Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 02:32:53 Player: Dingot Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (153) 765 Value Destroyed (4261) 4261 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (995) 995 TOTAL SCORE: 14601 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 98 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 289/300 Energy 21/100 System Corruption 15% Temperature Cool (6) Movement Flying (32) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled VTOL Module > --- UTILITY (13) ----- Machine Analyzer Experimental Optical Array Graphene Brace Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Stasis Canceller Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Structural Scanner Machine Analyzer Experimental Optical Array Improved Transmission Jammer Experimental Transmission Jammer Improved Medium Armor Plating Graphene Brace Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Enhanced Gauss Cannon Longsword +1 > --- INVENTORY -------- Nuclear Pulse Array Stasis Canceller [Rating: 124] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . . 1 1 . . 1 1 . 1 . Utility 11 | . . . 1 . . . 2 1 1 . 2 . 1 2 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 128 | 6 13 1 15 1 . . 30 4 . 3 21 12 9 9 . 4 Power 19 | 1 3 . 1 . . . 3 1 . . 5 1 2 1 . 1 Engine 5 | 1 2 . 1 . . . 1 . . . . . . . . . Core 9 | . 1 . . . . . 2 1 . . 4 1 . . . . Reactor 5 | . . . . . . . . . . . 1 . 2 1 . 1 Propulsion 34 | 2 5 . 4 . . . 11 1 . . 5 3 2 1 . . Treads 14 | . 2 . 4 . . . 8 . . . . . . . . . Leg 5 | 2 3 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 3 1 . . 5 3 2 1 . . Utility 55 | 1 2 1 4 1 . . 9 2 . 3 11 6 5 7 . 3 Device 22 | . . 1 . . . . 1 1 . 1 8 2 3 3 . 2 Storage 5 | 1 2 . 2 . . . . . . . . . . . . . Processor 8 | . . . 1 . . . 2 1 . . . 1 2 1 . . Hackware 7 | . . . . . . . 1 . . 2 3 1 . . . . Protection 13 | . . . 1 1 . . 5 . . . . 2 . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 20 | 2 3 . 6 . . . 7 . . . . 2 . . . . Energy Gun 3 | 1 1 . 1 . . . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 1 . 3 . . . 3 . . . . . . . . . Ballistic Cannon 4 | . . . 2 . . . 1 . . . . 1 . . . . Launcher 2 | . . . . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 3 . . . 1 . . . 4 1 3 2 1 . Parts Lost 47 | . 4 1 . 1 . . 8 . . 4 4 6 . . 1 18 Power 6 | . 1 . . . . . 1 . . . . 2 . . . 2 Propulsion 11 | . 1 . . . . . 1 . . 2 1 2 . . . 4 Utility 23 | . . 1 . 1 . . 2 . . 2 2 2 . . 1 12 Weapon 7 | . 2 . . . . . 4 . . . 1 . . . . . Highest Loss Streak 14 | . 2 1 . 1 . . 4 . . 4 2 2 . . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 10 | 3 4 5 11 17 17 18 19 3 5 4 4 4 4 3 2 3 Power 2 | . . 1 2 4 4 4 3 1 2 1 1 . . . . . Propulsion 2 | 2 2 1 2 4 4 4 7 2 2 1 . . . . . . Utility 2 | . . 2 3 4 4 4 3 . 1 1 2 4 3 1 1 2 Weapon 2 | . . 1 2 5 5 6 4 . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 8 | . 1 1 . . . . 3 1 . 1 . 1 . . . . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 3 | . 1 . . . . . 1 . . 1 . . . . . . Utility 2 | . . . . . . . 1 . . . . 1 . . . . Weapon 2 | . . 1 . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 91 99 99 100 100 97 98 86 82 80 92 94 85 84 76 Engine 4 | . 8 . 8 11 11 11 4 . . . 1 . . . . . Core 3 | . 5 14 2 . . . 4 7 6 5 3 7 2 . . . Treads 17 | . 7 28 33 33 33 33 26 . . . . . . . . . Leg 1 | . 20 . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . 30 26 22 19 27 30 21 20 18 Device 4 | . . 3 3 . . . . 12 6 7 6 8 9 12 12 12 Storage 7 | . 14 14 14 11 11 11 10 . . . . . . . . . Processor 11 | . . . 10 11 11 11 16 15 20 20 17 10 9 8 8 8 Hackware 8 | . . . . . . . 8 7 6 7 22 23 23 21 20 17 Protection 6 | . 12 2 3 10 11 11 8 7 6 6 . 3 4 6 12 8 Energy Gun 1 | . 11 . 2 . . . . . . . . . . . . . Ballistic Gun 6 | . 10 14 5 11 11 11 11 . . . . . . . . . Ballistic Cannon 5 | . . . 13 11 11 11 5 . . . . . 4 . . . Slashing Weapon 1 | . . . . . . . . 7 6 6 5 5 4 4 4 3 Peak Build Rating 124 | 6 9 17 23 17 18 18 36 41 41 46 73 90 113 124 121 124 Average Rating 37 | 3 7 10 17 16 17 18 26 39 41 39 56 79 100 107 116 108 On Entrance 43 | . 6 9 17 17 17 18 18 33 41 41 33 69 81 109 112 116 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 61 | 13 31 31 59 58 58 58 61 17 17 19 17 25 37 38 34 40 Greatest Support 63 | 20 40 40 60 60 60 60 63 20 20 20 32 44 48 47 41 47 Greatest Overweight (x) 1 | 1 1 . . . . . 1 . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 13 | 7 10 15 19 20 20 20 19 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 9 6 18 18 18 18 20 5 5 5 5 5 5 5 3 5 Average Carried 10 | 3 4 5 11 17 17 18 19 3 5 4 4 4 4 4 2 3 Final Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 18 | 3 5 5 18 17 18 18 5 5 5 3 5 5 5 3 3 3 Class Distribution -------------------- 27% | Scavenger-Mutant 22% | Mutant 15% | Hacker-Ninja 13% | Hacker-Scout 11% | Scavenger-Skirmisher 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Assassin | -6/DSF Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Matter Collected 3762 | 252 199 75 776 73 . 36 1367 42 . . 383 148 2 94 266 49 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5268 | . 691 190 1269 80 . 30 1387 131 . . 413 670 68 94 196 49 Parts 355 | . 55 12 95 3 . 4 91 6 . . 27 41 9 1 10 1 Haulers Intercepted 20 | . 1 . 6 . . . 6 2 . . 1 1 . 1 2 . Recyclers Shooed 3 | . . . 1 . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Combat Hostiles Destroyed 96 | . 15 6 23 4 . 3 31 1 . . 3 9 1 . . . Melee 14 | . . . . . . . . 1 . . 3 9 1 . . . Guns 42 | . 15 4 9 1 . 1 12 . . . . . . . . . Cannons 33 | . . 2 14 3 . 2 12 . . . . . . . . . AOE 7 | . . . . . . . 7 . . . . . . . . . Classes Destroyed 13 | . 6 . 3 1 . . 1 1 . . 1 . . . . . Worker 8 | . . . 2 . . . 6 . . . . . . . . . Builder 6 | . 1 . . . . . . . . . 2 1 1 . 1 . Tunneler 4 | . 3 . . . . . 1 . . . . . . . . . Hauler 20 | . 1 . 6 . . . 6 2 . . 1 1 . 1 2 . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Operator 7 | . . . 2 . . . 2 . . . 2 1 . . . . Watcher 12 | . 1 . 3 . . . 5 . . . 1 1 . . . 1 Swarmer 23 | . 3 3 3 . . 3 10 . . . . 1 . . . . Grunt 42 | . 12 3 12 3 . . 12 . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . Sentry 18 | . . . 9 . . . 8 . . . . 1 . . . . Programmer 11 | . . . . . . . . 1 . . 2 7 1 . . . Assembled 2 | . . . . 1 . . . . . . 1 . . . . . Best Kill Streak 8 | . 8 5 4 2 . 3 8 1 . . 2 3 1 1 2 1 Combat Bots Only 5 | . 5 5 4 2 . 3 5 1 . . 2 2 1 . . . Max Kills in Single Turn 3 | . 1 1 2 1 . 1 3 1 . . 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Hostile Shots Fired 691 | . 94 16 90 28 . 25 173 2 . 8 47 46 15 21 . 126 Missed 207 | . 21 5 28 6 . 6 41 . . 5 20 12 7 8 . 48 Hits 484 | . 73 11 62 22 . 19 132 2 . 3 27 34 8 13 . 78 Melee 7 | . . . . . . . . . . . 7 . . . . . Projectile 477 | . 73 11 62 22 . 19 132 2 . 3 20 34 8 13 . 78 AOE 10 | . . . . . . . . . . . 1 . . . . 9 Critical Strikes 21 | . . . 2 . . 1 7 . . 1 1 1 . 1 . 7 Actively Blocked 8 | . . . . . . . . . . . . . . 1 . 7 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 9405 | . 894 129 866 248 . 148 1964 29 . 172 722 693 136 593 . 2811 Core 2829 | . 156 26 111 20 . 32 244 . . . 339 167 19 107 . 1608 Absorbed by Shields 15 | . . . . . . . . . . . 5 10 . . . . Redirected to Shielding 108 | . . . . . . . . . . . . . . . . 108 Regen/Repaired (Parts) 150 | . . . . . . . . . . . 35 24 . . . 91 Core Remaining (%) 78 | 100 . 27 . . . 59 55 100 . 100 66 85 98 92 . . Volleys Fired 338 | . 78 11 83 15 . 9 131 . . . 1 3 3 . . 4 Largest 2 | . 2 2 2 2 . 2 2 . . . 1 1 1 . . 1 Hottest 80 | . 80 80 76 56 . 56 70 . . . 33 47 47 . . 47 Shots Fired 598 | . 128 22 157 30 . 14 235 . . . 2 3 3 . . 4 Gun 371 | . 128 11 89 15 . 9 119 . . . . . . . . . Cannon 220 | . . 11 68 15 . 5 111 . . . . 3 3 . . 4 Launcher 7 | . . . . . . . 5 . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 452 | . 37 11 120 30 . 14 230 . . . . 3 3 . . 4 Thermal 139 | . 91 11 37 . . . . . . . . . . . . . Explosive 7 | . . . . . . . 5 . . . 2 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 11 4 13 17 . 6 24 . . . 25 . . . . . Robot Miss Streak 6 | . 6 2 5 3 . 2 5 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 1 . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . Shots Hit Robots 451 | . 71 14 98 23 . 9 149 12 . . 18 31 9 6 8 3 Core Hits 207 | . 38 7 48 5 . 3 78 3 . . 9 10 2 1 2 1 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . . . Critical Strikes 22 | . 1 . 7 1 . . 6 2 . . . 4 . . 1 . Burn 6 | . . . 6 . . . . . . . . . . . . . Destroy 3 | . 1 . . . . . 2 . . . . . . . . . Blast 6 | . . . 1 1 . . 4 . . . . . . . . . Sever 6 | . . . . . . . . 2 . . . 3 . . 1 . Impale 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 291 | . . . . . . . . 26 . 11 89 66 33 14 15 37 Impact . | . . . . . . . . . . . . . . . . . Slashing 287 | . . . . . . . . 26 . 11 89 62 33 14 15 37 Piercing 4 | . . . . . . . . . . . . 4 . . . . Sneak Attacks 18 | . . . . . . . . 2 . . 4 7 1 1 3 . Combat Hostiles 5 | . . . . . . . . . . . . 4 1 . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . Damage Inflicted 12524 | . 890 235 1797 451 . 162 3801 661 . . 1113 1815 561 308 577 153 Guns 3669 | . 886 83 1004 196 . 111 1389 . . . . . . . . . Cannons 2878 | . . 147 789 253 . 51 1608 . . . . . 30 . . . Explosions 827 | . . . . . . . 751 . . . 76 . . . . . Melee 5082 | . . . . . . . . 661 . . 1037 1815 531 308 577 153 Ramming 68 | . 4 5 4 2 . . 53 . . . . . . . . . Kinetic 5275 | . 267 83 1287 449 . 162 2997 . . . . . 30 . . . Thermal 1315 | . 619 147 506 . . . . . . . 43 . . . . . Explosive 784 | . . . . . . . 751 . . . 33 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 5020 | . . . . . . . . 661 . . 1037 1753 531 308 577 153 Piercing 62 | . . . . . . . . . . . . 62 . . . . Highest Corruption 15 | . . . . . . . . 2 . . 6 3 . . . 15 Average Corruption 3 | . . . . . . . . 2 . . 3 2 . . . 8 Corruption Purged 7 | . . . . . . . . . . . 7 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . . 4 . . 20 13 . . . 8 Message Errors 12 | . . . . . . . . 2 . . 5 3 . . . 2 Matter Fused 13 | . . . . . . . . 1 . . 7 3 . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . 3 . . . . Energy Discharges 2 | . . . . . . . . . . . 2 . . . . . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . . . . 1 . . 3 2 . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 652 | . . 6 . . . . 41 6 . . 158 317 28 . 93 3 Projectiles 6 | . . 6 . . . . . . . . . . . . . . Explosions 41 | . . . . . . . 41 . . . . . . . . . Melee 605 | . . . . . . . . 6 . . 158 317 28 . 93 3 Knockbacks 23 | . . . 3 4 . . 16 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 20 | . . . 2 4 . . 14 . . . . . . . . . Secondary 3 | . . . 1 . . . 2 . . . . . . . . . Self-Inflicted Damage 86 | . . . . . . . . . . . 86 . . . . . Shots 2 | . . . . . . . . . . . 2 . . . . . Rammed 10 | . . 2 1 1 . . 6 . . . . . . . . . Targets Rammed 11 | . 1 2 1 1 . . 6 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 211 144 72 26 . . 362 . . . . 273 252 300 113 309 Average Temperature 57 | . 53 59 22 7 . . 60 . . . . 68 52 88 47 86 Received Heat Transfer 2175 | . 444 36 330 160 . . 1008 . . . 35 63 . 27 . 72 Effects 3 | . 2 . . . . . . . . . . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . . . . . . 1 Interference 1 | . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . . . . . . . . Heat Transferred 3213 | . 1350 296 1517 . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Maximum Alert Level 2 | . . . 1 . . . 2 . . . 1 1 . . . . Low Security (%) 69 | 100 100 100 39 100 . 100 34 100 100 100 56 92 100 100 100 100 Level 1 19 | . . . 60 . . . 10 . . . 43 7 . . . . Level 2 10 | . . . . . . . 55 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 494 | . 192 100 323 108 . 60 494 195 11 14 325 216 142 153 91 64 Initial 194 | . . 7 9 108 . . . 194 7 7 . 153 110 66 91 33 Average 154 | . 105 27 205 47 . 13 298 60 7 7 176 113 101 100 67 30 Influence Increases 4834 | . 497 179 903 76 . 70 1035 99 4 11 821 545 230 167 52 145 Destroy 0b10 Robot/C 1980 | . 300 120 580 60 . 60 600 20 . . 40 180 20 . . . Destroy 0b10 Robot/NC 295 | . 30 . 65 . . . 105 10 . . 35 20 5 5 15 5 Destroy Leader 558 | . 64 30 188 . . 10 172 12 . . 14 52 10 2 4 . Allied During Kill 32 | . . 3 29 . . . . . . . . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . . . 30 . . . . Successful Hack 298 | . 41 11 5 . . . 14 29 4 . 57 38 57 16 12 14 Disable Machine 195 | . . 15 15 . . . 120 . . . 45 . . . . . Destroy Structure 546 | . 2 . 6 1 . . 24 13 . 11 240 60 48 24 21 96 Partial Spotted 255 | . . . . . . . . 15 . . 60 105 30 30 . 15 Lose Combat Pursuer 645 | . 60 . 15 15 . . . . . . 330 60 60 90 . 15 Influence Decreases 4834 | . 478 173 651 353 . 70 607 511 9 20 509 649 322 132 152 198 Entered New Map 841 | . . 12 16 169 . . . 234 9 4 2 161 100 52 62 20 Time Decay 3641 | . 438 143 615 174 . 70 527 277 . . 461 428 222 80 80 126 Lost Part 294 | . 40 . . 10 . . 80 . . 16 26 60 . . 10 52 Lost Ally 58 | . . 18 20 . . . . . . . 20 . . . . . Squads Dispatched 37 | . 3 1 3 . . . 6 2 . . 5 9 2 1 . 5 Investigation 15 | . 2 1 1 . . . 2 1 . . 2 5 . . . 1 Extermination 10 | . . . . . . . . 1 . . 2 3 2 1 . 1 Reinforcement 10 | . 1 . 2 . . . 2 . . . 1 1 . . . 3 Assault 2 | . . . . . . . 2 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Distress Signals 15 | . 2 . 2 2 . . 6 . . . 2 . . . . 1 Communications Jammed 12 | . . . . . . . . . . . . . 1 2 2 7 Distress Signals 8 | . . . . . . . . . . . . . 1 . . 7 Times Spotted 254 | . 28 6 43 7 . 3 52 2 . 1 45 18 9 12 2 26 Peak Tracking Total 15 | . 5 2 5 4 . 3 5 1 . 1 10 4 5 6 3 15 Tactical Retreats 30 | . 1 . 1 2 . . . . . . 14 3 2 2 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Traps Triggered 11 | . 2 . 2 . . . 1 . . . 2 3 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . 6 . 4 . . Reused 3 | . . . . . . . . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Machines Disabled 13 | . . 1 1 . . . 8 . . . 3 . . . . . Max in Single Turn 2 | . . . 1 . . . 2 . . . 2 . . . . . Garrison Access 7 | . . . . . . . 1 1 . . 3 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Machines Accessed 89 | . 8 1 7 . 5 . 5 8 1 . 18 13 6 4 6 7 Terminals 54 | . 7 1 7 . . . 2 5 1 . 6 7 6 2 5 5 Fabricators 4 | . . . . . . . . . . . 1 3 . . . . Repair Stations 7 | . 1 . . . . . . . . . 3 2 . . . 1 Recycling Units 12 | . . . . . . . 2 2 . . 5 . . 2 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 1 . . 3 1 . . 1 . Total Hacks 292 | . 23 6 19 . 50 . 10 19 1 . 34 48 32 22 11 17 Successful 180 | . 10 3 5 . 50 . 7 9 1 . 20 29 18 14 7 7 Failed 111 | . 13 3 14 . . . 3 10 . . 14 19 13 8 4 10 Catastrophic 22 | . 2 1 6 . . . . 2 . . 5 1 2 . . 3 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . Manual 114 | . 11 4 12 . 1 . 3 12 . . 8 19 21 14 1 8 Terminals 185 | . 20 6 19 . . . 6 15 1 . 12 35 32 18 10 11 Fabricators 10 | . . . . . . . . . . . 2 8 . . . . Repair Stations 17 | . 3 . . . . . . . . . 6 4 . . . 4 Recycling Units 19 | . . . . . . . 2 3 . . 8 . . 4 . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 2 1 . . 6 1 . . 1 . Terminal Hacks 131 | . 8 3 5 . 50 . 3 7 1 . 5 15 17 8 6 3 Record 64 | . . . . . 49 . . 1 . . 2 3 4 . 3 2 Part Schematic 1 | . . . . . . . . . . . 1 . . . . . Robot Analysis 7 | . 2 1 . . . . . . . . . . 2 2 . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . . . . . 1 . . . 1 . . . Level Access Points 5 | . . . . . . . 1 1 . . . 1 1 1 . . Branch Access Points 2 | . . . . . . . . 1 . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 3 | . 1 . . . . . . . . . . 1 1 . . . Locate Traps 4 | . . . 1 . . . . 2 . . . . . 1 . . Reprogram Traps 4 | . . . . . . . . . . . . 2 1 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . Maintenance Status 4 | . 1 . . . . . . . . . 1 1 1 . . . Security Status 1 | . . . . . . . . . . . . . . 1 . . Patrol Status 2 | . . . . . . . . 1 . . . . 1 . . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . . Recall Investigation 3 | . . . . . . . . . . . . 2 . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . Hauler Manifests 5 | . 1 . 1 . . . . 1 . . 1 1 . . . . Zone Layout 11 | . 3 1 2 . . . . . . . . 2 2 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . 2 7 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 4 | . . . . . . . . . . . 1 3 . . . . Build 4 | . . . . . . . . . . . 1 3 . . . . Repair Station Hacks 10 | . 1 . . . . . . . . . 4 2 . . . 3 Scan Component 5 | . . . . . . . . . . . 2 1 . . . 2 Repair 3 | . . . . . . . . . . . 1 1 . . . 1 Refit 2 | . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks 12 | . . . . . . . 2 1 . . 6 . . 2 . 1 Retrieve Components 12 | . . . . . . . 2 1 . . 6 . . 2 . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 1 . . 3 1 . . 1 . Seal Access 7 | . . . . . . . 1 1 . . 3 1 . . 1 . Unauthorized Hacks 11 | . 1 . . . . . 1 . . . . 4 1 4 . . Terminals 11 | . 1 . . . . . 1 . . . . 4 1 4 . . Botnet 9 | . 1 . . . . . 1 . . . . 4 1 2 . . Detonate 2 | . . . . . . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 6 1 7 . . . 3 5 1 . 13 12 6 2 2 7 Full Trace Events 16 | . 2 1 2 . . . 2 1 . . 2 5 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . Parts Built 4 | . . . . . . . . . . . 1 3 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 312 | . . . . . . . . . . . 67 245 . . . . Total Part Build Rating 16 | . . . . . . . . . . . 4 12 . . . . Parts Repaired 3 | . . . . . . . . . . . 1 1 . . . 1 Time 140 | . . . . . . . . . . . 44 70 . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 24 | . . . . . . . 12 . . . 7 . . 5 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Total Allies 15 | . . 3 . . . . . . . . 12 . . . . . Largest Group 8 | . . 3 2 . . . . . . . 8 . . . . . Highest-Rated Group 203 | . . 40 24 . . . . . . . 203 . . . . . Highest-Rated Ally 31 | . . 16 16 . . . . . . . 31 . . . . . Total Orders 1 | . . . 1 . . . . . . . . . . . . . AID 1 | . . . 1 . . . . . . . . . . . . . Ally Attacks 34 | . . 5 27 . . . . . . . 2 . . . . . Total Damage 381 | . . 60 291 . . . . . . . 30 . . . . . Kills 6 | . . . 6 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Active Infowar (turns) 10252 | . . 114 2155 438 924 334 2067 752 10 78 1225 1040 460 169 171 315 Optics 5877 | . . . . . . . 1657 752 10 78 1225 1040 460 169 171 315 Sensors 855 | . . 114 740 . . . . . . . 1 . . . . . Structural 3710 | . . . . . . . 5 751 10 61 849 1025 460 169 171 209 T.N.C. 7944 | . . . 2111 438 924 334 2067 752 10 78 1225 5 . . . . Machine Analysis 3551 | . . . . . . . . 83 10 78 1225 1040 460 169 171 315 Cloaking 1 | . . . . . . . . . . . 1 . . . . . Jamming 1375 | . . . . . . . . . . . 21 479 230 169 171 305 ECM 118 | . . . . . . . . . . . . . . . . 118 Robot Analysis Total 7 | . 2 1 . . . . . . . . . . 2 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Turns Passed 11791 | 62 1131 457 2155 438 924 334 2067 752 10 78 1225 1040 460 169 171 318 Spaces Moved 10348 | 46 642 257 1162 245 570 186 966 552 31 77 1892 1412 677 506 440 687 Core 16 | 16 . . . . . . . . . . . . . . . . Treads 3554 | . 175 257 1162 245 570 186 959 . . . . . . . . . Legs 497 | 30 467 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6281 | . . . . . . . 7 552 31 77 1892 1412 677 506 440 687 Fastest Speed 5 | 50 120 160 160 160 160 160 34 31 31 31 17 5 6 11 25 15 Average Speed 77 | 105 134 160 160 160 160 160 164 31 31 62 31 22 19 22 25 24 Slowest Speed 240 | 120 190 160 160 160 160 160 240 31 31 107 40 26 21 25 25 32 Overloaded Moves 304 | . . . . . . . . . . . 4 85 24 58 . 133 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 4 . . . 2 . 1 . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 95 56 92 42 93 34 67 20 2 94 43 30 22 15 14 23 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 202 | . . . . . . . . 13 . 11 74 30 24 8 7 35 Terrain Destroyed 269 | . . . 4 1 . . 23 13 . 11 113 30 24 8 7 35 Melee 188 | . . . . . . . . 13 . 11 68 26 21 8 7 34 Projectile 20 | . . . 4 1 . . 7 . . . . 4 3 . . 1 AOE 61 | . . . . . . . 16 . . . 45 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Acc Com Total 13227 | 59 780 281 1295 261 582 209 1237 1102 30 97 2439 2057 970 547 486 795 Wait 1854 | . 22 6 8 . 7 15 37 520 . . 393 543 223 5 24 51 Move 10318 | 45 641 256 1161 244 569 185 965 543 30 76 1891 1407 676 503 439 687 Hop 7 | . . . . . . . . 4 . . . 2 . 1 . . Pick Up 113 | 8 15 3 19 . 1 . 21 2 . 2 17 12 6 3 2 2 Fast Attach 30 | 1 . . . . . . 1 1 . 1 7 6 8 3 . 2 Attach 77 | 5 4 1 4 1 . . 11 3 . 2 19 8 5 5 4 5 Detach 18 | . . . . . . . 1 1 . 1 7 1 . 2 2 3 Swap 71 | . 10 . 15 . . . 32 1 . . 3 2 2 2 . 4 Drop 93 | . 9 2 4 . . . 32 1 . 4 12 6 14 9 . . Fire 338 | . 78 11 83 15 . 9 131 . . . 1 3 3 . . 4 Melee 287 | . . . . . . . . 26 . 11 89 62 33 14 15 37 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . Crush 10 | . . 2 1 1 . . 6 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . Rewire 5 | . . . . . 5 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 5) 486 | -10/Materials | Discovered new exit (range 11) 606 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Core integrity fell below 50% 953 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Entered Mines 1211 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1437 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1533 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1536 | -10/Mines | Found Prototype Device 1537 | -10/Mines | Identified Exp. Sensor Array 1541 | -10/Mines | Learned location of Zion (-6) 1552 | -10/Mines | Discovered new exit (range 10) 1651 | -10/Mines | Entered Materials 1651 | -9/Materials | Accompanied by 2 allies 1651 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2059 | -9/Materials | Discovered new exit (range 5) 2497 | -9/Materials | Discovered new exit (range 14) 2933 | -9/Materials | Build established: Scavenger-Mutant 2991 | -9/Materials | Discovered new exit (range 16) 3209 | -9/Materials | Discovered new exit (range 15) 3806 | -9/Materials | Entered Mines 3815 | -9/Mines | Met a Derelict bent on vengeance 3834 | -9/Mines | Excavation squad dispatched 3834 | -9/Mines | A large section of the Mines collapsed 4084 | -9/Mines | Excavation squad dispatched 4124 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4124 | -9/Mines | Discovered new exit (range 5) 4244 | -9/Mines | Entered Exiles 4276 | -9/Exiles | Discovered new exit (range 14) 4312 | -9/Exiles | Met 8R-AWN 4337 | -9/Exiles | Met EX-HEX 4446 | -9/Exiles | Met EX-DEC 4510 | -9/Exiles | Visited The Gauntlet 4761 | -9/Exiles | Met EX-BIN 4795 | -9/Exiles | Aligned with FarCom system 4797 | -9/Exiles | Given EX-Vault access code 4890 | -9/Exiles | Opened EX-Vault 4898 | -9/Exiles | Found Longsword +1 4929 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5107 | -9/Exiles | Discovered new exit (range 12) 5168 | -9/Exiles | Left Exiles lab with Longsword +1 5168 | -9/Exiles | Entered Mines 5424 | -8/Mines | Discovered new exit (range 7) 5502 | -8/Mines | Entered Materials 5502 | -8/Materials | Evolved 2 slots: Utility x2 5772 | -8/Materials | Lost 4 parts (1n1u2w) 6095 | -8/Materials | Discovered new exit (range 15) 6197 | -8/Materials | Build established: Scavenger-Skirmisher 6325 | -8/Materials | Discovered new exit (range 18) 6702 | -8/Materials | First assault squad dispatched 7278 | -8/Materials | Identified exit to Factory 7569 | -8/Materials | Entered Factory 7569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7844 | -7/Factory | Build established: Scout 8160 | -7/Factory | Identified exit to Storage 8160 | -7/Factory | Identified exit to Lower Caves 8236 | -7/Factory | Discovered new exit (range 6) 8260 | -7/Factory | Identified exit to Factory 8321 | -7/Factory | Entered another Factory area 8321 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8330 | -6/Factory | Identified exit to DSF 8331 | -6/Factory | Entered DSF 8343 | -6/DSF | Additional patrols routed to DSF 8398 | -6/DSF | Discovered new exit (range 10) 8409 | -6/DSF | Entered Factory 8409 | -5/Factory | Evolved 2 slots: Utility x2 8425 | -5/Factory | Lost 4 parts (2n2u) 8454 | -5/Factory | Assembled infested ambush trap array 8678 | -5/Factory | Build established: Hacker-Scout 9382 | -5/Factory | Repaired Cld. Nuclear Pulse Thruster 9415 | -5/Factory | Discovered new exit (range 13) 9451 | -5/Factory | Discovered new exit (range 3) 9492 | -5/Factory | Fabricated Cld. VTOL Module? 9521 | -5/Factory | Discovered new exit (range 11) 9634 | -5/Factory | Entered another Factory area 9634 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9866 | -4/Factory | Identified exit to Upper Caves 9866 | -4/Factory | Identified exit to Armory 9916 | -4/Factory | Found Prototype Processor 9936 | -4/Factory | Build established: Hacker-Ninja 10052 | -4/Factory | Fabricated Cld. VTOL Module (x1) 10089 | -4/Factory | Identified exit to Research 10119 | -4/Factory | Identified Exp. Signal Interpreter 10241 | -4/Factory | Fabricated Cld. VTOL Module? 10279 | -4/Factory | Fabricated Cld. VTOL Module? 10417 | -4/Factory | Build established: Hacker-Scout 10507 | -4/Factory | Repaired Cld. VTOL Module? 10674 | -4/Factory | Entered Research 10674 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10708 | -3/Research | Identified exit to Research 10984 | -3/Research | Build established: Hacker-Ninja 11024 | -3/Research | Central database locked down 11130 | -3/Research | Spotted B-86 Titan 11134 | -3/Research | Entered another Research area 11134 | -2/Research | Evolved 2 slots: Utility x2 11143 | -2/Research | Found Prototype Device 11144 | -2/Research | Identified Exp. Transmission Jammer 11198 | -2/Research | Found Prototype Processor 11198 | -2/Research | Identified Exp. Melee Analysis Suite 11215 | -2/Research | Identified exit to Access 11291 | -2/Research | Spotted B-90 Cyclops 11303 | -2/Research | Entered Access 11303 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11309 | -1/Access | Found Prototype Processor 11310 | -1/Access | Identified Exp. Core Analyzer 11407 | -1/Access | Spotted B-99 Colossus 11472 | -1/Access | Discovered new exit (range 8) 11474 | -1/Access | Entered Command 11518 | -1/Command | Repaired Broken Nuclear Pulse Array 11600 | -1/Command | Spotted B-99 Colossus 11716 | -1/Command | Lost 4 parts (4u) 11717 | -1/Command | System corruption reached 10% 11769 | -1/Command | Spotted M Guard 11769 | -1/Command | Spotted M Guard 11769 | -1/Command | Spotted Combat Programmer 11770 | -1/Command | Spotted Combat Programmer 11777 | -1/Command | Crushed by falling debris 11783 | -1/Command | Core integrity fell below 50% 11789 | -1/Command | Core integrity fell below 20% 11792 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 11777_ Longsword +1 crushed. 11777_ Penetrated by EMDS Slug. 11777_ Nuclear Pulse Array destroyed. 11778_ Penetrated by EMDS Slug. 11779_ Mic. Antimatter Reactor destroyed. 11779_ Hacking Suite destroyed. 11780_ EMDS Slug penetrates Wall. 11781_ Imp. Transmission Jammer destroyed. 11782_ The unstable cave ceiling collapses. 11782_ Cld. VTOL Module destroyed. 11782_ EMDS Slug penetrates Reinforced Barrier. 11782_ Penetrated by EMDS Slug. 11783_ The unstable cave ceiling collapses. 11784_ Door Terminal disabled. 11785_ Penetrated by EMDS Slug. 11787_ EMDS Slug penetrates Reinforced Barrier. 11791_ Penetrated by EMDS Slug. 11791_ Hacking Suite destroyed. 11792_ Penetrated by EMDS Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????# # #??????????# | | ??????????????????????????###########??????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????????###+# | | ?????????????????????????????????????????????# | | ???????????????????????????? ????????????????# | | ?????????????????????????? ????????????????# | | ?????????????????????????? #???????????????# | | ?????????????????????????? #???????????????# | | ?????????????????????????? #???????????????# | | ?????????????????????????? #???????????????# | | ?????????????????????????? #???????????????##### | | ?????????????????????????? #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ???????????????????????### #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????#"""## p #?#####?#####?#####?? | | ??????????????????# # #?# #?# #?# #?? | | ??????????????????# ## W ### ### ### ### | | ??????????????????# Y + | | ??????????????????# + | | ??????????????????# pY h + | | ??????????????????# + | | ??????????????????# + | | ??????????????????# # # W ### ### | | ??????????????????###### #?# #?? | | ?????????????????????? # # #####?#####?? | | ?????????????????????# #??????????? | | ?????????????????????## ##### ###??????????? | | ??????????????????????#### #???####????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 39 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 73 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Cld. VTOL Module | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -5/Factory Cld. VTOL Module | x1 | -4/Factory Cld. VTOL Module | x1 | -4/Factory Cld. VTOL Module | x1 | -4/Factory Repaired ---------- Cld. Nuclear Pulse Thruster | 50% | -5/Factory Cld. VTOL Module | 60% | -4/Factory Nuclear Pulse Array | 17% | -1/Command | Broken Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst Can't Catch Me Dangerous Findings Denied? GoHome() Just What I Needed Maximum Efficiency Maybe Next Time I'll Detach My Launcher Part-time Excavator Prolific Hacker Respectable Loadout Slippery One Speed Demon Supersonic System Compromised Treasure Hunter Whoosh! Challenges ------------ None Game ------ Seed PotentialInertialWartreads Manual? 0 Play Time 05:01:16 Cumulative 17.2 hours Start 2025.07.09 @ 16:11:52 End 2025.07.10 @ 02:32:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c33051b-c26b-4b73-8f0f-c362018d0baa