Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.17 @ 09:57:22 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (341) 1705 Value Destroyed (10946) 10946 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 17041 Bonus ------- High Alert Combat Kills 410 Cogmind --------- Core Integrity 0/1000 Matter 61/300 Energy 100/265 System Corruption 14% Temperature Critical (515) Movement Core (1950) Ox38 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Fission Core > --- PROPULSION (6) --- Improved Heavy Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Target Analyzer Experimental Shock Absorption System > --- WEAPON (4) ------- Heavy Assault Rifle Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon (fused) > --- INVENTORY (25) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Neutrino Core Micro Fission Core Micro Fission Core Active Sensor Suite Core Shielding Hardened Heavy Armor Plating Heavy Assault Rifle Mining Laser PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Medium Armored Exoskeleton Medium Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Precision Matter Filter > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Neutrino Core Micro Fission Core Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Active Sensor Suite Core Shielding Hardened Heavy Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Flak Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Mining Laser [Rating: 103] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Medium Armored Exoskeleton Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . 1 . . . . . Propulsion 4 | . . 2 . . 2 . Utility 4 | . . . 1 2 . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 128 | 7 7 22 7 25 13 47 Power 25 | 1 2 6 . 5 3 8 Engine 14 | 1 2 6 . 1 3 1 Core 11 | . . . . 4 . 7 Reactor . | . . . . . . . Propulsion 16 | 2 1 4 1 4 2 2 Treads 10 | . . 4 1 4 . 1 Leg 6 | 2 1 . . . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 2 2 2 2 10 . 13 Device 17 | . . . . 9 . 8 Storage 6 | 1 2 1 . . . 2 Processor 6 | . . . 2 1 . 3 Hackware . | . . . . . . . Protection 2 | 1 . 1 . . . . Artifact . | . . . . . . . Weapon 56 | 2 2 10 4 6 8 24 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 36 | 2 1 7 4 5 7 10 Ballistic Cannon 16 | . . 1 . . 1 14 Launcher . | . . . . . . . Special Weapon 4 | . 1 2 . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 2 . . . 7 Parts Lost 34 | . . . . 3 5 26 Power 6 | . . . . . 3 3 Propulsion 5 | . . . . 3 . 2 Utility 10 | . . . . . . 10 Weapon 13 | . . . . . 2 11 Highest Loss Streak 14 | . . . . 1 2 14 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 89 | . 99 99 100 96 73 66 Engine 12 | . 24 20 16 12 2 2 Core 2 | . . . . 1 9 6 Treads 18 | . . 40 33 24 . . Leg 5 | . 25 . . . 12 8 Device 7 | . . . . 13 12 8 Storage 7 | . 12 10 8 7 6 6 Processor 8 | . . . 8 11 12 14 Protection 4 | . 12 9 8 2 . . Ballistic Gun 17 | . 24 14 21 20 15 9 Ballistic Cannon 3 | . . 5 2 . 1 10 Peak Build Rating 103 | 7 9 18 30 56 79 103 Average Rating 42 | 5 8 13 27 42 76 75 On Entrance 27 | . 7 9 18 30 56 74 Naked Turns . | . . . . . . . Heaviest Build 149 | 18 92 104 109 122 122 149 Greatest Support 106 | 20 20 80 80 96 106 106 Greatest Overweight (x) 46 | . 5 1 1 1 1 46 Average Overweight (x) 1 | . 2 1 1 1 . 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 Average Capacity 24 | 8 21 25 25 25 25 25 Most Carried 25 | 5 14 19 21 25 25 25 Average Carried 18 | 3 10 13 18 22 21 20 Final Capacity 25 | 10 25 25 25 25 25 25 Final Carried 25 | 5 14 17 21 25 25 14 Class Distribution -------------------- 66% | Hacker-Gunner 30% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 8579 | 217 556 1257 547 1505 1260 3237 Remotely . | . . . . . . . Salvage Created 14174 | . 582 2020 1249 2796 1808 5719 Parts 742 | . 47 127 74 184 89 221 Haulers Intercepted 13 | . 1 3 . 5 . 4 Recyclers Shooed 11 | . . 1 . . 3 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 201 | . 15 35 17 39 27 68 Guns 140 | . 15 25 17 39 25 19 Cannons 60 | . . 10 . . 2 48 AOE 1 | . . . . . . 1 Classes Destroyed 19 | . 5 7 2 3 1 1 Worker 31 | . . 6 3 8 3 11 Builder 35 | . 1 1 1 9 3 20 Tunneler 9 | . . 2 1 3 1 2 Hauler 13 | . 1 3 . 5 . 4 Recycler 32 | . . 5 2 3 2 20 Mechanic 4 | . . 1 . . 1 2 Operator 5 | . . 4 . . . 1 Watcher 20 | . 2 3 5 5 . 5 Swarmer 21 | . 4 3 . 5 3 6 Saboteur 1 | . . . . . . 1 Grunt 96 | . 11 23 9 15 7 31 Brawler 4 | . . . 1 1 1 1 Duelist 4 | . . 2 . . . 2 Protector 1 | . . . . . 1 . Sentry 22 | . . 7 6 5 1 3 Specialist 5 | . . . . 4 1 . Hunter 23 | . . . 1 1 6 15 Programmer 20 | . . . . 7 4 9 Heavy 4 | . . . . 1 3 . Best Kill Streak 11 | . 3 7 6 10 11 11 Combat Bots Only 7 | . 3 5 5 3 5 7 Max Kills in Single Turn 7 | . 1 2 2 7 3 4 Gunslinging 1 | . . . . 1 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1214 | . 65 118 40 178 234 579 Missed 391 | . 23 37 6 75 76 174 Damage Taken 9492 | . 258 623 332 819 2132 5328 Core 1632 | . 67 54 9 126 272 1104 Absorbed by Shields . | . . . . . . . Redirected to Shielding 64 | . 15 28 18 3 . . Ignored by Resistances 5222 | . 172 398 198 523 1092 2839 Regen/Repaired (Parts) 271 | . . 82 . . 189 . Core Remaining (%) 84 | 100 73 86 98 82 68 . Volleys Fired 612 | . 59 129 40 105 95 184 Largest 4 | . 2 2 3 3 3 4 Hottest 240 | . 100 100 85 100 104 240 Shots Fired 1695 | . 118 256 120 296 273 632 Gun 1191 | . 117 156 116 288 254 260 Cannon 493 | . . 98 4 . 19 372 Launcher . | . . . . . . . Special 11 | . 1 2 . 8 . . Kinetic 1684 | . 117 254 120 288 273 632 Thermal 11 | . 1 2 . 8 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 46 | . 19 26 45 43 46 31 Robot Miss Streak 3 | . 2 2 2 2 2 3 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 17 | . 4 . . 5 5 3 Max Gunslinging Chain 1 | . 1 . . 1 1 1 Shots Hit Robots 1256 | . 87 200 89 214 223 443 Core Hits 636 | . 38 81 44 138 96 239 Critical Kills 18 | . . 1 2 5 3 7 Critical Parts Destroyed 13 | . . . 1 2 1 9 Critical Strikes 84 | . . 3 3 7 5 66 Destroy 31 | . . 1 3 7 4 16 Blast 53 | . . 2 . . 1 50 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 31059 | . 929 3398 1866 4992 4825 15049 Guns 17873 | . 917 1918 1819 4429 4398 4392 Cannons 11946 | . . 1465 47 . 396 10038 Explosions 1201 | . . . . 560 30 611 Melee . | . . . . . . . Ramming 39 | . 12 15 . 3 1 8 Kinetic 29819 | . 917 3383 1866 4429 4794 14430 Thermal 1131 | . . . . 560 30 541 Explosive 70 | . . . . . . 70 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 1 . 1 3 6 14 Average Corruption 3 | . 1 . 1 2 5 6 Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 99 | . 4 . 3 32 12 48 Message Errors 29 | . 1 . . 5 5 18 Matter Fused 25 | . 1 . 1 11 3 9 Heat Flow Errors 14 | . 1 . 2 7 1 3 Energy Discharges 9 | . . . . 3 1 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 8 | . . . . 3 . 5 Misfires 7 | . 1 . . 3 1 2 Weapon Failures 4 | . . . . . 1 3 Overload Shots . | . . . . . . . Overflow Damage 606 | . . 39 . 75 18 474 Projectiles 449 | . . 39 . . 18 392 Explosions 157 | . . . . 75 . 82 Melee . | . . . . . . . Knockbacks 104 | . . 18 . . 5 81 Impact 1 | . . . . . . 1 Kinetic 95 | . . 16 . . 5 74 Secondary 8 | . . 2 . . . 6 Self-Inflicted Damage 147 | . . . . . 48 99 Shots 3 | . . . . . 1 2 Rammed 2 | . . 2 . . . . Targets Rammed 11 | . 2 2 . 1 1 5 Kicked 8 | . 2 . . . 1 5 Crushed 1 | . . . . 1 . . Highest Temperature 1062 | . 233 84 176 257 246 1062 Average Temperature 96 | . 24 20 46 81 86 180 Received Heat Transfer 2483 | . 162 402 243 312 372 992 Effects 55 | . . . . 2 . 53 Shutdowns 10 | . . . . . . 10 Energy Bleed 4 | . . . . . . 4 Interference 6 | . . . . 2 . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 5 | . . . . . . 5 Damage (minor) 5 | . . . . . . 5 Damage (major) 20 | . . . . . . 20 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 800 | . . . . 350 50 400 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 681 | . 146 374 366 296 307 681 Initial 110 | . . 36 61 21 25 110 Average 137 | . 67 108 84 61 114 346 Maximum Alert Level 2 | . . 1 1 1 1 2 Low Security (%) 75 | 100 100 80 93 90 74 28 Level 1 15 | . . 19 6 9 25 30 Level 2 8 | . . . . . . 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 65 | . 4 7 3 20 11 20 Investigation 16 | . 4 2 2 5 1 2 Extermination 12 | . . . . 7 2 3 Reinforcement 26 | . . 5 . 3 6 12 Assault 3 | . . . . . 1 2 Garrison 8 | . . . 1 5 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . 1 . . 1 4 Haulers Reinforced 6 | . . . . . 1 5 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 3 | . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 17 | . 2 4 2 3 1 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 273 | . 23 48 25 46 34 97 Peak Tracking Total 7 | . 4 6 5 3 7 6 Tactical Retreats 7 | . . 1 1 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . 2 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 7 | . . 6 1 . . . Reused 3 | . . 2 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . . 2 1 3 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 40 | . . 2 . 11 4 23 Max in Single Turn 9 | . . 1 . 9 3 9 Garrison Access 6 | . . . 1 2 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 5 7 5 8 2 2 Terminals 21 | . 5 6 4 6 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . 1 2 1 2 Total Hacks 105 | . 22 31 16 22 9 5 Successful 79 | . 17 26 15 13 6 2 Failed 26 | . 5 5 1 9 3 3 Catastrophic 3 | . . . . 2 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 82 | . 22 27 15 18 . . Fabricators . | . . . . . . . Repair Stations 11 | . . 4 . . 7 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 12 | . . . 1 4 2 5 Terminal Hacks 64 | . 17 22 14 11 . . Record 23 | . 7 6 5 5 . . Part Schematic 1 | . . . . 1 . . Robot Analysis 2 | . . 1 . 1 . . Prototype ID Bank 3 | . 2 1 . . . . Emergency Access Points 4 | . 1 2 . 1 . . Terminal Index 2 | . 1 . . 1 . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 4 | . . 2 1 1 . . Reprogram Traps 2 | . . 1 1 . . . Dispatch Records 4 | . . 3 1 . . . Maintenance Status 2 | . 1 . 1 . . . Surveillance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 2 | . 1 1 . . . . Hauler Manifests 3 | . . 1 2 . . . Zone Layout 6 | . 2 1 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . 4 . . 6 . Scan Component 5 | . . 2 . . 3 . Repair 5 | . . 2 . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 5 | . . . 1 2 . 2 Seal Access 5 | . . . 1 2 . 2 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 5 6 3 6 2 2 Full Trace Events 16 | . 5 3 2 5 1 . Feedback Events 2 | . . . 1 1 . . Corruption 2 | . . . 1 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 2 . . 3 . Time 184 | . . 52 . . 132 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Programmers 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 15068 | 73 1477 2602 1739 4532 1504 3141 Spaces Moved 4649 | 59 377 803 666 1617 412 715 Core 44 | 18 . . . . . 26 Treads 3114 | . . 803 666 1617 . 28 Legs 1491 | 41 377 . . . 412 661 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 240 240 235 140 240 Average Speed 258 | 98 316 240 240 239 244 329 Slowest Speed 2350 | 120 470 240 240 240 250 2350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 36 | 4 69 79 51 28 6 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . 1 2 . . . . Terrain Destroyed 288 | . 1 2 4 24 15 242 Melee . | . . . . . . . Projectile 122 | . 1 2 4 1 6 108 AOE 164 | . . . . 23 7 134 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6303 | 70 549 1214 715 2039 697 1019 Wait 811 | . 92 246 . 268 158 47 Move 4643 | 58 376 802 665 1616 411 715 Hop . | . . . . . . . Pick Up 45 | 5 10 2 3 7 11 7 Fast Attach 46 | 7 1 5 . 8 3 22 Attach 42 | . 1 5 2 5 8 21 Detach 7 | . . 4 . 1 . 2 Swap 40 | . 5 12 5 12 2 4 Drop 46 | . 3 7 . 16 8 12 Fire 612 | . 59 129 40 105 95 184 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . 2 . . . 1 5 Crush 3 | . . 2 . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 448 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Discovered exit to Materials (range 3) 1362 | -10/Materials | Discovered exit to Materials (range 15) 1551 | -10/Materials | Entered another Materials area 1551 | -9/Materials | Evolved 2 slots: Propulsion x2 1926 | -9/Materials | Repaired Assault Rifle 1953 | -9/Materials | Repaired Power Shielding 2239 | -9/Materials | Identified exit to Mines 2239 | -9/Materials | Discovered exit to Mines (range 7) 2744 | -9/Materials | Identified exit to Materials 2744 | -9/Materials | Discovered exit to Materials (range 5) 4117 | -9/Materials | Discovered exit to Materials (range 16) 4153 | -9/Materials | Entered another Materials area 4153 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4421 | -8/Materials | Identified exit to Storage 4421 | -8/Materials | Discovered exit to Storage (range 16) 4450 | -8/Materials | Build established: Hacker-Gunner 4890 | -8/Materials | Garrison activated, responded to threat 5829 | -8/Materials | Identified exit to Factory 5829 | -8/Materials | Discovered exit to Factory (range 9) 5892 | -8/Materials | Entered Factory 5892 | -7/Factory | Evolved 2 slots: Utility x2 7673 | -7/Factory | Garrison activated, responded to threat 7689 | -7/Factory | Cargo convoy interrupted 8140 | -7/Factory | Garrison activated, responded to threat 9996 | -7/Factory | Garrison activated, responded to threat 10337 | -7/Factory | Identified exit to Factory 10337 | -7/Factory | Discovered exit to Factory (range 9) 10424 | -7/Factory | Entered another Factory area 10424 | -6/Factory | Evolved 2 slots: Propulsion x2 10537 | -6/Factory | Repaired Gauss Rifle 10583 | -6/Factory | Repaired Gauss Rifle 10630 | -6/Factory | Repaired Gauss Rifle 11400 | -6/Factory | Cargo convoy interrupted 11431 | -6/Factory | Crushed by falling debris 11565 | -6/Factory | Garrison activated, responded to threat 11768 | -6/Factory | Identified exit to Factory 11768 | -6/Factory | Discovered exit to Factory (range 10) 11927 | -6/Factory | Found Prototype Device 11928 | -6/Factory | Entered another Factory area 11928 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12338 | -5/Factory | Garrison activated, responded to threat 12982 | -5/Factory | Build established: Scavenger-Gunner 13153 | -5/Factory | Lost 3 parts (1p2u) 13220 | -5/Factory | Destroyed 7 combat bots 13433 | -5/Factory | Build established: Hacker-Gunner 14013 | -5/Factory | Lost 3 parts (1u2w) 14442 | -5/Factory | Cargo convoy interrupted 14470 | -5/Factory | System corruption reached 10% 14605 | -5/Factory | Lost 14 parts (2p1n4u7w) 14628 | -5/Factory | First assault squad dispatched 14632 | -5/Factory | Found Prototype Device 14632 | -5/Factory | Identified Exp. Shock Absorption System 14651 | -5/Factory | Found Prototype Device 14651 | -5/Factory | Identified Femtoactuators 14689 | -5/Factory | Found Prototype Processor 14689 | -5/Factory | Identified Exp. Signal Interpreter 14798 | -5/Factory | Core integrity fell below 50% 14860 | -5/Factory | Lost 3 parts (3u) 14955 | -5/Factory | Found PL-3XN's Ring of Power 14992 | -5/Factory | Found Exp. Shock Absorption System 15056 | -5/Factory | Core integrity fell below 20% 15070 | -5/Factory | Core destroyed Last Messages --------------- damaged (-26). 15056_ Overheating: Core damaged (-160). 15057_ Imp. Heavy Treads broken. 15057_ Overheating: Short circuit. 15057_ Acquired 60 matter. 15057_ K-01 Serf collects debris. 15058_ Overheating: Lgt. Antimatter Cannon damaged (-6). 15058_ K-01 Serf collects debris. 15060_ Overheating: Energy bleed (-36). 15060_ K-01 Serf collects debris. 15060_ R-10 Processor collects Flexi-carbon Leg. 15061_ Overheating: Huge Storage Unit damaged (-103). 15061_ Overheating: Broken Lgt. Fission Core damaged (-7). 15062_ K-01 Serf collects debris. 15069_ Overheating: Core damaged (-120). 15069_ K-01 Serf collects debris. 15069_ R-10 Processor collects Microactuators. 15070_ Overheating: Core damaged (-110). 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""""%#% % # ??????? | | ?????????????? %%% # =!=# ??????? | | ??????????????########### # ???????? | | ???????????????????# #??# # ???????? | | ??????????????????#%#???# # [ ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 37 Energy Capacity 600 Matter Stores 511 Matter Capacity 700 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 100 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Thermal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicSkeletonWeb Manual? 0 Play Time 01:23:41 Cumulative 1974.8 hours Start 2024.12.16 @ 16:28:00 End 2024.12.17 @ 09:57:22 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1002 Rogue 62 Adventurer 0 Explorer 940 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ec05007-9d5a-4413-82b8-0da2280e8aff