Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 22:09:54 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (718) 718 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3758 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 642/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Medium Treads Improved Aluminum Leg Advanced Heat Sink Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Particle Charger Particle Gun Light Assault Rifle Remote Datajack Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Beam Rifle Heavy Laser Assault Cannon > --- INVENTORY -------- Medium Treads Improved Aluminum Leg Improved Heat Sink Disposable Heat Sink Advanced Weight Redist. System Visual Processing Unit Particle Charger Hardened Light Armor Plating Improved Light Armor Plating Medium Laser Particle Gun Light Assault Rifle Remote Datajack Hammer [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Slots Evolved 6 | . . . . 4 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 42 | 7 3 11 . 11 8 2 Power 7 | 1 . 2 . 1 3 . Engine 6 | 1 . 2 . . 3 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 . 5 . 4 1 . Treads 2 | 2 . . . . . . Leg 5 | . . 1 . 3 1 . Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight 3 | . . 2 . 1 . . Utility 13 | 2 2 1 . 3 3 2 Device 6 | 1 . 1 . 1 2 1 Storage 4 | 1 2 . . 1 . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 10 | 2 1 3 . 3 1 . Energy Gun 5 | 2 . . . 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 2 . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 21 | . 1 10 . . . 10 Power 3 | . . 2 . . . 1 Propulsion 7 | . . 4 . . . 3 Utility 3 | . . 1 . . . 2 Weapon 8 | . 1 3 . . . 4 Highest Loss Streak 10 | . 1 3 . . . 10 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 5 4 5 6 12 13 Power . | . 1 . . . . 1 Propulsion 1 | 1 2 1 2 1 1 2 Utility 3 | . . 1 2 2 6 6 Weapon 2 | . 1 1 1 2 3 3 Tool/Special . | . . . . . . . Unused Backups 13 | . . . . 2 2 9 Power 3 | . . . . . 2 1 Propulsion 3 | . . . . 1 . 2 Utility 5 | . . . . 1 . 4 Weapon 1 | . . . . . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 100 73 57 86 99 94 Engine 12 | . 14 13 14 9 12 13 Core 1 | . . . . 3 1 . Treads 6 | . 28 9 . . . . Leg 13 | . . 1 . 20 30 27 Flight 5 | . . 7 28 5 . . Device 9 | . 14 7 . 9 14 8 Storage 7 | . 14 9 . 6 7 7 Processor 1 | . . . . . 4 2 Protection 2 | . . . . 7 2 10 Energy Gun 10 | . 23 2 . 14 15 14 Ballistic Gun 6 | . 4 17 3 . . . Ballistic Cannon 3 | . . . . 7 7 6 Impact Weapon 1 | . . 1 10 . . . Peak Build Rating 42 | 7 7 7 4 30 42 42 Average Rating 19 | 5 6 5 4 23 40 38 On Entrance 13 | . 7 7 4 4 30 42 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 55 | 13 18 19 7 44 51 55 Greatest Support 80 | 40 40 40 8 66 80 80 Greatest Overweight (x) 1 | . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 5 15 15 15 Average Capacity 10 | 6 9 8 5 12 15 15 Most Carried 15 | 4 7 7 5 10 15 15 Average Carried 7 | 2 5 4 5 6 12 13 Final Capacity 15 | 8 10 5 5 15 15 15 Final Carried 15 | 4 6 5 5 10 15 12 Class Distribution -------------------- 55% | Mutant 21% | Skirmisher 20% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Matter Collected 987 | 270 . 238 29 274 . 176 Remotely . | . . . . . . . Salvage Created 842 | 32 56 248 . 306 . 200 Parts 55 | 7 6 13 . 22 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Combat Hostiles Destroyed 27 | . 3 12 . 8 . 4 Guns 19 | . 2 10 . 5 . 2 Cannons 5 | . . . . 3 . 2 AOE 1 | . 1 . . . . . Classes Destroyed 8 | 1 2 2 . 3 . . Worker 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Watcher 2 | . . . . 2 . . Swarmer 12 | . 3 6 . 3 . . Grunt 9 | . . 2 . 3 . 4 Sentry 1 | . . . . 1 . . Hunter 1 | . . . . 1 . . Assembled 4 | . . 4 . . . . Best Kill Streak 4 | 2 4 3 . 3 . 4 Combat Bots Only 4 | . 3 3 . 3 . 4 Max Kills in Single Turn 2 | 2 2 2 . 1 . 1 Gunslinging 1 | . 1 1 . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Hostile Shots Fired 265 | . 31 95 . 62 1 76 Missed 74 | . 8 27 . 28 . 11 Hits 191 | . 23 68 . 34 1 65 Projectile 191 | . 23 68 . 34 1 65 Critical Strikes 6 | . . . . 2 . 4 Damage Taken 2816 | 30 260 757 . 531 15 1223 Core 346 | . 69 131 . 88 . 58 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . . 20 84 . . Volleys Fired 106 | 1 10 52 . 27 . 16 Largest 3 | 2 2 2 . 3 . 3 Hottest 162 | 80 80 60 . 143 . 162 Shots Fired 223 | 2 20 87 . 76 . 38 Gun 184 | 2 20 87 . 49 . 26 Cannon 39 | . . . . 27 . 12 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 116 | . 3 74 . 27 . 12 Thermal 75 | . . . . 49 . 26 Explosive . | . . . . . . . Electromagnetic 32 | 2 17 13 . . . . Robot Hit Streak 16 | 2 4 16 . 6 . 7 Robot Miss Streak 7 | . 4 7 . 6 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 117 | 2 9 47 . 35 . 24 Core Hits 48 | 2 5 16 . 16 . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 7 | . . 2 . 2 . 3 Burn 3 | . . . . 2 . 1 Blast 2 | . . . . . . 2 Smash 2 | . . 2 . . . . Melee Attacks 11 | . . 2 9 . . . Impact 11 | . . 2 9 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2150 | 84 390 522 . 719 . 435 Guns 1274 | 24 157 475 . 322 . 296 Cannons 522 | . . . . 383 . 139 Explosions 293 | 60 233 . . . . . Melee 47 | . . 47 . . . . Ramming 14 | . . . . 14 . . Kinetic 970 | . 27 421 . 383 . 139 Thermal 911 | 60 233 . . 322 . 296 Explosive . | . . . . . . . Electromagnetic 208 | 24 130 54 . . . . Impact 47 | . . 47 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 4 2 . . . Message Errors 2 | . . 1 1 . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 94 | . 41 47 . 6 . . Projectiles 6 | . . . . 6 . . Explosions 41 | . 41 . . . . . Melee 47 | . . 47 . . . . Knockbacks 5 | . . . . 3 . 2 Impact . | . . . . . . . Kinetic 5 | . . . . 3 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 106 | 30 76 . . . . . Shots 2 | 1 1 . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 415 | 30 90 242 . 200 . 415 Average Temperature 106 | 21 47 75 . 104 . 167 Received Heat Transfer 780 | . . 102 . 234 9 435 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 2 | . . 2 . . . . Parts Fried 4 | . . 4 . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2126 | 150 200 . . 1036 . 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 139 | . 125 110 . 139 44 104 Initial 44 | . . 40 . . 44 9 Average 24 | . 30 18 . 61 3 53 Influence Increases 703 | 10 140 190 . 254 14 95 Destroy 0b10 Robot/C 460 | . 60 160 . 160 . 80 Destroy 0b10 Robot/NC 25 | 10 5 . . 10 . . Destroy Leader 84 | . 10 30 . 34 . 10 Successful Hack 14 | . . . . . 14 . Disable Machine 30 | . 30 . . . . . Destroy Structure 30 | . 20 . . 5 . 5 Partial Spotted 30 | . 15 . . 15 . . Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 699 | 10 35 295 . 155 99 105 Entered New Map 125 | . . 65 . . 55 5 Time Decay 405 | 10 30 166 . 155 44 . Lost Part 169 | . 5 64 . . . 100 Squads Dispatched 5 | . 2 . . 1 2 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 2 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Distress Signals 3 | . . 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 9 12 2 15 3 8 Peak Tracking Total 5 | . 5 3 2 4 3 4 Tactical Retreats 3 | . . . 1 2 . . Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Machines Disabled 2 | . 2 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Machines Accessed 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 3 | . . . . . 3 . Successful 2 | . . . . . 2 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Active Infowar (turns) 1108 | 15 256 357 . . 472 8 Sensors 480 | . . . . . 472 8 Seismic 628 | 15 256 357 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Turns Passed 2357 | 84 256 728 148 359 643 139 Spaces Moved 1684 | 46 136 386 330 297 426 63 Core 7 | 5 . 2 . . . . Treads 341 | 41 136 164 . . . . Legs 688 | . . 61 . 138 426 63 Wheels 30 | . . 30 . . . . Hover . | . . . . . . . Flight 618 | . . 129 330 159 . . Fastest Speed 34 | 50 160 37 37 34 130 130 Average Speed 100 | 148 160 107 37 79 130 132 Slowest Speed 200 | 160 160 190 37 130 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 35 69 34 22 8 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | 5 18 . . 4 . . Melee . | . . . . . . . Projectile 4 | . . . . 4 . . AOE 23 | 5 18 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Total 2129 | 57 156 612 339 360 519 86 Wait 219 | . . 151 . 6 62 . Move 1677 | 45 135 383 329 296 426 63 Hop 1 | . . 1 . . . . Pick Up 30 | 4 4 3 . 8 10 1 Fast Attach 28 | 7 2 6 . 9 4 . Attach 18 | . 1 7 . 3 4 3 Detach 14 | . 1 4 . 3 6 . Swap 6 | . . 1 1 1 . 3 Drop 17 | . 3 1 . 6 7 . Fire 106 | 1 10 52 . 27 . 16 Melee 11 | . . 2 9 . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered Mines 402 | -10/Mines | Assembled infested the area 480 | -10/Mines | Lost 3 parts (1p1n1w) 586 | -10/Mines | Core integrity fell below 50% 740 | -10/Mines | Lost 3 parts (1n1u1w) 804 | -10/Mines | Lost 3 parts (2n1w) 889 | -10/Mines | Learned Materials trap positions 915 | -10/Mines | Learned location of 1 exit from Materials 1067 | -10/Mines | Discovered new exit (range 6) 1069 | -10/Mines | Entered Subcaves 1185 | -10/Subcaves | Learned Materials trap positions 1205 | -10/Subcaves | Learned Materials terminal intel 1211 | -10/Subcaves | Discovered new exit (range 16) 1217 | -10/Subcaves | Entered Materials 1217 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1218 | -8/Materials | Identified exit to Factory 1219 | -8/Materials | Loaded intel: 9 trap records 1220 | -8/Materials | Loaded intel: 11 terminal locations 1550 | -8/Materials | Discovered exit to Factory (range 16) 1576 | -8/Materials | Entered Factory 1576 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -7/Factory | Build established: Tank 2026 | -7/Factory | Build established: Skirmisher 2219 | -7/Factory | Identified exit to Garrison 2219 | -7/Factory | Entered Garrison 2249 | -7/Garrison | Triggered checkpoint 2252 | -7/Garrison | Heavy support dispatched to Factory 2317 | -7/Garrison | Spotted B-75 Beast 2317 | -7/Garrison | Spotted B-75 Beast 2358 | -7/Garrison | Self-destructed Last Messages --------------- off. 02328_ Slug penetrates Wall. 02328_ Beam Rifle destroyed. 02331_ Penetrated by Slug. 02332_ H-55 Commando knocked back. 02334_ Imp. Titanium Leg destroyed. 02337_ Penetrated by Slug. 02337_ Imp. Ion Engine destroyed. 02337_ Knocked back. 02337_ Imp. Titanium Leg destroyed. 02338_ Acquired 6 matter. 02340_ Assault Cannon destroyed. 02340_ Knocked back. 02343_ Slug penetrates Wall. 02343_ Hrd. Light Armor Plating destroyed. 02348_ Penetrated by Slug. 02351_ Med. Laser destroyed. 02354_ Penetrated by Slug. 02354_ Imp. Titanium Leg destroyed. 02356_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #???????######?????????????? | | ??????????????????# #???????/ ?????????????? | | ??????????????????# #???????/ ?????????????? | | ?????????????###### #???????/ ??????????????? | | ???????#?????# = ## #??????? ??????????????? | | ###### #####% ## #???????! ??????????????? | | = ! * #???????! ???????????????? | | %= %! #???????! ???????????????? | | ################### #???????# #???????????????? | | ??????????????????# #???????# #???????????????? | | ??????????????????# #???????# #???????????????? | | ??????????????????# #???????# #???????????????? | | ?????????????###### ######### #???????????????? | | ?????? % % #???????????????? | | ?????? * #???????????????? | | ?????????#####"""## ##;BB#### #???????????????? | | ??????????????????# #?#BB???#% #???????????????? | | ??????????????????# #?# #???# #???????????????? | | ??????????????????# #?# #???# #???????????????? | | ??????????????????# #?#@#???# #???????????????? | | ??????????????????# #?# #???# #???????????????? | | ??????????????????# #?#;#???# #???????????????? | | ??????????????????# ? ??? ???????????????? | | ??????????????????# ? ??? ???????????????? | | ?????????????????? ? ??? ???????????????? | | ??????????????????#####?#;#??? ##??????????????? | | ????????????????????????# #??? #???????????????? | | ????????????????????????# ??? ???????????????? | | ?????????????????????????##??? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumVoltaicFlightbrick Manual? 0 Play Time 00:22:05 Cumulative 143.3 hours Start 2026.08.30 @ 10:35:28 End 2026.08.30 @ 22:09:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 268 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d09ce570-e9e0-45d5-96e2-4a654bb1e64d