 6 . 25 6 1 7 . Explosive 28 | . . . 2 19 . 7 . . . . Electromagnetic 17 | . . . . 16 1 . . . . . Robot Hit Streak 24 | . 8 4 3 18 24 23 12 . 14 . Robot Miss Streak 5 | . 5 4 1 3 2 2 . 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 163 | . 20 15 6 37 21 40 10 . 14 . Core Hits 83 | . 6 6 5 25 13 19 3 . 6 . Critical Hits 5 | . . . . . . 5 . . . . Critical Kills 3 | . . . . . . 3 . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . Melee Attacks 6 | . . . . 2 . . 4 . . . Impact . | . . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4649 | . 211 217 369 1525 439 1308 250 . 330 . Guns 1351 | . 211 217 95 23 361 306 . . 138 . Cannons 1284 | . . . . 467 40 464 121 . 192 . Explosions 1777 | . . . 274 1024 . 479 . . . . Melee 129 | . . . . . . . 129 . . . Ramming 108 | . . . . 11 38 59 . . . . Kinetic 828 | . . . . 23 361 306 . . 138 . Thermal 1548 | . 211 217 95 248 . 464 121 . 192 . Explosive 1642 | . . . 274 889 . 479 . . . . Electromagnetic 394 | . . . . 354 40 . . . . . Impact . | . . . . . . . . . . . Slashing 129 | . . . . . . . 129 . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 . . . Average Corruption 4 | . . . . . . 4 5 . . . Corruption Purged . | . . . . . . . . . . . Effects 35 | . . . . . . 24 11 . . . Message Errors 5 | . . . . . . 2 3 . . . Matter Fused 5 | . . . . . . 3 2 . . . Heat Flow Errors 3 | . . . . . . 1 2 . . . Energy Discharges 9 | . . . . . . 7 2 . . . Data Loss (minor) 7 | . . . . . . 6 1 . . . Data Loss (major) 3 | . . . . . . 3 . . . . Misfires 1 | . . . . . . 1 . . . . Targeting Errors 2 | . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 247 | . . . 67 146 4 15 . . 15 . Projectiles 83 | . . . . 68 . . . . 15 . Explosions 160 | . . . 67 78 . 15 . . . . Melee 4 | . . . . . 4 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 205 | . . . . 122 18 65 . . . . Shots 7 | . . . . 6 . 1 . . . . Rammed 9 | . . . . 2 4 3 . . . . Targets Rammed 11 | . . . . 2 4 5 . . . . Kicked 2 | . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 258 | . 234 155 65 156 24 258 242 59 116 . Average Temperature 65 | . 81 64 23 46 8 80 97 35 35 . Received Heat Transfer 1575 | . 96 126 12 216 363 216 129 117 165 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . 1 . . 1 . . . . Heat Transferred 2763 | . 475 507 222 285 . 777 222 . 275 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Peak Influence 765 | . 195 299 336 765 267 229 466 596 656 496 Initial 361 | . . 70 98 110 222 49 14 211 361 298 Average 377 | . 78 117 248 376 156 142 253 289 615 374 Maximum Alert Level 3 | . . 1 1 3 1 1 2 2 2 2 Low Security (%) 29 | 100 100 75 42 7 59 76 45 . . . Level 1 23 | . . 24 57 62 40 23 11 87 1 53 Level 2 44 | . . . . 16 . . 43 12 98 46 Level 3 1 | . . . . 13 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . . . 7 4 5 . 1 . 3 Investigation 3 | . . . . 2 . 1 . . . . Extermination 5 | . . . . . 1 3 . . . 1 Reinforcement 10 | . . . . 4 3 1 . . . 2 Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . 1 Haulers Reinforced 2 | . . . . . 1 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Distress Signals 6 | . 3 . 1 . . 2 . . . . Communications Jammed 7 | . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . 7 . Times Spotted 165 | . 10 9 7 38 14 25 22 13 18 9 Peak Tracking Total 11 | . 5 4 4 4 4 3 11 9 9 7 Tactical Retreats 9 | . . . 1 4 . 1 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Traps Triggered 15 | . 1 . . 2 . 6 . 1 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Machines Disabled 20 | . . 3 1 2 3 5 . 4 . 2 Max in Single Turn 2 | . . . . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Machines Accessed 7 | . . . . . . 4 . 3 . . Terminals 3 | . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 11 | . . . . . . 7 . 4 . . Successful 7 | . . . . . . 4 . 3 . . Failed 4 | . . . . . . 3 . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . . . . . . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . 1 . . Terminal Hacks 3 | . . . . . . 3 . . . . Open Door 3 | . . . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . . 3 . 1 . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked 2 | . . . . 2 . . . . . . Non-combat 2 | . . . . 2 . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . no_distress 2 | . . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Total Allies 11 | . 1 . . . . 10 . . . . Largest Group 11 | . 1 1 1 1 1 11 1 1 1 1 Highest-Rated Group 265 | . 57 69 69 81 91 265 99 105 105 96 Highest-Rated Ally 105 | . 57 69 69 81 91 98 99 105 105 96 Total Orders 17 | . . . . . . 17 . . . . FOLLOW 3 | . . . . . . 3 . . . . GUARD 10 | . . . . . . 10 . . . . AID 4 | . . . . . . 4 . . . . Ally Attacks 238 | . 26 13 10 50 16 72 20 6 12 13 Total Damage 12922 | . 196 534 532 2034 1034 1963 2320 1204 2235 870 Kills 117 | . 6 6 6 24 7 20 18 8 18 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches 4 | . . . . . . . . 4 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Turns Passed 9143 | 50 266 341 136 1251 979 1602 326 298 3635 259 Spaces Moved 4050 | 33 145 216 95 899 532 1082 175 226 605 42 Core 595 | 15 . . . . . . . . 538 42 Treads 43 | . . . . 43 . . . . . . Legs 2012 | 18 145 4 2 68 532 1041 170 . 32 . Wheels 520 | . . . 93 427 . . . . . . Hover 307 | . . . . . . 41 5 226 35 . Flight 573 | . . 212 . 361 . . . . . . Fastest Speed 32 | 50 120 34 80 32 120 102 102 34 102 600 Average Speed 180 | 107 125 52 82 90 143 122 123 44 567 600 Slowest Speed 650 | 120 150 200 120 290 180 150 155 98 650 600 Overloaded Moves 1 | . . . . . . . . 1 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . 2 . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 29 30 25 54 20 96 42 7 61 3 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 250 | . . . 16 174 . 60 . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 250 | . . . 16 174 . 60 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Total 5663 | 46 190 416 142 1292 722 1317 271 417 799 51 Wait 1032 | 1 8 148 28 251 130 118 79 160 101 8 Move 4033 | 32 144 211 94 894 531 1081 174 226 604 42 Hop 4 | . . 2 . 2 . . . . . . Pick Up 116 | 8 10 9 3 31 13 26 2 6 8 . Fast Attach 16 | 2 2 1 2 4 2 3 . . . . Attach 64 | 3 1 4 2 24 7 9 1 8 5 . Detach 15 | . . . . 11 1 . . 1 2 . Swap 81 | . . 13 2 23 8 15 4 13 3 . Drop 71 | . 5 11 3 16 7 20 1 2 5 1 Fire 159 | . 20 17 8 32 19 40 6 1 16 . Melee 6 | . . . . 2 . . 4 . . . Ram 2 | . . . . 2 . . . . . . Kick 9 | . . . . . 4 5 . . . . Crush . | . . . . . . . . . . . Escape Stasis 55 | . . . . . . . . . 55 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 11) 293 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Accompanied by 1 ally 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -9/Materials | Discovered new exit (range 12) 624 | -9/Materials | Build established: Scavenger-Mutant 656 | -9/Materials | Identified exit to Mines 658 | -9/Materials | Entered Mines 658 | -9/Mines | Accompanied by 1 ally 692 | -9/Mines | Learned 2 Materials zone layouts 732 | -9/Mines | Discovered new exit (range 14) 761 | -9/Mines | Discovered new exit (range 7) 767 | -9/Mines | Identified exit to Materials 794 | -9/Mines | Entered Materials 794 | -8/Materials | Accompanied by 1 ally 794 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1227 | -8/Materials | Lost 4 parts (2p2w) 1814 | -8/Materials | Discovered new exit (range 19) 1931 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | First assault squad dispatched 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Accompanied by 1 ally 2045 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2665 | -7/Factory | Found Prototype Launcher 2666 | -7/Factory | Identified Rocket Array 2669 | -7/Factory | Found Rocket Array 2828 | -7/Factory | Build established: Hacker-Mutant 2966 | -7/Factory | Discovered new exit (range 4) 3018 | -7/Factory | Identified exit to Storage 3024 | -7/Factory | Entered Storage 3024 | -7/Storage | Accompanied by 1 ally 3354 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3631 | -7/Storage | Found Prototype Launcher 3631 | -7/Storage | Identified Gui. Missile Launcher 4003 | -7/Storage | Discovered new exit (range 5) 4091 | -7/Storage | Core integrity fell below 50% 4600 | -7/Storage | Identified exit to Garrison 4626 | -7/Storage | Entered Garrison 4626 | -7/Garrison | Accompanied by 1 ally 4632 | -7/Garrison | Installed Relay Interface Framework 4672 | -7/Garrison | Triggered checkpoint 4766 | -7/Garrison | Triggered checkpoint 4769 | -7/Garrison | Lost 4 parts (1n2u1w) 4769 | -7/Garrison | Triggered checkpoint 4821 | -7/Garrison | Triggered checkpoint 4858 | -7/Garrison | Discovered new exit (range 13) 4875 | -7/Garrison | Core integrity fell below 20% 4951 | -7/Garrison | Identified exit to Factory 4952 | -7/Garrison | Entered Factory 4952 | -6/Factory | Accompanied by 1 ally 4952 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5207 | -6/Factory | Garrison activated, responded to threat 5238 | -6/Factory | Identified exit to Garrison 5250 | -6/Factory | Entered Garrison 5250 | -6/Garrison | Accompanied by 1 ally 5383 | -6/Garrison | Triggered checkpoint 5383 | -6/Garrison | Triggered checkpoint 5414 | -6/Garrison | Triggered checkpoint 5447 | -6/Garrison | Lost 9 parts (2p4n3w) 5590 | -6/Garrison | Discovered new exit (range 9) 5655 | -6/Garrison | Identified exit to Factory 7005 | -6/Garrison | Discovered exit to Factory (range 15) 8576 | -6/Garrison | Triggered checkpoint 8885 | -6/Garrison | Entered Factory 8885 | -6/Factory | Accompanied by 1 ally 9055 | -6/Factory | Core integrity fell below 50% 9116 | -6/Factory | Core integrity fell below 20% 9144 | -6/Factory | Core destroyed Last Messages --------------- 09029_ Player 2 attaches Arm. Leg. 09030_ Player 2 attaches Aluminum Leg. 09031_ Player 2 swaps in Arm. Leg. 09032_ Player 2 drops Sml. Storage Unit. 09033_ Player 2 attaches Flexi-carbon Leg. 09038_ The unstable cave ceiling collapses. 09043_ Y-54 Guardian destroyed. 09045_ The unstable cave ceiling collapses. 09098_ U-05 Engineer lays Concrete. 09100_ The unstable cave ceiling collapses. 09100_ U-05 Engineer lays Concrete. 09103_ The unstable cave ceiling collapses. 09104_ U-05 Engineer lays Concrete. 09109_ Dropped Autogun. 09110_ U-05 Engineer lays Concrete. 09113_ The unstable cave ceiling collapses. 09120_ U-05 Engineer lays Concrete. 09124_ Player 2 attaches Autogun. 09135_ ALERT: Rogue bot located, Programmers report to Factory Zone 3H. 09140_ Player 2 attaches Hvy. Armor Plating. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????+????????? ?????????????? | | ??????????????????? #?????? ????????????? | | ??????????????????# ????? "???????????? | | ?????????????????# ### ? "???????????? | | ????????????????? ????????????? | | ????????????????? # # ?????????????? | | ???????????????### # ! ??????????????? | | ????????????### # # #+######??????????? | | ???????????## # ## ??????????? | | ????######## # # # ?????????? | | ????# ## # #gg ??????????? | | ????# # # ### # ??????????? | | ????# ## #ggg# ??????????????? | | ????# ! o@ # # ??????????????????? | | ????# # ## # # ??????????????? | | ????# # ## ## ### ????????????? | | ????###+#### #@ # ""?????????????? | | ??????# "" ## # ???????????????? | | ??????# T "??????????????? | | ??????# ####### * "?????????????? | | ??????### ## #??????? "?????????????? | | ????????# #### ###???????? ????????????? | | ????????# #??# #??????????? ???????????? | | #########+#### #???????????? ??????????? | | # # #????????????? ????????????? | | # # #?????????????? ????????????? | | # # ###############+###?????????? | | # # ????????? | | # # ????????? | | # + ???????? | | # # ???????? | | # # ???????? | | # ###### #?????????? | | # #????# #?????????? | | # #????# #?????????? | | # #????# #?????????? | | ##############????# #?????????? | | ??????????????????# #?????????? | | ??????????????????# #?????????? | | ??????????????????###########+###??????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Significant Disruption Universal Adapter Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Gar Fac Gar Fac Slots Evolved 8 | . 2 . 2 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . . . 2 2 . . 1 . . . Weapon 2 | . 2 . . . . . . . . . Parts Attached 84 | . 7 9 . 13 14 7 3 7 17 7 Parts Lost 27 | . . . . . 1 . 3 . 11 12 Damage Taken 4890 | . 20 85 136 549 203 264 853 190 1219 1371 Core 590 | . 8 . 34 33 15 49 57 . 99 295 Player 2/Cogmind (%) 31 | . 13 . 77 12 8 18 46 . 31 57 Absorbed by Shields 13 | . . . . . . . 13 . . . Damage Inflicted 12340 | . 196 534 532 2034 1034 1381 2320 1204 2235 870 Player 2/Cogmind (%) 72 | . 48 71 59 57 70 51 90 100 87 100 Combat Hostiles Destroyed 95 | . 5 5 4 19 6 9 18 7 18 4 Player 2/Cogmind (%) 75 | . 71 62 50 73 75 52 90 100 85 100 Game ------ Seed WeaponHoverGun Manual? 0 Play Time 01:51:54 Cumulative 20.6 hours Start 2022.02.20 @ 02:06:51 End 2022.02.20 @ 04:00:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 30 Rogue 5 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9486b942-2c5f-43b6-88ae-5b67f24483ec