Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 22:10:29 // AFD2020/Player2 Player: Tough2Name Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (38) 38 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 465 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 123/125 System Corruption 4% Temperature Cool (0) Movement Rolling (120) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Treads Light Treads Small Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Ion Engine Light Treads Light Treads [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 9 | 4 5 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads . | . . . Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 85 | . 80 100 Engine 14 | . 14 14 Wheel 18 | . 15 28 Storage 23 | . 21 28 Energy Gun 22 | . 24 14 Ballistic Gun 5 | . 3 14 Naked Turns . | . . . Heaviest Build 70 | 10 70 70 Greatest Support 32 | 3 32 32 Greatest Overweight (x) 3 | 3 3 2 Average Overweight (x) 2 | 1 2 2 Largest Inventory Capacity 20 | 6 20 20 Average Capacity 13 | 5 13 20 Most Carried 6 | 6 6 6 Average Carried 5 | 4 5 6 Final Capacity 20 | 6 20 20 Final Carried 6 | 6 6 6 Class Distribution -------------------- 58% | Hauler-Mutant 41% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 302 | 211 81 10 Remotely . | . . . Salvage Created 77 | . 77 . Parts 9 | . 9 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 2 | . 2 . Guns 2 | . 2 . Classes Destroyed 3 | . 3 . Hauler 1 | . 1 . Watcher 1 | . 1 . Swarmer 2 | . 2 . Best Kill Streak 2 | . 2 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 22 | . 22 . Core 22 | . 22 . Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 13 | . 13 . Largest 2 | . 2 . Hottest 90 | . 90 . Shots Fired 26 | . 26 . Gun 26 | . 26 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 7 | . 7 . Thermal 19 | . 19 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | . 4 . Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 10 | . 10 . Core Hits 5 | . 5 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 101 | . 101 . Guns 101 | . 101 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 16 | . 16 . Thermal 85 | . 85 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 4 Average Corruption 3 | . 3 4 Corruption Purged . | . . . Effects 3 | . . 3 Message Errors 2 | . . 2 Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 90 | . 90 . Average Temperature 35 | . 35 . Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 235 | . 235 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 149 | . 149 72 Average Influence 41 | . 44 58 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 7 5 Peak Tracking Total 20 | . 4 20 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 4 | . 1 3 Largest Group 4 | . 1 4 Highest-Rated Group 97 | . 57 97 Highest-Rated Ally 57 | . 57 57 Total Orders . | . . . Ally Attacks 8 | . 6 2 Total Damage 126 | . 110 16 Kills 2 | . 2 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 543 | 70 367 106 Spaces Moved 338 | 42 207 89 Core 118 | 42 76 . Treads . | . . . Legs . | . . . Wheels 220 | . 131 89 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 110 120 Average Speed 140 | 136 149 120 Slowest Speed 200 | 200 200 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 4 46 19 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 385 | 55 241 89 Wait 10 | . 10 . Move 336 | 41 206 89 Hop . | . . . Pick Up 15 | 10 5 . Fast Attach . | . . . Attach 8 | 4 4 . Detach . | . . . Swap 1 | . 1 . Drop 2 | . 2 . Fire 13 | . 13 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 355 | -10/Materials | Identified exit to Mines 370 | -10/Materials | Discovered new exit (range 10) 438 | -10/Materials | Entered Mines 438 | -10/Mines | Accompanied by 1 ally 467 | -10/Mines | Discovered new exit (range 5) 477 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 478 | -10/Mines | Learned location of Zion (-6) 484 | -10/Mines | Met a Derelict bent on vengeance 526 | -10/Mines | Assembled infested the area 541 | -10/Mines | Build established: Hauler-Mutant 543 | -10/Mines | Core integrity fell below 50% 544 | -10/Mines | Core destroyed Last Messages --------------- Something is scanning the area. 00439_ A derelict wanders into view. Player 2: "Did you hear infestation noises? I heard infestation noises." 00467_ EXIT=FOUND 00469_ ZRLT#ZOTVVO4=9#KQBN475=L12BTUG|J,Q7C 00477_ Trooper 1a: "Hello LRC-V3. What is your command?" 00477_ Mercenary 1a: "Hello LRC-V3. What is your command?" 00477_ Trooper 1b: "Hello LRC-V3. What is your command?" 00478_ Acquired derelict log, extracted data. World map updated: -6/Zion. 00500_ P U8N3SYDHWEM7%>YQJDIYD9QVUZPS/YZX3P 00526_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Player 2: "Okay we need to either get out of here fast, or hide and let 0b10 handle the infestation, then avoid the dispatch." 00531_ System corrupted: Matter fused (-5). 00531_ Searching scrap... 00531_ Found 43 Matter. 00531_ Found Targeting Computer. 00532_ Acquired 10 matter. 00543_ K-01 Serf collects debris. 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"??????????????? | | ## #???????????????????????????????????? | | # #???????????????????????????????????? | | ## ## ##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaVisualBroadsword Manual? 0 Play Time 00:08:13 Cumulative 23.5 hours Start 2020.04.01 @ 22:03:00 End 2020.04.01 @ 22:10:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9bfb750-bab9-44d7-a2e6-4f200ddfd775