Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:42:26 Player: Spoodle Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (7141) 7141 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1997) 1997 TOTAL SCORE: 16573 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 1080 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1450 Matter 50/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter Improved Melee Analysis Suite Armor Integrity Analyzer Improved Force Booster Advanced Reaction Control System Layered Medium Armor Plating Advanced Force Field Hacking Suite > --- WEAPON ----------- Micro-nuke Launcher Heavy Mace Power Maul Power Sword > --- INVENTORY -------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Zionite Composite Leg II Advanced Shield Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Smartbomb Launcher [Rating: 136] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Micro-nuke Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 . . 2 2 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 2 | . . . . . . 2 . . . . . . Utility 10 | . . 1 . . . 3 1 . . 2 2 1 Weapon 2 | . . 1 . . . . 1 . . . . . Parts Attached 261 | 7 10 40 1 . 7 44 15 16 15 65 23 18 Power 26 | 1 2 3 . . 1 4 . . 1 8 3 3 Engine 12 | 1 2 3 . . 1 2 . . . 2 . 1 Core 7 | . . . . . . 2 . . 1 4 . . Reactor 7 | . . . . . . . . . . 2 3 2 Propulsion 54 | 2 4 6 . . 2 9 2 1 2 17 4 5 Treads 17 | . 2 . . . . . . . 1 14 . . Leg 37 | 2 2 6 . . 2 9 2 1 1 3 4 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 81 | 2 3 7 1 . 1 16 6 7 4 22 8 4 Device 36 | 1 1 4 . . . 11 2 4 3 5 4 1 Storage 5 | 1 1 . . . . 1 . . . 2 . . Processor 8 | . . . 1 . . . 1 . . 4 2 . Hackware 2 | . . . . . . . . . . 1 . 1 Protection 30 | . 1 3 . . 1 4 3 3 1 10 2 2 Artifact . | . . . . . . . . . . . . . Weapon 100 | 2 1 24 . . 3 15 7 8 8 18 8 6 Energy Gun 40 | 1 1 11 . . . 8 4 4 4 5 . 2 Energy Cannon 4 | . . 2 . . . 2 . . . . . . Ballistic Gun 17 | 1 . 8 . . 2 4 . . 1 1 . . Ballistic Cannon 9 | . . . . . 1 1 2 2 2 1 . . Launcher 12 | . . . . . . . 1 2 1 4 1 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 12 | . . 3 . . . . . . . 4 5 . Slashing Weapon 5 | . . . . . . . . . . 2 2 1 Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . 2 3 . . 2 3 1 Parts Lost 100 | . . 8 . . 5 9 . 3 20 18 6 31 Power 13 | . . . . . 1 2 . . 2 3 1 4 Propulsion 24 | . . 3 . . 1 2 . 1 4 5 . 8 Utility 42 | . . 2 . . 1 4 . 2 9 10 3 11 Weapon 21 | . . 3 . . 2 1 . . 5 . 2 8 Highest Loss Streak 31 | . . 7 . . 4 3 . 3 20 6 4 31 To Critical Strikes 2 | . . . . . . . . 1 . 1 . . Average Slot Usage (%) 92 | . 99 97 100 100 99 97 100 96 59 84 90 65 Engine 6 | . 13 11 11 11 11 5 5 5 2 2 2 . Core 2 | . . . . . . 5 5 5 4 4 3 . Treads 6 | . 20 . . . . . . . 2 13 14 . Leg 15 | . 7 21 22 22 21 25 23 22 9 4 4 13 Device 9 | . 11 10 5 . . 14 23 19 11 9 14 9 Storage 7 | . 14 11 11 11 11 6 5 5 1 4 4 2 Processor 6 | . . . 5 11 11 6 5 5 1 8 13 15 Protection 9 | . 2 10 11 11 11 9 5 6 4 11 10 2 Energy Gun 13 | . 14 19 33 33 14 15 16 12 9 2 . 1 Ballistic Gun 3 | . 14 10 . . 15 2 . . 2 . . . Ballistic Cannon 1 | . . . . . 2 . 5 8 5 . . . Impact Weapon 2 | . . 1 . . . . . . . 6 7 5 Slashing Weapon 2 | . . . . . . . . . . 8 8 1 Naked Turns 31 | . . . . . . . . . 13 . . 18 Heaviest Build 109 | 12 19 31 30 29 29 65 63 70 78 92 99 109 Greatest Support 127 | 20 40 30 28 28 30 66 63 60 60 127 127 104 Greatest Overweight (x) 8 | . 1 2 1 1 1 1 . 1 8 2 1 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 6 9 10 8 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 8 9 9 10 8 9 9 9 5 8 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 10 10 5 Final Carried 10 | 7 10 10 10 10 10 10 10 10 4 10 10 . Class Distribution -------------------- 23% | Scavenger-Gladiator 22% | Gunner 17% | Tank 16% | Scavenger-Tank 11% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Matter Collected 3931 | 304 133 511 25 10 139 637 172 390 459 994 157 . Remotely . | . . . . . . . . . . . . . Salvage Created 6580 | 230 502 947 . . 189 1244 161 286 370 2101 415 135 Parts 288 | 15 22 57 . . 4 49 6 14 11 75 23 12 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 12 . . 9 11 . . . Prevented 3 | . . . . . 3 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 131 | . 9 17 . . 6 20 3 14 9 32 12 9 Melee 27 | . . 1 . . . . . . . 20 6 . Guns 43 | . 9 12 . . 1 14 2 3 . 2 . . Cannons 19 | . . 1 . . 2 4 1 2 9 . . . AOE 31 | . . 2 . . 1 . . 9 . 5 5 9 Classes Destroyed 17 | 3 2 4 . . 3 3 . . 1 1 . . Worker 6 | 2 . 1 . . . . . . . 1 1 1 Builder 3 | . . 2 . . . 1 . . . . . . Tunneler 6 | 6 . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 5 | 1 1 . . . . 1 . . . 2 . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 2 | . . . . . . 1 . . . 1 . . Drone 1 | . . . . . 1 . . . . . . . Watcher 4 | . 1 1 . . . . . . . 2 . . Swarmer 28 | . . . . . 3 2 . 6 . . 9 8 Grunt 52 | . 9 12 . . . 11 3 1 7 7 1 1 Brawler 5 | . . 1 . . . . . 1 1 2 . . Duelist 5 | . . . . . . 1 . 3 1 . . . Sentry 8 | . . 4 . . . 2 . 2 . . . . Hunter 5 | . . . . . 2 . . . . 2 1 . Programmer 26 | . . . . . . 4 . 1 . 20 1 . Heavy 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | 2 5 4 . . 3 4 3 7 10 4 6 10 Combat Bots Only 9 | . 4 3 . . 3 4 3 7 9 4 5 9 Max Kills in Single Turn 4 | 1 1 2 . . 1 1 1 4 1 3 3 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 . . 1 . . 4 . 3 3 3 Melee 1 | . . 1 . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 1511 | . 57 109 . . 56 194 6 37 139 356 142 415 Missed 495 | . 13 25 . . 13 77 2 13 24 112 56 160 Damage Taken 18988 | . 549 1111 . . 742 1630 61 589 2372 4992 1585 5357 Core 2671 | . 137 259 . . 47 134 . 33 239 298 64 1460 Absorbed by Shields 1042 | . . . . . . 8 17 136 184 5 359 333 Redirected to Shielding 49 | . 11 38 . . . . . . . . . . Regen/Repaired (Parts) 103 | . 55 . . 48 . . . . . . . . Core Remaining (%) 70 | 100 45 . . . 23 84 . . 72 74 95 . Volleys Fired 256 | 23 44 36 . . 19 58 9 18 23 18 2 6 Largest 4 | 2 2 3 . . 3 3 4 4 4 4 1 2 Hottest 264 | 70 70 150 . . 150 207 252 264 252 244 49 130 Shots Fired 617 | 46 88 103 1 . 56 168 19 40 63 24 2 7 Gun 481 | 46 88 99 1 . 48 140 12 20 7 18 . 2 Cannon 118 | . . 4 . . 8 28 7 15 56 . . . Launcher 18 | . . . . . . . . 5 . 6 2 5 Special . | . . . . . . . . . . . . . Kinetic 266 | 23 44 42 . . 28 42 7 15 56 9 . . Thermal 268 | 23 44 25 . . . 126 12 20 7 9 . 2 Explosive 18 | . . . . . . . . 5 . 6 2 5 Electromagnetic 65 | . . 36 1 . 28 . . . . . . . Robot Hit Streak 35 | 12 13 9 . . 5 16 10 35 11 9 1 7 Robot Miss Streak 5 | 4 2 4 . . 5 5 1 1 5 1 1 . Penetration Max 1 | . . . . . . 1 1 1 1 . . . Secondary Targets 3 | . . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . Shots Hit Robots 584 | 32 66 70 . . 34 125 10 33 36 134 38 6 Core Hits 286 | 13 26 36 . . 10 62 7 23 18 46 12 33 Critical Kills 3 | . . 1 . . . . . . . 2 . . Critical Parts Destroyed 17 | . . 1 . . . 1 . . . 15 . . Critical Strikes 50 | 1 3 3 . . . 7 1 4 1 27 3 . Burn 14 | 1 3 1 . . . 6 1 2 . . . . Destroy 2 | . . . . . . 1 . . . 1 . . Blast 3 | . . . . . . . . 2 1 . . . Smash 18 | . . 2 . . . . . . . 16 . . Sever 12 | . . . . . . . . . . 9 3 . Impale 1 | . . . . . . . . . . 1 . . Melee Attacks 236 | . . 7 . . . . . . . 172 55 2 Impact 100 | . . 7 . . . . . . . 79 13 1 Slashing 128 | . . . . . . . . . . 85 42 1 Piercing 8 | . . . . . . . . . . 8 . . Sneak Attacks 3 | . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 65 | . . . . . . . . . . 44 21 . Damage Inflicted 21023 | 317 657 1286 . . 577 2630 255 2290 1344 6639 2487 2541 Guns 5493 | 317 657 924 . . 450 2189 151 292 95 358 . 60 Cannons 2387 | . . 41 . . 55 441 104 497 1249 . . . Explosions 5855 | . . 125 . . 72 . . 1501 . 961 715 2481 Melee 7288 | . . 196 . . . . . . . 5320 1772 . Ramming . | . . . . . . . . . . . . . Kinetic 3797 | 131 272 328 . . 232 777 104 497 1249 207 . . Thermal 3611 | 186 385 366 . . 72 1853 151 292 95 151 . 60 Explosive 5658 | . . . . . . . . 1501 . 961 715 2481 Electromagnetic 669 | . . 396 . . 273 . . . . . . . Impact 3281 | . . 196 . . . . . . . 2742 343 . Slashing 3827 | . . . . . . . . . . 2398 1429 . Piercing 180 | . . . . . . . . . . 180 . . Highest Corruption 42 | . . 1 1 1 1 10 . 6 5 42 14 . Average Corruption 13 | . . 1 1 1 1 8 . 4 4 27 12 . Corruption Purged 13 | . . . . . . . . 3 . 10 . . Corruption Blocked 14 | . . . . . . . 14 . . . . . Effects 214 | . . 6 2 3 8 18 . 22 11 137 7 . Message Errors 58 | . . 1 . 1 2 4 . 4 4 39 3 . Matter Fused 57 | . . 3 1 . 2 7 . 4 2 38 . . Heat Flow Errors 25 | . . . . . 1 2 . 3 1 15 3 . Energy Discharges 17 | . . . . 1 2 1 . 4 1 8 . . Parts Rejected 5 | . . . . . . . . 1 . 4 . . Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 27 | . . . . 1 1 1 . 2 3 19 . . Data Loss (major) 8 | . . 1 . . . . . . . 6 1 . Misfires 5 | . . . 1 . . 2 . 2 . . . . Alerts 6 | . . . . . . 1 . 1 . 4 . . Misdirections 3 | . . . . . . . . . . 3 . . Weapon Failures 2 | . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1903 | . . 55 . . 12 . . 116 12 1187 392 129 Projectiles 30 | . . . . . . . . 18 12 . . . Explosions 392 | . . . . . 12 . . 98 . . 153 129 Melee 1481 | . . 55 . . . . . . . 1187 239 . Knockbacks 42 | . . 2 . . 1 5 1 2 15 15 1 . Impact 18 | . . 2 . . . . . . . 15 1 . Kinetic 24 | . . . . . 1 5 1 2 15 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . 35 . . . . 7 . 57 Shots 3 | . . . . . 1 . . . . 1 . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 539 | 70 315 497 14 . 539 372 228 186 395 345 253 52 Average Temperature 128 | 27 136 159 10 . 148 127 83 64 151 132 113 24 Received Heat Transfer 3429 | . 324 549 . . . 569 28 77 870 257 95 660 Effects 12 | . . 5 . . 6 . . . . 1 . . Shutdowns 3 | . . . . . 2 . . . . 1 . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 3 | . . 2 . . 1 . . . . . . . Damage (major) 5 | . . 3 . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Parts Fried 22 | . . . . . 4 . . . . 18 . . Impact Corruptions 46 | . . 2 . . . . . . . 38 6 . Robots Melted 3 | . . . . . . 3 . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . Parts Melted 22 | . 3 3 . . 2 13 . 1 . . . . Heat Transferred 8448 | 629 1369 903 . . 150 3880 370 703 185 185 . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Peak Influence 724 | 45 202 358 110 . . 561 405 . . 578 724 559 Initial 407 | . 29 . 95 . . 150 274 . . . 303 407 Average 173 | 22 71 189 61 . . 223 268 . . 126 404 431 Maximum Alert Level 3 | . 1 1 . . . 2 2 . . 2 3 2 Low Security (%) 60 | 100 99 35 100 . . 63 22 . . 75 . . Level 1 28 | . . 64 . . . 21 64 . . 17 55 8 Level 2 10 | . . . . . . 15 13 . . 7 41 91 Level 3 . | . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 4 3 . . . 7 1 . 1 12 4 2 Investigation 5 | . 2 1 . . . 2 . . . . . . Extermination 15 | . . . . . . 2 . . . 11 1 1 Reinforcement 11 | . 2 2 . . . 2 1 . . 1 2 1 Assault 2 | . . . . . . . . . 1 . 1 . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Distress Signals 12 | . 1 . . . 1 4 . . . 5 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 224 | . 17 27 1 . 10 37 5 14 12 47 25 29 Peak Tracking Total 22 | . 6 8 1 . 3 6 3 7 11 7 7 22 Tactical Retreats 17 | . . 5 . . . 4 . . 2 1 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Traps Triggered 5 | . 1 2 . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Machines Disabled 14 | . . 1 . . . 2 2 1 1 4 3 . Max in Single Turn 2 | . . 1 . . . 1 1 1 1 2 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Machines Accessed 16 | . 4 6 1 . . . 1 . . 4 . . Terminals 9 | . 3 6 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 30 | . 9 9 1 . . . 2 . . 9 . . Successful 22 | . 8 7 1 . . . 2 . . 4 . . Failed 8 | . 1 2 . . . . . . . 5 . . Catastrophic 1 | . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . . . . 1 . 8 5 . . 15 12 . Terminals 16 | . 7 9 . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 6 . . Repair Stations 2 | . 2 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 14 | . 6 7 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Alert Level 3 | . 2 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Surveillance Status 2 | . . 2 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . Network Status 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 2 2 . . . . 1 . . 4 . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 9 . . 1 . . . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . . . . 64 . . Total Part Build Rating 16 | . . . . . . . . . . 16 . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Total Allies 22 | . . . 2 4 . 3 2 2 2 3 4 . Largest Group 4 | . . . 2 4 4 3 2 2 2 2 3 . Highest-Rated Group 309 | . . . 49 151 151 210 102 78 78 206 309 . Highest-Rated Ally 103 | . . . 31 39 39 70 64 49 49 103 103 . Zionite Dispatches 7 | . . . . . . 2 1 . . 2 2 . Heavy 3 | . . . . . . . . . . 1 2 . Light 1 | . . . . . . 1 . . . . . . Recon 1 | . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . 2 . . . 1 . . DROP 1 | . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . 2 . . . . . . Ally Attacks 158 | . . . . . 19 57 11 7 11 26 27 . Total Damage 5195 | . . . . . 330 1165 206 92 321 966 2115 . Kills 33 | . . . . . 4 10 1 . 2 5 11 . Allies Corrupted 3 | . . . . . 1 . . 1 . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 2 2 . . 1 . . . . Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . Zionite Intel Received 5 | . . . . . . 1 1 . . 2 1 . Main Access 1 | . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Turns Passed 13798 | 369 987 1510 635 1729 933 891 790 965 426 3515 797 251 Spaces Moved 6849 | 214 484 703 327 910 504 336 579 554 164 1399 450 225 Core 50 | 5 . . . . . . . . 10 . . 35 Treads 2074 | . 275 . . . . . . . 96 1382 321 . Legs 4725 | 209 209 703 327 910 504 336 579 554 58 17 129 190 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 120 120 50 148 96 50 Average Speed 164 | 118 143 175 190 190 169 127 120 154 191 199 140 92 Slowest Speed 450 | 120 190 260 190 190 190 190 120 190 450 320 233 177 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 8 63 52 68 86 65 11 13 73 10 29 22 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 5 | . . . . 2 2 . . 1 . . . . Known Exits Taken 3 | . . 1 . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 . 1 . . Scrap Searched 10 | . . . . 3 3 . . 3 1 . . . Spaces Dug 21 | . . . . . . . 3 . . 3 . 15 Terrain Destroyed 274 | . . 13 . . 1 . 4 72 28 75 27 54 Melee 4 | . . . . . . . . . . 3 . 1 Projectile 36 | . . . . . . . 4 3 28 1 . . AOE 234 | . . 13 . . 1 . . 69 . 71 27 53 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Total 8561 | 286 703 891 342 910 541 664 659 635 230 1892 553 255 Wait 779 | 33 143 53 10 1 2 195 34 23 11 240 30 4 Move 6837 | 213 483 702 326 909 503 335 578 553 163 1398 449 225 Hop . | . . . . . . . . . . . . . Pick Up 136 | 9 12 24 2 . 7 15 9 10 9 32 7 . Fast Attach 85 | 6 . 10 1 . . 10 5 2 1 34 10 6 Attach 83 | 1 1 9 . . 6 10 2 10 14 15 4 11 Detach 6 | . . 2 . . . . . 2 . . 1 1 Swap 93 | . 9 21 . . 1 24 8 4 . 16 9 1 Drop 128 | 1 11 27 3 . 2 17 14 7 3 33 10 . Fire 256 | 23 44 36 . . 19 58 9 18 23 18 2 6 Melee 145 | . . 7 . . . . . . . 106 31 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . . 1 . . 6 6 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 370 | -11/Scrapyard | Entered Materials 393 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 16) 1080 | -10/Materials | Core integrity fell below 50% 1170 | -10/Materials | Repaired Ion Engine? 1220 | -10/Materials | Discovered new exit (range 4) 1357 | -10/Materials | Entered another Materials area 1357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1699 | -9/Materials | Build established: Tank 2150 | -9/Materials | Core integrity fell below 50% 2196 | -9/Materials | Lost 7 parts (2n2u3w) 2422 | -9/Materials | Identified exit to Materials 2842 | -9/Materials | Identified exit to Mines 2867 | -9/Materials | Entered Mines 2878 | -9/Mines | Learned Materials terminal intel 3135 | -9/Mines | Learned Materials non-interactive machine intel 3171 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3325 | -9/Mines | Discovered exit to Materials (range 5) 3455 | -9/Mines | Found the Drone Emporium 3472 | -9/Mines | Build established: Gunner 3490 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3502 | -9/Mines | Entered Zion 3502 | -7/Zion | Accompanied by 2 allies 3552 | -7/Zion | Led the pair of lost Derelicts to a safe place 3592 | -7/Zion | Learned Factory garrison access intel 3635 | -7/Zion | Received a visual enhancement algorithm 3673 | -7/Zion | Discovered new exit (range 14) 3762 | -7/Zion | System corruption cleaned by Quarantine Array 3838 | -7/Zion | Learned location of Warlord (-4) 3931 | -7/Zion | Learned Factory terminal intel 3959 | -7/Zion | Learned location of Data Miner (-6) 4813 | -7/Zion | Imprinted 4816 | -7/Zion | Declared Zion's savior 5231 | -7/Zion | Entered Proximity Caves 5231 | -6/Proximity Caves | Accompanied by 4 allies 5342 | -6/Proximity Caves | Spotter reported a threat 5455 | -6/Proximity Caves | Ambushed by research squad 5492 | -6/Proximity Caves | Lost 3 allies 5698 | -6/Proximity Caves | Learned location of Extension (-5) 6014 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 6140 | -6/Proximity Caves | Discovered new exit (range 9) 6164 | -6/Proximity Caves | Entered Factory 6164 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6165 | -6/Factory | Loaded intel: 26 terminal locations 6166 | -6/Factory | Loaded intel: 4 garrison access locations 6296 | -6/Factory | Zion Recon squad teleported in 6464 | -6/Factory | Build established: Tank 6679 | -6/Factory | System corruption reached 10% 6780 | -6/Factory | Lost 3 parts (1n2u) 6816 | -6/Factory | Discovered new exit (range 16) 6837 | -6/Factory | Lost 3 parts (1p2u) 6874 | -6/Factory | Retrieved Zion intel report: Branch Access 6874 | -6/Factory | Identified exit to Lower Caves 6875 | -6/Factory | Zion Light squad teleported in 7041 | -6/Factory | Garrison activated, responded to threat 7055 | -6/Factory | Entered another Factory area 7055 | -5/Factory | Accompanied by 1 ally 7055 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7253 | -5/Factory | Build established: Scavenger-Tank 7260 | -5/Factory | Found Prototype Protection 7261 | -5/Factory | Identified Zio. Weapon Casing 7518 | -5/Factory | Spotted B-75 Beast 7548 | -5/Factory | Discovered new exit (range 10) 7616 | -5/Factory | Retrieved Zion intel report: Main Access 7616 | -5/Factory | Identified exit to Factory 7617 | -5/Factory | Zion Hacker squad teleported in 7753 | -5/Factory | Found Prototype Processor 7753 | -5/Factory | Identified Exp. Targeting Computer 7845 | -5/Factory | Entered Upper Caves 7895 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7950 | -5/Upper Caves | Destroyed 7 combat bots 7956 | -5/Upper Caves | Lost 3 parts (1n2u) 8116 | -5/Upper Caves | P-70 Sage assimilated allied Sentinel 6a 8267 | -5/Upper Caves | Encountered a Warlord checkpoint 8753 | -5/Upper Caves | Discovered new exit (range 5) 8810 | -5/Upper Caves | Entered another Upper Caves area 8902 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9005 | -5/Upper Caves | Destroyed 9 combat bots 9025 | -5/Upper Caves | Lost 20 parts (2p4n9u5w) 9159 | -5/Upper Caves | Discovered exit to Factory (range 9) 9236 | -5/Upper Caves | Entered Factory 9236 | -4/Factory | Accompanied by 2 allies 9236 | -4/Factory | Evolved 2 slots: Utility x2 9707 | -4/Factory | Retrieved Zion intel report: Trap Installations 9715 | -4/Factory | Zion Melee Resupply teleported in 9743 | -4/Factory | Found Prototype Processor 9743 | -4/Factory | Identified Exp. Melee Analysis Suite 9845 | -4/Factory | P-70 Sage assimilated allied N5-SUG(A) 10012 | -4/Factory | Build established: Scavenger-Gladiator 10094 | -4/Factory | System corruption reached 10% 10408 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10440 | -4/Factory | Zion Heavy squad teleported in 10564 | -4/Factory | Terminal network hard line cut 10618 | -4/Factory | Cargo convoy interrupted 10632 | -4/Factory | System corruption reached 30% 10685 | -4/Factory | Lost 6 parts (2n4u) 10899 | -4/Factory | Build established: Scavenger-Mutant 11538 | -4/Factory | Build established: Scavenger-Gladiator 11961 | -4/Factory | Lost 5 parts (2n3u) 12174 | -4/Factory | Fabricated Biometal Medium Treads (x2) 12248 | -4/Factory | Found Imp. Powered Armor 12720 | -4/Factory | Discovered new exit (range 14) 12751 | -4/Factory | Entered Research 12751 | -3/Research | Evolved 2 slots: Utility x2 12971 | -3/Research | Found Prototype Processor 12971 | -3/Research | Identified Exp. Signal Interpreter 13074 | -3/Research | Retrieved Zion intel report: Active Terminals 13075 | -3/Research | Zion Heavy squad teleported in 13115 | -3/Research | Spotted B-86 Titan 13125 | -3/Research | Allies destroyed B-86 Titan 13146 | -3/Research | Zion Heavy squad teleported in 13252 | -3/Research | Lost 3 allies 13361 | -3/Research | System corruption reached 10% 13408 | -3/Research | Lost 4 parts (1p3u) 13501 | -3/Research | First assault squad dispatched 13539 | -3/Research | Discovered new exit (range 4) 13542 | -3/Research | Identified exit to Research 13548 | -3/Research | Entered another Research area 13548 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13715 | -2/Research | Found Prototype Launcher 13715 | -2/Research | Identified Gui. Micro-nuke Launcher 13743 | -2/Research | Core integrity fell below 50% 13744 | -2/Research | Destroyed 9 combat bots 13781 | -2/Research | Released all parts (4) 13784 | -2/Research | Core integrity fell below 20% 13799 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 13762_ Exp. Flexi-carbon Leg destroyed. 13763_ Hacking Suite destroyed. 13766_ Slug penetrates Wall. 13780_ Penetrated by Slug. 13780_ Zio. Composite Leg II destroyed. 13780_ Critical hit (Burn: +37). 13780_ Penetrated by Slug. 13781_ Released Armor Integrity Analyzer. 13781_ Released Exp. Signal Interpreter. 13781_ Released Enh. Optical Array. 13781_ Released Lgt. Quantum Reactor. 13783_ Penetrated by Slug. 13784_ W-44 Eye sends out distress signal. 13784_ Slug penetrates Wall. 13798_ ALERT: Rogue bot located, Programmers report to Research Zone 1N. 13798_ Slug penetrates Wall. 13799_ Detecting system override signal. 13799_ Slug penetrates Terminal. 13799_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ?????????????????????### ?????????#??????????????? | | ?????????????????????# ??????? ????????????? | | ?????????????????????# ?? ?? ????????????? | | ?????????????????????# ????????????? | | ?????????????????????# """ ?????????????? | | ?????????????????????# ""T"" ?????????????? | | ?????????????????????# "" "" ""??????????????? | | ?????????????????????# """?????????????? | | ?????????????????????# "???????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????########### #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? h #??????????????????????? | | ???????????########### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############### #??????????????????????? | | ??###### #??????????????????????? | | ??# #??????????????????????? | | ??# #??????????????????????? | | ### ### #??????????????????????? | | #?##+#+########## #??????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# #??????????????????????? | | #???????????????# /??????????????????????? | | ###/####?????????????# # ?????????????????????? | | #?????????????# # ????????????????????? | | #?????????????# #? ????????????????????? | | #?????????????# #?##???????????????????? | | #?????????????# #??????????????????????? | | #?????????????# #??????????????????????? | | ############### +??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 57 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 1425 Resistance: KI 30 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Force Boost 30 Offensive Hacking 10 Item Schematics ----------------- Recalibrator | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Biometal Medium Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Hunted Just Browsing Respectable Loadout Significant Disruption Challenges ------------ None Game ------ Seed LightAlphaJammer Manual? 0 Play Time 03:00:18 Cumulative 27.1 hours Start 2024.04.07 @ 13:23:44 End 2024.04.07 @ 16:42:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dcb6a8e-b196-488c-afd0-7123cb0d3b5c