Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 10:46:02

Player: CrossedViper

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (560)     2800
Value Destroyed (31304)    31304
Prototype IDs (309)        6180
Alien Tech Used (10)       2000
Bonus (40303)              40303
              TOTAL SCORE: 92087

 Bonus
-------
High Alert Combat Kills    12133
Follower Combat Kills      1539
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Win                        3000
Friendly Fire              -3169

 Cogmind 
---------
Core Integrity             35/1600
Matter                     379/425
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Targeting Computer
  Experimental Core Analyzer
               Graphene Brace
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
       Armored Heavy Treads
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
               Coolant Network
               Huge Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
               Quantum Capacitor
       Zionite Shade Armor
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
    Reinforced Antimatter Reactor
      Advanced Medium Treads
  Experimental Energy Well
  Experimental Energy Well
  Experimental Targeting Computer
       Layered Heavy Armor Plating
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Centrium Heavy Armor Plating
       Zionite Shade Armor
  Experimental Powered Armor
      Advanced Force Field
               Stealth Drone Bay
               Stealth Drone Bay
               Transdimensional Reconstructor
               Spacefold Activator
      Enhanced Gamma Bomb Array
               Remote Datajack
               CR-A16's Behemoth Slayer
[Rating: 243]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zero-point Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Armored Heavy Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Powered Armor
  Artifact                 Spacefold Activator
Weapon                     Enhanced Autogun
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Greatsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   2   2   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Utility                  10   | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   2   1   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             530  | 5   1   2   16  4   35  28  9   3   14  2   32  3   55  .   4   7   29  15  55  9   25  64  45  59  9   
  Power                    56   | 1   .   1   .   .   3   3   1   .   1   .   4   .   11  .   .   1   2   1   5   1   2   7   4   8   .   
    Engine                 17   | 1   .   1   .   .   3   2   1   .   .   .   1   .   5   .   .   1   1   .   .   .   .   .   1   .   .   
    Core                   16   | .   .   .   .   .   .   1   .   .   1   .   3   .   6   .   .   .   1   1   3   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   7   3   8   .   
  Propulsion               97   | 2   .   .   3   2   10  11  .   1   4   .   5   .   7   .   .   1   9   2   17  1   4   7   5   6   .   
    Treads                 50   | 2   .   .   1   2   10  .   .   .   2   .   .   .   .   .   .   .   5   1   4   1   4   7   5   6   .   
    Leg                    45   | .   .   .   2   .   .   9   .   1   2   .   5   .   7   .   .   1   4   1   13  .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  257  | .   1   .   7   1   14  10  4   .   7   .   17  1   25  .   1   1   12  9   24  7   12  37  23  35  9   
    Device                 134  | .   .   .   4   .   4   3   2   .   5   .   5   1   13  .   1   .   1   5   12  5   9   23  14  20  7   
    Storage                9    | .   1   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   1   .   
    Processor              28   | .   .   .   .   .   2   1   .   .   1   .   1   .   2   .   .   .   4   1   3   1   .   7   2   3   .   
    Hackware               14   | .   .   .   .   .   2   2   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   1   .   2   .   
    Protection             70   | .   .   .   .   1   6   4   2   .   1   .   6   .   6   .   .   1   5   3   9   1   3   5   6   9   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Weapon                   120  | 2   .   1   6   1   8   4   4   2   2   2   6   2   12  .   3   4   6   3   9   .   7   13  13  10  .   
    Energy Gun             7    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   
    Energy Cannon          23   | .   .   .   .   .   .   .   .   .   .   .   1   1   8   .   .   .   .   .   1   .   2   1   4   5   .   
    Ballistic Gun          41   | 1   .   .   5   1   8   1   3   .   .   .   3   1   2   .   .   .   5   2   2   .   .   4   3   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   3   .   .   1   .   1   .   .   .   .   
    Launcher               10   | .   .   .   .   .   .   .   .   1   .   1   1   .   2   .   .   .   .   .   .   .   .   3   1   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
    Slashing Weapon        4    | .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        22   | .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   1   1   1   .   2   .   1   3   4   4   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  62   | .   .   .   6   .   2   1   1   .   1   .   2   .   1   .   .   .   1   1   6   4   12  14  6   4   .   
Parts Lost                 119  | .   .   .   1   .   7   8   1   .   5   .   10  2   20  .   .   1   2   5   20  .   5   13  1   10  8   
  Power                    19   | .   .   .   .   .   1   1   .   .   1   .   2   1   4   .   .   1   .   1   3   .   .   3   .   1   .   
  Propulsion               30   | .   .   .   1   .   3   3   .   .   3   .   1   .   2   .   .   .   .   1   8   .   .   1   1   2   4   
  Utility                  50   | .   .   .   .   .   2   2   .   .   1   .   5   1   10  .   .   .   2   1   8   .   2   7   .   6   3   
  Weapon                   20   | .   .   .   .   .   1   2   1   .   .   .   2   .   4   .   .   .   .   2   1   .   3   2   .   1   1   
  Highest Loss Streak      7    | .   .   .   1   .   5   2   1   .   4   .   3   2   6   .   .   1   2   3   6   .   3   7   1   5   5   
  To Critical Strikes      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   83  78  84  87  92  84  89  76  96  99  96  92  96  93  80  98  79  82  86  78  78  79  75  68  56  
  Engine                   5    | .   14  14  14  14  8   6   7   7   1   .   .   1   3   13  13  12  7   4   .   .   .   .   3   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   5   7   11  6   7   .   .   .   1   5   4   5   2   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   7   10  7   11  9   
  Treads                   9    | .   28  28  24  2   26  4   .   .   1   .   .   .   .   .   .   .   14  14  4   13  13  12  15  15  14  
  Leg                      13   | .   .   .   3   25  .   23  30  30  28  30  25  26  25  26  26  26  4   .   18  .   .   .   .   .   .   
  Device                   10   | .   .   .   1   .   9   5   8   7   24  23  14  16  9   6   6   6   3   15  13  13  18  16  13  17  16  
  Storage                  6    | .   12  14  14  14  9   7   7   7   7   7   5   6   6   6   6   6   5   5   4   4   4   4   4   2   .   
  Processor                9    | .   .   .   .   .   10  1   4   .   6   7   6   6   10  6   6   6   19  21  19  18  19  18  14  8   8   
  Hackware                 4    | .   .   .   .   .   1   16  8   .   .   .   8   6   13  6   6   6   1   .   .   .   .   2   3   .   .   
  Protection               6    | .   .   .   .   2   8   6   6   7   2   7   7   7   4   13  13  19  7   4   5   6   2   3   5   8   6   
  Energy Gun               1    | .   14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   2   .   5   6   .   .   .   .   1   .   .   1   1   2   2   
  Ballistic Gun            5    | .   14  7   21  28  18  1   10  11  .   .   4   13  6   6   .   .   8   9   1   .   .   1   2   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   1   15  14  4   .   .   .   .   4   .   .   1   .   .   2   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             249  | 5   25  26  52  51  82  78  74  78  78  78  92  80  141 141 143 148 249 143 159 152 200 201 199 220 135 
  Greatest Support         315  | 40  40  40  60  60  62  105 100 100 116 116 116 116 120 110 110 110 210 210 172 195 255 255 265 315 305 
  Greatest Overweight (x)  7    | .   .   .   1   1   1   7   .   .   1   .   .   .   1   1   1   1   2   .   1   .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 5   15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  35  25  25  25  25  25  25  25  5   
  Average Capacity         21   | 5   13  15  16  20  20  20  20  20  20  20  19  20  24  25  25  25  28  25  25  25  25  25  25  18  5   
  Most Carried             27   | 5   7   15  19  20  20  20  20  20  20  20  20  20  25  23  25  25  27  25  25  25  25  25  25  25  5   
  Average Carried          20   | 2   4   9   13  19  19  18  19  19  17  20  18  19  22  23  24  24  25  24  23  22  24  24  23  17  2   
  Final Capacity           25   | 5   15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 4   7   14  19  20  19  20  20  20  20  20  20  20  23  23  25  25  25  24  18  25  25  25  25  4   .   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 16% | Mutant
 14% | Hacker-Mutant
 11% | Generator-Mutant
  7% | Machinist-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
       Skirmisher | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
 Machinist-Mutant | -6/Lower Caves
 Machinist-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine
 Generator-Mutant | -2/Section 7
 Scavenger-Mutant | -1/Access
 Scavenger-Mutant | -1/Command
 Generator-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           13056 | 250  15   32   631  49   1585 622  256  121  197  36   710  .    1741 .    66   155  1125 680  1080 56   503  1701 719  686  40   
  Remotely                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Salvage Created            35693 | .    139  231  642  99   2350 2059 100  138  408  224  1776 .    2988 .    .    99   2444 1402 3125 453  2094 5416 2622 6211 673  
  Parts                    1552  | .    9    21   66   8    117  105  7    4    18   12   99   .    129  .    .    8    109  69   112  17   70   228  130  179  35   
Haulers Intercepted        17    | .    2    .    .    .    4    .    .    .    .    .    2    .    3    .    .    .    1    .    2    .    .    1    2    .    .    
Recyclers Shooed           20    | .    .    .    .    .    1    2    .    .    .    .    5    .    4    .    .    .    2    1    .    .    1    1    3    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31    | .    .    .    .    .    .    .    7    .    .    12   .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  431  | .   1   5   1   2   38  31  4   1   4   4   32  .   45  .   .   2   32  16  45  5   24  57  20  55  7   
  Melee                    50   | .   .   .   1   .   .   16  .   .   4   4   9   .   .   .   .   .   1   .   9   .   2   3   .   1   .   
  Guns                     180  | .   1   5   .   2   38  5   3   .   .   .   3   .   21  .   .   .   29  16  10  5   15  23  4   .   .   
  Cannons                  129  | .   .   .   .   .   .   10  1   .   .   .   4   .   15  .   .   2   2   .   17  .   4   8   7   52  7   
  AOE                      33   | .   .   .   .   .   .   .   .   1   .   .   16  .   7   .   .   .   .   .   .   .   .   7   2   .   .   
Classes Destroyed          33   | .   3   2   1   1   8   1   1   .   .   .   3   .   .   .   .   .   2   .   3   .   1   4   3   .   .   
  Worker                   32   | .   .   .   .   .   1   4   .   .   .   .   4   .   8   .   .   .   3   .   5   .   1   2   2   2   .   
  Builder                  16   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   5   1   2   .   2   1   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   .   .   4   .   .   .   .   .   2   .   3   .   .   .   1   .   2   .   .   1   1   .   .   
  Recycler                 25   | .   .   .   .   .   1   7   .   .   .   .   3   .   3   .   .   .   .   1   .   .   .   2   2   6   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 7    | .   1   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   .   .   .   .   2   2   .   .   .   .   2   .   2   .   .   .   1   1   .   2   .   1   .   1   .   
  Swarmer                  26   | .   .   5   .   .   .   3   4   .   .   .   3   .   3   .   .   .   .   1   7   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   
  Grunt                    167  | .   1   .   .   .   24  18  .   1   .   3   8   .   25  .   .   .   23  8   14  .   11  15  6   10  .   
  Brawler                  11   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   1   .   1   4   .   .   .   
  Duelist                  10   | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   1   2   .   .   1   1   .   1   .   
  Protector                10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   2   .   4   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Sentry                   33   | .   .   .   .   2   6   4   .   .   .   .   4   .   6   .   .   1   2   1   2   1   .   2   .   2   .   
  Specialist               11   | .   .   .   .   .   2   .   .   .   .   .   4   .   2   .   .   .   .   .   2   .   .   .   .   1   .   
  Hunter                   45   | .   .   .   .   .   2   .   .   .   .   .   6   .   2   .   .   .   2   1   5   .   4   6   2   15  .   
  Programmer               63   | .   .   .   .   .   .   5   .   .   .   .   4   .   6   .   .   1   1   .   9   4   5   10  4   14  .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   2   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  9    | .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           28   | .   2   3   3   2   5   6   4   1   3   4   12  .   11  .   .   1   13  9   7   2   8   10  8   28  3   
  Combat Bots Only         23   | .   1   3   1   2   5   6   4   1   3   4   11  .   5   .   .   1   9   6   7   2   7   10  7   23  3   
Max Kills in Single Turn   7    | .   1   1   1   1   2   1   1   1   1   1   4   .   7   .   .   1   3   1   1   1   2   3   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   1   .   .   4   .   2   .   .   .   .   .   .   .   .   2   1   .   .   
  Melee                    1    | .   .   .   1   .   .   1   .   .   1   1   1   .   .   .   .   .   1   .   1   .   1   1   .   1   .   
Uniques/NPCs Destroyed     8    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  8R-AWN (-10/Exiles)
  EX-DEC (-10/Exiles)
  EX-BIN (-10/Exiles)
  EX-HEX (-10/Exiles)
  Data Miner (-7/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -4    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Zio   Pro   Fac   Fac   Res   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               50200 | .     106   172   310   14    2488  2561  356   131   775   377   2362  49    4595  .     .     394   2539  2031  6008  364   2882  8167  1827  5138  6554  
  Core                     4391  | .     34    26    51    14    207   209   53    .     90    38    278   .     443   .     .     .     147   152   573   .     108   511   139   206   1112  
  Absorbed by Shields      6163  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     88    .     145   1654  359   2327  1590  
  Reduced by Siege Mode    1875  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     134   202   163   .     308   550   25    237   256   
  Redirected to Shielding  463   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    162   34    .     .     45    181   .     
  Regen/Repaired (Parts)   4283  | .     .     .     .     .     625   282   .     .     .     .     666   .     372   .     .     .     .     .     .     .     .     1279  .     797   262   
Core Remaining (%)         55    | 100   .     .     .     50    62    .     .     .     .     44    .     .     .     .     .     15    85    86    55    .     .     52    .     .     2     
Volleys Fired              1463  | .     10    32    118   2     141   46    9     6     .     .     65    .     201   .     .     8     80    57    123   38    79    165   49    173   61    
  Largest                  2     | .     2     2     2     2     2     2     2     1     .     .     2     .     2     .     .     2     2     2     2     2     2     2     2     1     1     
  Hottest                  190   | .     60    60    50    44    55    60    60    39    .     .     143   .     180   .     .     106   106   99    170   144   135   190   180   180   180   
Shots Fired                2203  | .     20    42    138   4     283   62    16    7     .     .     99    .     372   .     .     15    158   105   214   68    141   173   52    173   61    
  Gun                      1482  | .     20    42    138   4     283   35    13    1     .     .     58    .     225   .     .     .     136   105   114   68    115   109   16    .     .     
  Cannon                   666   | .     .     .     .     .     .     27    3     .     .     .     27    .     143   .     .     15    22    .     100   .     26    45    25    172   61    
  Launcher                 54    | .     .     .     .     .     .     .     .     6     .     .     14    .     4     .     .     .     .     .     .     .     .     19    10    1     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kinetic                  1282  | .     10    10    138   4     283   62    16    1     .     .     59    .     225   .     .     15    158   103   42    .     22    118   16    .     .     
  Thermal                  597   | .     10    32    .     .     .     .     .     .     .     .     26    .     143   .     .     .     .     2     172   68    115   29    .     .     .     
  Explosive                24    | .     .     .     .     .     .     .     .     6     .     .     14    .     4     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    10    1     .     
  Slashing                 265   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     25    172   61    
  Phasic                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     
  Robot Hit Streak         74    | .     6     12    8     12    15    14    4     3     .     .     20    .     24    .     .     7     38    23    30    6     27    41    13    74    47    
  Robot Miss Streak        9     | .     4     5     4     .     4     3     3     1     .     .     2     .     4     .     .     3     4     4     5     4     3     6     9     9     5     
  Penetration Max          2     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     2     1     1     .     
  Secondary Targets        18    | .     .     1     .     .     5     .     1     .     .     .     .     .     .     .     .     .     5     2     2     .     2     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     1     1     .     1     .     .     .     .     
  Capacitor                252   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    172   55    
Shots Hit Robots           1881  | .     11    30    99    4     198   105   9     10    26    14    113   .     250   .     .     13    133   77    182   37    116   184   44    168   58    
  Core Hits                1414  | .     7     14    38    5     94    40    6     9     18    7     76    .     109   .     .     3     75    44    96    15    57    197   112   322   70    
  Critical Kills           50    | .     .     .     6     .     2     4     .     .     .     .     .     .     4     .     .     .     15    11    3     .     .     4     1     .     .     
  Critical Parts Destroyed 56    | .     .     .     4     .     7     .     .     .     .     .     .     .     .     .     .     .     22    17    .     .     .     5     1     .     .     
  Critical Strikes         229   | .     .     .     10    .     10    17    .     1     2     2     7     .     4     .     .     .     40    29    34    7     15    15    12    24    .     
    Burn                   40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     17    7     15    .     .     .     .     
    Meltdown               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     3     .     .     1     .     .     .     
    Destroy                101   | .     .     .     10    .     10    4     .     .     .     .     .     .     1     .     .     .     38    28    .     .     .     8     2     .     .     
    Blast                  7     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     
    Sever                  42    | .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     23    .     
    Impale                 32    | .     .     .     .     .     .     .     .     1     2     2     7     .     .     .     .     .     .     .     12    .     .     6     1     1     .     
Melee Attacks              415   | .     .     6     34    .     .     81    1     6     57    24    55    .     .     .     1     3     1     .     44    .     13    64    19    6     .     
  Kinetic                  16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     12    .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 121   | .     .     6     34    .     .     81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 278   | .     .     .     .     .     .     .     1     6     57    24    55    .     .     .     1     3     1     .     44    .     9     52    19    6     .     
  Sneak Attacks            45    | .     .     6     .     .     .     9     1     6     1     .     2     .     .     .     .     3     1     .     5     .     .     7     4     .     .     
    Combat Hostiles        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     1     .     .     
  Follow-up Attacks        13    | .     .     .     .     .     .     .     .     .     8     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           83185 | .     113   574   1316  81    3503  5152  365   595   783   431   6731  .     8350  3     .     496   4579  2168  6500  1100  4064  9780  3957  17524 5020  
  Guns                     26944 | .     105   278   732   58    3422  359   132   .     .     .     991   .     3808  .     .     .     3699  2168  2200  1061  2613  4739  579   .     .     
  Cannons                  36383 | .     .     .     .     .     .     899   179   .     .     .     947   .     3023  .     .     300   615   .     2839  .     1116  1662  2333  17480 4990  
  Explosions               8286  | .     .     .     .     .     .     .     .     325   .     .     3627  .     1482  .     .     .     26    .     .     .     .     1968  858   .     .     
  Melee                    11018 | .     .     284   555   .     .     3827  54    270   783   431   1166  .     .     .     .     196   64    .     1442  .     327   1411  164   44    .     
  Ramming                  554   | .     8     12    29    23    81    67    .     .     .     .     .     .     37    3     .     .     175   .     19    39    8     .     23    .     30    
  Kinetic                  25413 | .     36    31    732   58    3422  1258  311   .     .     .     1016  .     3808  .     .     300   4314  2149  1093  .     1055  5251  579   .     .     
  Thermal                  13460 | .     69    247   .     .     .     .     .     .     .     .     1132  .     3546  .     .     .     .     19    3946  1061  2613  827   .     .     .     
  Explosive                4701  | .     .     .     .     .     .     .     .     325   .     .     3417  .     959   .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          2811  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     1927  858   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 30148 | .     .     284   555   .     .     3827  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     679   2333  17480 4990  
  Piercing                 5939  | .     .     .     .     .     .     .     54    270   783   431   1166  .     .     .     .     196   64    .     1442  .     229   1096  164   44    .     
  Phasic                   159   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     159   .     .     .     .     
Highest Corruption         21    | .     .     .     .     .     5     7     7     7     7     7     1     16    20    20    20    1     3     .     11    5     5     18    5     21    .     
  Average Corruption       8     | .     .     .     .     .     4     3     7     7     7     7     1     11    16    20    20    1     1     .     6     3     3     6     3     15    .     
  Corruption Purged        26    | .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     21    .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     
  Effects                  528   | .     .     .     .     .     36    18    32    16    16    12    4     6     157   2     3     4     16    .     47    8     9     65    11    66    .     
    Message Errors         125   | .     .     .     .     .     3     3     9     6     3     2     1     1     38    1     1     .     1     .     13    3     3     13    3     21    .     
    Matter Fused           140   | .     .     .     .     .     12    7     6     5     3     2     1     2     39    1     2     2     4     .     9     3     4     14    3     21    .     
    Heat Flow Errors       58    | .     .     .     .     .     3     1     2     2     1     5     .     1     21    .     .     1     1     .     3     .     .     6     2     9     .     
    Energy Discharges      51    | .     .     .     .     .     8     3     4     .     3     2     .     1     12    .     .     1     3     .     7     1     .     3     .     3     .     
    Parts Rejected         11    | .     .     .     .     .     .     .     .     1     .     .     .     .     4     .     .     .     .     .     2     .     .     1     1     2     .     
    Data Loss (minor)      61    | .     .     .     .     .     2     2     7     .     3     1     1     1     14    .     .     .     4     .     5     .     1     15    .     5     .     
    Data Loss (major)      16    | .     .     .     .     .     .     1     1     1     2     .     1     .     3     .     .     .     .     .     1     .     1     2     1     2     .     
    Misfires               22    | .     .     .     .     .     4     .     1     1     .     .     .     .     8     .     .     .     .     .     2     1     .     4     .     1     .     
    Alerts                 17    | .     .     .     .     .     2     1     2     .     1     .     .     .     3     .     .     .     3     .     2     .     .     2     .     1     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        21    | .     .     .     .     .     2     .     .     .     .     .     .     .     9     .     .     .     .     .     3     .     .     5     1     1     .     
Overload Shots             24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     11    11    .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overflow Damage            2076  | .     .     .     .     .     .     762   10    12    .     .     243   .     315   .     .     .     52    .     261   15    27    204   49    77    49    
  Projectiles              520   | .     .     .     .     .     .     79    10    .     .     .     60    .     78    .     .     .     36    .     36    .     27    43    25    77    49    
  Explosions               393   | .     .     .     .     .     .     .     .     2     .     .     154   .     237   .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1163  | .     .     .     .     .     .     683   .     10    .     .     29    .     .     .     .     .     16    .     225   15    .     161   24    .     .     
Knockbacks                 41    | .     .     .     1     .     .     3     2     .     .     .     .     .     .     .     .     1     14    .     12    .     6     .     1     .     1     
  Impact                   6     | .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     1     
  Kinetic                  33    | .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     1     12    .     10    .     6     .     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Self-Inflicted Damage      681   | .     .     .     .     .     .     .     .     29    .     .     .     .     342   .     .     .     .     .     .     .     .     302   .     8     .     
  Shots                    19    | .     .     .     .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     10    .     2     .     
  Rammed                   41    | .     1     8     12    .     6     .     .     .     .     .     .     .     .     .     .     .     7     .     .     1     2     .     2     .     2     
Targets Rammed             58    | .     2     8     12    1     8     5     .     .     .     .     .     .     4     1     .     .     9     .     1     1     2     .     2     .     2     
  Kicked                   11    | .     .     .     .     1     .     5     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     
Highest Temperature        550   | .     26    20    20    4     254   172   278   197   237   251   208   192   416   .     .     305   252   15    550   234   29    428   508   414   376   
  Average Temperature      98    | .     14    14    9     3     82    54    81    67    147   102   67    121   97    .     .     84    68    11    144   68    8     90    176   148   138   
  Received Heat Transfer   6363  | .     60    .     9     9     711   747   .     63    .     177   459   .     1143  .     .     42    741   385   525   9     277   399   133   441   33    
  Effects                  23    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     10    .     .     2     7     2     1     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     2     1     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     1     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Damage (major)         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     3     .     .     
Siege Activations          43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     5     1     5     13    1     7     3     
  Total Turns              860   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     97    58    106   2     149   215   16    184   33    
  Longest Duration         119   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    29    36    2     55    37    16    119   15    
Robots Corrupted           12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     .     .     
  Combat Hostiles          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     5     .     .     
  Parts Fried              26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     13    11    .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     
Robots Melted              16    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     9     1     2     1     .     .     .     
  Combat Hostiles          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     8     .     2     1     .     .     .     
  Parts Melted             81    | .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     2     39    15    10    1     .     .     .     
  Heat Transferred         22148 | .     150   550   .     .     .     .     .     .     .     .     150   .     3719  .     .     .     .     111   7899  2700  6123  746   .     .     .     
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
Missiles Intercepted       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1605 | .    115  248  .    55   452  425  .    .    .    .    549  182  618  .    .    .    1002 1085 1605 1089 968  1592 1555 1286 .    
  Initial                  933  | .    .    44   .    .    21   182  .    .    .    .    .    182  113  .    .    .    22   490  569  902  573  534  933  905  .    
  Average                  519  | .    43   92   .    13   244  255  .    .    .    .    177  166  222  .    .    .    477  819  1081 958  799  926  1159 1047 .    
Maximum Alert Level        5    | .    .    1    .    .    2    2    .    .    .    .    2    .    2    .    .    .    3    3    5    3    3    4    4    5    .    
  Low Security (%)         28   | 100  100  87   .    100  37   27   .    .    .    .    73   100  48   .    .    .    42   .    .    .    .    .    .    .    .    
  Level 1                  18   | .    .    12   .    .    50   65   .    .    .    .    3    .    36   .    .    .    8    .    .    .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    12   7    .    .    .    .    23   .    15   .    .    .    14   21   14   .    23   21   .    .    .    
  Level 3                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   78   25   100  76   52   57   16   .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    26   42   11   .    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          100  | .    5    .    .    .    9    10   .    .    .    .    5    .    15   .    .    .    7    4    8    2    5    19   8    3    .    
  Investigation            25   | .    3    .    .    .    3    5    .    .    .    .    2    .    6    .    .    .    3    .    .    .    2    .    .    1    .    
  Extermination            24   | .    .    .    .    .    .    4    .    .    .    .    2    .    4    .    .    .    1    1    2    1    2    4    2    1    .    
  Reinforcement            23   | .    2    .    .    .    5    .    .    .    .    .    1    .    4    .    .    .    1    1    5    1    .    2    1    .    .    
  Assault                  16   | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    2    1    .    1    6    2    1    .    
  Garrison                 2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    1    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Distress Signals           39   | .   2   .   .   .   5   1   .   .   .   .   .   .   3   .   .   .   3   1   3   .   1   .   .   20  .   
Communications Jammed      132  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  117 .   .   .   .   .   .   
  Distress Signals         124  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  112 .   .   .   .   .   .   
Times Spotted              673  | .   6   9   20  2   49  47  5   3   4   5   44  6   64  .   .   6   48  29  72  14  28  98  32  61  21  
  Peak Tracking Total      15   | .   5   3   6   2   6   6   4   2   3   4   12  6   6   .   .   2   7   7   6   3   8   15  9   12  8   
  Tactical Retreats        31   | .   .   .   8   .   1   5   .   2   .   .   1   1   .   .   .   .   5   .   5   .   .   1   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Traps Triggered            17   | .   .   .   .   .   2   5   .   .   .   .   1   .   2   .   .   1   1   .   3   .   .   .   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   1   .   .   .   1   .   
Most Traps Carried         4    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Machines Disabled          77   | .   .   .   6   .   3   2   .   .   1   .   6   .   22  .   .   .   5   2   3   1   3   17  2   3   1   
  Max in Single Turn       9    | .   .   .   1   .   1   1   .   .   1   .   2   .   9   .   .   .   2   1   1   1   1   3   1   1   1   
  Garrison Access          6    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Machines Accessed          62   | .   2   1   2   .   8   11  1   2   4   .   9   .   17  .   .   .   1   .   .   .   .   2   .   2   .   
  Terminals                24   | .   1   .   .   .   3   5   .   .   .   .   3   .   9   .   .   .   .   .   .   .   .   1   .   2   .   
  Fabricators              12   | .   .   .   .   .   .   4   .   .   .   .   3   .   4   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   2   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                262  | .   4   1   2   .   24  42  1   6   30  .   50  .   95  .   .   .   1   .   .   .   .   2   .   4   .   
  Successful               165  | .   2   1   2   .   14  21  1   6   30  .   27  .   57  .   .   .   1   .   .   .   .   2   .   1   .   
  Failed                   96   | .   2   .   .   .   10  21  .   .   .   .   23  .   37  .   .   .   .   .   .   .   .   .   .   3   .   
    Catastrophic           12   | .   1   .   .   .   2   2   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   158  | .   4   .   1   .   4   23  .   .   .   .   17  .   37  .   .   .   10  11  19  15  2   .   15  .   .   
  Terminals                119  | .   3   .   .   .   9   24  .   .   .   .   19  .   59  .   .   .   .   .   .   .   .   1   .   4   .   
  Fabricators              53   | .   .   .   .   .   .   15  .   .   .   .   17  .   20  .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          33   | .   .   .   .   .   7   2   .   .   .   .   13  .   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   3   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             93   | .   1   1   2   .   5   8   1   6   30  .   7   .   30  .   .   .   .   .   .   .   .   1   .   1   .   
  Record                   17   | .   .   .   1   .   .   .   .   5   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   .   .   2   3   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           21   | .   .   .   .   .   .   5   .   .   .   .   8   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           12   | .   .   .   .   .   .   4   .   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    8    | .   .   .   .   .   .   1   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   .   .   .   .   4   2   .   .   .   .   8   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           10   | .   .   .   .   .   2   1   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   9    | .   .   .   .   .   2   1   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         23   | .   1   .   .   .   1   5   .   .   .   .   4   .   11  .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   .   .   .   .   2   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   .   .   2   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   3   .   .   .   .   2   .   5   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   1   .   .   .   7   8   .   .   .   .   9   .   15  .   .   .   .   .   .   .   .   .   .   1   .   
  Full Trace Events        13   | .   1   .   .   .   2   1   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   .   .   .   .   1   .   .   .   10  .   1   .   .   .   15  .   .   .   .   .   .   6   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   1   .   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   411  | .   .   .   .   .   .   62  .   .   .   .   113 .   236 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  64   | .   .   .   .   .   .   7   .   .   .   .   22  .   35  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   .   2   1   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     553  | .   .   .   .   .   88  44  .   .   .   .   223 .   198 .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   4   .   .   3   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               28   | .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    4    .    3    2    5    3    .    .    7    .    .    
  Largest Group            4    | .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    4    4    2    3    4    3    .    .    3    .    .    
  Highest-Rated Group      486  | .    .    44   .    .    .    .    .    45   .    .    .    .    .    .    161  161  170  291  398  86   .    .    486  .    .    
  Highest-Rated Ally       269  | .    .    31   .    .    .    .    .    25   .    .    .    .    .    .    42   42   85   103  103  32   .    .    269  .    .    
Zionite Dispatches         14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    3    .    .    5    .    .    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Experimental             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Thermal Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Offense Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               26   | .    .    .    3    .    .    .    .    .    .    .    .    1    3    .    .    .    1    2    5    2    .    .    1    .    8    
  DROP                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    1    .    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    8    
  RETURN                   12   | .    .    .    3    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    4    .    .    .    .    .    .    
Ally Attacks               298  | .    .    7    35   .    .    .    .    .    .    .    .    6    52   .    .    27   19   61   62   .    10   .    19   .    .    
  Total Damage             9090 | .    .    125  236  .    .    .    .    .    .    .    .    35   330  .    .    762  1343 2836 2115 .    106  .    1202 .    .    
  Kills                    45   | .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    4    6    16   9    .    .    .    6    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 
Robot Analysis Total       7    | .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             53   | .   .   .   8   .   .   .   .   .   .   .   .   3   10  .   .   .   .   7   8   .   3   .   .   .   14  
  Drone Recoveries         48   | .   .   .   8   .   .   .   .   .   .   .   .   3   10  .   .   .   .   5   8   .   .   .   .   .   14  
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   .   .   1   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               30293 | 59   373  897  2034 121  1928 2410 893  581  677  548  1652 194  3223 57   2327 905  1589 668  1731 764  745  2143 972  2459 343  
Spaces Moved               14978 | 42   110  489  922  82   737  1249 533  458  271  345  968  156  1877 30   1218 455  678  303  785  387  296  917  449  1054 167  
  Core                     81    | 19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Treads                   6394  | 23   110  489  747  5    737  35   .    .    2    .    .    .    .    .    .    .    557  303  185  387  296  915  444  1054 105  
  Legs                     8263  | .    .    .    175  77   .    981  533  458  269  345  968  156  1877 30   1218 455  121  .    600  .    .    .    .    .    .    
  Wheels                   233   | .    .    .    .    .    .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  120  158  120  120  120  120  120  120  120  120  190  190  120  123  160  110  161  145  155  152  158  50   
  Average Speed            152   | 110  160  160  164  127  194  143  120  120  120  120  120  120  132  190  190  189  178  160  139  161  151  156  163  161  117  
  Slowest Speed            320   | 160  160  160  240  240  243  260  120  120  240  120  120  120  190  190  190  190  320  160  198  161  161  240  170  250  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Spacefolds               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Exploration Rate (%)       45    | 3    28   96   90   23   59   39   66   52   81   55   27   86   51   7    88   69   12   12   29   15   41   70   16   30   27   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     10    | .    1    1    1    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    .    .    .    1    1    .    .    .    1    1    .    1    1    1    .    1    1    .    1    .    
Scrap Searched             14    | .    .    1    .    .    .    .    5    .    .    4    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 45    | .    .    .    .    .    .    6    .    .    1    .    5    .    3    .    .    .    2    2    8    9    4    .    5    .    .    
Terrain Destroyed          753   | .    .    .    25   .    12   21   1    66   1    .    109  .    96   .    .    4    38   30   28   10   8    6    13   49   236  
  Melee                    15    | .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    5    .    1    .    5    .    .    
  Projectile               491   | .    .    .    22   .    11   19   1    .    .    .    6    .    35   .    .    4    38   30   23   10   7    5    1    43   236  
  AOE                      232   | .    .    .    .    .    .    .    .    66   .    .    101  .    61   .    .    .    .    .    .    .    .    .    4    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  Res  Res  Qua  Sec  Acc  Com  Ac0  
Total                      20485 | 54   288  547  1241 96   1047 1633 777  475  609  474  1362 162  2352 30   1234 477  887  410  1176 488  488  1427 635  1805 311  
  Wait                     2424  | .    161  .    104  3    92   195  203  1    262  102  206  3    169  .    .    .    59   30   105  37   35   143  26   433  55   
  Move                     14949 | 41   109  488  921  81   736  1248 532  457  270  344  968  155  1876 29   1217 454  677  302  784  386  295  915  445  1053 166  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  266   | 8    4    8    13   3    12   9    11   1    12   1    28   1    26   .    7    1    11   4    17   8    13   26   16   25   1    
  Fast Attach              208   | 1    1    .    4    1    10   20   2    1    3    2    11   .    13   .    .    3    13   6    25   8    12   25   23   23   1    
  Attach                   201   | 4    .    .    6    .    11   7    5    .    11   .    15   1    24   .    4    1    10   6    20   .    11   23   13   22   7    
  Detach                   53    | .    .    1    4    .    2    1    .    .    .    .    2    .    2    .    1    .    3    .    8    1    2    7    4    9    6    
  Swap                     131   | .    .    2    6    3    14   1    2    2    .    .    6    2    18   .    .    3    6    3    10   1    3    22   10   15   2    
  Drop                     317   | .    1    2    15   2    21   15   12   1    7    3    11   .    18   .    4    4    18   2    29   8    23   37   28   46   10   
  Fire                     1463  | .    10   32   118  2    141  46   9    6    .    .    65   .    201  .    .    8    80   57   123  38   79   165  49   173  61   
  Melee                    395   | .    .    6    34   .    .    81   1    6    44   22   50   .    .    .    1    3    1    .    44   .    13   64   19   6    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    .    .    .    1    .    5    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    47    | .    2    8    12   .    8    .    .    .    .    .    .    .    .    .    .    .    9    .    1    1    2    .    2    .    2    
  Escape Stasis            15    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-6/Waste
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [Sur x2] / [*Ac0])
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    60 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   425 | -10/Materials      | Discovered new exit (range 6)
   433 | -10/Materials      | Entered Mines
   440 | -10/Mines          | Learned location of Storage (-7)
   635 | -10/Mines          | Discovered new exit (range 8)
   813 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   813 | -10/Mines          | Discovered new exit (range 5)
   877 | -10/Mines          | Discovered new exit (range 8)
   893 | -10/Mines          | Found the Drone Emporium
   903 | -10/Mines          | Found Prototype Device
  1124 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1141 | -10/Mines          | Found a hidden stash of uninstalled traps
  1330 | -10/Mines          | Entered Exiles
  1367 | -10/Exiles         | Met 8R-AWN
  1396 | -10/Exiles         | Met EX-HEX
  1601 | -10/Exiles         | Met EX-DEC
  1608 | -10/Exiles         | Learned location of Zion (-6)
  1778 | -10/Exiles         | Met EX-BIN
  1811 | -10/Exiles         | Aligned with FarCom system
  1814 | -10/Exiles         | Given EX-Vault access code
  1852 | -10/Exiles         | Opened EX-Vault
  1885 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1966 | -10/Exiles         | Attacked by the Exiles
  2054 | -10/Exiles         | Identified Thief Drone Bay
  2213 | -10/Exiles         | Destroyed 8R-AWN
  2230 | -10/Exiles         | Found Prototype Device
  2230 | -10/Exiles         | Identified AS-neutralizer No. 17b
  2256 | -10/Exiles         | Discovered new exit (range 14)
  2289 | -10/Exiles         | Found Prototype Processor
  2301 | -10/Exiles         | Found 8R-AWN's Boregun
  2685 | -10/Exiles         | Destroyed EX-DEC
  2739 | -10/Exiles         | Destroyed EX-BIN
  2849 | -10/Exiles         | Destroyed EX-HEX
  2944 | -10/Exiles         | Found Prototype Processor
  3364 | -10/Exiles         | Entered Mines
  3406 | -9/Mines           | Discovered new exit (range 11)
  3430 | -9/Mines           | Learned Materials stockpile data
  3485 | -9/Mines           | Entered Materials
  3485 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3761 | -8/Materials       | Build established: Scavenger-Mutant
  4224 | -8/Materials       | Lost 5 parts (1p1n2u1w)
  4236 | -8/Materials       | Found Prototype Device
  4397 | -8/Materials       | Repaired Hrd. Heavy Armor Plating
  4617 | -8/Materials       | Discovered new exit (range 5)
  4707 | -8/Materials       | Found 8R-AWN's Boregun
  4727 | -8/Materials       | Garrison activated, responded to threat
  4965 | -8/Materials       | Discovered new exit (range 12)
  4974 | -8/Materials       | Repaired Hrd. Heavy Armor Plating
  5234 | -8/Materials       | Identified Exp. Targeting Computer
  5413 | -8/Materials       | Entered Factory
  5413 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6020 | -7/Factory         | Repaired Hrd. Heavy Armor Plating
  6684 | -7/Factory         | Identified exit to Storage
  6684 | -7/Factory         | Identified exit to Lower Caves
  7000 | -7/Factory         | Build established: Hacker-Mutant
  7063 | -7/Factory         | Fabricated Adv. Myomer Leg (x1)
  7823 | -7/Factory         | Entered Lower Caves
  8125 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8320 | -7/Lower Caves     | Identified Active Sensor Suite
  8475 | -7/Lower Caves     | Discovered new exit (range 8)
  8612 | -7/Lower Caves     | Build established: Skirmisher
  8714 | -7/Lower Caves     | Identified exit to Lower Caves
  8716 | -7/Lower Caves     | Entered another Lower Caves area
  8881 | -7/Lower Caves     | Learned Factory garrison access intel
  8965 | -7/Lower Caves     | A Commander dispatched an escort
  8977 | -7/Lower Caves     | Learned Factory trap positions
  8977 | -7/Lower Caves     | Learned Factory emergency access door positions
  8977 | -7/Lower Caves     | Learned Armory security intel
  8977 | -7/Lower Caves     | Learned Research garrison access intel
  9286 | -7/Lower Caves     | Discovered new exit (range 7)
  9294 | -7/Lower Caves     | Identified exit to Data Miner
  9297 | -7/Lower Caves     | Entered Data Miner
  9305 | -7/Data Miner      | Discovered new exit (range 6)
  9329 | -7/Data Miner      | Met Data Miner
  9360 | -7/Data Miner      | Learned location of Section 7 (-2)
  9360 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9371 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9389 | -7/Data Miner      | Destroyed Data Miner
  9390 | -7/Data Miner      | Data Conduit disabled
  9496 | -7/Data Miner      | Core integrity fell below 50%
  9507 | -7/Data Miner      | Lost 4 parts (1p2n1u)
  9590 | -7/Data Miner      | Found Prototype Hackware
  9592 | -7/Data Miner      | Found Prototype Hackware
  9596 | -7/Data Miner      | Found Prototype Hackware
  9621 | -7/Data Miner      | Identified Exp. Core Analyzer
  9727 | -7/Data Miner      | Identified Deep Network Scanner
  9773 | -7/Data Miner      | Identified System Mapper
  9780 | -7/Data Miner      | Build established: Scavenger-Mutant
  9799 | -7/Data Miner      | Identified Quantum Router
  9974 | -7/Data Miner      | Entered Proximity Caves
 10121 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10157 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10257 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10520 | -6/Proximity Caves | Discovered new exit (range 2)
 10522 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10522 | -6/Proximity Caves | Entered Factory
 10522 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10523 | -6/Factory         | Identified exit to Factory
 10523 | -6/Factory         | Identified exit to Lower Caves
 10524 | -6/Factory         | Loaded intel: 90 trap records
 10526 | -6/Factory         | Loaded intel: 4 garrison access locations
 10585 | -6/Factory         | Fabricated Adv. Myomer Leg (x1)
 10632 | -6/Factory         | Fabricated Adv. Myomer Leg (x1)
 10755 | -6/Factory         | Repaired Adv. Myomer Leg
 10805 | -6/Factory         | Repaired Adv. Myomer Leg?
 10842 | -6/Factory         | Build established: Hacker-Mutant
 11136 | -6/Factory         | Lost 3 parts (3u)
 11244 | -6/Factory         | Repaired Hcp. Storage Unit
 11375 | -6/Factory         | Repaired Adv. Myomer Leg
 11415 | -6/Factory         | Build established: Scavenger-Mutant
 11546 | -6/Factory         | Discovered exit to Factory (range 4)
 11722 | -6/Factory         | Cargo convoy interrupted
 11758 | -6/Factory         | Destroyed 11 combat bots
 11894 | -6/Factory         | Fabricated Powered Armor (x2)
 12174 | -6/Factory         | Sucked down chute
 12174 | -6/Factory         | Entered Waste
 12189 | -6/Waste           | EMP discharged
 12189 | -6/Waste           | System corruption reached 10%
 12191 | -6/Waste           | Spotted C-40 Crusher
 12201 | -6/Waste           | Spotted C-40 Crusher
 12207 | -6/Waste           | Spotted C-40 Crusher
 12207 | -6/Waste           | Spotted C-40 Crusher
 12207 | -6/Waste           | Spotted C-40 Crusher
 12213 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 12214 | -6/Waste           | Spotted C-40 Crusher
 12289 | -6/Waste           | EMP discharged
 12349 | -6/Waste           | Discovered new exit (range 11)
 12368 | -6/Waste           | Entered Factory
 13024 | -6/Factory         | Found Launcher Loader
 13117 | -6/Factory         | Fabricated Adv. Myomer Leg (x1)
 13223 | -6/Factory         | Build established: Hacker-Mutant
 13438 | -6/Factory         | Discovered exit to Factory (range 5)
 13840 | -6/Factory         | Fabricated Hvy. Phase Cannon?
 13860 | -6/Factory         | Core integrity fell below 50%
 13945 | -6/Factory         | Fabricated Powered Armor (x2)
 14597 | -6/Factory         | Central database locked down
 14651 | -6/Factory         | Build established: Wizard-Mutant
 14792 | -6/Factory         | Spotted B-75 Beast
 14828 | -6/Factory         | Repaired Adv. Myomer Leg?
 14840 | -6/Factory         | Lost 6 parts (1p1n2u2w)
 14845 | -6/Factory         | Allies destroyed B-75 Beast
 15002 | -6/Factory         | Repaired Adv. Myomer Leg?
 15090 | -6/Factory         | Build established: Hacker-Mutant
 15402 | -6/Factory         | Fabricated Powered Armor?
 15413 | -6/Factory         | Core integrity fell below 20%
 15443 | -6/Factory         | Lost 4 parts (2p1u1w)
 15518 | -6/Factory         | First assault squad dispatched
 15591 | -6/Factory         | Entered Lower Caves
 15610 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15636 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 15648 | -6/Lower Caves     | Entered Zion
 15756 | -6/Zion            | System corruption cleaned by Quarantine Array
 15813 | -6/Zion            | Build established: Machinist-Mutant
 15895 | -6/Zion            | Found Prototype Device
 15949 | -6/Zion            | Given A8's code to call for help
 16019 | -6/Zion            | Found GAL Module
 16104 | -6/Zion            | Learned location of Warlord (-4)
 16126 | -6/Zion            | Learned Factory stockpile data
 16277 | -6/Zion            | Received a hallucinogenic algorithm
 17342 | -6/Zion            | Given the Hacking Drone Bay
 17414 | -6/Zion            | Imprinted
 17416 | -6/Zion            | Declared Zion's savior
 17742 | -6/Zion            | Found CR-A16's Pointy Stick
 17859 | -6/Zion            | Discovered new exit (range 14)
 17975 | -6/Zion            | Entered Proximity Caves
 17975 | -5/Proximity Caves | Accompanied by 4 allies
 18002 | -5/Proximity Caves | Spotted B-75 Beast
 18023 | -5/Proximity Caves | Allies destroyed B-75 Beast
 18178 | -5/Proximity Caves | Build established: Scavenger-Mutant
 18607 | -5/Proximity Caves | P-70 Sage assimilated allied 7L-ZZH(M)
 18608 | -5/Proximity Caves | Learned 8 Factory zone layouts
 18683 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18853 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 18880 | -5/Proximity Caves | Entered Factory
 18880 | -5/Factory         | Accompanied by 2 allies
 18880 | -5/Factory         | Evolved 2 slots: Propulsion x2
 18943 | -5/Factory         | Discovered new exit (range 12)
 19251 | -5/Factory         | Found Exp. Targeting Computer
 19256 | -5/Factory         | Found Exp. Targeting Computer
 19400 | -5/Factory         | Build established: Mutant
 19506 | -5/Factory         | Zion Hacking Resupply teleported in
 19533 | -5/Factory         | Garrison activated, responded to threat
 19611 | -5/Factory         | Discovered new exit (range 2)
 19809 | -5/Factory         | Build established: Hauler-Mutant
 20018 | -5/Factory         | Destroyed 9 combat bots
 20061 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 20062 | -5/Factory         | Zion Heavy squad teleported in
 20260 | -5/Factory         | Terminal network hard line cut
 20396 | -5/Factory         | Build established: Mutant
 20469 | -5/Factory         | Entered another Factory area
 20469 | -4/Factory         | Accompanied by 2 allies
 20469 | -4/Factory         | Evolved 2 slots: Utility x2
 20612 | -4/Factory         | Discovered new exit (range 16)
 20625 | -4/Factory         | Found Prototype Protection
 20719 | -4/Factory         | First assault squad dispatched
 20754 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 20760 | -4/Factory         | Zion Heavy squad teleported in
 20812 | -4/Factory         | Found Prototype Protection
 20930 | -4/Factory         | Identified Zio. Weapon Casing (x2)
 20961 | -4/Factory         | Zion Recon squad teleported in
 21064 | -4/Factory         | Lost 3 parts (1p1n1w)
 21137 | -4/Factory         | Entered Research
 21137 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 21138 | -3/Research        | Loaded intel: 4 garrison access locations
 21271 | -3/Research        | Spotted B-86 Titan
 21298 | -3/Research        | Revealed the true nature of CR-A16's Pointy Stick
 21301 | -3/Research        | Destroyed B-86 Titan
 21402 | -3/Research        | Build established: Scavenger-Mutant
 21448 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 21456 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 21458 | -3/Research        | Zion Heavy squad teleported in
 21513 | -3/Research        | Lost 6 parts (1p3n2u)
 21531 | -3/Research        | Found Prototype Device
 21531 | -3/Research        | Identified Exp. Thermal Shield
 21595 | -3/Research        | Found Zio. Weapon Casing
 21657 | -3/Research        | Found Prototype Device
 21657 | -3/Research        | Identified Adv. EM Disruption Field
 21716 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 21717 | -3/Research        | Zion Offense Resupply teleported in
 21784 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 21911 | -3/Research        | Lost 3 parts (1n1u1w)
 21938 | -3/Research        | Destroyed 7 combat bots
 22025 | -3/Research        | Cargo convoy interrupted
 22104 | -3/Research        | Found Antimissile System
 22418 | -3/Research        | Terminal network hard line cut
 22467 | -3/Research        | System corruption reached 10%
 22637 | -3/Research        | First assault squad dispatched
 22844 | -3/Research        | Destroyed 7 combat bots
 22848 | -3/Research        | Discovered new exit (range 3)
 22868 | -3/Research        | Entered another Research area
 22868 | -2/Research        | Evolved 2 slots: Utility x2
 23179 | -2/Research        | Retrieved Zion intel report: Branch Access
 23179 | -2/Research        | Identified exit to Quarantine
 23180 | -2/Research        | Zion Zionite Resupply teleported in
 23194 | -2/Research        | Found Prototype Protection
 23198 | -2/Research        | Found Prototype Energy Cannon
 23313 | -2/Research        | Zion Infowar Resupply teleported in
 23320 | -2/Research        | Found Prototype Processor
 23320 | -2/Research        | Identified Spectral Analyzer
 23548 | -2/Research        | Retrieved Zion intel report: Trap Installations
 23549 | -2/Research        | Zion Hover Resupply teleported in
 23632 | -2/Research        | Entered Quarantine
 23643 | -2/Quarantine      | Found Alien Artifact
 23643 | -2/Quarantine      | Identified Core Reset Matrix
 23643 | -2/Quarantine      | Used Core Reset Matrix
 23647 | -2/Quarantine      | Detected hypermatrix surge
 23647 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 23825 | -2/Quarantine      | Lost 3 parts (2u1w)
 23861 | -2/Quarantine      | Found Subatomic Replicator
 23909 | -2/Quarantine      | Identified Zio. Alpha Cannon
 23969 | -2/Quarantine      | Destroyed 7 combat bots
 23985 | -2/Quarantine      | Found Core Stripper
 24101 | -2/Quarantine      | Spotted Fortress
 24120 | -2/Quarantine      | Destroyed Fortress
 24135 | -2/Quarantine      | Found Prototype Reactor
 24135 | -2/Quarantine      | Identified Vortex Chain Reactor
 24139 | -2/Quarantine      | Found Unknown Protection
 24139 | -2/Quarantine      | Identified Hvy. Insulated Plating
 24144 | -2/Quarantine      | Found Prototype Protection
 24144 | -2/Quarantine      | Identified Centrium Heavy Armor Plating
 24149 | -2/Quarantine      | Found Prototype Device
 24149 | -2/Quarantine      | Identified Exp. EM Disruption Field
 24156 | -2/Quarantine      | Found Prototype Device
 24156 | -2/Quarantine      | Identified Thermal Barrier
 24167 | -2/Quarantine      | First assault squad dispatched
 24180 | -2/Quarantine      | Found Prototype Device
 24180 | -2/Quarantine      | Identified Exp. Force Field
 24271 | -2/Quarantine      | Found Vortex Chain Reactor
 24371 | -2/Quarantine      | Discovered new exit (range 5)
 24377 | -2/Quarantine      | Entered Section 7
 24378 | -2/Section 7       | Sensed 19 artifacts in vicinity
 24405 | -2/Section 7       | Build established: Generator-Mutant
 24634 | -2/Section 7       | Spotted S7 Guard
 24654 | -2/Section 7       | Destroyed S7 Guard
 24677 | -2/Section 7       | Found Prototype Protection
 24704 | -2/Section 7       | Found Core Physics Calibrator
 24800 | -2/Section 7       | Identified Hvy. Regenerative Plating
 24880 | -2/Section 7       | Found Spacefold Activator
 24999 | -2/Section 7       | Spotted Alpha 7
 25068 | -2/Section 7       | Spotted Alpha 7
 25100 | -2/Section 7       | Destroyed Alpha 7
 25114 | -2/Section 7       | Found Prototype Processor
 25114 | -2/Section 7       | Identified Exp. Target Analyzer
 25119 | -2/Section 7       | Destroyed Alpha 7
 25164 | -2/Section 7       | Found Prototype Processor
 25164 | -2/Section 7       | Identified Exp. Targeting Computer
 25168 | -2/Section 7       | Found Exp. Targeting Computer
 25232 | -2/Section 7       | Spotted B-99 Colossus
 25252 | -2/Section 7       | Destroyed B-99 Colossus
 25289 | -2/Section 7       | Found Prototype Ballistic Gun
 25289 | -2/Section 7       | Identified Multirail
 25359 | -2/Section 7       | Found Integrated Reactor
 25361 | -2/Section 7       | Found Integrated Reactor
 25364 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25377 | -2/Section 7       | First assault squad dispatched
 25424 | -2/Section 7       | Found LRC Matter Compressor
 25424 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 25651 | -2/Section 7       | Spotted Striker
 25651 | -2/Section 7       | Spotted Striker
 25659 | -2/Section 7       | Spotted Executioner
 25659 | -2/Section 7       | Spotted Executioner
 25667 | -2/Section 7       | Destroyed Executioner
 25674 | -2/Section 7       | Destroyed Executioner
 25702 | -2/Section 7       | Found Exp. Core Analyzer
 25709 | -2/Section 7       | Found Prototype Device
 25709 | -2/Section 7       | Identified Adv. Kinecellerator
 25714 | -2/Section 7       | Found Exp. Targeting Computer
 25728 | -2/Section 7       | Found Exp. Targeting Computer
 25795 | -2/Section 7       | Destroyed 7 combat bots
 25797 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 25800 | -2/Section 7       | Identified Phasing AFG
 25885 | -2/Section 7       | Destroyed Striker
 25894 | -2/Section 7       | Terminal network hard line cut
 25899 | -2/Section 7       | Destroyed Striker
 26013 | -2/Section 7       | Spotted Striker
 26013 | -2/Section 7       | Spotted Striker
 26033 | -2/Section 7       | Destroyed Striker
 26036 | -2/Section 7       | Destroyed Striker
 26084 | -2/Section 7       | Found Sigix Shearcannon
 26218 | -2/Section 7       | Door terminal overloaded
 26246 | -2/Section 7       | Destroyed 10 combat bots
 26250 | -2/Section 7       | Door terminal overloaded
 26259 | -2/Section 7       | Found Terrabomb
 26268 | -2/Section 7       | Used Terrabomb
 26276 | -2/Section 7       | Found Transdimensional Reconstructor
 26280 | -2/Section 7       | Found Transdimensional Reconstructor
 26285 | -2/Section 7       | Found Matter Drive
 26303 | -2/Section 7       | Spotted Executioner
 26305 | -2/Section 7       | Spotted Executioner
 26319 | -2/Section 7       | Destroyed Executioner
 26325 | -2/Section 7       | Destroyed Executioner
 26352 | -2/Section 7       | Found Adv. Kinecellerator
 26355 | -2/Section 7       | Found Exp. Core Analyzer
 26361 | -2/Section 7       | Found Exp. Core Analyzer
 26389 | -2/Section 7       | Scanned by Researcher
 26390 | -2/Section 7       | Intercept squad dispatched
 26400 | -2/Section 7       | Spotted Tracker
 26410 | -2/Section 7       | Spotted Tracker
 26412 | -2/Section 7       | Spotted Combat Programmer
 26414 | -2/Section 7       | System corruption reached 10%
 26418 | -2/Section 7       | Warped through subspace
 26418 | -2/Section 7       | Discovered new exit (range 18)
 26418 | -2/Section 7       | Spotted B-90 Cyclops
 26437 | -2/Section 7       | Destroyed B-90 Cyclops
 26447 | -2/Section 7       | Found Unknown Device
 26464 | -2/Section 7       | Intercept squad dispatched
 26464 | -2/Section 7       | Spotted Tracker
 26464 | -2/Section 7       | Spotted Tracker
 26464 | -2/Section 7       | Spotted Tracker
 26464 | -2/Section 7       | Spotted Combat Programmer
 26464 | -2/Section 7       | Spotted Combat Programmer
 26472 | -2/Section 7       | Destroyed Tracker
 26472 | -2/Section 7       | Spotted Combat Programmer
 26478 | -2/Section 7       | Destroyed Tracker
 26488 | -2/Section 7       | Destroyed Combat Programmer
 26501 | -2/Section 7       | Found Prototype Processor
 26501 | -2/Section 7       | Identified Exp. Target Analyzer
 26520 | -2/Section 7       | Entered Access
 26520 | -1/Access          | Spotted B-99 Colossus
 26520 | -1/Access          | Evolved 2 slots: Propulsion x2
 26544 | -1/Access          | Lost 7 parts (2p4u1w)
 26560 | -1/Access          | Destroyed B-99 Colossus
 26572 | -1/Access          | Found Unknown Protection
 26572 | -1/Access          | Identified Hvy. Insulated Plating
 26598 | -1/Access          | Found Multirail
 26607 | -1/Access          | Found Multirail
 26800 | -1/Access          | Retrieved Zion intel report: Branch Access
 26800 | -1/Access          | Identified exit to Command
 26801 | -1/Access          | Zion Experimental squad teleported in
 26850 | -1/Access          | Build established: Scavenger-Mutant
 26965 | -1/Access          | Zion Offense Resupply teleported in
 27012 | -1/Access          | Found Prototype Protection
 27017 | -1/Access          | Found Prototype Protection
 27017 | -1/Access          | Identified Zio. Shade Armor (x2)
 27031 | -1/Access          | Identified Quantum Capacitor
 27032 | -1/Access          | Found Zio. Shade Armor
 27042 | -1/Access          | Zion Thermal Resupply teleported in
 27054 | -1/Access          | Found Prototype Protection
 27099 | -1/Access          | Used Subatomic Replicator to replicate Sigix Shearcannon
 27119 | -1/Access          | Identified Zio. Weapon Casing
 27120 | -1/Access          | Found Prototype Launcher
 27137 | -1/Access          | Identified Enh. Gamma Bomb Array
 27178 | -1/Access          | Intercept squad dispatched
 27186 | -1/Access          | Spotted Tracker
 27187 | -1/Access          | Spotted Tracker
 27189 | -1/Access          | Destroyed 7 combat bots
 27205 | -1/Access          | Destroyed Tracker
 27205 | -1/Access          | Destroyed Tracker
 27219 | -1/Access          | Spotted Combat Programmer
 27228 | -1/Access          | Combat Programmer assimilated allied 17-I3F(A)
 27234 | -1/Access          | Destroyed Combat Programmer
 27245 | -1/Access          | Spotted Combat Programmer
 27250 | -1/Access          | Destroyed Combat Programmer
 27270 | -1/Access          | First assault squad dispatched
 27270 | -1/Access          | Spotted B-99 Colossus
 27305 | -1/Access          | Destroyed B-99 Colossus
 27386 | -1/Access          | Zion Experimental squad teleported in
 27427 | -1/Access          | Zion Light squad teleported in
 27438 | -1/Access          | Found Zio. Weapon Casing
 27449 | -1/Access          | Found Zio. Shade Armor
 27466 | -1/Access          | Found Zio. Shade Armor
 27492 | -1/Access          | Entered Command
 27742 | -1/Command         | First assault squad dispatched
 27768 | -1/Command         | Spotted M Guard
 27769 | -1/Command         | Spotted Combat Programmer
 27769 | -1/Command         | Spotted Combat Programmer
 27771 | -1/Command         | Spotted M Guard
 27782 | -1/Command         | System corruption reached 10%
 27787 | -1/Command         | Destroyed Combat Programmer
 27787 | -1/Command         | Destroyed Combat Programmer
 27817 | -1/Command         | Destroyed M Guard
 27845 | -1/Command         | Destroyed M Guard
 27845 | -1/Command         | All MAIN.C guards destroyed
 27847 | -1/Command         | Lost 5 parts (1p4u)
 27860 | -1/Command         | Found Prototype Reactor
 27860 | -1/Command         | Identified Zero-point Reactor
 27864 | -1/Command         | Found Prototype Device
 27864 | -1/Command         | Identified AEGIS Remote Shield
 27867 | -1/Command         | Destroyed 10 combat bots
 27872 | -1/Command         | Found Prototype Protection
 27874 | -1/Command         | Identified Hvy. Regenerative Plating
 27979 | -1/Command         | Met MAIN.C
 28001 | -1/Command         | Destroyed MAIN.C Shell
 28001 | -1/Command         | 0b10 Conduit disabled
 28002 | -1/Command         | MAIN.C activated Command garrisons
 28032 | -1/Command         | Destroyed MAIN.C
 28045 | -1/Command         | Lost 4 parts (2n1u1w)
 28053 | -1/Command         | Discovered new exit (range 35)
 28053 | -1/Command         | Discovered new exit (range 94)
 28053 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 28057 | -1/Command         | Found Zero-point Reactor
 28065 | -1/Command         | Found Centrium Heavy Armor Plating
 28067 | -1/Command         | Found Exp. Powered Armor
 28088 | -1/Command         | Found Exp. Targeting Computer
 28218 | -1/Command         | Spotted B-99 Colossus
 28240 | -1/Command         | Destroyed 23 combat bots
 28260 | -1/Command         | Destroyed B-99 Colossus
 28427 | -1/Command         | Destroyed 7 combat bots
 28504 | -1/Command         | Spotted B-99 Colossus
 28523 | -1/Command         | Destroyed B-99 Colossus
 28914 | -1/Command         | Door terminal overloaded
 28936 | -1/Command         | Found Zero-point Reactor
 28943 | -1/Command         | Found Exp. System Purifier
 29155 | -1/Command         | Found Adv. Particle Accelerator
 29258 | -1/Command         | Found Zero-point Reactor
 29553 | -1/Command         | Build established: Generator-Mutant
 29589 | -1/Command         | Found Quantum Capacitor
 29943 | -1/Command         | Warped through subspace to slip node
 29943 | -1/Command         | Discovered new exit (range 5)
 29951 | -1/Command         | Entered Access_0
 29952 | -1/Access_0        | Sensed 1 artifact in vicinity
 29952 | -1/Access_0        | Met Architect
 29965 | -1/Access_0        | Destroyed A8
 29970 | -1/Access_0        | Architect warped through subspace
 30012 | -1/Access_0        | Architect warped through subspace
 30047 | -1/Access_0        | Architect warped through subspace
 30089 | -1/Access_0        | Architect warped through subspace
 30128 | -1/Access_0        | Architect warped through subspace
 30141 | -1/Access_0        | Subspace Access Node disabled
 30234 | -1/Access_0        | A6 warped into view
 30281 | -1/Access_0        | Core integrity fell below 50%
 30287 | -1/Access_0        | Core integrity fell below 20%
 30289 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 30289 | -1/Access_0        | Warped through subspace to slip node
 30289 | -1/Access_0        | Discovered new exit (range 8)
 30294 | ***                | Heading to fleet!

 Last Messages 
---------------
30274_ Ended siege mode.
30275_ A6 follow-up attacks with Enh. Force Lance.
30275_ Hvy. Regenerative Plating destroyed.
30277_ Penetrated by Quantum Shear.
30278_ A6 follow-up attacks with Enh. Force Lance.
30278_ Hdn. Centrium Heavy Treads destroyed.
30280_ A6 follow-up attacks with Enh. Force Lance.
30282_ Penetrated by Quantum Shear. <x3>
30283_ A6 follow-up attacks with Enh. Force Lance.
30284_ Penetrated by Quantum Shear.
30284_ Enh. Armored Heavy Treads destroyed.
30285_ A6 follow-up attacks with Enh. Force Lance.
30286_ Penetrated by Quantum Shear. <x3>
30288_ Workstation disabled.
30289_ Quantum Shear penetrates Workstation.
30289_ Acquired Hpw. Transdimensional Reconstructor.
30289_ Warped through subspace, drawn to slip node.
30289_ EXIT=FOUND
30291_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#    #?????????????????????? |
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| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           173
Coolant Potential          100
Energy Generation          125
Energy Capacity            950
Matter Stores              425
Matter Capacity            425
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             50
Resistance: EX             30
Resistance: EM             75
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             25
Melee Speed Boost          40
Evasion (%)                55
Targeting Accuracy         24
Melee Accuracy             5
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           8
Energy Filtering           50
Particle Charging          50
Kinecelleration            50
Offensive Hacking          35
Defensive Hacking          25
Authchip Count             2

 Item Schematics 
-----------------
        Hvy. Neutron Cannon | -2/Section 7 | Archive
           Imp. Energy Well | -2/Section 7 | Archive
    Mni. Smartbomb Launcher | -2/Section 7 | Archive
 Hdn. Centrium Heavy Treads | -2/Section 7 | Archive
            Cld. Q-thruster | -2/Section 7 | Archive
     Imp. Matter Compressor | -2/Section 7 | Archive

 Robot Schematics 
------------------
      K-01 Serf | -2/Section 7 | Archive
 A-27 Freighter | -2/Section 7 | Archive

 Fabricated
------------
   Adv. Myomer Leg | x1 | -7/Factory | Authchip
   Adv. Myomer Leg | x1 | -6/Factory | Authchip
   Adv. Myomer Leg | x1 | -6/Factory | Authchip
     Powered Armor | x2 | -6/Factory 
   Adv. Myomer Leg | x1 | -6/Factory 
 Hvy. Phase Cannon | x2 | -6/Factory | Preloaded
     Powered Armor | x2 | -6/Factory 
     Powered Armor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Core Stripper
Integrated Reactor
LRC Matter Compressor
Terrabomb
Spacefold Activator
Transdimensional Reconstructor
Sigix Shearcannon
Subatomic Replicator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageSapperStick
  Manual?         0
Play Time         04:18:52
  Cumulative      644.8 hours
  Start           2022.04.30 @ 08:30:28
  End             2022.05.01 @ 10:46:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          428
  Rogue           421
  Adventurer      0
  Explorer        7
Win Type          2
  Total           45
  Types           16/4/17/2/0/1/3/1/1
Lore%             87
Gallery%          95
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d1fb4b5-85ac-46d0-806b-7ac927d4fece