Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.31 @ 08:35:09 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (187) 935 Value Destroyed (7056) 7056 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 13288 Bonus ------- High Alert Combat Kills 637 Cogmind --------- Core Integrity 1018/1150 Matter 153/300 Energy 140/170 System Corruption 8% Temperature Cool (122) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (10) ----- Improved Cooling System Coolant Injector Large Storage Unit High-capacity Storage Unit Improved Sensor Array Experimental Signal Interpreter Weapon Cycler > --- WEAPON (3) ------- Plasma Rifle Wave Gun > --- INVENTORY (18) --- Improved Treads Advanced Heat Sink Improved Coolant Injector Large Battery (300) Improved Sensor Array Gauss Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Variable Charge Gun Gauss Rifle Flak Gun > --- INVENTORY -------- Fission Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Coolant Injector Large Battery Improved Sensor Array Weapon Cycler Improved Weapon Shielding Plasma Rifle Plasma Rifle Gauss Rifle Mini Grenade Launcher [Rating: 83] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . Utility 8 | . . 2 1 2 1 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 177 | 7 9 10 33 18 50 32 18 Power 18 | 1 1 1 2 1 8 2 2 Engine 15 | 1 1 1 2 . 8 2 . Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 30 | 2 1 1 7 4 7 4 4 Treads 30 | 2 1 1 7 4 7 4 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 55 | 2 3 5 7 5 17 11 5 Device 23 | 1 . 2 . 1 9 7 3 Storage 5 | 1 1 . 1 1 1 . . Processor 7 | . 1 1 1 1 1 2 . Hackware 1 | . . . 1 . . . . Protection 19 | . 1 2 4 2 6 2 2 Artifact . | . . . . . . . . Weapon 74 | 2 4 3 17 8 18 15 7 Energy Gun 20 | . . 1 3 2 5 5 4 Energy Cannon 4 | . . . 1 . 1 2 . Ballistic Gun 33 | 2 4 2 7 4 7 5 2 Ballistic Cannon . | . . . . . . . . Launcher 17 | . . . 6 2 5 3 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 4 . . Parts Lost 26 | . 1 . 1 1 6 3 14 Power 4 | . . . . . 1 . 3 Propulsion 5 | . . . 1 . 1 . 3 Utility 9 | . . . . . 2 3 4 Weapon 8 | . 1 . . 1 2 . 4 Highest Loss Streak 6 | . 1 . 1 1 3 1 6 Average Slot Usage (%) 99 | . 99 99 98 98 99 99 96 Engine 8 | . 14 11 9 1 4 11 6 Core 1 | . . . . 5 1 . 3 Treads 24 | . 28 22 25 22 25 22 20 Device 15 | . . 10 9 15 19 22 23 Storage 13 | . 14 11 18 15 13 11 10 Processor 10 | . . 11 9 15 13 11 10 Protection 7 | . 13 11 8 6 5 4 4 Energy Gun 4 | . . 2 6 5 3 4 6 Ballistic Gun 10 | . 27 19 9 8 5 4 7 Naked Turns . | . . . . . . . . Heaviest Build 109 | 14 28 36 58 58 95 109 106 Greatest Support 120 | 40 40 40 60 63 116 120 120 Greatest Overweight (x) 1 | . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 16 16 18 18 18 Average Capacity 14 | 5 7 10 15 16 16 18 18 Most Carried 18 | 3 8 10 16 16 18 18 16 Average Carried 12 | 1 4 7 14 14 14 17 11 Final Capacity 18 | 6 10 10 16 16 18 18 18 Final Carried 18 | 2 8 10 16 16 18 18 7 Class Distribution -------------------- 38% | Mutant 37% | Skirmisher 20% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4301 | 233 372 315 683 511 828 730 629 Remotely . | . . . . . . . . Salvage Created 8056 | 50 528 392 1236 608 1321 2143 1778 Parts 386 | 8 31 25 59 35 76 88 64 Haulers Intercepted 9 | . 2 2 4 . . 1 . Recyclers Shooed 9 | . . . . . 5 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 123 | . 9 8 24 14 25 25 18 Guns 82 | . 9 8 12 9 7 19 18 Cannons 11 | . . . . . 10 1 . AOE 28 | . . . 12 5 7 4 . Classes Destroyed 15 | 1 5 2 3 2 1 . 1 Worker 12 | . 2 . 1 1 2 5 1 Builder 5 | . . . . 2 1 1 1 Tunneler 6 | 3 . . . . 1 1 1 Hauler 9 | . 2 2 4 . . 1 . Recycler 9 | . . . 1 . 3 3 2 Operator 2 | . . . . . 1 . 1 Watcher 21 | . 3 2 5 1 2 3 5 Swarmer 25 | . 3 4 . 4 14 . . Saboteur 1 | . . . . . . . 1 Grunt 45 | . 6 2 14 5 2 13 3 Brawler 5 | . . 1 1 . 1 1 1 Duelist 2 | . . . 1 . . . 1 Sentry 23 | . . 1 7 3 6 2 4 Hunter 8 | . . . 1 . . 5 2 Programmer 14 | . . . . 2 2 4 6 Best Kill Streak 12 | 3 3 7 7 5 5 12 9 Combat Bots Only 8 | . 3 7 5 5 5 8 3 Max Kills in Single Turn 7 | 1 1 1 2 3 3 7 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . 2 2 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7707 | . 395 178 1055 845 1829 1578 1827 Core 739 | . 37 . 127 75 203 165 132 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 85 100 76 89 76 83 . Volleys Fired 392 | 6 47 29 66 34 57 79 74 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 300 | 40 40 76 88 108 180 300 281 Shots Fired 834 | 12 94 58 128 64 111 151 216 Gun 764 | 12 94 58 114 60 70 142 214 Cannon 34 | . . . . . 30 4 . Launcher 36 | . . . 14 4 11 5 2 Special . | . . . . . . . . Kinetic 536 | 12 94 55 83 43 39 104 106 Thermal 262 | . . 3 31 17 61 42 108 Explosive 36 | . . . 14 4 11 5 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 47 | 5 29 11 35 29 21 47 26 Robot Miss Streak 8 | 1 1 3 2 3 8 4 6 Penetration Max 1 | . . . 1 1 . 1 1 Secondary Targets 10 | . 1 1 2 . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 699 | 8 74 41 110 53 93 137 183 Core Hits 552 | 3 26 19 66 51 94 145 148 Critical Hits 6 | . . . 3 . . 2 1 Critical Kills 3 | . . . 2 . . 1 . Critical Parts Destroyed 3 | . . . 1 . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19264 | 120 939 465 3682 1445 3039 5001 4573 Guns 13580 | 120 939 465 1757 1040 1418 3484 4357 Cannons 1214 | . . . . . 986 228 . Explosions 4458 | . . . 1913 405 635 1289 216 Melee . | . . . . . . . . Ramming 12 | . . . 12 . . . . Kinetic 8842 | 120 939 429 1281 712 699 2441 2221 Thermal 7088 | . . 36 587 328 1705 2296 2136 Explosive 3322 | . . . 1802 405 635 264 216 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 9 3 8 Average Corruption 6 | . . . . . 8 2 5 Corruption Purged . | . . . . . . . . Effects 76 | . . . . . 46 6 24 Message Errors 18 | . . . . . 13 2 3 Matter Fused 11 | . . . . . 6 1 4 Heat Flow Errors 9 | . . . . . 6 . 3 Energy Discharges 8 | . . . . . 5 1 2 Data Loss (minor) 8 | . . . . . 7 1 . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 1 . 1 Targeting Errors 19 | . . . . . 7 1 11 Overload Shots 17 | . . . . . . 14 3 Effects 4 | . . . . . . 1 3 Heat Surge 1 | . . . . . . 1 . Meltdown 3 | . . . . . . . 3 Overflow Damage 398 | . . . 193 . 28 177 . Projectiles 16 | . . . . . 16 . . Explosions 382 | . . . 193 . 12 177 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 694 | . . . 169 90 301 121 13 Shots 13 | . . . 4 1 5 2 1 Rammed 2 | . . . 2 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 427 | . 13 54 244 254 268 422 427 Average Temperature 76 | . 5 12 44 82 51 149 99 Received Heat Transfer 1623 | . 249 36 387 234 168 324 225 Effects 8 | . . . . . . 3 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . 2 . Interference 1 | . . . . . . 1 . Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 27 | . . 1 1 . 7 7 11 Heat Transferred 11231 | . . 74 1049 746 2724 2643 3995 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 952 | 15 178 228 559 392 479 952 528 Initial 317 | . 8 1 51 193 122 202 317 Average 249 | 4 52 80 234 225 280 408 370 Maximum Alert Level 3 | . . 1 2 1 2 3 2 Low Security (%) 44 | 100 100 85 57 43 27 16 . Level 1 36 | . . 14 20 56 51 39 72 Level 2 16 | . . . 22 . 21 27 27 Level 3 2 | . . . . . . 16 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 1 1 1 4 2 9 6 Investigation 3 | . 1 . . 2 . . . Extermination 6 | . . . . 1 2 2 1 Reinforcement 6 | . . 1 1 1 . 3 . Assault 3 | . . . . . . 1 2 Garrison 6 | . . . . . . 3 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . . . 2 1 1 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 196 | . 13 17 38 18 35 42 33 Peak Tracking Total 9 | . 3 5 9 6 5 8 6 Tactical Retreats 8 | . 1 1 2 . 2 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . 3 . . . 4 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 44 | . 1 . 8 6 8 21 . Max in Single Turn 15 | . 1 . 2 2 4 15 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 38 | . 7 6 6 5 4 7 3 Terminals 28 | . 7 6 4 2 3 3 3 Fabricators 4 | . . . . 1 1 2 . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . . . 1 . 1 . Garrison Access . | . . . . . . . . Total Hacks 102 | . 20 18 17 15 10 14 8 Successful 56 | . 13 10 10 7 4 6 6 Failed 44 | . 6 7 7 8 6 8 2 Catastrophic 6 | . . 4 . 1 1 . . Database Lockouts 2 | . 1 1 . . . . . Manual 58 | . 12 16 9 5 7 4 5 Terminals 76 | . 20 18 11 5 8 6 8 Fabricators 8 | . . . . 3 2 3 . Repair Stations 7 | . . . . 4 . 3 . Recycling Units 6 | . . . 6 . . . . Scanalyzers 5 | . . . . 3 . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 11 7 3 . 1 1 3 Part Schematic 2 | . 1 . 1 . . . . Robot Analysis 3 | . 1 2 . . . . . Prototype ID Bank 4 | . 2 1 . . 1 . . Level Access Points 2 | . . . . . . 1 1 Branch Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 4 | . 1 1 1 . . . 1 Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Hauler Manifests 3 | . 1 1 . . . . 1 Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 5 | . . . . 2 2 1 . Load Schematic 3 | . . . . 1 1 1 . Build 2 | . . . . 1 1 . . Repair Station Hacks 6 | . . . . 4 . 2 . Scan Component 3 | . . . . 2 . 1 . Repair 3 | . . . . 2 . 1 . Recycling Unit Hacks 5 | . . . 5 . . . . Retrieve Matter 4 | . . . 4 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . . 1 . 1 . Insert Component 2 | . . . . 1 . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 2 3 2 . 1 1 3 Terminals 12 | . 2 3 2 . 1 1 3 Botnet 8 | . 1 2 1 . 1 1 2 Disrupt 1 | . 1 . . . . . . Operators 3 | . . 1 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 Used 2 | . . . . . 1 . 1 Hacking Detections 32 | . 6 5 5 5 3 5 3 Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built 3 | . . . . 2 1 . . Matter 270 | . . . . 168 102 . . Time 135 | . . . . 84 51 . . Total Part Build Rating 9 | . . . . 8 1 . . Parts Repaired 3 | . . . . 2 . 1 . Time 118 | . . . . 38 . 80 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . 5 . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . 1 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7558 | 97 877 635 1400 877 1596 1213 863 Spaces Moved 3597 | 48 443 316 665 399 780 570 376 Core 9 | 9 . . . . . . . Treads 3588 | 39 443 316 665 399 780 570 376 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 166 160 160 160 Average Speed 162 | 139 160 160 165 166 165 160 160 Slowest Speed 190 | 160 160 160 190 185 167 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 28 | 4 81 35 51 9 20 17 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 33 | . . . . 7 11 15 . Terrain Destroyed 346 | . . . 118 25 102 91 10 Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 344 | . . . 118 25 102 89 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4625 | 64 515 394 860 551 967 752 522 Wait 245 | . 8 14 33 76 21 50 43 Move 3590 | 47 442 315 664 398 779 569 376 Hop . | . . . . . . . . Pick Up 115 | 4 7 12 30 11 32 13 6 Fast Attach 29 | 5 3 3 3 2 6 6 1 Attach 81 | 2 2 5 17 8 21 12 14 Detach 18 | . . 3 6 4 4 1 . Swap 67 | . 4 2 13 8 23 14 3 Drop 86 | . 2 11 26 10 24 8 5 Fire 392 | 6 47 29 66 34 57 79 74 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [Ext]) -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 479 | -10/Materials | Central database locked down 529 | -10/Materials | Discovered new exit (range 8) 889 | -10/Materials | Discovered new exit (range 8) 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Utility x2 1309 | -9/Materials | Destroyed 7 combat bots 1416 | -9/Materials | Identified exit to Mines 1446 | -9/Materials | Discovered new exit (range 16) 1516 | -9/Materials | Central database locked down 1610 | -9/Materials | Entered another Materials area 1610 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2819 | -8/Materials | Identified exit to Storage 2956 | -8/Materials | Discovered new exit (range 12) 3010 | -8/Materials | Entered Factory 3010 | -7/Factory | Evolved 2 slots: Utility x2 3166 | -7/Factory | Discovered new exit (range 8) 3215 | -7/Factory | Identified exit to Lower Caves 3419 | -7/Factory | Repaired Arm. Treads 3440 | -7/Factory | Repaired Arm. Treads 3461 | -7/Factory | Build established: Skirmisher 3689 | -7/Factory | Discovered new exit (range 13) 3749 | -7/Factory | Identified exit to Factory 3802 | -7/Factory | Fabricated Med. Treads (x2) 3887 | -7/Factory | Entered another Factory area 3887 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4117 | -6/Factory | Spotted B-75 Beast 4401 | -6/Factory | Crushed by falling debris 4432 | -6/Factory | Lost 3 parts (1p1n1u) 4661 | -6/Factory | Found Prototype Processor 4662 | -6/Factory | Identified Exp. Signal Interpreter 5281 | -6/Factory | Discovered new exit (range 14) 5333 | -6/Factory | Fabricated Hcp. Storage Unit? 5471 | -6/Factory | Identified exit to Factory 5483 | -6/Factory | Entered another Factory area 5483 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5550 | -5/Factory | Identified exit to Factory 5687 | -5/Factory | Repaired Ion Burst Cannon? 6115 | -5/Factory | Discovered new exit (range 9) 6489 | -5/Factory | Garrison activated, responded to threat 6541 | -5/Factory | Destroyed 8 combat bots 6683 | -5/Factory | First assault squad dispatched 6696 | -5/Factory | Entered another Factory area 6696 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6822 | -4/Factory | Build established: Scavenger-Skirmisher 7049 | -4/Factory | Lost 3 parts (1p2w) 7053 | -4/Factory | Garrison activated, responded to threat 7102 | -4/Factory | Lost 3 parts (2n1w) 7327 | -4/Factory | Identified exit to Research 7446 | -4/Factory | First assault squad dispatched 7559 | -4/Factory | Self-destructed Last Messages --------------- 07541_ R-10 Processor collects Unknown Flight Unit. 07544_ U-05 Engineer lays Concrete. 07544_ Fission Core destroyed. 07545_ U-05 Engineer lays Concrete. 07550_ Imp. Terrain Scan Processor destroyed. 07551_ U-05 Engineer lays Concrete. 07551_ L-61 Swordsman destroyed. 07551_ Switching to secondary target: B-60 Warrior. 07551_ System corrupted: Wave Gun targeting data glitched. 07552_ U-05 Engineer lays Concrete. 07553_ Cld. Deuterium Engine destroyed. 07553_ Imp. Terrain Scanner destroyed. 07554_ B-60 Warrior destroyed. 07554_ U-05 Engineer lays Concrete. 07556_ Imp. Weapon Shielding destroyed. 07557_ The unstable cave ceiling collapses. 07558_ Flak Gun destroyed. 07558_ U-05 Engineer lays Concrete. 07559_ U-05 Engineer builds a Door. 07559_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | "" ###########???#????+??????????? | | ] #####?# ? ? ??? ??? ??????????? | | "" ######## ####### ??????##??????? | | "" ######## ######? ^ ? ^??"???? ??? ?????? | | "" #####?#### ######### ? 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"?"" #?? ??? | | ???#????#####???# u / #% # ?"?"" ??????? | | ??????#??###?##?# % ^#? ? ??#?????? | | ???????????###### ! # g #?????? | | ???????????#??#?# ! # # # ????? | | ????????????????# # # ? #? ???? | | ???????????????## ! # w#??#??????????? | | ?????????????#?## # ???????????? | | ?????????????##?# # ? ?????????? | | ???????????????########+###### ? ???????? | | ???????????????###?#??# ?###?# ????????? | | ??????????????????????# ??#??# ???????? | | ?????????????????????## ###??###########+#???????? | | ??????????????????????#??????#???#???? ??????????? | | ??????????????????#???#?#?#???##?????????????????? | | ??????????????????#??#?????#??????#??? ??????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperDirtyInverter Manual? 0 Play Time 02:13:54 Cumulative 76.1 hours Start 2021.07.31 @ 06:02:55 End 2021.07.31 @ 08:35:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 4 Adventurer 19 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abda4257-a354-49fa-8828-7b99a3b61111