Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 00:25:12 Player: Chiefwannatoke Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (4832) 4832 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (3801) 3801 TOTAL SCORE: 15568 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 1006 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1046 Friendly Fire -105 Cogmind --------- Core Integrity 0/1000 Matter 234/300 Energy 149/150 System Corruption 4% Temperature Cool (137) Movement Rolling (120) Ox4 Location -5/Warlord Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Wheel > --- UTILITY (8) ------ Advanced Heat Sink Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (4) ---- Improved Thermal Shield Vortex Rail Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer Weapon Cycler Zionite Weapon Casing Layered Heavy Armor Plating > --- WEAPON ----------- Zionite Laser-S Advanced Plasma Cannon Advanced Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Cold Fusion Reactor Zionite Light DM Reactor Compact Battery Zionite Biocell Particle Charger Zionite Weapon Casing Zionite Light Carapace Improved Thermal Shield Heavy Missile Launcher Long-range Missile Launcher [Rating: 92] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Cesium-ion Thruster Utility Signal Interpreter Device Experimental Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Plasma Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . Utility 6 | . . . . . 4 . . . . . . 2 . . . Weapon 2 | . . . . . . . . . . . 2 . . . . Parts Attached 164 | 7 17 5 . 7 14 11 9 2 6 13 11 14 8 7 33 Power 15 | 1 2 1 . 1 . 3 2 . . . . 2 . 1 2 Engine 7 | 1 1 1 . 1 . 2 . . . . . . . . 1 Core 5 | . 1 . . . . 1 2 . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . 2 . . 1 Propulsion 41 | 2 4 1 . 2 3 3 1 1 2 6 . 5 . 3 8 Treads 11 | . . . . . . 1 . . . 5 . 2 . 2 1 Leg 20 | 2 4 1 . 2 3 2 1 . 2 . . . . . 3 Wheel 1 | . . . . . . . . . . . . . . . 1 Hover 6 | . . . . . . . . 1 . . . 3 . 1 1 Flight 3 | . . . . . . . . . . 1 . . . . 2 Utility 46 | 1 3 2 . 1 7 5 2 1 4 . 4 4 5 1 6 Device 19 | . 2 2 . 1 2 1 1 . . . 3 . 2 1 4 Storage 5 | 1 1 . . . . . . . 1 . . 1 1 . . Processor 4 | . . . . . 1 2 . . 1 . . . . . . Hackware 2 | . . . . . 1 . . . 1 . . . . . . Protection 16 | . . . . . 3 2 1 1 1 . 1 3 2 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 62 | 3 8 1 . 3 4 . 4 . . 7 7 3 3 2 17 Energy Gun 19 | 2 4 . . 1 1 . . . . . 4 . . 1 6 Energy Cannon 10 | . 1 . . 1 3 . 1 . . 1 . 3 . . . Ballistic Gun 5 | 1 . . . . . . 1 . . 2 . . . . 1 Ballistic Cannon 7 | . . . . . . . . . . . 1 . 1 1 4 Launcher 16 | . 3 1 . 1 . . 1 . . 3 1 . 2 . 4 Special Weapon 4 | . . . . . . . 1 . . 1 1 . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . 1 . . . . 6 4 2 . 2 Parts Lost 54 | . 8 . . 1 . 3 5 2 . 4 1 . 4 7 19 Power 6 | . 1 . . . . 1 1 . . . . . . 2 1 Propulsion 18 | . 1 . . . . 1 1 1 . 3 . . 2 . 9 Utility 9 | . . . . . . 1 . 1 . . . . 2 2 3 Weapon 21 | . 6 . . 1 . . 3 . . 1 1 . . 3 6 Highest Loss Streak 7 | . 5 . . 1 . 2 2 2 . 4 1 . 2 4 7 Average Slot Usage (%) 95 | . 94 100 100 99 98 99 99 88 97 94 99 96 99 89 87 Engine 2 | . 11 14 14 14 9 5 1 . . . . . . . . Core 2 | . 1 . . . . 1 5 7 7 7 6 3 . 3 . Reactor 1 | . . . . . . . . . . . . 2 5 1 4 Treads 7 | . . . . . . . 6 . . 10 26 19 5 8 13 Leg 12 | . 27 28 28 28 18 29 23 20 26 15 . . . . . Hover 3 | . . . . . . . . 2 1 . . 3 16 9 5 Device 11 | . 12 14 14 14 17 9 7 4 . . 7 11 16 15 20 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 7 11 11 10 Processor 11 | . . . . . 9 12 15 15 16 15 13 11 11 11 10 Hackware 4 | . . . . . 9 7 7 7 13 15 4 . . . . Protection 4 | . . . . . 7 6 7 7 7 7 5 11 5 1 . Energy Gun 5 | . 18 . . 8 1 . . . . . 8 9 5 4 8 Energy Cannon 6 | . 1 9 . 14 7 15 8 7 7 2 . 6 11 6 . Ballistic Gun 1 | . . . . . . . . 7 7 7 5 . . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 5 . 3 7 Launcher 2 | . 4 18 28 5 8 . . . . . 6 . 4 5 . Naked Turns 5 | . . . . . . . . . . . . . . . 5 Heaviest Build 80 | 13 22 22 20 27 37 41 39 33 37 37 51 80 78 63 63 Greatest Support 108 | 20 20 20 20 23 36 72 69 51 73 104 104 108 66 38 76 Greatest Overweight (x) 19 | 2 1 1 . 1 1 . . 2 . 1 . 1 3 2 19 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 6 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 8 8 8 8 8 8 9 10 10 10 10 10 9 Most Carried 10 | 2 8 8 8 8 8 8 8 8 10 10 10 10 10 9 10 Average Carried 8 | 1 6 7 8 7 6 7 7 8 9 9 7 9 8 8 9 Final Capacity 10 | 6 8 8 8 8 8 8 8 8 10 10 10 10 10 10 4 Final Carried 10 | 2 8 8 8 8 8 8 8 8 10 10 9 10 8 9 2 Class Distribution -------------------- 34% | Scavenger-Gunner 29% | Mutant 23% | Scavenger-Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Matter Collected 2881 | 204 232 40 . 187 188 136 236 . 91 238 243 229 212 193 452 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4261 | . 404 60 . 444 506 422 476 47 . 341 288 250 498 398 127 Parts 215 | . 26 5 . 28 36 22 23 3 . 12 8 13 19 20 . Haulers Intercepted 2 | . 1 . . . . . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . . . . . . 23 2 . 19 . . 13 17 63 Prevented 12 | . . . . . . . . . . 1 . . . . 11 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 117 | . 15 3 . 11 14 8 13 1 . 8 4 6 15 12 7 Guns 21 | . 8 . . 1 . . 1 . . 2 2 2 2 1 2 Cannons 38 | . . 1 . 4 4 7 7 1 . 1 . 4 3 4 2 AOE 53 | . 6 2 . 5 10 . 5 . . 5 2 . 10 7 1 Classes Destroyed 13 | . 6 . . 3 2 1 . . . . . . . . 1 Worker 3 | . 1 . . 1 1 . . . . . . . . . . Builder 3 | . 1 . . . . . . . . . 2 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 41 | . 6 3 . 4 8 1 5 . . 2 . 2 5 5 . Grunt 41 | . 9 . . 5 2 2 6 . . 6 3 . 4 3 1 Brawler 4 | . . . . 1 . . 1 . . . . . 1 1 . Duelist 2 | . . . . 1 . . . . . . . . 1 . . Sentry 10 | . . . . . 3 3 1 . . . 1 1 1 . . Hunter 5 | . . . . . 1 . . . . . . 1 1 . 2 Programmer 11 | . . . . . . 2 . 1 . . . 2 . 3 3 Striker 1 | . . . . . . . . . . . . . . . 1 Wasp 2 | . . . . . . . . . . . . . 2 . . Best Kill Streak 7 | . 7 3 . 5 4 2 5 1 . 6 5 2 4 5 5 Combat Bots Only 6 | . 3 3 . 4 4 2 5 1 . 6 2 2 4 5 5 Max Kills in Single Turn 4 | . 3 2 . 2 4 1 2 1 . 4 2 2 3 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . 1 2 . 2 4 . 2 . . 4 1 . 3 2 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Damage Taken 8734 | . 994 17 . 240 336 778 839 61 . 814 250 327 688 716 2674 Core 1688 | . 173 8 . 45 59 95 119 16 . 125 40 23 41 95 849 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . . . 9 89 . . . . 49 95 . . . . Volleys Fired 245 | . 49 2 . 22 22 24 24 2 . 11 17 9 26 16 21 Largest 4 | . 2 2 . 2 2 2 2 2 . 2 3 4 4 4 4 Hottest 296 | . 100 89 . 101 160 160 160 113 . 113 163 296 296 295 227 Shots Fired 482 | . 80 4 . 30 42 47 41 5 . 20 37 36 57 36 47 Gun 176 | . 69 . . 4 6 . 3 3 . 10 27 10 23 7 14 Cannon 210 | . . 2 . 21 19 47 22 2 . 4 . 26 25 22 20 Launcher 81 | . 11 2 . 5 17 . 8 . . 6 8 . 9 7 8 Special 15 | . . . . . . . 8 . . . 2 . . . 5 Kinetic 68 | . . . . . . . 3 3 . 10 17 9 1 5 20 Thermal 279 | . 69 . . . 17 47 30 2 . 4 2 26 47 24 11 Explosive 57 | . 11 . . . . . 8 . . 6 8 . 9 7 8 Electromagnetic 74 | . . 4 . 30 25 . . . . . 10 1 . . 4 Entropic 4 | . . . . . . . . . . . . . . . 4 Robot Hit Streak 20 | . 14 2 . 7 7 8 20 6 . 10 15 10 8 5 6 Robot Miss Streak 5 | . 3 1 . 2 2 2 1 . . 2 1 5 4 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 305 | . 56 2 . 20 27 35 29 3 . 15 31 20 29 15 23 Core Hits 218 | . 35 3 . 15 23 15 20 1 . 19 17 9 30 16 15 Critical Hits 10 | . . . . . . 1 2 . . 1 . . . . 6 Critical Kills 3 | . . . . . . . 1 . . 1 . . . . 1 Critical Parts Destroyed 7 | . . . . . . 1 1 . . . . . . . 5 Melee Attacks 3 | . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12977 | . 1182 72 . 669 864 907 1196 90 . 1161 1053 807 2322 1235 1419 Guns 2547 | . 662 . . 14 79 . 44 26 . 243 369 222 470 124 294 Cannons 3880 | . . 18 . 297 317 907 477 64 . 100 . 580 385 406 329 Explosions 6392 | . 516 54 . 358 465 . 642 . . 818 647 . 1467 705 720 Melee 76 | . . . . . . . . . . . . . . . 76 Ramming 27 | . 4 . . . 3 . . . . . 15 5 . . . Kinetic 1190 | . . . . . . . 44 26 . 243 218 155 . 175 329 Thermal 4687 | . 662 . . 103 376 907 510 64 . 100 22 647 855 355 86 Explosive 5515 | . 516 . . . . . 642 . . 818 647 . 1467 705 720 Electromagnetic 1311 | . . 72 . 566 485 . . . . . 151 . . . 37 Impact . | . . . . . . . . . . . . . . . . Slashing 76 | . . . . . . . . . . . . . . . 76 Piercing . | . . . . . . . . . . . . . . . . Entropic 171 | . . . . . . . . . . . . . . . 171 Highest Corruption 13 | . . . . . . 1 6 6 6 . . . . 4 13 Average Corruption 4 | . . . . . . 1 4 6 6 . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 70 | . . . . . . 3 27 5 4 . . . . 14 17 Message Errors 15 | . . . . . . 1 3 1 2 . . . . 5 3 Matter Fused 15 | . . . . . . . 7 . . . . . . 4 4 Heat Flow Errors 11 | . . . . . . . 5 2 1 . . . . 2 1 Energy Discharges 11 | . . . . . . 1 3 . 1 . . . . 3 3 Data Loss (minor) 3 | . . . . . . . 1 1 . . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 . . . . . . . . Misfires 5 | . . . . . . . 3 1 . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . 2 . . . . . . . 3 Weapon Failures 2 | . . . . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 230 | . 3 . . 10 17 20 32 . . 21 42 27 33 15 10 Projectiles 85 | . . . . 10 17 20 1 . . . . 27 9 1 . Explosions 140 | . 3 . . . . . 31 . . 21 37 . 24 14 10 Melee 5 | . . . . . . . . . . . 5 . . . . Knockbacks 2 | . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . 21 . . 44 10 . 76 . . . 3 2 . 30 41 Shots 11 | . 2 . . 3 1 . 2 . . . 1 . . 1 1 Rammed 3 | . . . . . 1 . . . . . 1 1 . . . Targets Rammed 4 | . 1 . . . 1 . . . . . 1 1 . . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 484 | . 354 . . 96 189 228 243 194 84 189 246 412 484 251 137 Average Temperature 107 | . 130 . . 34 45 83 65 63 51 62 101 186 185 108 45 Received Heat Transfer 1785 | . 507 . . 84 81 288 153 . . 153 81 9 99 72 258 Effects 9 | . 1 . . . . . . . . . 2 . 6 . . Energy Bleed 2 | . 1 . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . . 2 . 2 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Fried 5 | . . . . 3 1 . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . Robots Melted 3 | . 1 . . . . 1 . . . . . . . . 1 Combat Hostiles 3 | . 1 . . . . 1 . . . . . . . . 1 Parts Melted 16 | . 6 . . . 1 6 1 . . . . 1 . . 1 Heat Transferred 8685 | . 1925 . . 100 700 1750 1190 100 . 200 160 859 1105 448 148 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Peak Influence 578 | . 210 139 . 190 346 578 . . . . 206 526 . . . Initial 69 | . . 69 . . 31 51 . . . . 44 . . . . Average 130 | . 110 138 . 131 131 156 . . . . 97 153 . . . Maximum Alert Level 2 | . 1 . . . 1 2 . . . . 1 2 . . . Low Security (%) 85 | 100 97 100 . 100 78 77 . . . . 99 68 . . . Level 1 6 | . 2 . . . 21 . . . . . . 13 . . . Level 2 8 | . . . . . . 22 . . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 1 . . 2 8 . . . . 2 2 . 1 . Investigation 7 | . 1 1 . . 1 2 . . . . 1 1 . . . Extermination 3 | . . . . . . 2 . . . . . 1 . . . Reinforcement 7 | . 3 . . . 1 2 . . . . 1 . . . . Assault 2 | . . . . . . 1 . . . . . . . 1 . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Distress Signals 8 | . 1 2 . . 2 1 . . . . . . . . 2 Communications Jammed 3 | . . . . . 3 . . . . . . . . . . Distress Signals 3 | . . . . . 3 . . . . . . . . . . Times Spotted 212 | . 28 1 . 13 24 26 15 1 . 19 10 12 22 15 26 Peak Tracking Total 13 | . 5 1 . 4 5 7 5 1 . 13 3 4 5 5 10 Tactical Retreats 24 | . . . . 2 3 5 1 . . 3 3 . 3 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Traps Triggered 1 | . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . . . . 20 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Disabled 7 | . . . . . 1 . . . . 1 2 1 2 . . Max in Single Turn 1 | . . . . . 1 . . . . 1 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Accessed 27 | . 3 1 . . 4 4 1 . 1 1 1 3 1 . 7 Terminals 9 | . 2 . . . 4 2 . . . 1 . . . . . Fabricators 3 | . . . . . . 1 . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 65 | . 4 1 . . 9 10 1 . 5 7 3 5 1 . 19 Successful 51 | . 3 1 . . 5 5 1 . 5 7 1 3 1 . 19 Failed 14 | . 1 . . . 4 5 . . . . 2 2 . . . Catastrophic 3 | . . . . . 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . . . . . 4 2 . . . . 21 10 . . . Terminals 23 | . 3 . . . 9 4 . . . 7 . . . . . Fabricators 8 | . . . . . . 4 . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 3 . . . . Terminal Hacks 43 | . 2 1 . . 5 2 1 . 5 7 . . 1 . 19 Record 21 | . . . . . 1 . . . . 7 . . 1 . 12 Part Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 5 Open Door 4 | . . 1 . . . . 1 . . . . . . . 2 Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 3 . . . . . 3 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 5 | . . . . . . 3 . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 4 4 . . . . 1 2 . . . Full Trace Events 5 | . . . . . 2 2 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 9 | . . . . . . 9 . . . . . . . . . Matter 558 | . . . . . . 558 . . . . . . . . . Time 147 | . . . . . . 147 . . . . . . . . . Total Robot Build Rating 18 | . . . . . . 18 . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 5 . . 11 . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . Matter 212 | . . . . . . . . . . . . 212 . . . Time 106 | . . . . . . . . . . . . 106 . . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total Allies 23 | . . . . . . 9 1 . 4 . 4 3 1 . 1 Largest Group 9 | . . . . . . 9 1 . 4 4 4 4 2 . 1 Highest-Rated Group 243 | . . . . . . 162 32 . 152 152 243 243 63 . 49 Highest-Rated Ally 70 | . . . . . . 18 32 . 39 39 70 70 33 . 49 Zionite Dispatches 3 | . . . . . . . . . . . 2 1 . . . Light 2 | . . . . . . . . . . . 1 1 . . . Trap Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 167 | . . . . . . 46 5 . . 29 36 39 7 . 5 Total Damage 3665 | . . . . . . 1002 205 . . 527 776 790 128 . 237 Kills 33 | . . . . . . 8 2 . . 7 4 9 1 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 3 . 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 3 2 . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Turns Passed 11924 | 63 670 157 35 492 641 893 1063 206 1399 523 822 996 856 1064 2044 Spaces Moved 7600 | 44 358 105 30 274 383 543 795 164 1056 303 463 511 984 407 1180 Core 23 | 8 . . . . . . . . . . . . . . 15 Treads 2166 | . . . . . . . . . . 179 463 419 2 383 720 Legs 3903 | 36 358 105 30 274 383 543 795 163 1056 124 . . . . 36 Wheels 11 | . . . . . . . . . . . . . . . 11 Hover 1424 | . . . . . . . . 1 . . . 92 982 24 325 Flight 73 | . . . . . . . . . . . . . . . 73 Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 130 162 142 72 141 40 Average Speed 132 | 116 124 130 120 146 134 120 120 120 127 148 162 158 76 200 149 Slowest Speed 1000 | 150 150 150 120 150 150 120 120 200 130 190 162 163 230 210 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 63 24 8 62 31 13 89 39 87 51 13 11 88 64 93 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 19 | . . 1 . . . . 2 . 1 1 11 . . 1 2 Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . 1 . . 3 . 3 . . . 1 3 . Spaces Dug 19 | . . . . . . . . . . . . . . . 19 Terrain Destroyed 662 | . 66 . . 9 16 . 59 2 . 45 128 7 138 114 78 Melee . | . . . . . . . . . . . . . . . . Projectile 51 | . . . . . 6 . . 2 . . . 7 15 13 8 AOE 611 | . 66 . . 9 10 . 59 . . 45 128 . 123 101 70 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total 9010 | 52 501 121 29 335 473 733 859 167 1111 352 504 689 1049 622 1413 Wait 850 | . 58 2 . 29 36 152 10 . 42 21 3 124 27 192 154 Move 7585 | 43 357 104 29 273 382 542 794 163 1055 302 462 510 983 406 1180 Hop . | . . . . . . . . . . . . . . . . Pick Up 47 | 2 10 3 . . 6 . 4 . 3 1 3 9 1 1 4 Fast Attach 76 | 6 7 2 . 1 3 6 1 1 4 6 6 8 1 5 19 Attach 35 | . 4 . . 1 3 2 4 . . . 4 2 5 1 9 Detach 8 | . 1 . . . . . . . . . . 3 1 . 3 Swap 55 | 1 6 3 . 5 8 4 4 1 2 7 1 4 3 1 5 Drop 81 | . 8 5 . 4 12 3 4 . 5 4 7 19 1 . 9 Fire 245 | . 49 2 . 22 22 24 24 2 . 11 17 9 26 16 21 Melee 3 | . . . . . . . . . . . . . . . 3 Ram 1 | . . . . . . . . . . . . 1 . . . Kick 2 | . 1 . . . 1 . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . 14 . . . . . 1 . 6 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 365 | -10/Materials | Lost 5 parts (1p1n3w) 453 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Core integrity fell below 50% 588 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Entered Mines 770 | -10/Mines | Learned location of Storage (-8) 774 | -10/Mines | Met a Derelict shopkeep closing up shop 818 | -10/Mines | Assembled infested the area 884 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 885 | -10/Mines | Discovered new exit (range 5) 891 | -10/Mines | Entered Exiles 911 | -10/Exiles | Discovered new exit (range 14) 926 | -10/Exiles | Entered Mines 942 | -9/Mines | Learned Materials trap positions 1063 | -9/Mines | Core integrity fell below 20% 1415 | -9/Mines | Discovered new exit (range 2) 1418 | -9/Mines | Entered Materials 1418 | -8/Materials | Evolved 4 slots: Utility x4 1419 | -8/Materials | Loaded intel: 29 trap records 1640 | -8/Materials | Build established: Scavenger-Mutant 1760 | -8/Materials | Discovered new exit (range 3) 1865 | -8/Materials | Identified exit to Storage 1981 | -8/Materials | Build established: Mutant 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Evolved 2 slots: Propulsion x2 2297 | -7/Factory | Discovered new exit (range 6) 2305 | -7/Factory | Identified exit to Factory 2441 | -7/Factory | Identified exit to Lower Caves 2590 | -7/Factory | Fabricated L-31 Rogue (x3) 2644 | -7/Factory | Fabricated L-31 Rogue (x3) 2694 | -7/Factory | Fabricated L-31 Rogue (x3) 2754 | -7/Factory | Local fabrication network quarantined 2859 | -7/Factory | First assault squad dispatched 2903 | -7/Factory | Garrison activated, responded to threat 2952 | -7/Factory | Entered Lower Caves 3200 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3371 | -7/Lower Caves | Learned location of Zion (-7) 3634 | -7/Lower Caves | Encountered a Warlord checkpoint 3912 | -7/Lower Caves | Spotted B-75 Beast 3943 | -7/Lower Caves | Discovered new exit (range 7) 3995 | -7/Lower Caves | Learned Factory machine intel 4014 | -7/Lower Caves | Identified exit to Lower Caves 4015 | -7/Lower Caves | Entered another Lower Caves area 4184 | -7/Lower Caves | Build established: Scavenger-Mutant 4185 | -7/Lower Caves | Discovered new exit (range 15) 4200 | -7/Lower Caves | Identified exit to Zion 4221 | -7/Lower Caves | Entered Zion 4305 | -7/Zion | Discovered new exit (range 11) 4362 | -7/Zion | System corruption cleaned by Quarantine Array 4714 | -7/Zion | Identified exit to Deep Caves 4903 | -7/Zion | Given A8's code to call for help 5005 | -7/Zion | Build established: Derelict-Mutant 5342 | -7/Zion | Imprinted 5344 | -7/Zion | Declared Zion's savior 5615 | -7/Zion | Identified exit to Proximity Caves 5620 | -7/Zion | Entered Proximity Caves 5620 | -6/Proximity Caves | Accompanied by 4 allies 5799 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5824 | -6/Proximity Caves | Core integrity fell below 50% 5854 | -6/Proximity Caves | Lost 4 parts (3n1w) 5894 | -6/Proximity Caves | Learned Armory stockpile data 5894 | -6/Proximity Caves | Learned Extension security intel 5894 | -6/Proximity Caves | Learned Armory terminal intel 5894 | -6/Proximity Caves | Learned Armory garrison access intel 6124 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6142 | -6/Proximity Caves | Build established: Scavenger-Mutant 6143 | -6/Proximity Caves | Entered Factory 6143 | -6/Factory | Evolved 2 slots: Weapon x2 6144 | -6/Factory | Loaded intel: 266 machine locations 6214 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6298 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6299 | -6/Factory | Zion Trap Resupply teleported in 6460 | -6/Factory | Build established: Scavenger-Gunner 6655 | -6/Factory | Zion Light squad teleported in 6759 | -6/Factory | Discovered new exit (range 7) 6767 | -6/Factory | Identified exit to Factory 6788 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6806 | -6/Factory | Found Prototype Protection 6951 | -6/Factory | Identified Zio. Weapon Casing 6965 | -6/Factory | Entered another Factory area 6965 | -5/Factory | Accompanied by 1 ally 6965 | -5/Factory | Evolved 2 slots: Utility x2 6966 | -5/Factory | Identified exit to Upper Caves 7145 | -5/Factory | Retrieved Zion intel report: Branch Access 7146 | -5/Factory | Zion Light squad teleported in 7690 | -5/Factory | Fabricated Adv. Plasma Cannon (x2) 7775 | -5/Factory | Local fabrication network quarantined 7796 | -5/Factory | Found Zio. Weapon Casing 7802 | -5/Factory | Found Zio. Weapon Casing 7916 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7961 | -5/Factory | Entered Upper Caves 7961 | -5/Upper Caves | Accompanied by 1 ally 8291 | -5/Upper Caves | Found Alien Artifact 8291 | -5/Upper Caves | Identified Dimensional Node Initializer 8291 | -5/Upper Caves | Initialized slip node 8338 | -5/Upper Caves | Build established: Scavenger-Mutant 8415 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8673 | -5/Upper Caves | Discovered new exit (range 12) 8680 | -5/Upper Caves | Identified exit to Upper Caves 8718 | -5/Upper Caves | Build established: Scavenger-Gunner 8792 | -5/Upper Caves | Spotted B-75 Beast 8817 | -5/Upper Caves | Entered another Upper Caves area 8825 | -5/Upper Caves | Discovered new exit (range 12) 8848 | -5/Upper Caves | Identified exit to Factory 8968 | -5/Upper Caves | Learned Factory stockpile data 9179 | -5/Upper Caves | Lost 4 parts (1p1u2w) 9850 | -5/Upper Caves | Discovered new exit (range 18) 9872 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9879 | -5/Upper Caves | Identified exit to Warlord 9881 | -5/Upper Caves | Entered Warlord 9953 | -5/Warlord | Discovered new exit (range 8) 9964 | -5/Warlord | Identified exit to Proximity Caves 10001 | -5/Warlord | System corruption reached 10% 10070 | -5/Warlord | System corruption cleaned by Quarantine Array 10169 | -5/Warlord | Build established: Scavenger-Mutant 10612 | -5/Warlord | Build established: Scavenger-Gunner 10783 | -5/Warlord | Learned Armory security intel 10783 | -5/Warlord | Learned Research scanalyzer intel 10783 | -5/Warlord | Learned Research garrison access intel 10784 | -5/Warlord | Learned 4 Quarantine zone layouts 10786 | -5/Warlord | Learned location of Armory (-4) 10786 | -5/Warlord | Learned location of Quarantine (-2) 10786 | -5/Warlord | Learned Research trap positions 10786 | -5/Warlord | Learned Quarantine trap positions 10786 | -5/Warlord | Learned Research emergency access door positions 10786 | -5/Warlord | Learned Quarantine stockpile data 11006 | -5/Warlord | Warlord's base attacked by MAIN.C 11120 | -5/Warlord | Rebuked by Warlord 11356 | -5/Warlord | Warlord forces counterattacked 11476 | -5/Warlord | Found Prototype Launcher 11476 | -5/Warlord | Identified Vortex Catalyst Activator 11480 | -5/Warlord | Found Prototype Energy Gun 11480 | -5/Warlord | Identified Vortex Rail 11483 | -5/Warlord | Found Vortex Rail 11632 | -5/Warlord | Spotted Striker 11642 | -5/Warlord | Destroyed Striker 11689 | -5/Warlord | Lost 7 parts (4n1u2w) 11756 | -5/Warlord | Spotted Striker 11758 | -5/Warlord | Lost 3 parts (1p1u1w) 11758 | -5/Warlord | Spotted Striker 11764 | -5/Warlord | Core integrity fell below 50% 11796 | -5/Warlord | Lost 4 parts (2n1u1w) 11811 | -5/Warlord | Core integrity fell below 20% 11844 | -5/Warlord | Lost 3 parts (2n1w) 11908 | -5/Warlord | Spotted Executioner 11925 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 11912_ Slug penetrates G-50 Soldier. 11912_ G-50 Soldier destroyed. 11912_ Acquired Wheel. 11913_ Slug penetrates PG-KET(m). 11913_ PG-KET(m) suffers critical hit. 11913_ PG-KET(m) destroyed. 11913_ Slug penetrates Wall. 11914_ Sentinel 6a heat damages Wave Gun, Imp. Treads, KE Penetrator, Adv. Heat Sink. 11914_ Sentinel 6a destroyed. 11916_ Lgt. Angular Momentum Engine fries itself beyond repair. 11916_ Slug penetrates 10-E6L(m). 11919_ Penetrated by Slug. 11919_ Slug penetrates Wall. 11921_ Carbon-fiber Leg fries itself beyond repair. 11924_ System corrupted: Heat flow error (+177). 11925_ Penetrated by Slug. 11925_ Beamcaster destroyed. 11925_ Slug penetrates Wall. 11925_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????#?#??? | | ??????????????????????????????#????#??? | | ??????????????????????????????????????? | | ????????????????????????????????#??#??? | | ????????????????????????????????????#?? | | ?????????????????????????????#??????##? | | ????????????????????????????##??#?#??## | | ????????????????????????#??#???#???#?#? | | ???????????????????#???????????????#??? | | ?????????#????#??????#??#????????????#? | | ?????????????????????#????????#???###?? | | ???????#######??????????#########???#?? | | ??????? ??#???????# #?### | | ????# "" "" ?########## """ """ #?# | | ????# "" "" ##"""""""## """ """ #?# | | ????# """ """ ##"""""""## """ """ #?# | | ???## """ """ ##"" " ""## #?# | | #???" "" "" ##""" """## #?# | | ????# "" "" ##"" !""## ### | | ????# #### #### ### | | ????###;#+###;;# #;;;######+#####"""### | | ????# %*% ! | | ????# E % ! ! | | ???####+##"## @ #[#""##### # ######### | | ???# = # ;%% #?############# | | ???# =%+ g!= #???#?# # | | ???# %*%!#### #% "" #?????# # | | ??## =%=#??# # """ ##?#??# / | | ???# !!%#??# + ##?#??# ^ # | | ???# %=#??### #??#??# # | | ??## * #?#?#########??##?# # | | ???# * #???#?????????#??## # | | ???# #???##??#???????### # | | ??####""#"""#??##############?# # | | ????####### #??#""""""""""""### ^ # | | ???????????#??##" ### # | | ?#??#?#????????#" ####+###### | | ??????????????##" / | | ???????????????#"" / | | ??????????#????#" / | | #????????#??#??#" #######+### | | ???????????#?#?#" #?### ### | | ?#?????#???????#"""""""" #?#"" ""# | | ??##?????#?##???######## #?#"" ""# | | ????????????????????? # #?#"X X"# | | ??????###?????????? ??" #?#"""X"""# | | ????### ###??????? ???" #?#"""""""# | | ????# #???#???????" #?######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 27 Energy Capacity 1315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 825 Resistance: TH 25 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Mni. Assault Cannon | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded L-31 Rogue | x3 | -7/Factory | Preloaded L-31 Rogue | x3 | -7/Factory | Preloaded Adv. Plasma Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- A Powerful Ally? Challenges ------------ None Game ------ Seed SwordInsulationAmplifier Manual? 0 Play Time 01:58:25 Cumulative 13.2 hours Start 2020.09.30 @ 22:19:10 End 2020.10.01 @ 00:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f8b465f-7aeb-4ce4-83de-1d6493820d82