Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 19:54:11 Player: DS-RVS Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (2140) 2140 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7210 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Improved Medium Armor Plating Phase Cannon Coil Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Particle Charger Medium Reactive Plating > --- WEAPON ----------- Particle Gun Autogun Advanced EMP Blaster > --- INVENTORY -------- Micro Nuclear Core Disposable Heat Sink Coolant Injector Large Storage Unit Large Matter Pod Improved Terrain Scanner Kinecellerator Medium Reactive Plating Light Assault Rifle Light Assault Rifle Autogun Autogun Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . 1 2 . . . . . . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 62 | 8 11 9 15 10 . 4 . 2 2 1 Power 10 | 2 3 2 1 1 . 1 . . . . Engine 7 | 2 3 2 . . . . . . . . Core 3 | . . . 1 1 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 5 5 6 1 . . . 2 1 . Treads 5 | 2 . 3 . . . . . . . . Leg 10 | . 3 . 6 . . . . 1 . . Wheel 2 | . . . . 1 . . . 1 . . Hover 5 | . 2 2 . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 15 | 2 1 1 4 5 . 1 . . 1 . Device 7 | 1 . . 2 2 . 1 . . 1 . Storage 3 | 1 1 1 . . . . . . . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 2 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 2 1 4 3 . 2 . . . 1 Energy Gun 5 | 2 . . 2 . . 1 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . 2 1 1 1 . 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . 1 . Parts Lost 34 | . 3 3 3 5 . 5 . 6 8 1 Power 6 | . 1 1 . . . 1 . 1 2 . Propulsion 11 | . . 1 1 3 . 1 . 3 2 . Utility 7 | . . . 2 1 . . . 2 1 1 Weapon 10 | . 2 1 . 1 . 3 . . 3 . Highest Loss Streak 6 | . 1 3 2 3 . 3 . 6 6 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 5 8 8 13 13 11 10 10 8 4 3 Power . | . 1 1 1 1 1 . . . . . Propulsion . | 3 2 . . . . . . . . . Utility 4 | . 2 4 7 7 6 6 8 6 2 2 Weapon 2 | . 2 3 3 4 4 3 2 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 6 3 2 1 . . . 3 . 3 Power 3 | . . 1 1 1 . . . . . . Propulsion 4 | . 4 . . . . . . . . . Utility 8 | . 1 1 1 . . . . 3 . 2 Weapon 3 | . 1 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 97 96 96 84 75 53 54 44 11 Engine 6 | . 13 10 5 . . . . . 6 . Core 3 | . . . 3 7 7 7 7 5 . . Treads 5 | . 8 13 17 . . . . . . . Leg 11 | . 19 . 13 24 7 3 . 2 . . Wheel 2 | . . . . 2 7 7 7 7 . . Hover 3 | . . 28 5 . . . . . 6 . Device 12 | . 14 11 9 14 15 15 15 13 11 4 Storage 8 | . 14 11 9 7 7 7 7 5 . . Processor 3 | . . . . 7 7 7 7 7 6 6 Protection 3 | . . . 6 7 7 7 7 5 . . Energy Gun 4 | . 6 . 7 7 7 3 . . 9 . Ballistic Gun 14 | . 21 22 18 14 15 13 . . . . Peak Build Rating 39 | 7 12 16 24 39 36 37 29 39 22 13 Average Rating 20 | 5 9 14 21 31 36 34 29 29 15 7 On Entrance 18 | . 7 12 16 23 36 36 30 29 8 8 Avg Prop Armor Cover (%) 4 | . 8 3 3 7 4 4 . 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 14 20 35 47 62 57 60 48 54 12 1 Greatest Support 60 | 40 40 60 60 40 28 28 28 38 12 3 Greatest Overweight (x) 2 | . 2 . 1 2 2 2 1 1 1 . Average Overweight (x) . | . . . . 1 2 1 1 . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 7 8 11 15 15 15 15 15 13 5 5 Most Carried 15 | 7 10 11 15 15 11 12 10 10 5 4 Average Carried 9 | 5 8 8 14 13 11 10 10 8 4 3 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 7 10 11 15 11 11 9 10 5 4 4 Class Distribution -------------------- 59% | Mutant 15% | Skirmisher 9% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 2373 | 280 537 457 485 212 45 150 . 181 26 . Remotely . | . . . . . . . . . . . Salvage Created 3159 | 177 705 533 646 295 . 209 . 194 400 . Parts 174 | 11 44 44 27 13 . 8 . 13 14 . Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed 5 | . 2 . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 6 . 5 . 5 Prevented 1 | . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 60 | . 15 12 12 6 . 4 . 7 4 . Guns 45 | . 13 12 8 5 . 4 . . 3 . AOE 14 | . 2 . 4 1 . . . 7 . . Classes Destroyed 12 | 2 4 2 2 2 . . . . . . Worker 7 | . . 1 1 . . . . . 5 . Tunneler 6 | 5 . 1 . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 8 | 1 3 1 1 1 . . . . 1 . Mechanic 2 | . . . 2 . . . . . . . Watcher 5 | . 3 2 . . . . . . . . Swarmer 30 | . 9 7 . 4 . . . 7 3 . Grunt 24 | . 6 4 11 . . 3 . . . . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 2 | . . . . 1 . . . . 1 . Programmer 2 | . . . . 1 . 1 . . . . Best Kill Streak 10 | 3 7 8 10 4 . 3 . 4 6 . Combat Bots Only 7 | . 6 7 7 4 . 3 . 4 3 . Max Kills in Single Turn 4 | 1 2 1 4 1 . 1 . 3 1 . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . 1 . 2 1 . . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 595 | . 97 42 44 120 . 41 . 59 127 65 Missed 189 | . 24 11 3 35 . 10 . 22 54 30 Hits 406 | . 73 31 41 85 . 31 . 37 73 35 Melee 16 | . . . 2 . . 14 . . . . Projectile 390 | . 73 31 39 85 . 17 . 37 73 35 Critical Strikes 9 | . 1 . 1 3 . 3 . . . 1 Damage Taken 5148 | . 694 296 807 919 . 499 . 639 700 594 Core 1592 | . 146 38 69 121 . 107 . 233 360 518 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 261 | . . . . 217 . . . 44 . . Core Remaining (%) 70 | 100 41 90 87 . . . . 34 . . Volleys Fired 240 | 13 54 47 36 20 . 29 . 6 33 2 Largest 3 | 2 2 2 3 3 . 3 . 1 2 1 Hottest 124 | 80 80 46 111 124 . 111 . 36 60 30 Shots Fired 505 | 26 108 94 72 57 . 75 . 6 65 2 Gun 493 | 26 108 94 69 54 . 75 . . 65 2 Cannon . | . . . . . . . . . . . Launcher 12 | . . . 3 3 . . . 6 . . Special . | . . . . . . . . . . . Kinetic 315 | . 68 94 64 34 . 53 . . . 2 Thermal 148 | 13 23 . 5 20 . 22 . . 65 . Explosive 3 | . . . 3 . . . . . . . Electromagnetic 39 | 13 17 . . 3 . . . 6 . . Robot Hit Streak 15 | 7 11 6 15 7 . 6 . 1 12 . Robot Miss Streak 5 | 2 4 5 4 4 . 5 . 4 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 5 . 2 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 . Shots Hit Robots 303 | 17 67 48 44 29 . 45 . 1 52 . Core Hits 150 | 7 28 23 36 12 . 14 . 6 24 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5469 | 243 1136 760 1397 497 . 682 . 291 461 2 Guns 4174 | 243 941 760 640 447 . 682 . . 461 . Cannons . | . . . . . . . . . . . Explosions 1285 | . 195 . 757 50 . . . 283 . . Melee . | . . . . . . . . . . . Ramming 10 | . . . . . . . . 8 . 2 Kinetic 2687 | . 594 760 587 302 . 444 . . . . Thermal 1435 | 93 370 . 53 145 . 238 . 75 461 . Explosive 757 | . . . 757 . . . . . . . Electromagnetic 580 | 150 172 . . 50 . . . 208 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 4 . . Average Corruption 3 | . . . . 3 4 4 4 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . . 1 4 11 3 14 . . Message Errors 6 | . . . . . 2 1 . 3 . . Matter Fused 11 | . . . . 1 2 3 1 4 . . Heat Flow Errors 1 | . . . . . . . . 1 . . Energy Discharges 7 | . . . . . . 3 2 2 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 3 . 1 . . Data Loss (major) 3 | . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 27 | . 3 . 6 . . . . 18 . . Projectiles . | . . . . . . . . . . . Explosions 27 | . 3 . 6 . . . . 18 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 118 | . . . 99 . . . . 18 . 1 Shots 4 | . . . 3 . . . . 1 . . Rammed 2 | . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 381 | 54 180 24 294 381 . 199 . 161 14 . Average Temperature 78 | 23 44 8 92 156 . 109 . 84 7 . Received Heat Transfer 1137 | . 126 78 369 30 . 198 . 48 195 93 Effects 12 | . . . 3 9 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 11 | . . . 3 8 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 8 | . . . . . . 1 . . 7 . Heat Transferred 3749 | 200 600 . 111 296 . 518 . 100 1924 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . 1 . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 97 | 100 100 79 100 100 . . . . 100 . Level 1 2 | . . 20 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 225 | 5 145 225 195 70 . . . . 45 . Initial 70 | . . 14 55 70 . . . . 9 . Average 48 | . 31 130 101 16 . . . . 13 . Influence Increases 2010 | 30 426 406 363 160 . 100 . 175 170 180 Destroy 0b10 Robot/C 1200 | . 300 240 240 120 . 80 . 140 80 . Destroy 0b10 Robot/NC 155 | 30 40 30 20 5 . . . . 30 . Destroy Leader 234 | . 68 36 40 30 . 20 . 20 20 . Successful Hack 52 | . 13 24 . 5 . . . . 10 . Disable Machine 45 | . . 30 15 . . . . . . . Destroy Structure 24 | . 5 1 18 . . . . . . . Partial Spotted 30 | . . 15 . . . . . . 15 . Lose Combat Pursuer 270 | . . 30 30 . . . . 15 15 180 Influence Decreases 1900 | 30 391 309 341 282 32 100 . 160 151 104 Entered New Map 215 | . . 21 77 84 13 . . . 6 14 Time Decay 1520 | 30 371 258 234 178 19 70 . 160 120 80 Lost Part 165 | . 20 30 30 20 . 30 . . 25 10 Squads Dispatched 14 | . 3 . 7 3 . . . . 1 . Investigation 3 | . 1 . 2 . . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 3 | . 2 . 1 . . . . . . . Assault 2 | . . . 2 . . . . . . . Garrison 5 | . . . 2 2 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 9 | . 1 2 2 1 . . . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 25 22 18 6 . 7 . 8 13 19 Peak Tracking Total 9 | . 7 5 6 4 . 3 . 4 5 9 Tactical Retreats 11 | . . 2 2 . . . . 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 4 | . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 3 | . . 2 1 . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 18 | . 6 3 . 2 . . 3 . 4 . Terminals 13 | . 5 3 . 2 . . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 19 11 . 4 . . 22 . 9 . Successful 46 | . 12 6 . 1 . . 22 . 5 . Failed 18 | . 6 5 . 3 . . . . 4 . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 37 | . 19 11 . 3 . . . . 4 . Terminals 40 | . 18 11 . 4 . . . . 7 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 1 . . 1 . . 22 . 2 . Record 2 | . . . . . . . 1 . 1 . Part Schematic 13 | . . . . . . . 13 . . . Robot Schematic 5 | . . . . . . . 5 . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . Open DSF 2 | . . . . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Refit 1 | . . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . 10 6 . . . . . . 2 . Terminals 18 | . 10 6 . . . . . . 2 . Assimilate 1 | . . 1 . . . . . . . . Botnet 8 | . 4 2 . . . . . . 2 . Operators 2 | . 1 1 . . . . . . . . Skim 7 | . 5 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 3 . 2 . . . . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . 2 4 . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . Programmers 4 | . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 4827 | 14 1720 584 130 806 253 354 96 543 327 . Sensors 2052 | . . . . 806 253 354 96 543 . . Terrain 327 | . . . . . . . . . 327 . Seismic 2448 | 14 1720 584 130 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 . 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 6134 | 253 1720 584 644 852 253 496 96 651 380 205 Spaces Moved 3979 | 124 712 499 287 348 195 318 84 657 358 397 Core 789 | 3 . . . . . . . 199 190 397 Treads 706 | 121 236 135 214 . . . . . . . Legs 733 | . 463 . 73 191 . . . 6 . . Wheels 1206 | . . . . 157 195 318 84 452 . . Hover 545 | . 13 364 . . . . . . 168 . Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 116 48 160 115 130 115 115 50 50 50 Average Speed 110 | 157 133 78 172 162 130 124 115 93 70 50 Slowest Speed 240 | 160 190 160 240 190 130 130 115 190 160 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 5 86 29 23 13 46 53 68 72 14 65 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 1 . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . 1 . . 2 . 1 Spaces Dug 3 | . . . . . . . . 3 . . Terrain Destroyed 25 | . 4 . 16 . . . . 4 . 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 24 | . 4 . 16 . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 5283 | 152 1390 615 377 596 194 367 84 685 422 401 Wait 901 | 2 583 43 19 202 . 11 . 16 25 . Move 3969 | 123 711 498 286 347 194 317 83 656 357 397 Hop . | . . . . . . . . . . . Pick Up 50 | 6 13 10 10 6 . 3 . . 2 . Fast Attach 19 | 7 4 2 3 . . . . 2 1 . Attach 24 | . 3 3 3 6 . 5 . 1 2 1 Detach 5 | . . . 1 1 . . 1 1 . 1 Swap 37 | 1 9 5 12 8 . 2 . . . . Drop 36 | . 12 7 7 6 . . . 2 2 . Fire 240 | 13 54 47 36 20 . 29 . 6 33 2 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . 1 . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 254 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 6) 510 | -10/Materials | Central database locked down 1030 | -10/Materials | Core integrity fell below 50% 1137 | -10/Materials | Discovered new exit (range 10) 1930 | -10/Materials | Discovered new exit (range 13) 1974 | -10/Materials | Entered another Materials area 1974 | -9/Materials | Evolved 2 slots: Propulsion x2 2181 | -9/Materials | Destroyed 7 combat bots 2292 | -9/Materials | Lost 3 parts (1p1n1w) 2483 | -9/Materials | Discovered new exit (range 3) 2558 | -9/Materials | Entered another Materials area 2558 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2591 | -8/Materials | Build established: Scavenger-Mutant 2641 | -8/Materials | Garrison activated, responded to threat 2868 | -8/Materials | Destroyed 7 combat bots 3097 | -8/Materials | Met 7R-MNS 3144 | -8/Materials | Discovered new exit (range 15) 3202 | -8/Materials | Entered Factory 3202 | -7/Factory | Evolved 2 slots: Utility x2 3203 | -7/Factory | Caught up to 7R-MNS 3509 | -7/Factory | Build established: Scavenger-Skirmisher 3808 | -7/Factory | Lost 3 parts (2n1w) 3900 | -7/Factory | Garrison activated, responded to threat 3937 | -7/Factory | Discovered new exit (range 16) 4053 | -7/Factory | Identified exit to Lower Caves 4054 | -7/Factory | Entered Lower Caves 4076 | -7/Lower Caves | Build established: Skirmisher 4165 | -7/Lower Caves | Encountered a Warlord checkpoint 4175 | -7/Lower Caves | Learned location of Zion (-6) 4296 | -7/Lower Caves | Discovered new exit (range 7) 4305 | -7/Lower Caves | Identified exit to Lower Caves 4307 | -7/Lower Caves | Entered another Lower Caves area 4335 | -7/Lower Caves | Discovered new exit (range 3) 4338 | -7/Lower Caves | Identified exit to Factory 4431 | -7/Lower Caves | Learned Factory machine intel 4682 | -7/Lower Caves | Lost 3 parts (1p2w) 4796 | -7/Lower Caves | Discovered new exit (range 6) 4802 | -7/Lower Caves | Identified exit to Data Miner 4803 | -7/Lower Caves | Entered Data Miner 4804 | -7/Data Miner | Discovered new exit (range 6) 4811 | -7/Data Miner | Identified exit to Proximity Caves 4827 | -7/Data Miner | Met Data Miner 4874 | -7/Data Miner | Received God Mode back door access code from Data Miner 4899 | -7/Data Miner | Entered Proximity Caves 4938 | -6/Proximity Caves | Build established: Mutant 4962 | -6/Proximity Caves | Learned Factory interactive machine intel 5361 | -6/Proximity Caves | Spotted B-75 Beast 5451 | -6/Proximity Caves | Core integrity fell below 50% 5481 | -6/Proximity Caves | Lost 6 parts (1p3n2u) 5541 | -6/Proximity Caves | Discovered exit to Factory (range 7) 5550 | -6/Proximity Caves | Entered Factory 5550 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5551 | -6/Factory | Loaded intel: 276 machine locations 5552 | -6/Factory | Loaded intel: 54 interactive machine locations 5865 | -6/Factory | Garrison activated, responded to threat 5919 | -6/Factory | Lost 6 parts (1p1n1u3w) 5926 | -6/Factory | Discovered new exit (range 7) 5929 | -6/Factory | Identified exit to Lower Caves 5930 | -6/Factory | Entered Lower Caves 5981 | -6/Lower Caves | Learned 8 Factory zone layouts 5982 | -6/Lower Caves | Spotted B-75 Beast 5992 | -6/Lower Caves | Core integrity fell below 50% 6015 | -6/Lower Caves | Encountered a Warlord checkpoint 6020 | -6/Lower Caves | Learned Factory terminal intel 6108 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6108 | -6/Lower Caves | Core integrity fell below 20% 6135 | -6/Lower Caves | Core destroyed Last Messages --------------- 06010_ Found Adv. Signal Interpreter. 06010_ Found 59 Matter. 06015_ Q0-OK5(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 06020_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 06081_ Slug penetrates Wall. 06090_ S-27 Virus destroyed. 06092_ Coolant Injector destroyed. 06107_ Critical hit (Burn: +37). 06107_ Slug penetrates Wall. 06108_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06108_ S-27 Virus springs to life. 06108_ G-50 Soldier springs to life. 06112_ Y-64 Sentinel: "REQUESTING BACKUP." 06116_ S-27 Virus destroyed. 06117_ NY-J7G(k) destroyed. 06119_ MD-3AU(k) destroyed. 06135_ Slammed into S-27 Virus. 06135_ Destabilizing: Core damaged (-42). Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????############? | | ?????????##??????????????????????????# #? | | ???????##""#?????????????????????????# ######## #? | | ??????##"""??????????????????????????# #""""""# #? | | ??????#"""##?????????????????????????# # "# #? | | ??????# ""##???????????????????????## ##??# #? | | ####??# #??????????????????????## #??# #? | | #??# ##?????????###??????#### # "# #? | | #### ##???????## ##????# # "# #? | | #####???# ##???# ## ### ### #? | | # #???#### ##??# ### #? | | ###### ########% #### #### #### ###? | | ?????#### %= #?# #??? | | ?????#### [ #?# #??? | | ?????# ########### ########## ##?# #??? | | ?????# #?????????###?????????###??# ###? | | ?????# ### #??????###???????##???????## ## | | ???### ??##### #?????## ##?????# ##?????## # | | ?? ? ??????## #????## #???## ####### # | | ?? ##???????# ##???## ##?### # | | ? ##??????## ##???# #?## # | | # ##???### ##### @### ####### #### # | | ##??# ## s## ####??## #???# # | | #??## ### #???##????# # | | #??### ###s ######????# # | | # ##????## ###s ## ##???# # | | ???####?###?## ### ##??# # | | ##?????## ## ##?# # | | #??##?# ### # | | ### ### # ##### ##= # | | ### ## ##???### ##%* # | | ##?#### ## #??????#### ## = ## | | ##????## ### #?????????# ##### #? | | ##????## ##?# ?????????# ##???# #? | | ####### #??## # ???????# #??# #? | | ##??# ##?????? ##? | | #??*!#?????? ## #######?? | | ######??!%!????? ?## ????????? | | ## #???????%!!????? ??### ????????? | | ### #???????!%!????? ????## ?????????? | | ##?## #??????? = ?????? ?????## ?????????? | | ####???## #??????? ???????? ??????#??????????? | | ????????####???????### ???????? ?????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotThermicArray Manual? 0 Play Time 00:52:16 Cumulative 29.7 hours Start 2026.02.20 @ 19:01:50 End 2026.02.20 @ 19:54:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ae27520-c17f-4c29-8bd5-0f0f054d80a5