Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 03:36:21

Player: Boris

Result: Destroyed by M Guard with Advanced Micro-nuke Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (200)     1000
Value Destroyed (8598)     8598
Prototype IDs (91)         1820
Alien Tech Used (5)        1000
Bonus (10560)              10560
              TOTAL SCORE: 33278

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    917
Follower Combat Kills      1946
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1490
Used Core Reset Matrix     3000
Friendly Fire              -2193

 Cogmind 
---------
Core Integrity             0/1600
Matter                     177/300
Energy                     46/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
           Armor Integrity Analyzer
  Advanced Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Core Stripper

 Peak State 
------------
>          --- POWER ------------
           Vortex Chain Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Diametric Drive
           Impulse Thruster Array
>          --- UTILITY ----------
  Improved Energy Well
   Zionite Metafield Generator
  Advanced Reaction Control System
   Layered Light Armor Plating
  Advanced Thermal Shield
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
           Core Stripper
>          --- INVENTORY --------
           Subatomic Replicator
           Micro-nuke Launcher
[Rating: 132]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Medium Treads
  Leg                      Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Core Stripper
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
  Utility                  11   | .   .   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             435  | 7   6   9   1   4   37  28  7   9   11  64  9   24  15  9   2   16  12  26  14  22  1   17  30  9   10  4   16  6   10  
  Power                    26   | 1   2   .   .   1   1   .   .   .   .   3   .   2   .   .   .   1   .   1   .   1   .   3   1   1   2   .   2   1   3   
    Engine                 11   | 1   2   .   .   1   1   .   .   .   .   2   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   1   3   
  Propulsion               49   | 2   .   2   .   .   1   2   1   3   .   11  .   3   1   1   .   .   2   1   2   2   .   1   3   3   2   .   3   2   1   
    Treads                 20   | 1   .   1   .   .   .   2   1   1   .   4   .   2   .   1   .   .   1   1   .   2   .   .   2   .   .   .   .   1   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Wheel                  16   | 1   .   1   .   .   1   .   .   2   .   5   .   1   1   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   1   1   
  Utility                  151  | 1   1   .   .   .   9   2   1   5   8   30  4   6   8   3   1   5   3   12  7   9   .   8   9   1   5   2   6   2   3   
    Device                 77   | .   .   .   .   .   2   .   1   3   3   11  2   2   8   3   1   5   1   7   6   8   .   6   2   .   2   .   2   1   1   
    Storage                14   | 1   1   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   .   .   
    Processor              12   | .   .   .   .   .   .   1   .   .   3   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   1   1   
    Hackware               13   | .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   2   1   1   1   1   1   .   1   
    Protection             35   | .   .   .   .   .   3   .   .   2   1   15  2   2   .   .   .   .   1   5   1   .   .   .   1   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   209  | 3   3   7   1   3   26  24  5   1   3   20  5   13  6   5   1   10  7   12  5   10  1   5   17  4   1   2   5   1   3   
    Energy Gun             52   | 1   2   1   .   .   10  12  2   .   2   13  2   .   2   .   .   .   1   2   1   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          18   | .   1   1   .   .   3   1   .   .   .   1   .   3   .   2   .   1   .   1   1   .   .   .   .   .   .   1   1   1   .   
    Ballistic Gun          59   | 2   .   2   1   .   4   6   .   1   1   2   2   6   2   2   .   5   4   4   1   6   1   .   7   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   
    Launcher               47   | .   .   2   .   1   3   .   3   .   .   3   1   4   2   1   1   4   2   4   1   2   .   2   7   .   .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    Slashing Weapon        26   | .   .   1   .   2   6   5   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   1   3   4   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   .   .   .   4   3   1   .   3   11  .   1   .   .   .   .   .   .   .   6   .   2   1   1   3   1   1   .   .   
Parts Lost                 59   | .   .   3   .   .   1   1   .   1   .   5   .   3   1   .   .   1   1   .   2   1   .   1   16  .   3   1   7   2   9   
  Power                    8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   2   .   .   .   1   .   1   
  Propulsion               17   | .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   .   1   2   .   1   1   3   1   2   
  Utility                  23   | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   7   .   1   .   3   1   5   
  Weapon                   11   | .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   1   
  Highest Loss Streak      16   | .   .   3   .   .   1   1   .   1   .   3   .   1   1   .   .   1   1   .   1   1   .   1   16  .   3   1   5   1   8   
Average Slot Usage (%)     90   | .   97  98  100 100 86  91  92  91  90  89  92  92  92  93  93  92  91  93  96  99  94  92  93  14  31  46  53  26  30  
  Engine                   5    | .   14  14  14  14  9   7   7   7   7   6   7   6   6   6   6   5   5   5   5   4   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   9   9   .   .   .   .   .   .   
  Treads                   7    | .   14  13  14  14  .   7   7   3   .   14  7   6   1   3   6   6   7   11  11  11  11  10  9   .   .   .   .   .   2   
  Wheel                    8    | .   14  14  14  14  9   7   7   10  15  4   7   6   11  9   6   6   6   5   7   11  11  9   9   .   .   .   .   .   .   
  Device                   5    | .   .   .   .   .   11  6   6   6   6   3   6   .   6   6   6   6   1   3   4   4   5   9   6   4   5   11  10  1   3   
  Storage                  19   | .   25  28  28  28  22  23  23  23  23  22  23  20  20  20  20  20  17  17  17  17  17  15  15  .   1   4   4   1   .   
  Processor                4    | .   .   .   .   .   .   .   7   7   .   2   7   6   6   6   6   6   5   5   5   7   11  1   2   .   .   .   6   9   11  
  Hackware                 12   | .   .   .   .   .   .   7   7   7   7   7   7   19  20  20  20  20  23  23  18  14  11  19  20  .   5   6   10  8   7   
  Protection               3    | .   .   .   .   .   8   7   .   .   6   7   .   5   .   .   .   .   3   .   3   5   5   5   4   .   .   4   4   1   .   
  Energy Gun               6    | .   19  9   .   .   9   18  22  22  14  9   5   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   3   8   4   .   3   .   .   .   .   .   7   3   .   2   6   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   4   7   23  22  6   1   .   .   6   4   3   15  16  16  13  17  16  13  8   11  4   .   5   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   4   4   1   4   2   .   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Heaviest Build             135  | 13  22  24  22  21  72  72  70  74  76  77  75  83  72  74  74  75  73  80  80  115 115 119 135 41  54  58  61  22  35  
  Greatest Support         68   | 20  10  20  10  20  28  28  28  40  40  68  28  28  44  44  28  28  38  30  57  27  22  28  35  47  58  58  60  23  46  
  Greatest Overweight (x)  9    | 1   2   2   2   2   2   2   2   2   1   6   2   2   2   2   2   2   2   2   3   5   5   9   8   1   .   .   1   .   1   
  Average Overweight (x)   1    | .   1   1   2   1   1   2   2   1   1   1   2   2   1   1   2   2   1   2   2   3   5   4   3   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   10  10  10  10  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  4   4   4   4   4   4   
  Average Capacity         20   | 5   9   10  10  10  17  22  22  22  22  21  22  22  22  22  22  22  22  22  22  22  22  22  21  4   4   4   4   4   4   
  Most Carried             22   | 5   10  10  10  10  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  3   4   4   4   4   4   
  Average Carried          19   | 2   9   9   9   9   16  21  21  21  21  20  21  21  21  22  22  20  21  21  21  21  22  21  21  2   2   3   2   3   2   
  Final Capacity           22   | 6   10  10  10  10  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  4   4   4   4   4   4   4   
  Final Carried            22   | 5   10  10  10  10  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  2   1   4   4   3   3   2   

 Class Distribution 
--------------------
 31% | Hacker-Mutant
 16% | Hacker-Skirmisher
 16% | Hauler-Mutant
 14% | Hauler-Skirmisher
  6% | Mutant
  6% | Scavenger-Mutant
  4% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
            Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
       Hauler-Tank | -7/Zion
     Hauler-Mutant | -7/Deep Caves
     Hauler-Mutant | -6/Proximity Caves
 Hacker-Skirmisher | -6/Factory
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Data Miner
 Hacker-Skirmisher | -5/Proximity Caves
 Hacker-Skirmisher | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Warlord
  Scavenger-Mutant | -4/Proximity Caves
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Armory
            Mutant | -3/Research
          Sprinter | -2/Research
     Hacker-Mutant | -2/Quarantine
     Hacker-Mutant | -2/Section 7
     Hacker-Mutant | -1/Access
     Hacker-Mutant | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Matter Collected           9947 | 277  101  158  10   103  376  463  216  412  91   1521 484  770  391  214  .    389  336  407  238  402  46   1543 498  .    .    26   391  33   51   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8878 | 63   303  29   .    139  424  360  40   130  .    1270 315  1017 580  137  .    321  215  325  527  566  .    1193 502  .    .    94   .    126  202  
  Parts                    440  | 4    29   3    .    3    28   18   1    6    .    50   13   57   24   4    .    11   22   17   19   28   .    53   23   .    .    8    .    5    14   
Haulers Intercepted        5    | .    1    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      158  | .    .    .    .    .    .    .    .    10   .    .    11   .    7    3    .    9    .    12   14   89   3    .    .    .    .    .    .    .    .    
  Prevented                54   | .    .    .    .    .    .    .    2    1    .    .    3    .    15   1    .    .    .    7    12   12   1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Combat Hostiles Destroyed  182  | .   7   6   .   1   12  5   .   2   .   18  5   19  9   2   .   16  6   7   8   11  .   25  14  .   .   .   .   1   8   
  Melee                    15   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   2   .   .   .   .   .   1   
  Guns                     47   | .   2   .   .   1   4   4   .   2   .   5   1   13  4   1   .   1   2   1   .   2   .   .   4   .   .   .   .   .   .   
  Cannons                  20   | .   2   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   11  1   .   .   .   .   1   .   
  AOE                      83   | .   2   5   .   .   3   .   .   .   .   8   1   4   3   .   .   15  4   4   6   7   .   8   6   .   .   .   .   .   7   
Classes Destroyed          26   | 1   4   2   .   .   2   1   1   1   .   3   .   2   1   1   .   .   .   .   .   3   .   1   2   .   .   1   .   .   .   
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Hauler                   5    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  64   | .   3   .   .   .   6   .   .   .   .   .   .   11  .   .   .   13  3   5   1   .   .   9   5   .   .   .   .   .   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    47   | .   4   .   .   .   2   2   .   1   .   .   3   4   8   1   .   3   1   .   3   6   .   8   1   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   .   .   3   2   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   4   1   .   .   .   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   .   2   .   .   1   .   3   4   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                10   | .   .   6   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   3   4   .   1   3   2   1   1   .   6   3   7   4   1   .   7   3   5   8   7   .   7   10  .   .   2   .   1   5   
  Combat Bots Only         10   | .   3   4   .   1   3   2   .   1   .   6   3   5   4   1   .   7   3   5   8   7   .   5   10  .   .   .   .   1   4   
Max Kills in Single Turn   5    | 1   2   2   .   1   1   1   1   1   .   4   1   3   3   1   .   4   3   3   2   5   .   4   2   .   .   1   .   1   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   .   .   1   .   .   .   .   4   1   3   3   .   .   4   3   3   2   5   .   4   2   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Damage Taken               16396 | .    250  428  .    .    831  236  23   140  .    1519 352  884  470  206  .    454  349  308  314  494  .    1172 3449 298  565  517  685  925  1527 
  Core                     4214  | .    39   136  .    .    166  34   .    .    .    154  27   35   86   35   .    56   38   24   25   79   .    129  779  136  155  201  238  703  939  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    .    .    30   69   .    .    .    .    .    69   .    .    .    .    75   .    .    .    .    83   .    21   89   .    .    59   .    .    
Volleys Fired              554   | 5    24   11   .    11   24   24   10   13   .    58   8    55   34   28   .    40   18   26   35   18   8    60   29   .    .    .    4    5    6    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    .    3    3    3    3    3    .    3    3    3    1    3    1    1    2    .    .    .    1    1    1    
  Hottest                  151   | 40   80   80   .    40   135  145  145  145  .    117  141  151  105  90   .    90   86   98   98   96   90   90   90   .    .    .    120  94   49   
Shots Fired                928   | 10   48   15   .    21   45   49   22   21   .    87   14   135  66   62   .    74   41   29   35   30   8    60   42   .    .    .    4    5    5    
  Gun                      664   | 10   42   6    .    21   37   47   18   21   .    70   6    117  52   51   .    51   37   17   4    24   .    4    29   .    .    .    .    .    .    
  Cannon                   140   | .    6    2    .    .    4    2    .    .    .    .    3    7    .    9    .    14   .    6    18   4    8    47   2    .    .    .    3    5    .    
  Launcher                 124   | .    .    7    .    .    4    .    4    .    .    17   5    11   14   2    .    9    4    6    13   2    .    9    11   .    .    .    1    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  513   | 10   6    2    .    21   11   14   .    .    .    18   6    117  47   51   .    51   35   6    .    28   8    51   31   .    .    .    .    .    .    
  Thermal                  84    | .    6    2    .    .    5    2    .    .    .    9    3    7    .    9    .    14   .    6    18   .    .    .    .    .    .    .    3    .    .    
  Explosive                44    | .    .    7    .    .    4    .    1    .    .    4    .    2    .    .    .    7    2    .    .    .    .    9    2    .    .    .    1    .    5    
  Electromagnetic          270   | .    36   4    .    .    25   33   21   21   .    46   5    9    17   2    .    2    2    14   17   2    .    .    9    .    .    .    .    5    .    
  Phasic                   17    | .    .    .    .    .    .    .    .    .    .    10   .    .    2    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 4    5    4    .    7    9    10   7    10   .    26   11   7    6    4    .    6    7    8    12   8    .    13   17   .    .    .    5    4    .    
  Robot Miss Streak        7     | 1    4    1    .    2    4    5    3    2    .    6    .    7    3    4    .    2    3    5    1    2    .    5    6    .    .    .    1    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    .    .    .    .    .    .    .    .    2    .    3    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           582   | 6    26   6    .    20   41   39   11   10   .    67   6    82   40   27   .    41   18   12   12   21   .    52   31   .    3    6    1    4    .    
  Core Hits                443   | 2    11   13   .    3    21   16   3    7    .    70   8    48   29   6    .    36   14   12   17   28   .    46   28   1    .    5    .    4    15   
  Critical Hits            20    | .    .    .    .    1    1    .    .    .    .    .    .    4    .    1    .    .    .    .    .    6    .    6    .    .    .    1    .    .    .    
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    
Melee Attacks              138   | .    .    2    .    11   27   9    .    .    .    1    .    .    .    .    .    .    .    3    1    2    .    29   21   10   10   10   2    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 132   | .    .    2    .    11   27   9    .    .    .    1    .    .    .    .    .    .    .    3    1    2    .    29   21   10   10   6    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    3    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26030 | 66   370  484  .    519  1153 657  169  284  .    2567 576  1865 1332 385  .    1810 770  475  761  2270 .    5786 1739 9    295  596  44   149  899  
  Guns                     7180  | 66   214  46   .    200  247  489  90   236  .    1130 63   1255 586  369  .    614  329  183  68   421  .    45   529  .    .    .    .    .    .    
  Cannons                  3791  | .    89   36   .    .    .    67   .    .    .    .    86   100  .    .    .    .    .    .    .    321  .    2755 155  .    .    .    44   138  .    
  Explosions               12426 | .    67   402  .    .    355  101  79   48   .    1437 427  510  746  16   .    1196 441  208  693  1528 .    2294 1009 .    .    .    .    .    869  
  Melee                    2561  | .    .    .    .    297  551  .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    .    692  46   .    295  596  .    .    .    
  Ramming                  72    | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    11   30   
  Kinetic                  8545  | 66   39   .    .    200  104  146  .    .    .    221  63   1255 544  369  .    614  329  66   .    742  .    2800 684  .    .    303  .    .    .    
  Thermal                  3116  | .    156  36   .    .    47   168  35   48   .    631  86   100  150  .    .    53   .    17   121  1274 .    .    150  .    .    .    44   .    .    
  Explosive                6145  | .    .    402  .    .    328  .    24   .    .    191  .    162  .    .    .    1052 325  .    .    .    .    2294 498  .    .    .    .    .    869  
  Electromagnetic          5597  | .    175  46   .    .    123  343  110  236  .    1227 427  348  638  16   .    91   116  308  640  254  .    .    361  .    .    .    .    138  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2258  | .    .    .    .    297  551  .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    .    692  46   .    295  293  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   297   | .    .    .    .    .    .    .    .    .    .    297  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    .    .    1    3    3    3    5    .    .    .    .    .    .    .    3    3    3    3    .    .    31   .    .    .    1    5    5    
  Average Corruption       2     | .    .    .    .    .    1    2    3    3    3    .    .    .    .    .    .    .    1    3    3    3    .    .    5    .    .    .    1    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  155   | .    .    .    .    .    6    15   24   22   4    .    .    .    .    .    .    .    2    39   21   1    .    .    13   .    .    .    .    2    6    
    Message Errors         42    | .    .    .    .    .    4    2    8    5    2    .    .    .    .    .    .    .    .    12   6    .    .    .    1    .    .    .    .    .    2    
    Matter Fused           41    | .    .    .    .    .    .    2    11   8    .    .    .    .    .    .    .    .    .    13   5    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       22    | .    .    .    .    .    .    6    .    5    .    .    .    .    .    .    .    .    2    5    3    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      14    | .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    3    5    .    .    .    1    .    .    .    .    1    .    
    Data Loss (minor)      20    | .    .    .    .    .    1    3    4    2    2    .    .    .    .    .    .    .    .    4    1    .    .    .    1    .    .    .    .    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Targeting Errors       7     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            724   | .    .    17   .    57   91   .    25   .    .    1    10   .    15   .    .    6    10   .    1    68   .    385  24   .    .    .    14   .    .    
  Projectiles              206   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    164  7    .    .    .    14   .    .    
  Explosions               390   | .    .    17   .    .    30   .    25   .    .    1    10   .    15   .    .    6    10   .    1    47   .    211  17   .    .    .    .    .    .    
  Melee                    128   | .    .    .    .    57   61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    10   1    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    10   1    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      713   | .    18   89   .    .    62   .    23   36   .    40   104  15   17   .    .    81   .    .    9    .    .    .    196  4    .    .    .    5    14   
  Shots                    32    | .    1    3    .    .    2    .    1    1    .    1    5    1    2    .    .    2    .    .    1    .    .    .    12   .    .    .    .    .    .    
  Rammed                   18    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    
Targets Rammed             18    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        528   | 6    183  36   .    .    4    147  164  195  .    114  57   98   120  168  .    112  116  226  218  142  222  263  340  .    .    528  148  .    .    
  Average Temperature      67    | 6    67   16   .    .    4    49   67   61   .    27   23   29   39   49   .    33   35   93   88   47   99   93   83   .    .    264  62   .    .    
  Received Heat Transfer   2348  | .    78   29   .    .    126  72   .    9    .    366  81   180  210  84   .    54   39   45   54   57   .    156  327  57   45   45   72   45   117  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    1    .    .    .    .    1    .    .    .    5    2    1    2    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          16    | .    1    .    .    .    .    1    .    .    .    5    2    1    2    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              36    | .    1    .    .    .    .    4    .    4    .    10   3    .    3    .    .    .    .    4    6    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3080  | .    285  74   .    .    87   150  50   50   .    447  150  150  100  .    .    50   .    50   50   1150 .    .    200  .    .    .    37   .    .    
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      20    | .    1    .    .    .    1    2    1    1    .    3    .    .    1    .    .    1    .    1    2    4    .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Peak Influence             1835 | 5    238  92   .    .    161  511  .    .    .    .    .    322  .    .    .    .    581  .    .    .    .    1168 1274 1022 745  1703 1835 1235 1201 
  Initial                  1100 | .    3    92   .    .    .    69   .    .    .    .    .    31   .    .    .    .    148  .    .    .    .    .    421  668  574  418  1100 1100 790  
  Average                  314  | .    98   54   .    .    48   295  .    .    .    .    .    85   .    .    .    .    284  .    .    .    .    319  740  784  631  1653 1723 1163 915  
Maximum Alert Level        5    | .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    4    3    3    5    5    4    4    
  Low Security (%)         54   | 100  78   100  .    100  100  9    .    .    .    .    .    91   .    .    .    .    36   .    .    .    .    59   .    .    .    .    .    .    .    
  Level 1                  17   | .    21   .    .    .    .    83   .    .    .    .    .    8    .    .    .    .    31   .    .    .    .    12   1    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    7    51   41   70   .    .    .    .    
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   37   58   29   .    .    .    81   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    .    .    .    100  18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   .    .    
Squads Dispatched          52   | .    1    .    .    1    1    5    .    .    .    .    .    7    .    .    .    .    3    .    1    .    .    5    5    4    1    6    8    1    3    
  Investigation            13   | .    1    .    .    1    .    3    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    1    2    
  Extermination            11   | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    3    .    .    .    .    .    .    
  Reinforcement            11   | .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    1    .    2    .    1    
  Assault                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    2    .    .    6    6    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Distress Signals           13   | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   2   .   1   .   1   
Communications Jammed      25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  8   .   .   .   .   .   .   
  Distress Signals         25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  8   .   .   .   .   .   .   
Times Spotted              431  | .   10  10  .   1   15  13  1   10  .   22  6   26  9   2   .   15  16  8   10  44  .   49  47  18  11  3   47  11  27  
  Peak Tracking Total      36   | .   4   6   .   1   7   2   1   4   .   6   4   5   4   1   .   5   4   5   14  15  .   9   13  9   9   7   36  8   21  
  Tactical Retreats        39   | .   1   1   .   .   1   .   .   4   .   2   .   2   .   .   .   .   .   3   3   4   .   4   2   4   3   .   2   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Traps Triggered            13   | .   1   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Machines Disabled          41   | .   1   1   .   .   1   1   .   1   .   3   .   3   .   .   .   .   2   1   .   .   .   7   15  .   .   3   2   .   .   
  Max in Single Turn       2    | .   1   1   .   .   1   1   .   1   .   1   .   2   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   .   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Machines Accessed          81   | .    3    .    1    1    2    9    1    1    .    .    .    9    1    .    4    .    4    3    1    8    .    15   7    7    .    .    .    2    2    
  Terminals                34   | .    3    .    .    .    2    2    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    9    2    5    .    .    .    2    2    
  Fabricators              11   | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    4    2    .    .    .    .    .    
  Repair Stations          4    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Recycling Units          6    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          5    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Total Hacks                324  | .    10   .    1    1    9    16   1    1    .    .    .    65   1    .    25   .    15   4    1    17   .    82   43   20   .    .    .    5    7    
  Successful               197  | .    5    .    1    1    4    7    1    1    .    .    .    45   1    .    25   .    10   4    1    17   .    43   21   9    .    .    .    .    1    
  Failed                   125  | .    5    .    .    .    5    9    .    .    .    .    .    19   .    .    .    .    5    .    .    .    .    38   22   11   .    .    .    5    6    
    Catastrophic           23   | .    2    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    5    3    3    .    .    .    2    3    
  Database Lockouts        2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Manual                   143  | .    4    .    1    .    7    10   .    .    11   .    .    44   .    .    .    .    6    .    .    1    .    24   20   11   .    .    .    .    4    
  Terminals                167  | .    10   .    .    .    9    7    .    .    .    .    .    46   .    .    .    .    6    .    .    .    .    58   6    13   .    .    .    5    7    
  Fabricators              74   | .    .    .    .    .    .    4    .    .    .    .    .    6    .    .    .    .    7    .    .    .    .    15   35   7    .    .    .    .    .    
  Repair Stations          12   | .    .    .    .    .    .    1    .    .    .    .    .    7    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
  Recycling Units          14   | .    .    .    .    .    .    2    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          5    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Terminal Hacks             120  | .    5    .    1    1    3    1    1    1    .    .    .    29   1    .    25   .    4    4    1    17   .    20   2    4    .    .    .    .    .    
  Record                   30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    2    .    17   .    .    .    .    .    .    .    .    .    
  Part Schematic           9    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Robot Schematic          6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Robot Analysis           4    | .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Prototype ID Bank        18   | .    1    .    .    .    .    .    .    .    .    .    .    14   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Open Door                7    | .    .    .    .    1    .    .    1    1    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Level Access Points      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Branch Access Points     3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Emergency Access Points  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Index            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terminal Index           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fabricator Index         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Alert Level              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Unreport Threat          15   | .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    7    .    .    .    .    .    .    .    
  Locate Traps             2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Reprogram Traps          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Investigation     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hauler Manifests         5    | .    1    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Registered Components    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Registered Prototypes    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Zone Layout              8    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    3    .    .    .    .    .    
  EX-Prototype ID Bank     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           24   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    7    10   2    .    .    .    .    .    
  Network Status           3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Load Schematic           8    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    4    1    .    .    .    .    .    
  Build                    13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    5    5    1    .    .    .    .    .    
Repair Station Hacks       8    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
  Scan Component           4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Repair                   4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
Recycling Unit Hacks       7    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
  Retrieve Components      7    | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
Scanalyzer                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Garrison Access Hacks      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Seal Access              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Unauthorized Hacks         35   | .    .    .    .    .    1    4    .    .    .    .    .    7    .    .    .    .    2    .    .    .    .    9    8    3    .    .    .    .    1    
  Terminals                18   | .    .    .    .    .    1    1    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    7    1    3    .    .    .    .    1    
    Assimilate             4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Botnet                 12   | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    1    3    .    .    .    .    1    
    Disrupt                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Operators              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricators              15   | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    7    .    .    .    .    .    .    
    Report                 4    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Prioritize             6    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    
    Siphon                 5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Jam                    2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Used                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Hacking Detections         47   | .    3    .    .    .    2    6    .    .    .    .    .    7    .    .    .    .    3    .    .    .    .    11   5    6    .    .    .    2    2    
  Full Trace Events        7    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Robots Built             18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    8    2    .    .    .    .    .    
    Matter                 2620 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1032 1270 318  .    .    .    .    .    
    Time                   546  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    210  252  84   .    .    .    .    .    
  Total Robot Build Rating 108  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   48   12   .    .    .    .    .    
Part Schematics Acquired   9    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Built              3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 339  | .    .    .    .    .    .    .    .    .    .    .    .    126  .    .    .    .    213  .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   118  | .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    .    .    
  Total Part Build Rating  13   | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Repaired             4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Time                     129  | .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    38   .    .    .    .    28   .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     15   | .    .    .    .    .    .    3    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Parts Scanalyzed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   3   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Total Allies               47   | .    .    1    .    .    .    .    .    4    2    .    .    1    .    .    .    1    3    .    2    2    .    9    13   2    .    .    .    .    7    
  Largest Group            9    | .    .    1    .    .    .    .    .    4    6    6    .    1    1    1    .    1    4    .    2    4    .    9    8    2    .    .    .    .    7    
  Highest-Rated Group      502  | .    .    31   .    .    .    .    .    113  175  175  .    10   10   10   .    94   187  .    78   187  .    442  502  108  .    .    .    .    100  
  Highest-Rated Ally       115  | .    .    31   .    .    .    .    .    31   31   31   .    10   10   10   .    94   94   .    49   60   .    54   115  54   .    .    .    .    15   
Total Orders               13   | .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    
  STAY                     9    | .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Ally Attacks               336  | .    .    5    .    .    .    .    .    .    .    60   .    .    .    .    .    14   47   .    8    8    .    91   87   6    .    .    .    .    10   
  Total Damage             9515 | .    .    83   .    .    .    .    .    .    .    798  .    .    .    .    .    550  1065 .    170  298  .    2752 3420 226  .    .    .    .    153  
  Kills                    73   | .    .    2    .    .    .    .    .    .    .    10   .    .    .    .    .    3    8    .    1    1    .    23   23   2    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Res Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   1   2   1   .   1   .   1   1   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Turns Passed               27581 | 66   298  635  348  830  1143 1612 1398 1577 950  2984 747  1923 1042 1315 110  1152 547  2185 1016 1084 511  1884 1139 249  199  121  150  160  206  
Spaces Moved               20546 | 43   207  505  346  607  718  921  954  1195 842  1817 547  1196 748  1059 90   823  416  1271 756  783  351  1039 675  542  590  413  361  334  397  
  Core                     748   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   236  .    .    .    162  291  
  Treads                   1134  | 1    .    9    .    8    .    7    253  .    .    700  .    134  .    .    .    .    .    16   4    1    .    .    1    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   16716 | 39   207  496  346  599  718  914  701  1195 842  1117 547  1062 748  1059 90   823  416  1255 752  782  351  1039 618  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1948  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  590  413  361  172  106  
  Fastest Speed            15    | 50   90   90   100  90   100  120  120  105  105  105  120  120  110  110  120  120  100  120  115  115  135  120  25   18   15   15   17   20   18   
  Average Speed            109   | 83   97   101  100  100  115  120  141  112  105  144  120  128  112  115  120  120  114  121  117  118  135  131  118  34   16   18   28   40   41   
  Slowest Speed            250   | 160  100  180  100  180  120  200  200  120  105  200  120  200  120  120  120  120  120  200  185  250  135  180  220  100  40   37   100  50   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   15   7    7    4    2    
  Cave-ins Triggered       2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       56    | 3    37   71   79   86   46   26   93   93   84   87   77   23   80   91   69   89   10   93   92   87   62   34   50   20   19   47   27   13   19   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     8     | .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    .    .    .    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             24    | .    .    .    .    1    .    .    3    3    3    .    1    .    4    .    .    2    .    3    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 134   | .    .    21   .    1    7    8    .    .    .    .    .    3    1    6    .    12   2    9    17   2    8    10   8    10   7    1    1    .    .    
Terrain Destroyed          626   | .    2    65   .    1    51   14   5    5    .    53   1    74   2    8    .    80   17   14   25   11   8    64   35   10   7    1    15   .    58   
  Melee                    53    | .    .    2    .    1    3    8    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    9    8    10   7    1    1    .    .    
  Projectile               98    | .    .    .    .    .    5    .    .    .    .    1    1    11   2    8    .    14   4    9    18   2    8    10   4    .    .    .    1    .    .    
  AOE                      475   | .    2    63   .    .    43   6    5    5    .    52   .    63   .    .    .    66   13   5    6    7    .    45   23   .    .    .    13   .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  Acc  Com  
Total                      24676 | 59   258  608  348  779  946  1368 987  1400 908  2103 622  1494 909  1117 91   940  463  1878 841  919  383  1480 939  580  657  435  389  347  428  
  Wait                     2500  | .    9    75   .    122  99   360  6    86   41   85   56   198  109  13   .    58   5    543  28   39   24   306  151  23   53   2    3    1    5    
  Move                     20435 | 42   206  504  345  606  717  920  953  1194 841  1816 546  1195 747  1058 89   822  415  1270 755  782  350  1038 674  523  561  400  348  325  393  
  Hop                      36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    13   5    4    4    2    
  Pick Up                  157   | 4    7    4    1    7    25   10   4    1    4    29   1    8    2    .    .    2    6    2    3    7    .    10   9    1    5    4    .    .    1    
  Fast Attach              152   | 7    2    .    .    .    7    8    .    3    8    25   1    10   1    1    .    1    4    4    1    11   .    8    9    4    9    2    15   5    6    
  Attach                   75    | .    .    4    1    1    5    3    1    1    1    14   .    4    .    .    .    2    1    .    2    .    .    4    12   5    2    3    4    1    4    
  Detach                   42    | 1    1    1    .    .    2    .    .    .    5    8    .    1    .    .    .    .    1    .    .    1    .    4    4    4    1    2    3    1    2    
  Swap                     213   | .    4    5    .    3    25   17   6    5    2    25   8    10   14   8    2    13   7    22   11   11   1    5    9    .    .    .    .    .    .    
  Drop                     211   | .    5    2    1    8    16   17   5    3    6    42   2    13   2    1    .    2    6    8    1    22   .    13   13   1    3    7    5    4    3    
  Fire                     554   | 5    24   11   .    11   24   24   10   13   .    58   8    55   34   28   .    40   18   26   35   18   8    60   29   .    .    .    4    5    6    
  Melee                    137   | .    .    2    .    11   26   9    .    .    .    1    .    .    .    .    .    .    .    3    1    2    .    29   21   10   10   10   2    .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    .    .    
  Rewire                   127   | .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    4    26   .    3    .    .    .    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / *Arm)
-4/Armory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Quarantine
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 16)
    67 | -11/Scrapyard      | Entered Materials
   161 | -10/Materials      | Discovered new exit (range 10)
   279 | -10/Materials      | Discovered new exit (range 15)
   318 | -10/Materials      | Build established: Mutant
   365 | -10/Materials      | Entered Mines
   372 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   442 | -10/Mines          | Discovered new exit (range 8)
   451 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   529 | -10/Mines          | Assembled infested the area
   600 | -10/Mines          | Core integrity fell below 50%
   629 | -10/Mines          | Lost 3 parts (1n2w)
   686 | -10/Mines          | Learned Materials non-interactive machine intel
   936 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   936 | -10/Mines          | Discovered new exit (range 5)
  1000 | -10/Mines          | Entered Exiles
  1015 | -10/Exiles         | Discovered new exit (range 15)
  1027 | -10/Exiles         | Met 8R-AWN
  1041 | -10/Exiles         | Met EX-HEX
  1060 | -10/Exiles         | Build established: Scavenger-Mutant
  1069 | -10/Exiles         | Met EX-BIN
  1081 | -10/Exiles         | Aligned with FarCom system
  1082 | -10/Exiles         | Given EX-Vault access code
  1108 | -10/Exiles         | Opened EX-Vault
  1117 | -10/Exiles         | Found PSU Rigger
  1138 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1165 | -10/Exiles         | Met EX-DEC
  1230 | -10/Exiles         | Visited The Gauntlet
  1336 | -10/Exiles         | Discovered new exit (range 14)
  1348 | -10/Exiles         | Left Exiles lab with PSU Rigger
  1348 | -10/Exiles         | Entered Mines
  1388 | -9/Mines           | Discovered new exit (range 8)
  1417 | -9/Mines           | Learned location of Storage (-7)
  1592 | -9/Mines           | Found a hidden stash of uninstalled traps
  1741 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1828 | -9/Mines           | Destroyed YI-UF0
  1833 | -9/Mines           | Found Prototype Storage
  1852 | -9/Mines           | Learned location of Zion (-7)
  1858 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1860 | -9/Mines           | Found Prototype Device
  1872 | -9/Mines           | Excavation squad dispatched
  1872 | -9/Mines           | A large section of the Mines collapsed
  1991 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2174 | -9/Mines           | Build established: Mutant
  2178 | -9/Mines           | Entered Materials
  2178 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2179 | -8/Materials       | Loaded intel: 46 non-interactive machine locations
  2216 | -8/Materials       | Crushed by falling debris
  2233 | -8/Materials       | Identified YI-UF0's Bottomless Matter Pit
  2839 | -8/Materials       | Discovered new exit (range 7)
  2975 | -8/Materials       | Build established: Hauler-Mutant
  3222 | -8/Materials       | Discovered new exit (range 9)
  3278 | -8/Materials       | Build established: Hauler-Skirmisher
  3321 | -8/Materials       | Entered Factory
  3321 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4054 | -7/Factory         | Discovered new exit (range 12)
  4904 | -7/Factory         | Identified exit to Lower Caves
  4933 | -7/Factory         | Entered Lower Caves
  4993 | -7/Lower Caves     | Learned Factory garrison access intel
  5028 | -7/Lower Caves     | Identified Exp. Sensor Array
  5068 | -7/Lower Caves     | Build established: Hauler-Mutant
  5102 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5574 | -7/Lower Caves     | Build established: Hauler-Skirmisher
  5614 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6196 | -7/Lower Caves     | Discovered new exit (range 6)
  6204 | -7/Lower Caves     | Identified exit to Lower Caves
  6331 | -7/Lower Caves     | Entered another Lower Caves area
  6433 | -7/Lower Caves     | Discovered new exit (range 9)
  6440 | -7/Lower Caves     | Identified exit to Factory
  6620 | -7/Lower Caves     | Learned Factory terminal intel
  6637 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7130 | -7/Lower Caves     | Discovered new exit (range 7)
  7139 | -7/Lower Caves     | Identified exit to Zion
  7325 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7757 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  7908 | -7/Lower Caves     | Entered Zion
  7908 | -7/Zion            | Accompanied by 4 allies
  7924 | -7/Zion            | Identified exit to Proximity Caves
  7932 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  8011 | -7/Zion            | Found Prototype Processor
  8011 | -7/Zion            | Identified Spectral Analyzer
  8018 | -7/Zion            | Found Prototype Processor
  8018 | -7/Zion            | Identified Exp. Melee Analysis Suite
  8064 | -7/Zion            | System corruption cleaned by Quarantine Array
  8165 | -7/Zion            | Gained Derelict followers
  8220 | -7/Zion            | Learned location of Warlord (-5)
  8355 | -7/Zion            | Learned location of Quarantine (-2)
  8366 | -7/Zion            | Build established: Hauler-Tank
  8507 | -7/Zion            | Learned location of Recycling (-7)
  8696 | -7/Zion            | Rebuked by Imprinter
  8765 | -7/Zion            | Opened final containment barrier to the Deep Caves
  8781 | -7/Zion            | Discovered new exit (range 3)
  8781 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  8858 | -7/Zion            | Entered Deep Caves
  8858 | -7/Deep Caves      | Accompanied by 6 allies
  9187 | -7/Deep Caves      | Attacked by Z-Imprinter
  9203 | -7/Deep Caves      | Destroyed Z-Imprinter
  9233 | -7/Deep Caves      | Found Prototype Protection
  9233 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9332 | -7/Deep Caves      | Found Prototype Device
  9332 | -7/Deep Caves      | Identified Zio. Metafield Generator
  9379 | -7/Deep Caves      | Found Zio. Weapon Casing
  9468 | -7/Deep Caves      | Z-Facility disabled
  9583 | -7/Deep Caves      | Build established: Hauler-Mutant
 10316 | -7/Deep Caves      | Found Zio. Weapon Casing
 10625 | -7/Deep Caves      | Discovered new exit (range 7)
 11263 | -7/Deep Caves      | Spotted as-26400
 11295 | -7/Deep Caves      | Destroyed as-26400
 11323 | -7/Deep Caves      | Lost 3 parts (1n2u)
 11459 | -7/Deep Caves      | Exposed GOLEM chamber
 11463 | -7/Deep Caves      | Found GOLEM Unit
 11721 | -7/Deep Caves      | Found Zio. Weapon Casing
 11726 | -7/Deep Caves      | Found Zio. Weapon Casing
 11841 | -7/Deep Caves      | Identified exit to Proximity Caves
 11842 | -7/Deep Caves      | Entered Proximity Caves
 11896 | -6/Proximity Caves | Spotted B-75 Beast
 12436 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12577 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 12589 | -6/Proximity Caves | Entered Factory
 12589 | -6/Factory         | Evolved 2 slots: Utility x2
 12590 | -6/Factory         | Identified exit to Extension
 12590 | -6/Factory         | Identified exit to Factory
 12591 | -6/Factory         | Loaded intel: 21 terminal locations
 12592 | -6/Factory         | Loaded intel: 4 garrison access locations
 12643 | -6/Factory         | Repaired Prc. Shock Rifle
 12672 | -6/Factory         | Repaired KE Penetrator
 12873 | -6/Factory         | Identified exit to Lower Caves
 12974 | -6/Factory         | Build established: Hacker-Skirmisher
 13529 | -6/Factory         | Build established: Hacker-Mutant
 14116 | -6/Factory         | Fabricated Arm. Huge Wheel (x2)
 14139 | -6/Factory         | Build established: Hacker-Skirmisher
 14423 | -6/Factory         | Central database locked down
 14512 | -6/Factory         | Entered Lower Caves
 14512 | -6/Lower Caves     | Accompanied by 1 ally
 14644 | -6/Lower Caves     | Learned location of 2 exits from Factory
 15085 | -6/Lower Caves     | Discovered new exit (range 15)
 15142 | -6/Lower Caves     | Identified exit to Lower Caves
 15176 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15539 | -6/Lower Caves     | Build established: Hacker-Mutant
 15554 | -6/Lower Caves     | Entered another Lower Caves area
 15554 | -6/Lower Caves     | Accompanied by 1 ally
 15605 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15675 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 15916 | -6/Lower Caves     | Learned 4 Factory zone layouts
 16018 | -6/Lower Caves     | Spotted B-75 Beast
 16126 | -6/Lower Caves     | Destroyed B-75 Beast
 16451 | -6/Lower Caves     | Build established: Hacker-Skirmisher
 16669 | -6/Lower Caves     | Discovered new exit (range 13)
 16684 | -6/Lower Caves     | Identified exit to Data Miner
 16755 | -6/Lower Caves     | Build established: Hacker-Mutant
 16869 | -6/Lower Caves     | Entered Data Miner
 16869 | -6/Data Miner      | Discovered new exit (range 6)
 16892 | -6/Data Miner      | Met Data Miner
 16916 | -6/Data Miner      | Learned location of Section 7 (-2)
 16916 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16941 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16975 | -6/Data Miner      | Identified exit to Proximity Caves
 16979 | -6/Data Miner      | Entered Proximity Caves
 17201 | -5/Proximity Caves | Learned location of Armory (-4)
 17266 | -5/Proximity Caves | Build established: Hacker-Skirmisher
 17627 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17655 | -5/Proximity Caves | Destroyed 7 combat bots
 17830 | -5/Proximity Caves | Spotted B-75 Beast
 17852 | -5/Proximity Caves | Allies destroyed B-75 Beast
 17871 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18059 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 18131 | -5/Proximity Caves | Entered Factory
 18131 | -5/Factory         | Accompanied by 1 ally
 18131 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18132 | -5/Factory         | Identified exit to Upper Caves
 18133 | -5/Factory         | Identified exit to Factory
 18163 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 18294 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 18350 | -5/Factory         | Incoming investigation squad redirected
 18400 | -5/Factory         | Repaired Shock Bomb Launcher?
 18678 | -5/Factory         | Entered Upper Caves
 19213 | -5/Upper Caves     | Learned Factory trap positions
 19347 | -5/Upper Caves     | Learned Research trap positions
 19591 | -5/Upper Caves     | Discovered new exit (range 6)
 19602 | -5/Upper Caves     | Identified exit to Upper Caves
 19646 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 19944 | -5/Upper Caves     | Build established: Hacker-Mutant
 20022 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20863 | -5/Upper Caves     | Entered another Upper Caves area
 20881 | -5/Upper Caves     | Discovered exit to Factory (range 16)
 20920 | -5/Upper Caves     | Learned 4 Factory zone layouts
 21124 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 21175 | -5/Upper Caves     | Destroyed 8 combat bots
 21390 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21863 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21864 | -5/Upper Caves     | Discovered new exit (range 6)
 21868 | -5/Upper Caves     | Identified exit to Warlord
 21879 | -5/Upper Caves     | Entered Warlord
 21879 | -5/Warlord         | Accompanied by 2 allies
 21930 | -5/Warlord         | Discovered new exit (range 14)
 21982 | -5/Warlord         | System corruption cleaned by Quarantine Array
 22272 | -5/Warlord         | Found Prototype Device
 22272 | -5/Warlord         | Identified Minesniffer Drone Bay
 22426 | -5/Warlord         | Warlord's base attacked by MAIN.C
 22449 | -5/Warlord         | Met Warlord
 22465 | -5/Warlord         | Opened Warlord's prototype stash
 22484 | -5/Warlord         | Found Prototype Device
 22484 | -5/Warlord         | Identified Exp. Focal Shield
 22503 | -5/Warlord         | Found Prototype Reactor
 22517 | -5/Warlord         | Found Prototype Hackware
 22521 | -5/Warlord         | Found Prototype Processor
 22521 | -5/Warlord         | Identified Exp. Target Analyzer
 22766 | -5/Warlord         | Spotted Executioner
 22768 | -5/Warlord         | Spotted Executioner
 22776 | -5/Warlord         | Warlord forces counterattacked
 22777 | -5/Warlord         | Destroyed Executioner
 22798 | -5/Warlord         | Destroyed 7 combat bots
 22805 | -5/Warlord         | Build established: Scavenger-Gunner
 22819 | -5/Warlord         | Found Prototype Ballistic Cannon
 22819 | -5/Warlord         | Identified Hvy. Autocannon
 22836 | -5/Warlord         | Spotted Striker
 22836 | -5/Warlord         | Spotted Striker
 22942 | -5/Warlord         | P-70 Sage assimilated allied H0-5PL(g)
 22961 | -5/Warlord         | Identified exit to Proximity Caves
 22963 | -5/Warlord         | Entered Proximity Caves
 23116 | -4/Proximity Caves | Build established: Scavenger-Mutant
 23116 | -4/Proximity Caves | Spotted B-86 Titan
 23365 | -4/Proximity Caves | Learned Research terminal intel
 23457 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 23474 | -4/Proximity Caves | Entered Factory
 23474 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 23474 | -4/Factory         | Identified Ghost Barrier
 23475 | -4/Factory         | Identified exit to Research
 23476 | -4/Factory         | Loaded intel: 101 trap records
 23779 | -4/Factory         | Build established: Hacker-Mutant
 23940 | -4/Factory         | Found Prototype Hackware
 23940 | -4/Factory         | Identified Exp. System Shield
 24060 | -4/Factory         | Repaired Rnf. Fission Core
 24100 | -4/Factory         | Identified exit to Upper Caves
 24100 | -4/Factory         | Identified exit to Armory
 24551 | -4/Factory         | Discovered exit to Research (range 14)
 24551 | -4/Factory         | Central database locked down
 24559 | -4/Factory         | Fabricated P-70 Sage?
 24574 | -4/Factory         | Sage 7a assimilated hostile O-16 Technician
 24665 | -4/Factory         | Fabricated P-70 Sage (x2)
 24707 | -4/Factory         | Fabricated P-70 Sage (x2)
 24749 | -4/Factory         | Fabricated P-70 Sage (x2)
 24780 | -4/Factory         | Local fabrication network quarantined
 24974 | -4/Factory         | First assault squad dispatched
 24995 | -4/Factory         | Incoming assault squad redirected
 25358 | -4/Factory         | Entered Armory
 25646 | -4/Armory          | Fabricated P-70 Sage (x2)
 25703 | -4/Armory          | Fabricated P-70 Sage (x2)
 25744 | -4/Armory          | Found Gamma Bomb Array
 25745 | -4/Armory          | Fabricated P-70 Sage?
 25748 | -4/Armory          | Found Gamma Bomb Array
 25752 | -4/Armory          | Found Gamma Bomb Array
 25755 | -4/Armory          | Found Gamma Bomb Array
 25816 | -4/Armory          | Spotted B-86 Titan
 25827 | -4/Armory          | Sage 7l assimilated hostile B-86 Titan
 25844 | -4/Armory          | Sage 7k assimilated hostile Y-64 Sentinel
 26355 | -4/Armory          | Fabricated P-70 Sage (x2)
 26385 | -4/Armory          | First assault squad dispatched
 26400 | -4/Armory          | Incoming assault squad redirected
 26436 | -4/Armory          | System corruption reached 10%
 26454 | -4/Armory          | Core integrity fell below 50%
 26454 | -4/Armory          | Released all parts (6)
 26473 | -4/Armory          | Destroyed 10 combat bots
 26484 | -4/Armory          | Lost 16 parts (2p2n7u5w)
 26486 | -4/Armory          | System corruption reached 30%
 26495 | -4/Armory          | Discovered exit to Research (range 4)
 26497 | -4/Armory          | Entered Research
 26497 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 26498 | -3/Research        | Loaded intel: 86 trap records
 26499 | -3/Research        | Loaded intel: 19 terminal locations
 26610 | -3/Research        | Spotted B-86 Titan
 26615 | -3/Research        | Incoming investigation squad redirected
 26638 | -3/Research        | Incoming investigation squad redirected
 26667 | -3/Research        | Identified Vortex Chain Reactor
 26713 | -3/Research        | Identified exit to Research
 26719 | -3/Research        | Fabricated P-70 Sage?
 26746 | -3/Research        | Entered another Research area
 26746 | -2/Research        | Warlord forces began assault on 0b10
 26746 | -2/Research        | Evolved 2 slots: Utility x2
 26832 | -2/Research        | Crushed by falling debris
 26856 | -2/Research        | Research machine network offline
 26856 | -2/Research        | Spotted B-90 Cyclops
 26860 | -2/Research        | Found Prototype Launcher
 26860 | -2/Research        | Identified Point Singularity Launcher
 26894 | -2/Research        | Lost 3 parts (1n1u1w)
 26944 | -2/Research        | Discovered new exit (range 9)
 26945 | -2/Research        | Entered Quarantine
 26946 | -2/Quarantine      | Maximum security lockdown engaged
 26954 | -2/Quarantine      | Cryocooling Duct disabled
 26959 | -2/Quarantine      | Found Alien Artifact
 26959 | -2/Quarantine      | Identified Core Reset Matrix
 26959 | -2/Quarantine      | Used Core Reset Matrix
 26963 | -2/Quarantine      | Detected hypermatrix surge
 26963 | -2/Quarantine      | Sensed 18 artifacts in vicinity
 26968 | -2/Quarantine      | Spotted Alpha 7
 26969 | -2/Quarantine      | Ambient heat levels rising (+20)
 26997 | -2/Quarantine      | Found Core Stripper
 27015 | -2/Quarantine      | Found Subatomic Replicator
 27024 | -2/Quarantine      | Spotted Fortress
 27064 | -2/Quarantine      | Discovered new exit (range 5)
 27066 | -2/Quarantine      | Entered Section 7
 27067 | -2/Section 7       | Maximum security lockdown engaged
 27067 | -2/Section 7       | Sensed 17 artifacts in vicinity
 27096 | -2/Section 7       | Spotted S7 Guard
 27100 | -2/Section 7       | Found Integrated Heat Negator
 27100 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 27118 | -2/Section 7       | Used Subatomic Replicator to replicate Field Propulsion Array
 27152 | -2/Section 7       | Found Integrated Dissipator
 27152 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 27214 | -2/Section 7       | Discovered new exit (range 10)
 27216 | -2/Section 7       | Entered Access
 27216 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 27246 | -1/Access          | Lost 5 parts (1p1n3u)
 27323 | -1/Access          | Incoming investigation squad redirected
 27372 | -1/Access          | Discovered new exit (range 7)
 27376 | -1/Access          | Entered Command
 27447 | -1/Command         | Incoming investigation squad redirected
 27486 | -1/Command         | Core integrity fell below 50%
 27520 | -1/Command         | Spotted B-99 Colossus
 27555 | -1/Command         | Emitted hypermatrix ping
 27560 | -1/Command         | Assembled emerged from beneath the floor
 27565 | -1/Command         | Spotted Executioner
 27565 | -1/Command         | Spotted Alpha 7
 27576 | -1/Command         | Core integrity fell below 20%
 27581 | -1/Command         | Spotted M Guard
 27581 | -1/Command         | Spotted M Guard
 27581 | -1/Command         | Spotted Combat Programmer
 27582 | -1/Command         | Spotted Combat Programmer
 27582 | -1/Command         | Destroyed by M Guard with Advanced Micro-nuke Launcher

 Last Messages 
---------------
27546_ S-43 Plague destroyed.
27547_ Acquired 37 matter.
27548_ The unstable cave ceiling collapses.
27551_ Penetrated by Slug.
27551_ Slug penetrates Door.
27552_ Micro-nuke Launcher destroyed.
27552_ Penetrated by Slug. <x2>
27554_ Slug penetrates Wall.
27554_ Slug penetrates Reinforced Barrier.
27555_ Emitted hypermatrix ping.
27555_ Slug penetrates Wall. <x2>
27563_ O-32 Director sends out distress signal.
27563_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
27568_ Imp. Melee Analysis Suite destroyed.
27568_ Imp. System Shield destroyed.
27568_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  C011.
27571_ Zio. Metafield Generator destroyed.
27572_ Imp. Core Analyzer destroyed.
27582_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#         #   |
| ?????????????????????????????????????#         +   |
| ?????????????????????????????????????#         #   |
| ?????????????????????????????????????########  ### |
| ???????????????????????????????????????????#    #? |
| ???????????????????????????????????????????# "" #? |
| ???????????????????????????????????????????# T  #? |
| ???????????????????????????????????????????#    #? |
| ???????????????????????????????????????????######? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????  ? |
| ?????????????????????????????????????????????    ? |
| ??????????????????????????????????????????Y?     ? |
| ???????????????????????????????????????????      # |
| ??????????????????????????????????????????#!!    # |
| ???????????????????????????????????????????!!    # |
| ??????????????????????????????????????????#!!    # |
| ??????????????????????#######??????????????      # |
| ?????????????????????##     #####?#####??????    # |
| ????????????????# ??##          #?#   #???????   # |
| ?????????????#### W #   W     W ### W ##########+# |
| ??????????                             +           |
| ?????????? Y             @             +    g      |
| ??????????                             +           |
| ?????????? Y                           + KK g      |
| ??????????? p                          +           |
| ??????????? p ###   ### W   # W ### W ##########+# |
| ????????????????#  ???#   ###   #?#   #????????  # |
| ????????????????##????#####?#####?#####????????  # |
| ??????????????????????????????????????????????   # |
| ??????????????????????????????????????????????   # |
| ?????????????????????????????????????????????    # |
| ?????????????????????????????????????????????    # |
| ????????????????????????????????????????????"    # |
| ????????????????????????????????????????????"    # |
| ???????????????????????????????????????????""    # |
| ????????????????????????????????????????????     ? |
| ????????????????????????????????????????????  =  ? |
| ????????????????????????????????????????????#####? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          55
Energy Capacity            1520
Matter Stores              1488
Matter Capacity            1800
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       100
Armor Coverage             400
Resistance: TH             25
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                81
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   66
Recoil Reduction           3
Energy Filtering           50
Salvage Targeting          2
Offensive Hacking          33
Defensive Hacking          36

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
           Arm. Huge Wheel | x2 | -6/Factory  
 Lgt. Regenerative Plating | x1 | -5/Factory  
                 P-70 Sage | x2 | -4/Factory  
                 P-70 Sage | x2 | -4/Factory  
                 P-70 Sage | x2 | -4/Factory  
                 P-70 Sage | x2 | -4/Factory  
                 P-70 Sage | x2 | -4/Armory   
                 P-70 Sage | x2 | -4/Armory   
                 P-70 Sage | x2 | -4/Armory   
                 P-70 Sage | x2 | -4/Armory   
                 P-70 Sage | x2 | -3/Research 

 Alien Tech Used 
-----------------
Core Reset Matrix
Core Stripper
Integrated Heat Negator
Subatomic Replicator
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicContainmentProtection
  Manual?         0
Play Time         04:25:00
  Cumulative      181.4 hours
  Start           2020.12.04 @ 22:45:41
  End             2020.12.05 @ 03:36:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           43
  Adventurer      15
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/1/1/1/0/0/0/0
Lore%             82
Gallery%          82
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f4137e9-8b72-4c62-83fd-a6376d42cdc1