Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 09:47:03 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (258) 258 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1243 Bonus ------- None Cogmind --------- Core Integrity 331/400 Matter 250/300 Energy 49/250 System Corruption 0% Temperature Warm (171) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit > --- WEAPON (3) ------- EM Shotgun > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Transport Network Coupler Medium Laser Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- EM Pulse Gun EM Shotgun Autogun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Transport Network Coupler Medium Laser Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 14 | 7 3 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads . | . . . Leg 4 | 2 1 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 3 . 3 Energy Gun 4 | 2 . 2 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 5 | 1 5 5 Power . | . 1 1 Propulsion 2 | . 2 1 Utility . | . . 1 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 8 | . 4 4 Power 1 | . . 1 Propulsion 4 | . 3 1 Utility 2 | . 1 1 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 94 | . 96 87 Engine 13 | . 14 11 Leg 26 | . 28 22 Device 11 | . 11 11 Storage 13 | . 14 11 Energy Gun 24 | . 25 23 Ballistic Gun 4 | . 2 9 Peak Build Rating 11 | 6 7 11 Average Rating 7 | 4 6 9 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 19 | 12 15 19 Greatest Support 23 | 20 20 23 Greatest Overweight (x) 2 | 2 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 2 8 8 Average Carried 5 | 1 5 5 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 4 8 Class Distribution -------------------- 74% | Mutant 25% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 348 | 199 108 41 Remotely . | . . . Salvage Created 420 | . 187 233 Parts 34 | . 21 13 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 4 7 Guns 11 | . 4 7 Classes Destroyed 6 | . 5 1 Worker 2 | . 2 . Hauler 1 | . 1 . Operator 2 | . 1 1 Watcher 1 | . . 1 Swarmer 7 | . 3 4 Grunt 4 | . 1 3 Best Kill Streak 7 | . 2 7 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 75 | . 18 57 Missed 18 | . 5 13 Hits 57 | . 13 44 Projectile 57 | . 13 44 Damage Taken 597 | . 147 450 Core 112 | . 43 69 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 82 . Volleys Fired 41 | . 25 16 Largest 3 | . 2 3 Hottest 130 | . 90 130 Shots Fired 95 | . 50 45 Gun 95 | . 50 45 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 12 | . 3 9 Thermal 26 | . 25 1 Explosive . | . . . Electromagnetic 57 | . 22 35 Robot Hit Streak 8 | . 8 8 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 56 | . 29 27 Core Hits 28 | . 14 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 3 1 Burn 2 | . 2 . Corrupt 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 920 | . 445 475 Guns 797 | . 393 404 Cannons . | . . . Explosions 112 | . 48 64 Melee . | . . . Ramming 11 | . 4 7 Kinetic 124 | . 40 84 Thermal 285 | . 221 64 Explosive . | . . . Electromagnetic 500 | . 180 320 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 41 | . 31 10 Projectiles . | . . . Explosions 41 | . 31 10 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 40 | . 23 17 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed 3 | . 2 1 Kicked 3 | . 2 1 Crushed . | . . . Highest Temperature 171 | . 24 171 Average Temperature 37 | . 12 52 Received Heat Transfer 132 | . 30 102 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 1 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 816 | . 716 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 157 | . 65 157 Initial 1 | . . 1 Average 17 | . 18 22 Influence Increases 371 | . 156 215 Destroy 0b10 Robot/C 220 | . 80 140 Destroy 0b10 Robot/NC 30 | . 20 10 Destroy Leader 54 | . 22 32 Destroy Structure 7 | . 4 3 Lose Combat Pursuer 60 | . 30 30 Influence Decreases 231 | . 152 79 Entered New Map 3 | . . 3 Time Decay 208 | . 152 56 Lost Part 20 | . . 20 Squads Dispatched 5 | . 2 3 Investigation . | . . . Extermination . | . . . Reinforcement 5 | . 2 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 11 24 Peak Tracking Total 12 | . 3 12 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful . | . . . Failed 5 | . 5 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 693 | 59 460 174 Spaces Moved 435 | 40 302 93 Core 5 | 5 . . Treads . | . . . Legs 430 | 35 302 93 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 118 120 120 Slowest Speed 190 | 190 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 3 65 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 4 | . 2 2 Melee . | . . . Projectile . | . . . AOE 4 | . 2 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 517 | 48 349 120 Wait 6 | . 6 . Move 433 | 39 301 93 Hop . | . . . Pick Up 10 | 2 5 3 Fast Attach 9 | 6 1 2 Attach 1 | . . 1 Detach 1 | . . 1 Swap 7 | 1 4 2 Drop 6 | . 5 1 Fire 41 | . 25 16 Melee . | . . . Ram . | . . . Kick 3 | . 2 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: [*Sto x2]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 7) 222 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 7) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 525 | -9/Materials | Discovered new exit (range 15) 527 | -9/Materials | Discovered new exit (range 10) 694 | -9/Materials | Self-destructed Last Messages --------------- 00669_ Dropped Autogun. 00670_ Acquired EM Shotgun. 00678_ Heat Sink fried. 00678_ G-34 Mercenary destroyed. 00678_ Door malfunctions. 00681_ G-34 Mercenary destroyed. 00684_ C-30 ARC bursts open, deploying its payload. 00684_ S-10 Pest unfolds itself. 00684_ U-05 Engineer repairs door. 00684_ S-10 Pest destroyed. 00685_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 00688_ S-10 Pest destroyed. 00688_ Switching to secondary target: G-34 Mercenary. 00691_ EM Pulse Gun destroyed. 00691_ Chain reaction triggered in Ion Engine. 00691_ Destroyed Flight Unit. 00691_ EM Shotgun destroyed. 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