Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 01:56:19 Player: ToasterKoishi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (26) 26 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (16192) 16192 TOTAL SCORE: 23203 Bonus ------- Win 3000 Win Speed 13192 Cogmind --------- Core Integrity 1578/1600 Matter 99/300 Energy 174/180 System Corruption 0% Temperature Cool (10) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (7) --- Linear Gravjet Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Cooled Q-thruster > --- UTILITY (14) ----- Machine Analyzer Signal Interpreter Advanced Signal Interpreter Improved Phase Shifter Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Guard > --- WEAPON (2) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Improved Signal Interpreter Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Linear Gravjet Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Machine Analyzer Signal Interpreter Advanced Signal Interpreter Improved Phase Shifter Improved Utility Shielding Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield System Guard > --- WEAPON ----------- Fusion Bomb Launcher > --- INVENTORY -------- Improved Signal Interpreter Fusion Bomb Launcher [Rating: 134] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved VTOL Module Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility Machine Analyzer Device Improved Phase Shifter Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Fusion Bomb Launcher Energy Cannon Phase Cannon Launcher Fusion Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 5 | . . . 2 . 1 . . . . 1 1 . Utility 12 | . . 2 . 2 . 2 2 . . 1 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 51 | . . 3 3 2 11 2 2 . 2 18 5 3 Power 9 | . . 1 1 1 2 . 1 . . 2 1 . Engine 1 | . . . . . 1 . . . . . . . Core 5 | . . 1 1 1 1 . 1 . . . . . Reactor 3 | . . . . . . . . . . 2 1 . Propulsion 17 | . . 2 2 . 3 . . . . 8 2 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . Flight 14 | . . 2 2 . 3 . . . . 5 2 . Utility 23 | . . . . 1 6 2 1 . 2 7 1 3 Device 4 | . . . . . . . . . 1 3 . . Storage . | . . . . . . . . . . . . . Processor 7 | . . . . 1 4 . . . 1 1 . . Hackware 9 | . . . . . 1 2 1 . . 1 1 3 Protection 3 | . . . . . 1 . . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . 1 1 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . 2 1 . Parts Lost 27 | . . 2 1 . 4 1 7 2 . 5 2 3 Power 6 | . . 1 1 . 3 . . . . . . 1 Propulsion 10 | . . 1 . . 1 1 3 1 . 3 . . Utility 11 | . . . . . . . 4 1 . 2 2 2 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 7 | . . 2 1 . 3 1 7 1 . 5 2 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 50 | . . 23 34 35 54 70 46 24 31 40 82 82 Core 1 | . . 5 7 7 5 . 2 . . . . . Reactor 1 | . . . . . . . . . . 1 7 7 Hover 1 | . . . . . . . . . . 1 5 4 Flight 15 | . . 18 27 23 25 27 10 2 . 4 19 20 Device 2 | . . . . . . . . . 5 3 11 4 Processor 15 | . . . . 4 13 23 16 15 21 20 17 16 Hackware 6 | . . . . . 1 13 11 5 5 4 11 18 Protection 3 | . . . . . 4 5 5 . . 1 8 7 Naked Turns 41 | . 36 5 . . . . . . . . . . Heaviest Build 46 | . . 5 5 5 16 2 7 2 1 24 46 46 Greatest Support 47 | 3 3 10 15 15 26 9 16 5 3 24 47 47 Greatest Overweight (x) 2 | . . 1 . . . . . . . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 4 3 5 5 5 5 4 5 5 5 Average Carried 4 | . . 4 2 2 4 3 5 5 3 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 3 3 4 5 5 5 3 5 5 2 Class Distribution -------------------- 34% | Sprinter 19% | Hacker-Sprinter 16% | Mutant 15% | Scout 13% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Mutant | -4/Upper Caves Scout | -4/Upper Caves Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 505 | 200 . . . . . . 6 40 . 132 127 . Remotely . | . . . . . . . . . . . . . Salvage Created 63 | 63 . . . . . . . . . . . . Parts 3 | 3 . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 1 | 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Best Kill Streak 1 | 1 . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 411 | . . 56 27 1 86 22 47 19 . 91 33 29 Missed 242 | . . 25 16 . 62 12 27 10 . 50 22 18 Damage Taken 2983 | 9 4 340 149 58 380 182 340 191 . 720 336 274 Core 1248 | 9 4 195 87 58 109 57 136 143 . 407 21 22 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 248 | . . . . . 21 22 52 8 . . 103 42 Core Remaining (%) 85 | 96 94 51 84 91 87 94 . . 75 68 98 98 Volleys Fired 8 | . . . . . . . . . . 1 3 4 Largest 1 | . . . . . . . . . . 1 1 1 Hottest 85 | . . . . . . . . . . 85 52 52 Shots Fired 8 | . . . . . . . . . . 1 3 4 Gun . | . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . 1 . . Launcher 7 | . . . . . . . . . . . 3 4 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . 1 . . Explosive 7 | . . . . . . . . . . . 3 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits 2 | 1 . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 45 | 18 9 . . . 9 . . . . . . 9 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 9 | . . . . . . . . . . . . 9 Melee . | . . . . . . . . . . . . . Ramming 36 | 18 9 . . . 9 . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 9 | . . . . . . . . . . . . 9 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 1 2 . . . . . . . . . . Average Corruption 1 | . 1 2 . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . . 5 Projectiles . | . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 73 | 9 4 . . . 4 . . . . . 26 30 Shots 2 | . . . . . . . . . . . 1 1 Rammed 6 | 1 3 . . . 2 . . . . . . . Targets Rammed 6 | 1 3 . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 241 | . . . 9 . 110 . . . . . 241 18 Average Temperature 87 | . . . 6 . 63 . . . . . 119 5 Received Heat Transfer 405 | . . 120 45 . 72 36 . 27 . 51 9 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 809 | 5 48 114 163 102 428 402 276 . . 412 809 775 Initial 484 | . 3 20 48 73 49 194 196 . . 164 248 484 Average 262 | 1 25 59 111 95 250 252 223 . . 230 392 618 Maximum Alert Level 3 | . . . . . 2 2 1 . . 2 3 3 Low Security (%) 34 | 100 100 100 100 100 35 13 30 . . 28 . . Level 1 49 | . . . . . 51 78 69 . . 69 68 . Level 2 13 | . . . . . 13 8 . . . 1 28 74 Level 3 2 | . . . . . . . . . . . 2 25 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . 4 2 . . . 2 1 5 Investigation 6 | . . . . . . 1 . . . . . 5 Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 9 | . 1 . 1 . 3 1 . . . 2 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 4 | . . 1 1 . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 4 17 17 3 24 14 12 13 . 18 24 14 Peak Tracking Total 15 | . 3 14 15 2 7 11 6 11 . 12 11 12 Tactical Retreats 28 | . . 2 . . 6 2 3 4 . 5 5 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 5 | . . 1 . . 1 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 32 | . 1 4 2 1 4 3 . 1 . 5 5 6 Terminals 31 | . 1 4 2 1 4 3 . . . 5 5 6 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 61 | . 2 8 2 4 7 8 . 1 . 8 7 14 Successful 18 | . 1 3 2 2 1 1 . 1 . 2 2 3 Failed 43 | . 1 5 . 2 6 7 . . . 6 5 11 Catastrophic 14 | . . 1 . . 3 3 . . . 3 1 3 Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . . 4 . 4 3 7 . . . 5 5 12 Terminals 60 | . 2 8 2 4 7 8 . . . 8 7 14 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 1 3 2 1 1 1 . 1 . 2 2 3 Open Door 2 | . . . . . . . . 1 . . . 1 Level Access Points 6 | . . 1 . 1 . 1 . . . 1 1 1 Branch Access Points 1 | . . 1 . . . . . . . . . . Zone Layout 8 | . 1 1 2 . 1 . . . . 1 1 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . . 1 1 1 4 2 . . . 5 4 5 Full Trace Events 6 | . . 1 . . . 1 . . . . . 4 Feedback Events 1 | . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 1648 | 9 36 118 63 29 290 133 97 138 55 337 234 109 Spaces Moved 4759 | 17 65 328 203 86 978 397 283 343 106 692 854 407 Core 728 | 17 65 9 . . 1 . . 122 106 408 . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . Flight 4030 | . . 319 203 86 977 397 283 221 . 283 854 407 Fastest Speed 23 | 50 50 32 29 29 23 29 29 35 50 29 24 24 Average Speed 31 | 50 50 33 29 29 26 29 32 40 50 41 25 24 Slowest Speed 200 | 50 50 100 29 29 50 29 35 50 50 200 29 24 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 93 | . . 17 13 3 26 13 1 2 . 3 6 9 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 25 38 29 4 35 18 10 66 9 26 36 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . Spaces Dug 118 | . . . . . . . . . . 1 51 66 Terrain Destroyed 137 | . . . . . . . . . . 1 70 66 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . . AOE 136 | . . . . . . . . . . . 70 66 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 4793 | 17 67 318 193 85 981 401 285 340 107 731 864 404 Wait 24 | . . . . . 7 . 1 . . 16 . . Move 4578 | 16 64 297 181 80 929 371 280 339 105 685 841 390 Hop 76 | . . 13 8 2 23 12 1 1 . 3 6 7 Pick Up 28 | . . 5 1 1 7 3 . . . 5 6 . Fast Attach 28 | . . 3 . 1 7 . 2 . . 13 2 . Attach 23 | . . . 3 1 4 2 . . 2 5 3 3 Detach 2 | . . . . . . . . . . 2 . . Swap . | . . . . . . . . . . . . . Drop 8 | . . . . . 3 . 1 . . 1 3 . Fire 8 | . . . . . . . . . . 1 3 4 Melee . | . . . . . . . . . . . . . Ram 5 | 1 3 . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 13) 46 | -10/Materials | Entered another Materials area 46 | -9/Materials | Evolved 2 slots: Utility x2 104 | -9/Materials | Identified exit to Mines 118 | -9/Materials | Identified exit to Materials 164 | -9/Materials | Entered another Materials area 164 | -8/Materials | Evolved 2 slots: Propulsion x2 218 | -8/Materials | Discovered new exit (range 15) 227 | -8/Materials | Entered Factory 227 | -7/Factory | Evolved 2 slots: Utility x2 238 | -7/Factory | Identified exit to Factory 256 | -7/Factory | Entered another Factory area 256 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 392 | -6/Factory | Spotted B-75 Beast 437 | -6/Factory | Discovered new exit (range 13) 440 | -6/Factory | Identified exit to Lower Caves 522 | -6/Factory | Build established: Sprinter 538 | -6/Factory | Discovered new exit (range 16) 542 | -6/Factory | Identified exit to Factory 546 | -6/Factory | Entered another Factory area 546 | -5/Factory | Evolved 2 slots: Utility x2 575 | -5/Factory | Lost 3 parts (2p1n) 619 | -5/Factory | Identified exit to Factory 679 | -5/Factory | Entered another Factory area 679 | -4/Factory | Evolved 2 slots: Utility x2 691 | -4/Factory | Spotted B-86 Titan 768 | -4/Factory | Discovered new exit (range 16) 773 | -4/Factory | Identified exit to Upper Caves 776 | -4/Factory | Entered Upper Caves 784 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 785 | -4/Upper Caves | Lost 7 parts (3n4u) 795 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 913 | -4/Upper Caves | Discovered new exit (range 2) 914 | -4/Upper Caves | Identified exit to Upper Caves 914 | -4/Upper Caves | Entered another Upper Caves area 945 | -4/Upper Caves | Spotted B-86 Titan 963 | -4/Upper Caves | Discovered new exit (range 8) 969 | -4/Upper Caves | Identified exit to Research 969 | -4/Upper Caves | Entered Research 969 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 970 | -3/Research | Identified exit to Armory 1171 | -3/Research | Spotted B-86 Titan 1214 | -3/Research | Lost 5 parts (3n2u) 1217 | -3/Research | Identified exit to Research 1306 | -3/Research | Entered another Research area 1306 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -2/Research | Found Fusion Bomb Launcher 1369 | -2/Research | Found Fusion Bomb Launcher 1381 | -2/Research | Spotted B-90 Cyclops 1436 | -2/Research | Spotted B-90 Cyclops 1486 | -2/Research | Discovered new exit (range 14) 1489 | -2/Research | Identified exit to Testing 1501 | -2/Research | Identified exit to Access 1540 | -2/Research | Entered Access 1540 | -1/Access | Evolved 2 slots: Utility x2 1579 | -1/Access | Imp. System Shield fried by hacking feedback 1594 | -1/Access | Identified exit to Surface 1628 | -1/Access | Spotted B-99 Colossus 1649 | *** | Escaped! Last Messages --------------- Dispatching Investigation squad. 01616_ Door malfunctions. 01619_ >> Machine Analyzer network decryption results: 01619_ Terminal x2 01621_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4F layout... Downloaded map data. 01621_ Terminal disabled. 01626_ Slug penetrates Wall. 01626_ Penetrated by Slug. 01636_ Lgt. Particle Reactor destroyed. 01636_ Destroyed Lgt. Particle Reactor. 01636_ Imp. Utility Shielding destroyed. 01645_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01646_ The Access Shell folds into the floor. 01646_ Sealed Heavy Doors breached. [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ## ###### #????????????????????????????? | | ## #????# #????????????????????????????? | | """ # #????# ########?????????????????????? | | "T" # #????# #?????????????????????? | | " #????# #?????????????????????? | | #????# #?????????????????????? | | ! #????# #?????????????????????? | | ### #????# #?????????????????????? | | ??# #????# #?????????????????????? | | ######## #????# ###### #?????????????????????? | | # #????# #????? ???????????????????? | | # #????# #?????? #??????????????????? | | # #????# #?????? #??????????????????? | | # #????# #??????? #??????????????????? | | # #????# #???????? #??????????????????? | | " # #????# #????????? ???????????????????? | | # #????# #???????????????????????????????? | | # #????# #???????????????????????????????? | | # #????# #???????????????????????????????? | | ???????+ ######+#?#""???????????????????????????? | | ???????# # #?# """"""""#??????????????????? | | ???????# # = #?# #??????????????????? | | ???##### # #?# #??????????????????? | | ???? # #?# #??????????????????? | | ?????? # #?# "" #??????????????????? | | ???????# # #?# "@ #??????????????????? | | ???????# / #?# #??????????????????? | | ???????# # #?# #??????????????????? | | ???????# # ### #??????????????????? | | ???????# # ## ##?????????????????? | | ???????# # #?????????????????? | | ???????# # #"" ##?????????????????? | | ???????# # "" #??????????????????? | | ???????# ### #"" #??????????????????? | | ???????# #?# #T #??????????????????? | | ???????# #??# #"" #??????????????????? | | ??????## ##?#######"" #??????????????????? | | ??????# #########"" #??????????????????? | | ??????# u ???????????? | | ??????# ???????????? | | ??????# ##########################????????????? | | ??????######?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Corruption Containment 16 Core Shielding 30 Utility Shielding 66 Phase Shifting 10 Evasion (%) 85 Offensive Hacking 54 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed ImprovedAerolevStabilizer Manual? 0 Play Time 01:06:58 Cumulative 57.7 hours Start 2024.04.15 @ 23:25:08 End 2024.04.17 @ 01:56:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 46 Gallery% 34 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1bc4f348-74a3-4a9a-a869-48856cf90eb3