Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 10:18:30 Player: mehbruh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (2440) 2440 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 6260 Bonus ------- High Alert Combat Kills 15 Aligned with FarCom 300 Cogmind --------- Core Integrity 452/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (15) --- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Armored Wheel Improved Heat Sink Hacking Suite Trap Extractor (0/4) EM Pulse Cannon Guided Plasma Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Light EM Pulse Cannon Guided Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Armored Wheel Improved Heat Sink Hacking Suite Trap Extractor Light EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Katana [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 80 | 7 13 . 36 1 1 . 22 Power 7 | 1 1 . 5 . . . . Engine 7 | 1 1 . 5 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 2 1 . 6 . . . 5 Treads 14 | 2 1 . 6 . . . 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 3 . 11 . . . 5 Device 9 | 1 1 . 6 . . . 1 Storage 3 | 1 2 . . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . . . . . 1 Protection 7 | . . . 4 . . . 3 Artifact . | . . . . . . . . Weapon 38 | 2 8 . 14 1 1 . 12 Energy Gun 13 | 2 5 . 6 . . . . Energy Cannon 16 | . . . 7 1 . . 8 Ballistic Gun 7 | . 3 . 1 . 1 . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . Parts Lost 4 | . . . 3 1 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon 2 | . . . 1 1 . . . Highest Loss Streak 1 | . . . 1 1 . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 100 97 100 100 100 99 Engine 11 | . 14 14 10 11 11 11 9 Treads 24 | . 28 28 21 22 22 22 26 Device 11 | . 14 14 11 11 11 11 9 Storage 11 | . 14 14 11 11 11 11 9 Processor 7 | . . . 9 11 11 11 9 Hackware 1 | . . . . . . . 8 Protection 7 | . . . 10 11 11 11 8 Energy Gun 12 | . 26 28 16 4 . . . Energy Cannon 7 | . . . 5 17 16 11 14 Ballistic Gun 2 | . 1 . . . 5 11 . Peak Build Rating 36 | 7 11 11 22 21 23 23 36 Average Rating 19 | 4 9 11 19 20 21 23 29 On Entrance 14 | . 7 11 11 21 21 23 23 Naked Turns . | . . . . . . . . Heaviest Build 51 | 13 30 30 42 40 40 39 51 Greatest Support 68 | 40 40 40 46 43 43 43 68 Greatest Overweight (x) 1 | . . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1046 | 224 197 . 345 16 . 27 237 Remotely . | . . . . . . . . Salvage Created 3712 | 19 672 . 1877 126 . 95 923 Parts 235 | 4 42 . 111 8 . 11 59 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 66 | . 15 . 25 4 . 6 16 Guns 34 | . 13 . 17 . . 3 1 Cannons 20 | . . . 4 4 . 3 9 AOE 6 | . 1 . 1 . . . 4 Classes Destroyed 14 | 1 6 . 3 1 . . 3 Worker 4 | . 1 . 3 . . . . Builder 2 | . . . . . . . 2 Tunneler 4 | 1 . . 1 2 . . . Hauler 7 | . 2 . 5 . . . . Recycler 4 | . 1 . 3 . . . . Operator 3 | . . . 2 . . . 1 Watcher 13 | . 3 . 5 . . . 5 Swarmer 22 | . 9 . 3 . . 6 4 Grunt 27 | . 6 . 12 2 . . 7 Duelist 2 | . . . 1 . . . 1 Sentry 11 | . . . 9 . . . 2 Hunter 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 2 | . . . . 2 . . . Best Kill Streak 7 | 1 4 . 7 2 . 3 7 Combat Bots Only 7 | . 3 . 7 2 . 3 5 Max Kills in Single Turn 3 | 1 1 . 2 1 . 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 221 | . 62 . 85 12 . 16 46 Missed 60 | . 13 . 23 6 . 5 13 Damage Taken 2218 | . 491 . 1013 126 . 93 495 Core 457 | . 138 . 186 18 . 17 98 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 384 | . . . 216 . . . 168 Core Remaining (%) 62 | 100 . 44 . . . 44 . Volleys Fired 215 | 4 56 . 88 9 . 9 49 Largest 2 | 2 2 . 2 2 . 2 2 Hottest 120 | 100 100 . 101 112 . 79 120 Shots Fired 416 | 8 101 . 176 18 . 18 95 Gun 270 | 8 101 . 148 1 . 9 3 Cannon 145 | . . . 28 17 . 9 91 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 25 | . 12 . 1 . . 9 3 Thermal 74 | 8 63 . . . . . 3 Explosive 1 | . . . . . . . 1 Electromagnetic 316 | . 26 . 175 18 . 9 88 Robot Hit Streak 13 | 4 10 . 13 5 . 4 12 Robot Miss Streak 3 | 1 3 . 3 2 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 286 | 6 68 . 121 10 . 11 70 Core Hits 128 | 2 31 . 51 5 . 6 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 6 . 2 . . . 4 Burn 5 | . 5 . . . . . . Corrupt 7 | . 1 . 2 . . . 4 Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6266 | 82 979 . 2464 333 . 229 2179 Guns 2862 | 75 930 . 1708 17 . 81 51 Cannons 2466 | . . . 444 185 . 127 1710 Explosions 785 | . 35 . 292 106 . . 352 Melee 64 | . . . . . . . 64 Ramming 89 | 7 14 . 20 25 . 21 2 Kinetic 264 | . 115 . 17 . . 81 51 Thermal 1385 | 75 613 . 292 106 . . 299 Explosive 153 | . . . . . . . 153 Electromagnetic 4311 | . 237 . 2135 202 . 127 1610 Impact . | . . . . . . . . Slashing 64 | . . . . . . . 64 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 141 | . . . 83 7 . . 51 Projectiles 26 | . . . 26 . . . . Explosions 115 | . . . 57 7 . . 51 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . . . 120 39 . . . Shots 3 | . . . 2 1 . . . Rammed 16 | 3 2 . 4 1 . 5 1 Targets Rammed 19 | 3 2 . 5 3 . 5 1 Kicked . | . . . . . . . . Crushed 3 | . . . 1 2 . . . Highest Temperature 287 | 78 287 . 132 21 . . 104 Average Temperature 66 | 39 101 . 37 7 . . 24 Received Heat Transfer 606 | . 162 . 288 30 . . 126 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . 3 . . . 2 Combat Hostiles 5 | . . . 3 . . . 2 Parts Fried 37 | . 2 . 21 . . 1 13 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 3334 | 222 2122 . 400 100 . . 490 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 . 5 . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 477 | 5 322 46 391 240 . 85 477 Initial 133 | . 3 46 17 133 . . 27 Average 153 | . 174 46 198 150 . 28 145 Maximum Alert Level 2 | . 1 . 1 1 . . 2 Low Security (%) 70 | 100 60 100 64 63 . 100 72 Level 1 28 | . 39 . 35 36 . . 22 Level 2 . | . . . . . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 2 . . . 3 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 2 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 24 . 30 5 . 6 29 Peak Tracking Total 5 | . 4 . 5 2 . 3 5 Tactical Retreats 6 | . . . 1 1 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . 1 . 3 1 . . 3 Max in Single Turn 2 | . 1 . 2 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 27 | . 6 . 13 . 1 . 7 Terminals 22 | . 6 . 11 . . . 5 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 94 | . 18 . 44 . 1 . 31 Successful 64 | . 12 . 29 . 1 . 22 Failed 30 | . 6 . 15 . . . 9 Catastrophic 3 | . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 69 | . 17 . 31 . 1 . 20 Terminals 79 | . 18 . 38 . . . 23 Fabricators . | . . . . . . . . Repair Stations 13 | . . . 6 . . . 7 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 15 | . 3 . 7 . 1 . 4 Robot Analysis 8 | . 2 . 3 . . . 3 Prototype ID Bank 2 | . . . 2 . . . . Locate Traps 2 | . 1 . . . . . 1 Zone Layout 2 | . . . 2 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . 6 . . . 6 Scan Component 6 | . . . 3 . . . 3 Repair 6 | . . . 3 . . . 3 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 36 | . 9 . 16 . . . 11 Terminals 36 | . 9 . 16 . . . 11 Assimilate 1 | . . . . . . . 1 Botnet 14 | . 3 . 6 . . . 5 Skim 21 | . 6 . 10 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used . | . . . . . . . . Hacking Detections 21 | . 6 . 11 . . . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 3 . . . 3 Time 211 | . . . 115 . . . 96 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 8 | . 2 . 3 . . . 3 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6798 | 139 1387 25 2404 497 339 799 1208 Spaces Moved 3419 | 67 677 16 1163 284 211 477 524 Core 2 | 2 . . . . . . . Treads 3417 | 65 677 16 1163 284 211 477 524 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 Average Speed 159 | 156 160 160 160 160 160 160 157 Slowest Speed 240 | 160 160 160 240 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 5 96 14 87 78 61 93 57 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 7 | . 1 . 6 . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . Scrap Searched 4 | . . 1 . 1 . 2 . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 75 | . 3 . 37 14 . . 21 Melee 3 | . . . . . . . 3 Projectile . | . . . . . . . . AOE 72 | . 3 . 37 14 . . 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4330 | 88 879 16 1532 307 213 492 803 Wait 500 | 2 110 . 187 10 . 2 189 Move 3412 | 66 676 15 1162 283 210 476 524 Hop . | . . . . . . . . Pick Up 45 | 6 13 1 19 1 1 . 4 Fast Attach 29 | 6 2 . 16 . . . 5 Attach 9 | 1 1 . 3 1 1 . 2 Detach 2 | . . . 1 . . . 1 Swap 42 | . 10 . 17 . . . 15 Drop 53 | . 9 . 34 . 1 . 9 Fire 215 | 4 56 . 88 9 . 9 49 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 19 | 3 2 . 5 3 . 5 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 13) 665 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Discovered new exit (range 3) 964 | -10/Materials | Discovered new exit (range 6) 1097 | -10/Materials | Discovered new exit (range 8) 1167 | -10/Materials | Learned 2 Mines zone layouts 1207 | -10/Materials | Discovered new exit (range 8) 1280 | -10/Materials | Learned location of 2 exits from Mines 1321 | -10/Materials | Learned location of 1 exit from Storage 1354 | -10/Materials | Learned Storage trap positions 1378 | -10/Materials | Loaded intel: 16 trap records 1414 | -10/Materials | Learned Materials trap positions 1458 | -10/Materials | Learned Storage stockpile data 1527 | -10/Materials | Entered Mines 1528 | -10/Mines | Identified exit to Materials 1529 | -10/Mines | Identified exit to Subcaves 1549 | -10/Mines | Learned Materials security intel 1552 | -10/Mines | Entered Materials 1552 | -9/Materials | Evolved 2 slots: Utility x2 1553 | -9/Materials | Loaded intel: 8 trap records 1753 | -9/Materials | Discovered new exit (range 11) 2052 | -9/Materials | Discovered new exit (range 5) 2164 | -9/Materials | Identified exit to Materials 2241 | -9/Materials | Learned Storage stockpile data 2242 | -9/Materials | Discovered new exit (range 11) 2256 | -9/Materials | Loaded intel: 37 non-interactive machine locations 2275 | -9/Materials | Learned Materials emergency access door positions 2304 | -9/Materials | Learned location of 1 exit from Recycling 2771 | -9/Materials | Repaired Imp. Treads 3565 | -9/Materials | Destroyed 7 combat bots 3718 | -9/Materials | Learned location of Zion (-6) 3776 | -9/Materials | Learned location of Recycling (-8) 3782 | -9/Materials | Repaired Imp. Treads 3834 | -9/Materials | Repaired Cld. Ion Engine 3867 | -9/Materials | Learned location of Mines (-8) 3896 | -9/Materials | Learned 2 Materials zone layouts 3915 | -9/Materials | Learned Storage non-interactive machine intel 3940 | -9/Materials | Learned Materials emergency access door positions 3956 | -9/Materials | Entered Mines 3957 | -9/Mines | Identified exit to Exiles 4005 | -9/Mines | Assembled infested the area 4137 | -9/Mines | Discovered exit to Materials (range 5) 4348 | -9/Mines | Core integrity fell below 50% 4407 | -9/Mines | Discovered exit to Materials (range 10) 4453 | -9/Mines | Entered Exiles 4474 | -9/Exiles | Discovered new exit (range 15) 4492 | -9/Exiles | Met 8R-AWN 4516 | -9/Exiles | Met EX-HEX 4562 | -9/Exiles | Met EX-BIN 4588 | -9/Exiles | Aligned with FarCom system 4589 | -9/Exiles | Given EX-Vault access code 4631 | -9/Exiles | Opened EX-Vault 4639 | -9/Exiles | Found Gui. Plasma Cannon 4672 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4720 | -9/Exiles | Met EX-DEC 4778 | -9/Exiles | Discovered new exit (range 10) 4792 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 4792 | -9/Exiles | Entered Mines 4812 | -8/Mines | Discovered exit to Materials (range 13) 5524 | -8/Mines | Discovered exit to Materials (range 5) 5591 | -8/Mines | Entered Materials 5591 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6117 | -8/Materials | Discovered new exit (range 13) 6189 | -8/Materials | Repaired Imp. Treads 6575 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6608 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6799 | -8/Materials | Self-destructed Last Messages --------------- >>Traps(Locate) Found 6 traps in 1 array: 6x Blade Trap Map updated. >>Analysis(H-61 Shepherd) Downloading analysis... H-61 Shepherd Tier: 3 While it's unlikely intruders would underestimate a heavy on seeing their impressive offensive loadout, this line is even more formidable than it first appears given their ability to selectively mask nearby allies from standard sensor systems, and their authority to call in multiple reinforcements on suspected targets detected via active scanning. Normally assigned to defend choke points, heavies also intermittently relocate to increase coverage and make it less likely intruders will slip through unnoticed. Map ----- +----------------------------------------------------+ | # # # ! ## # #??????? | | # # + / ## # [#??????? | | # # # ! ## #= *!#??????? | | ############### # ## +!! 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"""" ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardronePhysicsAirjet Manual? 0 Play Time 00:52:29 Cumulative 50.4 hours Start 2024.11.12 @ 23:18:16 End 2024.11.13 @ 10:18:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 271a1ba3-918b-4176-83c4-980c68cfa426