Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.04 @ 18:30:56 Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (477) 477 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3777 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 179/550 Matter 297/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -8/Garrison Parts ------- Power (1) Propulsion (2) Utility (5) Disposable Heat Sink High-capacity Storage Unit Seismic Analyzer Weapon (3) Inventory (12) Flying Fortress v7 Large Storage Unit Large Storage Unit Sensor Array Mining Laser Peak State ------------ Power Light Deuterium Engine Propulsion Improved Aluminum Leg Improved Aluminum Leg Utility Disposable Heat Sink High-capacity Storage Unit Improved Terrain Scanner Seismic Analyzer Improved Light Armor Plating Weapon Advanced Beam Rifle Light Assault Rifle Light Assault Rifle Inventory Improved Ion Engine Light Fission Core Improved Aluminum Leg Flying Fortress v7 Large Storage Unit Large Storage Unit Sensor Array Mining Laser [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Seismic Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 3 . Weapon 1 | . . . . . 1 . Parts Attached 25 | 1 6 1 2 6 7 2 Power 5 | . 1 . . 2 1 1 Engine 5 | . 1 . . 2 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . 2 . . 2 2 . Treads . | . . . . . . . Leg 6 | . 2 . . 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . 2 . 3 . Device 3 | 1 . . . . 2 . Storage 2 | . . . 2 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 7 | . 2 1 . 2 1 1 Energy Gun 2 | . . 1 . . 1 . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | . 1 . . 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . . 1 . . 8 3 Power 2 | . . . . . 1 1 Propulsion 3 | . . . . . 2 1 Utility 2 | . . . . . 2 . Weapon 5 | . . 1 . . 3 1 Highest Loss Streak 6 | . . 1 . . 6 3 Average Slot Usage (%) 95 | . 99 99 100 99 89 38 Engine 12 | . 14 14 14 13 8 2 Leg 24 | . 28 28 28 28 16 7 Device 6 | . 14 14 . . 16 9 Storage 10 | . 2 . 13 14 9 9 Processor 12 | . 11 14 14 14 9 9 Protection 1 | . . . . . 8 . Energy Gun 5 | . 1 2 14 . 7 . Ballistic Gun 19 | . 25 24 14 27 13 . Naked Turns . | . . . . . . . Heaviest Build 46 | 11 11 10 41 41 46 44 Greatest Support 33 | 20 26 26 26 33 26 13 Greatest Overweight (x) 10 | . . . 1 1 10 3 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 12 | 6 6 4 12 12 12 12 Average Capacity 9 | 6 4 4 10 12 12 12 Most Carried 12 | 6 6 4 12 12 12 11 Average Carried 9 | 5 4 4 8 11 11 9 Final Capacity 12 | 6 4 4 12 12 12 12 Final Carried 12 | 6 4 4 12 12 11 8 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 526 | 243 29 85 . 103 66 . Remotely . | . . . . . . . Salvage Created 849 | 272 39 198 . 80 260 . Parts 52 | 25 4 7 . 5 11 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 16 | . 3 4 . 5 4 . Guns 16 | . 3 4 . 5 4 . Classes Destroyed 8 | 3 1 1 . 1 2 . Worker 2 | 2 . . . . . . Tunneler 8 | 8 . . . . . . Recycler 2 | 1 . . . . 1 . Swarmer 6 | . 3 . . 3 . . Grunt 6 | . . 4 . . 2 . Brawler 1 | . . . . . 1 . Sentry 1 | . . . . . 1 . Assembled 2 | . . . . 2 . . Best Kill Streak 6 | 6 3 2 . 3 4 . Combat Bots Only 4 | . 3 2 . 3 4 . Max Kills in Single Turn 2 | 1 1 1 . 2 1 . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1802 | . 104 234 . 268 860 336 Core 472 | . 15 39 . 47 294 77 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 . . . 59 . . Volleys Fired 105 | 33 10 16 . 13 30 3 Largest 3 | 2 2 2 . 2 3 1 Hottest 101 | 70 40 40 . 60 101 33 Shots Fired 192 | 66 20 31 . 26 46 3 Gun 189 | 66 20 31 . 26 46 . Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 123 | 33 20 31 . 23 16 . Thermal 66 | 33 . . . 3 30 . Explosive . | . . . . . . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 21 | 19 8 21 . 9 21 4 Robot Miss Streak 4 | 4 2 1 . 1 2 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 . 1 2 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 153 | 49 13 28 . 21 40 2 Core Hits 59 | 16 4 12 . 7 16 4 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1813 | 486 97 219 . 156 745 110 Guns 1659 | 486 97 219 . 156 701 . Cannons . | . . . . . . . Explosions 93 | . . . . . . 93 Melee . | . . . . . . . Ramming 61 | . . . . . 44 17 Kinetic 728 | 158 97 219 . 133 121 . Thermal 931 | 328 . . . 23 580 . Explosive . | . . . . . . . Electromagnetic 93 | . . . . . . 93 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . . . . . 13 16 Shots 2 | . . . . . . 2 Rammed 12 | . . . . . 7 5 Targets Rammed 20 | . 1 . . . 11 8 Kicked 8 | . 1 . . . 4 3 Crushed . | . . . . . . . Highest Temperature 197 | 180 . 56 . 28 197 9 Average Temperature 69 | 57 . 23 . 6 125 9 Received Heat Transfer 666 | . . 171 . . 288 207 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 2085 | 962 . . . 50 1073 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 127 | 55 116 127 . 70 99 . Average Influence 41 | 22 72 92 . 47 17 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . . . . . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 4 4 . 13 10 2 Peak Tracking Total 9 | . 3 2 . 9 6 2 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 4 | . . . 2 . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 13 | . . . 8 . 5 . Successful 11 | . . . 8 . 3 . Failed 2 | . . . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 8 | . . . 8 . . . Record 7 | . . . 7 . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 38 | . . . . 38 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 43 | . . . . 43 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 2154 | 224 175 180 453 613 443 66 Spaces Moved 1189 | 87 111 115 356 362 138 20 Core 1 | . . . . . 1 . Treads . | . . . . . . . Legs 1188 | 87 111 115 356 362 137 20 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 150 150 180 Average Speed 135 | 120 120 120 124 150 154 184 Slowest Speed 550 | 120 120 120 150 160 550 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 22 35 62 83 16 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1548 | 147 140 131 367 412 316 35 Wait 175 | 23 1 . . 20 130 1 Move 1183 | 86 110 114 355 361 137 20 Hop . | . . . . . . . Pick Up 15 | 2 3 . 7 2 1 . Fast Attach 10 | 1 2 1 . 3 3 . Attach 5 | . . . . . 3 2 Detach . | . . . . . . . Swap 10 | . 4 . 2 3 1 . Drop 22 | 2 9 . 3 7 . 1 Fire 105 | 33 10 16 . 13 30 3 Melee . | . . . . . . . Ram 2 | . . . . . 1 1 Kick 18 | . 1 . . . 10 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 225 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 400 | -10/Materials | Entered Mines 454 | -10/Mines | Discovered new exit (range 16) 474 | -10/Mines | Learned Materials interactive machine intel 522 | -10/Mines | Discovered new exit (range 3) 575 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 580 | -10/Mines | Entered Exiles 621 | -10/Exiles | Met 8R-AWN 641 | -10/Exiles | Met EX-HEX 677 | -10/Exiles | Met EX-BIN 752 | -10/Exiles | Aligned with FarCom system 753 | -10/Exiles | Given EX-Vault access code 782 | -10/Exiles | Opened EX-Vault 824 | -10/Exiles | Found AWS/Autocannon 832 | -10/Exiles | Found Flying Fortress v7 834 | -10/Exiles | Exiles lab attacked by MAIN.C 1020 | -10/Exiles | Discovered new exit (range 10) 1033 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1033 | -10/Exiles | Entered Mines 1460 | -9/Mines | Learned location of Zion (-6) 1464 | -9/Mines | Assembled infested the area 1589 | -9/Mines | Found a hidden stash of uninstalled traps 1624 | -9/Mines | Discovered new exit (range 15) 1646 | -9/Mines | Entered Materials 1646 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1647 | -8/Materials | Loaded intel: 19 interactive machine locations 1725 | -8/Materials | Repaired Imp. Aluminum Leg 1955 | -8/Materials | Build established: Scavenger-Skirmisher 1965 | -8/Materials | Garrison activated, responded to threat 2075 | -8/Materials | Identified exit to Garrison 2083 | -8/Materials | Core integrity fell below 50% 2089 | -8/Materials | Entered Garrison 2105 | -8/Garrison | Lost 6 parts (1p2n2u1w) 2121 | -8/Garrison | Triggered checkpoint 2155 | -8/Garrison | Self-destructed Last Messages --------------- 02076_ U-05 Engineer repairs door. LOCATION=GARRISON GOAL=ESCAPE 02089_ Receiving FarCom transmissions... 02121_ Beams of light sweep through the air. An alarm sounds. 02126_ Dropped Rigged Lgt. Fission Core. 02128_ Rigged Lgt. Fission Core explodes. 02133_ EMP Blaster destroyed. 02136_ Slammed into G-47 Trooper. 02138_ Destabilizing: System interference. 02138_ Seismic Analyzer temporarily disabled. 02139_ G-47 Trooper misfires. 02140_ Kicked G-47 Trooper out of the way. 02142_ Slammed into G-47 Trooper. 02143_ Imp. Ion Engine destroyed. 02144_ Kicked G-47 Trooper out of the way. 02148_ Slammed into G-47 Trooper. 02149_ Imp. Aluminum Leg destroyed. 02150_ Slammed into G-47 Trooper. 02150_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #??? #??????????????? | | ???????????????????????? #??? #??????????????? | | ???????????????????????? #??? #??????????????? | | ????????????????????????# #??? #??????????????? | | ????????????????????????# #??? #??????????????? | | ????????????????????????# #??? #??????????????? | | ????????????????????????# #??? #??????????????? | | ??????????????????????### #??# #??????????????? | | ??????????????????????# #??# #??????????????? | | ??????????????????????# #??# #??????????????? | | ??????????????????????? #### #??????????????? | | ????????????????????????#@g ## #??????????????? | | ????????????????????????# ## #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# g #??????????????? | | ????????????????????????## # #??????????????? | | ?????????????????????????###### #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????????????????### #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonRiotReconfigurator Manual? 0 Play Time 00:18:15 Cumulative 105.8 hours Start 2019.11.04 @ 18:11:23 End 2019.11.04 @ 18:30:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 138 Rogue 118 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a25f2ebc-dffc-4532-8c46-f8950a2363d6