Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.03 @ 01:12:06 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3503) 3503 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-230) -230 TOTAL SCORE: 6788 Bonus ------- Friendly Fire -230 Cogmind --------- Core Integrity 269/700 Matter 161/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Heavy Particle Gun Precision Beam Rifle Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Rocket Array > --- INVENTORY -------- Compact Wheel Armored Wheel High-capacity Storage Unit High-capacity Battery Improved Target Analyzer Particle Charger Particle Charger Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Reflective Plating Insulated Plating Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Gatling Laser Heavy Particle Cannon Mini Assault Cannon Mass Driver Power Maul [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 2 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 115 | 10 12 2 25 22 32 12 Power 7 | 1 1 . 2 . 3 . Engine 5 | 1 1 . 2 . 1 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 18 | 5 . . 4 3 4 2 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 16 | 3 . . 4 3 4 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 44 | 2 4 . 11 10 14 3 Device 17 | 1 1 . 3 4 7 1 Storage 8 | 1 2 . 3 1 . 1 Processor 4 | . . . 1 2 1 . Hackware 4 | . 1 . 1 1 1 . Protection 11 | . . . 3 2 5 1 Artifact . | . . . . . . . Weapon 46 | 2 7 2 8 9 11 7 Energy Gun 20 | 2 4 1 1 3 7 2 Energy Cannon 10 | . . . 6 4 . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 2 | . . . . . 1 1 Launcher 9 | . . 1 1 1 2 4 Special Weapon . | . . . . . . . Impact Weapon 4 | . 2 . . 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 1 4 . Parts Lost 21 | . 2 . 4 3 4 8 Power 3 | . . . 1 . 1 1 Propulsion 5 | . . . 2 1 1 1 Utility 4 | . . . . 1 1 2 Weapon 9 | . 2 . 1 1 1 4 Highest Loss Streak 8 | . 2 . 2 2 1 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 98 99 99 68 Engine 9 | . 14 14 10 9 4 . Wheel 20 | . 28 28 21 17 15 9 Device 13 | . 5 14 12 16 16 15 Storage 10 | . 14 14 11 9 7 5 Processor 7 | . . . 7 9 14 12 Hackware 5 | . 8 . 2 10 6 . Protection 7 | . . . 10 9 6 4 Energy Gun 10 | . 22 28 1 3 22 11 Energy Cannon 10 | . . . 20 13 . . Naked Turns . | . . . . . . . Heaviest Build 72 | 15 31 30 64 69 69 72 Greatest Support 32 | 20 20 20 20 26 32 32 Greatest Overweight (x) 6 | . 1 1 6 6 4 2 Average Overweight (x) 2 | . . 1 2 2 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 7 14 15 18 20 20 15 Most Carried 20 | 8 15 15 20 20 20 20 Average Carried 17 | 5 13 14 17 18 19 14 Final Capacity 20 | 8 15 15 20 20 20 5 Final Carried 20 | 8 14 15 20 20 20 4 Class Distribution -------------------- 61% | Mutant 20% | Scavenger-Mutant 13% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1720 | 288 218 134 376 223 339 142 Remotely . | . . . . . . . Salvage Created 4924 | 102 307 166 1408 1172 817 952 Parts 244 | 14 19 9 84 79 35 4 Haulers Intercepted 5 | . . . 4 1 . . Recyclers Shooed 4 | . . . 3 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 85 | . 9 4 25 27 15 5 Melee 1 | . 1 . . . . . Guns 26 | . 7 3 2 . 14 . Cannons 42 | . . . 19 22 . 1 AOE 12 | . . 1 3 4 . 4 Classes Destroyed 14 | 1 4 . 6 . 2 1 Worker 2 | . . . 1 . 1 . Builder 1 | . . . . . 1 . Tunneler 4 | 4 . . . . . . Hauler 5 | . . . 4 1 . . Recycler 3 | . . . 2 . 1 . Operator 2 | . 1 . . . 1 . Watcher 12 | . 3 . 4 4 1 . Swarmer 26 | . 6 . 3 11 6 . Grunt 30 | . 3 4 11 7 5 . Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 19 | . . . 8 9 2 . Programmer 2 | . . . . . 2 . Compactor 5 | . . . . . . 5 Thug 1 | . . . . . . 1 Best Kill Streak 11 | 3 5 2 9 11 8 3 Combat Bots Only 11 | . 4 2 6 11 8 3 Max Kills in Single Turn 4 | 1 2 1 4 4 2 3 Gunslinging 1 | . 1 . . . 1 . Exploded 4 | . . 1 3 4 . 3 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2858 | . 203 107 557 587 850 554 Core 621 | . 34 15 98 43 155 276 Absorbed by Shields 121 | . . . . 121 . . Regen/Repaired (Parts) 153 | . . . 142 11 . . Core Remaining (%) 86 | 100 . 80 75 92 . . Volleys Fired 210 | 10 16 9 64 65 36 10 Largest 3 | 2 2 2 2 2 3 3 Hottest 171 | 80 100 100 136 136 171 155 Shots Fired 465 | 20 32 18 132 130 108 25 Gun 226 | 20 32 17 33 2 106 16 Cannon 226 | . . . 96 127 2 1 Launcher 13 | . . 1 3 1 . 8 Special . | . . . . . . . Kinetic 3 | . . . . . 2 1 Thermal 399 | . 2 17 129 129 106 16 Explosive 13 | . . 1 3 1 . 8 Electromagnetic 50 | 20 30 . . . . . Robot Hit Streak 26 | 6 12 11 19 11 26 20 Robot Miss Streak 6 | 2 3 1 2 3 6 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 313 | 14 25 15 86 78 71 24 Core Hits 176 | 4 9 10 46 44 33 30 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 13 | . 2 2 3 1 3 2 Burn 9 | . . 2 2 . 3 2 Meltdown 2 | . . . 1 1 . . Smash 2 | . 2 . . . . . Melee Attacks 18 | . 13 . . 2 3 . Impact 18 | . 13 . . 2 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10063 | 183 572 245 2015 2039 1638 3371 Guns 2855 | 183 301 179 294 . 1613 285 Cannons 3220 | . . . 1427 1744 25 24 Explosions 3717 | . . 66 294 295 . 3062 Melee 271 | . 271 . . . . . Ramming . | . . . . . . . Kinetic 49 | . . . . . 25 24 Thermal 5554 | . 12 179 1721 1744 1613 285 Explosive 3717 | . . 66 294 295 . 3062 Electromagnetic 472 | 183 289 . . . . . Impact 271 | . 271 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . 4 . 1 15 Average Corruption 3 | . . . 4 . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 67 | . . . 54 . 6 7 Message Errors 16 | . . . 12 . 2 2 Matter Fused 17 | . . . 14 . 2 1 Heat Flow Errors 7 | . . . 7 . . . Energy Discharges 10 | . . . 8 . . 2 Data Loss (minor) 6 | . . . 4 . 1 1 Data Loss (major) 2 | . . . 2 . . . Misfires 6 | . . . 6 . . . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 226 | . 174 . 24 24 . 4 Projectiles 39 | . . . 15 24 . . Explosions 13 | . . . 9 . . 4 Melee 174 | . 174 . . . . . Knockbacks 4 | . 4 . . . . . Impact 4 | . 4 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 339 | . . . . . . 339 Shots 12 | . . . . . . 12 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 311 | 90 216 57 279 150 311 . Average Temperature 61 | 33 80 25 61 26 129 . Received Heat Transfer 699 | . 90 63 234 183 129 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . 7 . . . . . Impact Corruptions 5 | . 5 . . . . . Robots Melted 4 | . . . 2 1 1 . Combat Hostiles 3 | . . . 1 1 1 . Parts Melted 21 | . . 2 6 5 8 . Heat Transferred 10878 | . 37 666 3478 2960 3034 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 411 | 20 223 99 403 411 396 187 Initial 135 | . 13 7 19 70 103 135 Average 164 | 8 68 80 201 213 114 142 Maximum Alert Level 2 | . 1 . 2 2 1 . Low Security (%) 68 | 100 96 100 54 53 85 100 Level 1 28 | . 3 . 41 39 14 . Level 2 3 | . . . 4 7 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 3 5 7 . Investigation 4 | . . . 3 . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . . 1 2 . Assault 2 | . . . . 1 1 . Garrison 5 | . . . . 3 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 13 | . 3 . 4 6 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 19 4 36 46 27 5 Peak Tracking Total 7 | . 5 2 6 7 7 3 Tactical Retreats 7 | . 2 . 1 4 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 7 | . . . . . 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 27 | . 9 . 18 . . . Reused 2 | . . . 2 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 8 | . . 1 2 2 3 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 50 | . 10 . 17 14 9 . Terminals 34 | . 8 . 11 9 6 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 1 . . Recycling Units 7 | . 2 . 2 1 2 . Scanalyzers 5 | . . . 2 2 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 172 | . 26 . 63 60 23 . Successful 119 | . 19 . 45 42 13 . Failed 50 | . 6 . 17 17 10 . Catastrophic 7 | . 2 . . 2 3 . Database Lockouts 3 | . 1 . 1 1 . . Manual 98 | . 21 . 25 39 13 . Terminals 107 | . 21 . 32 39 15 . Fabricators . | . . . . . . . Repair Stations 14 | . . . 10 4 . . Recycling Units 23 | . 5 . 7 5 6 . Scanalyzers 24 | . . . 14 8 2 . Garrison Access 4 | . . . . 4 . . Terminal Hacks 36 | . 8 . 10 14 4 . Record 1 | . . . . 1 . . Robot Analysis 10 | . 2 . 1 5 2 . Prototype ID Bank 2 | . . . 1 1 . . Branch Access Points 2 | . . . . 1 1 . Terminal Index 3 | . 1 . 1 1 . . Alert Level 1 | . 1 . . . . . Unreport Threat 5 | . 1 . 1 3 . . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 5 | . 2 . 3 . . . Security Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . Hauler Manifests 2 | . . . 1 1 . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . . 10 3 . . Scan Component 7 | . . . 5 2 . . Repair 6 | . . . 5 1 . . Recycling Unit Hacks 7 | . 2 . 2 1 2 . Retrieve Components 7 | . 2 . 2 1 2 . Scanalyzer 19 | . . . 9 8 2 . Insert Component 8 | . . . 3 4 1 . Analyze 11 | . . . 6 4 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 44 | . 9 . 14 16 5 . Terminals 31 | . 6 . 11 11 3 . Track 7 | . 2 . 3 2 . . Assimilate 3 | . 1 . 2 . . . Botnet 17 | . 2 . 5 8 2 . Disrupt 1 | . . . . . 1 . Operators 3 | . 1 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 10 | . 3 . 3 2 2 . Reject 7 | . 2 . 2 1 2 . Mask 3 | . 1 . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Broadcast 1 | . . . . 1 . . Reprogram 1 | . . . . 1 . . Intercept 1 | . . . . 1 . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 46 | . 9 . 15 14 8 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 4 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 5 1 . . Time 266 | . . . 198 68 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 32 | . 10 . 11 10 1 . Parts Scanalyzed 5 | . . . 1 3 1 . Part Schematics Acquired 5 | . . . . 4 1 . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 1 3 . Machine Destruction 4 | . . . . 1 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 4 | . 1 . 2 . . 1 Largest Group 2 | . 1 1 2 2 . 1 Highest-Rated Group 31 | . 10 8 20 20 . 31 Highest-Rated Ally 31 | . 10 8 10 10 . 31 Total Orders 16 | . 2 2 6 6 . . STAY 8 | . 1 1 3 3 . . FOLLOW 8 | . 1 1 3 3 . . Ally Attacks 13 | . . . . . . 13 Total Damage 273 | . . . . . . 273 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 10 | . 2 . 1 5 2 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 8417 | 113 945 566 2519 2772 1358 144 Spaces Moved 5847 | 52 708 497 1741 1887 848 114 Core 89 | 8 . . . . . 81 Treads . | . . . . . . . Legs 36 | 36 . . . . . . Wheels 5722 | 8 708 497 1741 1887 848 33 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 110 115 50 Average Speed 115 | 103 94 95 118 124 127 74 Slowest Speed 170 | 120 95 95 170 170 160 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 3 98 88 95 84 31 84 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 9 | . 4 . . 2 3 . Terrain Destroyed 168 | . 4 9 4 16 4 131 Melee 9 | . 4 . . 2 3 . Projectile 2 | . . . . . 1 1 AOE 157 | . . 9 4 14 . 130 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 7015 | 87 927 571 2075 2175 1041 139 Wait 654 | 5 164 63 205 159 58 . Move 5842 | 51 707 496 1740 1886 848 114 Hop . | . . . . . . . Pick Up 88 | 9 11 1 24 22 19 2 Fast Attach 32 | 8 . . 7 1 12 4 Attach 34 | 1 3 . 7 13 7 3 Detach 7 | . 1 . 2 2 2 . Swap 50 | 1 9 2 11 8 14 5 Drop 64 | 2 3 . 15 17 26 1 Fire 210 | 10 16 9 64 65 36 10 Melee 18 | . 13 . . 2 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 7) 601 | -10/Materials | Discovered new exit (range 9) 602 | -10/Materials | Central database locked down 781 | -10/Materials | Discovered new exit (range 16) 1059 | -10/Materials | Entered Mines 1059 | -10/Mines | Accompanied by 1 ally 1135 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1139 | -10/Mines | Found Prototype Device 1297 | -10/Mines | Learned location of Storage (-7) 1410 | -10/Mines | Discovered new exit (range 10) 1442 | -10/Mines | Discovered new exit (range 7) 1477 | -10/Mines | Learned Materials trap positions 1625 | -10/Mines | Entered Materials 1625 | -9/Materials | Accompanied by 1 ally 1625 | -9/Materials | Evolved 2 slots: Utility x2 1626 | -9/Materials | Loaded intel: 22 trap records 1975 | -9/Materials | Discovered new exit (range 8) 2072 | -9/Materials | Central database locked down 2346 | -9/Materials | Discovered new exit (range 15) 2662 | -9/Materials | Discovered new exit (range 8) 3133 | -9/Materials | Discovered new exit (range 16) 3355 | -9/Materials | Repaired Hvy. Particle Cannon 3407 | -9/Materials | Repaired Adv. Beam Cannon 3499 | -9/Materials | Repaired Adv. Beam Cannon? 3539 | -9/Materials | Repaired Wheel? 3589 | -9/Materials | Repaired Cooling System? 3664 | -9/Materials | Identified Exp. Sensor Array 3969 | -9/Materials | Build established: Scavenger-Mutant 4144 | -9/Materials | Entered another Materials area 4144 | -8/Materials | Accompanied by 2 allies 4144 | -8/Materials | Evolved 2 slots: Utility x2 4842 | -8/Materials | Discovered new exit (range 5) 4922 | -8/Materials | Central database locked down 5264 | -8/Materials | Discovered new exit (range 15) 5308 | -8/Materials | Garrison activated, responded to threat 5370 | -8/Materials | Destroyed 11 combat bots 5499 | -8/Materials | Build established: Mutant 6437 | -8/Materials | Repaired Broken Exp. Sensor Array 6916 | -8/Materials | Entered Factory 6916 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7244 | -7/Factory | Identified exit to Storage 7244 | -7/Factory | Identified exit to Lower Caves 7327 | -7/Factory | Found Prototype Launcher 7327 | -7/Factory | Identified Rocket Array 7481 | -7/Factory | Build established: Gunner 8035 | -7/Factory | Garrison activated, responded to threat 8093 | -7/Factory | Destroyed 8 combat bots 8274 | -7/Factory | Sucked down chute 8274 | -7/Factory | Entered Waste 8275 | -7/Waste | Met a frightened Derelict 8289 | -7/Waste | EMP discharged 8291 | -7/Waste | Spotted C-40 Crusher 8296 | -7/Waste | Spotted C-40 Crusher 8296 | -7/Waste | Spotted C-40 Crusher 8300 | -7/Waste | Destroyed C-40 Crusher 8300 | -7/Waste | Destroyed C-40 Crusher 8300 | -7/Waste | Destroyed C-40 Crusher 8320 | -7/Waste | Spotted C-40 Crusher 8321 | -7/Waste | Destroyed C-40 Crusher 8344 | -7/Waste | Spotted C-40 Crusher 8351 | -7/Waste | Spotted C-40 Crusher 8362 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8365 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8368 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8371 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8372 | -7/Waste | Core integrity fell below 50% 8376 | -7/Waste | Destroyed C-40 Crusher 8378 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8389 | -7/Waste | EMP discharged 8389 | -7/Waste | System corruption reached 10% 8409 | -7/Waste | Lost 8 parts (1p1n2u4w) 8412 | -7/Waste | Discovered new exit (range 12) 8418 | -7/Waste | Self-destructed Last Messages --------------- 08374_ Corrupted Imp. Target Analyzer crushed. 08374_ Com. Wheel crushed. 08375_ Mass Driver crushed. 08375_ Imp. Medium Armor Plating crushed. 08376_ C-40 Crusher destroyed. 08376_ Insulated Plating crushed. 08377_ The unstable cave ceiling collapses. 08378_ Med. Reactive Plating crushed. 08378_ Mni. Assault Cannon crushed. 08378_ Gatling Laser crushed. 08378_ Transmission Jammer crushed. 08379_ ALERT: Foreign system detected. Charging EMP. 08383_ Cryofiber Web crushed. 08385_ 6OQX:9UPHJ5KVZEPVFQSMA4PU2RL8QWKK54 XM#Q 08385_ The unstable cave ceiling collapses. 08389_ System corrupted (+8). 08389_ Disruptor Cannon fried beyond repair. 08401_ System corrupted: Component data lost. 08412_ EXIT=FOUND 08417_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????######??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??############????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #### #????????????????? | | ?# #??????# #????????????????? | | ?# #??????# #????????????????? | | ?# #??????# < #????????????????? | | ?# #??????# @ #????????????????? | | ?# #??????# #### #????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??# #????????????????? | | ?# #??????# #??############????????????????? | | ## #??????# ###????????????????????????????? | | #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | ## #??????# ###????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# ######## ###????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# ######## ###????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?# #??????# #??????????????????????????????? | | ?######?????? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSchematicMediator Manual? 0 Play Time 01:15:09 Cumulative 520.7 hours Start 2023.03.02 @ 23:43:47 End 2023.03.03 @ 01:12:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 370 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae636147-2765-40b8-ad93-6290f115cd8a