Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 01:08:00 Player: Nebula avali Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (84) 420 Value Destroyed (2947) 2947 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1562) 1562 TOTAL SCORE: 12529 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 302 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cloak of Protection Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine Fusion Compressor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Power Amplifier Large Storage Unit Enhanced Optical Array Signal Interpreter Melee Analysis Suite Melee Analysis Suite Microactuators Microactuators Hacking Suite System Guard > --- WEAPON ----------- Power Sword Heavy Pick Lance > --- INVENTORY -------- Light Antimatter Reactor Compact Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Improved Diametric Drive Energy Well Advanced ECM Suite Cloak of Protection Improved Component Analysis Suite Improved System Restoration Module Enhanced Autogun Plasma Cutter Power Maul [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Flail Energy Gun Shock Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 2 2 . 2 2 2 . Power 2 | . . . . . . . . . 1 . . . 1 . . Propulsion 4 | . . . 1 . . . . . . 1 . . 1 1 . Utility 9 | . . . 1 . . . 2 2 1 1 . 1 . 1 . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 126 | 2 4 6 5 4 3 3 6 18 14 5 16 12 15 9 4 Power 20 | . . 1 1 . . 2 . 3 3 . 4 1 4 . 1 Engine 4 | . . . 1 . . . . . 1 . 1 . 1 . . Core 14 | . . 1 . . . 2 . 3 2 . 3 1 2 . . Reactor 2 | . . . . . . . . . . . . . 1 . 1 Propulsion 35 | 2 . 1 2 2 1 . . 7 4 4 2 2 7 1 . Treads 5 | 2 . 1 2 . . . . . . . . . . . . Leg 7 | . . . . . . . . 7 . . . . . . . Wheel 3 | . . . . 2 1 . . . . . . . . . . Hover 14 | . . . . . . . . . 4 4 2 2 1 1 . Flight 6 | . . . . . . . . . . . . . 6 . . Utility 36 | . 3 . 1 . . 1 3 3 4 1 5 5 1 6 3 Device 17 | . . . . . . . 2 1 2 . 2 4 1 2 3 Storage 3 | . 2 . . . . 1 . . . . . . . . . Processor 9 | . 1 . . . . . . . 1 1 3 . . 3 . Hackware 4 | . . . 1 . . . . . 1 . . 1 . 1 . Protection 3 | . . . . . . . 1 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | . 1 4 1 2 2 . 3 5 3 . 5 4 3 2 . Energy Gun 4 | . . 2 1 . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 5 | . 1 1 . . . . . 1 . . 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . 2 . . . . 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon 12 | . . 1 . . 1 . 1 3 1 . 3 . 1 1 . Slashing Weapon 3 | . . . . . . . . 1 1 . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . 2 1 . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . 1 . Unidentified Prototypes 6 | . . . 1 . 1 . 1 1 1 . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . Parts Lost 62 | . . 1 4 1 . 1 1 1 . . 10 8 23 6 6 Power 14 | . . 1 1 . . . . . . . 4 3 4 . 1 Propulsion 17 | . . . 2 1 . 1 1 . . . 2 1 8 1 . Utility 21 | . . . . . . . . 1 . . 2 3 7 3 5 Weapon 10 | . . . 1 . . . . . . . 2 1 4 2 . Highest Loss Streak 23 | . . 1 2 1 . 1 1 1 . . 2 4 23 6 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 88 99 82 90 98 88 74 95 96 88 98 95 83 23 13 Engine 2 | . 14 . 5 11 11 . . . . 5 4 1 3 . . Core 7 | . . 12 5 . . 10 9 7 12 5 4 7 8 . . Treads 7 | . 28 28 22 2 . . . . . . . . . . . Leg 3 | . . . . . . . . 19 8 . . . . . . Wheel 5 | . . . . 22 32 22 10 . . . . . . . . Hover 5 | . . . . . . . . . 9 18 22 20 16 . . Device 5 | . . . . . . . 9 14 15 5 5 9 8 . 3 Storage 8 | . 17 14 11 11 11 11 9 7 6 5 5 5 3 . . Processor 13 | . . 14 11 11 11 11 9 7 8 16 28 27 22 13 10 Hackware 7 | . . . 9 11 11 11 9 7 10 11 9 8 3 3 . Protection 2 | . . . . . . . 1 13 10 5 . . . . . Energy Gun 2 | . 17 10 . 2 . . . . . . . . . . . Ballistic Gun 3 | . 10 14 6 . . . . . . . . . . . . Launcher 2 | . . . . 8 11 11 . . . . . . . . . Impact Weapon 7 | . . 2 11 11 10 11 16 13 5 5 4 2 . 1 . Slashing Weapon 1 | . . . . . . . . 1 6 5 5 6 3 . . Naked Turns 2 | . . . . . . . . . . . . . . . 2 Heaviest Build 65 | 13 33 31 31 32 32 32 41 55 65 51 58 51 57 11 8 Greatest Support 63 | 40 40 40 63 26 36 36 26 52 52 51 56 56 56 11 3 Greatest Overweight (x) 5 | . . . 1 1 1 1 4 5 5 5 1 . 2 3 2 Average Overweight (x) . | . . . . 1 . . 2 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 13 5 5 Most Carried 15 | 7 8 14 15 15 15 15 15 15 15 15 15 15 15 5 4 Average Carried 13 | 6 6 11 14 14 14 15 14 14 14 14 12 14 10 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 7 13 15 15 15 15 15 15 15 15 14 14 5 4 1 Class Distribution -------------------- 57% | Mutant 24% | Gladiator 17% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Extension Hacker-Gladiator | -4/Factory Gladiator | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Matter Collected 1671 | 216 45 170 58 15 120 151 35 195 224 . 187 120 50 75 10 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3045 | . 47 235 418 14 . 174 100 191 447 . 991 171 194 63 . Parts 143 | . 4 18 9 . . 8 5 11 34 . 26 8 17 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Combat Hostiles Destroyed 72 | . 3 10 11 5 . 4 2 4 11 . 15 2 5 . . Melee 34 | . . . 5 . . . 2 3 7 . 10 2 5 . . Guns 13 | . 3 10 . . . . . . . . . . . . . AOE 16 | . . . . 5 . 3 . . 4 . 4 . . . . Classes Destroyed 13 | . 1 1 4 1 . 2 . 1 1 . 1 . . 1 . Worker 6 | . . . 2 . . 3 . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . 2 . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 7 | . . . 3 . . . . . 1 . . 1 . 2 . Swarmer 27 | . 3 7 4 . . . . . 3 . 5 . 5 . . Grunt 16 | . . 3 4 . . 2 . 1 3 . 3 . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 14 | . . . 3 . . . 2 1 1 . 6 1 . . . Specialist 2 | . . . . . . . . . 2 . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . Programmer 6 | . . . . . . . . 2 2 . 1 1 . . . Assembled 5 | . . . . 5 . . . . . . . . . . . Best Kill Streak 6 | . 3 3 6 5 . 3 1 1 5 . 5 2 5 1 . Combat Bots Only 5 | . 3 3 5 5 . 3 1 1 5 . 5 1 5 . . Max Kills in Single Turn 4 | . 1 1 1 2 . 2 1 1 3 . 4 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 . . 3 . 4 . . . . Melee 1 | . . . 1 . . . 1 1 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Hostile Shots Fired 746 | . 18 62 102 10 . 16 22 59 44 . 101 42 189 21 60 Missed 246 | . 1 23 23 1 . 7 4 20 16 . 36 12 81 5 17 Damage Taken 9841 | . 139 414 1032 142 . 182 261 649 387 . 1643 843 2278 591 1280 Core 3587 | . 26 116 157 60 . 18 38 48 117 . 356 294 900 370 1087 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 152 | . . . . . . . 74 36 28 . 14 . . . . Regen/Repaired (Parts) 180 | . . . . . . . . . . . . 140 40 . . Core Remaining (%) 69 | 100 . 43 . . . 41 93 93 86 . 64 74 30 . . Volleys Fired 82 | . 11 30 5 6 . 11 . . 6 . 3 . 10 . . Largest 2 | . 2 2 1 1 . 1 . . 1 . 1 . 1 . . Hottest 80 | . 80 75 25 30 . 33 . . 39 . 39 . 25 . . Shots Fired 123 | . 22 60 5 6 . 11 . . 6 . 3 . 10 . . Gun 99 | . 22 60 5 . . . . . . . 2 . 10 . . Cannon . | . . . . . . . . . . . . . . . . Launcher 24 | . . . . 6 . 11 . . 6 . 1 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 54 | . 7 30 5 . . . . . . . 2 . 10 . . Thermal 36 | . 11 25 . . . . . . . . . . . . . Explosive 24 | . . . . 6 . 11 . . 6 . 1 . . . . Electromagnetic 9 | . 4 5 . . . . . . . . . . . . . Robot Hit Streak 8 | . 6 6 4 8 . 3 . . 4 . 2 . 2 . . Robot Miss Streak 8 | . 2 3 1 . . 1 . . 1 . 2 . 8 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 226 | . 13 33 49 4 . 8 2 8 14 . 67 14 10 4 . Core Hits 110 | . 3 13 5 13 . 10 2 4 20 . 23 6 7 1 3 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . . . 7 . . 1 . . . . 4 . . . . Critical Strikes 25 | . . . 7 . . 1 . 1 . . 13 2 1 . . Smash 12 | . . . 7 . . 1 . . . . 4 . . . . Sever 12 | . . . . . . . . 1 . . 9 2 . . . Impale 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 272 | . . 4 62 . . 2 6 25 40 . 87 23 17 6 . Impact 135 | . . 4 62 . . 2 6 17 10 . 25 1 3 5 . Slashing 108 | . . . . . . . . 8 30 . 62 7 1 . . Piercing 28 | . . . . . . . . . . . . 15 13 . . Sneak Attacks 9 | . . . 4 . . . . . . . 3 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . 1 . 12 5 2 . . Damage Inflicted 9324 | . 156 522 2121 403 . 544 89 299 829 . 3067 606 376 250 62 Guns 754 | . 156 416 73 . . . . . . . 37 . 72 . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1684 | . . 106 . 403 . 479 . . 427 . 269 . . . . Melee 6817 | . . . 2048 . . 65 89 299 396 . 2761 606 304 249 . Ramming 69 | . . . . . . . . . 6 . . . . 1 62 Kinetic 444 | . 47 215 73 . . . . . . . 37 . 72 . . Thermal 300 | . 75 225 . . . . . . . . . . . . . Explosive 1578 | . . . . 403 . 479 . . 427 . 269 . . . . Electromagnetic 116 | . 34 82 . . . . . . . . . . . . . Impact 3424 | . . . 2048 . . 65 89 207 . . 726 40 . 249 . Slashing 2819 | . . . . . . . . 92 396 . 2035 259 37 . . Piercing 574 | . . . . . . . . . . . . 307 267 . . Highest Corruption 12 | . . . . . . . . 2 . . . . 12 1 8 Average Corruption 1 | . . . . . . . . 1 . . . . 8 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . 1 3 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . 6 . . . . 2 . . Message Errors 2 | . . . . . . . . 2 . . . . . . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . 3 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1205 | . . . 687 . . . . 25 9 . 336 36 9 103 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 3 | . . . . . . . . . 3 . . . . . . Melee 1202 | . . . 687 . . . . 25 6 . 336 36 9 103 . Knockbacks 7 | . . . 5 . . . . 1 . . 1 . . . . Impact 7 | . . . 5 . . . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . 36 . . . 33 . . 3 . . . . . 27 Shots 3 | . . 1 . . . 2 . . . . . . . . . Rammed 21 | . . . . . . . . . 1 . . . . 2 18 Targets Rammed 21 | . . . . . . . . . 1 . . . . 2 18 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 277 | . 72 108 4 . . . . 277 54 . 16 21 . . . Average Temperature 36 | . 34 22 4 . . . . 135 31 . 7 12 . . . Received Heat Transfer 1218 | . . 105 342 . . . 18 135 57 . 306 147 . 36 72 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 23 | . . . 11 . . 2 . 1 . . 4 . . 5 . Impact Corruptions 43 | . . . 28 . . 1 . 2 . . 10 . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . 1 . . . . Heat Transferred 600 | . 175 425 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Peak Influence 1600 | . 100 249 266 67 . 198 90 79 257 106 280 66 112 115 1600 Initial 85 | . . 39 . 45 . . . 7 38 85 51 21 2 30 30 Average 85 | . 64 68 142 20 . 45 26 10 91 87 117 38 35 41 1589 Maximum Alert Level 5 | . . 1 1 . . . . . 1 . 1 . . . 5 Low Security (%) 89 | 100 100 92 65 100 . 100 100 100 79 100 78 100 100 100 . Level 1 8 | . . 7 34 . . . . . 20 . 21 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 99 Squads Dispatched 28 | . 1 2 3 . . . . 2 5 . . 3 3 3 6 Investigation 6 | . . 1 2 . . . . . 1 . . . 1 1 . Extermination 6 | . . . . . . . . 2 2 . . 1 1 . . Reinforcement 8 | . 1 . 1 . . . . . 1 . . 2 1 2 . Assault 8 | . . 1 . . . . . . 1 . . . . . 6 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Distress Signals 7 | . . . 3 1 . . . . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 5 16 30 5 . 2 3 5 14 . 21 18 16 9 37 Peak Tracking Total 27 | . 3 4 11 7 . 1 1 2 6 . 7 14 9 7 27 Tactical Retreats 8 | . . 1 4 . . . . . . . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Traps Triggered 3 | . . . . . . . . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Machines Disabled 3 | . . 2 . . . . . . . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Machines Accessed 44 | . 1 2 7 . 1 . 2 4 9 3 9 3 2 1 . Terminals 37 | . 1 1 7 . . . 2 4 7 2 9 2 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . Total Hacks 96 | . 1 6 24 . 1 . 4 8 15 7 14 8 6 2 . Successful 50 | . . 4 12 . 1 . 2 3 7 2 8 7 4 . . Failed 46 | . 1 2 12 . . . 2 5 8 5 6 1 2 2 . Catastrophic 8 | . . 1 2 . . . . 1 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 56 | . 1 3 15 . 1 . 4 7 11 2 5 3 2 2 . Terminals 83 | . 1 5 24 . . . 4 8 12 5 14 6 2 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . 2 . 2 4 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . Terminal Hacks 24 | . . 3 6 . 1 . . 1 1 1 7 4 . . . Open Door 9 | . . 1 . . . . . . . 1 7 . . . . Open DSF 2 | . . . . . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . 1 1 . . . . . . . . 1 . . . Alert Level 3 | . . . 2 . . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . 1 2 . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . 1 . 2 3 . . Scan Component 4 | . . . . . . . . . . 1 . 1 2 . . Repair 2 | . . . . . . . . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 19 | . . 1 6 . . . 2 2 5 . 1 1 1 . . Terminals 19 | . . 1 6 . . . 2 2 5 . 1 1 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . . . Botnet 18 | . . 1 6 . . . 2 2 5 . . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . Hacking Detections 28 | . 1 1 5 . . . 1 3 9 3 1 1 2 1 . Full Trace Events 5 | . . . 2 . . . . . 1 . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 1 1 . . Time 67 | . . . . . . . . . . . . 28 39 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Total Allies 13 | . . 1 . . . . . . . . 12 . . . . Largest Group 7 | . . 1 1 . . . . . . . 7 5 . . . Highest-Rated Group 205 | . . 31 31 . . . . . . . 205 117 . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . 31 31 . . . Total Orders 5 | . . . . . . . . . 3 . 2 . . . . STAY 1 | . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . . 3 . . . . . . Ally Attacks 53 | . . 10 12 . . . . . . . 21 10 . . . Total Damage 1188 | . . 187 207 . . . . . . . 440 354 . . . Kills 11 | . . 5 2 . . . . . . . 2 2 . . . Allies Corrupted 2 | . . . . . . . . . 1 . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Turns Passed 13527 | 12 244 2345 1204 1035 243 1507 574 1576 1630 194 1100 613 731 326 193 Spaces Moved 6508 | 7 126 933 462 299 267 474 275 769 928 212 750 436 248 174 148 Core 343 | . . . . . . . . . . . . . 83 112 148 Treads 1525 | 4 126 933 462 . . . . . . . . . . . . Legs 945 | 3 . . . . . . . 659 283 . . . . . . Wheels 1425 | . . . . 299 267 474 275 110 . . . . . . . Hover 2242 | . . . . . . . . . 645 212 750 436 137 62 . Flight 28 | . . . . . . . . . . . . . 28 . . Fastest Speed 30 | 120 160 160 163 105 86 86 105 140 98 62 62 71 30 50 50 Average Speed 125 | 142 160 164 198 105 87 101 120 183 129 86 86 71 77 58 68 Slowest Speed 310 | 160 160 165 250 105 105 105 140 196 310 300 144 74 217 200 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 2 32 101 43 55 64 81 16 19 28 6 85 12 8 8 17 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . 1 . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . Spaces Dug 47 | . . 2 1 . . . 3 6 14 . 11 4 4 2 . Terrain Destroyed 241 | . . 9 1 41 . 89 3 6 60 . 22 4 4 2 . Melee 47 | . . 2 1 . . . 3 6 14 . 11 4 4 2 . Projectile . | . . . . . . . . . . . . . . . . AOE 194 | . . 7 . 41 . 89 . . 46 . 11 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Qua Total 11449 | 10 148 1685 654 1017 278 1487 507 910 1318 223 1085 729 772 387 239 Wait 4278 | . 1 697 110 691 . 993 210 62 308 . 227 251 466 194 68 Move 6495 | 6 125 932 461 298 266 473 274 768 928 211 749 435 247 174 148 Hop . | . . . . . . . . . . . . . . . . Pick Up 85 | . 2 8 7 8 4 1 3 17 10 3 5 7 10 . . Fast Attach 49 | . 2 2 2 . 1 . 5 6 9 3 6 5 3 5 . Attach 62 | 2 2 2 2 4 2 . 1 5 3 2 10 7 12 4 4 Detach 25 | 2 3 3 . . 1 . 2 . 2 . 4 2 2 3 1 Swap 15 | . . 2 1 . . 3 . 7 2 . . . . . . Drop 93 | . 2 5 4 6 4 4 6 24 20 4 1 5 8 . . Fire 82 | . 11 30 5 6 . 11 . . 6 . 3 . 10 . . Melee 233 | . . 4 62 . . 2 6 21 30 . 72 16 14 6 . Ram 19 | . . . . . . . . . . . . . . 1 18 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . Rewire 1 | . . . . . . . . . . . . 1 . . . Trap 4 | . . . . 4 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 14) 257 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 538 | -10/Mines | Learned location of Zion (-6) 621 | -10/Mines | Met a Derelict shopkeep closing up shop 703 | -10/Mines | Discovered new exit (range 5) 711 | -10/Mines | Identified exit to Materials 1115 | -10/Mines | Discovered new exit (range 3) 1117 | -10/Mines | Identified exit to Subcaves 1158 | -10/Mines | Learned Materials trap positions 1184 | -10/Mines | Discovered exit to Materials (range 9) 1195 | -10/Mines | Met a Derelict testing a Signal Generator 1202 | -10/Mines | Found Signal Generator 1395 | -10/Mines | Core integrity fell below 50% 2602 | -10/Mines | Entered Materials 2602 | -9/Materials | Accompanied by 1 ally 2602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2603 | -9/Materials | Loaded intel: 11 trap records 2856 | -9/Materials | Discovered new exit (range 14) 2876 | -9/Materials | Identified exit to Materials 3418 | -9/Materials | Identified exit to Mines 3806 | -9/Materials | Entered Mines 3813 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3893 | -9/Mines | Discovered exit to Materials (range 6) 3924 | -9/Mines | Discovered exit to Materials (range 7) 4021 | -9/Mines | Assembled infested the area 4027 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4029 | -9/Mines | Found Prototype Device 4042 | -9/Mines | Core integrity fell below 50% 4073 | -9/Mines | Found a hidden stash of uninstalled traps 4123 | -9/Mines | Discovered new exit (range 5) 4127 | -9/Mines | Identified exit to Exiles 4133 | -9/Mines | Met 8R-AWN 4841 | -9/Mines | Entered Exiles 4873 | -9/Exiles | Welcomed by 8R-AWN 4889 | -9/Exiles | Met EX-HEX 4920 | -9/Exiles | Met EX-BIN 4932 | -9/Exiles | Aligned with FarCom system 4933 | -9/Exiles | Given EX-Vault access code 4957 | -9/Exiles | Opened EX-Vault 4960 | -9/Exiles | Found Prototype Energy Cannon 4960 | -9/Exiles | Identified Latent Energy Streamer 4965 | -9/Exiles | Found Prototype Device 4968 | -9/Exiles | Identified Cloak of Protection 4985 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5012 | -9/Exiles | Met EX-DEC 5074 | -9/Exiles | Discovered new exit (range 14) 5083 | -9/Exiles | Identified exit to Mines 5084 | -9/Exiles | Left Exiles lab with Cloak of Protection 5084 | -9/Exiles | Entered Mines 6554 | -8/Mines | Discovered exit to Materials (range 8) 6591 | -8/Mines | Entered Materials 6591 | -8/Materials | Evolved 2 slots: Utility x2 7065 | -8/Materials | Discovered new exit (range 15) 7085 | -8/Materials | Identified exit to Factory 7165 | -8/Materials | Entered Factory 7165 | -7/Factory | Evolved 2 slots: Utility x2 7529 | -7/Factory | Build established: Gladiator 8684 | -7/Factory | Discovered new exit (range 9) 8714 | -7/Factory | Identified exit to Factory 8741 | -7/Factory | Entered another Factory area 8741 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9695 | -6/Factory | Build established: Hacker-Gladiator 10369 | -6/Factory | Discovered new exit (range 2) 10370 | -6/Factory | Identified exit to Factory 10371 | -6/Factory | Entered another Factory area 10371 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10525 | -5/Factory | Discovered new exit (range 6) 10526 | -5/Factory | Identified exit to Extension 10565 | -5/Factory | Entered Extension 11014 | -5/Extension | Rescued a captive Derelict 11015 | -5/Extension | Rescued a captive Derelict 11052 | -5/Extension | Rescued a captive Derelict 11053 | -5/Extension | Rescued a captive Derelict 11089 | -5/Extension | Rescued a captive Derelict 11090 | -5/Extension | Rescued a captive Derelict 11150 | -5/Extension | Spotted B-75 Beast 11157 | -5/Extension | Rescued a captive Derelict 11168 | -5/Extension | Spotted B-75 Beast 11212 | -5/Extension | Lost 7 allies 11370 | -5/Extension | Crushed by falling debris 11389 | -5/Extension | Rescued a captive Derelict 11453 | -5/Extension | Rescued a captive Derelict 11454 | -5/Extension | Rescued a captive Derelict 11458 | -5/Extension | Rescued a captive Derelict 11539 | -5/Extension | Discovered new exit (range 10) 11540 | -5/Extension | Discovered new exit (range 6) 11543 | -5/Extension | Identified exit to Cetus 11548 | -5/Extension | Identified exit to Factory 11665 | -5/Extension | Entered Factory 11665 | -4/Factory | Accompanied by 5 allies 11665 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11686 | -4/Factory | Build established: Gladiator 11699 | -4/Factory | Identified exit to DSF 11721 | -4/Factory | Identified exit to Upper Caves 11721 | -4/Factory | Identified exit to Armory 11721 | -4/Factory | Identified exit to Research 11758 | -4/Factory | Repaired Cmb. Gravmag System 11868 | -4/Factory | Lost 4 parts (1p2u1w) 12199 | -4/Factory | Build established: Hacker-Gladiator 12278 | -4/Factory | Entered Research 12278 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12308 | -3/Research | Lost 4 parts (2p1n1u) 12338 | -3/Research | Repaired Broken Lance? 12593 | -3/Research | Build established: Gladiator 12994 | -3/Research | Discovered new exit (range 10) 13003 | -3/Research | Core integrity fell below 50% 13005 | -3/Research | System corruption reached 10% 13009 | -3/Research | Entered another Research area 13009 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13035 | -2/Research | Lost 23 parts (4p8n7u4w) 13216 | -2/Research | Build established: Mutant 13329 | -2/Research | Discovered new exit (range 3) 13331 | -2/Research | Identified exit to Quarantine 13335 | -2/Research | Entered Quarantine 13336 | -2/Quarantine | Maximum security lockdown engaged 13366 | -2/Quarantine | Lost 6 parts (1n3u2w) 13491 | -2/Quarantine | Spotted Executioner 13492 | -2/Quarantine | Core integrity fell below 50% 13520 | -2/Quarantine | Core integrity fell below 20% 13528 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13514_ M-36 Artificer unfolds itself. 13515_ Slammed into G-73 Enforcer. 13516_ Acquired 5 matter. 13516_ Slammed into M-36 Artificer. 13518_ Acquired 4 matter. 13518_ Slammed into G-73 Enforcer. 13519_ Acquired 1 matter. 13519_ Mic. Antimatter Reactor destroyed. 13519_ Slammed into G-73 Enforcer. 13519_ Destabilizing: Core damaged (-29). 13520_ Slammed into L-61 Swordsman. 13525_ Penetrated by Slug. 13525_ Slug penetrates L-61 Swordsman. 13525_ Penetrated by Slug. 13525_ Slug penetrates L-61 Swordsman. 13525_ Slammed into L-61 Swordsman. 13526_ Broken Imp. Component Analysis Suite destroyed. 13526_ System corrupted by crushing effect (+3). 13527_ Slammed into L-61 Swordsman. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | """ """ + + #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | ##+####+###### # #????????????????????? | | # #????????????????????? | | ###########????????????????????? | | """ !! "" #???????????????????????????? | | """ !! """#???????????????????????????? | | ####### """ ! T"#???????????????????????????? | | ??????# """ """#???????????????????????????? | | ####### """ "" #???????????????????????????? | | """ ####???????????????????????????? | | """ #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ##########/######????????????????????????????? | | #????# b "#????????????????????????????? | | #????# """ """ #?????????????????????????????? | | #????# """ "" #?????????????????????????????? | | #????# """g" " #?????????????????????????????? | | #????# ib #?????????????????????????????? | | "" #????# i l * #?????????????????????????????? | | "" #????# #?????????????????????????????? | | "" ###??# g #??????????????? ????????? | | #"#####b################# ????????? | | g glpgpggbpgEgpp%@l ????????? | | " #######################+#+#???????????????? | | "%"#?????????????????????????????????????????? | | % "%#?????????????????????????????????????????? | | #+####/####??????????????????????????????????????? | | " #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | """ #??????????????????????????????????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 33 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 5 Power Amplification 20 Corruption Containment 8 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 53 Melee Accuracy 15 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SignalBoreBuckler Manual? 0 Play Time 01:47:01 Cumulative 34.2 hours Start 2024.04.14 @ 23:13:51 End 2024.04.15 @ 01:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 49 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f832584d-1573-4900-b8b9-49ef03befff9