Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 17:38:44 Player: thrax Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (857) 857 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 1960 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/400 Matter 123/300 Energy 100/100 System Corruption 6% Temperature Cool (27) Movement Flying (115) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (3) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (8) ---- Flight Unit Flight Unit Flight Unit ECM Suite Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit ECM Suite Shield Generator > --- WEAPON ----------- Missile Launcher Heavy Hammer > --- INVENTORY -------- Carbon-fiber Leg Flight Unit Flight Unit Flight Unit Terrain Scanner Missile Launcher Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Terrain Scan Processor Protection Backup Plating I Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 51 | 6 15 30 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 21 | 2 8 11 Treads . | . . . Leg 12 | 2 5 5 Wheel 1 | . 1 . Hover . | . . . Flight 8 | . 2 6 Utility 7 | 1 . 6 Device 5 | . . 5 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 18 | 2 5 11 Energy Gun . | . . . Energy Cannon 1 | . . 1 Ballistic Gun 7 | 2 4 1 Ballistic Cannon 2 | . . 2 Launcher 7 | . 1 6 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Corrupted Parts 2 | . 1 1 System Corruption 10 | . 4 6 Parts Lost 7 | . . 7 Power 2 | . . 2 Propulsion 3 | . . 3 Utility 2 | . . 2 Weapon . | . . . Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 92 89 Engine 12 | . 14 9 Leg 21 | . 21 22 Wheel 1 | . 1 . Flight 5 | . 2 9 Device 7 | . . 16 Storage 12 | . 14 11 Protection 5 | . 9 . Energy Cannon 1 | . . 3 Ballistic Gun 14 | . 25 1 Launcher 4 | . 2 6 Impact Weapon 2 | . . 6 Naked Turns . | . . . Heaviest Build 25 | 11 15 25 Greatest Support 45 | 20 20 45 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 3 8 8 Average Carried 7 | 1 6 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 3 8 6 Class Distribution -------------------- 91% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1013 | 258 287 468 Remotely . | . . . Salvage Created 735 | . 298 437 Parts 45 | . 24 21 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 11 11 Melee 1 | . . 1 Guns 5 | . 5 . Cannons 1 | . . 1 AOE 12 | . 6 6 Classes Destroyed 8 | . 4 4 Worker 2 | . 1 1 Builder 1 | . . 1 Recycler 1 | . . 1 Mechanic 1 | . . 1 Watcher 4 | . 2 2 Swarmer 6 | . 6 . Grunt 12 | . 5 7 Sentry 4 | . . 4 Best Kill Streak 5 | . 5 4 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 3 | . 3 3 Gunslinging . | . . . Exploded 2 | . 2 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 206 | . 53 153 Missed 74 | . 15 59 Damage Taken 1711 | . 456 1255 Core 494 | . 93 401 Absorbed by Shields 199 | . . 199 Regen/Repaired (Parts) 25 | . 25 . Core Remaining (%) 81 | 100 62 . Volleys Fired 76 | . 42 34 Largest 2 | . 2 1 Hottest 68 | . 40 68 Shots Fired 113 | . 78 35 Gun 74 | . 74 . Cannon 18 | . . 18 Launcher 21 | . 4 17 Special . | . . . Kinetic 82 | . 74 8 Thermal 10 | . . 10 Explosive 21 | . 4 17 Electromagnetic . | . . . Robot Hit Streak 6 | . 6 5 Robot Miss Streak 9 | . 9 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 65 | . 34 31 Core Hits 44 | . 23 21 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Critical Strikes 5 | . . 5 Blast 2 | . . 2 Smash 3 | . . 3 Melee Attacks 16 | . . 16 Impact 16 | . . 16 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2338 | . 866 1472 Guns 460 | . 460 . Cannons 168 | . . 168 Explosions 1241 | . 406 835 Melee 469 | . . 469 Ramming . | . . . Kinetic 546 | . 460 86 Thermal 82 | . . 82 Explosive 1140 | . 305 835 Electromagnetic 101 | . 101 . Impact 469 | . . 469 Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 4 6 Average Corruption 5 | . 4 6 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 51 | . 19 32 Message Errors 9 | . 3 6 Matter Fused 14 | . 6 8 Heat Flow Errors 8 | . 2 6 Energy Discharges 7 | . 1 6 Parts Rejected 2 | . 1 1 Data Loss (minor) 4 | . 2 2 Misfires 5 | . 3 2 Weapon Failures 2 | . 1 1 Overload Shots . | . . . Overflow Damage 132 | . 8 124 Projectiles . | . . . Explosions 22 | . 8 14 Melee 110 | . . 110 Knockbacks 4 | . . 4 Impact 2 | . . 2 Kinetic 1 | . . 1 Secondary 1 | . . 1 Self-Inflicted Damage 268 | . 105 163 Shots 8 | . 4 4 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 264 | . 264 222 Average Temperature 90 | . 105 84 Received Heat Transfer 510 | . 78 432 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions 7 | . . 7 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 148 | . . 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 777 | . 317 777 Initial 27 | . . 27 Average 210 | . 147 296 Maximum Alert Level 3 | . 1 3 Low Security (%) 51 | 100 78 16 Level 1 43 | . 21 72 Level 2 2 | . . 5 Level 3 2 | . . 5 Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 78 | . 21 57 Peak Tracking Total 16 | . 4 16 Tactical Retreats 10 | . 3 7 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 8 | . 3 5 Max in Single Turn 2 | . 2 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 14 | . 8 6 Terminals 10 | . 5 5 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 3 | . 2 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 46 | . 23 23 Successful 30 | . 15 15 Failed 14 | . 8 6 Catastrophic . | . . . Database Lockouts 2 | . . 2 Manual . | . . . Terminals 37 | . 16 21 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 6 | . 4 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 21 | . 8 13 Record 15 | . 6 9 Emergency Access Points 2 | . 1 1 Alert Level 1 | . . 1 Dispatch Records 1 | . . 1 Registered Components 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 6 | . 4 2 Process 1 | . . 1 Report Inventory 2 | . 2 . Retrieve Matter 1 | . . 1 Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 5 4 Full Trace Events 4 | . 2 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter 80 | . . 80 Retrieved Matter 80 | . . 80 Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2425 | 68 1271 1086 Spaces Moved 2148 | 51 878 1219 Core 6 | 6 . . Treads . | . . . Legs 1244 | 45 707 492 Wheels 168 | . 168 . Hover . | . . . Flight 730 | . 3 727 Fastest Speed 29 | 50 100 29 Average Speed 93 | 111 123 71 Slowest Speed 190 | 120 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . . 4 Cave-ins Triggered . | . . . Exploration Rate (%) 59 | 4 94 80 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 146 | . 20 126 Melee . | . . . Projectile . | . . . AOE 146 | . 20 126 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2429 | 59 995 1375 Wait 49 | . 25 24 Move 2138 | 50 877 1211 Hop 4 | . . 4 Pick Up 41 | 3 18 20 Fast Attach 17 | 6 1 10 Attach 15 | . 2 13 Detach 9 | . 1 8 Swap 19 | . 12 7 Drop 45 | . 17 28 Fire 76 | . 42 34 Melee 16 | . . 16 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Sto x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 7) 473 | -10/Materials | Repaired Aluminum Leg 579 | -10/Materials | Discovered new exit (range 14) 783 | -10/Materials | Discovered new exit (range 5) 1340 | -10/Materials | Entered another Materials area 1340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -9/Materials | Core integrity fell below 50% 1729 | -9/Materials | Discovered new exit (range 3) 2241 | -9/Materials | Discovered new exit (range 14) 2261 | -9/Materials | Central database locked down 2261 | -9/Materials | Central database locked down 2293 | -9/Materials | Discovered new exit (range 6) 2365 | -9/Materials | Core integrity fell below 20% 2426 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02369_ Acquired 40 matter. 02371_ Acquired 3 matter. 02374_ The unstable cave ceiling collapses. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 02376_ U-05 Engineer lays Concrete. 02377_ U-05 Engineer builds a Wall. 02391_ Acquired Flight Unit. 02404_ Acquired 68 matter. 02408_ U-05 Engineer lays Concrete. 02411_ System corrupted: Matter fused (-6). 02414_ Flight Unit destroyed. 02414_ Terrain Scanner destroyed. 02416_ Lgt. Ion Engine destroyed. 02423_ VTOL Module destroyed. 02426_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02426_ Critical hit (Burn: +37). 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