Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 02:13:57 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (975) 975 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3525 Bonus ------- None Cogmind --------- Core Integrity 671/700 Matter 289/300 Energy 275/275 System Corruption 0% Temperature Cool (48) Movement Treading (150) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Advanced Treads Advanced Treads VSS Leg > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Treads Advanced Treads Carbon-fiber Leg Small Storage Unit Medium Matter Pod (79) Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating EM Shotgun Gatling Laser Advanced Beam Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads VSS Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Treads Small Storage Unit Medium Matter Pod Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating EM Shotgun Gatling Laser Advanced Beam Cannon Heavy Hammer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 34 | 7 5 15 7 . Power 5 | 1 2 1 1 . Engine 5 | 1 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 4 3 . Treads 6 | . . 4 2 . Leg 5 | 2 2 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 . 7 2 . Device 6 | 1 . 4 1 . Storage 3 | 1 . 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 7 | 2 1 3 1 . Energy Gun 3 | 1 . 2 . . Energy Cannon 2 | . 1 1 . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 2 3 1 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 3 | . . 1 1 1 Highest Loss Streak 1 | . . 1 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 97 98 84 Engine 10 | . 14 11 8 7 Treads 22 | . . 31 30 23 Leg 9 | . 28 . 5 7 Device 13 | . 14 16 9 7 Storage 10 | . 14 11 9 7 Protection 7 | . . 3 18 15 Energy Gun 6 | . 2 8 9 7 Energy Cannon 7 | . 11 7 5 . Ballistic Gun 7 | . 14 4 3 7 Peak Build Rating 28 | 7 7 20 28 28 Average Rating 16 | 5 6 16 25 28 On Entrance 12 | . 7 7 20 28 Naked Turns . | . . . . . Heaviest Build 47 | 12 15 27 47 47 Greatest Support 88 | 20 20 66 88 64 Greatest Overweight (x) 5 | . . 5 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 9 | 7 8 8 12 15 Most Carried 14 | 4 8 8 14 14 Average Carried 8 | 3 6 7 8 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 14 | 4 8 8 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 673 | 285 67 182 139 . Remotely . | . . . . . Salvage Created 1477 | 123 221 749 384 . Parts 87 | 5 21 37 24 . Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 26 | . 9 11 6 . Guns 8 | . 1 5 2 . Cannons 13 | . 7 5 1 . AOE 3 | . . 1 2 . Classes Destroyed 11 | 2 2 6 1 . Worker 2 | . . 2 . . Builder 2 | . . 2 . . Tunneler 2 | 2 . . . . Hauler 3 | . . 3 . . Recycler 1 | 1 . . . . Watcher 2 | . . 1 1 . Swarmer 6 | . 6 . . . Grunt 12 | . 3 9 . . Duelist 1 | . . 1 . . Sentry 5 | . . 1 4 . Hunter 2 | . . . 2 . Best Kill Streak 3 | 1 3 3 2 . Combat Bots Only 3 | . 3 2 2 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 151 | . 48 40 36 27 Missed 54 | . 18 8 16 12 Damage Taken 1620 | . 286 454 756 124 Core 424 | . 51 44 300 29 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 79 89 45 . Volleys Fired 109 | 15 27 50 14 3 Largest 2 | 2 2 2 2 2 Hottest 101 | 70 80 101 101 73 Shots Fired 215 | 29 54 98 28 6 Gun 140 | 29 27 63 15 6 Cannon 75 | . 27 35 13 . Launcher . | . . . . . Special . | . . . . . Kinetic 70 | 15 27 24 1 3 Thermal 65 | 14 27 24 . . Explosive . | . . . . . Electromagnetic 80 | . . 50 27 3 Robot Hit Streak 15 | 4 8 8 15 3 Robot Miss Streak 5 | 2 3 5 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 133 | 18 30 57 24 4 Core Hits 58 | 7 12 28 9 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 . 1 . . Burn 1 | 1 . . . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2496 | 198 431 1275 515 77 Guns 1046 | 198 97 503 171 77 Cannons 1061 | . 334 464 263 . Explosions 374 | . . 293 81 . Melee . | . . . . . Ramming 15 | . . 15 . . Kinetic 340 | 58 97 121 . 64 Thermal 1127 | 140 334 572 81 . Explosive . | . . . . . Electromagnetic 1014 | . . 567 434 13 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 3 . Average Corruption 2 | . . 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . 3 4 . Matter Fused 2 | . . 2 . . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Misfires 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 36 | . . 36 . . Projectiles 4 | . . 4 . . Explosions 32 | . . 32 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 104 | . . 56 48 . Shots 2 | . . 1 1 . Rammed 2 | . . 2 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 295 | 90 262 295 242 39 Average Temperature 83 | 30 87 93 90 23 Received Heat Transfer 384 | . 81 183 72 48 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . . 3 3 . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 1 | . 1 . . . Heat Transferred 2276 | 481 703 992 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 5 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 321 | 15 274 260 321 69 Initial 109 | . 9 39 109 54 Average 128 | 4 123 114 246 55 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 75 | 100 73 93 21 100 Level 1 24 | . 26 6 78 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 3 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 16 22 7 2 Peak Tracking Total 5 | . 4 5 2 2 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 1 3 1 . Terminals 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 10 | . 1 6 3 . Successful 3 | . 1 2 . . Failed 7 | . . 4 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 1 4 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2100 | 136 505 799 415 245 Spaces Moved 1120 | 71 289 396 207 157 Core 8 | 5 . 3 . . Treads 746 | . . 382 207 157 Legs 366 | 66 289 11 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 145 150 Average Speed 138 | 115 120 145 150 150 Slowest Speed 300 | 120 120 300 225 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 22 | 5 40 40 21 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . 12 9 . Melee . | . . . . . Projectile . | . . . . . AOE 21 | . . 12 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1473 | 96 401 533 283 160 Wait 149 | . 66 37 46 . Move 1116 | 70 288 395 206 157 Hop . | . . . . . Pick Up 34 | 4 8 12 10 . Fast Attach 16 | 7 . 8 1 . Attach 10 | . 1 5 4 . Detach 4 | . . 4 . . Swap 8 | . 4 2 2 . Drop 24 | . 7 17 . . Fire 109 | 15 27 50 14 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 13) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -9/Materials | Discovered new exit (range 7) 1356 | -9/Materials | Discovered new exit (range 16) 1441 | -9/Materials | Entered another Materials area 1441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -8/Materials | Crushed by falling debris 1562 | -8/Materials | Core integrity fell below 50% 1789 | -8/Materials | Discovered new exit (range 10) 1856 | -8/Materials | Entered Factory 1856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2101 | -7/Factory | Self-destructed Last Messages --------------- 01706_ Acquired Imp. Light Armor Plating. 01731_ System corrupted: FCS attempts to trigger Gauss Rifle. 01731_ System corrupted: Gauss Rifle misfires. 01740_ Acquired Lyr. Light Armor Plating. 01748_ Acquired Gatling Laser. 01757_ System corrupted: Energy discharge (-107). 01760_ Acquired Lyr. Light Armor Plating. 01777_ System corrupted: Energy discharge (-96). 01789_ EXIT=FOUND 01815_ Acquired Carbon-fiber Leg. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 01882_ K-01 Serf collects debris. 02059_ Connecting with DSF Access... 02059_ Current location identified: Factory 02083_ W-25 Informer sends out distress signal. 02084_ ALERT: All DSF locations entering lockdown mode. 02087_ Slug penetrates W-25 Informer. 02101_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????? ??????# """"""" # | | ????????????? #??????# """"""" # | | ?????????????? #??????# + | | ??????????????? #?########+#############+ | | ????????????????# #?# #???????????? | | ????????????????# #?# #???????????? | | ????????????????# ### #????????????/ | | ????????????????# ###?????????? | | ????????????????# ###### ????? | | ???????????????## /?????? | | ???????????????# ######?????? | | ???????????????#T #??????????? | | ???????????????## ##############??????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????#####+##+##??????????????????????? | | ????????????# #??????????????????????? | | ????????????# [ w#??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# """ """ #??????????????????????? | | ????????????# """ """ #??????????????????????? | | ????????????# """ """ #??????????????????????? | | ????????????#########@##?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????? Y ??????????????????? | | ???????????????## ## #####?????????????????? | | ????????????????#??#####?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordSniperProcessor Manual? 0 Play Time 00:25:54 Cumulative 5.7 hours Start 2024.08.12 @ 00:13:16 End 2024.08.12 @ 02:13:57 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3caeeeff-2608-4690-a22a-a7cfd11cf010