Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.03 @ 17:08:38 Player: MrPotato28 Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (622) 3110 Value Destroyed (28844) 28844 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 40778 Bonus ------- High Alert Combat Kills 432 Follower Combat Kills 133 Friendly Fire -41 Cogmind --------- Core Integrity 0/1600 Matter 122/300 Energy 607/825 System Corruption 32% Temperature Cool (1047) Movement Treading (250) Ox3 Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Improved Thermal Converter Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Dynamic Insulation System > --- WEAPON (7) ------- Enhanced Force Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Multirail Light Antimatter Cannon Ionic Axe > --- INVENTORY (36) --- Micro Fission Core Micro Fission Core Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads High-capacity Storage Unit Advanced Signal Interpreter Gamma Rifle Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Railgun Hypervelocity Railgun Hypervelocity Railgun Gamma Bomb Array Gamma Bomb Array Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Railgun Multirail Nanosword > --- INVENTORY -------- Micro Fission Core Quantum Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Heavy Siege Treads Biometal Heavy Treads High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Neutron Cannon Enhanced Nova Cannon Hypervelocity Railgun Hypervelocity Railgun Gamma Bomb Array Gamma Bomb Array [Rating: 203] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Biometal Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Tri-rail Accelerator Launcher Tesla Bomb Launcher Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 . . . 2 2 2 2 Power 2 | . . . . 1 . . . . . . . 1 . Propulsion 4 | . . 1 . . 1 . . . . 1 . . 1 Utility 8 | . 1 . 1 1 . 2 . . . . 1 1 1 Weapon 5 | . . 1 1 . 1 . . . . 1 1 . . Parts Attached 519 | 7 9 21 25 36 32 29 4 . 16 39 41 110 150 Power 80 | 1 . 1 2 12 7 5 . . 1 3 1 20 27 Engine 27 | 1 . 1 2 9 7 4 . . 1 2 . . . Core 9 | . . . . 3 . 1 . . . 1 . . 4 Reactor 44 | . . . . . . . . . . . 1 20 23 Propulsion 75 | 2 2 10 5 3 4 1 2 . 5 3 8 12 18 Treads 72 | 2 2 9 5 3 3 1 2 . 5 3 8 11 18 Leg 3 | . . 1 . . 1 . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 142 | 2 3 3 5 8 6 9 2 . 5 10 13 32 44 Device 87 | . 1 2 3 2 2 3 1 . 3 5 10 22 33 Storage 17 | 1 1 . . . . 4 . . . . 1 6 4 Processor 11 | . 1 1 . 2 1 . . . . 2 1 1 2 Hackware 2 | . . . . . . . . . . . . 2 . Protection 25 | 1 . . 2 4 3 2 1 . 2 3 1 1 5 Artifact . | . . . . . . . . . . . . . . Weapon 222 | 2 4 7 13 13 15 14 . . 5 23 19 46 61 Energy Gun 96 | 1 2 5 8 3 2 7 . . 3 8 11 25 21 Energy Cannon 30 | . . . 1 2 . 1 . . . 2 3 5 16 Ballistic Gun 48 | 1 2 2 3 4 4 1 . . . 2 1 11 17 Ballistic Cannon 21 | . . . . 2 3 1 . . 1 10 1 2 1 Launcher 18 | . . . . 1 4 4 . . 1 1 3 2 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . . Slashing Weapon 5 | . . . 1 . . . . . . . . 1 3 Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . 1 5 6 3 5 . . . 1 7 6 7 Parts Lost 107 | . 1 . . 5 . 6 . . 4 7 6 49 29 Power 14 | . . . . 1 . 2 . . . 2 . 8 1 Propulsion 11 | . . . . . . . . . 2 . . 5 4 Utility 21 | . . . . 2 . 2 . . . 2 1 9 5 Weapon 61 | . 1 . . 2 . 2 . . 2 3 5 27 19 Highest Loss Streak 9 | . 1 . . 1 . 2 . . 2 3 2 9 9 Average Slot Usage (%) 92 | . 94 99 99 99 99 96 94 94 93 93 89 85 88 Engine 5 | . 12 10 8 10 12 10 11 11 11 7 4 . . Core 1 | . . . . 3 . . . . . 1 . . 2 Reactor 3 | . . . . . . . . . . . 3 10 7 Treads 17 | . 24 29 24 20 24 18 16 16 16 19 12 10 14 Device 14 | . 5 9 9 7 6 11 16 16 15 10 24 22 18 Storage 9 | . 12 10 8 7 6 11 11 11 11 10 9 10 11 Processor 6 | . 12 9 8 9 12 10 5 5 5 9 . 1 5 Protection 3 | . 6 . 6 10 5 5 5 5 4 4 1 . . Energy Gun 8 | . 7 20 15 11 3 2 5 5 7 14 15 7 5 Energy Cannon 2 | . . . 1 . . . 5 5 2 . 4 5 3 Ballistic Gun 6 | . 11 10 11 6 9 5 . . . 4 1 7 7 Ballistic Cannon 2 | . . . . 1 5 3 5 5 5 7 5 1 2 Launcher 1 | . . . . . 5 9 5 5 5 . 3 1 . Impact Weapon 1 | . . . . 6 6 5 5 5 5 2 . . . Slashing Weapon 1 | . . . 3 . . . . . . . . 2 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 275 | 17 42 49 57 75 85 117 117 117 117 124 165 212 275 Greatest Support 250 | 40 40 66 66 79 106 120 127 127 127 155 200 193 250 Greatest Overweight (x) 49 | . 13 1 . 1 . 2 2 . . . 2 49 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 8 12 12 12 12 12 18 18 18 18 18 20 28 36 Average Capacity 20 | 7 11 12 12 12 12 17 18 18 18 18 18 23 29 Most Carried 34 | 7 12 12 12 12 12 18 18 18 18 18 20 28 34 Average Carried 18 | 6 11 11 11 11 11 13 16 18 17 17 17 20 28 Final Capacity 36 | 8 12 12 12 12 12 18 18 18 18 18 20 28 36 Final Carried 34 | 7 12 12 12 12 12 12 18 18 18 18 20 28 34 Class Distribution -------------------- 37% | Scavenger-Executioner 29% | Hacker-Gunner 10% | Hacker-Mutant 6% | Hacker-Tank 5% | Hacker-Executioner 4% | Generator-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Extension Scavenger-Executioner | -4/Factory Hacker-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Matter Collected 15077 | 288 130 405 584 733 746 891 119 12 577 921 814 2795 6062 Remotely . | . . . . . . . . . . . . . . Salvage Created 34378 | 88 414 1072 1583 2304 1227 2751 65 76 1203 1453 1376 6764 14002 Parts 1699 | 6 27 78 94 111 45 100 . 1 44 58 67 374 694 Haulers Intercepted 38 | . 1 3 4 6 1 3 . 1 2 1 1 3 12 Recyclers Shooed 19 | . . 1 1 . . 1 . . 2 . 1 8 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 387 | . 4 18 21 33 13 32 . . 12 28 21 79 126 Melee 50 | . . . 1 6 2 1 . . . 4 . 23 13 Guns 170 | . 4 17 19 16 3 12 . . 4 10 7 26 52 Cannons 128 | . . . . 2 6 9 . . 6 12 14 26 53 AOE 16 | . . 1 1 3 . 1 . . 1 1 . 2 6 Classes Destroyed 18 | 2 4 2 4 3 1 . . . . . . 1 1 Worker 46 | 1 1 2 3 2 5 2 . . . 2 . 10 18 Builder 41 | . 1 1 1 2 2 2 . . 2 1 1 6 22 Tunneler 10 | . . . 1 1 . 1 . . . . . 3 4 Hauler 38 | . 1 3 4 6 1 3 . 1 2 1 1 3 12 Recycler 36 | 1 1 1 1 3 3 5 . . 1 1 . 4 15 Carrier 1 | . . . . . . . . . . . . . 1 Mechanic 2 | . . . . 1 1 . . . . . . . . Operator 12 | . . . 3 1 1 . . . 1 1 . 3 2 Watcher 49 | . 3 3 5 4 1 6 . . 2 1 2 8 14 Swarmer 45 | . . 3 4 5 . 5 . . . 4 . 10 14 Grunt 121 | . 4 10 10 17 6 14 . . 5 6 2 18 29 Brawler 3 | . . . 1 1 . . . . . . . . 1 Duelist 5 | . . . . 1 . . . . . . . 2 2 Protector 1 | . . . . . . . . . . . . 1 . Sentry 39 | . . 5 5 3 2 1 . . 3 3 3 3 11 Hunter 48 | . . . 1 2 . 7 . . . 4 . 16 18 Programmer 117 | . . . . 4 4 5 . . 2 11 15 28 48 Behemoth 8 | . . . . . 1 . . . 2 . 1 1 3 Best Kill Streak 10 | 1 2 6 4 6 5 10 . 1 6 5 4 10 10 Combat Bots Only 6 | . 2 3 3 4 3 6 . . 3 5 4 5 6 Max Kills in Single Turn 5 | 1 1 2 2 3 3 3 . 1 2 2 2 2 5 Gunslinging 1 | . . 1 . 1 . . . . . . . . 1 Exploded 4 | . . 1 1 2 . 1 . . 1 1 . 2 4 Melee 1 | . . . 1 1 1 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Damage Taken 29316 | . 72 225 312 1361 395 1940 17 13 921 1034 1668 9520 11838 Core 2767 | . 17 22 27 112 10 136 . . 84 66 62 582 1649 Absorbed by Shields 2211 | . . . 15 . . . . . . . . 1390 806 Core Remaining (%) 89 | 100 93 94 95 84 98 . . . 78 94 95 59 . Volleys Fired 854 | 6 33 49 52 59 29 90 . 2 47 45 42 143 257 Largest 7 | 2 2 3 4 3 4 3 . 3 4 6 7 7 7 Hottest 525 | 60 70 144 194 144 168 215 . 215 261 413 525 519 501 Shots Fired 3229 | 12 59 123 185 159 88 180 1 7 133 214 171 584 1313 Gun 2240 | 12 59 123 181 142 56 105 . 2 49 144 80 408 879 Cannon 959 | . . . 4 17 29 72 . 5 77 70 89 166 430 Launcher 30 | . . . . . 3 3 1 . 7 . 2 10 4 Special . | . . . . . . . . . . . . . . Kinetic 1583 | 6 31 49 83 66 68 116 . 2 47 103 60 268 684 Thermal 999 | 6 28 28 65 53 . 38 . 2 44 91 75 167 402 Explosive 16 | . . . . . 3 1 . . . . 2 8 2 Electromagnetic 631 | . . 46 37 40 17 25 1 3 42 20 34 141 225 Robot Hit Streak 106 | 6 24 38 45 47 58 35 3 3 33 33 44 53 106 Robot Miss Streak 3 | 1 2 2 2 2 3 2 . 1 1 2 1 2 3 Penetration Max 2 | . . . . . 2 . . . . . . 2 1 Secondary Targets 13 | . . 1 1 3 . . . . . . . 4 4 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . 1 1 Shots Hit Robots 2804 | 11 52 93 135 194 98 206 1 5 107 173 124 552 1053 Core Hits 1216 | 3 18 35 65 84 67 81 1 2 41 60 54 252 453 Critical Hits 142 | 1 1 . 2 1 9 3 . . 5 9 9 32 70 Critical Kills 47 | 1 . . 1 . 2 2 . . 1 2 4 14 20 Critical Parts Destroyed 86 | . 1 . 1 1 7 1 . . 4 7 5 16 43 Melee Attacks 357 | . . . 2 65 21 56 . . 1 9 . 126 77 Impact 152 | . . . . 65 21 56 . . 1 9 . . . Slashing 199 | . . . 2 . . . . . . . . 126 71 Piercing 6 | . . . . . . . . . . . . . 6 Sneak Attacks 38 | . . . . 3 5 8 . . 1 3 . 5 13 Combat Hostiles 4 | . . . . . 2 1 . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 92182 | 123 618 1573 2625 5745 3061 6703 38 191 3512 6120 4732 20653 36488 Guns 40174 | 123 618 1460 2273 2297 810 2259 . 23 1047 3221 1899 7882 16262 Cannons 28792 | . . . 40 284 617 1536 . 128 1707 1909 2601 5759 14211 Explosions 6899 | . . 113 239 811 624 569 38 40 671 477 218 1412 1687 Melee 16178 | . . . 73 2353 1010 2339 . . 87 490 . 5498 4328 Ramming 139 | . . . . . . . . . . 23 14 102 . Kinetic 31010 | 69 314 448 797 883 1166 2636 . 70 1312 2393 1351 5612 13959 Thermal 28491 | 54 304 454 1122 1600 431 868 . 63 1031 2506 2450 4896 12712 Explosive 3112 | . . . . . 193 179 . . . 242 218 1280 1000 Electromagnetic 13252 | . . 671 633 909 261 681 38 58 1082 466 699 3265 4489 Impact 6279 | . . . . 2353 1010 2339 . . 87 490 . . . Slashing 9494 | . . . 73 . . . . . . . . 5498 3923 Piercing 405 | . . . . . . . . . . . . . 405 Highest Corruption 34 | . . . 3 7 3 10 10 10 10 1 11 34 32 Average Corruption 12 | . . . 3 5 1 5 10 10 10 1 9 18 18 Corruption Purged . | . . . . . . . . . . . . . . Effects 1417 | . . . 37 100 10 26 24 8 93 16 57 348 698 Message Errors 204 | . . . 6 27 2 5 3 . 22 5 7 44 83 Matter Fused 210 | . . . 13 25 1 4 7 1 13 . 7 47 92 Heat Flow Errors 98 | . . . 8 12 1 3 2 2 5 . 5 18 42 Energy Discharges 101 | . . . 3 7 2 3 3 1 9 2 7 17 47 Parts Rejected 4 | . . . . 1 . . . . . . . 2 1 Data Loss (minor) 97 | . . . 5 9 1 1 6 . 9 4 3 23 36 Data Loss (major) 42 | . . . . 7 . . . . 3 . . 12 20 Misfires 32 | . . . . 5 . . 1 1 3 . 2 6 14 Alerts 16 | . . . . . . . . . 3 . 1 5 7 Misdirections 128 | . . . . . . . 2 2 10 . 9 31 74 Targeting Errors 411 | . . . 2 7 3 9 . 1 12 3 12 123 239 Weapon Failures 74 | . . . . . . 1 . . 4 2 4 20 43 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3792 | . . . . 435 290 567 . . 162 345 286 681 1026 Projectiles 1093 | . . . . . 5 72 . . 69 130 238 107 472 Explosions 677 | . . . . 161 40 37 . . 26 184 48 70 111 Melee 2022 | . . . . 274 245 458 . . 67 31 . 504 443 Knockbacks 145 | . . . . 18 15 36 . . 7 13 11 11 34 Impact 37 | . . . . 11 7 17 . . 1 1 . . . Kinetic 94 | . . . . 6 8 11 . . 6 11 11 9 32 Secondary 14 | . . . . 1 . 8 . . . 1 . 2 2 Self-Inflicted Damage 765 | . . 19 17 224 13 16 17 13 . 104 57 175 110 Shots 22 | . . 1 1 5 1 1 1 1 . 3 1 4 3 Rammed 11 | . . . . . . . . . . 2 1 8 . Targets Rammed 14 | . . . . . . . . . . 5 1 8 . Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . 3 . . . Highest Temperature 1051 | . 45 292 471 323 332 223 195 211 240 572 26 384 1051 Average Temperature 120 | . 17 72 137 91 113 65 86 54 52 187 14 102 137 Received Heat Transfer 3394 | . 63 96 186 456 147 378 . . 195 117 84 1000 672 Effects 126 | . . 3 10 2 . . . . . 12 . 5 94 Shutdowns 45 | . . . 1 . . . . . . 7 . 4 33 Energy Bleed 12 | . . . 3 1 . . . . . 2 . 1 5 Interference 29 | . . 3 6 1 . . . . . 1 . . 18 Matter Decay 3 | . . . . . . . . . . . . . 3 Short Circuit 8 | . . . . . . . . . . 2 . . 6 Damage (minor) 5 | . . . . . . . . . . . . . 5 Damage (major) 18 | . . . . . . . . . . . . . 18 Damage (core) 6 | . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 1 . . 1 . 1 3 4 Combat Hostiles 6 | . . . . . . 1 . . 1 . . 2 2 Parts Fried 76 | . . . 2 9 8 20 . 1 3 . 3 11 19 Impact Corruptions 53 | . . . . 16 12 20 . . 2 1 . 2 . Robots Melted 3 | . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 74 | . 1 2 6 1 . 3 . . 2 7 6 10 36 Heat Transferred 30191 | 125 782 964 2298 2217 350 1258 . 87 1419 3023 1987 4619 11062 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 2 4 1 1 . . 1 1 . . 1 5 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Peak Influence 661 | 10 121 281 278 276 236 294 58 19 253 272 225 661 478 Initial 62 | . . . . 4 23 . 58 . 6 9 22 38 62 Average 104 | 5 21 60 79 64 65 102 40 12 36 130 74 239 112 Maximum Alert Level 2 | . . 1 1 1 1 1 . . 1 1 1 2 2 Low Security (%) 81 | 100 100 96 88 94 98 85 100 100 97 62 99 41 79 Level 1 15 | . . 3 11 5 1 14 . . 2 37 . 40 18 Level 2 3 | . . . . . . . . . . . . 18 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 Squads Dispatched 97 | . . 4 2 12 6 13 . . 2 9 5 20 24 Investigation 8 | . . 1 . 2 1 1 . . 2 . . 1 . Extermination 48 | . . . . 4 3 3 . . . 5 5 10 18 Reinforcement 27 | . . 3 2 5 2 5 . . . . . 6 4 Assault 3 | . . . . . . . . . . . . 2 1 Garrison 11 | . . . . 1 . 4 . . . 4 . 1 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 1 1 3 . . . . . 1 . Haulers Reinforced 8 | . . . . 3 . 2 . . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Distress Signals 12 | . 1 1 . 1 1 2 . . 3 . . 1 2 Communications Jammed 92 | . . . . . . . . . . . 2 58 32 Distress Signals 90 | . . . . . . . . . . . . 58 32 Times Spotted 548 | . 10 30 32 46 19 48 . . 23 31 26 122 161 Peak Tracking Total 7 | . 3 4 3 6 4 5 . . 3 4 3 6 7 Tactical Retreats 38 | . . 4 3 3 2 4 . . 3 2 . 11 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Traps Triggered 27 | . 2 . . 4 4 3 . . 4 3 1 1 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Machines Disabled 52 | . . 1 2 8 5 . . . 4 11 1 10 10 Max in Single Turn 6 | . . 1 1 6 4 . . . 2 4 1 2 1 Garrison Access 5 | . . . . 1 . . . . . . . 2 2 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Machines Accessed 64 | . 8 6 9 9 2 2 . . 8 3 3 5 9 Terminals 43 | . 6 3 7 3 2 1 . . 7 2 1 3 8 Fabricators 5 | . . . . 1 . 1 . . . . 1 2 . Repair Stations 5 | . . 1 1 2 . . . . . 1 . . . Recycling Units 7 | . 2 1 1 2 . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . 1 Total Hacks 156 | . 26 20 22 17 10 8 . . 16 10 5 7 15 Successful 126 | . 23 15 18 14 10 6 . . 12 7 4 6 11 Failed 30 | . 3 5 4 3 . 2 . . 4 3 1 1 4 Catastrophic 1 | . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 100 | . 22 4 13 4 10 6 . . 14 6 3 4 14 Fabricators 7 | . . . . 1 . 2 . . . . 1 3 . Repair Stations 20 | . . 4 6 6 . . . . . 4 . . . Recycling Units 18 | . 4 4 3 5 . . . . 2 . . . . Scanalyzers 8 | . . 8 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 1 . 1 Terminal Hacks 81 | . 19 3 10 4 10 5 . . 10 3 3 4 10 Record 28 | . 1 . 1 2 3 3 . . 4 . 3 3 8 Robot Analysis 2 | . 1 . . . . . . . . . . 1 . Prototype ID Bank 10 | . 2 2 1 . . 1 . . 1 2 . . 1 Open Door 6 | . . . . . . . . . 5 . . . 1 Emergency Access Points 8 | . 4 . 3 . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . Locate Traps 5 | . 1 . 3 . 1 . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . Dispatch Records 6 | . 4 . 1 . 1 . . . . . . . . Maintenance Status 2 | . . . . 1 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . 1 . 1 . . . . 1 2 . Build 5 | . . . . 1 . 1 . . . . 1 2 . Repair Station Hacks 16 | . . 2 6 4 . . . . . 4 . . . Scan Component 8 | . . 1 3 2 . . . . . 2 . . . Repair 8 | . . 1 3 2 . . . . . 2 . . . Recycling Unit Hacks 14 | . 4 2 2 4 . . . . 2 . . . . Report Inventory 8 | . 3 1 1 2 . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . Retrieve Components 5 | . 1 1 1 2 . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 2 . . . . . . 1 . . 2 Used . | . . . . . . . . . . . . . . Hacking Detections 42 | . 5 6 7 4 2 1 . . 3 2 2 2 8 Full Trace Events 3 | . . 1 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 1 . . . . . 2 . Matter 570 | . . . . . . 153 . . . . . 417 . Time 303 | . . . . . . 81 . . . . . 222 . Total Robot Build Rating 19 | . . . . . . 1 . . . . . 18 . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . Parts Built 5 | . . . . 1 . . . . . . 2 2 . Matter 746 | . . . . 190 . . . . . . 278 278 . Time 185 | . . . . 47 . . . . . . 69 69 . Total Part Build Rating 41 | . . . . 5 . . . . . . 18 18 . Parts Repaired 8 | . . 1 3 2 . . . . . 2 . . . Time 209 | . . 13 90 62 . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 28 | . 5 10 2 11 . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . 4 4 2 3 Machine Destruction 5 | . . . . . . . . . . . . 2 3 Programmers 8 | . . . . . . . . . . 4 4 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Total Allies 9 | . . . . . . 1 . . 6 . . 2 . Largest Group 2 | . . . . . . 1 . . 2 2 . 2 . Highest-Rated Group 138 | . . . . . . 12 . . 50 50 . 138 . Highest-Rated Ally 69 | . . . . . . 12 . . 31 25 . 69 . Total Orders 2 | . . . . . . 1 . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . 1 . PICKUP 1 | . . . . . . 1 . . . . . . . Ally Attacks 22 | . . . . . . . . . 13 3 . 6 . Total Damage 546 | . . . . . . . . . 250 69 . 227 . Kills 4 | . . . . . . . . . 1 . . 3 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Robot Analysis Total 2 | . 1 . . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Turns Passed 35122 | 417 1374 2022 2162 3596 2036 1771 569 191 1799 2053 1902 4605 10625 Spaces Moved 17427 | 227 728 1075 1062 1724 1077 734 344 114 988 1063 1020 1733 5538 Core 6 | 3 2 . . . . . . . . . . 1 . Treads 17420 | 224 726 1075 1062 1724 1077 734 344 114 988 1063 1020 1731 5538 Legs 1 | . . . . . . . . . . . . 1 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 163 163 160 162 145 145 140 Average Speed 163 | 158 170 160 160 168 161 164 163 163 162 162 148 177 160 Slowest Speed 2500 | 160 700 180 160 180 162 205 205 163 163 163 185 2500 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 10 65 63 64 39 18 16 93 3 80 23 20 29 80 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 836 | . . 6 12 96 32 17 . 6 10 104 89 274 190 Melee . | . . . . . . . . . . . . . . Projectile 163 | . . . . 1 1 6 . . 4 19 26 39 67 AOE 673 | . . 6 12 95 31 11 . 6 6 85 63 235 123 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Ext Fac Res Res Acc Total 21570 | 269 802 1288 1435 2225 1275 1052 351 115 1074 1268 1303 2645 6468 Wait 1960 | 23 13 123 260 312 90 122 . . 20 73 149 464 311 Move 17415 | 226 727 1074 1061 1723 1076 734 343 113 987 1062 1019 1732 5538 Hop . | . . . . . . . . . . . . . . Pick Up 108 | 7 11 2 9 6 . 3 2 . . 11 15 21 21 Fast Attach 208 | 7 6 4 13 15 14 11 1 . 8 17 21 32 59 Attach 126 | . 1 2 3 7 4 13 . . 4 10 11 43 28 Detach 53 | . . 2 . . 3 9 1 . 2 5 6 15 10 Swap 186 | . 2 15 9 14 14 5 3 . 4 12 9 35 64 Drop 287 | . 9 17 26 24 24 9 1 . 1 19 30 24 103 Fire 854 | 6 33 49 52 59 29 90 . 2 47 45 42 143 257 Melee 357 | . . . 2 65 21 56 . . 1 9 . 126 77 Ram 2 | . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . . 5 1 8 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Waste -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 418 | -11/Scrapyard | Entered Materials 418 | -10/Materials | Evolved 1 slot: Utility x1 439 | -10/Materials | Build established: Hacker-Mutant 1068 | -10/Materials | Identified exit to Mines 1068 | -10/Materials | Discovered exit to Mines (range 15) 1691 | -10/Materials | Identified exit to Materials 1691 | -10/Materials | Discovered exit to Materials (range 13) 1792 | -10/Materials | Entered another Materials area 1792 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2101 | -9/Materials | Build established: Hacker-Gunner 2531 | -9/Materials | Repaired Sensor Array 2578 | -9/Materials | Identified exit to Mines 2578 | -9/Materials | Discovered exit to Mines (range 7) 3388 | -9/Materials | Identified exit to Materials 3388 | -9/Materials | Discovered exit to Materials (range 12) 3814 | -9/Materials | Entered another Materials area 3814 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4892 | -8/Materials | Identified exit to Factory 4892 | -8/Materials | Discovered exit to Factory (range 16) 5099 | -8/Materials | Repaired Imp. Treads 5132 | -8/Materials | Repaired Imp. Sensor Array 5160 | -8/Materials | Repaired Lgt. Treads 5474 | -8/Materials | Discovered exit to Factory (range 3) 5976 | -8/Materials | Entered Factory 5976 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6196 | -7/Factory | Found Prototype Launcher 6196 | -7/Factory | Identified Rocket Array 6222 | -7/Factory | Found Rocket Array 6281 | -7/Factory | Build established: Hacker-Tank 6379 | -7/Factory | Repaired Imp. Sensor Array 6590 | -7/Factory | Identified exit to Lower Caves 6590 | -7/Factory | Discovered exit to Lower Caves (range 9) 6923 | -7/Factory | Identified exit to Factory 6923 | -7/Factory | Discovered exit to Factory (range 12) 7405 | -7/Factory | Fabricated Imp. Armor Integrity Analyzer (x1) 8308 | -7/Factory | Build established: Hacker-Gunner 8542 | -7/Factory | Repaired Broken Med. Treads 9196 | -7/Factory | Discovered exit to Factory (range 15) 9221 | -7/Factory | Garrison activated, responded to threat 9572 | -7/Factory | Entered another Factory area 9572 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9854 | -6/Factory | Identified exit to Lower Caves 9854 | -6/Factory | Discovered exit to Lower Caves (range 15) 10496 | -6/Factory | Spotted B-75 Beast 10541 | -6/Factory | Destroyed B-75 Beast 10704 | -6/Factory | Discovered exit to Lower Caves (range 4) 10734 | -6/Factory | Identified exit to Factory 10734 | -6/Factory | Discovered exit to Factory (range 14) 11608 | -6/Factory | Entered another Factory area 11608 | -5/Factory | Evolved 2 slots: Utility x2 11909 | -5/Factory | Fabricated A-02 Transporter (x1) 11963 | -5/Factory | Garrison activated, responded to threat 12078 | -5/Factory | Garrison activated, responded to threat 12083 | -5/Factory | Build established: Hacker-Mutant 12262 | -5/Factory | Found Prototype Launcher 12262 | -5/Factory | Identified Tesla Bomb Launcher 12267 | -5/Factory | Found Tesla Bomb Launcher 13207 | -5/Factory | System corruption reached 10% 13379 | -5/Factory | Sucked down chute 13379 | -5/Factory | Entered Waste 13379 | -5/Waste | The area was eerily silent 13590 | -5/Waste | Build established: Hacker-Gunner 13903 | -5/Waste | Identified exit to Factory 13903 | -5/Waste | Discovered exit to Factory (range 12) 13948 | -5/Waste | Entered Factory 14085 | -5/Factory | Identified exit to Extension 14085 | -5/Factory | Discovered exit to Extension (range 14) 14139 | -5/Factory | Entered Extension 14513 | -5/Extension | Rescued a captive Derelict 14515 | -5/Extension | Rescued a captive Derelict 14599 | -5/Extension | Spotted B-75 Beast 14793 | -5/Extension | Rescued a captive Derelict 15014 | -5/Extension | Destroyed B-75 Beast 15036 | -5/Extension | Spotted B-75 Beast 15139 | -5/Extension | Destroyed B-75 Beast 15214 | -5/Extension | Disrupted transfer network 15271 | -5/Extension | Identified exit to Factory 15271 | -5/Extension | Discovered exit to Factory (range 3) 15440 | -5/Extension | Identified exit to Cetus 15440 | -5/Extension | Discovered exit to Cetus (range 15) 15442 | -5/Extension | Discovered exit to Factory (range 15) 15689 | -5/Extension | Rescued a captive Derelict 15771 | -5/Extension | Rescued a captive Derelict 15771 | -5/Extension | Rescued a captive Derelict 15938 | -5/Extension | Entered Factory 15938 | -4/Factory | Accompanied by 2 allies 15938 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16333 | -4/Factory | Garrison activated, responded to threat 16383 | -4/Factory | Build established: Scavenger-Executioner 16632 | -4/Factory | Repaired Imp. Cooling System 16655 | -4/Factory | Repaired Imp. Cooling System 16873 | -4/Factory | Lost 3 parts (1p1u1w) 17757 | -4/Factory | Identified exit to Research 17757 | -4/Factory | Discovered exit to Research (range 15) 17782 | -4/Factory | Build established: Hacker-Executioner 17920 | -4/Factory | Garrison activated, responded to threat 17991 | -4/Factory | Entered Research 17991 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18086 | -3/Research | Found Prototype Processor 18086 | -3/Research | Identified Exp. Melee Analysis Suite 18355 | -3/Research | Spotted B-86 Titan 18362 | -3/Research | Destroyed B-86 Titan 18851 | -3/Research | Fabricated Biometal Heavy Treads (x2) 19297 | -3/Research | System corruption reached 10% 19596 | -3/Research | Found Prototype Launcher 19596 | -3/Research | Identified Mni. Smartbomb Launcher 19689 | -3/Research | Found Prototype Launcher 19689 | -3/Research | Identified Tactical Quantum Warhead 19803 | -3/Research | Identified exit to Research 19803 | -3/Research | Discovered exit to Research (range 16) 19893 | -3/Research | Entered another Research area 19893 | -2/Research | Evolved 2 slots: Power x1, Utility x1 20321 | -2/Research | Lost 4 parts (1n3w) 20530 | -2/Research | Lost 5 parts (1n2u2w) 20741 | -2/Research | System corruption reached 10% 21021 | -2/Research | Build established: Scavenger-Executioner 21048 | -2/Research | Fabricated H-88 Terminator (x2) 21797 | -2/Research | Lost 5 parts (2u3w) 22119 | -2/Research | Garrison activated, responded to threat 22401 | -2/Research | Lost 3 parts (1n2w) 22701 | -2/Research | Found Prototype Processor 22701 | -2/Research | Identified Exp. Terrain Scan Processor 23221 | -2/Research | Found Prototype Launcher 23481 | -2/Research | Identified exit to Access 23481 | -2/Research | Discovered exit to Access (range 15) 23501 | -2/Research | Spotted B-90 Cyclops 23506 | -2/Research | Identified Gui. Micro-nuke Launcher 23544 | -2/Research | System corruption reached 30% 23633 | -2/Research | Lost 9 parts (4p5w) 24128 | -2/Research | Destroyed B-90 Cyclops 24239 | -2/Research | Fabricated Quantum Reactor (x2) 24498 | -2/Research | Entered Access 24498 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 25274 | -1/Access | Found Prototype Device 25274 | -1/Access | Identified Exp. Transmission Jammer 25516 | -1/Access | Spotted B-99 Colossus 25877 | -1/Access | Build established: Generator-Executioner 25892 | -1/Access | Destroyed B-99 Colossus 26493 | -1/Access | Found Gamma Bomb Array 27055 | -1/Access | Build established: Scavenger-Executioner 27399 | -1/Access | Found Unknown Launcher 27399 | -1/Access | Identified Fusion Bomb Launcher 27581 | -1/Access | Found Gamma Bomb Array 28545 | -1/Access | Spotted B-99 Colossus 28758 | -1/Access | Lost 9 parts (1p2n1u5w) 29235 | -1/Access | Destroyed B-99 Colossus 29285 | -1/Access | Found Prototype Ballistic Gun 29285 | -1/Access | Identified Multirail 29504 | -1/Access | System corruption reached 10% 30258 | -1/Access | Energy Cycler disabled 32595 | -1/Access | Found Prototype Slashing Weapon 32595 | -1/Access | Identified Nanosword 32964 | -1/Access | System corruption reached 30% 33388 | -1/Access | Spotted B-99 Colossus 33431 | -1/Access | Destroyed B-99 Colossus 33451 | -1/Access | Found Multirail 33544 | -1/Access | Garrison activated, responded to threat 34245 | -1/Access | Sterilization system engaged 34545 | -1/Access | Ambient heat levels rising (+10) 34695 | -1/Access | Ambient heat levels rising (+10) 34845 | -1/Access | Ambient heat levels rising (+10) 34995 | -1/Access | Ambient heat levels rising (+10) 35093 | -1/Access | Core integrity fell below 50% 35104 | -1/Access | Core integrity fell below 20% 35124 | -1/Access | Core destroyed Last Messages --------------- 35114_ Lgt. Antimatter Cannon temporarily disabled. 35114_ Multirail temporarily disabled. 35114_ Lgt. Antimatter Cannon temporarily disabled. 35115_ Overheating: Adv. Heat Sink damaged (-2). 35115_ Overheating: Adv. Signal Interpreter damaged (-1). 35116_ Power failure, Rnf. Antimatter Reactor shutdown. 35117_ Overheating: Broken Enh. Quantum Rifle damaged (-50). 35118_ Overheating: Energy bleed (-161). 35119_ Power failure, Rnf. Quantum Reactor shutdown. 35120_ Overheating: Energy bleed (-122). 35121_ Power failure, Rnf. Antimatter Reactor shutdown. 35121_ Overheating: Hcp. Storage Unit damaged (-95). 35122_ Overheating: System interference. 35122_ Enh. Nova Cannon temporarily disabled. 35122_ System corrupted: Heat flow error (+185). 35124_ Overheating: Core damaged (-208). [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Just Browsing] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ! /%/%!![+%=%!% | " #????????? | | % """!*!######=%==* ####????????? | | " %""#??#####+####???????????? | | ""#??????# #??????????????? | | T"#??????# #??????????????? | | "" ""#??????# #??????????????? | | "" ! ""#??????# #??????????????? | | "" """""" =!!###??????# #??????????????? | | "" """""" !![!! #??????# #??????????????? | | "" ]=%!* #??????# #??????????????? | | " ! [*###??????? ???????????????? | | !=!########## ???????????????? | | #??????????????? | | #??????????????? | | ##### = #??????????????? | | # ] = [ ?????????????? | | # * ??????????????? | | # !| ??????????????? | | # ] !| ?????????????? | | "" # % !!|[ ??????????????? | | "" # [ = ??????????????? | | "" + ! ???????????????? | | "" # ################?????????????? | | "" # #??????# #?????????????? | | # ######## ! #?????????????? | | # ]] @ + ! #?????????????? | | # ]] ] # #?????????????? | | ##### + #?????????????? | | # # #?????????????? | | # # ! #?????????????? | | # ###### # #?????????????? | | # #????#% #########?????????????? | | # #????# ###########?????????????????????? | | + #??#?#/#???????????????????????????????? | | # # ? ?????#?????????????????????????? | | # = # ???? #?????????????????????????? | | # =%!# ??? #?????????????????????????? | | # ! * # "? #?????????????????????????? | | # # " #?????????????????????????? | | # # "" #?????????????????????????? | | # # " #?????????????????????????? | | # = # #?????????????????????????? | | + ! # #????? ????????????????? | | # / #?? ??????? #???????????????? | | # #??? ???????? #???????????????? | | ##### #???? ????????# #???????????????? | | #### *#???###+########### #?????????????### | | !%=#### +! # #?????????????# | | *% ##%[ # #?????????????# | | ! ##== [ # +?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 65 Energy Capacity 1065 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 22 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Point Defense Rating 160 Thermal Conversion 60 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 11 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Seismic Analyzer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Armor Integrity Analyzer | x1 | -7/Factory | Preloaded A-02 Transporter | x1 | -5/Factory | Preloaded Biometal Heavy Treads | x2 | -3/Research | Preloaded H-88 Terminator | x2 | -2/Research | Preloaded Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 30k Club 40k Club Batter Up Can't Touch This Denied? Executioner Giant Slayer Just Browsing Knowing Is Half The Battle My Command Is Your Wish Ooh, Shiny! Packrat Prolific Hacker Punisher Treasure Hunter Ultimate Loadout Challenges ------------ None Game ------ Seed ThunderMeleeMultirail Manual? 0 Play Time 05:03:41 Cumulative 19.7 hours Start 2021.06.30 @ 11:37:35 End 2021.07.03 @ 17:08:38 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1997565a-3274-44fb-8ba5-c22925c54745