Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 20:27:25 Player: BatSpy Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3218) 3218 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1157) 1157 TOTAL SCORE: 7760 Bonus ------- High Alert Combat Kills 876 Follower Combat Kills 298 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Sensor Array Armor Integrity Analyzer Matter Filter Energy Filter Improved Powered Armor Recalibrator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Centrium Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Disruptor Cannon > --- INVENTORY -------- Antimatter Reactor Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Targeting Computer Matter Filter Improved Medium Armor Plating Improved Powered Armor Heavy Ion Cannon Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Centrium Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 107 | 6 2 . 21 24 11 8 35 Power 12 | 1 . . 3 4 . 1 3 Engine 4 | 1 . . 2 1 . . . Core 5 | . . . 1 3 . . 1 Reactor 3 | . . . . . . 1 2 Propulsion 20 | 2 . . 4 4 3 2 5 Treads 12 | . . . 3 4 3 1 1 Leg . | . . . . . . . . Wheel 8 | 2 . . 1 . . 1 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | 1 2 . 8 5 7 1 16 Device 21 | . 1 . 3 2 4 1 10 Storage 3 | 1 1 . . . . . 1 Processor 5 | . . . 1 1 1 . 2 Hackware 1 | . . . . . 1 . . Protection 10 | . . . 4 2 1 . 3 Artifact . | . . . . . . . . Weapon 35 | 2 . . 6 11 1 4 11 Energy Gun 7 | . . . 1 2 . 1 3 Energy Cannon 12 | . . . 2 4 . 1 5 Ballistic Gun 6 | 2 . . 2 1 1 . . Ballistic Cannon 3 | . . . 1 1 . . 1 Launcher 6 | . . . . 2 . 2 2 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 38 | . . . 4 5 1 . 28 Power 5 | . . . 1 1 . . 3 Propulsion 9 | . . . 1 1 1 . 6 Utility 8 | . . . . . . . 8 Weapon 16 | . . . 2 3 . . 11 Highest Loss Streak 16 | . . . 4 4 1 . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 95 100 95 97 99 89 84 Engine 1 | . 14 14 7 . . . . Core 3 | . . . 2 8 7 . . Reactor 2 | . . . . . . 6 5 Treads 12 | . . . 4 26 22 12 1 Wheel 7 | . 28 28 15 . . 2 11 Device 14 | . 9 14 9 9 16 23 16 Storage 8 | . 14 14 11 9 7 7 7 Processor 13 | . . . 6 9 14 15 18 Protection 3 | . . . 5 9 . . 1 Energy Gun 3 | . . . 6 2 7 2 2 Energy Cannon 8 | . . . 3 13 7 4 10 Ballistic Gun 4 | . 28 28 17 1 6 5 . Ballistic Cannon 2 | . . . 4 3 . . 2 Launcher 2 | . . . . 4 . 5 1 Naked Turns . | . . . . . . . . Heaviest Build 67 | 14 20 20 32 42 42 52 67 Greatest Support 90 | 26 26 26 40 62 76 90 44 Greatest Overweight (x) 6 | . . . 2 1 . 3 6 Average Overweight (x) . | . . . 1 . . 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 11 | 6 9 10 10 10 10 10 13 Most Carried 15 | 4 5 5 10 10 10 10 15 Average Carried 9 | 1 3 5 7 9 9 9 11 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 10 | 1 5 5 10 9 10 10 6 Class Distribution -------------------- 26% | Skirmisher 19% | Mutant 17% | Gunner 17% | Infiltrator-Skirmisher 14% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Infiltrator-Skirmisher | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2192 | 231 97 . 342 555 151 234 582 Remotely . | . . . . . . . . Salvage Created 3063 | . 97 . 587 818 225 . 1336 Parts 174 | . 7 . 36 58 20 . 53 Haulers Intercepted 4 | . . . . 3 1 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 59 | . 2 . 13 15 2 . 27 Guns 16 | . 2 . 8 2 2 . 2 Cannons 36 | . . . 5 11 . . 20 AOE 4 | . . . . 2 . . 2 Classes Destroyed 16 | . 1 . 5 4 1 . 5 Worker 5 | . . . 1 4 . . . Builder 2 | . . . . 1 1 . . Tunneler 2 | . . . . 2 . . . Hauler 4 | . . . . 3 1 . . Recycler 4 | . . . 1 1 . . 2 Mechanic 1 | . . . . . . . 1 Watcher 8 | . . . 2 3 2 . 1 Swarmer 8 | . . . 3 2 . . 3 Grunt 29 | . 2 . 6 8 . . 13 Brawler 3 | . . . . . . . 3 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 10 | . . . 4 4 1 . 1 Demolisher 2 | . . . . . . . 2 Hunter 1 | . . . . 1 . . . Programmer 3 | . . . . . 1 . 2 Best Kill Streak 6 | . 1 . 4 6 2 . 6 Combat Bots Only 5 | . 1 . 4 4 1 . 5 Max Kills in Single Turn 4 | . 1 . 2 4 2 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 738 | . 9 . 77 188 49 . 415 Missed 201 | . 3 . 18 39 21 . 120 Damage Taken 7954 | . 67 . 733 2108 250 . 4796 Core 1073 | . . . 130 222 38 . 683 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 108 | . . . . 108 . . . Regen/Repaired (Parts) 307 | . . . . 222 . 68 17 Core Remaining (%) 81 | 100 . 100 67 59 . . . Volleys Fired 208 | . 9 . 42 55 10 . 92 Largest 3 | . 2 . 3 3 3 . 3 Hottest 220 | . 40 . 122 159 154 . 220 Shots Fired 512 | . 18 . 122 143 27 . 202 Gun 178 | . 18 . 95 25 19 . 21 Cannon 318 | . . . 27 108 8 . 175 Launcher 16 | . . . . 10 . . 6 Special . | . . . . . . . . Kinetic 218 | . 18 . 93 55 10 . 42 Thermal 255 | . . . 29 71 9 . 146 Explosive 16 | . . . . 10 . . 6 Electromagnetic 23 | . . . . 7 8 . 8 Robot Hit Streak 20 | . 6 . 11 9 11 . 20 Robot Miss Streak 7 | . 3 . 7 7 3 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 312 | . 10 . 69 73 16 . 144 Core Hits 143 | . 4 . 26 43 8 . 62 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 13 | . . . 1 2 . . 10 Meltdown 2 | . . . . . . . 2 Destroy 1 | . . . 1 . . . . Blast 10 | . . . . 2 . . 8 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8492 | . 125 . 1160 2454 497 . 4256 Guns 1594 | . 125 . 780 193 185 . 311 Cannons 5163 | . . . 380 1174 141 . 3468 Explosions 1729 | . . . . 1087 171 . 471 Melee . | . . . . . . . . Ramming 6 | . . . . . . . 6 Kinetic 2598 | . 125 . 968 588 95 . 822 Thermal 4208 | . . . 192 1032 261 . 2723 Explosive 1207 | . . . . 736 . . 471 Electromagnetic 473 | . . . . 98 141 . 234 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . . 7 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . . . 19 Message Errors 4 | . . . . . . . 4 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 179 | . . . . 61 79 . 39 Projectiles 54 | . . . . 21 . . 33 Explosions 125 | . . . . 40 79 . 6 Melee . | . . . . . . . . Knockbacks 16 | . . . 2 5 . . 9 Impact . | . . . . . . . . Kinetic 16 | . . . 2 5 . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 252 | . . . . 103 . . 149 Shots 5 | . . . . 3 . . 2 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 459 | . . . 189 424 24 . 459 Average Temperature 132 | . . . 59 153 14 . 160 Received Heat Transfer 2447 | . 36 . 300 630 72 . 1409 Effects 12 | . . . . 5 . . 7 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . . . . 3 . . 5 Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 10 | . . . 4 1 1 . 4 Heat Transferred 5596 | . . . 423 1596 285 . 3292 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 1369 | . 65 25 307 443 283 10 1369 Initial 136 | . . 25 9 96 136 10 . Average 435 | . 15 25 170 250 121 8 923 Maximum Alert Level 4 | . . . 1 2 1 . 4 Low Security (%) 50 | 100 100 100 59 36 84 100 22 Level 1 18 | . . . 40 50 15 . . Level 2 2 | . . . . 12 . . . Level 3 3 | . . . . . . . 8 Level 4 25 | . . . . . . . 68 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 1 4 2 . 13 Investigation 4 | . . . . . . . 4 Extermination 5 | . . . . . 2 . 3 Reinforcement 3 | . . . 1 1 . . 1 Assault 5 | . . . . . . . 5 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 4 | . . . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 3 . 19 28 4 . 55 Peak Tracking Total 9 | . 2 . 3 8 1 . 9 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 5 | . . . 1 . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 34 | . . . 1 5 5 . 23 Max in Single Turn 5 | . . . 1 4 5 . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 28 | . 2 . 6 2 6 . 12 Terminals 14 | . 2 . 6 1 2 . 3 Fabricators 2 | . . . . . 1 . 1 Repair Stations 3 | . . . . 1 . . 2 Recycling Units 3 | . . . . . 1 . 2 Scanalyzers 6 | . . . . . 2 . 4 Garrison Access . | . . . . . . . . Total Hacks 80 | . 5 . 16 7 13 . 39 Successful 51 | . 2 . 12 5 6 . 26 Failed 29 | . 3 . 4 2 7 . 13 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 25 | . 5 . 11 2 4 . 3 Terminals 35 | . 5 . 16 5 4 . 5 Fabricators 5 | . . . . . 2 . 3 Repair Stations 8 | . . . . 2 . . 6 Recycling Units 4 | . . . . . 2 . 2 Scanalyzers 28 | . . . . . 5 . 23 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 5 1 . . . Alert Level 1 | . . . 1 . . . . Assault Status 1 | . . . 1 . . . . Zone Layout 4 | . . . 3 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . 2 . . 2 Scan Component 3 | . . . . 1 . . 2 Repair 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . 1 . 2 Report Inventory 3 | . . . . . 1 . 2 Scanalyzer 26 | . . . . . 5 . 21 Insert Component 13 | . . . . . 2 . 11 Analyze 13 | . . . . . 3 . 10 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 2 . 7 2 . . . Terminals 11 | . 2 . 7 2 . . . Assimilate 3 | . 1 . 1 1 . . . Botnet 7 | . 1 . 5 1 . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 2 . 5 1 6 . 9 Full Trace Events 4 | . . . . . . . 4 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . 10 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 53 | . . . . 53 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 12 | . . . . . 2 . 10 Part Schematics Acquired 12 | . . . . . 2 . 10 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 22 | . 1 . 1 . . 20 . Largest Group 20 | . 1 1 2 . . 20 20 Highest-Rated Group 520 | . 10 10 20 . . 520 520 Highest-Rated Ally 35 | . 10 10 10 . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 81 | . . . . . . . 81 Total Damage 4504 | . . . . . . . 4504 Kills 40 | . . . . . . . 40 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6049 | 44 231 42 670 1362 1004 479 2217 Spaces Moved 3626 | 39 188 47 378 649 544 282 1499 Core 16 | 9 . . . . . . 7 Treads 1404 | . . . 46 649 544 165 . Legs . | . . . . . . . . Wheels 2206 | 30 188 47 332 . . 117 1492 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 161 161 130 95 Average Speed 134 | 80 90 90 121 162 162 158 119 Slowest Speed 350 | 90 90 90 250 250 165 165 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 33 18 43 53 11 91 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 167 | . . . . 94 14 . 59 Melee . | . . . . . . . . Projectile 12 | . . . . 5 . . 7 AOE 155 | . . . . 89 14 . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 4375 | 51 232 46 495 840 647 317 1747 Wait 279 | . 27 . 22 74 58 11 87 Move 3620 | 38 187 46 377 648 544 281 1499 Hop . | . . . . . . . . Pick Up 89 | 7 6 . 22 20 13 3 18 Fast Attach 12 | . . . 2 4 1 4 1 Attach 52 | 6 2 . 9 8 5 2 20 Detach 1 | . . . . . . 1 . Swap 43 | . . . 10 12 5 2 14 Drop 58 | . 1 . 11 19 11 10 6 Fire 208 | . 9 . 42 55 10 . 92 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 276 | -10/Materials | Entered Mines 276 | -10/Mines | Accompanied by 1 ally 301 | -10/Mines | Discovered new exit (range 9) 311 | -10/Mines | Build established: Mutant 318 | -10/Mines | Entered Materials 318 | -9/Materials | Accompanied by 1 ally 318 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 760 | -9/Materials | Lost 4 parts (1p1n2w) 948 | -9/Materials | Discovered new exit (range 10) 981 | -9/Materials | Identified exit to Materials 988 | -9/Materials | Entered another Materials area 988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -8/Materials | Lost 4 parts (1p1n2w) 1328 | -8/Materials | Repaired Broken Arm. Treads 1711 | -8/Materials | Garrison activated, responded to threat 1808 | -8/Materials | Build established: Skirmisher 2117 | -8/Materials | Discovered new exit (range 8) 2126 | -8/Materials | Identified exit to Factory 2350 | -8/Materials | Entered Factory 2350 | -7/Factory | Evolved 2 slots: Utility x2 3334 | -7/Factory | Build established: Scavenger-Skirmisher 3354 | -7/Factory | Sucked down chute 3354 | -7/Factory | Entered Waste 3355 | -7/Waste | Joined by Warlord forces that had cleared the area 3664 | -7/Waste | Build established: Infiltrator-Skirmisher 3676 | -7/Waste | Discovered new exit (range 13) 3690 | -7/Waste | Found Broken Imp. Powered Armor 3820 | -7/Waste | Identified exit to Factory 3833 | -7/Waste | Entered Factory 3833 | -7/Factory | Accompanied by 20 allies 4442 | -7/Factory | Assembled infested ambush trap array 4477 | -7/Factory | Lost 10 allies 4758 | -7/Factory | Discovered new exit (range 14) 4775 | -7/Factory | Identified exit to Factory 5033 | -7/Factory | First assault squad dispatched 5335 | -7/Factory | Build established: Gunner 5636 | -7/Factory | Lost 5 parts (1p1n1u2w) 5972 | -7/Factory | Core integrity fell below 50% 6025 | -7/Factory | Core integrity fell below 20% 6050 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Heat Sink. 06019_ Slammed into G-47 Trooper. 06019_ M-28 Smith repairs Imp. Deuterium Engine. 06020_ Slammed into G-47 Trooper. 06020_ Hvy. Laser destroyed. 06021_ U-05 Engineer lays Concrete. 06021_ Adv. Targeting Computer destroyed. 06021_ System corrupted by crushing effect (+5). 06021_ M-28 Smith repairs Imp. Light Armor Plating. 06022_ Hvy. Laser destroyed. 06023_ U-05 Engineer lays Concrete. 06024_ Acquired 35 matter. 06024_ U-05 Engineer lays Concrete. 06025_ Critical hit (Burn: +37). 06026_ Arm. Huge Wheel destroyed. 06026_ U-05 Engineer lays Concrete. 06028_ U-05 Engineer builds a Wall. 06030_ System corrupted: Heat flow error (+265). 06041_ Imp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #+##?????????????????????????????????????????????? | | #######????????????????????????????????????????? | | #????????????????????????????????????????? | | #?????????????????????#??????????????????? | | "" ###?????????????????? #??????????????????? | | "" #?????????????????? #??????????????????? | | T" #????????????????? #??????????????????? | | "" #????????????????? #??????????????????? | | "" #????????????????? #??????????????????? | | #???????????????? #??????????????????? | | #???????????????? #???#??????????????? | | ##### ###+############# ### #####??????????? | | # k ![ T #??????????? | | # [[ #??????????? | | [ +??????????? | | # l@ #??????????? | | % grgb #??????????? | | % ##### % % g##############???????????? | | # gm # != #??????????????? | | # % # = """ ##?????????????? | | # + % # R" #?????????????? | | # #% % # "" ##?????????????? | | + # %+% " #??????????????? | | # #% % # % #??????????????? | | ##### # # #??????????????? | | # # = # #??????????????? | | # #% % = # ###??????????????? | | # # ##????????????????? | | # + ! # # ###?????????????????? | | # # ######???????????????????? | | # # = [ ##???????????????????????? | | ?# # %###########???????????????? | | ##+######### # #???????????????? | | + """ #???????????????? | | # """ #???????????????? | | # """ #???????????????? | | ############+####+###### !! #???????????????? | | #?# # # ! #???????????????? | | ??# # """ # #???????????????? | | ?#" # """ # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Imp. Medium Laser | -7/Factory | Scanalyzed Imp. Powered Armor | -7/Factory | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Hvy. Particle Cannon | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Recalibrator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniNetworkNanosword Manual? 0 Play Time 01:06:15 Cumulative 24.8 hours Start 2024.05.28 @ 19:16:10 End 2024.05.28 @ 20:27:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7ebc756-bdf6-4870-9b92-6ecb6786cdcc