Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 23:22:41 Player: Hype Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (96) 480 Value Destroyed (2891) 2891 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2103) 2103 TOTAL SCORE: 13514 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 259 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 289/300 Energy 72/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Authchip [Propulsion] Authchip [Processor] Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Experimental System Shield Experimental System Shield Experimental System Shield Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Longsword +1 > --- INVENTORY -------- Light Angular Momentum Engine Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Authchip [Propulsion] Authchip [Processor] [Rating: 105] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 11 | . . . 2 . . . 2 . 1 . . . . . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 120 | 2 10 3 21 5 1 8 12 8 9 . 7 2 . . 2 2 4 10 4 . . 6 4 Power 15 | . . . 3 . . 1 1 3 2 . 1 . . . . . 1 3 . . . . . Engine 5 | . . . 1 . . . 1 1 1 . . . . . . . . 1 . . . . . Core 10 | . . . 2 . . 1 . 2 1 . 1 . . . . . 1 2 . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 25 | 2 . . 5 1 . 2 4 1 4 . . . . . 1 . 1 2 . . . . 2 Treads 11 | 2 . . 5 1 . . 2 1 . . . . . . . . . . . . . . . Leg 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . 4 . . . . . 1 . 1 2 . . . . 2 Utility 44 | . 3 . 5 . . 1 4 1 3 . 6 2 . . 1 2 2 5 3 . . 6 . Device 13 | . . . 4 . . 1 . . 1 . 2 1 . . 1 2 . . 1 . . . . Storage 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Processor 6 | . 1 . . . . . 1 . . . 2 . . . . . . . 2 . . . . Hackware 19 | . . . . . . . 1 . 2 . 2 1 . . . . 2 5 . . . 6 . Protection 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . 7 3 8 4 1 4 3 3 . . . . . . . . . . 1 . . . 2 Energy Gun 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Energy Cannon 6 | . . . 1 1 . 1 2 . . . . . . . . . . . . . . . 1 Ballistic Gun 15 | . 5 1 5 2 . 1 1 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 2 2 1 . . 1 . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 1 1 . 1 . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 . . 2 2 . 1 . . . 1 . . 2 1 . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 32 | . . . 2 . . 3 4 4 . . . 1 . . 2 . 1 . . . . . 15 Power 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Propulsion 9 | . . . . . . 1 2 1 . . . . . . 1 . 1 . . . . . 3 Utility 16 | . . . 1 . . 1 1 . . . . 1 . . 1 . . . . . . . 11 Weapon 5 | . . . . . . 1 1 2 . . . . . . . . . . . . . . 1 Highest Loss Streak 13 | . . . 1 . . 2 4 2 . . . 1 . . 2 . 1 . . . . . 13 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 100 98 100 100 90 98 96 92 92 91 91 92 92 84 81 88 89 88 89 89 89 76 Engine 3 | . 14 14 . . . . 7 1 . . . . . . . . . . . . . . . Core 6 | . . . 10 11 11 11 1 7 7 7 7 7 7 7 7 6 6 4 5 5 5 5 4 Treads 14 | . 28 28 22 22 22 12 14 3 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . 2 14 . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . 22 23 23 23 23 23 23 20 20 12 10 10 10 10 8 Device 12 | . . . 20 22 22 14 9 9 14 15 11 11 15 15 15 21 24 9 10 10 10 9 3 Storage 8 | . 14 14 11 11 11 11 9 9 . . . . . . . . . . . . . . . Processor 11 | . 10 14 11 11 11 11 18 18 7 7 7 7 7 7 7 6 6 5 9 10 10 5 5 Hackware 9 | . . . . . . . 8 9 22 23 31 32 30 30 23 20 23 48 47 47 47 52 48 Protection 1 | . . . . . . . 8 8 7 7 . . . . . . . . . . . . . Energy Cannon 4 | . . . 6 11 11 9 9 1 . . . . . . . . . . . . . . . Ballistic Gun 8 | . 26 18 11 8 . 5 9 2 . . . . . . . . . . . . . . . Launcher 1 | . . 9 2 . . 3 . 2 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 11 3 . 7 7 7 7 7 7 7 7 6 6 5 5 5 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 13 31 31 57 57 56 57 65 60 15 15 15 12 12 12 12 16 16 12 12 12 12 12 9 Greatest Support 46 | 40 40 40 40 40 40 40 46 24 15 15 15 24 24 24 24 19 19 27 19 19 19 22 22 Greatest Overweight (x) 5 | . . . 1 1 1 5 2 4 . . . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . 1 1 1 1 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 8 10 15 19 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 10 15 20 20 20 20 20 20 19 5 5 5 4 4 4 4 5 5 5 5 5 5 5 Average Carried 14 | 6 8 13 18 19 20 19 19 19 5 5 4 4 4 4 3 2 3 4 4 5 5 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 10 15 20 20 20 20 20 20 5 5 5 4 4 4 3 3 5 5 5 5 5 5 3 Class Distribution -------------------- 54% | Mutant 8% | Skirmisher 7% | Hacker-Ninja 7% | Hacker-Sprinter 7% | Assassin 4% | Scavenger-Mutant 4% | Wizard-Scout 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Assassin | -8/Storage Hacker-Ninja | -7/Factory Hacker-Ninja | -7/Waste Hacker-Ninja | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/DSF Wizard-Scout | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -4/Waste Wizard-Ninja | -4/Factory Wizard-Ninja | -4/DSF Wizard-Scout | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Matter Collected 2191 | 189 337 138 373 90 . 247 194 168 90 . 43 47 . . 10 . . 115 . . . . 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4053 | . 377 104 754 95 . 370 362 1025 96 . 95 121 47 . 90 . . 445 . . . . 72 Parts 222 | . 31 13 52 7 . 15 19 47 6 . 7 9 . . 3 . . 11 . . . . 2 Haulers Intercepted 7 | . . . . . . . 1 . 2 . 2 . . . 1 . . 1 . . . . . Recyclers Shooed 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . . . 9 . . 22 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Combat Hostiles Destroyed 72 | . 11 7 12 2 . 8 5 21 . . . 4 1 . . . . . . . . . 1 Melee 23 | . . . . . . . . 18 . . . 4 1 . . . . . . . . . . Guns 24 | . 9 2 6 1 . 2 2 1 . . . . . . . . . . . . . . 1 Cannons 11 | . . . 3 1 . 2 3 2 . . . . . . . . . . . . . . . AOE 14 | . 2 5 3 . . 4 . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 4 . 2 1 . 1 3 . . . . 1 . . . . . . . . . . . Worker 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . Hauler 7 | . . . . . . . 1 . 2 . 2 . . . 1 . . 1 . . . . . Recycler 6 | . . . 3 . . 1 . . . . . . . . . . . 2 . . . . . Operator 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . Swarmer 19 | . 3 5 3 . . 2 . 3 . . . 3 . . . . . . . . . . . Grunt 34 | . 8 2 5 1 . 5 1 10 . . . . 1 . . . . . . . . . 1 Brawler 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 13 | . . . 4 . . . 2 7 . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 5 | . 2 3 5 2 . 3 2 5 2 . 1 3 1 . 1 . . 4 . . . . 1 Combat Bots Only 5 | . 2 3 3 2 . 3 2 5 . . . 3 1 . . . . . . . . . 1 Max Kills in Single Turn 4 | . 1 3 4 1 . 1 1 1 1 . 1 1 1 . 1 . . 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 3 . . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Damage Taken 5628 | . 250 80 613 80 . 650 1171 610 . . . 273 . . 64 . 89 . . . . 73 1675 Core 1961 | . 54 . 45 35 . 158 241 90 . . . 142 . . . . 42 . . . . 73 1081 Absorbed by Shields 54 | . . . . . . . . . . . . . . . . . . . . . . . 54 Regen/Repaired (Parts) 60 | . . . . . . . 6 47 . . 7 . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 78 . . . 40 . 39 . . . . . . 79 . 95 100 . . . . . Volleys Fired 157 | . 31 7 38 11 . 20 34 13 . . . . . . . . . . . . . . 3 Largest 2 | . 2 2 2 2 . 2 2 2 . . . . . . . . . . . . . . 1 Hottest 120 | . 46 46 91 91 . 96 103 91 . . . . . . . . . . . . . . 120 Shots Fired 282 | . 60 11 71 16 . 27 68 25 . . . . . . . . . . . . . . 4 Gun 180 | . 58 8 53 5 . 7 34 12 . . . . . . . . . . . . . . 3 Cannon 88 | . . . 17 11 . 13 34 12 . . . . . . . . . . . . . . 1 Launcher 14 | . 2 3 1 . . 7 . 1 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 177 | . 58 8 53 5 . 7 34 12 . . . . . . . . . . . . . . . Thermal 91 | . . . 17 11 . 13 34 12 . . . . . . . . . . . . . . 4 Explosive 14 | . 2 3 1 . . 7 . 1 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 9 8 11 5 . 6 5 4 . . . . . . . . . . . . . . 3 Robot Miss Streak 4 | . 2 2 4 2 . 3 4 4 . . . . . . . . . . . . . . 1 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 235 | . 39 8 49 5 . 16 39 40 5 . 4 6 3 . 3 . 1 11 . . . . 6 Core Hits 121 | . 19 9 25 3 . 13 12 23 2 . 2 3 1 . 2 . . 4 . . . . 3 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . 1 . . . . 2 1 . . . 1 . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . 2 1 . . . 1 . . . . . . . . . . Melee Attacks 104 | . . . 2 3 . 1 . 33 12 . 6 7 4 . 3 . 3 17 1 . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . 2 3 . 1 . 33 12 . 6 7 4 . 3 . 3 17 1 . . . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 1 . 2 2 . 2 . . . 1 . . 4 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7719 | . 842 273 1039 92 . 692 882 1637 348 . 290 257 149 . 210 . 49 744 . . . . 215 Guns 1937 | . 621 87 565 30 . 105 404 58 . . . . . . . . . . . . . . 67 Cannons 1115 | . . . 247 62 . 164 478 164 . . . . . . . . . . . . . . . Explosions 977 | . 221 186 227 . . 325 . 18 . . . . . . . . . . . . . . . Melee 3690 | . . . . . . 98 . 1397 348 . 290 257 149 . 210 . 49 744 . . . . 148 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1870 | . 621 87 565 30 . 105 404 58 . . . . . . . . . . . . . . . Thermal 1182 | . . . 247 62 . 164 478 164 . . . . . . . . . . . . . . 67 Explosive 977 | . 221 186 227 . . 325 . 18 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3690 | . . . . . . 98 . 1397 348 . 290 257 149 . 210 . 49 744 . . . . 148 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 1 . . . . . . . . . . . . . 10 10 10 15 Average Corruption 2 | . . . . 1 1 1 . . . . . . . . . . . . . 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . 4 3 5 . . . . . . . . . . . . . . . 4 10 Message Errors 5 | . . . . 1 1 1 . . . . . . . . . . . . . . . 1 1 Matter Fused 11 | . . . . . 2 3 . . . . . . . . . . . . . . . 1 5 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 2 . 1 . . . . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 265 | . 36 . 51 . . 18 7 1 . . . 31 . . 41 . 9 55 . . . . 16 Projectiles 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . Explosions 105 | . 36 . 51 . . 18 . . . . . . . . . . . . . . . . . Melee 153 | . . . . . . . . 1 . . . 31 . . 41 . 9 55 . . . . 16 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . 2 39 . . 93 . . . . . . . . . . . . . . . . . Shots 5 | . . 1 1 . . 3 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 535 | . 24 18 222 168 . 328 535 97 . . . . . . . . . . . . . . 116 Average Temperature 111 | . 8 7 62 62 . 156 200 42 . . . . . . . . . . . . . . 41 Received Heat Transfer 1450 | . 96 18 189 12 . 315 306 243 . . . 33 . . 9 . . . . . . . 229 Effects 6 | . . . . . . 2 4 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 Heat Transferred 2074 | . . . 444 111 . 296 777 296 . . . . . . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Peak Influence 498 | . 161 237 213 104 . 185 165 498 149 45 46 . . . . 76 103 188 2 45 31 51 98 Initial 106 | . . 3 . 39 . . . 69 106 . 31 . . . . 60 53 53 . . 31 21 38 Average 74 | . 54 48 78 23 . 82 39 226 104 24 26 . . . . 68 79 108 1 25 31 28 54 Maximum Alert Level 2 | . . 1 1 . . . . 2 . . . . . . . . . . . . . . . Low Security (%) 92 | 100 100 97 90 100 . 100 100 42 100 100 100 . . . . 100 100 100 100 100 100 100 100 Level 1 6 | . . 2 9 . . . . 43 . . . . . . . . . . . . . . . Level 2 1 | . . . . . . . . 14 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . . . 1 4 . . 1 . . . . . 1 . . . . 1 . Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement 7 | . 1 . . . . . 1 3 . . . . . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Distress Signals 8 | . 2 . 1 . . . . 4 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 162 | . 20 10 18 2 . 8 9 31 1 3 2 7 7 . 12 . 6 5 . 5 . 3 13 Peak Tracking Total 13 | . 3 3 4 2 . 3 4 6 2 3 1 10 7 . 5 . 6 1 . 5 . 2 13 Tactical Retreats 20 | . . . 1 . . 1 1 3 1 . . 3 1 . 1 . 2 1 . . . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Traps Triggered 12 | . . . 2 1 . . . 1 1 . . . . . . . . . 1 . . 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Machines Disabled 6 | . . . 1 . . 1 1 3 . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . 1 1 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Machines Accessed 64 | . 6 . 9 1 2 . 3 6 5 . 9 . . 3 . 4 . 11 3 . 1 . 1 Terminals 43 | . 6 . 7 . . . 2 5 3 . 7 . . . . 3 . 7 1 . 1 . 1 Fabricators 5 | . . . . . . . . . 2 . . . . . . 1 . 2 . . . . . Repair Stations 4 | . . . . . . . 1 1 . . 1 . . . . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . Total Hacks 204 | . 18 . 27 1 3 . 12 24 9 . 38 . . 21 . 9 . 25 15 . 1 . 1 Successful 145 | . 7 . 13 1 3 . 8 13 6 . 26 . . 21 . 5 . 25 15 . 1 . 1 Failed 59 | . 11 . 14 . . . 4 11 3 . 12 . . . . 4 . . . . . . . Catastrophic 6 | . . . 3 . . . . 1 . . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 94 | . 13 . 16 . 1 . 6 1 2 . 26 . . . . 6 . 10 13 . . . . Terminals 145 | . 18 . 21 . . . 9 18 5 . 33 . . . . 8 . 21 10 . 1 . 1 Fabricators 7 | . . . . . . . . . 4 . . . . . . 1 . 2 . . . . . Repair Stations 13 | . . . . . . . 3 6 . . 3 . . . . . . . 1 . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 4 . . . . . . . 2 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . 2 4 . . . . Terminal Hacks 88 | . 3 . 4 1 3 . 3 8 4 . 14 . . 21 . 2 . 16 7 . 1 . 1 Record 5 | . . . . . 3 . . . . . . . . 2 . . . . . . . . . Part Schematic 19 | . . . . . . . . . . . 4 . . 12 . . . 3 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . Open DSF 5 | . . . . . . . . . 1 . 1 . . . . 1 . 1 . . 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Branch Access Points 4 | . . . . . . . . . . . 1 . . . . . . 2 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 6 | . 1 . 1 . . . 1 . . . 1 . . . . 1 . 1 . . . . . Alert Level 5 | . . . 1 . . . . 2 . . 1 . . . . . . 1 . . . . . Unreport Threat 4 | . . . . . . . . 2 1 . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Transport Status 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 7 | . 1 . 1 . . . 1 1 . . 1 . . . . . . 1 1 . . . . Registered Components 6 | . . . 1 . . . 1 1 1 . . . . . . . . 1 1 . . . . Registered Prototypes 3 | . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . Zone Layout 5 | . . . . . . . . . . . 2 . . . . . . 2 1 . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . . 2 4 . . 2 . . . . . . . . . . . . Scan Component 5 | . . . . . . . 1 3 . . 1 . . . . . . . . . . . . Repair 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Analyze 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . Unauthorized Hacks 37 | . 4 . 5 . . . 3 1 1 . 8 . . . . 3 . 5 7 . . . . Terminals 32 | . 4 . 5 . . . 3 1 . . 8 . . . . 3 . 5 3 . . . . Assimilate 4 | . . . 1 . . . . . . . 2 . . . . . . . 1 . . . . Botnet 21 | . 3 . 3 . . . 2 1 . . 5 . . . . 2 . 4 1 . . . . Operators 7 | . 1 . 1 . . . 1 . . . 1 . . . . 1 . 1 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 . 8 . . . 3 5 4 . 7 . . . . 3 . 6 1 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . . . 5 . . 12 . . . 3 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 35 | . . . . . . . . . . . . . . . . . . 35 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . 12 . . . . . Parts Repaired 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . . . . Time 94 | . . . . . . . 30 38 . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Total Allies 5 | . . 3 . . . . . . . . 1 . . . 1 . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . 1 . . . 1 . . . . . . . . Highest-Rated Group 96 | . . 40 . . . . . . . . 10 . . . 96 . . . . . . . . Highest-Rated Ally 96 | . . 16 . . . . . . . . 10 . . . 96 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . 20 . . . . . . . . . . . . 23 . . . . . . . . Total Damage 994 | . . 138 . . . . . . . . . . . . 856 . . . . . . . . Kills 13 | . . 3 . . . . . . . . . . . . 10 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Turns Passed 11375 | 3 1234 994 1356 1339 991 830 729 1041 433 41 512 177 138 26 439 44 63 431 184 27 10 59 274 Spaces Moved 9422 | 1 607 593 512 534 413 295 247 354 847 118 955 469 424 89 684 123 143 969 368 80 28 116 453 Core 25 | . . . . . . . . . . . . . . . . . . . . . . . 25 Treads 3014 | 1 607 593 512 534 413 158 196 . . . . . . . . . . . . . . . . Legs 141 | . . . . . . 137 4 . . . . . . . . . . . . . . . . Wheels 401 | . . . . . . . 47 354 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 5841 | . . . . . . . . . 847 118 955 469 424 89 684 123 143 969 368 80 28 116 428 Fastest Speed 26 | 160 160 160 160 240 240 240 120 120 29 29 29 26 29 29 29 32 32 32 34 34 34 30 26 Average Speed 94 | 160 160 160 222 240 240 256 219 131 29 29 29 28 29 29 29 32 32 33 34 34 34 32 34 Slowest Speed 470 | 160 160 160 240 240 240 470 320 150 29 29 29 29 29 29 32 32 32 34 34 34 34 40 150 Overloaded Moves 235 | . . . . . . . . . . . . 8 . . . . . . . . . 70 157 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . 5 . 5 . . . . . . 6 1 . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 92 89 53 99 75 68 20 61 27 70 31 64 70 79 73 4 83 37 10 74 1 91 68 Regions Visited 23 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 . . 1 . . . . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 . . . . . . . . . . . 1 1 1 1 . . . . . . . . Scrap Searched 10 | . . 2 . 2 . 1 . . . . . 2 3 . . . . . . . . . . Spaces Dug 34 | . . . 2 7 . . . 10 6 . 2 . . . . . . 6 1 . . . . Terrain Destroyed 175 | . 14 27 6 9 . 87 7 10 6 . 2 . . . . . . 6 1 . . . . Melee 22 | . . . 2 3 . . . 2 6 . 2 . . . . . . 6 1 . . . . Projectile 13 | . . . . 6 . . 7 . . . . . . . . . . . . . . . . AOE 140 | . 14 27 4 . . 87 . 8 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar Total 11509 | 2 823 627 670 573 414 339 369 873 1018 124 1177 502 434 88 917 126 156 1056 425 79 27 136 554 Wait 1545 | . 157 20 64 17 . 11 61 459 139 7 208 24 7 . 227 . . 49 49 . . . 46 Move 9364 | . 606 592 511 533 412 294 246 353 839 117 944 468 423 88 683 122 142 957 366 79 27 115 447 Hop 15 | . . . . . . . . . 3 . 5 . . . . . . 5 1 . . . 1 Pick Up 79 | . 10 5 17 1 . 3 11 3 7 . 2 . . . 1 2 5 7 2 . . 2 1 Fast Attach 24 | . 2 . . . 1 . . 6 1 . 4 1 . . . . 1 4 1 . . 2 1 Attach 34 | . 1 . 4 . . 2 7 2 2 . . 1 . . 2 2 2 3 3 . . . 3 Detach 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Swap 62 | 2 7 3 17 5 . 6 5 . 6 . 3 . . . . . 1 3 . . . 4 . Drop 78 | . 9 . 17 3 1 2 5 4 9 . 5 1 . . 1 . 2 11 1 . . 4 3 Fire 157 | . 31 7 38 11 . 20 34 13 . . . . . . . . . . . . . . 3 Melee 104 | . . . 2 3 . 1 . 33 12 . 6 7 4 . 3 . 3 17 1 . . . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . . . . . . . . . . . . 9 36 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 8 exits: Res x4 / Upp x2 / *Ext x2) -4/Waste -4/Factory -4/DSF -4/Garrison (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Build established: Mutant 344 | -10/Materials | Identified exit to Materials 524 | -10/Materials | Discovered new exit (range 10) 702 | -10/Materials | Discovered exit to Materials (range 16) 953 | -10/Materials | Discovered exit to Materials (range 16) 1237 | -10/Materials | Identified exit to Mines 1238 | -10/Materials | Entered Mines 1262 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1266 | -10/Mines | Found Prototype Device 1343 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1514 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1783 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1805 | -10/Mines | Discovered exit to Materials (range 15) 2065 | -10/Mines | Learned Materials terminal intel 2232 | -10/Mines | Entered Materials 2232 | -9/Materials | Evolved 2 slots: Utility x2 2233 | -9/Materials | Loaded intel: 12 terminal locations 2473 | -9/Materials | Discovered new exit (range 10) 2662 | -9/Materials | Identified Exp. Sensor Array 3137 | -9/Materials | Discovered new exit (range 9) 3586 | -9/Materials | Identified exit to Mines 3588 | -9/Materials | Entered Mines 3599 | -9/Mines | Met a Derelict bent on vengeance 3620 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3737 | -9/Mines | Discovered new exit (range 8) 4014 | -9/Mines | Discovered new exit (range 9) 4030 | -9/Mines | Identified exit to Materials 4275 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4275 | -9/Mines | Discovered new exit (range 5) 4617 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4925 | -9/Mines | Identified exit to Exiles 4927 | -9/Mines | Entered Exiles 4959 | -9/Exiles | Discovered new exit (range 15) 4985 | -9/Exiles | Met 8R-AWN 5028 | -9/Exiles | Met EX-HEX 5098 | -9/Exiles | Met EX-BIN 5136 | -9/Exiles | Aligned with FarCom system 5139 | -9/Exiles | Given EX-Vault access code 5251 | -9/Exiles | Opened EX-Vault 5355 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5506 | -9/Exiles | Found Prototype Slashing Weapon 5506 | -9/Exiles | Identified Longsword +1 5630 | -9/Exiles | Met EX-DEC 5713 | -9/Exiles | Visited The Gauntlet 5889 | -9/Exiles | Discovered new exit (range 14) 5916 | -9/Exiles | Identified exit to Mines 5918 | -9/Exiles | Left Exiles lab with Longsword +1 5918 | -9/Exiles | Entered Mines 6351 | -8/Mines | Core integrity fell below 50% 6532 | -8/Mines | Discovered exit to Materials (range 7) 6687 | -8/Mines | Build established: Scavenger-Mutant 6748 | -8/Mines | Entered Materials 6748 | -8/Materials | Evolved 2 slots: Utility x2 6749 | -8/Materials | Identified exit to Storage 7100 | -8/Materials | Build established: Skirmisher 7245 | -8/Materials | Repaired Corrupted Adv. ECM Suite 7407 | -8/Materials | Lost 4 parts (2n1u1w) 7477 | -8/Materials | Entered Storage 7535 | -8/Storage | Repaired Imp. Light Armor Plating 7703 | -8/Storage | Core integrity fell below 50% 7998 | -8/Storage | Build established: Assassin 8461 | -8/Storage | Discovered new exit (range 14) 8516 | -8/Storage | Identified exit to Factory 8518 | -8/Storage | Entered Factory 8518 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8683 | -7/Factory | Identified exit to DSF 8809 | -7/Factory | Build established: Hacker-Ninja 8945 | -7/Factory | Discovered new exit (range 16) 8951 | -7/Factory | Manually triggered Chute Trap 8951 | -7/Factory | Sucked down chute 8951 | -7/Factory | Entered Waste 8954 | -7/Waste | Spotted C-40 Crusher 8959 | -7/Waste | Spotted C-40 Crusher 8959 | -7/Waste | Spotted C-40 Crusher 8969 | -7/Waste | Spotted C-40 Crusher 8986 | -7/Waste | Discovered new exit (range 11) 8992 | -7/Waste | Entered Factory 9086 | -7/Factory | Repaired Structural Scanner 9139 | -7/Factory | Identified exit to Lower Caves 9504 | -7/Factory | Entered Lower Caves 9549 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9591 | -7/Lower Caves | Spotted B-75 Beast 9677 | -7/Lower Caves | Discovered new exit (range 15) 9681 | -7/Lower Caves | Entered another Lower Caves area 9787 | -7/Lower Caves | Build established: Hacker-Sprinter 9811 | -7/Lower Caves | Discovered new exit (range 18) 9819 | -7/Lower Caves | Entered Data Miner 9819 | -7/Data Miner | Discovered new exit (range 6) 9824 | -7/Data Miner | Met Data Miner 9839 | -7/Data Miner | Received God Mode back door access code from Data Miner 9845 | -7/Data Miner | Entered Proximity Caves 9887 | -6/Proximity Caves | Learned location of Zion (-6) 9977 | -6/Proximity Caves | Escorted by Enhanced Grunt 10081 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10276 | -6/Proximity Caves | Discovered new exit (range 17) 10284 | -6/Proximity Caves | Entered Factory 10284 | -6/Factory | Evolved 2 slots: Utility x2 10328 | -6/Factory | Identified exit to DSF 10328 | -6/Factory | Entered DSF 10348 | -6/DSF | Additional patrols routed to DSF 10365 | -6/DSF | Discovered new exit (range 20) 10391 | -6/DSF | Entered Factory 10391 | -5/Factory | Evolved 2 slots: Utility x2 10406 | -5/Factory | Discovered new exit (range 12) 10510 | -5/Factory | Identified exit to Upper Caves 10586 | -5/Factory | Fabricated Linear Gravjet (x2) 10772 | -5/Factory | Identified exit to Factory 10822 | -5/Factory | Entered another Factory area 10822 | -4/Factory | Evolved 2 slots: Utility x2 10953 | -4/Factory | Found Prototype Processor 10953 | -4/Factory | Identified Exp. Signal Interpreter 10962 | -4/Factory | Identified exit to Upper Caves 10962 | -4/Factory | Identified exit to Extension 10962 | -4/Factory | Identified exit to Research 11006 | -4/Factory | Sucked down chute 11006 | -4/Factory | Entered Waste 11013 | -4/Waste | Spotted C-40 Crusher 11014 | -4/Waste | Spotted C-40 Crusher 11014 | -4/Waste | Spotted C-40 Crusher 11018 | -4/Waste | Spotted C-40 Crusher 11021 | -4/Waste | EMP discharged 11021 | -4/Waste | System corruption reached 10% 11021 | -4/Waste | Spotted C-40 Crusher 11024 | -4/Waste | Spotted C-40 Crusher 11028 | -4/Waste | Discovered new exit (range 14) 11033 | -4/Waste | Identified exit to Factory 11033 | -4/Waste | Entered Factory 11035 | -4/Factory | Identified exit to DSF 11043 | -4/Factory | Entered DSF 11068 | -4/DSF | Additional patrols routed to DSF 11086 | -4/DSF | Discovered new exit (range 16) 11092 | -4/DSF | Found Prototype Hackware 11092 | -4/DSF | Identified Exp. System Shield 11093 | -4/DSF | Found Exp. System Shield 11095 | -4/DSF | Found Exp. System Shield 11097 | -4/DSF | Found Exp. System Shield 11102 | -4/DSF | Entered Garrison 11219 | -4/Garrison | Discovered exit to Research (range 11) 11266 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11298 | -4/Garrison | Triggered checkpoint 11314 | -4/Garrison | Discovered exit to Research (range 10) 11317 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11322 | -4/Garrison | Triggered checkpoint 11358 | -4/Garrison | Core integrity fell below 50% 11369 | -4/Garrison | Core integrity fell below 20% 11376 | -4/Garrison | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 11358_ Hacking Suite destroyed. 11358_ Slug penetrates Wall. 11361_ Slug penetrates P-70 Sage. 11361_ Slug penetrates Wall. 11361_ Penetrated by Slug. 11363_ Slug penetrates Wall. 11363_ G-67 Veteran destroyed. 11363_ Acquired 78 matter. 11364_ Acquired Corrupted Plasma Rifle. 11365_ Integrated Corrupted Plasma Rifle (+1). 11365_ Complication: FCS attempts to trigger Plasma Rifle. 11365_ Complication: Plasma Rifle misfires. 11367_ Hacking Suite destroyed. 11368_ Field Laser melted. 11368_ G-67 Veteran destroyed. 11368_ Penetrated by Slug. 11368_ Plasma Rifle destroyed. 11369_ Acquired 72 matter. 11372_ Penetrated by Slug. 11373_ Exp. System Shield destroyed. Map ----- +----------------------------------------------------+ | ???????????# #??# #?????????????????????? | | ???????????# #??# #?????????????????????? | | ############+#### #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ####################?????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????#############???????????????? | | ##???????????#"# Rh##??????????????? | | ?????????????#" #####/gh=#??????????????? | | ?????????????#" #???#=pg #??????????????? | | ?????????????#" #???# *#@#??????????????? | | ?????????????#"# #???######??????????????? | | ?????????????### #???????????????????????? | | ???????????????# ###?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ?????????####### #?????????????????????? | | ?????????# g ###?????????????????????? | | ?????????# ##### #???????????????????????? | | ###+######+#???# #???????????????????????? | | #???# #???????????????????????? | | ##### #???????????????????????? | | ######### #???????????????????????? | | ????????# #######???????????????????????? | | ????????# #?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# #?????????????????????????????? | | ????????# ###???????????????????????????? | | ????????# #???????????????????????????? | | ????????# < #???????????????????????????? | | ????????# #???????????????????????????? | | ????????######???????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 74 Defensive Hacking 64 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Hacked Surge Thruster | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Lgt. Antimatter Reactor | -5/Factory | Hacked Hardcell Cannon | -5/Factory | Hacked Imp. Antigrav System | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Maximum Efficiency Wheee! Challenges ------------ None Game ------ Seed ConstructSmartbombWeb Manual? 0 Play Time 03:10:17 Cumulative 70.3 hours Start 2023.03.13 @ 19:36:30 End 2023.03.13 @ 23:22:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 2 Adventurer 40 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c537d27f-f1f0-4d52-b960-709988b68447