Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 23:22:41

Player: Hype

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (23)       4600
Robots Destroyed (96)      480
Value Destroyed (2891)     2891
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (2103)               2103
              TOTAL SCORE: 13514

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      259
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     289/300
Energy                     72/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (13) -----
  Enhanced Optical Array
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Authchip [Propulsion]
           Authchip [Processor]

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
        Cooled Cesium-ion Thruster
               Nuclear Pulse Array
>              --- UTILITY ----------
               Structural Scanner
      Enhanced Optical Array
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
  Experimental System Shield
  Experimental System Shield
  Experimental System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Longsword +1
>              --- INVENTORY --------
         Light Angular Momentum Engine
        Cooled Cesium-ion Thruster
        Cooled Cesium-ion Thruster
               Authchip [Propulsion]
               Authchip [Processor]
[Rating: 105]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   2   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | 2   10  3   21  5   1   8   12  8   9   .   7   2   .   .   2   2   4   10  4   .   .   6   4   
  Power                    15   | .   .   .   3   .   .   1   1   3   2   .   1   .   .   .   .   .   1   3   .   .   .   .   .   
    Engine                 5    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   10   | .   .   .   2   .   .   1   .   2   1   .   1   .   .   .   .   .   1   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   .   5   1   .   2   4   1   4   .   .   .   .   .   1   .   1   2   .   .   .   .   2   
    Treads                 11   | 2   .   .   5   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   1   2   .   .   .   .   2   
  Utility                  44   | .   3   .   5   .   .   1   4   1   3   .   6   2   .   .   1   2   2   5   3   .   .   6   .   
    Device                 13   | .   .   .   4   .   .   1   .   .   1   .   2   1   .   .   1   2   .   .   1   .   .   .   .   
    Storage                3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               19   | .   .   .   .   .   .   .   1   .   2   .   2   1   .   .   .   .   2   5   .   .   .   6   .   
    Protection             3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   7   3   8   4   1   4   3   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Energy Gun             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          6    | .   .   .   1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          15   | .   5   1   5   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   2   2   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   .   1   .   .   2   2   .   1   .   .   .   1   .   .   2   1   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 32   | .   .   .   2   .   .   3   4   4   .   .   .   1   .   .   2   .   1   .   .   .   .   .   15  
  Power                    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
  Utility                  16   | .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   11  
  Weapon                   5    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   1   .   .   2   4   2   .   .   .   1   .   .   2   .   1   .   .   .   .   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  100 98  100 100 90  98  96  92  92  91  91  92  92  84  81  88  89  88  89  89  89  76  
  Engine                   3    | .   14  14  .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   10  11  11  11  1   7   7   7   7   7   7   7   7   6   6   4   5   5   5   5   4   
  Treads                   14   | .   28  28  22  22  22  12  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   2   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   .   22  23  23  23  23  23  23  20  20  12  10  10  10  10  8   
  Device                   12   | .   .   .   20  22  22  14  9   9   14  15  11  11  15  15  15  21  24  9   10  10  10  9   3   
  Storage                  8    | .   14  14  11  11  11  11  9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                11   | .   10  14  11  11  11  11  18  18  7   7   7   7   7   7   7   6   6   5   9   10  10  5   5   
  Hackware                 9    | .   .   .   .   .   .   .   8   9   22  23  31  32  30  30  23  20  23  48  47  47  47  52  48  
  Protection               1    | .   .   .   .   .   .   .   8   8   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   6   11  11  9   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   26  18  11  8   .   5   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   9   2   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   2   11  3   .   7   7   7   7   7   7   7   7   6   6   5   5   5   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  31  31  57  57  56  57  65  60  15  15  15  12  12  12  12  16  16  12  12  12  12  12  9   
  Greatest Support         46   | 40  40  40  40  40  40  40  46  24  15  15  15  24  24  24  24  19  19  27  19  19  19  22  22  
  Greatest Overweight (x)  5    | .   .   .   1   1   1   5   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         14   | 8   10  15  19  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 6   10  15  20  20  20  20  20  20  19  5   5   5   4   4   4   4   5   5   5   5   5   5   5   
  Average Carried          14   | 6   8   13  18  19  20  19  19  19  5   5   4   4   4   4   3   2   3   4   4   5   5   4   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   10  15  20  20  20  20  20  20  5   5   5   4   4   4   3   3   5   5   5   5   5   5   3   

 Class Distribution 
--------------------
 54% | Mutant
  8% | Skirmisher
  7% | Hacker-Ninja
  7% | Hacker-Sprinter
  7% | Assassin
  4% | Scavenger-Mutant
  4% | Wizard-Scout
  3% | Wizard-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
       Skirmisher | -8/Materials
         Assassin | -8/Storage
     Hacker-Ninja | -7/Factory
     Hacker-Ninja | -7/Waste
     Hacker-Ninja | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
     Hacker-Ninja | -6/Factory
     Hacker-Ninja | -6/DSF
     Wizard-Scout | -5/Factory
     Wizard-Ninja | -4/Factory
     Wizard-Ninja | -4/Waste
     Wizard-Ninja | -4/Factory
     Wizard-Ninja | -4/DSF
     Wizard-Scout | -4/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Was  Fac  DSF  Gar  
Matter Collected           2191 | 189  337  138  373  90   .    247  194  168  90   .    43   47   .    .    10   .    .    115  .    .    .    .    150  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4053 | .    377  104  754  95   .    370  362  1025 96   .    95   121  47   .    90   .    .    445  .    .    .    .    72   
  Parts                    222  | .    31   13   52   7    .    15   19   47   6    .    7    9    .    .    3    .    .    11   .    .    .    .    2    
Haulers Intercepted        7    | .    .    .    .    .    .    .    1    .    2    .    2    .    .    .    1    .    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    2    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    22   .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Combat Hostiles Destroyed  72   | .   11  7   12  2   .   8   5   21  .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   
  Melee                    23   | .   .   .   .   .   .   .   .   18  .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     24   | .   9   2   6   1   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  11   | .   .   .   3   1   .   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   2   5   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   4   .   2   1   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Operator                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  19   | .   3   5   3   .   .   2   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    34   | .   8   2   5   1   .   5   1   10  .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   2   3   5   2   .   3   2   5   2   .   1   3   1   .   1   .   .   4   .   .   .   .   1   
  Combat Bots Only         5    | .   2   3   3   2   .   3   2   5   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   
Max Kills in Single Turn   4    | .   1   3   4   1   .   1   1   1   1   .   1   1   1   .   1   .   .   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Was  Fac  DSF  Gar  
Damage Taken               5628 | .    250  80   613  80   .    650  1171 610  .    .    .    273  .    .    64   .    89   .    .    .    .    73   1675 
  Core                     1961 | .    54   .    45   35   .    158  241  90   .    .    .    142  .    .    .    .    42   .    .    .    .    73   1081 
  Absorbed by Shields      54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Regen/Repaired (Parts)   60   | .    .    .    .    .    .    .    6    47   .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    78   .    .    .    40   .    39   .    .    .    .    .    .    79   .    95   100  .    .    .    .    .    
Volleys Fired              157  | .    31   7    38   11   .    20   34   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Largest                  2    | .    2    2    2    2    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  120  | .    46   46   91   91   .    96   103  91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  
Shots Fired                282  | .    60   11   71   16   .    27   68   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Gun                      180  | .    58   8    53   5    .    7    34   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cannon                   88   | .    .    .    17   11   .    13   34   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 14   | .    2    3    1    .    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  177  | .    58   8    53   5    .    7    34   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  91   | .    .    .    17   11   .    13   34   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Explosive                14   | .    2    3    1    .    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    9    8    11   5    .    6    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Miss Streak        4    | .    2    2    4    2    .    3    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           235  | .    39   8    49   5    .    16   39   40   5    .    4    6    3    .    3    .    1    11   .    .    .    .    6    
  Core Hits                121  | .    19   9    25   3    .    13   12   23   2    .    2    3    1    .    2    .    .    4    .    .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    1    .    .    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              104  | .    .    .    2    3    .    1    .    33   12   .    6    7    4    .    3    .    3    17   1    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 104  | .    .    .    2    3    .    1    .    33   12   .    6    7    4    .    3    .    3    17   1    .    .    .    12   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    .    1    .    2    2    .    2    .    .    .    1    .    .    4    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7719 | .    842  273  1039 92   .    692  882  1637 348  .    290  257  149  .    210  .    49   744  .    .    .    .    215  
  Guns                     1937 | .    621  87   565  30   .    105  404  58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Cannons                  1115 | .    .    .    247  62   .    164  478  164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               977  | .    221  186  227  .    .    325  .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3690 | .    .    .    .    .    .    98   .    1397 348  .    290  257  149  .    210  .    49   744  .    .    .    .    148  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1870 | .    621  87   565  30   .    105  404  58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1182 | .    .    .    247  62   .    164  478  164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Explosive                977  | .    221  186  227  .    .    325  .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3690 | .    .    .    .    .    .    98   .    1397 348  .    290  257  149  .    210  .    49   744  .    .    .    .    148  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   10   15   
  Average Corruption       2    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   10   10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    4    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    10   
    Message Errors         5    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           11   | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            265  | .    36   .    51   .    .    18   7    1    .    .    .    31   .    .    41   .    9    55   .    .    .    .    16   
  Projectiles              7    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               105  | .    36   .    51   .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    153  | .    .    .    .    .    .    .    .    1    .    .    .    31   .    .    41   .    9    55   .    .    .    .    16   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      134  | .    .    2    39   .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    .    1    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        535  | .    24   18   222  168  .    328  535  97   .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Average Temperature      111  | .    8    7    62   62   .    156  200  42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Received Heat Transfer   1450 | .    96   18   189  12   .    315  306  243  .    .    .    33   .    .    9    .    .    .    .    .    .    .    229  
  Effects                  6    | .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         2074 | .    .    .    444  111  .    296  777  296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Peak Influence             498  | .   161 237 213 104 .   185 165 498 149 45  46  .   .   .   .   76  103 188 2   45  31  51  98  
  Initial                  106  | .   .   3   .   39  .   .   .   69  106 .   31  .   .   .   .   60  53  53  .   .   31  21  38  
  Average                  74   | .   54  48  78  23  .   82  39  226 104 24  26  .   .   .   .   68  79  108 1   25  31  28  54  
Maximum Alert Level        2    | .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 97  90  100 .   100 100 42  100 100 100 .   .   .   .   100 100 100 100 100 100 100 100 
  Level 1                  6    | .   .   2   9   .   .   .   .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   .   .   1   4   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Distress Signals           8    | .   2   .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   20  10  18  2   .   8   9   31  1   3   2   7   7   .   12  .   6   5   .   5   .   3   13  
  Peak Tracking Total      13   | .   3   3   4   2   .   3   4   6   2   3   1   10  7   .   5   .   6   1   .   5   .   2   13  
  Tactical Retreats        20   | .   .   .   1   .   .   1   1   3   1   .   .   3   1   .   1   .   2   1   .   .   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Traps Triggered            12   | .   .   .   2   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Machines Disabled          6    | .   .   .   1   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Machines Accessed          64   | .   6   .   9   1   2   .   3   6   5   .   9   .   .   3   .   4   .   11  3   .   1   .   1   
  Terminals                43   | .   6   .   7   .   .   .   2   5   3   .   7   .   .   .   .   3   .   7   1   .   1   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Total Hacks                204  | .   18  .   27  1   3   .   12  24  9   .   38  .   .   21  .   9   .   25  15  .   1   .   1   
  Successful               145  | .   7   .   13  1   3   .   8   13  6   .   26  .   .   21  .   5   .   25  15  .   1   .   1   
  Failed                   59   | .   11  .   14  .   .   .   4   11  3   .   12  .   .   .   .   4   .   .   .   .   .   .   .   
    Catastrophic           6    | .   .   .   3   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   94   | .   13  .   16  .   1   .   6   1   2   .   26  .   .   .   .   6   .   10  13  .   .   .   .   
  Terminals                145  | .   18  .   21  .   .   .   9   18  5   .   33  .   .   .   .   8   .   21  10  .   1   .   1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   .   3   6   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   
Terminal Hacks             88   | .   3   .   4   1   3   .   3   8   4   .   14  .   .   21  .   2   .   16  7   .   1   .   1   
  Record                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   12  .   .   .   3   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         7    | .   1   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Registered Components    6    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   2   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Unauthorized Hacks         37   | .   4   .   5   .   .   .   3   1   1   .   8   .   .   .   .   3   .   5   7   .   .   .   .   
  Terminals                32   | .   4   .   5   .   .   .   3   1   .   .   8   .   .   .   .   3   .   5   3   .   .   .   .   
    Assimilate             4    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 21   | .   3   .   3   .   .   .   2   1   .   .   5   .   .   .   .   2   .   4   1   .   .   .   .   
    Operators              7    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   5   .   8   .   .   .   3   5   4   .   7   .   .   .   .   3   .   6   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   12  .   .   .   3   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     94   | .   .   .   .   .   .   .   30  38  .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Total Allies               5    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   40  .   .   .   .   .   .   .   .   10  .   .   .   96  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   16  .   .   .   .   .   .   .   .   10  .   .   .   96  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   
  Total Damage             994  | .   .   138 .   .   .   .   .   .   .   .   .   .   .   .   856 .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac DSF Fac Fac Was Fac DSF Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Was  Fac  DSF  Gar  
Turns Passed               11375 | 3    1234 994  1356 1339 991  830  729  1041 433  41   512  177  138  26   439  44   63   431  184  27   10   59   274  
Spaces Moved               9422  | 1    607  593  512  534  413  295  247  354  847  118  955  469  424  89   684  123  143  969  368  80   28   116  453  
  Core                     25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Treads                   3014  | 1    607  593  512  534  413  158  196  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     141   | .    .    .    .    .    .    137  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   401   | .    .    .    .    .    .    .    47   354  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5841  | .    .    .    .    .    .    .    .    .    847  118  955  469  424  89   684  123  143  969  368  80   28   116  428  
  Fastest Speed            26    | 160  160  160  160  240  240  240  120  120  29   29   29   26   29   29   29   32   32   32   34   34   34   30   26   
  Average Speed            94    | 160  160  160  222  240  240  256  219  131  29   29   29   28   29   29   29   32   32   33   34   34   34   32   34   
  Slowest Speed            470   | 160  160  160  240  240  240  470  320  150  29   29   29   29   29   29   32   32   32   34   34   34   34   40   150  
  Overloaded Moves         235   | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    70   157  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    .    .    .    5    .    5    .    .    .    .    .    .    6    1    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 2    92   89   53   99   75   68   20   61   27   70   31   64   70   79   73   4    83   37   10   74   1    91   68   
  Regions Visited          23
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    1    1    1    1    1    1    1    .    .    1    .    .    .    .    1    .    1    .    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    2    .    2    .    1    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 34    | .    .    .    2    7    .    .    .    10   6    .    2    .    .    .    .    .    .    6    1    .    .    .    .    
Terrain Destroyed          175   | .    14   27   6    9    .    87   7    10   6    .    2    .    .    .    .    .    .    6    1    .    .    .    .    
  Melee                    22    | .    .    .    2    3    .    .    .    2    6    .    2    .    .    .    .    .    .    6    1    .    .    .    .    
  Projectile               13    | .    .    .    .    6    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      140   | .    14   27   4    .    .    87   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -4   -4   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Was  Fac  DSF  Gar  
Total                      11509 | 2    823  627  670  573  414  339  369  873  1018 124  1177 502  434  88   917  126  156  1056 425  79   27   136  554  
  Wait                     1545  | .    157  20   64   17   .    11   61   459  139  7    208  24   7    .    227  .    .    49   49   .    .    .    46   
  Move                     9364  | .    606  592  511  533  412  294  246  353  839  117  944  468  423  88   683  122  142  957  366  79   27   115  447  
  Hop                      15    | .    .    .    .    .    .    .    .    .    3    .    5    .    .    .    .    .    .    5    1    .    .    .    1    
  Pick Up                  79    | .    10   5    17   1    .    3    11   3    7    .    2    .    .    .    1    2    5    7    2    .    .    2    1    
  Fast Attach              24    | .    2    .    .    .    1    .    .    6    1    .    4    1    .    .    .    .    1    4    1    .    .    2    1    
  Attach                   34    | .    1    .    4    .    .    2    7    2    2    .    .    1    .    .    2    2    2    3    3    .    .    .    3    
  Detach                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Swap                     62    | 2    7    3    17   5    .    6    5    .    6    .    3    .    .    .    .    .    1    3    .    .    .    4    .    
  Drop                     78    | .    9    .    17   3    1    2    5    4    9    .    5    1    .    .    1    .    2    11   1    .    .    4    3    
  Fire                     157   | .    31   7    38   11   .    20   34   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Melee                    104   | .    .    .    2    3    .    1    .    33   12   .    6    7    4    .    3    .    3    17   1    .    .    .    12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    36   
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 8 exits: Res x4 / Upp x2 / *Ext x2)
-4/Waste
-4/Factory
-4/DSF
-4/Garrison (discovered 2 exits: *Res x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 0)
     4 | -11/Junkyard       | Entered Materials
   298 | -10/Materials      | Discovered new exit (range 16)
   333 | -10/Materials      | Build established: Mutant
   344 | -10/Materials      | Identified exit to Materials
   524 | -10/Materials      | Discovered new exit (range 10)
   702 | -10/Materials      | Discovered exit to Materials (range 16)
   953 | -10/Materials      | Discovered exit to Materials (range 16)
  1237 | -10/Materials      | Identified exit to Mines
  1238 | -10/Materials      | Entered Mines
  1262 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1266 | -10/Mines          | Found Prototype Device
  1343 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1514 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1783 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1805 | -10/Mines          | Discovered exit to Materials (range 15)
  2065 | -10/Mines          | Learned Materials terminal intel
  2232 | -10/Mines          | Entered Materials
  2232 | -9/Materials       | Evolved 2 slots: Utility x2
  2233 | -9/Materials       | Loaded intel: 12 terminal locations
  2473 | -9/Materials       | Discovered new exit (range 10)
  2662 | -9/Materials       | Identified Exp. Sensor Array
  3137 | -9/Materials       | Discovered new exit (range 9)
  3586 | -9/Materials       | Identified exit to Mines
  3588 | -9/Materials       | Entered Mines
  3599 | -9/Mines           | Met a Derelict bent on vengeance
  3620 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3737 | -9/Mines           | Discovered new exit (range 8)
  4014 | -9/Mines           | Discovered new exit (range 9)
  4030 | -9/Mines           | Identified exit to Materials
  4275 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4275 | -9/Mines           | Discovered new exit (range 5)
  4617 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4925 | -9/Mines           | Identified exit to Exiles
  4927 | -9/Mines           | Entered Exiles
  4959 | -9/Exiles          | Discovered new exit (range 15)
  4985 | -9/Exiles          | Met 8R-AWN
  5028 | -9/Exiles          | Met EX-HEX
  5098 | -9/Exiles          | Met EX-BIN
  5136 | -9/Exiles          | Aligned with FarCom system
  5139 | -9/Exiles          | Given EX-Vault access code
  5251 | -9/Exiles          | Opened EX-Vault
  5355 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5506 | -9/Exiles          | Found Prototype Slashing Weapon
  5506 | -9/Exiles          | Identified Longsword +1
  5630 | -9/Exiles          | Met EX-DEC
  5713 | -9/Exiles          | Visited The Gauntlet
  5889 | -9/Exiles          | Discovered new exit (range 14)
  5916 | -9/Exiles          | Identified exit to Mines
  5918 | -9/Exiles          | Left Exiles lab with Longsword +1
  5918 | -9/Exiles          | Entered Mines
  6351 | -8/Mines           | Core integrity fell below 50%
  6532 | -8/Mines           | Discovered exit to Materials (range 7)
  6687 | -8/Mines           | Build established: Scavenger-Mutant
  6748 | -8/Mines           | Entered Materials
  6748 | -8/Materials       | Evolved 2 slots: Utility x2
  6749 | -8/Materials       | Identified exit to Storage
  7100 | -8/Materials       | Build established: Skirmisher
  7245 | -8/Materials       | Repaired Corrupted Adv. ECM Suite
  7407 | -8/Materials       | Lost 4 parts (2n1u1w)
  7477 | -8/Materials       | Entered Storage
  7535 | -8/Storage         | Repaired Imp. Light Armor Plating
  7703 | -8/Storage         | Core integrity fell below 50%
  7998 | -8/Storage         | Build established: Assassin
  8461 | -8/Storage         | Discovered new exit (range 14)
  8516 | -8/Storage         | Identified exit to Factory
  8518 | -8/Storage         | Entered Factory
  8518 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8683 | -7/Factory         | Identified exit to DSF
  8809 | -7/Factory         | Build established: Hacker-Ninja
  8945 | -7/Factory         | Discovered new exit (range 16)
  8951 | -7/Factory         | Manually triggered Chute Trap
  8951 | -7/Factory         | Sucked down chute
  8951 | -7/Factory         | Entered Waste
  8954 | -7/Waste           | Spotted C-40 Crusher
  8959 | -7/Waste           | Spotted C-40 Crusher
  8959 | -7/Waste           | Spotted C-40 Crusher
  8969 | -7/Waste           | Spotted C-40 Crusher
  8986 | -7/Waste           | Discovered new exit (range 11)
  8992 | -7/Waste           | Entered Factory
  9086 | -7/Factory         | Repaired Structural Scanner
  9139 | -7/Factory         | Identified exit to Lower Caves
  9504 | -7/Factory         | Entered Lower Caves
  9549 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9591 | -7/Lower Caves     | Spotted B-75 Beast
  9677 | -7/Lower Caves     | Discovered new exit (range 15)
  9681 | -7/Lower Caves     | Entered another Lower Caves area
  9787 | -7/Lower Caves     | Build established: Hacker-Sprinter
  9811 | -7/Lower Caves     | Discovered new exit (range 18)
  9819 | -7/Lower Caves     | Entered Data Miner
  9819 | -7/Data Miner      | Discovered new exit (range 6)
  9824 | -7/Data Miner      | Met Data Miner
  9839 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9845 | -7/Data Miner      | Entered Proximity Caves
  9887 | -6/Proximity Caves | Learned location of Zion (-6)
  9977 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10081 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10276 | -6/Proximity Caves | Discovered new exit (range 17)
 10284 | -6/Proximity Caves | Entered Factory
 10284 | -6/Factory         | Evolved 2 slots: Utility x2
 10328 | -6/Factory         | Identified exit to DSF
 10328 | -6/Factory         | Entered DSF
 10348 | -6/DSF             | Additional patrols routed to DSF
 10365 | -6/DSF             | Discovered new exit (range 20)
 10391 | -6/DSF             | Entered Factory
 10391 | -5/Factory         | Evolved 2 slots: Utility x2
 10406 | -5/Factory         | Discovered new exit (range 12)
 10510 | -5/Factory         | Identified exit to Upper Caves
 10586 | -5/Factory         | Fabricated Linear Gravjet (x2)
 10772 | -5/Factory         | Identified exit to Factory
 10822 | -5/Factory         | Entered another Factory area
 10822 | -4/Factory         | Evolved 2 slots: Utility x2
 10953 | -4/Factory         | Found Prototype Processor
 10953 | -4/Factory         | Identified Exp. Signal Interpreter
 10962 | -4/Factory         | Identified exit to Upper Caves
 10962 | -4/Factory         | Identified exit to Extension
 10962 | -4/Factory         | Identified exit to Research
 11006 | -4/Factory         | Sucked down chute
 11006 | -4/Factory         | Entered Waste
 11013 | -4/Waste           | Spotted C-40 Crusher
 11014 | -4/Waste           | Spotted C-40 Crusher
 11014 | -4/Waste           | Spotted C-40 Crusher
 11018 | -4/Waste           | Spotted C-40 Crusher
 11021 | -4/Waste           | EMP discharged
 11021 | -4/Waste           | System corruption reached 10%
 11021 | -4/Waste           | Spotted C-40 Crusher
 11024 | -4/Waste           | Spotted C-40 Crusher
 11028 | -4/Waste           | Discovered new exit (range 14)
 11033 | -4/Waste           | Identified exit to Factory
 11033 | -4/Waste           | Entered Factory
 11035 | -4/Factory         | Identified exit to DSF
 11043 | -4/Factory         | Entered DSF
 11068 | -4/DSF             | Additional patrols routed to DSF
 11086 | -4/DSF             | Discovered new exit (range 16)
 11092 | -4/DSF             | Found Prototype Hackware
 11092 | -4/DSF             | Identified Exp. System Shield
 11093 | -4/DSF             | Found Exp. System Shield
 11095 | -4/DSF             | Found Exp. System Shield
 11097 | -4/DSF             | Found Exp. System Shield
 11102 | -4/DSF             | Entered Garrison
 11219 | -4/Garrison        | Discovered exit to Research (range 11)
 11266 | -4/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11298 | -4/Garrison        | Triggered checkpoint
 11314 | -4/Garrison        | Discovered exit to Research (range 10)
 11317 | -4/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11322 | -4/Garrison        | Triggered checkpoint
 11358 | -4/Garrison        | Core integrity fell below 50%
 11369 | -4/Garrison        | Core integrity fell below 20%
 11376 | -4/Garrison        | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
11358_ Hacking Suite destroyed.
11358_ Slug penetrates Wall.
11361_ Slug penetrates P-70 Sage.
11361_ Slug penetrates Wall.
11361_ Penetrated by Slug.
11363_ Slug penetrates Wall.
11363_ G-67 Veteran destroyed.
11363_ Acquired 78 matter.
11364_ Acquired Corrupted Plasma Rifle.
11365_ Integrated Corrupted Plasma Rifle (+1).
11365_ Complication: FCS attempts to trigger Plasma Rifle.
11365_ Complication: Plasma Rifle misfires.
11367_ Hacking Suite destroyed.
11368_ Field Laser melted.
11368_ G-67 Veteran destroyed.
11368_ Penetrated by Slug.
11368_ Plasma Rifle destroyed.
11369_ Acquired 72 matter.
11372_ Penetrated by Slug. <x2>
11373_ Exp. System Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????# #??#  #??????????????????????         |
| ???????????# #??#  #??????????????????????         |
| ############+####  #??????????????????????         |
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|                    #??????????????????????         |
| ####################??????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ##????????????????????????????????????????         |
|  #????????????????????????????????????????         |
|  #????????????????????????????????????????         |
|  #????????????????????????????????????????         |
|  #???????????#############????????????????         |
| ##???????????#"#       Rh##???????????????         |
| ?????????????#"  #####/gh=#???????????????         |
| ?????????????#"  #???#=pg #???????????????         |
| ?????????????#"  #???# *#@#???????????????         |
| ?????????????#"# #???######???????????????         |
| ?????????????### #????????????????????????         |
| ???????????????# ###??????????????????????         |
| ???????????????#   #??????????????????????         |
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| ?????????#######   #??????????????????????         |
| ?????????#     g ###??????????????????????         |
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| ###+######+#???# #????????????????????????         |
|            #???# #????????????????????????         |
|            ##### #????????????????????????         |
| #########        #????????????????????????         |
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| ????????#    #????????????????????????????         |
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| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             20
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          74
Defensive Hacking          64
Authchip Count             2

 Item Schematics 
-----------------
                Hacking Suite | -7/Factory    | Hacked
                System Shield | -7/Factory    | Hacked
          Cesium-ion Thruster | -7/Factory    | Hacked
               Surge Thruster | -7/Factory    | Hacked
 Lgt. Angular Momentum Engine | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
             Gui. EMP Blaster | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
           Adv. System Shield | -7/Data Miner | Free
         Imp. Remote Datajack | -7/Data Miner | Free
      Adv. Signal Interpreter | -7/Data Miner | Free
             Disruptor Cannon | -7/Data Miner | Free
       Field Propulsion Array | -7/Data Miner | Free
           Antimatter Reactor | -7/Data Miner | Free
      Lgt. Antimatter Reactor | -5/Factory    | Hacked
              Hardcell Cannon | -5/Factory    | Hacked
         Imp. Antigrav System | -5/Factory    | Hacked

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free

 Fabricated
------------
 Linear Gravjet | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Maximum Efficiency
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              ConstructSmartbombWeb
  Manual?         0
Play Time         03:10:17
  Cumulative      70.3 hours
  Start           2023.03.13 @ 19:36:30
  End             2023.03.13 @ 23:22:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           2
  Adventurer      40
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          42
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c537d27f-f1f0-4d52-b960-709988b68447