Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 13:34:12

Player: dorusv

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (70)      350
Value Destroyed (2278)     2278
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (948)                948
              TOTAL SCORE: 7296

 Bonus
-------
Follower Combat Kills      948

 Cogmind 
---------
Core Integrity             0/850
Matter                     30/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Terrain Scan Processor
           Terrain Scan Processor
  Improved Melee Analysis Suite
           Microactuators
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Backup Propulsion VII
           Backup Propulsion VII
           Backup Propulsion VII
>          --- UTILITY ----------
  Advanced Sensor Array
           Terrain Scan Processor
           Terrain Scan Processor
  Improved Melee Analysis Suite
           Microactuators
>          --- WEAPON -----------
           Proton Cannon
           Plasma Cannon
     Heavy Mace
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Backup Propulsion VII
           Flight Unit
           Flight Unit
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion VII
  Flight Unit              VTOL Module
Utility                    Terrain Scan Processor
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Weapon Shielding
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             122  | 7   2   .   29  8   54  .   14  8   
  Power                    18   | 1   .   .   4   1   9   .   2   1   
    Engine                 8    | 1   .   .   3   .   2   .   1   1   
    Core                   10   | .   .   .   1   1   7   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   .   .   17  1   17  .   7   5   
    Treads                 5    | .   .   .   4   .   .   .   .   1   
    Leg                    21   | 2   .   .   1   .   17  .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   4   1   
    Flight                 18   | .   .   .   12  1   .   .   3   2   
  Utility                  25   | 2   2   .   2   4   12  .   3   .   
    Device                 17   | 1   .   .   1   3   10  .   2   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   .   6   2   16  .   2   2   
    Energy Gun             13   | .   .   .   2   1   10  .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   1   1   
    Ballistic Gun          7    | 2   .   .   3   .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   1   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   2   2   .   1   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   
    System Corruption      10   | .   .   .   .   .   10  .   .   .   
Parts Lost                 63   | .   .   .   11  2   28  .   6   16  
  Power                    8    | .   .   .   2   .   4   .   .   2   
  Propulsion               26   | .   .   .   5   1   10  .   2   8   
  Utility                  11   | .   .   .   1   1   6   .   1   2   
  Weapon                   18   | .   .   .   3   .   8   .   3   4   
  Highest Loss Streak      8    | .   .   .   4   2   7   .   6   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   97  100 87  93  78  92  64  58  
  Engine                   4    | .   14  14  6   2   2   .   .   1   
  Core                     4    | .   .   .   4   6   4   7   7   2   
  Treads                   4    | .   .   .   14  .   .   .   .   2   
  Leg                      14   | .   28  28  5   .   21  30  3   .   
  Hover                    1    | .   .   .   .   .   .   .   15  7   
  Flight                   6    | .   .   .   13  35  3   .   1   .   
  Device                   10   | .   14  14  3   22  13  15  13  9   
  Storage                  4    | .   11  14  11  1   .   .   .   .   
  Processor                7    | .   .   .   .   7   11  15  16  20  
  Protection               2    | .   .   .   6   .   1   .   .   .   
  Energy Gun               7    | .   .   .   7   4   13  7   .   .   
  Ballistic Gun            8    | .   28  28  12  3   3   7   .   .   
Peak Build Rating          60   | 7   7   7   21  25  39  39  57  60  
  Average Rating           22   | 5   6   7   12  20  28  39  41  34  
  On Entrance              21   | .   7   7   7   16  21  39  39  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 14  29  14  16  19  27  25  27  36  
  Greatest Support         80   | 20  20  20  80  16  63  58  58  36  
  Greatest Overweight (x)  3    | 1   1   .   3   1   3   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  8   8   8   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   5   5   5   5   5   
  Most Carried             8    | 2   3   2   8   7   5   4   5   5   
  Average Carried          4    | 1   2   2   5   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   2   2   8   4   4   4   4   2   

 Class Distribution 
--------------------
 49% | Mutant
 13% | Scavenger-Mutant
 12% | Scavenger-Tank
  9% | Sprinter
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Fac  Ext  
Matter Collected           1249 | 298  .    37   352  .    561  .    .    1    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2672 | 103  .    37   594  133  1730 .    5    70   
  Parts                    144  | 5    .    6    49   9    72   .    2    1    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Combat Hostiles Destroyed  55   | .   .   3   22  1   28  .   .   1   
  Guns                     46   | .   .   3   20  1   22  .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   .   2   .   3   .   .   .   
Classes Destroyed          12   | 2   .   1   2   2   5   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   .   
  Watcher                  4    | .   .   .   .   2   2   .   .   .   
  Swarmer                  17   | .   .   3   12  .   2   .   .   .   
  Grunt                    24   | .   .   .   7   .   16  .   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   3   .   3   .   .   .   
  Hunter                   5    | .   .   .   .   1   4   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   
Best Kill Streak           9    | 2   .   3   5   2   9   .   1   2   
  Combat Bots Only         6    | .   .   3   5   1   6   .   .   1   
Max Kills in Single Turn   2    | 1   .   2   2   1   2   .   1   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Fac  Ext  
Hostile Shots Fired        657  | .    17   13   164  22   344  .    11   86   
  Missed                   231  | .    4    4    44   8    117  .    7    47   
Damage Taken               6639 | .    192  72   1394 150  3033 .    262  1536 
  Core                     1817 | .    12   16   370  16   551  .    37   815  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  49   | .    .    .    49   .    .    .    .    .    
Core Remaining (%)         62   | 100  .    88   7    97   .    21   .    .    
Volleys Fired              210  | 7    1    5    78   4    108  .    1    6    
  Largest                  3    | 2    2    2    2    2    3    .    3    1    
  Hottest                  128  | 40   40   40   70   86   128  .    128  80   
Shots Fired                400  | 14   2    10   140  8    217  .    3    6    
  Gun                      386  | 14   2    10   138  4    216  .    2    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    6    
  Launcher                 8    | .    .    .    2    4    1    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  147  | 14   2    10   92   1    27   .    1    .    
  Thermal                  208  | .    .    .    46   .    156  .    .    6    
  Explosive                5    | .    .    .    2    1    1    .    1    .    
  Electromagnetic          40   | .    .    .    .    6    33   .    1    .    
  Robot Hit Streak         14   | 7    1    3    13   7    14   .    7    4    
  Robot Miss Streak        4    | 2    1    2    3    .    3    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    1    4    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    .    .    
Shots Hit Robots           268  | 11   1    5    89   3    152  .    2    5    
  Core Hits                122  | 5    .    4    37   5    65   .    4    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    5    .    8    .    .    .    
    Burn                   11   | .    .    .    4    .    7    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5152 | 94   8    67   979  208  3443 .    154  199  
  Guns                     4108 | 94   8    55   935  36   2957 .    23   .    
  Cannons                  99   | .    .    .    .    .    .    .    .    99   
  Explosions               804  | .    .    .    36   172  475  .    121  .    
  Melee                    100  | .    .    .    .    .    .    .    .    100  
  Ramming                  41   | .    .    12   8    .    11   .    10   .    
  Kinetic                  996  | 94   8    55   545  10   261  .    23   .    
  Thermal                  3167 | .    .    .    390  .    2678 .    .    99   
  Explosive                232  | .    .    .    36   46   29   .    121  .    
  Electromagnetic          616  | .    .    .    .    152  464  .    .    .    
  Impact                   100  | .    .    .    .    .    .    .    .    100  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    2    .    15   15   1    2    
  Average Corruption       6    | .    .    .    2    .    7    15   1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    36   .    .    2    
    Message Errors         10   | .    .    .    .    .    10   .    .    .    
    Matter Fused           7    | .    .    .    .    .    7    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    4    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            149  | .    .    .    .    .    71   .    18   60   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               89   | .    .    .    .    .    71   .    18   .    
  Melee                    60   | .    .    .    .    .    .    .    .    60   
Knockbacks                 2    | .    .    1    .    .    .    .    .    1    
  Impact                   2    | .    .    1    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    61   6    61   .    48   .    
  Shots                    6    | .    .    .    2    1    1    .    2    .    
  Rammed                   6    | .    .    .    3    .    .    .    3    .    
Targets Rammed             11   | .    .    1    4    .    3    .    3    .    
  Kicked                   5    | .    .    1    1    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        270  | .    9    .    270  24   135  .    8    220  
  Average Temperature      68   | .    9    .    84   12   39   .    5    102  
  Received Heat Transfer   1569 | .    102  .    231  9    1047 .    12   168  
  Effects                  1    | .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              6    | .    .    .    .    2    1    .    .    3    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    3    
Robots Melted              2    | .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    
  Parts Melted             14   | .    .    .    5    .    9    .    .    .    
  Heat Transferred         6853 | .    .    .    1443 .    5210 .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Peak Influence             851  | 10  21  77  385 231 322 .   356 851 
  Initial                  174  | .   6   7   29  162 105 .   161 174 
  Average                  163  | 4   11  11  164 178 134 .   319 447 
Maximum Alert Level        3    | .   .   .   1   1   1   .   1   3   
  Low Security (%)         76   | 100 100 100 71  89  86  .   10  40  
  Level 1                  17   | .   .   .   28  10  13  .   89  1   
  Level 2                  4    | .   .   .   .   .   .   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   .   .   10  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   4   2   7   .   .   2   
  Investigation            9    | .   .   .   1   2   4   .   .   2   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   1   .   3   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Distress Signals           8    | .   .   .   5   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   4   3   36  5   43  3   2   18  
  Peak Tracking Total      9    | .   4   3   9   6   5   3   1   4   
  Tactical Retreats        6    | .   .   .   2   1   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Machines Disabled          16   | .   .   .   .   1   5   .   4   6   
  Max in Single Turn       3    | .   .   .   .   1   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Machines Accessed          10   | .   .   .   1   2   4   .   1   2   
  Terminals                10   | .   .   .   1   2   4   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   .   .   3   7   16  .   2   6   
  Successful               14   | .   .   .   .   3   8   .   1   2   
  Failed                   20   | .   .   .   3   4   8   .   1   4   
    Catastrophic           6    | .   .   .   1   1   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   1   5   .   .   .   
  Terminals                34   | .   .   .   3   7   16  .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   .   .   3   8   .   1   2   
  Record                   3    | .   .   .   .   1   2   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   2   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   2   4   .   .   2   
  Full Trace Events        9    | .   .   .   1   2   4   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Fac  Ext  
Total Allies               4    | .    .    .    .    .    .    1    .    3    
  Largest Group            4    | .    .    .    .    .    .    1    1    4    
  Highest-Rated Group      214  | .    .    .    .    .    .    138  138  214  
  Highest-Rated Ally       138  | .    .    .    .    .    .    138  138  138  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               30   | .    .    .    .    .    .    2    2    26   
  Total Damage             6229 | .    .    .    .    .    .    749  331  5149 
  Kills                    31   | .    .    .    .    .    .    3    2    26   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Fac  Ext  
Turns Passed               3509 | 141  52   349  896  141  1418 6    186  320  
Spaces Moved               2751 | 93   37   223  870  201  825  6    217  279  
  Core                     38   | 5    .    .    .    .    7    .    .    26   
  Treads                   182  | .    .    .    144  .    .    .    .    38   
  Legs                     1198 | 88   37   223  107  .    686  6    17   34   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    332  | .    .    .    .    .    .    .    181  151  
  Flight                   1001 | .    .    .    619  201  132  .    19   30   
  Fastest Speed            27   | 50   120  120  27   27   28   120  34   37   
  Average Speed            90   | 117  125  120  67   45   115  120  72   94   
  Slowest Speed            280  | 120  190  120  280  108  200  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    4    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 6    15   41   56   26   18   4    8    42   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    .    .    22   9    52   .    34   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    .    
  AOE                      116  | .    .    .    22   9    51   .    34   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Fac  Ext  
Total                      3399 | 108  41   295  1050 243  1092 5    240  325  
  Wait                     234  | .    .    67   40   25   82   .    .    20   
  Move                     2733 | 92   36   222  861  198  824  5    216  279  
  Hop                      5    | .    .    .    4    1    .    .    .    .    
  Pick Up                  19   | 2    .    .    13   .    4    .    .    .    
  Fast Attach              72   | 7    .    .    13   5    34   .    9    4    
  Attach                   30   | .    1    .    8    3    11   .    4    3    
  Detach                   13   | .    1    .    6    1    2    .    3    .    
  Swap                     20   | .    1    .    8    .    9    .    1    1    
  Drop                     40   | .    1    .    15   6    15   .    3    .    
  Fire                     210  | 7    1    5    78   4    108  .    1    6    
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Ram                      3    | .    .    .    .    .    .    .    3    .    
  Kick                     5    | .    .    1    1    .    3    .    .    .    
  Crush                    3    | .    .    .    3    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    11   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-6/Factory
-6/Extension

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  142 | -11/Scrapyard  | Entered Materials
  172 | -10/Materials  | Discovered new exit (range 10)
  194 | -10/Materials  | Entered Mines
  217 | -10/Mines      | Met a Derelict bent on vengeance
  305 | -10/Mines      | Build established: Mutant
  392 | -10/Mines      | Learned location of Storage (-8)
  498 | -10/Mines      | Learned Materials stockpile data
  529 | -10/Mines      | Discovered new exit (range 3)
  543 | -10/Mines      | Entered Materials
  543 | -9/Materials   | Evolved 2 slots: Propulsion x2
  789 | -9/Materials   | Lost 3 parts (1u2w)
 1178 | -9/Materials   | Core integrity fell below 50%
 1261 | -9/Materials   | Lost 4 parts (1p3n)
 1276 | -9/Materials   | Core integrity fell below 20%
 1434 | -9/Materials   | Discovered new exit (range 16)
 1439 | -9/Materials   | Entered another Materials area
 1439 | -8/Materials   | Evolved 2 slots: Utility x2
 1557 | -8/Materials   | Discovered new exit (range 14)
 1580 | -8/Materials   | Entered Factory
 1580 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1802 | -7/Factory     | Lost 7 parts (1p4n1u1w)
 2147 | -7/Factory     | Build established: Scavenger-Tank
 2199 | -7/Factory     | Lost 5 parts (1n3u1w)
 2256 | -7/Factory     | Discovered new exit (range 16)
 2310 | -7/Factory     | Identified exit to Lower Caves
 2357 | -7/Factory     | Core integrity fell below 50%
 2472 | -7/Factory     | Identified exit to Factory
 2557 | -7/Factory     | Lost 6 parts (2p2n2w)
 2637 | -7/Factory     | System corruption reached 10%
 2662 | -7/Factory     | Lost 5 parts (1n2u2w)
 2785 | -7/Factory     | Cargo convoy interrupted
 2932 | -7/Factory     | Found Prototype Launcher
 2932 | -7/Factory     | Identified Rocket Array
 2936 | -7/Factory     | Found Rocket Array
 2946 | -7/Factory     | Lost 3 parts (2n1w)
 2998 | -7/Factory     | Entered Lower Caves
 2999 | -7/Lower Caves | 99-TNT showed up to help
 3001 | -7/Lower Caves | 99-TNT revealed a hidden path
 3004 | -7/Lower Caves | Entered Factory
 3004 | -6/Factory     | Accompanied by 1 ally (99-TNT)
 3004 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3055 | -6/Factory     | Lost 6 parts (2n1u3w)
 3188 | -6/Factory     | Discovered new exit (range 5)
 3190 | -6/Factory     | Entered Extension
 3190 | -6/Extension   | Accompanied by 1 ally (99-TNT)
 3228 | -6/Extension   | Rescued a captive Derelict
 3229 | -6/Extension   | Rescued a captive Derelict
 3261 | -6/Extension   | Rescued a captive Derelict
 3339 | -6/Extension   | Build established: Mutant
 3360 | -6/Extension   | Lost 8 parts (2p4n1u1w)
 3488 | -6/Extension   | Spotted B-75 Beast
 3490 | -6/Extension   | Core integrity fell below 50%
 3497 | -6/Extension   | Spotted B-75 Beast
 3506 | -6/Extension   | Core integrity fell below 20%
 3510 | -6/Extension   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
03483_ 99-TNT destroyed.
03489_ Hvy. Mace destroyed.
03489_ Imp. Treads destroyed.
03492_ Carbon-fiber Leg destroyed.
03492_ Great Maul destroyed.
03495_ The unstable cave ceiling collapses.
03496_ Flight Unit destroyed.
03498_ R-10 Processor collects Cmb. Antigrav
  System.
03501_ The unstable cave ceiling collapses.
03502_ R-10 Processor collects Imp. Light Armor
  Plating.
03504_ The unstable cave ceiling collapses.
03505_ Knocked back.
03505_ Door Terminal disabled.
03506_ The unstable cave ceiling collapses.
03507_ Flight Unit destroyed.
03507_ Critical hit (Blast).
03510_ The unstable cave ceiling collapses.
03510_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????### #???????????????????????????????????? |
| ?????????# # #???????????????????????????????????? |
| ?????????#%#%###?????????????????????????????????? |
| ?????????#     ##????????????????????????????????? |
| ?????????#      #????????????????????????????????? |
| ?????????"   ## ##???????????????????????????????? |
| ????????##       #???????????????????????????????? |
| ????????#       ##???????????????????????????????? |
| ???????##       #????????????????????????????????? |
| ???????#    *   ##?##????????????????????????????? |
| ??????###   %    ## ### ?????????????????????????? |
| ??????#     %        "" ""#??????????????????????? |
| ???????#              " " #??????????????????????? |
| ???????#  %               #??????????????????????? |
| ???????##                 #??????????????????????? |
| ##########                #######????????????????? |
|                                  ????????????????? |
|                                 ?????????????????? |
|               uu               ??????????????????? |
|               BB  R k         ???????????????????? |
|               BB   BBu      ?????????????????????? |
| ########"#    |t   BB     #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????# #  %             #??????????????????????? |
| ???????# #               @#??????????????????????? |
| ???????#   #    #"""#######??????????????????????? |
| ???????#       ##????????????????????????????????? |
| ???????##  # ###?????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          28
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       160
ECM Strength               2
Armor Coverage             150
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                72
Melee Accuracy             6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              SwarmSubdwellerTreads
  Manual?         0
Play Time         00:53:18
  Cumulative      8.5 hours
  Start           2024.08.18 @ 11:36:27
  End             2024.08.18 @ 13:34:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           27
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Smallcaps
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7056567d-a75b-481a-8b26-5ad02c5ba628