Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.10 @ 00:41:53 Player: KTYDG Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (3766) 3766 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 8473 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/850 Matter 27/400 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Medium Matter Pod > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (25) --- Wheel Wheel Wheel Gravmag System Experimental Sensor Array Improved Salvage Targeting Computer Energy Filter Kinecellerator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Huge Storage Unit Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Cooling System Experimental Sensor Array Improved Salvage Targeting Computer Advanced Targeting Computer Energy Filter Kinecellerator Hardened Heavy Armor Plating Improved EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Heavy Flak Cannon [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . 1 1 . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 115 | 7 14 2 11 6 28 10 3 5 29 Power 18 | 2 2 2 2 . 2 1 2 . 5 Engine 11 | 2 2 1 2 . 2 . 1 . 1 Core 7 | . . 1 . . . 1 1 . 4 Reactor . | . . . . . . . . . . Propulsion 34 | 2 4 . 3 1 8 3 . 2 11 Treads 2 | 2 . . . . . . . . . Leg 23 | . 4 . 3 1 8 3 . 2 2 Wheel 5 | . . . . . . . . . 5 Hover 1 | . . . . . . . . . 1 Flight 3 | . . . . . . . . . 3 Utility 27 | . 6 . 2 . 8 3 . 2 6 Device 10 | . . . 1 . 2 3 . 2 2 Storage 9 | . 6 . . . 1 . . . 2 Processor 1 | . . . . . . . . . 1 Hackware 1 | . . . . . 1 . . . . Protection 6 | . . . 1 . 4 . . . 1 Artifact . | . . . . . . . . . . Weapon 36 | 3 2 . 4 5 10 3 1 1 7 Energy Gun 7 | . . . 1 1 5 . . . . Energy Cannon 4 | . . . 1 . 3 . . . . Ballistic Gun 12 | 3 2 . 2 1 1 . . . 3 Ballistic Cannon 10 | . . . . 1 . 3 1 1 4 Launcher 3 | . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 3 | . . . . 3 . . . . . Parts Lost 48 | . 1 . 4 . 11 . 1 2 29 Power 10 | . 1 . 1 . 1 . 1 1 5 Propulsion 15 | . . . 1 . 6 . . . 8 Utility 11 | . . . 1 . 2 . . 1 7 Weapon 12 | . . . 1 . 2 . . . 9 Highest Loss Streak 11 | . 1 . 2 . 9 . 1 2 11 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 3 6 9 9 9 12 14 14 14 10 Power . | . 1 1 1 2 2 1 . . . Propulsion . | . 1 2 . 1 1 . . . . Utility 6 | . 1 3 2 1 6 8 9 9 5 Weapon 4 | . 2 3 5 4 2 5 5 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . 8 . 6 4 11 3 1 1 3 Power 4 | . . . 2 . 2 . . . . Propulsion 8 | . 4 . . . 3 . . . 1 Utility 13 | . 2 . 1 . 5 2 . 1 2 Weapon 12 | . 2 . 3 4 1 1 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 91 100 92 95 97 99 99 95 70 Engine 6 | . 10 10 3 11 9 7 10 3 2 Core 3 | . . 3 7 . . 7 3 7 4 Treads 1 | . 12 . . . . . . . . Leg 26 | . 15 28 37 39 34 29 30 30 11 Device 11 | . . . 4 11 8 14 15 15 15 Storage 10 | . 23 28 15 11 9 7 7 7 7 Protection 5 | . . . 1 . 8 7 7 6 3 Energy Gun 3 | . . . . 9 14 10 . . . Ballistic Gun 6 | . 27 28 17 2 3 . . . 6 Ballistic Cannon 11 | . . . . 6 6 12 22 22 8 Peak Build Rating 60 | 5 12 15 25 32 42 39 40 43 60 Average Rating 33 | 4 8 13 20 29 35 38 38 40 39 On Entrance 24 | . 5 12 15 25 31 32 39 40 43 Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 6 22 24 27 31 53 64 65 65 129 Greatest Support 58 | 40 40 26 52 51 58 40 40 52 58 Greatest Overweight (x) 35 | 1 . . . . 4 2 1 1 35 Average Overweight (x) . | . . . . . . 1 1 1 3 Largest Inventory Capacity 25 | 5 10 10 10 10 15 15 15 15 25 Average Capacity 15 | 5 7 10 10 10 13 15 15 15 23 Most Carried 17 | 5 9 10 10 10 15 15 15 15 17 Average Carried 12 | 3 6 9 9 9 12 14 14 14 11 Final Capacity 25 | 5 10 10 10 10 15 15 15 15 25 Final Carried 15 | 3 9 10 10 10 15 15 15 15 8 Class Distribution -------------------- 36% | Scavenger-Gunner 28% | Mutant 14% | Gunner 12% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 3829 | 270 436 183 249 107 1003 160 416 455 550 Remotely . | . . . . . . . . . . Salvage Created 3888 | . 535 67 470 131 1891 191 79 181 343 Parts 233 | . 34 6 41 9 88 9 11 5 30 Haulers Intercepted 4 | . 1 . . . 3 . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 7 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 90 | . 11 4 11 2 35 4 7 6 10 Guns 50 | . 11 4 10 . 24 . . . 1 Cannons 38 | . . . 1 . 11 4 7 6 9 AOE 2 | . . . . 2 . . . . . Classes Destroyed 18 | . 8 . 2 . 2 1 1 2 2 Worker 14 | . 3 . 4 . 4 1 . . 2 Builder 8 | . 1 . . . 6 . . . 1 Tunneler 1 | . . . 1 . . . . . . Hauler 4 | . 1 . . . 3 . . . . Recycler 3 | . 1 . . 1 1 . . . . Mechanic 3 | . 1 . 1 . 1 . . . . Watcher 7 | . 1 . 1 . 5 . . . . Swarmer 30 | . 6 3 7 . 6 . 4 4 . Grunt 28 | . 5 1 . 2 19 1 . . . Brawler 1 | . . . . . 1 . . . . Sentry 17 | . . . 4 . 8 2 . 1 2 Specialist 2 | . . . . . . . . . 2 Hunter 4 | . . . . . 1 . 1 . 2 Programmer 5 | . . . . . . 1 1 . 3 Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 . Samaritan 1 | . . . . . . . . 1 . Thief 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 5 3 7 2 10 5 4 5 5 Combat Bots Only 6 | . 4 3 4 2 6 4 4 5 4 Max Kills in Single Turn 2 | . 2 2 2 2 2 2 1 2 2 Gunslinging 1 | . 1 1 1 . . . . . . Exploded 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 820 | . 48 33 56 1 197 31 46 76 332 Missed 256 | . 8 8 12 . 68 18 13 36 93 Hits 564 | . 40 25 44 1 129 13 33 40 239 Melee 8 | . . . . . 2 . 1 . 5 Projectile 556 | . 40 25 44 1 127 13 32 40 234 AOE 2 | . . . . . 2 . . . . Critical Strikes 15 | . . 1 . . 4 . 2 . 8 Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 9085 | . 426 233 643 25 2323 104 471 535 4325 Core 1555 | . 48 44 156 11 345 16 49 21 865 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 3 | . . . 3 . . . . . . Regen/Repaired (Parts) 90 | . . . 90 . . . . . . Core Remaining (%) 69 | 100 . 63 . 58 37 . . 87 . Volleys Fired 268 | . 43 10 29 3 94 5 18 20 46 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 218 | . 46 46 91 95 218 120 120 124 149 Shots Fired 660 | . 87 20 56 6 256 15 54 62 104 Gun 363 | . 87 20 44 3 180 . . . 29 Cannon 294 | . . . 12 2 74 15 54 62 75 Launcher 3 | . . . . 1 2 . . . . Special . | . . . . . . . . . . Kinetic 496 | . 87 20 44 2 109 15 54 62 103 Thermal 126 | . . . 12 . 114 . . . . Explosive . | . . . . . . . . . . Electromagnetic 38 | . . . . 4 33 . . . 1 Robot Hit Streak 13 | . 13 6 7 1 10 4 5 6 10 Robot Miss Streak 8 | . 7 6 4 5 8 1 4 4 6 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 8 | . 4 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 407 | . 56 15 36 2 165 8 26 32 67 Core Hits 219 | . 31 7 23 3 94 6 8 13 34 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . Critical Strikes 22 | . . . 1 . 9 5 3 4 . Burn 4 | . . . . . 4 . . . . Destroy 3 | . . . 1 . 2 . . . . Blast 15 | . . . . . 3 5 3 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9432 | . 671 218 483 73 3841 368 843 1113 1822 Guns 4255 | . 671 218 381 20 2493 . . . 472 Cannons 4931 | . . . 102 . 1159 368 843 1113 1346 Explosions 242 | . . . . 53 189 . . . . Melee . | . . . . . . . . . . Ramming 4 | . . . . . . . . . 4 Kinetic 6920 | . 671 218 381 . 1508 368 843 1113 1818 Thermal 2023 | . . . 102 . 1921 . . . . Explosive . | . . . . . . . . . . Electromagnetic 485 | . . . . 73 412 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 1 1 . 3 14 . 1 1 12 Average Corruption 3 | . 1 1 . 3 7 . 1 1 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . 2 . . 2 23 . 13 11 19 Message Errors 17 | . . . . 1 4 . 5 2 5 Matter Fused 15 | . . . . . 5 . 2 4 4 Heat Flow Errors 7 | . . . . . 5 . 2 . . Energy Discharges 3 | . . . . . 2 . . . 1 Parts Rejected 2 | . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . 2 . 2 1 3 Data Loss (major) 4 | . 1 . . . 1 . . 1 1 Misfires 6 | . 1 . . . 2 . 1 2 . Alerts 6 | . . . . 1 1 . . 1 3 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 218 | . . . . . 1 . 101 77 39 Projectiles 217 | . . . . . . . 101 77 39 Explosions 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . . . . . 5 3 6 2 11 Impact . | . . . . . . . . . . Kinetic 26 | . . . . . 5 3 6 2 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 162 | . . . . 14 148 . . . . Shots 4 | . . . . 1 3 . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 413 | . 25 22 85 30 413 5 145 35 166 Average Temperature 65 | . 10 14 37 16 80 4 70 19 46 Received Heat Transfer 1329 | . 177 60 54 6 684 24 . 60 264 Effects 8 | . . . . . 8 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . . . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . . . . 12 1 . . . Heat Transferred 4496 | . . . 185 . 4311 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 84 | 100 100 100 100 100 57 70 . . 100 Level 1 8 | . . . . . 17 29 . . . Level 2 6 | . . . . . 24 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 657 | . 95 83 147 63 657 291 . . 95 Initial 291 | . . 23 1 42 . 291 . . . Average 103 | . 51 37 93 30 230 162 . . 18 Influence Increases 2931 | . 316 138 341 67 1229 126 150 145 419 Destroy 0b10 Robot/C 1800 | . 220 100 220 40 700 80 120 120 200 Destroy 0b10 Robot/NC 205 | . 40 . 35 5 100 5 . 5 15 Destroy Leader 492 | . 54 20 62 20 176 30 30 20 80 Allied During Kill 3 | . . 3 . . . . . . . Successful Hack 25 | . 2 . 9 . 9 5 . . . Disable Machine 195 | . . . . . 150 . . . 45 Destroy Structure 91 | . . . . 2 64 6 . . 19 Lose Combat Pursuer 120 | . . 15 15 . 30 . . . 60 Influence Decreases 2922 | . 256 192 238 176 588 652 265 145 410 Entered New Map 502 | . . 37 5 67 . 350 43 . . Time Decay 2025 | . 246 115 193 109 478 302 212 135 235 Lost Part 355 | . 10 . 40 . 110 . 10 10 175 Lost Ally 40 | . . 40 . . . . . . . Squads Dispatched 19 | . 2 . 1 1 7 4 . . 4 Investigation 3 | . 1 . . 1 . 1 . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . 1 . 1 . 4 2 . . 2 Assault . | . . . . . . . . . . Garrison 4 | . . . . . 3 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 6 | . . . 1 . 1 1 . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 17 6 15 3 49 5 7 6 17 Peak Tracking Total 7 | . 4 3 5 3 7 2 4 4 3 Tactical Retreats 7 | . . 1 1 . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 4 | . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 13 | . . . . . 10 . . . 3 Max in Single Turn 6 | . . . . . 6 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 12 | . 2 . 3 1 4 1 . . 1 Terminals 8 | . 2 . 2 . 3 . . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 5 . 9 1 10 3 . . 1 Successful 21 | . 3 . 6 1 9 1 . . 1 Failed 8 | . 2 . 3 . 1 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 20 | . 5 . 7 . 7 . . . 1 Fabricators 3 | . . . . . . 3 . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 3 . 4 1 7 . . . 1 Record 11 | . 2 . 4 . 5 . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Recall Assault 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Recycle Component 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 2 . 1 1 . . 1 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . . 117 . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled 1 | . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 1 . . . . . . Highest-Rated Group 40 | . . 40 8 . . . . . . Highest-Rated Ally 16 | . . 16 8 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . 12 . . . . . . . Total Damage 103 | . . 103 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Active Infowar (turns) 904 | . . . 171 245 488 . . . . Sensors 904 | . . . 171 245 488 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 7766 | 153 639 258 407 245 1431 677 1195 1202 1559 Spaces Moved 3613 | 68 299 154 210 176 688 327 596 589 506 Core 39 | 20 . . . . . . . . 19 Treads 156 | 48 108 . . . . . . . . Legs 3241 | . 191 154 210 176 688 327 596 589 310 Wheels 170 | . . . . . . . . . 170 Hover 7 | . . . . . . . . . 7 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 190 110 Average Speed 174 | 132 134 120 120 120 138 190 190 190 267 Slowest Speed 1800 | 160 160 120 120 120 400 260 190 193 1800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 37 | 7 43 44 20 55 55 6 67 67 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . 1 . . 3 7 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 153 | . . . . 2 64 6 30 32 19 Melee . | . . . . . . . . . . Projectile 128 | . . . . 2 39 6 30 32 19 AOE 25 | . . . . . 25 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 4534 | 128 458 208 312 203 954 374 620 623 654 Wait 288 | 49 52 38 36 2 68 7 . . 36 Move 3604 | 67 298 153 209 175 687 326 595 588 506 Hop . | . . . . . . . . . . Pick Up 132 | 5 25 2 16 7 40 11 2 2 22 Fast Attach 23 | 3 5 . 1 3 1 5 1 3 1 Attach 60 | 2 3 . 6 1 15 3 1 1 28 Detach 1 | . . . . . . . . . 1 Swap 65 | 2 12 2 4 5 26 3 1 3 7 Drop 92 | . 20 3 11 7 23 14 2 6 6 Fire 268 | . 43 10 29 3 94 5 18 20 46 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 154 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Discovered new exit (range 11) 742 | -10/Materials | Discovered new exit (range 3) 793 | -10/Materials | Entered Mines 844 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 861 | -10/Mines | Met a Derelict bent on vengeance 884 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 887 | -10/Mines | Found Prototype Device 1006 | -10/Mines | Discovered new exit (range 9) 1051 | -10/Mines | Entered Materials 1051 | -9/Materials | Accompanied by 1 ally 1051 | -9/Materials | Evolved 2 slots: Propulsion x2 1269 | -9/Materials | Repaired Imp. Aluminum Leg 1276 | -9/Materials | Discovered new exit (range 7) 1287 | -9/Materials | Identified Exp. Sensor Array 1458 | -9/Materials | Entered Mines 1463 | -9/Mines | Met a Derelict shopkeep closing up shop 1617 | -9/Mines | Discovered new exit (range 13) 1686 | -9/Mines | Discovered new exit (range 9) 1702 | -9/Mines | Assembled infested the area 1703 | -9/Mines | Entered Materials 1703 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2049 | -8/Materials | Build established: Tank 2771 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | Crushed by falling debris 2794 | -8/Materials | System corruption reached 10% 2818 | -8/Materials | Core integrity fell below 50% 2864 | -8/Materials | Lost 9 parts (1p4n2u2w) 3122 | -8/Materials | Discovered new exit (range 5) 3134 | -8/Materials | Entered Factory 3134 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3632 | -7/Factory | Discovered new exit (range 7) 3791 | -7/Factory | Garrison activated, responded to threat 3809 | -7/Factory | Build established: Scavenger-Gunner 3811 | -7/Factory | Entered Lower Caves 3812 | -7/Lower Caves | Encountered a Warlord checkpoint 4947 | -7/Lower Caves | Learned Factory emergency access door positions 4995 | -7/Lower Caves | Discovered new exit (range 8) 5006 | -7/Lower Caves | Entered another Lower Caves area 5008 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5116 | -7/Lower Caves | Discovered new exit (range 10) 5120 | -7/Lower Caves | Learned Factory stockpile data 5204 | -7/Lower Caves | Learned Factory terminal intel 5523 | -7/Lower Caves | Spotted B-75 Beast 5545 | -7/Lower Caves | Destroyed B-75 Beast 6086 | -7/Lower Caves | Build established: Gunner 6208 | -7/Lower Caves | Entered Factory 6208 | -6/Factory | Evolved 2 slots: Utility x2 6211 | -6/Factory | Loaded intel: 26 terminal locations 7020 | -6/Factory | Lost 11 parts (3p3n3u2w) 7217 | -6/Factory | Core integrity fell below 50% 7224 | -6/Factory | Lost 9 parts (1p2n2u4w) 7278 | -6/Factory | Lost 3 parts (1p1n1w) 7302 | -6/Factory | Core integrity fell below 20% 7314 | -6/Factory | System corruption reached 10% 7406 | -6/Factory | Build established: Mutant 7767 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Massive razor-sharp blades shoot up from within the floor. Wheel severed. R-10 Processor collects Wheel. System corrupted: Component data lost. System corrupted: Matter fused (-5). Acquired Prototype Flight Unit. Identified Imp. Cesium-ion Thruster. Dropped Imp. Cesium-ion Thruster. J /GMR4QBBXRIZJ= System corrupted: Matter fused (-7). Gauss Cannon destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+1). Wheel destroyed. System corrupted by crushing effect (+1). System corrupted: IFF burst signal emitted. Gauss Cannon destroyed. Imp. Cooling System destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# """ # ^ | | ????# "" "" + | | ????#""" "" # | | ????#"" # | | ????#""F" # ^ ###+# | | ????#"""" #####+#+## # | | ????# """ #????????########### """ | | ????# #??????????????????# """ | | ????#+############??????????????????# """ | | ????# #?????????????????????????????# | | ????# #?????????????????????????????# """ | | ????# #?????????????????????????????# """ | | ????# #?????????????????????????????# """ | | ????# #?????????????????????????????# | | ????# #???????????????????????????????""" | | ????# #?????????????????????????????????" | | ????# #?????????????????????????????????" | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #?????????????????????????????????# | | ????# #?????????????????????????????????? | | ????# ###########???????????????????????? | | ????# /g ==#???????????????????????? | | ????# #### = ##############??????????? | | ????# #??# b# #??????????? | | ????# #??# [@ """ "" "" #??????????? | | ????# #??# # """ ""S"" #??????????? | | ????# #??# g #! """ """" #??????????? | | ????# #?#####+### !#??????????? | | ????# #?# " #######+######??????????? | | ????# ##### #?????????????? | | ????# = #?????????????? | | ????####### #?????????????? | | ??????????# /## T###" ##?????????????? | | ??????????### #######?## #??????????????? | | ????????????# #????????# #??????????????? | | ????????????# #??#######+###????????????? | | ????????????# #??# #????????????? | | ????????????# #??# #????????????? | | ????????????# #??# #????????????? | | ????????????# #??# """ """ #????????????? | | ????????????# ???# """ """ #????????????? | | ????????????# ???# """ """ #????????????? | | ???????? ??? ???+ ! #????????????? | | ???????? ???# ! #????????????? | | ??????? #####+#####????????????? | | ??????? #????????????????? | | ??????? #????##########+## | | ??????????############ #????# | | ?????????????????????# #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 275 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Novice Programmer Please Form A Line Serviceable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed SchematicCentriumCompactor Manual? 0 Play Time 01:45:39 Cumulative 4.2 hours Start 2025.08.05 @ 01:47:21 End 2025.08.10 @ 00:41:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 6% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc432e60-77c0-4860-8af9-ad05dd57ef40