Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 10:46:02 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (560) 2800 Value Destroyed (31304) 31304 Prototype IDs (309) 6180 Alien Tech Used (10) 2000 Bonus (40303) 40303 TOTAL SCORE: 92087 Bonus ------- High Alert Combat Kills 12133 Follower Combat Kills 1539 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -3169 Cogmind --------- Core Integrity 35/1600 Matter 379/425 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Targeting Computer Experimental Core Analyzer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Coolant Network Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Reinforced Antimatter Reactor Advanced Medium Treads Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Layered Heavy Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Heavy Armor Plating Zionite Shade Armor Experimental Powered Armor Advanced Force Field Stealth Drone Bay Stealth Drone Bay Transdimensional Reconstructor Spacefold Activator Enhanced Gamma Bomb Array Remote Datajack CR-A16's Behemoth Slayer [Rating: 243] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Advanced Myomer Leg Treads Armored Heavy Treads Leg Advanced Myomer Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Weapon Cycler Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Powered Armor Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Cooled Plasma Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Core Stripper Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 2 2 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Propulsion 6 | . . . . . 1 1 . . . . . . . . . . 2 . . . . . 2 . . Utility 10 | . . . . . 3 1 . . . . 1 . . . . . . 2 1 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 530 | 5 1 2 16 4 35 28 9 3 14 2 32 3 55 . 4 7 29 15 55 9 25 64 45 59 9 Power 56 | 1 . 1 . . 3 3 1 . 1 . 4 . 11 . . 1 2 1 5 1 2 7 4 8 . Engine 17 | 1 . 1 . . 3 2 1 . . . 1 . 5 . . 1 1 . . . . . 1 . . Core 16 | . . . . . . 1 . . 1 . 3 . 6 . . . 1 1 3 . . . . . . Reactor 23 | . . . . . . . . . . . . . . . . . . . 2 1 2 7 3 8 . Propulsion 97 | 2 . . 3 2 10 11 . 1 4 . 5 . 7 . . 1 9 2 17 1 4 7 5 6 . Treads 50 | 2 . . 1 2 10 . . . 2 . . . . . . . 5 1 4 1 4 7 5 6 . Leg 45 | . . . 2 . . 9 . 1 2 . 5 . 7 . . 1 4 1 13 . . . . . . Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 257 | . 1 . 7 1 14 10 4 . 7 . 17 1 25 . 1 1 12 9 24 7 12 37 23 35 9 Device 134 | . . . 4 . 4 3 2 . 5 . 5 1 13 . 1 . 1 5 12 5 9 23 14 20 7 Storage 9 | . 1 . 3 . . . . . . . 1 . 1 . . . 2 . . . . . . 1 . Processor 28 | . . . . . 2 1 . . 1 . 1 . 2 . . . 4 1 3 1 . 7 2 3 . Hackware 14 | . . . . . 2 2 . . . . 4 . 3 . . . . . . . . 1 . 2 . Protection 70 | . . . . 1 6 4 2 . 1 . 6 . 6 . . 1 5 3 9 1 3 5 6 9 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 120 | 2 . 1 6 1 8 4 4 2 2 2 6 2 12 . 3 4 6 3 9 . 7 13 13 10 . Energy Gun 7 | 1 . . . . . . . . . . . . . . . . . 1 3 . 2 . . . . Energy Cannon 23 | . . . . . . . . . . . 1 1 8 . . . . . 1 . 2 1 4 5 . Ballistic Gun 41 | 1 . . 5 1 8 1 3 . . . 3 1 2 . . . 5 2 2 . . 4 3 . . Ballistic Cannon 9 | . . . . . . 1 . . . . 1 . . . 2 3 . . 1 . 1 . . . . Launcher 10 | . . . . . . . . 1 . 1 1 . 2 . . . . . . . . 3 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Slashing Weapon 4 | . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . Piercing Weapon 22 | . . . . . . . 1 1 2 1 . . . . 1 1 1 . 2 . 1 3 4 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 6 . 2 1 1 . 1 . 2 . 1 . . . 1 1 6 4 12 14 6 4 . Parts Lost 119 | . . . 1 . 7 8 1 . 5 . 10 2 20 . . 1 2 5 20 . 5 13 1 10 8 Power 19 | . . . . . 1 1 . . 1 . 2 1 4 . . 1 . 1 3 . . 3 . 1 . Propulsion 30 | . . . 1 . 3 3 . . 3 . 1 . 2 . . . . 1 8 . . 1 1 2 4 Utility 50 | . . . . . 2 2 . . 1 . 5 1 10 . . . 2 1 8 . 2 7 . 6 3 Weapon 20 | . . . . . 1 2 1 . . . 2 . 4 . . . . 2 1 . 3 2 . 1 1 Highest Loss Streak 7 | . . . 1 . 5 2 1 . 4 . 3 2 6 . . 1 2 3 6 . 3 7 1 5 5 To Critical Strikes 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 84 | . 83 78 84 87 92 84 89 76 96 99 96 92 96 93 80 98 79 82 86 78 78 79 75 68 56 Engine 5 | . 14 14 14 14 8 6 7 7 1 . . 1 3 13 13 12 7 4 . . . . 3 . . Core 2 | . . . . . . . . . 5 7 11 6 7 . . . 1 5 4 5 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 6 7 10 7 11 9 Treads 9 | . 28 28 24 2 26 4 . . 1 . . . . . . . 14 14 4 13 13 12 15 15 14 Leg 13 | . . . 3 25 . 23 30 30 28 30 25 26 25 26 26 26 4 . 18 . . . . . . Device 10 | . . . 1 . 9 5 8 7 24 23 14 16 9 6 6 6 3 15 13 13 18 16 13 17 16 Storage 6 | . 12 14 14 14 9 7 7 7 7 7 5 6 6 6 6 6 5 5 4 4 4 4 4 2 . Processor 9 | . . . . . 10 1 4 . 6 7 6 6 10 6 6 6 19 21 19 18 19 18 14 8 8 Hackware 4 | . . . . . 1 16 8 . . . 8 6 13 6 6 6 1 . . . . 2 3 . . Protection 6 | . . . . 2 8 6 6 7 2 7 7 7 4 13 13 19 7 4 5 6 2 3 5 8 6 Energy Gun 1 | . 14 14 1 . . . . . . . . . . . . . . . 1 8 4 . . . . Energy Cannon 1 | . . . . . . . . . . . 2 . 5 6 . . . . 1 . . 1 1 2 2 Ballistic Gun 5 | . 14 7 21 28 18 1 10 11 . . 4 13 6 6 . . 8 9 1 . . 1 2 . . Piercing Weapon 1 | . . . . . . . . 1 15 14 4 . . . . 4 . . 1 . . 2 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 249 | 5 25 26 52 51 82 78 74 78 78 78 92 80 141 141 143 148 249 143 159 152 200 201 199 220 135 Greatest Support 315 | 40 40 40 60 60 62 105 100 100 116 116 116 116 120 110 110 110 210 210 172 195 255 255 265 315 305 Greatest Overweight (x) 7 | . . . 1 1 1 7 . . 1 . . . 1 1 1 1 2 . 1 . . 1 . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 35 | 5 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 35 25 25 25 25 25 25 25 5 Average Capacity 21 | 5 13 15 16 20 20 20 20 20 20 20 19 20 24 25 25 25 28 25 25 25 25 25 25 18 5 Most Carried 27 | 5 7 15 19 20 20 20 20 20 20 20 20 20 25 23 25 25 27 25 25 25 25 25 25 25 5 Average Carried 20 | 2 4 9 13 19 19 18 19 19 17 20 18 19 22 23 24 24 25 24 23 22 24 24 23 17 2 Final Capacity 25 | 5 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 7 14 19 20 19 20 20 20 20 20 20 20 23 23 25 25 25 24 18 25 25 25 25 4 . Class Distribution -------------------- 43% | Scavenger-Mutant 16% | Mutant 14% | Hacker-Mutant 11% | Generator-Mutant 7% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hacker-Mutant | -6/Factory Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Matter Collected 13056 | 250 15 32 631 49 1585 622 256 121 197 36 710 . 1741 . 66 155 1125 680 1080 56 503 1701 719 686 40 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . Salvage Created 35693 | . 139 231 642 99 2350 2059 100 138 408 224 1776 . 2988 . . 99 2444 1402 3125 453 2094 5416 2622 6211 673 Parts 1552 | . 9 21 66 8 117 105 7 4 18 12 99 . 129 . . 8 109 69 112 17 70 228 130 179 35 Haulers Intercepted 17 | . 2 . . . 4 . . . . . 2 . 3 . . . 1 . 2 . . 1 2 . . Recyclers Shooed 20 | . . . . . 1 2 . . . . 5 . 4 . . . 2 1 . . 1 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 7 . . 12 . . . . . 12 . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 431 | . 1 5 1 2 38 31 4 1 4 4 32 . 45 . . 2 32 16 45 5 24 57 20 55 7 Melee 50 | . . . 1 . . 16 . . 4 4 9 . . . . . 1 . 9 . 2 3 . 1 . Guns 180 | . 1 5 . 2 38 5 3 . . . 3 . 21 . . . 29 16 10 5 15 23 4 . . Cannons 129 | . . . . . . 10 1 . . . 4 . 15 . . 2 2 . 17 . 4 8 7 52 7 AOE 33 | . . . . . . . . 1 . . 16 . 7 . . . . . . . . 7 2 . . Classes Destroyed 33 | . 3 2 1 1 8 1 1 . . . 3 . . . . . 2 . 3 . 1 4 3 . . Worker 32 | . . . . . 1 4 . . . . 4 . 8 . . . 3 . 5 . 1 2 2 2 . Builder 16 | . . . . . . . . . . . 1 . 2 . . . 5 1 2 . 2 1 2 . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 16 | . 2 . . . 4 . . . . . 2 . 3 . . . 1 . 2 . . 1 1 . . Recycler 25 | . . . . . 1 7 . . . . 3 . 3 . . . . 1 . . . 2 2 6 . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Operator 7 | . 1 . . . 2 2 . . . . 1 . 1 . . . . . . . . . . . . Turret 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . . . . . 2 2 . . . . 2 . 2 . . . 1 1 . 2 . 1 . 1 . Swarmer 26 | . . 5 . . . 3 4 . . . 3 . 3 . . . . 1 7 . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . Grunt 167 | . 1 . . . 24 18 . 1 . 3 8 . 25 . . . 23 8 14 . 11 15 6 10 . Brawler 11 | . . . . . 1 . . . . 1 . . . . . . 2 1 1 . 1 4 . . . Duelist 10 | . . . . . 2 1 . . . . . . 1 . . . 1 2 . . 1 1 . 1 . Protector 10 | . . . . . . . . . . . 3 . . . . . . 1 . . . 2 . 4 . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sentry 33 | . . . . 2 6 4 . . . . 4 . 6 . . 1 2 1 2 1 . 2 . 2 . Specialist 11 | . . . . . 2 . . . . . 4 . 2 . . . . . 2 . . . . 1 . Hunter 45 | . . . . . 2 . . . . . 6 . 2 . . . 2 1 5 . 4 6 2 15 . Programmer 63 | . . . . . . 5 . . . . 4 . 6 . . 1 1 . 9 4 5 10 4 14 . Heavy 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 7 | . . . . . . . . . . . . . . . . . . . 1 . . 2 2 2 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . 4 . . . . . . . . . . . . . . . 5 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 9 | . . 1 8 . . . . . . . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 28 | . 2 3 3 2 5 6 4 1 3 4 12 . 11 . . 1 13 9 7 2 8 10 8 28 3 Combat Bots Only 23 | . 1 3 1 2 5 6 4 1 3 4 11 . 5 . . 1 9 6 7 2 7 10 7 23 3 Max Kills in Single Turn 7 | . 1 1 1 1 2 1 1 1 1 1 4 . 7 . . 1 3 1 1 1 2 3 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploded 4 | . . . . . . . . 1 . . 4 . 2 . . . . . . . . 2 1 . . Melee 1 | . . . 1 . . 1 . . 1 1 1 . . . . . 1 . 1 . 1 1 . 1 . Uniques/NPCs Destroyed 8 | . . . 4 . . . . . 1 . . . . . . . . . . . . . . 2 1 8R-AWN (-10/Exiles) EX-DEC (-10/Exiles) EX-BIN (-10/Exiles) EX-HEX (-10/Exiles) Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Damage Taken 50200 | . 106 172 310 14 2488 2561 356 131 775 377 2362 49 4595 . . 394 2539 2031 6008 364 2882 8167 1827 5138 6554 Core 4391 | . 34 26 51 14 207 209 53 . 90 38 278 . 443 . . . 147 152 573 . 108 511 139 206 1112 Absorbed by Shields 6163 | . . . . . . . . . . . . . . . . . . . 88 . 145 1654 359 2327 1590 Reduced by Siege Mode 1875 | . . . . . . . . . . . . . . . . . 134 202 163 . 308 550 25 237 256 Redirected to Shielding 463 | . . . . . . . . . . . . . . . . . . 41 162 34 . . 45 181 . Regen/Repaired (Parts) 4283 | . . . . . 625 282 . . . . 666 . 372 . . . . . . . . 1279 . 797 262 Core Remaining (%) 55 | 100 . . . 50 62 . . . . 44 . . . . . 15 85 86 55 . . 52 . . 2 Volleys Fired 1463 | . 10 32 118 2 141 46 9 6 . . 65 . 201 . . 8 80 57 123 38 79 165 49 173 61 Largest 2 | . 2 2 2 2 2 2 2 1 . . 2 . 2 . . 2 2 2 2 2 2 2 2 1 1 Hottest 190 | . 60 60 50 44 55 60 60 39 . . 143 . 180 . . 106 106 99 170 144 135 190 180 180 180 Shots Fired 2203 | . 20 42 138 4 283 62 16 7 . . 99 . 372 . . 15 158 105 214 68 141 173 52 173 61 Gun 1482 | . 20 42 138 4 283 35 13 1 . . 58 . 225 . . . 136 105 114 68 115 109 16 . . Cannon 666 | . . . . . . 27 3 . . . 27 . 143 . . 15 22 . 100 . 26 45 25 172 61 Launcher 54 | . . . . . . . . 6 . . 14 . 4 . . . . . . . . 19 10 1 . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 1282 | . 10 10 138 4 283 62 16 1 . . 59 . 225 . . 15 158 103 42 . 22 118 16 . . Thermal 597 | . 10 32 . . . . . . . . 26 . 143 . . . . 2 172 68 115 29 . . . Explosive 24 | . . . . . . . . 6 . . 14 . 4 . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . . . . . . . . . . 19 10 1 . Slashing 265 | . . . . . . . . . . . . . . . . . . . . . . 7 25 172 61 Phasic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robot Hit Streak 74 | . 6 12 8 12 15 14 4 3 . . 20 . 24 . . 7 38 23 30 6 27 41 13 74 47 Robot Miss Streak 9 | . 4 5 4 . 4 3 3 1 . . 2 . 4 . . 3 4 4 5 4 3 6 9 9 5 Penetration Max 2 | . . . . . 1 1 . . . . . . . . . . 2 2 . . . 2 1 1 . Secondary Targets 18 | . . 1 . . 5 . 1 . . . . . . . . . 5 2 2 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . . . . . . 1 1 1 . 1 . . . . Capacitor 252 | . . . . . . . . . . . . . . . . . . . . . . . 25 172 55 Shots Hit Robots 1881 | . 11 30 99 4 198 105 9 10 26 14 113 . 250 . . 13 133 77 182 37 116 184 44 168 58 Core Hits 1414 | . 7 14 38 5 94 40 6 9 18 7 76 . 109 . . 3 75 44 96 15 57 197 112 322 70 Critical Kills 50 | . . . 6 . 2 4 . . . . . . 4 . . . 15 11 3 . . 4 1 . . Critical Parts Destroyed 56 | . . . 4 . 7 . . . . . . . . . . . 22 17 . . . 5 1 . . Critical Strikes 229 | . . . 10 . 10 17 . 1 2 2 7 . 4 . . . 40 29 34 7 15 15 12 24 . Burn 40 | . . . . . . . . . . . . . . . . . . 1 17 7 15 . . . . Meltdown 7 | . . . . . . . . . . . . . 3 . . . . . 3 . . 1 . . . Destroy 101 | . . . 10 . 10 4 . . . . . . 1 . . . 38 28 . . . 8 2 . . Blast 7 | . . . . . . 3 . . . . . . . . . . 2 . 2 . . . . . . Sever 42 | . . . . . . 10 . . . . . . . . . . . . . . . . 9 23 . Impale 32 | . . . . . . . . 1 2 2 7 . . . . . . . 12 . . 6 1 1 . Melee Attacks 415 | . . 6 34 . . 81 1 6 57 24 55 . . . 1 3 1 . 44 . 13 64 19 6 . Kinetic 16 | . . . . . . . . . . . . . . . . . . . . . 4 12 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . 6 34 . . 81 . . . . . . . . . . . . . . . . . . . Piercing 278 | . . . . . . . 1 6 57 24 55 . . . 1 3 1 . 44 . 9 52 19 6 . Sneak Attacks 45 | . . 6 . . . 9 1 6 1 . 2 . . . . 3 1 . 5 . . 7 4 . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 3 . . . . . 1 1 . . Follow-up Attacks 13 | . . . . . . . . . 8 1 4 . . . . . . . . . . . . . . Damage Inflicted 83185 | . 113 574 1316 81 3503 5152 365 595 783 431 6731 . 8350 3 . 496 4579 2168 6500 1100 4064 9780 3957 17524 5020 Guns 26944 | . 105 278 732 58 3422 359 132 . . . 991 . 3808 . . . 3699 2168 2200 1061 2613 4739 579 . . Cannons 36383 | . . . . . . 899 179 . . . 947 . 3023 . . 300 615 . 2839 . 1116 1662 2333 17480 4990 Explosions 8286 | . . . . . . . . 325 . . 3627 . 1482 . . . 26 . . . . 1968 858 . . Melee 11018 | . . 284 555 . . 3827 54 270 783 431 1166 . . . . 196 64 . 1442 . 327 1411 164 44 . Ramming 554 | . 8 12 29 23 81 67 . . . . . . 37 3 . . 175 . 19 39 8 . 23 . 30 Kinetic 25413 | . 36 31 732 58 3422 1258 311 . . . 1016 . 3808 . . 300 4314 2149 1093 . 1055 5251 579 . . Thermal 13460 | . 69 247 . . . . . . . . 1132 . 3546 . . . . 19 3946 1061 2613 827 . . . Explosive 4701 | . . . . . . . . 325 . . 3417 . 959 . . . . . . . . . . . . Electromagnetic 2811 | . . . . . . . . . . . . . . . . . 26 . . . . 1927 858 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30148 | . . 284 555 . . 3827 . . . . . . . . . . . . . . . 679 2333 17480 4990 Piercing 5939 | . . . . . . . 54 270 783 431 1166 . . . . 196 64 . 1442 . 229 1096 164 44 . Phasic 159 | . . . . . . . . . . . . . . . . . . . . . 159 . . . . Highest Corruption 21 | . . . . . 5 7 7 7 7 7 1 16 20 20 20 1 3 . 11 5 5 18 5 21 . Average Corruption 8 | . . . . . 4 3 7 7 7 7 1 11 16 20 20 1 1 . 6 3 3 6 3 15 . Corruption Purged 26 | . . . . . . 1 . . . . . . 4 . . . . . . . . . . 21 . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . Effects 528 | . . . . . 36 18 32 16 16 12 4 6 157 2 3 4 16 . 47 8 9 65 11 66 . Message Errors 125 | . . . . . 3 3 9 6 3 2 1 1 38 1 1 . 1 . 13 3 3 13 3 21 . Matter Fused 140 | . . . . . 12 7 6 5 3 2 1 2 39 1 2 2 4 . 9 3 4 14 3 21 . Heat Flow Errors 58 | . . . . . 3 1 2 2 1 5 . 1 21 . . 1 1 . 3 . . 6 2 9 . Energy Discharges 51 | . . . . . 8 3 4 . 3 2 . 1 12 . . 1 3 . 7 1 . 3 . 3 . Parts Rejected 11 | . . . . . . . . 1 . . . . 4 . . . . . 2 . . 1 1 2 . Data Loss (minor) 61 | . . . . . 2 2 7 . 3 1 1 1 14 . . . 4 . 5 . 1 15 . 5 . Data Loss (major) 16 | . . . . . . 1 1 1 2 . 1 . 3 . . . . . 1 . 1 2 1 2 . Misfires 22 | . . . . . 4 . 1 1 . . . . 8 . . . . . 2 1 . 4 . 1 . Alerts 17 | . . . . . 2 1 2 . 1 . . . 3 . . . 3 . 2 . . 2 . 1 . Misdirections 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . Weapon Failures 21 | . . . . . 2 . . . . . . . 9 . . . . . 3 . . 5 1 1 . Overload Shots 24 | . . . . . . . . . . . . . . . . . . . 2 11 11 . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 2076 | . . . . . . 762 10 12 . . 243 . 315 . . . 52 . 261 15 27 204 49 77 49 Projectiles 520 | . . . . . . 79 10 . . . 60 . 78 . . . 36 . 36 . 27 43 25 77 49 Explosions 393 | . . . . . . . . 2 . . 154 . 237 . . . . . . . . . . . . Melee 1163 | . . . . . . 683 . 10 . . 29 . . . . . 16 . 225 15 . 161 24 . . Knockbacks 41 | . . . 1 . . 3 2 . . . . . . . . 1 14 . 12 . 6 . 1 . 1 Impact 6 | . . . 1 . . 1 . . . . . . . . . . 2 . . . . . 1 . 1 Kinetic 33 | . . . . . . 2 2 . . . . . . . . 1 12 . 10 . 6 . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Self-Inflicted Damage 681 | . . . . . . . . 29 . . . . 342 . . . . . . . . 302 . 8 . Shots 19 | . . . . . . . . 1 . . . . 6 . . . . . . . . 10 . 2 . Rammed 41 | . 1 8 12 . 6 . . . . . . . . . . . 7 . . 1 2 . 2 . 2 Targets Rammed 58 | . 2 8 12 1 8 5 . . . . . . 4 1 . . 9 . 1 1 2 . 2 . 2 Kicked 11 | . . . . 1 . 5 . . . . . . 4 1 . . . . . . . . . . . Crushed 6 | . 1 . . . 2 . . . . . . . . . . . 2 . 1 . . . . . . Highest Temperature 550 | . 26 20 20 4 254 172 278 197 237 251 208 192 416 . . 305 252 15 550 234 29 428 508 414 376 Average Temperature 98 | . 14 14 9 3 82 54 81 67 147 102 67 121 97 . . 84 68 11 144 68 8 90 176 148 138 Received Heat Transfer 6363 | . 60 . 9 9 711 747 . 63 . 177 459 . 1143 . . 42 741 385 525 9 277 399 133 441 33 Effects 23 | . . . . . . . . . . . . . 1 . . . . . 10 . . 2 7 2 1 Shutdowns 6 | . . . . . . . . . . . . . . . . . . . 3 . . . 2 1 . Energy Bleed 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Damage (major) 8 | . . . . . . . . . . . . . . . . . . . 5 . . . 3 . . Siege Activations 43 | . . . . . . . . . . . . . . . . . 6 2 5 1 5 13 1 7 3 Total Turns 860 | . . . . . . . . . . . . . . . . . 97 58 106 2 149 215 16 184 33 Longest Duration 119 | . . . . . . . . . . . . . . . . . 32 29 36 2 55 37 16 119 15 Robots Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . 7 5 . . Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . 7 5 . . Parts Fried 26 | . . . . . . . . . . . . . . . . . 2 . . . . 13 11 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Robots Melted 16 | . . . . . . . . . . . . . 3 . . . . . 9 1 2 1 . . . Combat Hostiles 13 | . . . . . . . . . . . . . 2 . . . . . 8 . 2 1 . . . Parts Melted 81 | . . . . . . . . . . . . . 14 . . . . 2 39 15 10 1 . . . Heat Transferred 22148 | . 150 550 . . . . . . . . 150 . 3719 . . . . 111 7899 2700 6123 746 . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 1 . . . . . . . . . . 3 1 . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Peak Influence 1605 | . 115 248 . 55 452 425 . . . . 549 182 618 . . . 1002 1085 1605 1089 968 1592 1555 1286 . Initial 933 | . . 44 . . 21 182 . . . . . 182 113 . . . 22 490 569 902 573 534 933 905 . Average 519 | . 43 92 . 13 244 255 . . . . 177 166 222 . . . 477 819 1081 958 799 926 1159 1047 . Maximum Alert Level 5 | . . 1 . . 2 2 . . . . 2 . 2 . . . 3 3 5 3 3 4 4 5 . Low Security (%) 28 | 100 100 87 . 100 37 27 . . . . 73 100 48 . . . 42 . . . . . . . . Level 1 18 | . . 12 . . 50 65 . . . . 3 . 36 . . . 8 . . . . . . . . Level 2 11 | . . . . . 12 7 . . . . 23 . 15 . . . 14 21 14 . 23 21 . . . Level 3 22 | . . . . . . . . . . . . . . . . . 34 78 25 100 76 52 57 16 . Level 4 10 | . . . . . . . . . . . . . . . . . . . 59 . . 26 42 11 . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . 71 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 100 | . 5 . . . 9 10 . . . . 5 . 15 . . . 7 4 8 2 5 19 8 3 . Investigation 25 | . 3 . . . 3 5 . . . . 2 . 6 . . . 3 . . . 2 . . 1 . Extermination 24 | . . . . . . 4 . . . . 2 . 4 . . . 1 1 2 1 2 4 2 1 . Reinforcement 23 | . 2 . . . 5 . . . . . 1 . 4 . . . 1 1 5 1 . 2 1 . . Assault 16 | . . . . . . 1 . . . . . . 1 . . . 1 2 1 . 1 6 2 1 . Garrison 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . 7 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Distress Signals 39 | . 2 . . . 5 1 . . . . . . 3 . . . 3 1 3 . 1 . . 20 . Communications Jammed 132 | . . . . . . . . . . . . . . . . . . 15 117 . . . . . . Distress Signals 124 | . . . . . . . . . . . . . . . . . . 12 112 . . . . . . Times Spotted 673 | . 6 9 20 2 49 47 5 3 4 5 44 6 64 . . 6 48 29 72 14 28 98 32 61 21 Peak Tracking Total 15 | . 5 3 6 2 6 6 4 2 3 4 12 6 6 . . 2 7 7 6 3 8 15 9 12 8 Tactical Retreats 31 | . . . 8 . 1 5 . 2 . . 1 1 . . . . 5 . 5 . . 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . . . . . 2 5 . . . . 1 . 2 . . 1 1 . 3 . . . 1 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . 5 . . 2 1 . . . 1 . Most Traps Carried 4 | . . 4 4 . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Disabled 77 | . . . 6 . 3 2 . . 1 . 6 . 22 . . . 5 2 3 1 3 17 2 3 1 Max in Single Turn 9 | . . . 1 . 1 1 . . 1 . 2 . 9 . . . 2 1 1 1 1 3 1 1 1 Garrison Access 6 | . . . . . 1 2 . . . . . . 1 . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Accessed 62 | . 2 1 2 . 8 11 1 2 4 . 9 . 17 . . . 1 . . . . 2 . 2 . Terminals 24 | . 1 . . . 3 5 . . . . 3 . 9 . . . . . . . . 1 . 2 . Fabricators 12 | . . . . . . 4 . . . . 3 . 4 . . . 1 . . . . . . . . Repair Stations 7 | . . . . . 2 1 . . . . 2 . 2 . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . 1 . 1 . . . . . . . . 1 . . . Total Hacks 262 | . 4 1 2 . 24 42 1 6 30 . 50 . 95 . . . 1 . . . . 2 . 4 . Successful 165 | . 2 1 2 . 14 21 1 6 30 . 27 . 57 . . . 1 . . . . 2 . 1 . Failed 96 | . 2 . . . 10 21 . . . . 23 . 37 . . . . . . . . . . 3 . Catastrophic 12 | . 1 . . . 2 2 . . . . 1 . 6 . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 158 | . 4 . 1 . 4 23 . . . . 17 . 37 . . . 10 11 19 15 2 . 15 . . Terminals 119 | . 3 . . . 9 24 . . . . 19 . 59 . . . . . . . . 1 . 4 . Fabricators 53 | . . . . . . 15 . . . . 17 . 20 . . . 1 . . . . . . . . Repair Stations 33 | . . . . . 7 2 . . . . 13 . 11 . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 4 . . . . . . . 3 . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 1 . . . . 1 . 2 . . . . . . . . 1 . . . Terminal Hacks 93 | . 1 1 2 . 5 8 1 6 30 . 7 . 30 . . . . . . . . 1 . 1 . Record 17 | . . . 1 . . . . 5 11 . . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . 10 . 1 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . . . . . . 6 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . 3 . 1 . 1 . . . . . . . . . . . . Open Door 5 | . . 1 . . . . 1 1 . . . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Index 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Alert Level 4 | . . . . . 1 1 . . . . . . 2 . . . . . . . . . . . . Unreport Threat 10 | . . . . . 2 3 . . . . 1 . 4 . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 5 | . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . 5 . . . . 8 . 8 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 12 | . . . . . . 4 . . . . 4 . 4 . . . . . . . . . . . . Build 8 | . . . . . . 1 . . . . 3 . 4 . . . . . . . . . . . . Repair Station Hacks 19 | . . . . . 4 2 . . . . 8 . 5 . . . . . . . . . . . . Scan Component 10 | . . . . . 2 1 . . . . 4 . 3 . . . . . . . . . . . . Repair 9 | . . . . . 2 1 . . . . 4 . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . Insert Component 4 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 . . . Seal Access 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . 1 . . . Unauthorized Hacks 23 | . 1 . . . 1 5 . . . . 4 . 11 . . . 1 . . . . . . . . Terminals 10 | . . . . . . 2 . . . . 2 . 6 . . . . . . . . . . . . Botnet 8 | . . . . . . 2 . . . . 1 . 5 . . . . . . . . . . . . Operators 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Fabricators 11 | . . . . . . 3 . . . . 2 . 5 . . . 1 . . . . . . . . Prioritize 5 | . . . . . . . . . . . 2 . 3 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 . . . 7 8 . . . . 9 . 15 . . . . . . . . . . 1 . Full Trace Events 13 | . 1 . . . 2 1 . . . . 2 . 6 . . . . . . . . . . 1 . Feedback Events 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Corruption 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 6 . . . . . 2 . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 1 . . . 10 . 1 . . . 15 . . . . . . 6 . . . Parts Built 12 | . . . . . . 1 . . . . 4 . 7 . . . . . . . . . . . . Authchips 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Time 411 | . . . . . . 62 . . . . 113 . 236 . . . . . . . . . . . . Total Part Build Rating 64 | . . . . . . 7 . . . . 22 . 35 . . . . . . . . . . . . Parts Repaired 9 | . . . . . 2 1 . . . . 4 . 2 . . . . . . . . . . . . Time 553 | . . . . . 88 44 . . . . 223 . 198 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . . . . 4 . . . 2 . 4 . . 3 . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . Programmers 8 | . . . . . . . . . . . . . 4 . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Total Allies 28 | . . 2 . . . . . 2 . . . . . . 4 . 3 2 5 3 . . 7 . . Largest Group 4 | . . 2 . . . . . 2 . . . . . . 4 4 2 3 4 3 . . 3 . . Highest-Rated Group 486 | . . 44 . . . . . 45 . . . . . . 161 161 170 291 398 86 . . 486 . . Highest-Rated Ally 269 | . . 31 . . . . . 25 . . . . . . 42 42 85 103 103 32 . . 269 . . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . 2 2 2 3 . . 5 . . Heavy 3 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 26 | . . . 3 . . . . . . . . 1 3 . . . 1 2 5 2 . . 1 . 8 DROP 5 | . . . . . . . . . . . . . . . . . 1 . 1 2 . . 1 . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 8 RETURN 12 | . . . 3 . . . . . . . . 1 3 . . . . 1 4 . . . . . . Ally Attacks 298 | . . 7 35 . . . . . . . . 6 52 . . 27 19 61 62 . 10 . 19 . . Total Damage 9090 | . . 125 236 . . . . . . . . 35 330 . . 762 1343 2836 2115 . 106 . 1202 . . Kills 45 | . . 3 . . . . . . . . . . 1 . . 4 6 16 9 . . . 6 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 1 . . . . . . . . . . . 6 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 . 2 . . . . 1 1 . . . . . . . . . Drone Launches 53 | . . . 8 . . . . . . . . 3 10 . . . . 7 8 . 3 . . . 14 Drone Recoveries 48 | . . . 8 . . . . . . . . 3 10 . . . . 5 8 . . . . . 14 Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . 1 1 2 2 . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Turns Passed 30293 | 59 373 897 2034 121 1928 2410 893 581 677 548 1652 194 3223 57 2327 905 1589 668 1731 764 745 2143 972 2459 343 Spaces Moved 14978 | 42 110 489 922 82 737 1249 533 458 271 345 968 156 1877 30 1218 455 678 303 785 387 296 917 449 1054 167 Core 81 | 19 . . . . . . . . . . . . . . . . . . . . . . . . 62 Treads 6394 | 23 110 489 747 5 737 35 . . 2 . . . . . . . 557 303 185 387 296 915 444 1054 105 Legs 8263 | . . . 175 77 . 981 533 458 269 345 968 156 1877 30 1218 455 121 . 600 . . . . . . Wheels 233 | . . . . . . 233 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 158 120 120 120 120 120 120 120 120 190 190 120 123 160 110 161 145 155 152 158 50 Average Speed 152 | 110 160 160 164 127 194 143 120 120 120 120 120 120 132 190 190 189 178 160 139 161 151 156 163 161 117 Slowest Speed 320 | 160 160 160 240 240 243 260 120 120 240 120 120 120 190 190 190 190 320 160 198 161 161 240 170 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Exploration Rate (%) 45 | 3 28 96 90 23 59 39 66 52 81 55 27 86 51 7 88 69 12 12 29 15 41 70 16 30 27 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 10 | . 1 1 1 . 1 . . . 1 . . . . . 2 . . . 3 . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 . . . . 1 . . 1 . . . 1 . . 1 . . Unknown Exits Taken 16 | 1 1 1 1 1 1 . . . 1 1 . . . 1 1 . 1 1 1 . 1 1 . 1 . Scrap Searched 14 | . . 1 . . . . 5 . . 4 . . . . 3 1 . . . . . . . . . Spaces Dug 45 | . . . . . . 6 . . 1 . 5 . 3 . . . 2 2 8 9 4 . 5 . . Terrain Destroyed 753 | . . . 25 . 12 21 1 66 1 . 109 . 96 . . 4 38 30 28 10 8 6 13 49 236 Melee 15 | . . . . . . 1 . . 1 . 2 . . . . . . . 5 . 1 . 5 . . Projectile 491 | . . . 22 . 11 19 1 . . . 6 . 35 . . 4 38 30 23 10 7 5 1 43 236 AOE 232 | . . . . . . . . 66 . . 101 . 61 . . . . . . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Fac Res Res Qua Sec Acc Com Ac0 Total 20485 | 54 288 547 1241 96 1047 1633 777 475 609 474 1362 162 2352 30 1234 477 887 410 1176 488 488 1427 635 1805 311 Wait 2424 | . 161 . 104 3 92 195 203 1 262 102 206 3 169 . . . 59 30 105 37 35 143 26 433 55 Move 14949 | 41 109 488 921 81 736 1248 532 457 270 344 968 155 1876 29 1217 454 677 302 784 386 295 915 445 1053 166 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 266 | 8 4 8 13 3 12 9 11 1 12 1 28 1 26 . 7 1 11 4 17 8 13 26 16 25 1 Fast Attach 208 | 1 1 . 4 1 10 20 2 1 3 2 11 . 13 . . 3 13 6 25 8 12 25 23 23 1 Attach 201 | 4 . . 6 . 11 7 5 . 11 . 15 1 24 . 4 1 10 6 20 . 11 23 13 22 7 Detach 53 | . . 1 4 . 2 1 . . . . 2 . 2 . 1 . 3 . 8 1 2 7 4 9 6 Swap 131 | . . 2 6 3 14 1 2 2 . . 6 2 18 . . 3 6 3 10 1 3 22 10 15 2 Drop 317 | . 1 2 15 2 21 15 12 1 7 3 11 . 18 . 4 4 18 2 29 8 23 37 28 46 10 Fire 1463 | . 10 32 118 2 141 46 9 6 . . 65 . 201 . . 8 80 57 123 38 79 165 49 173 61 Melee 395 | . . 6 34 . . 81 1 6 44 22 50 . . . 1 3 1 . 44 . 13 64 19 6 . Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kick 11 | . . . . 1 . 5 . . . . . . 4 1 . . . . . . . . . . . Crush 47 | . 2 8 12 . 8 . . . . . . . . . . . 9 . 1 1 2 . 2 . 2 Escape Stasis 15 | . . . . . . 5 . . . . . . . . . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 6) 433 | -10/Materials | Entered Mines 440 | -10/Mines | Learned location of Storage (-7) 635 | -10/Mines | Discovered new exit (range 8) 813 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 813 | -10/Mines | Discovered new exit (range 5) 877 | -10/Mines | Discovered new exit (range 8) 893 | -10/Mines | Found the Drone Emporium 903 | -10/Mines | Found Prototype Device 1124 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1141 | -10/Mines | Found a hidden stash of uninstalled traps 1330 | -10/Mines | Entered Exiles 1367 | -10/Exiles | Met 8R-AWN 1396 | -10/Exiles | Met EX-HEX 1601 | -10/Exiles | Met EX-DEC 1608 | -10/Exiles | Learned location of Zion (-6) 1778 | -10/Exiles | Met EX-BIN 1811 | -10/Exiles | Aligned with FarCom system 1814 | -10/Exiles | Given EX-Vault access code 1852 | -10/Exiles | Opened EX-Vault 1885 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1966 | -10/Exiles | Attacked by the Exiles 2054 | -10/Exiles | Identified Thief Drone Bay 2213 | -10/Exiles | Destroyed 8R-AWN 2230 | -10/Exiles | Found Prototype Device 2230 | -10/Exiles | Identified AS-neutralizer No. 17b 2256 | -10/Exiles | Discovered new exit (range 14) 2289 | -10/Exiles | Found Prototype Processor 2301 | -10/Exiles | Found 8R-AWN's Boregun 2685 | -10/Exiles | Destroyed EX-DEC 2739 | -10/Exiles | Destroyed EX-BIN 2849 | -10/Exiles | Destroyed EX-HEX 2944 | -10/Exiles | Found Prototype Processor 3364 | -10/Exiles | Entered Mines 3406 | -9/Mines | Discovered new exit (range 11) 3430 | -9/Mines | Learned Materials stockpile data 3485 | -9/Mines | Entered Materials 3485 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3761 | -8/Materials | Build established: Scavenger-Mutant 4224 | -8/Materials | Lost 5 parts (1p1n2u1w) 4236 | -8/Materials | Found Prototype Device 4397 | -8/Materials | Repaired Hrd. Heavy Armor Plating 4617 | -8/Materials | Discovered new exit (range 5) 4707 | -8/Materials | Found 8R-AWN's Boregun 4727 | -8/Materials | Garrison activated, responded to threat 4965 | -8/Materials | Discovered new exit (range 12) 4974 | -8/Materials | Repaired Hrd. Heavy Armor Plating 5234 | -8/Materials | Identified Exp. Targeting Computer 5413 | -8/Materials | Entered Factory 5413 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6020 | -7/Factory | Repaired Hrd. Heavy Armor Plating 6684 | -7/Factory | Identified exit to Storage 6684 | -7/Factory | Identified exit to Lower Caves 7000 | -7/Factory | Build established: Hacker-Mutant 7063 | -7/Factory | Fabricated Adv. Myomer Leg (x1) 7823 | -7/Factory | Entered Lower Caves 8125 | -7/Lower Caves | Encountered a Warlord checkpoint 8320 | -7/Lower Caves | Identified Active Sensor Suite 8475 | -7/Lower Caves | Discovered new exit (range 8) 8612 | -7/Lower Caves | Build established: Skirmisher 8714 | -7/Lower Caves | Identified exit to Lower Caves 8716 | -7/Lower Caves | Entered another Lower Caves area 8881 | -7/Lower Caves | Learned Factory garrison access intel 8965 | -7/Lower Caves | A Commander dispatched an escort 8977 | -7/Lower Caves | Learned Factory trap positions 8977 | -7/Lower Caves | Learned Factory emergency access door positions 8977 | -7/Lower Caves | Learned Armory security intel 8977 | -7/Lower Caves | Learned Research garrison access intel 9286 | -7/Lower Caves | Discovered new exit (range 7) 9294 | -7/Lower Caves | Identified exit to Data Miner 9297 | -7/Lower Caves | Entered Data Miner 9305 | -7/Data Miner | Discovered new exit (range 6) 9329 | -7/Data Miner | Met Data Miner 9360 | -7/Data Miner | Learned location of Section 7 (-2) 9360 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9371 | -7/Data Miner | Received God Mode back door access code from Data Miner 9389 | -7/Data Miner | Destroyed Data Miner 9390 | -7/Data Miner | Data Conduit disabled 9496 | -7/Data Miner | Core integrity fell below 50% 9507 | -7/Data Miner | Lost 4 parts (1p2n1u) 9590 | -7/Data Miner | Found Prototype Hackware 9592 | -7/Data Miner | Found Prototype Hackware 9596 | -7/Data Miner | Found Prototype Hackware 9621 | -7/Data Miner | Identified Exp. Core Analyzer 9727 | -7/Data Miner | Identified Deep Network Scanner 9773 | -7/Data Miner | Identified System Mapper 9780 | -7/Data Miner | Build established: Scavenger-Mutant 9799 | -7/Data Miner | Identified Quantum Router 9974 | -7/Data Miner | Entered Proximity Caves 10121 | -6/Proximity Caves | Learned location of 1 exit from Factory 10157 | -6/Proximity Caves | Learned location of 1 exit from Factory 10257 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10520 | -6/Proximity Caves | Discovered new exit (range 2) 10522 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10522 | -6/Proximity Caves | Entered Factory 10522 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10523 | -6/Factory | Identified exit to Factory 10523 | -6/Factory | Identified exit to Lower Caves 10524 | -6/Factory | Loaded intel: 90 trap records 10526 | -6/Factory | Loaded intel: 4 garrison access locations 10585 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 10632 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 10755 | -6/Factory | Repaired Adv. Myomer Leg 10805 | -6/Factory | Repaired Adv. Myomer Leg? 10842 | -6/Factory | Build established: Hacker-Mutant 11136 | -6/Factory | Lost 3 parts (3u) 11244 | -6/Factory | Repaired Hcp. Storage Unit 11375 | -6/Factory | Repaired Adv. Myomer Leg 11415 | -6/Factory | Build established: Scavenger-Mutant 11546 | -6/Factory | Discovered exit to Factory (range 4) 11722 | -6/Factory | Cargo convoy interrupted 11758 | -6/Factory | Destroyed 11 combat bots 11894 | -6/Factory | Fabricated Powered Armor (x2) 12174 | -6/Factory | Sucked down chute 12174 | -6/Factory | Entered Waste 12189 | -6/Waste | EMP discharged 12189 | -6/Waste | System corruption reached 10% 12191 | -6/Waste | Spotted C-40 Crusher 12201 | -6/Waste | Spotted C-40 Crusher 12207 | -6/Waste | Spotted C-40 Crusher 12207 | -6/Waste | Spotted C-40 Crusher 12207 | -6/Waste | Spotted C-40 Crusher 12213 | -6/Waste | Crushed by Compactor (1 part destroyed) 12214 | -6/Waste | Spotted C-40 Crusher 12289 | -6/Waste | EMP discharged 12349 | -6/Waste | Discovered new exit (range 11) 12368 | -6/Waste | Entered Factory 13024 | -6/Factory | Found Launcher Loader 13117 | -6/Factory | Fabricated Adv. Myomer Leg (x1) 13223 | -6/Factory | Build established: Hacker-Mutant 13438 | -6/Factory | Discovered exit to Factory (range 5) 13840 | -6/Factory | Fabricated Hvy. Phase Cannon? 13860 | -6/Factory | Core integrity fell below 50% 13945 | -6/Factory | Fabricated Powered Armor (x2) 14597 | -6/Factory | Central database locked down 14651 | -6/Factory | Build established: Wizard-Mutant 14792 | -6/Factory | Spotted B-75 Beast 14828 | -6/Factory | Repaired Adv. Myomer Leg? 14840 | -6/Factory | Lost 6 parts (1p1n2u2w) 14845 | -6/Factory | Allies destroyed B-75 Beast 15002 | -6/Factory | Repaired Adv. Myomer Leg? 15090 | -6/Factory | Build established: Hacker-Mutant 15402 | -6/Factory | Fabricated Powered Armor? 15413 | -6/Factory | Core integrity fell below 20% 15443 | -6/Factory | Lost 4 parts (2p1u1w) 15518 | -6/Factory | First assault squad dispatched 15591 | -6/Factory | Entered Lower Caves 15610 | -6/Lower Caves | Encountered a Warlord checkpoint 15636 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 15648 | -6/Lower Caves | Entered Zion 15756 | -6/Zion | System corruption cleaned by Quarantine Array 15813 | -6/Zion | Build established: Machinist-Mutant 15895 | -6/Zion | Found Prototype Device 15949 | -6/Zion | Given A8's code to call for help 16019 | -6/Zion | Found GAL Module 16104 | -6/Zion | Learned location of Warlord (-4) 16126 | -6/Zion | Learned Factory stockpile data 16277 | -6/Zion | Received a hallucinogenic algorithm 17342 | -6/Zion | Given the Hacking Drone Bay 17414 | -6/Zion | Imprinted 17416 | -6/Zion | Declared Zion's savior 17742 | -6/Zion | Found CR-A16's Pointy Stick 17859 | -6/Zion | Discovered new exit (range 14) 17975 | -6/Zion | Entered Proximity Caves 17975 | -5/Proximity Caves | Accompanied by 4 allies 18002 | -5/Proximity Caves | Spotted B-75 Beast 18023 | -5/Proximity Caves | Allies destroyed B-75 Beast 18178 | -5/Proximity Caves | Build established: Scavenger-Mutant 18607 | -5/Proximity Caves | P-70 Sage assimilated allied 7L-ZZH(M) 18608 | -5/Proximity Caves | Learned 8 Factory zone layouts 18683 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18853 | -5/Proximity Caves | Discovered exit to Factory (range 10) 18880 | -5/Proximity Caves | Entered Factory 18880 | -5/Factory | Accompanied by 2 allies 18880 | -5/Factory | Evolved 2 slots: Propulsion x2 18943 | -5/Factory | Discovered new exit (range 12) 19251 | -5/Factory | Found Exp. Targeting Computer 19256 | -5/Factory | Found Exp. Targeting Computer 19400 | -5/Factory | Build established: Mutant 19506 | -5/Factory | Zion Hacking Resupply teleported in 19533 | -5/Factory | Garrison activated, responded to threat 19611 | -5/Factory | Discovered new exit (range 2) 19809 | -5/Factory | Build established: Hauler-Mutant 20018 | -5/Factory | Destroyed 9 combat bots 20061 | -5/Factory | Retrieved Zion intel report: Emergency Access 20062 | -5/Factory | Zion Heavy squad teleported in 20260 | -5/Factory | Terminal network hard line cut 20396 | -5/Factory | Build established: Mutant 20469 | -5/Factory | Entered another Factory area 20469 | -4/Factory | Accompanied by 2 allies 20469 | -4/Factory | Evolved 2 slots: Utility x2 20612 | -4/Factory | Discovered new exit (range 16) 20625 | -4/Factory | Found Prototype Protection 20719 | -4/Factory | First assault squad dispatched 20754 | -4/Factory | Retrieved Zion intel report: Active Terminals 20760 | -4/Factory | Zion Heavy squad teleported in 20812 | -4/Factory | Found Prototype Protection 20930 | -4/Factory | Identified Zio. Weapon Casing (x2) 20961 | -4/Factory | Zion Recon squad teleported in 21064 | -4/Factory | Lost 3 parts (1p1n1w) 21137 | -4/Factory | Entered Research 21137 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21138 | -3/Research | Loaded intel: 4 garrison access locations 21271 | -3/Research | Spotted B-86 Titan 21298 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 21301 | -3/Research | Destroyed B-86 Titan 21402 | -3/Research | Build established: Scavenger-Mutant 21448 | -3/Research | Enhanced Grunt warped into view, answering call for help 21456 | -3/Research | Enhanced Grunt warped into view, answering call for help 21458 | -3/Research | Zion Heavy squad teleported in 21513 | -3/Research | Lost 6 parts (1p3n2u) 21531 | -3/Research | Found Prototype Device 21531 | -3/Research | Identified Exp. Thermal Shield 21595 | -3/Research | Found Zio. Weapon Casing 21657 | -3/Research | Found Prototype Device 21657 | -3/Research | Identified Adv. EM Disruption Field 21716 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 21717 | -3/Research | Zion Offense Resupply teleported in 21784 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 21911 | -3/Research | Lost 3 parts (1n1u1w) 21938 | -3/Research | Destroyed 7 combat bots 22025 | -3/Research | Cargo convoy interrupted 22104 | -3/Research | Found Antimissile System 22418 | -3/Research | Terminal network hard line cut 22467 | -3/Research | System corruption reached 10% 22637 | -3/Research | First assault squad dispatched 22844 | -3/Research | Destroyed 7 combat bots 22848 | -3/Research | Discovered new exit (range 3) 22868 | -3/Research | Entered another Research area 22868 | -2/Research | Evolved 2 slots: Utility x2 23179 | -2/Research | Retrieved Zion intel report: Branch Access 23179 | -2/Research | Identified exit to Quarantine 23180 | -2/Research | Zion Zionite Resupply teleported in 23194 | -2/Research | Found Prototype Protection 23198 | -2/Research | Found Prototype Energy Cannon 23313 | -2/Research | Zion Infowar Resupply teleported in 23320 | -2/Research | Found Prototype Processor 23320 | -2/Research | Identified Spectral Analyzer 23548 | -2/Research | Retrieved Zion intel report: Trap Installations 23549 | -2/Research | Zion Hover Resupply teleported in 23632 | -2/Research | Entered Quarantine 23643 | -2/Quarantine | Found Alien Artifact 23643 | -2/Quarantine | Identified Core Reset Matrix 23643 | -2/Quarantine | Used Core Reset Matrix 23647 | -2/Quarantine | Detected hypermatrix surge 23647 | -2/Quarantine | Sensed 13 artifacts in vicinity 23825 | -2/Quarantine | Lost 3 parts (2u1w) 23861 | -2/Quarantine | Found Subatomic Replicator 23909 | -2/Quarantine | Identified Zio. Alpha Cannon 23969 | -2/Quarantine | Destroyed 7 combat bots 23985 | -2/Quarantine | Found Core Stripper 24101 | -2/Quarantine | Spotted Fortress 24120 | -2/Quarantine | Destroyed Fortress 24135 | -2/Quarantine | Found Prototype Reactor 24135 | -2/Quarantine | Identified Vortex Chain Reactor 24139 | -2/Quarantine | Found Unknown Protection 24139 | -2/Quarantine | Identified Hvy. Insulated Plating 24144 | -2/Quarantine | Found Prototype Protection 24144 | -2/Quarantine | Identified Centrium Heavy Armor Plating 24149 | -2/Quarantine | Found Prototype Device 24149 | -2/Quarantine | Identified Exp. EM Disruption Field 24156 | -2/Quarantine | Found Prototype Device 24156 | -2/Quarantine | Identified Thermal Barrier 24167 | -2/Quarantine | First assault squad dispatched 24180 | -2/Quarantine | Found Prototype Device 24180 | -2/Quarantine | Identified Exp. Force Field 24271 | -2/Quarantine | Found Vortex Chain Reactor 24371 | -2/Quarantine | Discovered new exit (range 5) 24377 | -2/Quarantine | Entered Section 7 24378 | -2/Section 7 | Sensed 19 artifacts in vicinity 24405 | -2/Section 7 | Build established: Generator-Mutant 24634 | -2/Section 7 | Spotted S7 Guard 24654 | -2/Section 7 | Destroyed S7 Guard 24677 | -2/Section 7 | Found Prototype Protection 24704 | -2/Section 7 | Found Core Physics Calibrator 24800 | -2/Section 7 | Identified Hvy. Regenerative Plating 24880 | -2/Section 7 | Found Spacefold Activator 24999 | -2/Section 7 | Spotted Alpha 7 25068 | -2/Section 7 | Spotted Alpha 7 25100 | -2/Section 7 | Destroyed Alpha 7 25114 | -2/Section 7 | Found Prototype Processor 25114 | -2/Section 7 | Identified Exp. Target Analyzer 25119 | -2/Section 7 | Destroyed Alpha 7 25164 | -2/Section 7 | Found Prototype Processor 25164 | -2/Section 7 | Identified Exp. Targeting Computer 25168 | -2/Section 7 | Found Exp. Targeting Computer 25232 | -2/Section 7 | Spotted B-99 Colossus 25252 | -2/Section 7 | Destroyed B-99 Colossus 25289 | -2/Section 7 | Found Prototype Ballistic Gun 25289 | -2/Section 7 | Identified Multirail 25359 | -2/Section 7 | Found Integrated Reactor 25361 | -2/Section 7 | Found Integrated Reactor 25364 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25377 | -2/Section 7 | First assault squad dispatched 25424 | -2/Section 7 | Found LRC Matter Compressor 25424 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 25651 | -2/Section 7 | Spotted Striker 25651 | -2/Section 7 | Spotted Striker 25659 | -2/Section 7 | Spotted Executioner 25659 | -2/Section 7 | Spotted Executioner 25667 | -2/Section 7 | Destroyed Executioner 25674 | -2/Section 7 | Destroyed Executioner 25702 | -2/Section 7 | Found Exp. Core Analyzer 25709 | -2/Section 7 | Found Prototype Device 25709 | -2/Section 7 | Identified Adv. Kinecellerator 25714 | -2/Section 7 | Found Exp. Targeting Computer 25728 | -2/Section 7 | Found Exp. Targeting Computer 25795 | -2/Section 7 | Destroyed 7 combat bots 25797 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25800 | -2/Section 7 | Identified Phasing AFG 25885 | -2/Section 7 | Destroyed Striker 25894 | -2/Section 7 | Terminal network hard line cut 25899 | -2/Section 7 | Destroyed Striker 26013 | -2/Section 7 | Spotted Striker 26013 | -2/Section 7 | Spotted Striker 26033 | -2/Section 7 | Destroyed Striker 26036 | -2/Section 7 | Destroyed Striker 26084 | -2/Section 7 | Found Sigix Shearcannon 26218 | -2/Section 7 | Door terminal overloaded 26246 | -2/Section 7 | Destroyed 10 combat bots 26250 | -2/Section 7 | Door terminal overloaded 26259 | -2/Section 7 | Found Terrabomb 26268 | -2/Section 7 | Used Terrabomb 26276 | -2/Section 7 | Found Transdimensional Reconstructor 26280 | -2/Section 7 | Found Transdimensional Reconstructor 26285 | -2/Section 7 | Found Matter Drive 26303 | -2/Section 7 | Spotted Executioner 26305 | -2/Section 7 | Spotted Executioner 26319 | -2/Section 7 | Destroyed Executioner 26325 | -2/Section 7 | Destroyed Executioner 26352 | -2/Section 7 | Found Adv. Kinecellerator 26355 | -2/Section 7 | Found Exp. Core Analyzer 26361 | -2/Section 7 | Found Exp. Core Analyzer 26389 | -2/Section 7 | Scanned by Researcher 26390 | -2/Section 7 | Intercept squad dispatched 26400 | -2/Section 7 | Spotted Tracker 26410 | -2/Section 7 | Spotted Tracker 26412 | -2/Section 7 | Spotted Combat Programmer 26414 | -2/Section 7 | System corruption reached 10% 26418 | -2/Section 7 | Warped through subspace 26418 | -2/Section 7 | Discovered new exit (range 18) 26418 | -2/Section 7 | Spotted B-90 Cyclops 26437 | -2/Section 7 | Destroyed B-90 Cyclops 26447 | -2/Section 7 | Found Unknown Device 26464 | -2/Section 7 | Intercept squad dispatched 26464 | -2/Section 7 | Spotted Tracker 26464 | -2/Section 7 | Spotted Tracker 26464 | -2/Section 7 | Spotted Tracker 26464 | -2/Section 7 | Spotted Combat Programmer 26464 | -2/Section 7 | Spotted Combat Programmer 26472 | -2/Section 7 | Destroyed Tracker 26472 | -2/Section 7 | Spotted Combat Programmer 26478 | -2/Section 7 | Destroyed Tracker 26488 | -2/Section 7 | Destroyed Combat Programmer 26501 | -2/Section 7 | Found Prototype Processor 26501 | -2/Section 7 | Identified Exp. Target Analyzer 26520 | -2/Section 7 | Entered Access 26520 | -1/Access | Spotted B-99 Colossus 26520 | -1/Access | Evolved 2 slots: Propulsion x2 26544 | -1/Access | Lost 7 parts (2p4u1w) 26560 | -1/Access | Destroyed B-99 Colossus 26572 | -1/Access | Found Unknown Protection 26572 | -1/Access | Identified Hvy. Insulated Plating 26598 | -1/Access | Found Multirail 26607 | -1/Access | Found Multirail 26800 | -1/Access | Retrieved Zion intel report: Branch Access 26800 | -1/Access | Identified exit to Command 26801 | -1/Access | Zion Experimental squad teleported in 26850 | -1/Access | Build established: Scavenger-Mutant 26965 | -1/Access | Zion Offense Resupply teleported in 27012 | -1/Access | Found Prototype Protection 27017 | -1/Access | Found Prototype Protection 27017 | -1/Access | Identified Zio. Shade Armor (x2) 27031 | -1/Access | Identified Quantum Capacitor 27032 | -1/Access | Found Zio. Shade Armor 27042 | -1/Access | Zion Thermal Resupply teleported in 27054 | -1/Access | Found Prototype Protection 27099 | -1/Access | Used Subatomic Replicator to replicate Sigix Shearcannon 27119 | -1/Access | Identified Zio. Weapon Casing 27120 | -1/Access | Found Prototype Launcher 27137 | -1/Access | Identified Enh. Gamma Bomb Array 27178 | -1/Access | Intercept squad dispatched 27186 | -1/Access | Spotted Tracker 27187 | -1/Access | Spotted Tracker 27189 | -1/Access | Destroyed 7 combat bots 27205 | -1/Access | Destroyed Tracker 27205 | -1/Access | Destroyed Tracker 27219 | -1/Access | Spotted Combat Programmer 27228 | -1/Access | Combat Programmer assimilated allied 17-I3F(A) 27234 | -1/Access | Destroyed Combat Programmer 27245 | -1/Access | Spotted Combat Programmer 27250 | -1/Access | Destroyed Combat Programmer 27270 | -1/Access | First assault squad dispatched 27270 | -1/Access | Spotted B-99 Colossus 27305 | -1/Access | Destroyed B-99 Colossus 27386 | -1/Access | Zion Experimental squad teleported in 27427 | -1/Access | Zion Light squad teleported in 27438 | -1/Access | Found Zio. Weapon Casing 27449 | -1/Access | Found Zio. Shade Armor 27466 | -1/Access | Found Zio. Shade Armor 27492 | -1/Access | Entered Command 27742 | -1/Command | First assault squad dispatched 27768 | -1/Command | Spotted M Guard 27769 | -1/Command | Spotted Combat Programmer 27769 | -1/Command | Spotted Combat Programmer 27771 | -1/Command | Spotted M Guard 27782 | -1/Command | System corruption reached 10% 27787 | -1/Command | Destroyed Combat Programmer 27787 | -1/Command | Destroyed Combat Programmer 27817 | -1/Command | Destroyed M Guard 27845 | -1/Command | Destroyed M Guard 27845 | -1/Command | All MAIN.C guards destroyed 27847 | -1/Command | Lost 5 parts (1p4u) 27860 | -1/Command | Found Prototype Reactor 27860 | -1/Command | Identified Zero-point Reactor 27864 | -1/Command | Found Prototype Device 27864 | -1/Command | Identified AEGIS Remote Shield 27867 | -1/Command | Destroyed 10 combat bots 27872 | -1/Command | Found Prototype Protection 27874 | -1/Command | Identified Hvy. Regenerative Plating 27979 | -1/Command | Met MAIN.C 28001 | -1/Command | Destroyed MAIN.C Shell 28001 | -1/Command | 0b10 Conduit disabled 28002 | -1/Command | MAIN.C activated Command garrisons 28032 | -1/Command | Destroyed MAIN.C 28045 | -1/Command | Lost 4 parts (2n1u1w) 28053 | -1/Command | Discovered new exit (range 35) 28053 | -1/Command | Discovered new exit (range 94) 28053 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 28057 | -1/Command | Found Zero-point Reactor 28065 | -1/Command | Found Centrium Heavy Armor Plating 28067 | -1/Command | Found Exp. Powered Armor 28088 | -1/Command | Found Exp. Targeting Computer 28218 | -1/Command | Spotted B-99 Colossus 28240 | -1/Command | Destroyed 23 combat bots 28260 | -1/Command | Destroyed B-99 Colossus 28427 | -1/Command | Destroyed 7 combat bots 28504 | -1/Command | Spotted B-99 Colossus 28523 | -1/Command | Destroyed B-99 Colossus 28914 | -1/Command | Door terminal overloaded 28936 | -1/Command | Found Zero-point Reactor 28943 | -1/Command | Found Exp. System Purifier 29155 | -1/Command | Found Adv. Particle Accelerator 29258 | -1/Command | Found Zero-point Reactor 29553 | -1/Command | Build established: Generator-Mutant 29589 | -1/Command | Found Quantum Capacitor 29943 | -1/Command | Warped through subspace to slip node 29943 | -1/Command | Discovered new exit (range 5) 29951 | -1/Command | Entered Access_0 29952 | -1/Access_0 | Sensed 1 artifact in vicinity 29952 | -1/Access_0 | Met Architect 29965 | -1/Access_0 | Destroyed A8 29970 | -1/Access_0 | Architect warped through subspace 30012 | -1/Access_0 | Architect warped through subspace 30047 | -1/Access_0 | Architect warped through subspace 30089 | -1/Access_0 | Architect warped through subspace 30128 | -1/Access_0 | Architect warped through subspace 30141 | -1/Access_0 | Subspace Access Node disabled 30234 | -1/Access_0 | A6 warped into view 30281 | -1/Access_0 | Core integrity fell below 50% 30287 | -1/Access_0 | Core integrity fell below 20% 30289 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30289 | -1/Access_0 | Warped through subspace to slip node 30289 | -1/Access_0 | Discovered new exit (range 8) 30294 | *** | Heading to fleet! Last Messages --------------- 30274_ Ended siege mode. 30275_ A6 follow-up attacks with Enh. Force Lance. 30275_ Hvy. Regenerative Plating destroyed. 30277_ Penetrated by Quantum Shear. 30278_ A6 follow-up attacks with Enh. Force Lance. 30278_ Hdn. Centrium Heavy Treads destroyed. 30280_ A6 follow-up attacks with Enh. Force Lance. 30282_ Penetrated by Quantum Shear. 30283_ A6 follow-up attacks with Enh. Force Lance. 30284_ Penetrated by Quantum Shear. 30284_ Enh. Armored Heavy Treads destroyed. 30285_ A6 follow-up attacks with Enh. Force Lance. 30286_ Penetrated by Quantum Shear. 30288_ Workstation disabled. 30289_ Quantum Shear penetrates Workstation. 30289_ Acquired Hpw. Transdimensional Reconstructor. 30289_ Warped through subspace, drawn to slip node. 30289_ EXIT=FOUND 30291_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 173 Coolant Potential 100 Energy Generation 125 Energy Capacity 950 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Energy Filtering 50 Particle Charging 50 Kinecelleration 50 Offensive Hacking 35 Defensive Hacking 25 Authchip Count 2 Item Schematics ----------------- Hvy. Neutron Cannon | -2/Section 7 | Archive Imp. Energy Well | -2/Section 7 | Archive Mni. Smartbomb Launcher | -2/Section 7 | Archive Hdn. Centrium Heavy Treads | -2/Section 7 | Archive Cld. Q-thruster | -2/Section 7 | Archive Imp. Matter Compressor | -2/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -2/Section 7 | Archive A-27 Freighter | -2/Section 7 | Archive Fabricated ------------ Adv. Myomer Leg | x1 | -7/Factory | Authchip Adv. Myomer Leg | x1 | -6/Factory | Authchip Adv. Myomer Leg | x1 | -6/Factory | Authchip Powered Armor | x2 | -6/Factory Adv. Myomer Leg | x1 | -6/Factory Hvy. Phase Cannon | x2 | -6/Factory | Preloaded Powered Armor | x2 | -6/Factory Powered Armor | x2 | -6/Factory Alien Tech Used ----------------- Core Reset Matrix Core Stripper Integrated Reactor LRC Matter Compressor Terrabomb Spacefold Activator Transdimensional Reconstructor Sigix Shearcannon Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSapperStick Manual? 0 Play Time 04:18:52 Cumulative 644.8 hours Start 2022.04.30 @ 08:30:28 End 2022.05.01 @ 10:46:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 428 Rogue 421 Adventurer 0 Explorer 7 Win Type 2 Total 45 Types 16/4/17/2/0/1/3/1/1 Lore% 87 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d1fb4b5-85ac-46d0-806b-7ac927d4fece