Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 19:06:11 Player: worthless slave Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (69) 345 Value Destroyed (2289) 2289 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2333) 2333 TOTAL SCORE: 12607 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 1470 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -257 Cogmind --------- Core Integrity 0/1600 Matter 289/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Target Analyzer Advanced Target Analyzer Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Energy Well Advanced Energy Well Experimental Matter Compressor Enhanced Optical Array Improved Targeting Computer Graphene Brace Improved Focal Shield Improved Thermal Shield > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle Heavy Gauss Cannon > --- INVENTORY -------- Hardcell Cannon [Rating: 148] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Leg Myomer Leg Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Phase Gun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 2 . . 1 . . . . 1 . 1 1 . . Utility 8 | . . . . 1 1 . . . 1 . . 1 1 1 2 Weapon 3 | . . . . 1 . . . . 1 . . . . 1 . Parts Attached 133 | 6 2 5 1 7 12 3 3 4 10 . 12 27 14 18 9 Power 14 | 1 1 . . 1 2 . . . 1 . 1 2 2 2 1 Engine 3 | 1 1 . . . . . . . 1 . . . . . . Core 6 | . . . . 1 2 . . . . . 1 2 . . . Reactor 5 | . . . . . . . . . . . . . 2 2 1 Propulsion 37 | 2 . 4 1 2 3 1 1 1 3 . 4 5 4 4 2 Treads . | . . . . . . . . . . . . . . . . Leg 8 | 2 . . . . . . . . . . . . . 4 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 29 | . . 4 1 2 3 1 1 1 3 . 4 5 4 . . Utility 40 | 1 1 1 . 2 4 1 1 2 4 . 1 9 3 8 2 Device 22 | . . 1 . 2 2 1 1 1 2 . 1 6 1 2 2 Storage 7 | 1 . . . . . . . . 1 . . . 1 4 . Processor 4 | . . . . . . . . . . . . 2 . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . 1 . . . 2 . . 1 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 2 . . . 2 3 1 1 1 2 . 6 11 5 4 4 Energy Gun 15 | 2 . . . . 1 . . . 1 . . 2 1 4 4 Energy Cannon 8 | . . . . . . . . . 1 . 6 1 . . . Ballistic Gun 10 | . . . . 1 1 1 1 1 . . . 2 3 . . Ballistic Cannon 4 | . . . . . 1 . . . . . . 2 1 . . Launcher 1 | . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 4 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . 1 . . . . . . 4 . Parts Lost 64 | . 1 1 1 . 4 1 . 1 1 . 12 2 16 1 23 Power 6 | . . . . . . . . . . . 1 . 2 1 2 Propulsion 22 | . . 1 1 . 3 . . . . . 5 1 5 . 6 Utility 21 | . 1 . . . . . . 1 . . 5 1 4 . 9 Weapon 15 | . . . . . 1 1 . . 1 . 1 . 5 . 6 Highest Loss Streak 20 | . 1 1 1 . 1 1 . 1 1 . 11 2 12 1 20 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 1 3 6 7 5 7 7 7 7 6 8 6 4 6 6 4 Power . | . 1 1 1 . 1 1 1 1 . . . . . . . Propulsion . | . . 2 1 . 1 2 1 . . 2 1 . 1 . . Utility 3 | . 1 2 3 3 2 2 4 5 4 5 4 3 2 3 4 Weapon . | . . 1 1 1 1 1 . . . 1 . . 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 32 | 1 . . 2 1 1 1 . . 6 . 3 6 1 5 5 Power 2 | . . . . 1 . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . Utility 17 | . . . 2 . 1 . . . 3 . 1 2 . 3 5 Weapon 9 | 1 . . . . . 1 . . 2 . 2 1 1 1 . Tool/Special 3 | . . . . . . . . . . . . 2 . 1 . Average Slot Usage (%) 78 | . 89 77 87 80 75 83 93 99 95 82 65 69 66 56 63 Engine 1 | . 14 11 11 4 . . . . . 5 3 . . . . Core 3 | . . . . 3 7 7 7 7 4 . . 4 2 . . Leg 3 | . 28 11 . . . . . . . . . . . 7 13 Flight 23 | . . 16 32 29 30 27 31 38 33 29 29 28 20 7 . Device 15 | . . 5 11 16 15 17 23 17 17 11 6 18 17 9 13 Storage 6 | . 14 11 11 9 7 7 7 7 6 11 8 . 2 7 10 Processor 2 | . . . . . . . . . . . . 4 4 7 6 Protection 1 | . 4 . . . . . . 4 8 5 3 . 2 . . Energy Gun 6 | . 28 22 22 12 1 7 1 . 2 5 . 3 2 10 9 Ballistic Gun 7 | . . . . . 4 12 21 23 14 5 1 . 4 . . Ballistic Cannon 2 | . . . . . 4 1 . . . . . 6 5 2 4 Peak Build Rating 148 | 6 7 12 14 24 40 42 54 57 64 66 77 113 118 148 145 Average Rating 61 | 4 6 7 12 18 30 38 43 54 59 63 51 83 102 87 105 On Entrance 42 | . 6 6 11 11 24 40 42 54 56 61 66 28 98 52 118 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 91 | 12 15 12 12 23 28 26 26 26 38 38 47 48 59 74 91 Greatest Support 128 | 20 20 22 22 23 30 29 35 29 39 39 45 49 62 100 128 Greatest Overweight (x) 13 | . . . . 1 . . . . 1 . 4 13 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 5 10 10 10 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 7 5 8 9 9 Most Carried 10 | 5 7 8 8 8 8 8 8 8 8 8 8 5 10 10 8 Average Carried 6 | 1 3 6 7 5 7 7 7 7 6 7 5 4 6 6 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 5 5 10 10 5 Final Carried 8 | 1 6 7 7 6 8 6 8 7 8 8 3 4 5 6 3 Class Distribution -------------------- 55% | Sprinter 20% | Mutant 9% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Sprinter | -3/Research Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Matter Collected 3366 | 261 121 30 20 142 132 279 45 229 196 . 112 852 182 592 173 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2284 | . 160 53 . 151 132 143 . 204 64 . 239 319 169 293 357 Parts 153 | . 17 4 . 16 8 2 . 13 2 . 17 20 18 16 20 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 3 5 12 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 47 | . 9 . . 6 3 3 . 6 1 . 6 2 4 2 5 Guns 29 | . 9 . . 1 1 3 . 6 1 . . 1 2 1 4 Cannons 12 | . . . . . 2 . . . . . 5 1 2 1 1 AOE 5 | . . . . 5 . . . . . . . . . . . Classes Destroyed 16 | . 2 . . 4 2 1 . 2 . . 1 4 . . . Worker 5 | . . . . . . . . . . . . 1 2 1 1 Builder 2 | . . . . 1 . . . . . . . . . 1 . Tunneler 4 | . . . . . . . . . . . . 2 2 . . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . 1 . 1 . Operator 2 | . . . . . 1 . . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . . Watcher 6 | . 1 2 . . 1 . . . . . . 1 . 1 . Swarmer 21 | . 9 . . 3 1 . . 3 . . . . 4 1 . Cutter 7 | . . . . . . . . . . . 6 1 . . . Grunt 7 | . . . . 2 1 2 . . . . . . . . 2 Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 1 | . . . . . . . . 1 . . . . . . . Hunter 3 | . . . . . 1 . . 1 1 . . . . . . Programmer 5 | . . . . . . . . . . . . 1 . 1 3 Best Kill Streak 8 | . 6 2 . 8 1 2 . 2 1 . 3 2 3 1 3 Combat Bots Only 6 | . 6 . . 6 1 2 . 2 1 . 3 1 3 1 3 Max Kills in Single Turn 3 | . 2 1 . 3 1 1 . 1 1 . 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 959 | . 66 6 8 14 33 38 . 83 32 . 78 53 213 35 300 Missed 392 | . 22 3 3 7 11 26 . 38 17 . 24 28 101 12 100 Hits 567 | . 44 3 5 7 22 12 . 45 15 . 54 25 112 23 200 Melee 32 | . . . . . 3 2 . . . . 26 1 . . . Projectile 535 | . 44 3 5 7 19 10 . 45 15 . 28 24 112 23 200 AOE 7 | . . . . . . . . . . . 6 1 . . . Critical Strikes 35 | . . . . . 1 . . . . . 14 1 8 1 10 Actively Blocked 18 | . . . . . . . . . . . 2 1 8 1 6 Part Disruptions 6 | . . . . . . . . . . . 2 . . 1 3 Damage Taken 10792 | . 347 47 64 60 644 155 . 566 178 . 1340 542 2272 518 4059 Core 3063 | . 64 15 12 16 195 15 . 139 50 . 411 133 353 48 1612 Absorbed by Shields 3 | . . . . 3 . . . . . . . . . . . Redirected to Shielding 113 | . . . . . 14 . . . . . 99 . . . . Ignored by Resistances 72 | . . . . . . . . . . . . . . 63 9 Regen/Repaired (Parts) 67 | . . . . . . . 67 . . . . . . . . Core Remaining (%) 82 | 100 74 . 93 97 . . . 50 94 . 58 88 72 96 . Volleys Fired 210 | . 20 2 3 8 22 10 . 24 6 . 20 29 21 21 24 Largest 5 | . 2 2 2 2 3 3 . 3 3 . 3 4 4 5 5 Hottest 403 | . 100 100 100 100 123 123 . 84 168 . 190 237 223 380 403 Shots Fired 490 | . 40 4 6 14 43 30 . 72 18 . 30 47 56 47 83 Gun 344 | . 40 4 6 9 21 22 . 72 12 . 6 19 31 38 64 Cannon 140 | . . . . . 21 8 . . 6 . 24 28 25 9 19 Launcher 6 | . . . . 5 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 242 | . . . . 2 37 20 . 72 6 . 6 23 48 9 19 Thermal 193 | . 40 4 6 7 . . . . 6 . 17 5 6 38 64 Explosive 6 | . . . . 5 1 . . . . . . . . . . Electromagnetic 49 | . . . . . 5 10 . . 6 . 7 19 2 . . Robot Hit Streak 9 | . 6 3 1 3 4 3 . 3 3 . 5 8 4 8 9 Robot Miss Streak 10 | . 4 . 4 10 3 4 . 9 4 . 5 5 6 5 5 Penetration Max 1 | . . . . . . 1 . . . . . . 1 . . Secondary Targets 4 | . 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 232 | . 20 2 1 5 20 16 . 26 7 . 10 27 20 29 49 Core Hits 116 | . 11 2 . 13 8 6 . 12 5 . 8 12 9 12 18 Critical Kills 6 | . . . . . . 1 . . . . 1 . 3 . 1 Critical Parts Destroyed 10 | . . . . . . . . . . . . 2 3 . 5 Critical Strikes 29 | . 3 . . . . 2 . . . . 1 6 10 . 7 Burn 3 | . 3 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . Destroy 15 | . . . . . . 1 . . . . . 2 6 . 6 Blast 7 | . . . . . . 1 . . . . . 1 4 . 1 Sever 3 | . . . . . . . . . . . . 3 . . . Melee Attacks 7 | . . . . . . . . . . . . 7 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . 7 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7222 | . 272 25 12 702 520 391 . 437 202 . 452 685 979 830 1715 Guns 3709 | . 272 25 12 29 138 289 . 437 141 . 76 163 172 719 1236 Cannons 2248 | . . . . . 275 102 . . 61 . 376 368 484 111 471 Explosions 1103 | . . . . 673 107 . . . . . . . 323 . . Melee 154 | . . . . . . . . . . . . 154 . . . Ramming 8 | . . . . . . . . . . . . . . . 8 Kinetic 2765 | . . . . 16 378 344 . 437 78 . 76 233 621 111 471 Thermal 2957 | . 272 25 12 13 107 . . . 61 . 345 135 32 719 1236 Explosive 996 | . . . . 673 . . . . . . . . 323 . . Electromagnetic 342 | . . . . . 35 47 . . 63 . 31 163 3 . . Impact . | . . . . . . . . . . . . . . . . Slashing 154 | . . . . . . . . . . . . 154 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . . . . . 1 . 6 3 29 Average Corruption 5 | . . . . . . . . . . . 1 . 3 1 13 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . . . 9 2 11 Message Errors 3 | . . . . . . . . . . . . . 1 . 2 Matter Fused 4 | . . . . . . . . . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . . . . . . . . 1 . 1 Parts Rejected 4 | . . . . . . . . . . . . . 1 1 2 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 289 | . . . . 19 116 23 . . . . . . 129 . 2 Projectiles 37 | . . . . . . 23 . . . . . . 12 . 2 Explosions 252 | . . . . 19 116 . . . . . . . 117 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 3 1 . . . . . 4 4 . 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . 3 1 . . . . . 3 4 . 5 Secondary 2 | . . . . . . . . . . . . 1 . . 1 Self-Inflicted Damage 269 | . . . . . 210 . . . . . . . 59 . . Shots 4 | . . . . . 3 . . . . . . . 1 . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 9 | . . . . . . . . . . . . . . . 9 Kicked 7 | . . . . . . . . . . . . . . . 7 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 476 | . 391 50 83 85 248 431 52 456 284 . 131 450 376 476 395 Average Temperature 137 | . 192 25 36 31 61 206 21 192 122 . 70 106 171 120 152 Received Heat Transfer 537 | . . 9 24 9 99 24 . 81 . . 36 30 90 27 108 Effects 27 | . 2 . . . . 3 . 14 . . . 4 2 2 . Shutdowns 8 | . . . . . . 1 . 5 . . . 2 . . . Energy Bleed 6 | . 1 . . . . . . 2 . . . 1 1 1 . Interference 3 | . . . . . . . . 2 . . . . 1 . . Matter Decay 2 | . . . . . . 1 . . . . . . . 1 . Short Circuit 4 | . 1 . . . . 1 . 2 . . . . . . . Damage (minor) 2 | . . . . . . . . 1 . . . 1 . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 7 | . 1 1 . . . . . . . . 1 . . . 4 Heat Transferred 4355 | . 1036 74 37 37 100 . . . 74 . 370 148 37 962 1480 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Maximum Alert Level 2 | . . . . 1 1 . . . 2 1 1 2 2 2 1 Low Security (%) 37 | 100 100 100 100 78 36 . . . 38 . . 15 20 36 34 Level 1 54 | . . . . 21 63 . . . 54 100 100 68 62 49 65 Level 2 8 | . . . . . . . . . 6 . . 16 17 14 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . Peak Influence 647 | . 167 57 30 217 384 . . . 647 316 399 427 437 490 277 Initial 331 | . . 57 4 8 98 . . . 331 316 221 188 223 200 277 Average 237 | . 61 36 9 69 244 . . . 239 316 323 320 295 281 180 Influence Increases 4580 | . 217 14 52 237 491 105 . 200 928 . 298 785 563 549 141 Destroy 0b10 Robot/C 1640 | . 180 . . 120 60 60 . 100 240 . 180 260 100 240 100 Destroy 0b10 Robot/NC 130 | . 5 10 . 10 10 . . 5 . . . 30 20 30 10 Destroy Leader 308 | . 32 4 . 12 12 . . 20 60 . 20 64 10 64 10 Allied During Kill 352 | . . . . . . . . . 135 . 35 98 43 41 . Successful Hack 9 | . . . 7 . . . . . 2 . . . . . . Disable Machine 330 | . . . . 30 120 . . . 30 . . 90 30 30 . Destroy Structure 281 | . . . . 50 49 . . . 11 . 18 48 60 39 6 Advance Influence 300 | . . . . . . . . . 300 . . . . . . Partial Spotted 195 | . . . 15 . 30 . . . 45 . . 60 45 . . Lose Combat Pursuer 1035 | . . . 30 15 210 45 . 75 105 . 45 135 255 105 15 Influence Decreases 4580 | . 80 140 43 40 349 224 240 150 331 331 255 717 634 442 604 Entered New Map 1754 | . . 80 7 12 119 134 240 . 19 331 95 171 204 156 186 Time Decay 1946 | . 70 50 36 28 190 80 . 140 302 . . 416 190 246 198 Lost Part 620 | . 10 10 . . 40 10 . 10 10 . 120 20 160 10 220 Lost Ally 260 | . . . . . . . . . . . 40 110 80 30 . Squads Dispatched 30 | . 1 . 1 2 3 . . . 2 . 5 6 4 4 2 Investigation 4 | . . . . . 1 . . . 1 . . 1 . 1 . Extermination 9 | . . . . . 1 . . . 1 . . 3 1 1 2 Reinforcement 14 | . 1 . 1 2 1 . . . . . 5 2 2 . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 2 | . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Distress Signals 16 | . 2 . 2 1 1 . . . 1 . . 2 6 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 244 | . 11 4 11 12 24 8 . 15 10 . 18 33 52 23 23 Peak Tracking Total 23 | . 7 2 7 6 9 5 . 4 7 . 7 7 23 8 14 Tactical Retreats 31 | . . . 1 1 6 2 . 2 2 . 1 5 8 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Traps Triggered 8 | . . . . . 3 . . . . . 1 . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Machines Disabled 22 | . . . . 2 8 . . . 2 . . 6 2 2 . Max in Single Turn 7 | . . . . 1 7 . . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Machines Accessed 8 | . . . 1 . 2 1 . . 3 . . . 1 . . Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . . . . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 13 | . . . 1 . 4 1 . . 5 . . . 2 . . Successful 7 | . . . 1 . . 1 . . 4 . . . 1 . . Failed 6 | . . . . . 4 . . . 1 . . . 1 . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 34 | . . . . . . . . . 3 . . 15 10 4 2 Terminals 1 | . . . 1 . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . Recycling Units 5 | . . . . . . . . . 3 . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . 1 . . . . . . . . . Record 1 | . . . . . . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 2 . . . 1 . . Retrieve Matter 2 | . . . . . . . . . 1 . . . 1 . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 2 . . . 1 . . . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Total Allies 25 | . . . . . . . 9 . 2 . . 6 5 2 1 Largest Group 9 | . . . . . . . 9 . 2 2 2 3 4 2 1 Highest-Rated Group 296 | . . . . . . . 296 . 192 192 192 288 156 139 33 Highest-Rated Ally 106 | . . . . . . . 40 . 96 96 96 103 39 106 33 Zionite Dispatches 9 | . . . . . . . . . . . . 4 2 2 1 Heavy 1 | . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 . Hover Resupply 2 | . . . . . . . . . . . . 1 . . 1 Total Orders 1 | . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . Ally Attacks 146 | . . . . . . . . . 28 . 14 41 11 52 . Total Damage 5096 | . . . . . . . . . 1198 . 308 1578 91 1921 . Kills 39 | . . . . . . . . . 11 . 3 12 1 12 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Active Infowar (turns) 2294 | . . . . 1 . . . . 175 . . 823 390 529 376 Optics 2118 | . . . . . . . . . . . . 823 390 529 376 Sensors 175 | . . . . . . . . . 175 . . . . . . ECM 1 | . . . . 1 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . . . . Drone Launches 2 | . . . . . . . . . 1 1 . . . . . Drone Recoveries 2 | . . . . . . . . . 1 . 1 . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . 10 . Garrisons 1 | . . . . . . . . . . . . . . 1 . Patrols 2 | . . . . . . . . . . . . . . 2 . Guards 7 | . . . . . . . . . . . . . . 7 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Turns Passed 5657 | 68 282 111 112 117 395 164 746 366 679 7 247 1016 390 529 428 Spaces Moved 8385 | 51 178 166 265 222 1019 404 981 853 714 6 207 1660 852 512 295 Core 139 | 12 . . . 3 . . . . . . 3 19 . . 102 Treads . | . . . . . . . . . . . . . . . . Legs 611 | 39 178 44 . . . . . . . . . . . 157 193 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7635 | . . 122 265 219 1019 404 981 853 714 6 204 1641 852 355 . Fastest Speed 20 | 50 120 28 27 27 24 27 25 25 25 27 23 20 27 35 50 Average Speed 37 | 103 120 55 29 30 26 28 27 25 34 27 31 37 29 61 103 Slowest Speed 700 | 120 120 120 32 100 27 30 28 25 94 27 250 700 115 190 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . 4 3 8 . . . . . . 5 30 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 45 20 55 29 31 46 85 82 15 . 90 43 43 12 11 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 8 | . . . . . . 2 4 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 169 | . . . . 45 67 3 . 1 1 . 4 9 33 4 2 Melee . | . . . . . . . . . . . . . . . . Projectile 38 | . . . . . 4 3 . . 1 . 4 9 11 4 2 AOE 130 | . . . . 45 63 . . . . . . . 22 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Fac DSF Fac Res Res Acc Total 10428 | 66 207 181 289 257 1096 428 1460 961 1131 10 363 2007 916 698 358 Wait 1394 | . . 1 17 12 8 8 470 73 377 2 99 224 15 82 6 Move 8271 | 50 177 165 256 215 1001 403 980 852 713 5 206 1649 795 509 295 Hop 47 | . . . 4 3 8 . . . . . . 5 26 1 . Pick Up 176 | 8 7 5 4 6 17 2 5 4 14 1 15 36 16 27 9 Fast Attach . | . . . . . . . . . . . . . . . . Attach 136 | 6 2 5 1 7 12 3 3 4 5 . 13 28 13 24 10 Detach 8 | . . 2 . 1 . . . . . . . 2 . 3 . Swap 14 | 1 . . . . . . . . 6 1 1 2 3 . . Drop 95 | 1 1 1 4 5 9 2 2 4 10 1 9 25 3 13 5 Fire 210 | . 20 2 3 8 22 10 . 24 6 . 20 29 21 21 24 Melee 7 | . . . . . . . . . . . . 7 . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick 7 | . . . . . . . . . . . . . . . 7 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . 19 . . . . . . . 24 18 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/DSF -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Discovered new exit (range 10) 332 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x2 453 | -9/Materials | Discovered new exit (range 11) 460 | -9/Materials | Discovered new exit (range 7) 462 | -9/Materials | Entered Storage 567 | -9/Storage | Discovered new exit (range 9) 574 | -9/Storage | Entered Materials 574 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 655 | -8/Materials | Met 7R-MNS 688 | -8/Materials | Discovered new exit (range 5) 691 | -8/Materials | Entered Factory 691 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 747 | -7/Factory | Build established: Sprinter 1082 | -7/Factory | Discovered new exit (range 7) 1086 | -7/Factory | Entered Lower Caves 1102 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1136 | -7/Lower Caves | Entered a destroyed Warlord outpost 1247 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1250 | -7/Lower Caves | Entered Zion 1442 | -7/Zion | Gained Derelict followers 1472 | -7/Zion | Learned Factory security intel 1603 | -7/Zion | Met Imprinter 1773 | -7/Zion | Imprinted 1775 | -7/Zion | Declared Zion's savior 1832 | -7/Zion | Learned location of Warlord (-4) 1840 | -7/Zion | Given A8's code to call for help 1841 | -7/Zion | Given the Hacking Drone Bay 1843 | -7/Zion | Found Prototype Device 1894 | -7/Zion | Identified Hacking Drone Bay 1965 | -7/Zion | Discovered new exit (range 13) 1996 | -7/Zion | Entered Proximity Caves 1998 | -6/Proximity Caves | Spotter reported a threat 1999 | -6/Proximity Caves | Spotter reported a threat 2046 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2291 | -6/Proximity Caves | Learned Factory terminal intel 2356 | -6/Proximity Caves | Discovered new exit (range 5) 2362 | -6/Proximity Caves | Entered Factory 2362 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2364 | -6/Factory | Loaded intel: 26 terminal locations 2591 | -6/Factory | Discovered new exit (range 12) 2870 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2873 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2949 | -6/Factory | Discovered new exit (range 9) 3041 | -6/Factory | Entered another Factory area 3041 | -5/Factory | Accompanied by 2 allies 3041 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3047 | -5/Factory | Identified exit to DSF 3048 | -5/Factory | Entered DSF 3048 | -5/DSF | Accompanied by 3 allies 3061 | -5/DSF | Additional patrols routed to DSF 3238 | -5/DSF | Sterilization system engaged 3258 | -5/DSF | Ambient heat levels rising (+10) 3273 | -5/DSF | Ambient heat levels rising (+10) 3284 | -5/DSF | Discovered new exit (range 14) 3288 | -5/DSF | Ambient heat levels rising (+10) 3295 | -5/DSF | Entered Factory 3295 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3313 | -4/Factory | Lost 11 parts (1p5n4u1w) 3335 | -4/Factory | Zion Hover Resupply teleported in 3408 | -4/Factory | Zion Recon squad teleported in 3439 | -4/Factory | Zion Light squad teleported in 3732 | -4/Factory | Spotted B-86 Titan 4184 | -4/Factory | Found Prototype Launcher 4221 | -4/Factory | Zion Heavy squad teleported in 4285 | -4/Factory | Discovered new exit (range 20) 4311 | -4/Factory | Entered Research 4311 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4337 | -3/Research | Zion Trap Resupply teleported in 4345 | -3/Research | P-80 Master assimilated allied 4Q-2RT(A) 4414 | -3/Research | Spotted B-86 Titan 4527 | -3/Research | Zion Fire squad teleported in 4561 | -3/Research | First assault squad dispatched 4632 | -3/Research | Lost 3 allies 4687 | -3/Research | Discovered new exit (range 22) 4701 | -3/Research | Entered another Research area 4701 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4729 | -2/Research | Lost 12 parts (2p4n3u3w) 4825 | -2/Research | Zion hero teleported in (12-ASH) 4866 | -2/Research | Zion Resource Resupply teleported in 4965 | -2/Research | Build established: Mutant 5119 | -2/Research | Garrison activated, responded to threat 5206 | -2/Research | Discovered new exit (range 9) 5230 | -2/Research | Entered Access 5230 | -1/Access | Evolved 2 slots: Utility x2 5317 | -1/Access | Spotted B-99 Colossus 5474 | -1/Access | Lost 3 parts (1n1u1w) 5494 | -1/Access | Build established: Scavenger-Tank 5530 | -1/Access | System corruption reached 10% 5586 | -1/Access | Spotted B-99 Colossus 5598 | -1/Access | Core integrity fell below 50% 5642 | -1/Access | Zion Hover Resupply teleported in 5654 | -1/Access | Core integrity fell below 20% 5658 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- [ Squads on standby: ] [ 1 : Hover Resupply ] [ 2 : T7-S26(z)/Light(3) ] [ 3 : TD-LP6(i)/Fire(4) ] [ 4 : BV-APE(i)/Fire(3) ] [ 5 : HU-S5H(p)/Hacker(3) ] [ 6 : AB-QJV(z)/Light(3) ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] Terminal unresponsive. K-01 Serf collects debris. Detecting system override signal. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Adv. Energy Well destroyed. Penetrated by Slug. SK5Y6/IL QK98=#GJVBCFUB:MYPF:SZV1 Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????# # """"" ########??? | | ??????????????????#% # """"" # #??? | | ??????????????????# # """"" # #??? | | ??????????????????#% %# ! 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Dangerous Findings Denied? Dodgeball, But With Guns Help From High Places Heroic Deeds Hunted I'm Back, Baby! It's Just You Leap Before You Look One Hack Too Far Oops Please Form A Line Respectable Loadout Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed BlanketReinforcedStorage Manual? 0 Play Time 03:15:09 Cumulative 4.8 hours Start 2025.06.28 @ 13:33:14 End 2025.06.28 @ 19:06:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8c629b59-23b6-4b44-8a27-9465c8f9a782