Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 00:25:12

Player: Chiefwannatoke

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (127)     635
Value Destroyed (4832)     4832
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (3801)               3801
              TOTAL SCORE: 15568

 Bonus
-------
High Alert Combat Kills    254
Follower Combat Kills      1006
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1046
Friendly Fire              -105

 Cogmind 
---------
Core Integrity             0/1000
Matter                     234/300
Energy                     149/150
System Corruption          4%
Temperature                Cool (137)
Movement                   Rolling (120) Ox4
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Wheel
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Hardened Heavy Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON (4) -------
           KE Penetrator
>          --- INVENTORY (4) ----
  Improved Thermal Shield
           Vortex Rail

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Armored Treads
       Zionite Glidesys I
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
               Signal Interpreter
      Advanced Targeting Computer
               Weapon Cycler
       Zionite Weapon Casing
       Layered Heavy Armor Plating
>              --- WEAPON -----------
       Zionite Laser-S
      Advanced Plasma Cannon
      Advanced Plasma Cannon
               Antimatter Cannon
>              --- INVENTORY --------
               Cold Fusion Reactor
       Zionite Light DM Reactor
       Compact Battery
       Zionite Biocell
               Particle Charger
       Zionite Weapon Casing
       Zionite Light Carapace
      Improved Thermal Shield
         Heavy Missile Launcher
    Long-range Missile Launcher
[Rating: 92]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Experimental Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Bore Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             164  | 7   17  5   .   7   14  11  9   2   6   13  11  14  8   7   33  
  Power                    15   | 1   2   1   .   1   .   3   2   .   .   .   .   2   .   1   2   
    Engine                 7    | 1   1   1   .   1   .   2   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   1   .   .   .   .   1   2   .   .   .   .   .   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Propulsion               41   | 2   4   1   .   2   3   3   1   1   2   6   .   5   .   3   8   
    Treads                 11   | .   .   .   .   .   .   1   .   .   .   5   .   2   .   2   1   
    Leg                    20   | 2   4   1   .   2   3   2   1   .   2   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   1   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Utility                  46   | 1   3   2   .   1   7   5   2   1   4   .   4   4   5   1   6   
    Device                 19   | .   2   2   .   1   2   1   1   .   .   .   3   .   2   1   4   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
    Processor              4    | .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Protection             16   | .   .   .   .   .   3   2   1   1   1   .   1   3   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 3   8   1   .   3   4   .   4   .   .   7   7   3   3   2   17  
    Energy Gun             19   | 2   4   .   .   1   1   .   .   .   .   .   4   .   .   1   6   
    Energy Cannon          10   | .   1   .   .   1   3   .   1   .   .   1   .   3   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   4   
    Launcher               16   | .   3   1   .   1   .   .   1   .   .   3   1   .   2   .   4   
    Special Weapon         4    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   1   .   .   .   .   6   4   2   .   2   
Parts Lost                 54   | .   8   .   .   1   .   3   5   2   .   4   1   .   4   7   19  
  Power                    6    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   2   1   
  Propulsion               18   | .   1   .   .   .   .   1   1   1   .   3   .   .   2   .   9   
  Utility                  9    | .   .   .   .   .   .   1   .   1   .   .   .   .   2   2   3   
  Weapon                   21   | .   6   .   .   1   .   .   3   .   .   1   1   .   .   3   6   
  Highest Loss Streak      7    | .   5   .   .   1   .   2   2   2   .   4   1   .   2   4   7   
Average Slot Usage (%)     95   | .   94  100 100 99  98  99  99  88  97  94  99  96  99  89  87  
  Engine                   2    | .   11  14  14  14  9   5   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   1   .   .   .   .   1   5   7   7   7   6   3   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   4   
  Treads                   7    | .   .   .   .   .   .   .   6   .   .   10  26  19  5   8   13  
  Leg                      12   | .   27  28  28  28  18  29  23  20  26  15  .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   2   1   .   .   3   16  9   5   
  Device                   11   | .   12  14  14  14  17  9   7   4   .   .   7   11  16  15  20  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   6   7   11  11  10  
  Processor                11   | .   .   .   .   .   9   12  15  15  16  15  13  11  11  11  10  
  Hackware                 4    | .   .   .   .   .   9   7   7   7   13  15  4   .   .   .   .   
  Protection               4    | .   .   .   .   .   7   6   7   7   7   7   5   11  5   1   .   
  Energy Gun               5    | .   18  .   .   8   1   .   .   .   .   .   8   9   5   4   8   
  Energy Cannon            6    | .   1   9   .   14  7   15  8   7   7   2   .   6   11  6   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   7   7   7   5   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   1   5   .   3   7   
  Launcher                 2    | .   4   18  28  5   8   .   .   .   .   .   6   .   4   5   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             80   | 13  22  22  20  27  37  41  39  33  37  37  51  80  78  63  63  
  Greatest Support         108  | 20  20  20  20  23  36  72  69  51  73  104 104 108 66  38  76  
  Greatest Overweight (x)  19   | 2   1   1   .   1   1   .   .   2   .   1   .   1   3   2   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 6   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 5   7   8   8   8   8   8   8   8   9   10  10  10  10  10  9   
  Most Carried             10   | 2   8   8   8   8   8   8   8   8   10  10  10  10  10  9   10  
  Average Carried          8    | 1   6   7   8   7   6   7   7   8   9   9   7   9   8   8   9   
  Final Capacity           10   | 6   8   8   8   8   8   8   8   8   10  10  10  10  10  10  4   
  Final Carried            10   | 2   8   8   8   8   8   8   8   8   10  10  9   10  8   9   2   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 29% | Mutant
 23% | Scavenger-Mutant
  9% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Matter Collected           2881 | 204 232 40  .   187 188 136 236 .   91  238 243 229 212 193 452 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4261 | .   404 60  .   444 506 422 476 47  .   341 288 250 498 398 127 
  Parts                    215  | .   26  5   .   28  36  22  23  3   .   12  8   13  19  20  .   
Haulers Intercepted        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      137  | .   .   .   .   .   .   .   23  2   .   19  .   .   13  17  63  
  Prevented                12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   11  

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Combat Hostiles Destroyed  117  | .   15  3   .   11  14  8   13  1   .   8   4   6   15  12  7   
  Guns                     21   | .   8   .   .   1   .   .   1   .   .   2   2   2   2   1   2   
  Cannons                  38   | .   .   1   .   4   4   7   7   1   .   1   .   4   3   4   2   
  AOE                      53   | .   6   2   .   5   10  .   5   .   .   5   2   .   10  7   1   
Classes Destroyed          13   | .   6   .   .   3   2   1   .   .   .   .   .   .   .   .   1   
  Worker                   3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   6   3   .   4   8   1   5   .   .   2   .   2   5   5   .   
  Grunt                    41   | .   9   .   .   5   2   2   6   .   .   6   3   .   4   3   1   
  Brawler                  4    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   3   3   1   .   .   .   1   1   1   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   2   
  Programmer               11   | .   .   .   .   .   .   2   .   1   .   .   .   2   .   3   3   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           7    | .   7   3   .   5   4   2   5   1   .   6   5   2   4   5   5   
  Combat Bots Only         6    | .   3   3   .   4   4   2   5   1   .   6   2   2   4   5   5   
Max Kills in Single Turn   4    | .   3   2   .   2   4   1   2   1   .   4   2   2   3   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   2   4   .   2   .   .   4   1   .   3   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Damage Taken               8734  | .    994  17   .    240  336  778  839  61   .    814  250  327  688  716  2674 
  Core                     1688  | .    173  8    .    45   59   95   119  16   .    125  40   23   41   95   849  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    .    .    9    89   .    .    .    .    49   95   .    .    .    .    
Volleys Fired              245   | .    49   2    .    22   22   24   24   2    .    11   17   9    26   16   21   
  Largest                  4     | .    2    2    .    2    2    2    2    2    .    2    3    4    4    4    4    
  Hottest                  296   | .    100  89   .    101  160  160  160  113  .    113  163  296  296  295  227  
Shots Fired                482   | .    80   4    .    30   42   47   41   5    .    20   37   36   57   36   47   
  Gun                      176   | .    69   .    .    4    6    .    3    3    .    10   27   10   23   7    14   
  Cannon                   210   | .    .    2    .    21   19   47   22   2    .    4    .    26   25   22   20   
  Launcher                 81    | .    11   2    .    5    17   .    8    .    .    6    8    .    9    7    8    
  Special                  15    | .    .    .    .    .    .    .    8    .    .    .    2    .    .    .    5    
  Kinetic                  68    | .    .    .    .    .    .    .    3    3    .    10   17   9    1    5    20   
  Thermal                  279   | .    69   .    .    .    17   47   30   2    .    4    2    26   47   24   11   
  Explosive                57    | .    11   .    .    .    .    .    8    .    .    6    8    .    9    7    8    
  Electromagnetic          74    | .    .    4    .    30   25   .    .    .    .    .    10   1    .    .    4    
  Entropic                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         20    | .    14   2    .    7    7    8    20   6    .    10   15   10   8    5    6    
  Robot Miss Streak        5     | .    3    1    .    2    2    2    1    .    .    2    1    5    4    3    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           305   | .    56   2    .    20   27   35   29   3    .    15   31   20   29   15   23   
  Core Hits                218   | .    35   3    .    15   23   15   20   1    .    19   17   9    30   16   15   
  Critical Hits            10    | .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    6    
  Critical Kills           3     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    5    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12977 | .    1182 72   .    669  864  907  1196 90   .    1161 1053 807  2322 1235 1419 
  Guns                     2547  | .    662  .    .    14   79   .    44   26   .    243  369  222  470  124  294  
  Cannons                  3880  | .    .    18   .    297  317  907  477  64   .    100  .    580  385  406  329  
  Explosions               6392  | .    516  54   .    358  465  .    642  .    .    818  647  .    1467 705  720  
  Melee                    76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Ramming                  27    | .    4    .    .    .    3    .    .    .    .    .    15   5    .    .    .    
  Kinetic                  1190  | .    .    .    .    .    .    .    44   26   .    243  218  155  .    175  329  
  Thermal                  4687  | .    662  .    .    103  376  907  510  64   .    100  22   647  855  355  86   
  Explosive                5515  | .    516  .    .    .    .    .    642  .    .    818  647  .    1467 705  720  
  Electromagnetic          1311  | .    .    72   .    566  485  .    .    .    .    .    151  .    .    .    37   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 171   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    171  
Highest Corruption         13    | .    .    .    .    .    .    1    6    6    6    .    .    .    .    4    13   
  Average Corruption       4     | .    .    .    .    .    .    1    4    6    6    .    .    .    .    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  70    | .    .    .    .    .    .    3    27   5    4    .    .    .    .    14   17   
    Message Errors         15    | .    .    .    .    .    .    1    3    1    2    .    .    .    .    5    3    
    Matter Fused           15    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    4    4    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    5    2    1    .    .    .    .    2    1    
    Energy Discharges      11    | .    .    .    .    .    .    1    3    .    1    .    .    .    .    3    3    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       5     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            230   | .    3    .    .    10   17   20   32   .    .    21   42   27   33   15   10   
  Projectiles              85    | .    .    .    .    10   17   20   1    .    .    .    .    27   9    1    .    
  Explosions               140   | .    3    .    .    .    .    .    31   .    .    21   37   .    24   14   10   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      227   | .    21   .    .    44   10   .    76   .    .    .    3    2    .    30   41   
  Shots                    11    | .    2    .    .    3    1    .    2    .    .    .    1    .    .    1    1    
  Rammed                   3     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
Targets Rammed             4     | .    1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        484   | .    354  .    .    96   189  228  243  194  84   189  246  412  484  251  137  
  Average Temperature      107   | .    130  .    .    34   45   83   65   63   51   62   101  186  185  108  45   
  Received Heat Transfer   1785  | .    507  .    .    84   81   288  153  .    .    153  81   9    99   72   258  
  Effects                  9     | .    1    .    .    .    .    .    .    .    .    .    2    .    6    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          3     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Parts Melted             16    | .    6    .    .    .    1    6    1    .    .    .    .    1    .    .    1    
  Heat Transferred         8685  | .    1925 .    .    100  700  1750 1190 100  .    200  160  859  1105 448  148  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Peak Influence             578  | .   210 139 .   190 346 578 .   .   .   .   206 526 .   .   .   
  Initial                  69   | .   .   69  .   .   31  51  .   .   .   .   44  .   .   .   .   
  Average                  130  | .   110 138 .   131 131 156 .   .   .   .   97  153 .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   2   .   .   .   .   1   2   .   .   .   
  Low Security (%)         85   | 100 97  100 .   100 78  77  .   .   .   .   99  68  .   .   .   
  Level 1                  6    | .   2   .   .   .   21  .   .   .   .   .   .   13  .   .   .   
  Level 2                  8    | .   .   .   .   .   .   22  .   .   .   .   .   18  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   4   1   .   .   2   8   .   .   .   .   2   2   .   1   .   
  Investigation            7    | .   1   1   .   .   1   2   .   .   .   .   1   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   3   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Distress Signals           8    | .   1   2   .   .   2   1   .   .   .   .   .   .   .   .   2   
Communications Jammed      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   28  1   .   13  24  26  15  1   .   19  10  12  22  15  26  
  Peak Tracking Total      13   | .   5   1   .   4   5   7   5   1   .   13  3   4   5   5   10  
  Tactical Retreats        24   | .   .   .   .   2   3   5   1   .   .   3   3   .   3   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Machines Disabled          7    | .   .   .   .   .   1   .   .   .   .   1   2   1   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Machines Accessed          27   | .   3   1   .   .   4   4   1   .   1   1   1   3   1   .   7   
  Terminals                9    | .   2   .   .   .   4   2   .   .   .   1   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                65   | .   4   1   .   .   9   10  1   .   5   7   3   5   1   .   19  
  Successful               51   | .   3   1   .   .   5   5   1   .   5   7   1   3   1   .   19  
  Failed                   14   | .   1   .   .   .   4   5   .   .   .   .   2   2   .   .   .   
    Catastrophic           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   .   .   .   4   2   .   .   .   .   21  10  .   .   .   
  Terminals                23   | .   3   .   .   .   9   4   .   .   .   7   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
Terminal Hacks             43   | .   2   1   .   .   5   2   1   .   5   7   .   .   1   .   19  
  Record                   21   | .   .   .   .   .   1   .   .   .   .   7   .   .   1   .   12  
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Open Door                4    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   .   .   4   4   .   .   .   .   1   2   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   2   2   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
    Matter                 558  | .   .   .   .   .   .   558 .   .   .   .   .   .   .   .   .   
    Time                   147  | .   .   .   .   .   .   147 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   5   .   .   11  .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Total Allies               23   | .    .    .    .    .    .    9    1    .    4    .    4    3    1    .    1    
  Largest Group            9    | .    .    .    .    .    .    9    1    .    4    4    4    4    2    .    1    
  Highest-Rated Group      243  | .    .    .    .    .    .    162  32   .    152  152  243  243  63   .    49   
  Highest-Rated Ally       70   | .    .    .    .    .    .    18   32   .    39   39   70   70   33   .    49   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Trap Resupply            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               167  | .    .    .    .    .    .    46   5    .    .    29   36   39   7    .    5    
  Total Damage             3665 | .    .    .    .    .    .    1002 205  .    .    527  776  790  128  .    237  
  Kills                    33   | .    .    .    .    .    .    8    2    .    .    7    4    9    1    .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   3   .   2   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Turns Passed               11924 | 63   670  157  35   492  641  893  1063 206  1399 523  822  996  856  1064 2044 
Spaces Moved               7600  | 44   358  105  30   274  383  543  795  164  1056 303  463  511  984  407  1180 
  Core                     23    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   2166  | .    .    .    .    .    .    .    .    .    .    179  463  419  2    383  720  
  Legs                     3903  | 36   358  105  30   274  383  543  795  163  1056 124  .    .    .    .    36   
  Wheels                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Hover                    1424  | .    .    .    .    .    .    .    .    1    .    .    .    92   982  24   325  
  Flight                   73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Fastest Speed            40    | 50   120  120  120  120  120  120  120  120  120  130  162  142  72   141  40   
  Average Speed            132   | 116  124  130  120  146  134  120  120  120  127  148  162  158  76   200  149  
  Slowest Speed            1000  | 150  150  150  120  150  150  120  120  200  130  190  162  163  230  210  1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    63   24   8    62   31   13   89   39   87   51   13   11   88   64   93   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     19    | .    .    1    .    .    .    .    2    .    1    1    11   .    .    1    2    
  Known Exits Taken        9     | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    1    .    .    3    .    3    .    .    .    1    3    .    
Spaces Dug                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Terrain Destroyed          662   | .    66   .    .    9    16   .    59   2    .    45   128  7    138  114  78   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               51    | .    .    .    .    .    6    .    .    2    .    .    .    7    15   13   8    
  AOE                      611   | .    66   .    .    9    10   .    59   .    .    45   128  .    123  101  70   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  
Total                      9010 | 52   501  121  29   335  473  733  859  167  1111 352  504  689  1049 622  1413 
  Wait                     850  | .    58   2    .    29   36   152  10   .    42   21   3    124  27   192  154  
  Move                     7585 | 43   357  104  29   273  382  542  794  163  1055 302  462  510  983  406  1180 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 2    10   3    .    .    6    .    4    .    3    1    3    9    1    1    4    
  Fast Attach              76   | 6    7    2    .    1    3    6    1    1    4    6    6    8    1    5    19   
  Attach                   35   | .    4    .    .    1    3    2    4    .    .    .    4    2    5    1    9    
  Detach                   8    | .    1    .    .    .    .    .    .    .    .    .    .    3    1    .    3    
  Swap                     55   | 1    6    3    .    5    8    4    4    1    2    7    1    4    3    1    5    
  Drop                     81   | .    8    5    .    4    12   3    4    .    5    4    7    19   1    .    9    
  Fire                     245  | .    49   2    .    22   22   24   24   2    .    11   17   9    26   16   21   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   21   | .    .    .    .    .    .    .    14   .    .    .    .    .    1    .    6    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    64 | -11/Scrapyard      | Entered Materials
   340 | -10/Materials      | Build established: Mutant
   365 | -10/Materials      | Lost 5 parts (1p1n3w)
   453 | -10/Materials      | Discovered new exit (range 10)
   527 | -10/Materials      | Core integrity fell below 50%
   588 | -10/Materials      | Discovered new exit (range 16)
   734 | -10/Materials      | Entered Mines
   770 | -10/Mines          | Learned location of Storage (-8)
   774 | -10/Mines          | Met a Derelict shopkeep closing up shop
   818 | -10/Mines          | Assembled infested the area
   884 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   885 | -10/Mines          | Discovered new exit (range 5)
   891 | -10/Mines          | Entered Exiles
   911 | -10/Exiles         | Discovered new exit (range 14)
   926 | -10/Exiles         | Entered Mines
   942 | -9/Mines           | Learned Materials trap positions
  1063 | -9/Mines           | Core integrity fell below 20%
  1415 | -9/Mines           | Discovered new exit (range 2)
  1418 | -9/Mines           | Entered Materials
  1418 | -8/Materials       | Evolved 4 slots: Utility x4
  1419 | -8/Materials       | Loaded intel: 29 trap records
  1640 | -8/Materials       | Build established: Scavenger-Mutant
  1760 | -8/Materials       | Discovered new exit (range 3)
  1865 | -8/Materials       | Identified exit to Storage
  1981 | -8/Materials       | Build established: Mutant
  2059 | -8/Materials       | Entered Factory
  2059 | -7/Factory         | Evolved 2 slots: Propulsion x2
  2297 | -7/Factory         | Discovered new exit (range 6)
  2305 | -7/Factory         | Identified exit to Factory
  2441 | -7/Factory         | Identified exit to Lower Caves
  2590 | -7/Factory         | Fabricated L-31 Rogue (x3)
  2644 | -7/Factory         | Fabricated L-31 Rogue (x3)
  2694 | -7/Factory         | Fabricated L-31 Rogue (x3)
  2754 | -7/Factory         | Local fabrication network quarantined
  2859 | -7/Factory         | First assault squad dispatched
  2903 | -7/Factory         | Garrison activated, responded to threat
  2952 | -7/Factory         | Entered Lower Caves
  3200 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3371 | -7/Lower Caves     | Learned location of Zion (-7)
  3634 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3912 | -7/Lower Caves     | Spotted B-75 Beast
  3943 | -7/Lower Caves     | Discovered new exit (range 7)
  3995 | -7/Lower Caves     | Learned Factory machine intel
  4014 | -7/Lower Caves     | Identified exit to Lower Caves
  4015 | -7/Lower Caves     | Entered another Lower Caves area
  4184 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4185 | -7/Lower Caves     | Discovered new exit (range 15)
  4200 | -7/Lower Caves     | Identified exit to Zion
  4221 | -7/Lower Caves     | Entered Zion
  4305 | -7/Zion            | Discovered new exit (range 11)
  4362 | -7/Zion            | System corruption cleaned by Quarantine Array
  4714 | -7/Zion            | Identified exit to Deep Caves
  4903 | -7/Zion            | Given A8's code to call for help
  5005 | -7/Zion            | Build established: Derelict-Mutant
  5342 | -7/Zion            | Imprinted
  5344 | -7/Zion            | Declared Zion's savior
  5615 | -7/Zion            | Identified exit to Proximity Caves
  5620 | -7/Zion            | Entered Proximity Caves
  5620 | -6/Proximity Caves | Accompanied by 4 allies
  5799 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  5824 | -6/Proximity Caves | Core integrity fell below 50%
  5854 | -6/Proximity Caves | Lost 4 parts (3n1w)
  5894 | -6/Proximity Caves | Learned Armory stockpile data
  5894 | -6/Proximity Caves | Learned Extension security intel
  5894 | -6/Proximity Caves | Learned Armory terminal intel
  5894 | -6/Proximity Caves | Learned Armory garrison access intel
  6124 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  6142 | -6/Proximity Caves | Build established: Scavenger-Mutant
  6143 | -6/Proximity Caves | Entered Factory
  6143 | -6/Factory         | Evolved 2 slots: Weapon x2
  6144 | -6/Factory         | Loaded intel: 266 machine locations
  6214 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  6298 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  6299 | -6/Factory         | Zion Trap Resupply teleported in
  6460 | -6/Factory         | Build established: Scavenger-Gunner
  6655 | -6/Factory         | Zion Light squad teleported in
  6759 | -6/Factory         | Discovered new exit (range 7)
  6767 | -6/Factory         | Identified exit to Factory
  6788 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6806 | -6/Factory         | Found Prototype Protection
  6951 | -6/Factory         | Identified Zio. Weapon Casing
  6965 | -6/Factory         | Entered another Factory area
  6965 | -5/Factory         | Accompanied by 1 ally
  6965 | -5/Factory         | Evolved 2 slots: Utility x2
  6966 | -5/Factory         | Identified exit to Upper Caves
  7145 | -5/Factory         | Retrieved Zion intel report: Branch Access
  7146 | -5/Factory         | Zion Light squad teleported in
  7690 | -5/Factory         | Fabricated Adv. Plasma Cannon (x2)
  7775 | -5/Factory         | Local fabrication network quarantined
  7796 | -5/Factory         | Found Zio. Weapon Casing
  7802 | -5/Factory         | Found Zio. Weapon Casing
  7916 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  7961 | -5/Factory         | Entered Upper Caves
  7961 | -5/Upper Caves     | Accompanied by 1 ally
  8291 | -5/Upper Caves     | Found Alien Artifact
  8291 | -5/Upper Caves     | Identified Dimensional Node Initializer
  8291 | -5/Upper Caves     | Initialized slip node
  8338 | -5/Upper Caves     | Build established: Scavenger-Mutant
  8415 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8673 | -5/Upper Caves     | Discovered new exit (range 12)
  8680 | -5/Upper Caves     | Identified exit to Upper Caves
  8718 | -5/Upper Caves     | Build established: Scavenger-Gunner
  8792 | -5/Upper Caves     | Spotted B-75 Beast
  8817 | -5/Upper Caves     | Entered another Upper Caves area
  8825 | -5/Upper Caves     | Discovered new exit (range 12)
  8848 | -5/Upper Caves     | Identified exit to Factory
  8968 | -5/Upper Caves     | Learned Factory stockpile data
  9179 | -5/Upper Caves     | Lost 4 parts (1p1u2w)
  9850 | -5/Upper Caves     | Discovered new exit (range 18)
  9872 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9879 | -5/Upper Caves     | Identified exit to Warlord
  9881 | -5/Upper Caves     | Entered Warlord
  9953 | -5/Warlord         | Discovered new exit (range 8)
  9964 | -5/Warlord         | Identified exit to Proximity Caves
 10001 | -5/Warlord         | System corruption reached 10%
 10070 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10169 | -5/Warlord         | Build established: Scavenger-Mutant
 10612 | -5/Warlord         | Build established: Scavenger-Gunner
 10783 | -5/Warlord         | Learned Armory security intel
 10783 | -5/Warlord         | Learned Research scanalyzer intel
 10783 | -5/Warlord         | Learned Research garrison access intel
 10784 | -5/Warlord         | Learned 4 Quarantine zone layouts
 10786 | -5/Warlord         | Learned location of Armory (-4)
 10786 | -5/Warlord         | Learned location of Quarantine (-2)
 10786 | -5/Warlord         | Learned Research trap positions
 10786 | -5/Warlord         | Learned Quarantine trap positions
 10786 | -5/Warlord         | Learned Research emergency access door positions
 10786 | -5/Warlord         | Learned Quarantine stockpile data
 11006 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11120 | -5/Warlord         | Rebuked by Warlord
 11356 | -5/Warlord         | Warlord forces counterattacked
 11476 | -5/Warlord         | Found Prototype Launcher
 11476 | -5/Warlord         | Identified Vortex Catalyst Activator
 11480 | -5/Warlord         | Found Prototype Energy Gun
 11480 | -5/Warlord         | Identified Vortex Rail
 11483 | -5/Warlord         | Found Vortex Rail
 11632 | -5/Warlord         | Spotted Striker
 11642 | -5/Warlord         | Destroyed Striker
 11689 | -5/Warlord         | Lost 7 parts (4n1u2w)
 11756 | -5/Warlord         | Spotted Striker
 11758 | -5/Warlord         | Lost 3 parts (1p1u1w)
 11758 | -5/Warlord         | Spotted Striker
 11764 | -5/Warlord         | Core integrity fell below 50%
 11796 | -5/Warlord         | Lost 4 parts (2n1u1w)
 11811 | -5/Warlord         | Core integrity fell below 20%
 11844 | -5/Warlord         | Lost 3 parts (2n1w)
 11908 | -5/Warlord         | Spotted Executioner
 11925 | -5/Warlord         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
11912_ Slug penetrates G-50 Soldier.
11912_ G-50 Soldier destroyed.
11912_ Acquired Wheel.
11913_ Slug penetrates PG-KET(m).
11913_ PG-KET(m) suffers critical hit.
11913_ PG-KET(m) destroyed.
11913_ Slug penetrates Wall.
11914_ Sentinel 6a heat damages Wave Gun, Imp. Treads, KE Penetrator, Adv.
  Heat Sink.
11914_ Sentinel 6a destroyed.
11916_ Lgt. Angular Momentum Engine fries itself beyond repair.
11916_ Slug penetrates 10-E6L(m).
11919_ Penetrated by Slug.
11919_ Slug penetrates Wall.
11921_ Carbon-fiber Leg fries itself beyond repair.
11924_ System corrupted: Heat flow error (+177).
11925_ Penetrated by Slug.
11925_ Beamcaster destroyed.
11925_ Slug penetrates Wall.
11925_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ?????????????????????????????????#?#??? |
|            ??????????????????????????????#????#??? |
|            ??????????????????????????????????????? |
|            ????????????????????????????????#??#??? |
|            ????????????????????????????????????#?? |
|            ?????????????????????????????#??????##? |
|            ????????????????????????????##??#?#??## |
|            ????????????????????????#??#???#???#?#? |
|            ???????????????????#???????????????#??? |
|            ?????????#????#??????#??#????????????#? |
|            ?????????????????????#????????#???###?? |
|            ???????#######??????????#########???#?? |
|            ???????       ??#???????#         #?### |
|            ????# ""  ""  ?########## """ """ #?#   |
|            ????#  ""  "" ##"""""""## """ """ #?#   |
|            ????# """ """ ##"""""""## """ """ #?#   |
|            ???## """ """ ##"" " ""##         #?#   |
|            #???"  ""  "" ##""" """##         #?#   |
|            ????# ""  ""  ##""  !""##         ###   |
|            ????#         ####   ####         ###   |
|            ????###;#+###;;# #;;;######+#####"""### |
|            ????#            %*%    !               |
|            ????#       E  %   !      !             |
|            ???####+##"## @  #[#""##### # ######### |
|            ???#      = #    ;%%    #?############# |
|            ???#      =%+    g!=    #???#?#       # |
|            ???#    %*%!#### #% ""  #?????#       # |
|            ??##     =%=#??# # """  ##?#??#       / |
|            ???#     !!%#??# +      ##?#??#     ^ # |
|            ???#      %=#??###      #??#??#       # |
|            ??##      * #?#?#########??##?#       # |
|            ???#     *  #???#?????????#??##       # |
|            ???#        #???##??#???????###       # |
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|            ???????????#??##"           ###       # |
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|            ??????????#????#"           /           |
|            #????????#??#??#"           #######+### |
|            ???????????#?#?#"           #?###   ### |
|            ?#?????#???????#""""""""    #?#""   ""# |
|            ??##?????#?##???########    #?#""   ""# |
|            ????????????????????? #     #?#"X   X"# |
|            ??????###?????????? ??"     #?#"""X"""# |
|            ????### ###??????? ???"     #?#"""""""# |
|            ????#     #???#???????"     #?######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          27
Energy Capacity            1315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         18
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             825
Resistance: TH             25
Weapon Shielding           100
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
                   Beamcaster | -7/Zion    | Free
                     Riot Gun | -7/Zion    | Free
                 Battle Rifle | -7/Zion    | Free
                  Barrage Gun | -7/Zion    | Free
                       Flamer | -7/Zion    | Free
          Mni. Assault Cannon | -5/Factory | Z-intel
       Imp. Heavy Machine Gun | -5/Factory | Z-intel
 Hvy. Proton Missile Launcher | -5/Factory | Z-intel
           Imp. Lightning Gun | -5/Factory | Z-intel
           Cld. Plasma Cannon | -5/Factory | Z-intel
     Cld. Cesium-ion Thruster | -5/Factory | Z-intel
            Cld. Plasma Rifle | -5/Factory | Z-intel
            Antimatter Cannon | -5/Factory | Z-intel
             Prc. Shock Rifle | -5/Factory | Z-intel
      Exp. Signal Interpreter | -5/Factory | Z-intel
  Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
         L-31 Rogue | x3 | -7/Factory | Preloaded
         L-31 Rogue | x3 | -7/Factory | Preloaded
         L-31 Rogue | x3 | -7/Factory | Preloaded
 Adv. Plasma Cannon | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
A Powerful Ally?

 Challenges 
------------
None

 Game 
------
Seed              SwordInsulationAmplifier
  Manual?         0
Play Time         01:58:25
  Cumulative      13.2 hours
  Start           2020.09.30 @ 22:19:10
  End             2020.10.01 @ 00:25:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          33
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f8b465f-7aeb-4ce4-83de-1d6493820d82