Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 19:09:54 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4535) 4535 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 8925 Bonus ------- High Alert Combat Kills 100 Met Imprinter 300 Cogmind --------- Core Integrity 537/700 Matter 300/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (312) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Advanced Treads Medium Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Layered Light Armor Plating Improved Shield Generator > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Medium Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Huge Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Recoil Stabilizer Particle Charger Improved Utility Shielding Heavy Armor Plating Medium Reactive Plating Medium Insulated Plating Hardlight Generator Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Precision Grenade Launcher Great Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Kinecellerator Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Huge Storage Unit High-capacity Matter Pod Advanced Targeting Computer Recoil Stabilizer Particle Charger Improved Utility Shielding Heavy Armor Plating Medium Reactive Plating Medium Insulated Plating Hardlight Generator Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Advanced EMP Blaster Precision Grenade Launcher Great Axe [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . 1 1 2 . . . Weapon 1 | . . 1 . . . . . Parts Attached 137 | 7 10 24 42 39 6 6 3 Power 8 | 1 1 2 3 1 . . . Engine 7 | 1 1 2 2 1 . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 2 5 11 3 . 2 1 Treads 17 | . . 4 7 3 . 2 1 Leg 2 | 2 . . . . . . . Wheel 6 | . 2 1 3 . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 40 | 2 2 4 12 14 4 2 . Device 18 | 1 . . 5 6 4 2 . Storage 4 | 1 2 . 1 . . . . Processor 5 | . . 1 3 1 . . . Hackware . | . . . . . . . . Protection 13 | . . 3 3 7 . . . Artifact . | . . . . . . . . Weapon 63 | 2 5 13 16 21 2 2 2 Energy Gun 12 | . 1 2 4 5 . . . Energy Cannon 4 | . . . . 2 . . 2 Ballistic Gun 25 | 2 2 8 9 4 . . . Ballistic Cannon 8 | . . . . 6 1 1 . Launcher 8 | . . 2 1 3 1 1 . Special Weapon 2 | . 2 . . . . . . Impact Weapon 4 | . . 1 2 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 3 4 . . . Parts Lost 9 | . . 1 6 . . . 2 Power 1 | . . . 1 . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 3 | . . . 3 . . . . Highest Loss Streak 2 | . . 1 1 . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 94 100 99 98 Engine 7 | . 14 11 5 6 7 7 7 Treads 19 | . . 11 25 22 23 22 22 Leg 1 | . 17 . . . . . . Wheel 2 | . 10 10 1 . . . . Device 11 | . 14 . 7 7 18 23 22 Storage 8 | . 14 11 9 7 7 7 7 Processor 10 | . . 11 12 17 11 7 7 Protection 6 | . . 10 6 7 7 7 7 Energy Gun 1 | . 12 . . 1 . . . Energy Cannon 2 | . . . . . 7 7 7 Ballistic Gun 13 | . 12 32 25 9 . . . Ballistic Cannon 6 | . . . . 11 14 14 14 Naked Turns . | . . . . . . . . Heaviest Build 121 | 14 31 43 102 121 121 120 121 Greatest Support 78 | 20 20 44 66 72 72 78 78 Greatest Overweight (x) 3 | 2 1 3 2 1 1 1 2 Average Overweight (x) 1 | . . 2 . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 21 | 7 13 15 20 25 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 25 Average Carried 20 | 6 12 14 19 24 24 24 25 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 8 15 15 25 25 25 25 25 Class Distribution -------------------- 35% | Mutant 32% | Gunner 28% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Matter Collected 4616 | 314 227 1072 1244 947 468 312 32 Remotely . | . . . . . . . . Salvage Created 5413 | 159 483 1334 1975 1095 266 101 . Parts 309 | 8 31 100 108 39 12 11 . Haulers Intercepted 10 | . 2 3 4 1 . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 7 8 4 Prevented 10 | . . . . . 7 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 103 | . 7 31 34 18 6 7 . Guns 77 | . 7 27 34 9 . . . Cannons 14 | . . . . 5 5 4 . AOE 11 | . . 4 . 4 . 3 . Classes Destroyed 15 | 2 3 4 3 2 1 . . Worker 1 | . . . . 1 . . . Builder 1 | . . . 1 . . . . Tunneler 3 | 3 . . . . . . . Hauler 10 | . 2 3 4 1 . . . Recycler 3 | 1 . . . 2 . . . Operator 3 | . . . 1 2 . . . Watcher 14 | . 3 4 5 2 . . . Swarmer 20 | . . 10 4 2 . 4 . Grunt 48 | . 7 9 19 7 4 2 . Brawler 3 | . . 1 2 . . . . Duelist 3 | . . 1 1 . 1 . . Sentry 18 | . . 10 7 1 . . . Hunter 3 | . . . 1 2 . . . Programmer 6 | . . . . 6 . . . Thief 2 | . . . . . 1 1 . Best Kill Streak 5 | 2 3 4 5 5 3 4 . Combat Bots Only 5 | . 2 4 5 4 3 4 . Max Kills in Single Turn 4 | 1 1 4 2 2 1 2 . Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 2 . 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Damage Taken 4508 | . 295 756 1570 866 142 250 629 Core 575 | . 64 112 236 86 41 36 . Absorbed by Shields 204 | . . . 93 . 34 77 . Redirected to Shielding 27 | . . . 27 . . . . Regen/Repaired (Parts) 372 | . 7 . 328 37 . . . Core Remaining (%) 75 | 100 74 72 57 . . . . Volleys Fired 327 | 11 51 66 101 55 14 12 17 Largest 3 | 2 2 3 3 3 3 3 2 Hottest 165 | 40 100 91 111 165 165 165 60 Shots Fired 858 | 22 93 196 292 164 30 29 32 Gun 702 | 22 88 194 292 106 . . . Cannon 141 | . . . . 54 29 26 32 Launcher 10 | . . 2 . 4 1 3 . Special 5 | . 5 . . . . . . Kinetic 715 | 22 52 191 273 139 18 18 2 Thermal 92 | . 41 . 1 20 . . 30 Explosive 7 | . . 2 . 2 . 3 . Electromagnetic 44 | . . 3 18 3 12 8 . Robot Hit Streak 42 | 6 12 20 42 12 13 4 . Robot Miss Streak 5 | 2 2 4 4 3 3 5 . Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 3 7 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 538 | 14 60 129 210 98 17 10 . Core Hits 226 | 6 19 60 85 38 9 9 . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 2 4 1 . . Destroy 3 | . . 1 2 . . . . Blast 4 | . . . . 4 . . . Corrupt 1 | . . . . . 1 . . Melee Attacks 21 | . . 5 3 13 . . . Impact 21 | . . 5 3 13 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10887 | 142 819 2238 3507 2698 791 692 . Guns 7779 | 142 819 1972 3507 1339 . . . Cannons 1803 | . . . . 972 523 308 . Explosions 1261 | . . 222 . 387 268 384 . Melee 44 | . . 44 . . . . . Ramming . | . . . . . . . . Kinetic 8314 | 142 424 1961 3260 1973 278 276 . Thermal 904 | . 395 . . 348 161 . . Explosive 808 | . . 222 . 202 . 384 . Electromagnetic 817 | . . 11 247 175 352 32 . Impact 44 | . . 44 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 Average Corruption 3 | . . . . 2 4 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 119 | . . . . 37 32 48 2 Message Errors 35 | . . . . 8 11 14 2 Matter Fused 30 | . . . . 8 8 14 . Heat Flow Errors 11 | . . . . 5 4 2 . Energy Discharges 16 | . . . . 6 6 4 . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 12 | . . . . 5 1 6 . Data Loss (major) 8 | . . . . 3 . 5 . Misfires 1 | . . . . . . 1 . Alerts 5 | . . . . 1 2 2 . Overload Shots . | . . . . . . . . Overflow Damage 147 | . . 4 . 66 20 57 . Projectiles 89 | . . . . 66 7 16 . Explosions 54 | . . . . . 13 41 . Melee 4 | . . 4 . . . . . Knockbacks 13 | . . . . 7 3 3 . Impact . | . . . . . . . . Kinetic 12 | . . . . 6 3 3 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 23 | . . . . 23 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 416 | . 196 129 148 298 416 297 . Average Temperature 67 | . 50 26 33 103 114 124 . Received Heat Transfer 1582 | . 186 240 867 183 88 18 . Effects 8 | . . . . 6 1 1 . Energy Bleed 3 | . . . . 2 . 1 . Interference 4 | . . . . 4 . . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . 2 1 . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . Heat Transferred 1693 | . 925 . . 568 200 . . Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . 1 . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Peak Influence 514 | 20 224 514 393 460 . . . Initial 152 | . 13 . 152 81 . . . Average 205 | 8 53 277 201 240 . . . Maximum Alert Level 2 | . 1 2 1 2 . . . Low Security (%) 51 | 100 99 24 65 28 . . . Level 1 43 | . . 61 34 66 . . . Level 2 4 | . . 14 . 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 1 4 7 . . . Investigation 4 | . . 1 2 1 . . . Extermination 5 | . . . . 5 . . . Reinforcement 2 | . . . 2 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Distress Signals 7 | . 2 2 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 19 39 48 31 6 7 . Peak Tracking Total 5 | . 3 5 5 4 3 4 . Tactical Retreats 14 | . 2 1 2 8 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Traps Triggered 3 | . . . . 2 . 1 . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . 5 . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . . . . . 3 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Disabled 9 | . 1 . . 8 . . . Max in Single Turn 5 | . 1 . . 5 . . . Garrison Access 2 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Machines Accessed 51 | . 10 16 15 9 . 1 . Terminals 31 | . 7 12 8 4 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 1 . . . Recycling Units 8 | . 2 2 2 2 . . . Scanalyzers 5 | . . 2 2 1 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 155 | . 25 48 57 24 . 1 . Successful 112 | . 18 35 42 16 . 1 . Failed 42 | . 7 13 14 8 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 62 | . 10 26 20 6 . . . Terminals 96 | . 19 39 26 12 . . . Fabricators . | . . . . . . . . Repair Stations 13 | . 3 . 4 6 . . . Recycling Units 14 | . 3 4 5 2 . . . Scanalyzers 28 | . . 5 20 3 . . . Garrison Access 3 | . . . 2 1 . . . Terminal Hacks 39 | . 9 15 9 5 . 1 . Part Schematic 1 | . . 1 . . . . . Robot Schematic 1 | . . 1 . . . . . Robot Analysis 9 | . 3 3 2 1 . . . Prototype ID Bank 6 | . 1 3 1 1 . . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Terminal Index 5 | . 1 1 2 1 . . . Unreport Threat 4 | . . 1 2 1 . . . Locate Traps 5 | . 2 1 1 1 . . . Disarm Traps 2 | . . 2 . . . . . Reprogram Traps 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 2 . 4 4 . . . Scan Component 5 | . 1 . 2 2 . . . Repair 5 | . 1 . 2 2 . . . Recycling Unit Hacks 6 | . 2 2 1 1 . . . Retrieve Components 6 | . 2 2 1 1 . . . Scanalyzer 28 | . . 5 20 3 . . . Insert Component 12 | . . 2 9 1 . . . Analyze 16 | . . 3 11 2 . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 27 | . 5 13 7 2 . . . Terminals 23 | . 5 11 6 1 . . . Track 9 | . 1 6 2 . . . . Assimilate 3 | . 2 1 . . . . . Botnet 7 | . 1 3 2 1 . . . Operators 4 | . 1 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Mechanics 1 | . . . . 1 . . . Recycling Units 3 | . . 2 1 . . . . Reject 2 | . . 2 . . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . . Used 1 | . . . 1 . . . . Hacking Detections 46 | . 9 15 14 8 . . . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . 1 . . . . 2 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 27 | . . 2 8 1 . . 16 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 1 . 2 2 . . . Time 215 | . 38 . 76 101 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 48 | . 19 19 9 1 . . . Parts Scanalyzed 11 | . . 1 9 1 . . . Part Schematics Acquired 10 | . . 1 8 1 . . . Parts Damaged 2 | . . . 2 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Total Allies 2 | . 1 1 . . . . . Largest Group 2 | . 1 2 2 1 . . . Highest-Rated Group 20 | . 10 20 20 10 . . . Highest-Rated Ally 10 | . 10 10 10 10 . . . Total Orders 26 | . 2 18 6 . . . . STAY 13 | . 1 9 3 . . . . ROAM 1 | . . 1 . . . . . FOLLOW 12 | . 1 8 3 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Robot Analysis Total 9 | . 3 3 2 1 . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Turns Passed 17809 | 120 1624 2431 4465 3247 1670 2107 2145 Spaces Moved 7975 | 64 905 1496 1866 1196 701 870 877 Core 12 | 12 . . . . . . . Treads 5376 | . . 234 1498 1196 701 870 877 Legs 513 | 52 461 . . . . . . Wheels 2074 | . 444 1262 368 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 130 230 230 230 230 Average Speed 193 | 111 138 130 193 236 230 230 236 Slowest Speed 312 | 150 190 240 241 241 230 235 312 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 69 | 4 96 93 91 29 74 91 79 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . 1 1 Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 10 | . . . . . 4 4 2 Spaces Dug 34 | . 5 3 3 . . . 23 Terrain Destroyed 151 | . 5 20 3 56 11 33 23 Melee 6 | . . 3 3 . . . . Projectile 57 | . 5 . . 12 8 9 23 AOE 88 | . . 17 . 44 3 24 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Total 9693 | 89 1179 1834 2501 1492 731 952 915 Wait 1013 | . 177 210 402 136 9 62 17 Move 7966 | 63 904 1495 1865 1195 700 869 875 Hop . | . . . . . . . . Pick Up 112 | 8 21 14 47 20 1 1 . Fast Attach 36 | 7 2 2 8 14 . 2 1 Attach 32 | . . 6 16 8 1 1 . Detach 8 | . . 2 3 3 . . . Swap 69 | . 8 16 18 17 5 3 2 Drop 105 | . 16 18 38 29 1 2 1 Fire 327 | 11 51 66 101 55 14 12 17 Melee 21 | . . 5 3 13 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . 2 . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 1 exit: Dee) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 7) 658 | -10/Materials | Discovered new exit (range 5) 1176 | -10/Materials | Discovered new exit (range 5) 1352 | -10/Materials | Discovered new exit (range 7) 1453 | -10/Materials | Discovered new exit (range 10) 1506 | -10/Materials | Repaired Imp. Heat Sink 1745 | -10/Materials | Entered another Materials area 1745 | -9/Materials | Accompanied by 1 ally 1745 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1903 | -9/Materials | Discovered new exit (range 6) 2039 | -9/Materials | Build established: Gunner 2474 | -9/Materials | Discovered new exit (range 3) 2483 | -9/Materials | Identified exit to Mines 2709 | -9/Materials | Discovered new exit (range 8) 3140 | -9/Materials | Discovered new exit (range 10) 4176 | -9/Materials | Entered another Materials area 4176 | -8/Materials | Accompanied by 2 allies 4176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4525 | -8/Materials | Build established: Skirmisher 5279 | -8/Materials | Discovered new exit (range 16) 5772 | -8/Materials | Central database locked down 5803 | -8/Materials | Discovered new exit (range 16) 5975 | -8/Materials | Repaired Adv. Treads 5996 | -8/Materials | Build established: Tank 6948 | -8/Materials | Repaired Adv. Treads 7466 | -8/Materials | Discovered new exit (range 5) 8218 | -8/Materials | Build established: Gunner 8641 | -8/Materials | Entered Factory 8641 | -7/Factory | Accompanied by 1 ally 8641 | -7/Factory | Evolved 2 slots: Utility x2 9214 | -7/Factory | Build established: Mutant 9682 | -7/Factory | Discovered new exit (range 7) 9686 | -7/Factory | Build established: Tank 9716 | -7/Factory | Identified exit to Factory 9996 | -7/Factory | Build established: Gunner 10485 | -7/Factory | Discovered new exit (range 8) 10511 | -7/Factory | Identified exit to Lower Caves 11019 | -7/Factory | Discovered exit to Factory (range 9) 11227 | -7/Factory | Garrison activated, responded to threat 11758 | -7/Factory | Repaired Cld. Ion Engine 11810 | -7/Factory | Repaired Adv. Sensor Array 11888 | -7/Factory | Entered Lower Caves 12227 | -7/Lower Caves | Build established: Mutant 13544 | -7/Lower Caves | Discovered new exit (range 6) 13558 | -7/Lower Caves | Entered another Lower Caves area 13562 | -7/Lower Caves | Adv. Treads stolen by Master Thief 13590 | -7/Lower Caves | Discovered exit to Factory (range 15) 13864 | -7/Lower Caves | Build established: Tank 14235 | -7/Lower Caves | Learned location of Extension (-6) 14856 | -7/Lower Caves | Build established: Mutant 15464 | -7/Lower Caves | Build established: Tank 15637 | -7/Lower Caves | Discovered new exit (range 6) 15665 | -7/Lower Caves | Entered Zion 15679 | -7/Zion | Given A8's code to call for help 15757 | -7/Zion | System corruption cleaned by Quarantine Array 15875 | -7/Zion | Learned location of 1 exit from Factory 15889 | -7/Zion | Identified exit to Deep Caves 16585 | -7/Zion | Build established: Mutant 16856 | -7/Zion | Learned location of Quarantine (-2) 16896 | -7/Zion | Given the Hacking Drone Bay 17665 | -7/Zion | Crushed by falling debris 17668 | -7/Zion | Crushed by falling debris 17810 | -7/Zion | Self-destructed Last Messages --------------- Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 17335_ 8B-JS2(z) scatters some of the Twisted Machinery. 17478_ A9-RPV(z) plays with the Twisted Machinery. 17665_ The unstable cave ceiling collapses. 17665_ Crushed by falling debris. 17665_ Kinecellerator destroyed. 17665_ System corrupted by crushing effect (+1). 17668_ The unstable cave ceiling collapses. 17668_ Crushed by falling debris. 17668_ Med. Treads destroyed. 17668_ System corrupted by crushing effect (+2). 17719_ The unstable cave ceiling collapses. 17775_ Acquired 8 matter. Map ----- +----------------------------------------------------+ | ###"""#""##"?????????????????????????????????????? | | ##"""""""#"####??????????????????????????????????? | | #""" """"""""##?????????????????????????????????? | | """ "" """##????????????????????????????????? | | "" """#????????????????????????????????? | | " "#?????????????????????????????????? | | " "#?????????????????????????????????? | | """"""" "##????????????????????????????????? | | """#""" """#????????????????????????????????? | | "##"" """#????????????????????????????????? | | """" ""##????????????????????????????????? | | ""#" """ ""##?????????????????????????????????? | | """" """"""#??????????????????????????????????? | | """" """####???????????????????????????????##?? | | "" ""##"#?????????????????????####??#### #?? | | """ """"#????????????????????## ### #?? | | """ """"#???????????????????## #?? | | "" ""#"???????????????????? #?? | | ""###?#####?????????????# #?? | | " """#?#BB"############???# #??? | | " ""##?#BB""""""""""""#???# ###? | | " "" """### """""""""""#???# #? | | """ ""# ###### ## | | "" ;#?? | | z ##???? | | ""# @ ####### ###???? | | """### """""""#???### #???? | | """###BB """""""""""##### ##???? | | ""##BB"############# #????? | | """######??????###### #????? | | "" "" ""############## # ## ##???? | | """"""" " "" # # # " ##### ##??? | | "" """############## ##### ##?##"" ##?? | | "" ## ## """"#???????????###???###??#"" #?? | | "" # # """"#??????????????????????##"" #?? | | "" """ ""###??????????????????????# ####?? | | "" """ """#??????????????????????# #????? | | "" """ ""#??????????????????????# #????? | | " # # ""#??????????????????????# ##????? | | " ## ## " ""##??????????????????????# #?????? | | " """"#??????????????????????## ##????? | | "##""#"#??????????????????????# #????? | | """######??????????????????????# #????? | | """""""#???????????????????????????## ##????? | | """"" ""##?????????????????????????## #????? | | """" "#"#?????????????????????????# ##????? | | ""##?????????????????????????## #????? | | """#?????????????????????????# #????? | | "##?????????????????????????# ##????? | | ""#?????????????????????????## ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 750 Resistance: EM 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Mak. Power Source | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombWardroneFrame Manual? 0 Play Time 01:58:50 Cumulative 280.9 hours Start 2022.04.12 @ 16:37:02 End 2022.04.12 @ 19:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3657f080-363f-40b2-98d4-6f3d2d0eb441