Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 14:24:02 Player: Finestep Result: Destroyed by AG-85050 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (203) 1015 Value Destroyed (6038) 6038 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1915) 1915 TOTAL SCORE: 12548 Bonus ------- High Alert Combat Kills 856 Follower Combat Kills 218 Destroyed Z-Imprinter 1000 Friendly Fire -159 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 150/150 System Corruption 0% Temperature Cool (12) Movement Rolling (93) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Improved EM Pulse Cannon Battle Cannon > --- INVENTORY (15) --- Coolant Injector High-capacity Matter Pod (200) Transport Network Coupler Core Analyzer Weapon Cycler Improved Shield Generator Hacking Suite High-powered Tractor Beam Battle Cannon Mini Assault Cannon Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Battle Cannon Mini Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Coolant Injector High-capacity Matter Pod Transport Network Coupler Core Analyzer Weapon Cycler Improved Shield Generator Hacking Suite High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Improved EM Pulse Cannon Battle Cannon Precision Grenade Launcher Precision Grenade Launcher Heavy Flail [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 149 | 7 13 26 3 25 33 7 14 4 17 Power 9 | 1 2 2 . 1 2 . 1 . . Engine 7 | 1 1 2 . 1 2 . . . . Core 2 | . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 40 | 2 6 7 1 8 8 1 5 1 1 Treads 24 | . 2 7 1 6 5 1 2 . . Leg 9 | 2 4 . . . 1 . 2 . . Wheel 7 | . . . . 2 2 . 1 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 2 2 6 . 6 13 2 3 2 8 Device 12 | 1 . . . 1 9 . . 1 . Storage 5 | 1 1 1 . . . . 1 . 1 Processor 5 | . 1 1 . 3 . . . . . Hackware 1 | . . . . . 1 . . . . Protection 21 | . . 4 . 2 3 2 2 1 7 Artifact . | . . . . . . . . . . Weapon 56 | 2 3 11 2 10 10 4 5 1 8 Energy Gun 4 | 1 1 . . . 2 . . . . Energy Cannon 14 | . . 1 . 4 4 2 1 . 2 Ballistic Gun 11 | 1 . 6 1 3 . . . . . Ballistic Cannon 12 | . 2 2 . . 1 1 2 1 3 Launcher 12 | . . 1 1 3 2 1 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . 3 . . . 4 Parts Lost 30 | . 3 . . 1 13 . 10 . 3 Power 3 | . 1 . . . 1 . 1 . . Propulsion 11 | . 1 . . . 4 . 5 . 1 Utility 12 | . . . . 1 7 . 2 . 2 Weapon 4 | . 1 . . . 1 . 2 . . Highest Loss Streak 7 | . 2 . . 1 4 . 7 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 98 92 89 82 85 83 Engine 6 | . 3 10 11 9 7 7 1 . . Core 3 | . 10 . . . . . 5 7 7 Treads 19 | . 15 32 33 23 21 9 9 . . Leg 3 | . 12 . . . . 7 6 10 4 Wheel 5 | . . . . 12 7 7 4 11 17 Device 4 | . 5 . . 8 8 7 7 8 7 Storage 9 | . 14 11 11 9 7 7 7 7 7 Processor 12 | . 8 11 11 10 15 15 15 15 15 Protection 7 | . . 10 11 7 6 10 6 7 7 Energy Cannon 3 | . . . . 12 9 6 1 . 2 Ballistic Gun 6 | . 6 12 21 4 . . . . . Ballistic Cannon 6 | . 15 8 . . 3 6 6 6 8 Impact Weapon 1 | . . . . . . . 5 7 2 Peak Build Rating 50 | 7 10 22 21 28 43 48 48 45 50 Average Rating 27 | 5 9 18 20 26 36 42 35 40 45 On Entrance 24 | . 7 10 21 21 27 36 47 35 45 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 11 21 37 37 51 62 57 57 49 52 Greatest Support 83 | 20 40 69 66 80 83 12 63 40 52 Greatest Overweight (x) 5 | . 1 . . 2 5 4 4 2 1 Average Overweight (x) . | . . . . 1 2 3 1 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 13 15 15 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 15 15 15 15 Average Carried 13 | 4 8 13 14 14 14 13 12 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 15 15 15 14 15 13 15 12 Class Distribution -------------------- 78% | Mutant 12% | Derelict-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 4517 | 246 435 1398 102 760 682 200 347 50 297 Remotely . | . . . . . . . . . . Salvage Created 6840 | 105 757 2072 180 1268 1571 162 547 . 178 Parts 393 | 8 49 141 22 73 76 10 11 . 3 Haulers Intercepted 11 | . 2 5 . 2 2 . . . . Recyclers Shooed 5 | . 1 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 13 18 . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 143 | . 14 40 9 27 25 7 15 . 6 Guns 35 | . 7 16 6 6 . . . . . Cannons 67 | . 7 22 . 14 13 3 6 . 2 AOE 33 | . . 2 3 7 6 4 8 . 3 Classes Destroyed 21 | 2 6 4 . 2 3 1 . . 3 Worker 5 | . 1 1 . 1 2 . . . . Builder 11 | . . 9 . . 2 . . . . Tunneler 5 | 2 1 1 . . 1 . . . . Hauler 11 | . 2 5 . 2 2 . . . . Recycler 10 | 1 . 3 . 2 4 . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 2 | . 1 1 . . . . . . . Operator 4 | . 2 1 . . 1 . . . . Watcher 12 | . 2 5 . 3 2 . . . . Swarmer 27 | . . 6 6 8 2 4 1 . . Grunt 70 | . 14 22 3 9 9 3 10 . . Brawler 6 | . . . . 3 2 . 1 . . Duelist 5 | . . 2 . . 1 . 2 . . Protector 2 | . . . . 1 1 . . . . Sentry 22 | . . 10 . 6 5 . 1 . . Specialist 2 | . . . . . 2 . . . . Programmer 2 | . . . . . 2 . . . . Heavy 1 | . . . . . 1 . . . . Z-Light 4 | . . . . . . . . . 4 Packrat 2 | . . . . . . . 2 . . Assembled 2 | . . . . . . . . . 2 Fireman 1 | . . . . . . . . . 1 Best Kill Streak 9 | 2 4 9 3 7 6 4 9 . 2 Combat Bots Only 9 | . 3 6 3 5 5 4 9 . 2 Max Kills in Single Turn 5 | 2 2 2 2 2 2 3 5 . 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 1 2 2 2 3 5 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 787 | . 70 134 19 108 323 18 83 . 32 Missed 246 | . 21 44 10 27 111 12 14 . 7 Damage Taken 8222 | . 608 1122 87 1130 2727 70 1469 . 1009 Core 1060 | . 118 106 . 121 230 . 170 . 315 Absorbed by Shields 156 | . . . . . 156 . . . . Ignored by Resistances 20 | . . . . . . 6 14 . . Regen/Repaired (Parts) 196 | . . 196 . . . . . . . Core Remaining (%) 75 | 100 52 . 73 78 . . . . . Volleys Fired 472 | 11 86 124 12 80 91 12 33 . 23 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 160 | 60 70 70 46 150 160 128 128 . 117 Shots Fired 873 | 16 171 245 22 156 171 23 40 . 29 Gun 326 | 16 111 115 20 64 . . . . . Cannon 510 | . 60 128 . 82 166 20 37 . 17 Launcher 37 | . . 2 2 10 5 3 3 . 12 Special . | . . . . . . . . . . Kinetic 560 | 11 116 243 20 64 56 10 30 . 10 Thermal 250 | 5 36 . . 82 110 10 7 . . Explosive 37 | . . 2 2 10 5 3 3 . 12 Electromagnetic 26 | . 19 . . . . . . . 7 Robot Hit Streak 40 | 6 8 18 4 11 40 11 21 . 22 Robot Miss Streak 6 | 1 6 5 2 4 3 2 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 3 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 600 | 12 108 173 10 99 124 16 44 . 14 Core Hits 301 | 6 37 84 9 58 54 10 25 . 18 Critical Kills 4 | . . . . . 4 . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 19 | . 2 4 . . 5 2 6 . . Meltdown 4 | . . . . . 4 . . . . Blast 13 | . 2 4 . . 1 2 4 . . Smash 2 | . . . . . . . 2 . . Melee Attacks 38 | . . 17 . . 4 2 6 7 2 Impact 21 | . . . . . 4 2 6 7 2 Slashing 17 | . . 17 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . 7 . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16525 | 119 1368 3443 278 2826 4179 828 2339 . 1145 Guns 3151 | 119 753 1409 155 715 . . . . . Cannons 8259 | . 615 1407 . 1168 3199 424 1218 . 228 Explosions 4250 | . . 215 123 931 872 367 900 . 842 Melee 852 | . . 412 . . 107 37 221 . 75 Ramming 13 | . . . . 12 1 . . . . Kinetic 7200 | 63 923 2816 155 715 1105 209 1066 . 148 Thermal 4084 | 56 274 . . 1168 2219 215 152 . . Explosive 4125 | . . 215 123 931 747 367 900 . 842 Electromagnetic 251 | . 171 . . . . . . . 80 Impact 440 | . . . . . 107 37 221 . 75 Slashing 412 | . . 412 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 6 6 . Average Corruption 4 | . . . . . 1 6 6 6 . Corruption Purged 1 | . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . . 6 14 21 2 . Message Errors 15 | . . . . . 1 6 7 1 . Matter Fused 8 | . . . . . 2 2 4 . . Heat Flow Errors 4 | . . . . . 1 1 2 . . Energy Discharges 5 | . . . . . 1 1 3 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 2 1 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 3 | . . . . . 1 2 . . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 584 | . 6 106 20 25 113 32 198 . 84 Projectiles 249 | . 6 . . 5 49 32 116 . 41 Explosions 117 | . . . 20 20 33 . 36 . 8 Melee 218 | . . 106 . . 31 . 46 . 35 Knockbacks 28 | . 6 5 . . 5 1 9 . 2 Impact 2 | . . . . . . . 1 . 1 Kinetic 21 | . 6 4 . . 3 1 7 . . Secondary 5 | . . 1 . . 2 . 1 . 1 Self-Inflicted Damage 127 | . . . . 40 57 . 30 . . Shots 5 | . . . . 1 2 . 2 . . Rammed 3 | . . . . 2 1 . . . . Targets Rammed 3 | . . . . 2 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 318 | 40 197 60 2 102 318 189 198 . 24 Average Temperature 55 | 17 53 15 2 35 83 82 104 . 12 Received Heat Transfer 3019 | . 384 450 18 495 973 36 486 . 177 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 5 | . . . . . 1 . 2 . 2 Robots Melted 6 | . . . . . 6 . . . . Combat Hostiles 6 | . . . . . 6 . . . . Parts Melted 20 | . . . . 5 13 2 . . . Heat Transferred 6430 | 125 625 . . 1702 3303 400 275 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 832 | 15 224 720 536 829 832 . . . . Initial 376 | . 9 42 280 130 376 . . . . Average 440 | 6 104 467 398 518 650 . . . . Maximum Alert Level 3 | . 1 3 2 3 3 . . . . Low Security (%) 22 | 100 90 11 . 8 . . . . . Level 1 23 | . 9 27 70 22 14 . . . . Level 2 41 | . . 57 29 49 45 . . . . Level 3 12 | . . 3 . 19 40 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 3 6 1 1 11 . 1 . . Investigation 8 | . 3 3 1 . 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . . 2 . . 4 . . . . Assault 5 | . . 1 . 1 2 . 1 . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 9 | . 1 2 . 5 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 214 | . 25 55 11 39 44 8 19 . 13 Peak Tracking Total 9 | . 4 6 4 6 7 4 9 . 4 Tactical Retreats 12 | . 1 2 1 3 5 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . 2 1 1 . . Most Traps Carried 1 | . . . . . . 1 1 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 13 | . 2 . . 3 7 . 1 . . Max in Single Turn 3 | . 1 . . 1 3 . 1 . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 31 | . 10 10 1 5 5 . . . . Terminals 25 | . 8 8 1 5 3 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 93 | . 29 34 4 18 8 . . . . Successful 40 | . 9 19 2 8 2 . . . . Failed 52 | . 20 15 2 9 6 . . . . Catastrophic 10 | . 6 . . 2 2 . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 48 | . 14 17 2 10 . . . 5 . Terminals 78 | . 25 26 4 18 5 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 7 | . . 7 . . . . . . . Recycling Units 5 | . 4 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 6 9 2 6 1 . . . . Part Schematic 3 | . 1 . 1 1 . . . . . Robot Schematic 1 | . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 3 | . 1 1 . 1 . . . . . Locate Traps 3 | . . 1 . 2 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 4 | . 1 2 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . 6 . . . . . . . Scan Component 3 | . . 3 . . . . . . . Repair 3 | . . 3 . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 3 3 . 2 . . . . . Terminals 6 | . 1 3 . 2 . . . . . Track 1 | . . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . . 2 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 28 | . 9 9 1 4 5 . . . . Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . 1 . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 1 . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . Time 109 | . . 109 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 9 | . 1 . . . . . 2 6 . Largest Group 6 | . 1 1 . . . . 2 6 6 Highest-Rated Group 304 | . 10 10 . . . . 32 304 304 Highest-Rated Ally 96 | . 10 10 . . . . 16 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 87 | . . . . . . . 24 . 63 Total Damage 1511 | . . . . . . . 275 . 1236 Kills 10 | . . . . . . . 3 . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 10595 | 106 1236 3030 578 1091 1511 430 726 1263 624 Spaces Moved 6088 | 56 648 1479 330 586 780 255 448 1049 457 Core 3 | 3 . . . . . . . . . Treads 2673 | . 355 1479 330 181 263 . 65 . . Legs 346 | 53 293 . . . . . . . . Wheels 3066 | . . . . 405 517 255 383 1049 457 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 105 115 135 120 95 93 Average Speed 137 | 116 142 160 160 128 144 149 129 114 102 Slowest Speed 250 | 120 190 160 160 160 245 150 250 120 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 4 91 86 81 53 24 49 65 86 62 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 2 . . . . . 1 1 . Known Exits Taken 2 | . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . Scrap Searched 9 | . . . 1 . . 2 2 4 . Spaces Dug 34 | . . 10 . 18 5 . . 1 . Terrain Destroyed 293 | . . 35 19 111 45 20 12 1 50 Melee 12 | . . 10 . . 1 . . 1 . Projectile 38 | . . . . 28 8 . 1 . 1 AOE 243 | . . 25 19 83 36 20 11 . 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total 7359 | 79 806 1881 357 768 982 277 532 1100 577 Wait 406 | . 34 181 11 44 41 . 1 32 62 Move 6079 | 55 647 1478 329 585 779 254 447 1048 457 Hop . | . . . . . . . . . . Pick Up 83 | 6 12 25 1 12 15 2 2 4 4 Fast Attach 58 | 7 5 7 . 5 11 3 9 3 8 Attach 29 | . 2 3 . 6 12 1 3 1 1 Detach 3 | . . . . . 3 . . . . Swap 62 | . 6 16 3 14 10 3 2 . 8 Drop 99 | . 14 30 1 20 15 . 2 5 12 Fire 472 | 11 86 124 12 80 91 12 33 . 23 Melee 38 | . . 17 . . 4 2 6 7 2 Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 27 | . . . . . . . 27 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 15) 833 | -10/Materials | Discovered new exit (range 13) 920 | -10/Materials | Discovered new exit (range 7) 1054 | -10/Materials | Discovered new exit (range 3) 1133 | -10/Materials | Discovered new exit (range 9) 1343 | -10/Materials | Entered another Materials area 1343 | -9/Materials | Accompanied by 1 ally 1343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1893 | -9/Materials | Discovered new exit (range 12) 3062 | -9/Materials | Discovered new exit (range 16) 3113 | -9/Materials | Repaired Lgt. Armor Plating 3147 | -9/Materials | Repaired Imp. Treads 3199 | -9/Materials | Repaired Imp. Assault Rifle 3743 | -9/Materials | First assault squad dispatched 4098 | -9/Materials | Discovered new exit (range 16) 4189 | -9/Materials | Identified exit to Mines 4373 | -9/Materials | Entered Mines 4410 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4571 | -9/Mines | Discovered new exit (range 9) 4727 | -9/Mines | Found a hidden stash of uninstalled traps 4797 | -9/Mines | Learned Materials trap positions 4820 | -9/Mines | Discovered new exit (range 9) 4902 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4951 | -9/Mines | Entered Materials 4951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4952 | -8/Materials | Loaded intel: 13 trap records 5208 | -8/Materials | Discovered new exit (range 16) 5599 | -8/Materials | Discovered new exit (range 8) 5607 | -8/Materials | Central database locked down 5751 | -8/Materials | First assault squad dispatched 6017 | -8/Materials | Build established: Scavenger-Mutant 6042 | -8/Materials | Entered Factory 6042 | -7/Factory | Evolved 2 slots: Utility x2 6483 | -7/Factory | Identified exit to Lower Caves 6636 | -7/Factory | Discovered new exit (range 15) 6657 | -7/Factory | Build established: Mutant 7091 | -7/Factory | Discovered new exit (range 16) 7108 | -7/Factory | Cargo convoy interrupted 7242 | -7/Factory | First assault squad dispatched 7412 | -7/Factory | Garrison activated, responded to threat 7553 | -7/Factory | Entered Lower Caves 7564 | -7/Lower Caves | Lost 4 parts (2n2u) 7964 | -7/Lower Caves | Discovered new exit (range 12) 7983 | -7/Lower Caves | Entered another Lower Caves area 8038 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8070 | -7/Lower Caves | Destroyed 9 combat bots 8141 | -7/Lower Caves | Core integrity fell below 50% 8165 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 8279 | -7/Lower Caves | Discovered new exit (range 4) 8575 | -7/Lower Caves | Encountered a Warlord checkpoint 8659 | -7/Lower Caves | Discovered new exit (range 16) 8709 | -7/Lower Caves | Entered Zion 8752 | -7/Zion | System corruption cleaned by Quarantine Array 8834 | -7/Zion | Discovered new exit (range 16) 8977 | -7/Zion | Given A8's code to call for help 9030 | -7/Zion | Found Prototype Device 9093 | -7/Zion | Gained Derelict followers 9121 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9158 | -7/Zion | Learned Factory emergency access door positions 9200 | -7/Zion | Learned Factory emergency access door positions 9211 | -7/Zion | Learned location of Data Miner (-6) 9320 | -7/Zion | Learned Factory stockpile data 9579 | -7/Zion | Build established: Derelict-Mutant 9916 | -7/Zion | Opened final containment barrier to the Deep Caves 9921 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9923 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9940 | -7/Zion | Discovered new exit (range 5) 9942 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9972 | -7/Zion | Entered Deep Caves 9972 | -7/Deep Caves | Accompanied by 6 allies 10232 | -7/Deep Caves | Attacked by Z-Imprinter 10249 | -7/Deep Caves | Allies destroyed Z-Imprinter 10332 | -7/Deep Caves | Z-Facility disabled 10380 | -7/Deep Caves | Lost 3 allies 10387 | -7/Deep Caves | Found Prototype Protection 10387 | -7/Deep Caves | Identified Zio. Weapon Casing 10400 | -7/Deep Caves | Found Prototype Protection 10400 | -7/Deep Caves | Identified Zio. Heavy Carapace 10440 | -7/Deep Caves | Found Zio. Weapon Casing 10454 | -7/Deep Caves | Found Zio. Heavy Carapace 10575 | -7/Deep Caves | Spotted AG-85050 10590 | -7/Deep Caves | Core integrity fell below 20% 10596 | -7/Deep Caves | Destroyed by AG-85050 with Assembled Focal Cannon Last Messages --------------- 10397_ Identified Zio. Biocell. 10398_ Dropped Zio. Biocell. 10400_ Dropped Zio. Light Carapace. 10400_ Acquired Prototype Protection. 10400_ Identified Zio. Heavy Carapace. 10403_ Dropped Carbon-fiber Leg. 10406_ Extracted 6 energy. 10407_ Acquired Zio. Biocell. 10433_ Dropped Hvy. Flail. 10434_ Dropped Prototype Device. 10440_ Acquired Zio. Weapon Casing. 10453_ Dropped Zio. Weapon Casing. 10454_ Acquired Zio. Heavy Carapace. 10579_ AG-85050: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10583_ Zio. Heavy Carapace destroyed. 10592_ Dropped Zio. Biocell. 10593_ Extracted 74 energy. 10593_ Destroyed Carbon-fiber Leg. 10594_ Extracted 42 energy. 10596_ Zio. Heavy Carapace destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????## ?????????????? | | ??????????????????????????????? ???????###### | | ??????????????????????????????? ???????# | | ??????????????????????????????? ????????# ### | | ???????????????????????????????# ????????# #?? | | ?????????????????????? #???# ????????# #?? | | ???????????????????? #??# ????????# #?? | | ????????????????? = #??# ??????### #?? | | ??????????????? #??# #?????## #?? | | ????????????? ! !!! #??# #?????# #?? | | ???????????? !! #??# #?????# #?# | | ???????????? g h #??# #?##### #?# | | ??????????? h ! #??# #?# ##?# | | ??????????? #### ### #??# | | ?????????? ! ## ### #??# | | ?????????? ! ## #####?## #?## | | ?????????? ! ## ##?????## #?# | | ????????? ! ! ### #??????# #?# | | ????????? G ! ! #?????? ## | | ??????????" g ##????? ## | | ????????" g g #?????# #### | | ?????????" @ ### #??????##?# | | ????????" #?## ##?????????# | | ?????????" ##???###??????????## | | ????????? # ; #??????????????????## | | ????????? #### ## ## ##???????????????????? | | ??????????" ?????# ?# ?###????????????????????? | | ?????????? ???????#??# ????????????????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Mines | Hacked Lyr. Light Armor Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Energy Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Power Maul | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Y-54 Guardian | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokOmegaCutter Manual? 0 Play Time 01:11:34 Cumulative 702.4 hours Start 2025.03.30 @ 12:49:43 End 2025.03.30 @ 14:24:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 444 Rogue 444 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 75 Gallery% 85 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1764c31b-b1da-45d5-88d4-022caabcca80