Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.18 @ 14:45:07 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (283) 1415 Value Destroyed (12670) 12670 Prototype IDs (84) 1680 Alien Tech Used (7) 1400 Bonus (10581) 10581 TOTAL SCORE: 38246 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3173 Follower Combat Kills 644 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -2036 Cogmind --------- Core Integrity 792/1600 Matter 297/700 Energy 69/100 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Combat Linear Gravjet Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (13) ----- Advanced Matter Compressor Gravity Neutralizer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Subatomic Replicator Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector Experimental Coolant Injector Experimental Coolant Injector Huge Storage Unit Core Analyzer Advanced Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Gamma Bomb Array Plasma Lance > --- INVENTORY -------- Advanced Medium Treads Biometal Medium Treads Advanced Cooling System Advanced Cooling System Experimental Coolant Injector Matter Compressor Advanced Gravity Neutralizer Advanced Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Centrium Medium Armor Plating Improved Hacking Suite Subatomic Replicator Coil Gun Coil Gun Hypercooled Linear Accelerator Hypercooled Linear Accelerator Hellfire Missile Launcher Improved Remote Datajack Sigix Broadsword [Rating: 164] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . . 2 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . 2 Utility 11 | . . . . . 2 . 1 . . . . 2 . . . . . . . 2 . . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 336 | 7 15 3 5 8 44 25 66 3 6 5 2 5 1 2 . 1 . 3 11 5 2 3 5 2 38 33 18 6 1 11 Power 29 | 1 1 1 . . 3 . 4 . 1 . . 1 . 1 . . . . 2 1 . . . . 6 4 3 . . . Engine 11 | 1 1 1 . . 2 . 1 . . . . 1 . 1 . . . . 2 1 . . . . . . . . . . Core 8 | . . . . . 1 . 3 . 1 . . . . . . . . . . . . . . . 1 1 1 . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 2 . . . Propulsion 90 | 2 5 . 4 . 14 7 17 . 1 . 1 2 . 1 . . . 2 3 2 . . 3 . 7 3 3 4 1 8 Treads 47 | 2 4 . 2 . 14 7 8 . . . . . . . . . . . . . . . . . 7 3 . . . . Leg 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 3 2 . 1 Flight 28 | . 1 . . . . . 4 . . . 1 2 . 1 . . . 2 3 2 . . 2 . . . . 2 1 7 Utility 99 | 1 3 2 . 1 8 3 14 2 3 1 . 2 1 . . . . . 4 2 2 3 2 . 17 20 5 1 . 2 Device 32 | . 1 2 . . 1 . 2 . . . . 2 . . . . . . 2 . 1 2 1 . 4 10 2 1 . 1 Storage 12 | 1 2 . . . . 1 . . . 1 . . . . . . . . 1 . . . . . 2 . 3 . . 1 Processor 13 | . . . . . 2 . 3 1 2 . . . 1 . . . . . 1 1 1 1 . . . . . . . . Hackware 5 | . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . . Protection 37 | . . . . 1 5 2 8 . 1 . . . . . . . . . . . . . 1 . 9 10 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 3 6 . 1 7 19 15 31 1 1 4 1 . . . . 1 . 1 2 . . . . 2 8 6 7 1 . 1 Energy Gun 5 | . . . . . 2 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 5 | . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 59 | 3 3 . 1 4 12 9 17 . . . . . . . . . . . . . . . . . 4 1 4 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . 2 . . 3 5 4 5 . . 1 . . . . . . . . . . . . . . 1 1 . . . . Special Weapon 8 | . . . . . . . . . . 1 1 . . . . 1 . 1 . . . . . 2 2 . . . . . Impact Weapon 6 | . 1 . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 1 2 . . . . . . . . 2 . . . . . . . 3 . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . 1 1 . . 3 3 3 . . 2 . 3 . . . . . . . 1 . . 3 . 4 7 8 2 . 1 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . System Corruption 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 22 . . . . Parts Lost 110 | . 2 . . . 10 2 26 4 1 . . 1 . . . . . 10 3 3 3 . . 3 11 16 5 4 . 6 Power 13 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . 1 4 2 1 . . Propulsion 44 | . 1 . . . 5 1 11 3 1 . . 1 . . . . . 4 1 2 1 . . . 3 2 2 1 . 5 Utility 39 | . . . . . 1 1 9 1 . . . . . . . . . 5 2 . 2 . . 2 5 10 1 . . . Weapon 14 | . 1 . . . 2 . 3 . . . . . . . . . . 1 . 1 . . . 1 2 . . 2 . 1 Highest Loss Streak 9 | . 1 . . . 8 1 9 3 4 . . 1 . . . . . 8 3 3 3 . . 3 3 6 3 3 . 4 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 96 99 100 100 90 98 83 36 46 66 72 72 73 80 80 80 80 36 41 48 36 31 43 44 76 73 19 15 13 18 Engine 6 | . 13 14 14 14 8 9 6 . . . . . . 4 6 6 6 3 1 5 . . . . . . . . . . Core 1 | . . . . . . . 3 . 4 7 7 6 6 2 . . . . . . . . . . . 1 1 . . . Treads 19 | . 27 28 27 28 31 35 21 . . . . . . . . . . . . . . . . . 13 12 . . . . Hover 1 | . . . . . . . . . 4 7 7 6 6 . . . . . . . . . 1 5 . . 5 4 4 3 Flight 1 | . . . . . . . . 20 . . 3 8 20 26 26 26 26 10 17 14 3 . 3 10 . . . 1 8 8 Device 7 | . 11 13 14 6 7 9 6 . . . . 4 6 6 6 6 6 1 5 . 2 2 5 . 5 16 . . . 3 Storage 8 | . 14 14 14 14 9 9 6 . . 2 7 5 . . . . . . . . . . . . 8 5 4 2 . 3 Processor 6 | . . . . . 7 9 8 4 17 20 15 13 13 20 20 20 20 13 9 14 19 18 21 15 11 3 . . . . Hackware 2 | . . . . . . . 1 4 7 7 7 6 6 6 6 6 6 1 . 2 5 5 5 5 12 1 . . . . Protection 5 | . . . . 7 8 9 6 5 5 7 7 6 6 6 6 6 6 . . . . . 1 5 7 16 . . . . Ballistic Gun 12 | . 26 14 21 25 16 16 12 . . . . . . . . . . . . . . . . . 4 . 1 . . . Launcher 1 | . . 14 6 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . . . 5 12 7 6 6 6 6 6 6 1 5 9 5 5 5 . . . . 2 . . Naked Turns 19 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 8 . . . 10 Heaviest Build 172 | 12 49 51 51 58 65 68 93 14 13 24 24 25 14 20 20 20 20 20 19 16 3 3 10 15 170 172 45 36 . 3 Greatest Support 195 | 40 40 40 60 40 84 84 82 16 9 9 9 14 14 20 20 20 20 20 25 21 7 3 20 14 195 190 37 25 14 29 Greatest Overweight (x) 18 | . 1 1 1 1 1 1 18 1 4 2 2 2 . . . . . 6 1 . . . . 4 . 1 4 2 . . Average Overweight (x) . | . . 1 . 1 . . 1 . . 1 2 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 25 10 10 5 5 Average Capacity 16 | 7 18 20 20 20 20 20 19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 22 24 6 8 5 5 Most Carried 25 | 7 18 20 20 20 20 20 20 4 4 5 5 5 5 5 5 5 4 5 5 5 5 5 5 4 25 25 10 8 4 5 Average Carried 15 | 4 11 18 19 19 19 19 18 3 4 4 4 4 5 5 5 4 4 4 4 5 5 5 4 3 18 18 6 6 4 3 Final Capacity 25 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 5 10 5 5 5 Final Carried 20 | 7 14 20 20 20 20 20 1 4 4 5 5 5 5 5 5 4 4 5 5 5 5 5 4 4 16 5 7 4 4 2 Class Distribution -------------------- 50% | Mutant 10% | Derelict-Mutant 9% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Sprinter | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Sprinter | -6/Waste Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Mutant | -3/Section 7 Alien-Mutant | -2/Research Alien-Sprinter | -2/Garrison Alien-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Matter Collected 8214 | 312 416 154 50 217 1248 826 1649 84 40 59 98 73 . 104 95 . . 18 85 153 162 15 . 21 875 1065 395 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13337 | 134 471 10 . 266 2138 1631 3211 . 47 . 258 132 . 104 41 . . 30 85 153 160 . . 51 2464 1567 384 . . . Parts 688 | 6 34 1 . 13 137 80 163 . 5 . 16 6 . 1 4 . . 3 4 4 3 . . 5 132 59 12 . . . Haulers Intercepted 15 | . 2 . . . 5 2 3 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . Recyclers Shooed 14 | . 2 . . 1 2 4 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 2 4 . 7 . . . 4 2 . 5 . . 2 2 . 4 . . . . . . Prevented 7 | . . . . . . . . 2 2 . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Combat Hostiles Destroyed 204 | . 12 . . 9 37 22 48 . 1 . 9 2 . . 1 . . 5 1 . . . . 4 33 19 1 . . . Melee 16 | . . . . . . . 3 . 1 . . . . . 1 . . . 1 . . . . . . 9 1 . . . Guns 109 | . 12 . . 3 29 15 27 . . . . . . . . . . . . . . . . . 23 . . . . . Cannons 6 | . . . . . . . 1 . . . 2 . . . . . . 1 . . . . . 1 1 . . . . . AOE 61 | . . . . 6 8 7 17 . . . 7 2 . . . . . 4 . . . . . 3 7 . . . . . Classes Destroyed 24 | 2 4 1 . 1 4 1 7 . . . 1 . . . . . . 1 . . . . . . . 1 1 . . . Worker 15 | . . 1 . 1 5 . 6 . . . . 1 . . . . . . . . . . . . 1 . . . . . Builder 5 | . . . . . 2 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 4 | 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . 2 . . . 5 2 3 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . Recycler 20 | 1 . . . . 2 2 11 . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . Mechanic 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 . . . 2 2 3 . . . . . . . . . . . . . . . . . 2 . . . . . Swarmer 36 | . 6 . . . 7 3 4 . . . 4 . . . . . . 4 . . . . . 4 . 4 . . . . Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Grunt 91 | . 6 . . 8 22 17 18 . . . 5 2 . . . . . . . . . . . . 9 4 . . . . Brawler 4 | . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 18 | . . . . . 7 3 3 . . . . . . . . . . . 1 . . . . . 2 2 . . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . . . 5 . . . . . . . . . . . . . . . . . 10 1 . . . . Programmer 20 | . . . . . . . 5 . 1 . . . . . 1 . . . . . . . . . 12 . 1 . . . Heavy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Quarantine Guard 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 2 6 1 . 3 13 12 11 . 1 . 5 3 . 1 1 . . 5 1 1 . . . 4 8 4 3 . . . Combat Bots Only 10 | . 5 . . 3 10 8 8 . 1 . 5 2 . . 1 . . 5 1 . . . . 4 8 4 1 . . . Max Kills in Single Turn 11 | 1 1 1 . 2 4 2 11 . 1 . 2 3 . 1 1 . . 2 1 1 . . . 3 2 1 1 . . . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . . 2 3 2 8 . . . 2 2 . . . . . 2 . . . . . 3 2 . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . . 1 . . . 1 . . . . . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Damage Taken 29232 | . 611 . . 322 2495 1143 4843 201 130 . 168 19 . 18 31 . . 1062 303 172 550 . 118 244 6215 6554 1190 1076 460 1307 Core 5236 | . 62 . . 49 264 92 386 8 103 . 24 . . . . . . 565 102 22 463 . 40 22 283 707 301 531 404 808 Absorbed by Shields 1112 | . . . . . . . . . . . . . . . . . . . . . . . . . 314 729 69 . . . Reduced by Siege Mode 497 | . . . . . . . . . . . . . . . . . . . . . . . . . 317 180 . . . . Regen/Repaired (Parts) 1207 | . 299 . . . 363 153 . . . 14 . . . . . . . . 125 . . . . . . . 137 116 . . Core Remaining (%) 47 | 100 . . . 55 . 35 . . . . 25 . . . . . . 33 89 . . . . 52 . . . . 35 49 Volleys Fired 708 | 7 57 9 . 22 144 88 149 . . . 10 2 . . . 2 . 9 . . . . . 3 151 29 21 . . 5 Largest 2 | 2 2 1 . 2 2 2 2 . . . 1 1 . . . 1 . 1 . . . . . 1 2 1 1 . . 1 Hottest 116 | 40 40 30 . 40 73 59 100 . . . . . . . . . . . . . . . . . 116 80 30 . . 30 Shots Fired 1197 | 14 112 9 . 38 276 155 284 . . . 10 2 . . . 2 . 9 . . . . . 3 231 27 20 . . 5 Gun 1082 | 14 111 . . 32 263 145 271 . . . . . . . . . . . . . . . . . 216 5 20 . . 5 Cannon 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Launcher 69 | . 1 9 . 6 13 10 6 . . . . . . . . . . . . . . . . . 2 22 . . . . Special 39 | . . . . . . . . . . . 10 2 . . . 2 . 9 . . . . . 3 13 . . . . . Kinetic 1039 | 14 111 . . 32 250 145 268 . . . . . . . . . . . . . . . . . 189 5 20 . . 5 Thermal 34 | . . . . . . . 7 . . . . . . . . . . . . . . . . . 27 . . . . . Explosive 68 | . 1 9 . 6 7 . 6 . . . 10 2 . . . 2 . 9 . . . . . 3 13 . . . . . Electromagnetic 56 | . . . . . 19 10 3 . . . . . . . . . . . . . . . . . 2 22 . . . . Robot Hit Streak 20 | 2 5 . . 7 20 16 11 . . . 4 5 . . . 1 . 8 . . . . . 11 19 13 4 . . 7 Robot Miss Streak 9 | 4 9 . . 3 3 3 6 . . . 1 . . . . 1 . 1 . . . . . . 4 9 1 . . . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Secondary Targets 19 | . 1 . . . 3 4 10 . . . . . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 907 | 6 54 . . 25 207 119 195 . 2 . 9 2 . 1 3 1 . 8 5 2 3 . . 3 168 76 12 1 . 5 Core Hits 567 | 4 23 . . 19 105 60 152 . 1 . 15 4 . 1 1 2 . 7 3 1 2 . . 4 98 58 6 . . 1 Critical Kills 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Critical Parts Destroyed 8 | . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . 3 . . . . 1 Critical Strikes 31 | . 1 . . . 1 3 1 . 1 . 5 2 . . . . . 3 1 . . . . 1 7 4 . . . 1 Destroy 12 | . 1 . . . 1 3 1 . . . . . . . . . . . . . . . . . 5 . . . . 1 Sever 15 | . . . . . . . . . 1 . 5 2 . . . . . 3 1 . . . . 1 2 . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Melee Attacks 146 | . 2 . . . . 3 17 . 2 2 1 . . 1 3 . . 6 6 4 6 6 . . . 76 9 2 . . Impact 22 | . 2 . . . . 3 17 . . . . . . . . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . . . 2 2 1 . . 1 3 . . 6 6 4 6 6 . . . . 7 1 . . Piercing 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . 76 2 1 . . Sneak Attacks 9 | . . . . . . 1 . . . . 1 . . 1 . . . . . 2 . . . . . . 3 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage Inflicted 32626 | 69 772 20 . 782 4620 2943 7345 . 71 . 1709 505 . 86 137 393 . 1243 161 110 176 . . 645 6344 3349 869 133 . 144 Guns 14186 | 69 760 . . 208 3129 1954 3599 . . . . . . . . . . . . . . . . . 4085 . 238 . . 144 Cannons 416 | . . . . . . . 416 . . . . . . . . . . . . . . . . . . . . . . . Explosions 12138 | . . . . 523 1331 848 3031 . . . 1302 427 . . . 350 . 954 . . . . . 524 1905 943 . . . . Melee 4229 | . . . . . . 50 256 . 71 . 80 . . 86 137 . . . 161 110 176 . . . . 2381 588 133 . . Ramming 452 | . 12 20 . 51 160 91 43 . . . . . . . . . . . . . . . . . 7 25 43 . . . Kinetic 13467 | 69 760 . . 208 2863 1954 3522 . . . . . . . . . . . . . . . . . 3709 . 238 . . 144 Thermal 2039 | . . . . . 380 40 1192 . . . . 51 . . . . . . . . . . . . 376 . . . . . Explosive 8420 | . . . . 523 588 . 2255 . . . 1302 376 . . . 350 . 954 . . . . . 524 1548 . . . . . Electromagnetic 2814 | . . . . . 629 808 77 . . . . . . . . . . . . . . . . . 357 943 . . . . Impact 306 | . . . . . . 50 256 . . . . . . . . . . . . . . . . . . . . . . . Slashing 2747 | . . . . . . . . . 71 . 407 78 . 86 137 43 . 289 161 110 176 . . 121 347 . 588 133 . . Piercing 2381 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2381 . . . . Highest Corruption 54 | . . . . . . 5 17 17 18 18 . . 8 8 9 9 9 15 . . . . . . 29 54 54 . . . Average Corruption 15 | . . . . . . 4 5 17 17 18 . . 8 8 8 9 9 14 . . . . . . 12 42 13 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Effects 225 | . . . . . . 26 43 5 10 8 . . . 1 3 3 1 9 . . . . . . 38 73 5 . . . Message Errors 70 | . . . . . . 7 11 3 8 1 . . . . 1 1 1 4 . . . . . . 9 22 2 . . . Matter Fused 49 | . . . . . . 7 11 . . 3 . . . . 2 1 . 2 . . . . . . 6 17 . . . . Heat Flow Errors 21 | . . . . . . 4 5 . . 1 . . . . . . . . . . . . . . 3 7 1 . . . Energy Discharges 23 | . . . . . . 2 5 1 1 2 . . . . . 1 . . . . . . . . 5 5 1 . . . Parts Rejected 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 2 . . . . Data Loss (minor) 21 | . . . . . . 2 4 . . 1 . . . 1 . . . 2 . . . . . . 2 9 . . . . Data Loss (major) 5 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . 2 . . . . . Misfires 7 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . 2 2 . . . . Alerts 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 1 . . . . Misdirections 8 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . 1 4 . . . . Weapon Failures 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 4 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 943 | . . . . 19 79 2 342 . . . 53 47 . . 39 3 . 16 . . 48 . . 30 32 33 200 . . . Projectiles 228 | . . . . . . . 212 . . . . . . . . . . 16 . . . . . . . . . . . . Explosions 390 | . . . . 19 79 2 123 . . . 53 47 . . . 3 . . . . . . . 30 32 2 . . . . Melee 325 | . . . . . . . 7 . . . . . . . 39 . . . . . 48 . . . . 31 200 . . . Knockbacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 436 | . . . . 28 47 40 112 . . . . . . . . . . . . . . . . . . 169 40 . . . Shots 29 | . . . . 1 3 . 3 . . . . . . . . . . . . . . . . . . 22 . . . . Rammed 50 | . 6 1 . 6 14 10 9 . . . . . . . . . . . . . . . . . . 3 1 . . . Targets Rammed 59 | . 6 3 . 8 17 10 10 . . . . . . . . . . . . . . . . . 1 3 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . 2 . 2 3 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 2823 | . 20 . . 34 158 254 373 148 . 125 . . . 2 . . . . . 3 . . 4 . 216 2823 200 . . . Average Temperature 135 | . 10 . . 10 28 76 97 79 . 64 . . . 2 . . . . . 3 . . 4 . 30 218 108 . . . Received Heat Transfer 4368 | . 162 . . 204 1188 558 846 24 6 . 18 9 . 6 . . . 111 72 72 . . 30 . 194 422 167 171 54 54 Effects 24 | . . . . . . 2 5 . . . . . . . . . . . . . . . . . . 17 . . . . Energy Bleed 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . Interference 6 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . . 1 . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Damage (minor) 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . Total Turns 160 | . . . . . . . . . . . . . . . . . . . . . . . . . 107 53 . . . . Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 49 . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . . Parts Fried 29 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 6 21 . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 2 17 . . . . Heat Transferred 2266 | . . . . . 400 50 1100 . . . . 50 . . . . . . . . . . . . 666 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 4 4 . . . . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Peak Influence 1670 | 15 200 93 . 151 738 1000 1670 . . . . 301 116 112 . . . . 159 116 . . . . 875 850 374 143 132 241 Initial 455 | . 9 13 . . 1 291 455 . . . . 141 101 81 . . . . 75 77 . . . . 74 430 344 90 117 79 Average 378 | 6 67 25 . 54 347 687 869 . . . . 217 104 91 . . . . 110 82 . . . . 455 681 261 83 125 168 Maximum Alert Level 5 | . 1 . . . 3 3 5 . . . . 1 . . . . . . . . . . . . 3 3 1 . . 1 Low Security (%) 46 | 100 90 100 . 100 42 . . . . . . 48 100 100 . . . . 100 100 . . . . 8 . 23 100 100 98 Level 1 9 | . 9 . . . 8 9 1 . . . . 51 . . . . . . . . . . . . 31 . 76 . . 1 Level 2 23 | . . . . . 43 37 44 . . . . . . . . . . . . . . . . . 39 42 . . . . Level 3 15 | . . . . . 5 52 23 . . . . . . . . . . . . . . . . . 20 57 . . . . Level 4 4 | . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 1 1 . . 7 9 27 . . . . . . . . . . . 2 1 . . . . 11 . 2 2 . 3 Investigation 15 | . 1 1 . . 2 4 4 . . . . . . . . . . . 2 1 . . . . . . . . . . Extermination 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 5 . 1 . . 1 Reinforcement 22 | . . . . . 3 1 8 . . . . . . . . . . . . . . . . . 5 . 1 2 . 2 Assault 8 | . . . . . 2 1 4 . . . . . . . . . . . . . . . . . 1 . . . . . Garrison 11 | . . . . . . 3 8 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . Haulers Reinforced 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Distress Signals 25 | . 4 1 . . 6 3 4 . . . . . . . . . . . . . . . . . 1 . 1 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 492 | . 30 . . 8 71 39 84 6 3 . 10 2 1 3 1 5 . 23 7 4 7 . 8 7 39 25 19 23 18 49 Peak Tracking Total 16 | . 5 . . 3 9 7 12 5 4 . 4 2 1 2 1 5 . 13 6 4 6 . 8 4 5 7 6 12 16 9 Tactical Retreats 28 | . 6 . . . 3 1 3 2 2 . 1 . . . . . . 2 . . 1 . 1 2 . 3 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Traps Triggered 16 | . 1 . . . . 5 4 . . . . 1 . . . . . . . 1 . . . . 1 3 . . . . Indirectly 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 4 1 . . . . . . . . . . . . 1 2 . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Machines Disabled 41 | . 2 . . . 4 3 10 . . . . 5 . . . . . . . . . . . . 3 10 4 . . . Max in Single Turn 5 | . 1 . . . 2 1 4 . . . . 5 . . . . . . . . . . . . 1 1 1 . . . Garrison Access 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Machines Accessed 62 | . 7 2 2 1 9 9 11 . . . . . . 2 . . 3 . 4 1 . . 1 . 3 1 3 1 . 2 Terminals 42 | . 6 . . 1 7 7 7 . . . . . . 2 . . . . 3 1 . . . . 2 1 3 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . 1 . . . 2 1 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 190 | . 31 2 2 4 32 22 30 . . . . . . 4 . . 25 . 10 3 . . 7 . 6 2 7 1 . 2 Successful 101 | . 17 2 2 2 17 5 9 . . . . . . 3 . . 25 . 4 . . . 7 . 5 . 1 1 . 1 Failed 89 | . 14 . . 2 15 17 21 . . . . . . 1 . . . . 6 3 . . . . 1 2 6 . . 1 Catastrophic 14 | . 1 . . . 2 3 4 . . . . . . . . . . . . . . . . . . 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 18 . 1 . 4 9 4 . . . . . . 2 . . . . 1 . . . 1 . 1 . 4 . . . Terminals 108 | . 20 . . 4 16 17 21 . . . . . . 4 . . . . 7 3 . . . . 5 2 7 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 35 | . 11 . . . 16 2 2 . . . . . . . . . . . 3 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 3 7 . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 75 | . 9 2 2 2 6 3 8 . . . . . . 3 . . 25 . 2 . . . 7 . 4 . 1 . . 1 Record 7 | . . . 1 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . Robot Schematic 7 | . 2 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 6 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . . . 1 . . 3 . . . . . 7 . . . . . . . Open Door 6 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 10 | . 1 . . 1 2 . 3 . . . . . . . . . . . 1 . . . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 25 | . 8 . . . 11 2 1 . . . . . . . . . . . 2 . . . . . 1 . . . . . Scan Component 13 | . 4 . . . 6 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Repair 11 | . 4 . . . 5 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 7 . . 1 9 6 11 . . . . . . 1 . . . . 4 1 . . . . 2 1 3 . . 2 Full Trace Events 10 | . . . . . 2 2 3 . . . . . . . . . . . 2 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . 2 . . . . . . . . 4 . . . . . . 5 . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . 14 . . . . . . 11 . . . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 4 . . . 5 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Time 374 | . 104 . . . 170 60 . . . . . . . . . . . . 40 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Total Allies 16 | . . . . . . 12 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Largest Group 11 | . . . . . . 11 9 . . . . . 1 . . . . 1 . . . . . . . . . . . . Highest-Rated Group 273 | . . . . . . 273 157 . . . . . 31 . . . . 96 . . . . . . . . . . . . Highest-Rated Ally 100 | . . . . . . 100 30 . . . . . 31 . . . . 96 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 136 | . . . . . . 23 92 . . . . . . . . . . 21 . . . . . . . . . . . . Total Damage 2717 | . . . . . . 938 1125 . . . . . . . . . . 654 . . . . . . . . . . . . Kills 21 | . . . . . . 10 10 . . . . . . . . . . 1 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Robot Analysis Total 6 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 1 1 2 . . . 1 . . 2 . . 1 2 . . . . . . . . Drone Launches 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Turns Passed 19404 | 158 1824 1300 1087 1992 2030 1121 2486 112 228 1043 776 116 20 33 80 63 21 228 153 121 192 153 130 102 1678 1222 525 106 32 272 Spaces Moved 11503 | 81 645 507 453 608 724 461 1185 331 245 851 305 84 62 79 262 212 77 457 246 259 378 265 238 218 739 527 429 120 95 360 Core 976 | 7 . . . . . . 4 . 125 . . . . . . . . 40 3 . 80 265 148 8 . 69 203 . . 24 Treads 5343 | 74 645 507 440 608 724 461 718 . . . . . . . . . . . . . . . . . 708 458 . . . . Legs 21 | . . . 13 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Wheels 335 | . . . . . . . 335 . . . . . . . . . . . . . . . . . . . . . . . Hover 1710 | . . . . . . . . . 119 851 305 50 . . . . . . . . . . 21 . . . 226 63 . 75 Flight 3118 | . . . . . . . 120 331 1 . . 34 62 79 262 212 77 417 243 259 298 . 69 210 31 . . 57 95 261 Fastest Speed 14 | 50 160 240 90 240 152 152 14 14 35 120 180 29 29 27 27 27 27 27 33 39 45 50 26 32 32 50 48 32 32 30 Average Speed 128 | 150 228 240 235 240 169 162 155 28 85 120 180 118 29 27 27 27 27 40 35 39 46 50 44 40 162 152 82 73 32 40 Slowest Speed 950 | 160 240 240 240 240 240 235 950 69 250 180 180 180 29 29 27 27 27 350 100 45 50 50 50 250 170 225 250 150 32 60 Overloaded Moves 63 | . . . . . . . 21 33 . . . . . . . . . . . . . . 9 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . . 1 . 2 7 1 . . 1 1 . . . . . 5 Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 46 | 4 96 85 70 100 65 51 38 51 55 81 59 5 63 2 52 40 68 50 6 11 67 53 36 54 19 67 24 6 35 18 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 6 | . . . 1 . . . . . . 2 . . . . . . 1 1 . . 1 . . . . . . . . . Known Exits Taken 13 | . . 1 . . 1 . 1 . . . 1 . . 1 . . . 1 1 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 14 | 1 1 . 1 1 . 1 . 1 1 1 . . . . 1 1 1 . . . . . . . 1 1 1 . . . Scrap Searched 20 | . . 1 . 3 . . . 3 3 3 1 . . . 2 . . 1 . . 2 1 . . . . . . . . Spaces Dug 70 | . 11 . . . . . 39 . . . . . . . . . . 6 . 2 3 6 . . . . 2 1 . . Terrain Destroyed 913 | . 11 75 . 68 35 22 277 . . . 68 37 . . . 30 . 59 . 2 3 6 . 41 175 1 2 1 . . Melee 31 | . 2 . . . . . 9 . . . . . . . . . . 6 . 2 3 6 . . . . 2 1 . . Projectile 40 | . . . . . . . 3 . . . 1 . . . . 1 . 1 . . . . . . 34 . . . . . AOE 842 | . 9 75 . 68 35 22 265 . . . 67 37 . . . 29 . 52 . . . . . 41 141 1 . . . . Terrain Rammed 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Gar Acc Total 14754 | 100 874 578 477 1094 1283 696 1581 348 256 868 520 98 62 87 265 214 76 475 292 270 385 274 258 228 1032 805 558 133 95 472 Wait 1729 | . 129 48 . 444 327 74 99 5 4 1 202 . . 4 1 . . . 34 4 . . 16 6 60 110 62 . . 99 Move 11444 | 80 644 506 452 607 724 460 1183 330 244 850 304 84 61 78 261 209 76 451 236 256 377 264 235 215 738 526 428 120 94 351 Hop 11 | . . . . . . . . . . . . . . . . 1 . 2 2 1 . . 1 1 . . . . . 3 Pick Up 137 | 6 14 6 7 1 10 12 21 7 . 5 1 . . . . . . 1 2 . . . . . 21 16 4 . . 3 Fast Attach 181 | 6 6 2 . 2 14 5 30 . 6 3 1 6 1 2 . . . 2 9 5 2 3 4 . 25 20 15 5 1 6 Attach 70 | . 3 . . . 7 2 14 3 . 1 1 . . . . 1 . 1 2 . . . 1 1 10 9 8 1 . 5 Detach 36 | . 1 . . 1 1 1 5 1 . 1 . 2 . . . 1 . 1 . . . . . 1 7 5 7 1 . . Swap 92 | 1 6 1 5 6 23 18 22 . . 1 . . . . . . . . . . . . . 1 3 5 . . . . Drop 130 | . 6 3 13 3 17 21 22 2 . 5 . 4 . 2 . . . 1 1 1 . 1 1 . 15 6 2 4 . . Fire 708 | 7 57 9 . 22 144 88 149 . . . 10 2 . . . 2 . 9 . . . . . 3 151 29 21 . . 5 Melee 144 | . 2 . . . . 3 17 . 2 1 1 . . 1 3 . . 6 6 3 6 6 . . . 76 9 2 . . Ram 8 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . 1 . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 54 | . 6 3 . 8 16 10 7 . . . . . . . . . . . . . . . . . 1 3 . . . . Escape Stasis 10 | . . . . . . . 9 . . . . . . . . . . 1 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Garrison -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 159 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 14) 320 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 19) 928 | -10/Materials | Discovered new exit (range 13) 1213 | -10/Materials | Repaired Lgt. Treads 1240 | -10/Materials | Repaired Assault Rifle 1268 | -10/Materials | Repaired Lgt. Ion Engine 1295 | -10/Materials | Repaired Lgt. Treads 1628 | -10/Materials | Discovered new exit (range 8) 1983 | -10/Materials | Entered Mines 1984 | -10/Mines | Assembled infested the area 2136 | -10/Mines | Discovered new exit (range 13) 2295 | -10/Mines | Met a Derelict shopkeep closing up shop 2416 | -10/Mines | Identified exit to Exiles 2536 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2794 | -10/Mines | Found the Drone Emporium 2808 | -10/Mines | Found Prototype Device 2808 | -10/Mines | Identified Splice Drone Bay 2913 | -10/Mines | Found a hidden stash of uninstalled traps 3283 | -10/Mines | Entered Exiles 3322 | -10/Exiles | Discovered new exit (range 15) 3348 | -10/Exiles | Met 8R-AWN 3382 | -10/Exiles | Met EX-HEX 3517 | -10/Exiles | Met EX-DEC 3558 | -10/Exiles | Learned location of Zion (-7) 3608 | -10/Exiles | Met EX-BIN 3637 | -10/Exiles | Aligned with FarCom system 3639 | -10/Exiles | Given EX-Vault access code 3694 | -10/Exiles | Opened EX-Vault 3712 | -10/Exiles | Found Potential Leg 3716 | -10/Exiles | Found Potential Leg 3725 | -10/Exiles | Found Army-in-a-Box 3811 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4148 | -10/Exiles | Found YOLO Cannon 4343 | -10/Exiles | Discovered new exit (range 14) 4370 | -10/Exiles | Stole three prototypes: Potential Leg, Army-in-a-Box, YOLO Cannon 4370 | -10/Exiles | Entered Mines 4411 | -9/Mines | Discovered new exit (range 15) 5171 | -9/Mines | Discovered new exit (range 12) 6362 | -9/Mines | Entered Materials 6362 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6363 | -8/Materials | Identified exit to Storage 7206 | -8/Materials | Discovered exit to Storage (range 13) 7239 | -8/Materials | Build established: Scavenger-Skirmisher 7437 | -8/Materials | Destroyed 10 combat bots 7445 | -8/Materials | Lost 8 parts (1p4n1u2w) 7702 | -8/Materials | Repaired Lgt. Treads 7839 | -8/Materials | Repaired Enh. Autogun 7866 | -8/Materials | Repaired Lgt. Treads 7894 | -8/Materials | Repaired Lgt. Treads 7927 | -8/Materials | Repaired Rnf. Ion Engine 8362 | -8/Materials | First assault squad dispatched 8392 | -8/Materials | Entered Storage 8507 | -8/Storage | Core integrity fell below 50% 8560 | -8/Storage | Destroyed 8 combat bots 8833 | -8/Storage | Met 01-MTF 9024 | -8/Storage | Repaired Enh. Autogun 9192 | -8/Storage | First assault squad dispatched 9212 | -8/Storage | Garrison activated, responded to threat 9262 | -8/Storage | Found Prototype Launcher 9262 | -8/Storage | Identified Scatter Rocket Array 9402 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 9416 | -8/Storage | Discovered new exit (range 4) 9495 | -8/Storage | Destroyed 01-MTF 9499 | -8/Storage | Found 01-MTF's Shockpuncher 9513 | -8/Storage | Entered Factory 9513 | -7/Factory | Accompanied by 9 allies 9513 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9515 | -7/Factory | FarCom data flow suspended 9628 | -7/Factory | Discovered new exit (range 7) 9637 | -7/Factory | Identified exit to Factory 9691 | -7/Factory | Identified exit to Lower Caves 9796 | -7/Factory | Build established: Commander-Mutant 9923 | -7/Factory | Garrison activated, responded to threat 10255 | -7/Factory | Build established: Mutant 10284 | -7/Factory | Garrison activated, responded to threat 10652 | -7/Factory | Lost 3 parts (2n1u) 10765 | -7/Factory | Garrison activated, responded to threat 10839 | -7/Factory | Lost 9 parts (2p4n2u1w) 11168 | -7/Factory | Build established: Scavenger-Mutant 11238 | -7/Factory | Cargo convoy interrupted 11260 | -7/Factory | Destroyed 8 combat bots 11291 | -7/Factory | Lost 3 parts (2n1u) 11720 | -7/Factory | Core integrity fell below 50% 11756 | -7/Factory | Lost 6 parts (1p3n1u1w) 11884 | -7/Factory | Crushed by falling debris 11885 | -7/Factory | System corruption reached 10% 11913 | -7/Factory | First assault squad dispatched 11951 | -7/Factory | High security lockdown imminent 11955 | -7/Factory | Released all parts (5) 11999 | -7/Factory | Entered Lower Caves 12006 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12058 | -7/Lower Caves | Spotted B-75 Beast 12108 | -7/Lower Caves | Discovered new exit (range 6) 12111 | -7/Lower Caves | Entered another Lower Caves area 12113 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12143 | -7/Lower Caves | Lost 4 parts (3n1u) 12153 | -7/Lower Caves | Learned Factory security intel 12334 | -7/Lower Caves | Discovered new exit (range 5) 12339 | -7/Lower Caves | Entered Zion 12355 | -7/Zion | Learned Factory stockpile data 12374 | -7/Zion | Discovered new exit (range 15) 12444 | -7/Zion | Received a visual enhancement algorithm 12483 | -7/Zion | Build established: Derelict-Mutant 12498 | -7/Zion | System corruption cleaned by Quarantine Array 12565 | -7/Zion | Learned location of Warlord (-4) 12719 | -7/Zion | Learned Factory fabricator intel 12753 | -7/Zion | Learned location of Quarantine (-3) 13014 | -7/Zion | Found Prototype Special Weapon 13017 | -7/Zion | Found Prototype Special Weapon 13019 | -7/Zion | Found Prototype Special Weapon 13023 | -7/Zion | Found Prototype Special Weapon 13368 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 13382 | -7/Zion | Entered Proximity Caves 13565 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13667 | -6/Proximity Caves | Learned 8 Factory zone layouts 13953 | -6/Proximity Caves | Learned location of 1 exit from Factory 14138 | -6/Proximity Caves | Discovered exit to Factory (range 11) 14156 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14158 | -6/Proximity Caves | Entered Factory 14158 | -6/Factory | Evolved 2 slots: Utility x2 14159 | -6/Factory | Identified exit to Factory 14160 | -6/Factory | Identified exit to Lower Caves 14163 | -6/Factory | Loaded intel: 6 fabricator locations 14274 | -6/Factory | Sucked down chute 14274 | -6/Factory | Entered Waste 14275 | -6/Waste | Met a frightened Derelict 14284 | -6/Waste | Spotted C-40 Crusher 14287 | -6/Waste | Spotted C-40 Crusher 14287 | -6/Waste | Discovered new exit (range 16) 14287 | -6/Waste | Spotted C-40 Crusher 14289 | -6/Waste | EMP discharged 14294 | -6/Waste | Entered Factory 14318 | -6/Factory | Identified exit to DSF 14325 | -6/Factory | Discovered exit to Factory (range 15) 14327 | -6/Factory | Entered Lower Caves 14365 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 14402 | -6/Lower Caves | Discovered new exit (range 5) 14403 | -6/Lower Caves | Encountered a Warlord checkpoint 14407 | -6/Lower Caves | Entered another Lower Caves area 14461 | -6/Lower Caves | Discovered new exit (range 14) 14462 | -6/Lower Caves | Spotted SF-SVO(f) 14462 | -6/Lower Caves | Spotted NZ-E3F(f) 14462 | -6/Lower Caves | Spotted DN-231(f) 14462 | -6/Lower Caves | Spotted VF-A4C(f) 14462 | -6/Lower Caves | Spotted GV-BX6(f) 14464 | -6/Lower Caves | Encountered a Master Thief 14464 | -6/Lower Caves | Encountered a Master Thief 14464 | -6/Lower Caves | Encountered a Master Thief 14464 | -6/Lower Caves | Encountered a Master Thief 14467 | -6/Lower Caves | Adv. Energy Well stolen by Master Thief 14470 | -6/Lower Caves | Entered Data Miner 14470 | -6/Data Miner | Discovered new exit (range 6) 14476 | -6/Data Miner | Met Data Miner 14481 | -6/Data Miner | Learned location of Section 7 (-3) 14481 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14485 | -6/Data Miner | Received God Mode back door access code from Data Miner 14491 | -6/Data Miner | Entered Proximity Caves 14528 | -5/Proximity Caves | Crushed by falling debris 14529 | -5/Proximity Caves | System corruption reached 10% 14534 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14545 | -5/Proximity Caves | Build established: Derelict-Sprinter 14557 | -5/Proximity Caves | Spotted B-75 Beast 14575 | -5/Proximity Caves | Destroyed B-75 Beast 14592 | -5/Proximity Caves | Lost 8 parts (3n4u1w) 14624 | -5/Proximity Caves | Spotted B-75 Beast 14625 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 14653 | -5/Proximity Caves | Learned 8 Factory zone layouts 14703 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 14704 | -5/Proximity Caves | Core integrity fell below 50% 14719 | -5/Proximity Caves | Entered Factory 14719 | -5/Factory | Evolved 2 slots: Propulsion x2 14720 | -5/Factory | Identified exit to Factory 14846 | -5/Factory | Repaired F-cell Engine? 14872 | -5/Factory | Entered another Factory area 14872 | -4/Factory | Evolved 2 slots: Utility x2 14884 | -4/Factory | Lost 3 parts (1n2u) 14885 | -4/Factory | Found Prototype Processor 14885 | -4/Factory | Identified Exp. Signal Interpreter 14969 | -4/Factory | Incoming investigation squad redirected 14977 | -4/Factory | Discovered new exit (range 15) 14983 | -4/Factory | Identified exit to Upper Caves 14993 | -4/Factory | Entered Upper Caves 15022 | -4/Upper Caves | Lost 3 parts (2n1w) 15087 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15132 | -4/Upper Caves | Build established: Mutant 15180 | -4/Upper Caves | Discovered new exit (range 12) 15185 | -4/Upper Caves | Identified exit to Upper Caves 15185 | -4/Upper Caves | Entered another Upper Caves area 15188 | -4/Upper Caves | Lost 3 parts (1n2u) 15200 | -4/Upper Caves | Discovered new exit (range 8) 15203 | -4/Upper Caves | Identified exit to Research 15213 | -4/Upper Caves | Encountered a Warlord checkpoint 15250 | -4/Upper Caves | Learned 4 Research zone layouts 15265 | -4/Upper Caves | Identified exit to Warlord 15338 | -4/Upper Caves | Entered Warlord 15404 | -4/Warlord | Met Warlord 15410 | -4/Warlord | Opened Warlord's prototype stash 15429 | -4/Warlord | Warlord's base attacked by MAIN.C 15466 | -4/Warlord | Discovered new exit (range 7) 15467 | -4/Warlord | Identified exit to Proximity Caves 15468 | -4/Warlord | Entered Proximity Caves 15503 | -3/Proximity Caves | Lost 3 parts (2u1w) 15538 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15567 | -3/Proximity Caves | Discovered exit to Research (range 11) 15570 | -3/Proximity Caves | Entered Research 15570 | -3/Research | Evolved 2 slots: Utility x2 15985 | -3/Research | Build established: Hacker-Mutant 16101 | -3/Research | Found Gamma Bomb Array 16320 | -3/Research | First assault squad dispatched 16347 | -3/Research | Incoming assault squad redirected 16367 | -3/Research | Cargo convoy interrupted 16803 | -3/Research | System corruption reached 10% 16872 | -3/Research | Lost 3 parts (2u1w) 16943 | -3/Research | Destroyed 8 combat bots 16959 | -3/Research | Found Prototype Launcher 17219 | -3/Research | Discovered new exit (range 12) 17248 | -3/Research | Entered Quarantine 17258 | -3/Quarantine | Lost 3 parts (1n1u1w) 17341 | -3/Quarantine | Cryocooling Duct disabled 17351 | -3/Quarantine | Cryocooling Duct disabled 17356 | -3/Quarantine | Ambient heat levels rising (+20) 17356 | -3/Quarantine | Non-combat units ordered to evacuate 17366 | -3/Quarantine | Ambient heat levels rising (+20) 17366 | -3/Quarantine | Combat units ordered to evacuate 17384 | -3/Quarantine | Found Alien Artifact 17466 | -3/Quarantine | Quarantine Guard activated 17520 | -3/Quarantine | Lost 3 parts (2p1u) 17522 | -3/Quarantine | Build established: Mutant 17538 | -3/Quarantine | Spotted Quarantine Guard 17572 | -3/Quarantine | Destroyed Quarantine Guard 17592 | -3/Quarantine | Lost 4 parts (4u) 17606 | -3/Quarantine | System corruption reached 30% 17644 | -3/Quarantine | Found Alien Slashing Weapon 17755 | -3/Quarantine | Spotted Quarantine Guard 17769 | -3/Quarantine | Destroyed Quarantine Guard 17812 | -3/Quarantine | Spotted Quarantine Guard 17828 | -3/Quarantine | Destroyed Quarantine Guard 17847 | -3/Quarantine | Cryocooling Duct disabled 17853 | -3/Quarantine | Cryocooling Duct disabled 17862 | -3/Quarantine | Ambient heat levels rising (+20) 17868 | -3/Quarantine | Ambient heat levels rising (+20) 17871 | -3/Quarantine | Cryocooling Duct disabled 17878 | -3/Quarantine | Cryocooling Duct disabled 17886 | -3/Quarantine | Ambient heat levels rising (+20) 17893 | -3/Quarantine | Ambient heat levels rising (+20) 17909 | -3/Quarantine | Spotted Quarantine Guard 17909 | -3/Quarantine | Spotted Quarantine Guard 17911 | -3/Quarantine | Spotted Quarantine Guard 17945 | -3/Quarantine | Destroyed Quarantine Guard 17948 | -3/Quarantine | Destroyed Quarantine Guard 17960 | -3/Quarantine | Destroyed Quarantine Guard 18071 | -3/Quarantine | Build established: Scavenger-Mutant 18096 | -3/Quarantine | Spotted Quarantine Guard 18124 | -3/Quarantine | Destroyed Quarantine Guard 18152 | -3/Quarantine | Found Alien Artifact 18175 | -3/Quarantine | Found Alien Artifact 18301 | -3/Quarantine | Spotted Fortress 18381 | -3/Quarantine | Lost 6 parts (1p1n4u) 18397 | -3/Quarantine | Destroyed Fortress 18429 | -3/Quarantine | Released all parts (8) 18433 | -3/Quarantine | Identified Subatomic Replicator 18435 | -3/Quarantine | Core integrity fell below 50% 18468 | -3/Quarantine | Discovered new exit (range 6) 18470 | -3/Quarantine | Entered Section 7 18483 | -3/Section 7 | Identified Dimensional Node Initializer 18483 | -3/Section 7 | Initialized slip node 18498 | -3/Section 7 | Found Alien Artifact 18498 | -3/Section 7 | Identified Integrated Mediator 18498 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 18530 | -3/Section 7 | Found Alien Artifact 18530 | -3/Section 7 | Identified Core Reset Matrix 18530 | -3/Section 7 | Identified Transdimensional Reconstructor 18530 | -3/Section 7 | Identified Sigix Broadsword 18530 | -3/Section 7 | Used Core Reset Matrix 18534 | -3/Section 7 | Sensed 21 artifacts in vicinity 18646 | -3/Section 7 | Build established: Mutant 18729 | -3/Section 7 | Spotted S7 Guard 18741 | -3/Section 7 | Found Navigation Efficiency Matrix 18741 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 18773 | -3/Section 7 | Discovered new exit (range 13) 18866 | -3/Section 7 | Spotted S7 Guard 18951 | -3/Section 7 | Core integrity fell below 20% 18966 | -3/Section 7 | Found Core Membrane 18966 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 18967 | -3/Section 7 | Scanned by Researcher 18984 | -3/Section 7 | Lost 3 parts (2p1u) 18995 | -3/Section 7 | Entered Research 18995 | -2/Research | Warlord forces began assault on 0b10 18995 | -2/Research | Evolved 2 slots: Utility x2 19084 | -2/Research | Lost 3 parts (1p1n1w) 19091 | -2/Research | Spotted B-90 Cyclops 19101 | -2/Research | Identified exit to Garrison 19101 | -2/Research | Entered Garrison 19108 | -2/Garrison | Triggered checkpoint 19113 | -2/Garrison | Spotted B-90 Cyclops 19115 | -2/Garrison | Triggered checkpoint 19117 | -2/Garrison | Core integrity fell below 50% 19125 | -2/Garrison | Discovered new exit (range 11) 19125 | -2/Garrison | Spotted B-75 Beast 19128 | -2/Garrison | Spotted B-90 Cyclops 19133 | -2/Garrison | Entered Access 19133 | -1/Access | Evolved 2 slots: Propulsion x2 19165 | -1/Access | Spotted B-99 Colossus 19202 | -1/Access | Lost 4 parts (3n1w) 19204 | -1/Access | Spotted B-99 Colossus 19338 | -1/Access | Core integrity fell below 50% 19402 | -1/Access | Discovered new exit (range 6) 19405 | *** | Heading to fleet! Last Messages --------------- 19313_ Slug penetrates Wall. 19313_ Core Membrane filtered system corruption (1). 19314_ Slug penetrates Wall. 19320_ Navigation matrix triggers involuntary quantum shift. 19334_ Core Membrane filtered system corruption (1). 19336_ Navigation matrix triggers involuntary quantum shift. 19337_ Slug penetrates Wall. 19337_ P-80 Master resets U-05 Engineer, system corruption cleaned. 19351_ Navigation matrix triggers involuntary quantum shift. 19383_ ALERT: Rogue bot located, Q-Series report to Access Zone 5K. 19401_ Navigation matrix triggers involuntary quantum shift. 19401_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 19402_ The Access Shell folds into the floor. 19402_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????# ? #??#"" +????????????? | | ???????# " #??#"" #????????????? | | ???????+ """ #??#"" "" #????????????? | | ???????# """ #??#G "" #????????????? | | ???????# " #??#"" """" #????????????? | | ???????# #??#"" """" #????????????? | | ???????# #??#"" """" #????????????? | | ???????# #??# """" #????????????? | | ???????? #??# """" #????????????? | | ?????????? ????# "" #????????????? | | ???# ######/####### ##????????????? | | ???# #?????????????? | | ???# #?????????????? | | ???######## #?????????????? | | ??????????# #######################?????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | # ######### ####### ##########??????????????????? | | ## """T""" "??????????????????? | | ## w""" """ "??????????????????? | | ! ## "??????????????????? | | ## k "??????????????????? | | ## "" "??????????????????? | | * ""## @" "??????????????????? | | ""## "??????????????????? | | Y"## "??????????????????? | | ""## "??????????????????? | | ""## "??????????????????? | | ???# ####### ##########??????????????????? | | ????# ??????###???????????????????????????? | | #####+????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 360 Energy Generation 41 Energy Capacity 650 Matter Stores 550 Matter Capacity 700 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 235 Jamming Range 14 Power Amplification 40 Additional Mass Support 12 Armor Coverage 2700 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Force Boost 30 Salvage Targeting 7 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Exp. EM Disruption Field | -3/Section 7 | Archive Plasma Sword | -3/Section 7 | Archive Robot Schematics ------------------ M-36 Artificer | -3/Section 7 | Archive A-15 Conveyor | -3/Section 7 | Archive B-60 Warrior | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Dimensional Node Initializer Integrated Mediator Core Reset Matrix Sigix Broadsword Navigation Efficiency Matrix Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed MediumFireRedistributor Manual? 0 Play Time 02:50:39 Cumulative 527.1 hours Start 2022.07.11 @ 18:40:50 End 2022.07.18 @ 14:45:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 516 Rogue 301 Adventurer 112 Explorer 103 Win Type 2 Total 33 Types 23/0/7/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 66x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2290a56d-cb86-4c23-a038-e971ace8f80a