Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 21:36:36

Player: Mr Goldstein

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8406)               8406
              TOTAL SCORE: 15956

 Bonus
-------
Pacifist                   7906
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     178/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (11) --
                   (None)
>              --- UTILITY (10) -----
      Advanced Signal Interpreter
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Fission Core
  Experimental Heat Sink
      Improved Cooling System
               Remote Datajack
               Lance

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Fission Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           Nuclear Pulse Array
           Impulse Thruster
           Impulse Thruster
>          --- UTILITY ----------
  Improved Cooling System
  Advanced Targeting Computer
   Layered Light Armor Plating
           System Shield
           System Shield
>          --- WEAPON -----------
           Lance
>          --- INVENTORY --------
           Remote Datajack
[Rating: 61]

 Favorites 
-----------
Power                      Nuclear Core
  Power Core               Nuclear Core
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Improved Cooling System
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Great Axe
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   .   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   2   1   1   .   .   1   1   .   .   .   .   1   .   2   
  Utility                  8    | .   .   .   .   1   2   .   1   1   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             23   | .   .   .   1   10  .   .   3   .   .   6   .   .   3   .   .   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   5   .   .   1   .   .   2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   5   .   .   1   .   .   2   .   .   .   .   .   
  Utility                  9    | .   .   .   1   3   .   .   2   .   .   1   .   .   2   .   .   
    Device                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               4    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 14   | .   .   .   1   1   .   1   2   .   .   .   1   4   .   1   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               8    | .   .   .   .   1   .   .   2   .   .   .   1   2   .   1   1   
  Utility                  5    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   1   1   .   2   1   .   .   .   1   4   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     36   | .   .   .   1   59  60  56  55  42  42  47  63  36  29  30  17  
  Core                     3    | .   .   .   .   7   6   6   5   5   5   5   10  .   4   4   .   
  Flight                   14   | .   .   .   .   33  26  26  25  15  15  16  21  10  9   8   2   
  Processor                4    | .   .   .   .   4   6   6   5   5   5   5   5   5   4   8   7   
  Hackware                 6    | .   .   .   1   6   13  9   9   10  10  10  10  10  9   8   7   
  Protection               1    | .   .   .   .   .   .   .   2   5   5   5   5   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   6   6   6   5   .   .   .   .   .   .   .   .   
Naked Turns                199  | .   37  87  75  .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             26   | .   .   .   .   11  11  11  15  11  11  26  26  26  10  10  .   
  Greatest Support         35   | 3   3   3   3   21  17  17  30  21  21  35  35  31  11  11  7   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   4   5   4   1   1   4   2   2   4   1   2   4   5   5   
  Average Carried          2    | .   .   3   4   1   1   1   1   2   2   2   1   1   3   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   4   5   1   1   1   2   2   2   1   1   2   4   5   5   

 Class Distribution 
--------------------
 38% | Hacker-Sprinter
 22% | Mutant
 21% | Hacker-Mutant
 18% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
        Sprinter | -6/DSF
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Waste
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Upper Caves
 Hacker-Sprinter | -4/Upper Caves
   Hacker-Mutant | -3/Research
   Hacker-Mutant | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-----------                Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Matter Collected           202  | 106 .   .   .   .   .   .   79  .   .   .   .   17  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               3197 | .    .    122  335  161  .    52   389  .    .    19   148  152  69   55   1695 
  Core                     2379 | .    .    122  320  89   .    26   101  .    .    .    25   36   29   26   1605 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  100  69   41   87   .    96   89   .    .    .    .    94   97   98   .    
Volleys Fired              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hottest                  5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Shots Fired                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Core Hits                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    9    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           68   | .    .    23   40   .    .    .    5    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  68   | .    .    23   40   .    .    .    5    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    .    .    .    2    .    5    5    5    5    .    .    4    
  Average Corruption       3    | .    1    .    .    .    .    .    2    .    5    5    5    5    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    1    .    .    2    2    1    .    .    1    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    11   17   .    .    .    2    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   18   | .    .    5    11   .    .    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             18   | .    .    5    11   .    .    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        74   | .    .    .    .    24   .    .    7    .    .    .    .    74   .    .    .    
  Average Temperature      7    | .    .    .    .    5    .    .    4    .    .    .    .    43   .    .    .    
  Received Heat Transfer   366  | .    .    45   81   51   .    .    36   .    .    .    36   .    9    9    99   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Peak Influence             279  | .   .   45  78  279 131 91  175 80  43  77  .   .   94  52  183 
  Initial                  131  | .   .   .   18  30  131 91  42  80  28  30  .   .   49  52  24  
  Average                  73   | .   .   6   42  131 131 86  94  80  37  46  .   .   67  50  87  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         93   | 100 100 100 100 68  100 100 100 100 100 100 .   .   100 100 100 
  Level 1                  6    | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   2   2   1   .   2   .   .   1   .   .   1   .   3   
  Investigation            8    | .   .   .   1   2   1   .   .   .   .   .   .   .   1   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Distress Signals           8    | .   1   .   3   .   .   .   2   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   .   6   12  16  .   3   14  3   6   3   9   2   7   2   23  
  Peak Tracking Total      16   | .   3   6   13  7   .   3   8   5   6   2   7   2   8   2   16  
  Tactical Retreats        11   | .   .   1   .   3   .   .   2   .   .   1   2   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Traps Triggered            7    | .   1   .   .   1   .   1   1   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Machines Accessed          14   | .   .   .   1   4   1   .   2   .   .   2   1   .   1   .   2   
  Terminals                13   | .   .   .   1   4   1   .   2   .   .   2   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   .   .   3   7   5   .   8   .   .   6   1   .   2   .   3   
  Successful               6    | .   .   .   .   2   1   .   1   .   .   .   1   .   .   .   1   
  Failed                   29   | .   .   .   3   5   4   .   7   .   .   6   .   .   2   .   2   
    Catastrophic           11   | .   .   .   2   1   .   .   1   .   .   4   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   3   2   .   .   8   .   .   2   .   .   .   .   2   
  Terminals                34   | .   .   .   3   7   5   .   8   .   .   6   .   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   2   1   .   1   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   2   1   .   1   .   .   2   .   .   1   .   1   
  Full Trace Events        6    | .   .   .   1   2   1   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------------              Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Turns Passed               1038 | 10  37  87  86  174 7   19  123 23  35  74  108 24  60  14  157 
Spaces Moved               2877 | 20  73  155 145 559 26  71  438 75  115 192 373 69  158 39  369 
  Core                     487  | 20  73  155 145 .   .   .   .   .   .   .   .   .   .   .   94  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2390 | .   .   .   .   559 26  71  438 75  115 192 373 69  158 39  275 
  Fastest Speed            23   | 50  50  50  50  23  26  26  24  30  30  26  26  29  34  34  40  
  Average Speed            32   | 50  50  50  50  24  26  26  25  30  30  29  28  33  34  34  42  
  Slowest Speed            50   | 50  50  50  50  26  26  26  30  30  30  30  29  34  34  40  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            28   | .   .   .   .   9   .   1   4   .   .   4   .   .   4   1   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 3   25  25  22  24  1   72  18  4   89  4   54  14  5   1   16  
  Regions Visited          15
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   .   .   .   1   .   .   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Spaces Dug                 7    | .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   
Terrain Destroyed          7    | .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    7    | .   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Res Res Acc 
Total                      2908 | 19  72  163 157 569 25  69  440 75  114 202 372 69  160 38  364 
  Wait                     4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Move                     2813 | 19  72  154 144 542 25  68  430 75  114 183 372 68  150 37  360 
  Hop                      23   | .   .   .   .   7   .   1   4   .   .   4   .   .   3   .   4   
  Pick Up                  11   | .   .   4   1   1   .   .   2   .   .   2   .   .   1   .   .   
  Fast Attach              12   | .   .   .   1   5   .   .   2   .   .   2   .   .   2   .   .   
  Attach                   11   | .   .   .   .   5   .   .   1   .   .   4   .   .   1   .   .   
  Detach                   5    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    10   | .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   .   
  Ram                      17   | .   .   5   11  .   .   .   1   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory (discovered 5 exits: [*Fac] / *Upp x2 / Ext x2)
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Discovered new exit (range 15)
   11 | -11/Junkyard   | Entered Materials
   40 | -10/Materials  | Discovered new exit (range 15)
   48 | -10/Materials  | Entered another Materials area
   48 | -9/Materials   | Evolved 2 slots: Propulsion x2
   97 | -9/Materials   | Discovered new exit (range 6)
  127 | -9/Materials   | Discovered new exit (range 15)
  135 | -9/Materials   | Entered another Materials area
  135 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  213 | -8/Materials   | Discovered new exit (range 16)
  218 | -8/Materials   | Core integrity fell below 50%
  221 | -8/Materials   | Entered Factory
  221 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  340 | -7/Factory     | Identified exit to Factory
  395 | -7/Factory     | Entered another Factory area
  395 | -6/Factory     | Evolved 2 slots: Utility x2
  402 | -6/Factory     | Identified exit to DSF
  402 | -6/Factory     | Entered DSF
  416 | -6/DSF         | Discovered new exit (range 16)
  421 | -6/DSF         | Entered Factory
  421 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  505 | -5/Factory     | Discovered new exit (range 10)
  533 | -5/Factory     | Identified exit to Upper Caves
  533 | -5/Factory     | Identified exit to Extension
  537 | -5/Factory     | Discovered new exit (range 14)
  544 | -5/Factory     | Entered another Factory area
  544 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  567 | -4/Factory     | Sucked down chute
  567 | -4/Factory     | Entered Waste
  577 | -4/Waste       | Spotted C-40 Crusher
  579 | -4/Waste       | Spotted C-40 Crusher
  579 | -4/Waste       | Spotted C-40 Crusher
  579 | -4/Waste       | Spotted C-40 Crusher
  580 | -4/Waste       | Spotted C-40 Crusher
  582 | -4/Waste       | EMP discharged
  593 | -4/Waste       | Spotted C-40 Crusher
  598 | -4/Waste       | Discovered new exit (range 14)
  602 | -4/Waste       | Entered Factory
  670 | -4/Factory     | Discovered new exit (range 7)
  676 | -4/Factory     | Entered Upper Caves
  734 | -4/Upper Caves | Build established: Hacker-Sprinter
  781 | -4/Upper Caves | Discovered new exit (range 10)
  784 | -4/Upper Caves | Entered another Upper Caves area
  800 | -4/Upper Caves | Discovered new exit (range 15)
  808 | -4/Upper Caves | Entered Research
  808 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  819 | -3/Research    | Lost 4 parts (1p2n1u)
  864 | -3/Research    | Discovered new exit (range 15)
  868 | -3/Research    | Entered another Research area
  868 | -2/Research    | Evolved 2 slots: Utility x2
  879 | -2/Research    | Discovered new exit (range 8)
  882 | -2/Research    | Entered Access
  882 | -1/Access      | Evolved 2 slots: Propulsion x2
 1008 | -1/Access      | Core integrity fell below 50%
 1030 | -1/Access      | Core integrity fell below 20%
 1039 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00971_ W-44 Eye sends out distress signal.
00986_ Connecting with Terminal...
00986_ ALERT: Suspicious activity at Terminal A008. Dispatching
  Investigation squad.
00992_ Impulse Thruster destroyed.
01003_ System Shield destroyed.
01016_ 7IQ3X TRFI9 HSO1ZK1ZOV,WU<2GYJL|N7XT
01028_ Adv. Targeting Computer destroyed.
01030_ Triggered Alarm Trap.
01030_ An alarm sounds.
01030_ ALERT: Alarm triggered, dispatching investigation squad.
01030_ Critical hit (Burn: +37).
01036_ Door malfunctions.
01037_ U-05 Engineer lays Concrete. <x2>
01039_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????#   ###        #??????????# #???????????????? |
| ?????## ##?##########??????????# #???????????????? |
| ??????# #??????????????????????# #??############## |
| ??????# ########???????????????# #??#          ]   |
| #?????#                ????????# #??#              |
| #?????#   ######???????????????# ####  """""  """" |
| #?????#   #????????????????????#    +  """""  """" |
| #?????#   #????????????????????#    #  """""  """" |
| ###+###   #????????????????????#    #  """""  """" |
| ##        #######??????????????#    +  """""  """" |
| +                    ??????????######              |
| ##          #######?????????????????#         [    |
| ##          #???????????????????????############## |
| ##          #??????????????? ????????????????????? |
| ##          #???????????????  ???????????????????? |
| ?#          #?????????????#+##+################### |
| ?#          #?????????????+                        |
| ##          #?????????????#                        |
|             #?????????????#                        |
|             #?????????????#                        |
|             #?????????????#                        |
|             +?????????????#                        |
| #######     #?????????????#                        |
| ???????     #????????######+########+##/########## |
| ???????     ?????????#  !     #            #??#    |
| ???????  ????????????#   @    #            #??#    |
| ?????????????????????#    A   #            #??#    |
| ?????????????????????#        #            #??#    |
| ?????????????????????#   u    #     ""     #??#    |
| ?????????????????????#        #    """"    #??#    |
| ?????????????????????#        #    """"    #??#    |
| ?????????????????????#= u     #    """"    #???    |
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| ??????????????????????# ??????#    ????    #?????? |
| ??????????????????????# ??????#   ?????    #?????? |
| ??????????????????????#h??????####?????#####???### |
| ??????????????????????#h???????????????????????#   |
| ??????????????????????# ???????????????????????#   |
| ??????????????????????#????????????????????????#   |
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| ???????????????????????????????????????????????#]  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          27
Energy Capacity            450
Matter Stores              255
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                65
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightColdGreatsword
  Manual?         0
Play Time         00:22:38
  Cumulative      153.9 hours
  Start           2023.04.27 @ 21:16:39
  End             2023.04.27 @ 21:36:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          456
  Rogue           456
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7b52b11-c7df-43a3-8deb-320e7c94b19f