Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 22:25:34 Player: jackerran Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (60) 60 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2592) 2592 TOTAL SCORE: 7432 Bonus ------- Pacifist 1524 Follower Combat Kills 468 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 282/290 System Corruption 4% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Ion Engine Makeshift Power Source > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Structural Scanner Experimental Sensor Array Improved Terrain Scanner Advanced ECM Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Remote Datajack > --- INVENTORY -------- Advanced ECM Suite System Shield Drone Bay Improved Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Mining Laser Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 2 . . 1 . Utility 5 | . . . 1 . . . 3 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 52 | 3 5 . 6 1 2 3 5 10 . 11 6 Power 16 | 1 2 . 1 . 1 . 1 2 . 4 4 Engine 10 | 1 2 . 1 . 1 . 1 . . 2 2 Core 6 | . . . . . . . . 2 . 2 2 Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 2 . 1 1 . 2 . 1 . 4 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12 | . 2 . 1 1 . 2 . 1 . 4 1 Utility 18 | . 1 . 2 . 1 1 3 7 . 2 1 Device 14 | . 1 . 1 . 1 1 2 5 . 2 1 Storage . | . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . Hackware 2 | . . . . . . . 1 1 . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 4 | . . . 2 . . . 1 . . 1 . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 3 | . . . 2 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 4 | . 1 . . . 1 . 1 . . 1 . Parts Lost 32 | . . . 2 . . 2 1 14 . . 13 Power 9 | . . . . . . . . 4 . . 5 Propulsion 10 | . . . 1 . . . . 4 . . 5 Utility 9 | . . . . . . 1 1 5 . . 2 Weapon 4 | . . . 1 . . 1 . 1 . . 1 Highest Loss Streak 6 | . . . 1 . . 2 1 5 . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 64 | . 41 57 70 88 88 87 73 39 13 32 36 Engine 8 | . 14 14 11 11 11 11 13 2 . 2 2 Flight 22 | . 13 28 31 33 33 33 20 10 . 10 10 Device 20 | . . 14 17 22 26 32 32 10 . 3 3 Processor 1 | . . . . . . . . 2 6 5 5 Hackware 3 | . . . . . . . 5 7 6 5 5 Protection 1 | . . . 7 11 6 . . . . . . Special Weapon 4 | . . . 2 11 11 10 . 2 . . . Peak Build Rating 48 | 3 9 10 15 14 23 25 48 40 10 30 33 Average Rating 23 | 2 5 9 14 14 18 22 43 23 10 17 19 On Entrance 15 | . 3 9 10 12 14 23 25 39 10 10 30 Naked Turns . | . . . . . . . . . . . . Heaviest Build 18 | 3 8 8 10 9 7 8 17 16 . 13 18 Greatest Support 26 | 26 26 10 15 14 14 17 14 14 3 16 16 Greatest Overweight (x) 4 | . . . . . . . 1 4 . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 3 5 5 5 5 5 5 5 Average Carried 3 | . 1 3 4 3 4 4 2 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 5 4 3 5 5 4 5 5 5 3 Class Distribution -------------------- 36% | Sprinter 29% | Mutant 17% | Derelict-Scout 5% | Scavenger-Sprinter 4% | Derelict-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Derelict-Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Sprinter | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 622 | 230 . 50 45 . 30 30 . 92 . 110 35 Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 5 . 1 . . 7 Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 396 | . . 14 85 4 . 21 13 106 . 35 118 Missed 190 | . . 7 53 1 . 10 5 42 . 15 57 Damage Taken 3064 | . . 51 314 44 . 131 83 1015 . 309 1117 Core 1707 | . . 14 152 . . 16 . 521 . 305 699 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 3 | . . . 3 . . . . . . . . Regen/Repaired (Parts) 70 | . . . . . 70 . . . . . . Core Remaining (%) 72 | 100 . 94 . . . 58 . . 38 . . Volleys Fired 10 | . . . 3 1 3 . . 3 . . . Largest 1 | . . . 1 1 1 . . 1 . . . Hottest 100 | . . . 100 100 100 . . 5 . . . Shots Fired 10 | . . . 3 1 3 . . 3 . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 10 | . . . 3 1 3 . . 3 . . . Kinetic . | . . . . . . . . . . . . Thermal 7 | . . . 3 1 3 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . 1 . . . Robot Miss Streak 2 | . . . . . . . . 2 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 5 | . . . . . . . . 1 . 1 3 Core Hits 3 | . . . . . . . . 1 . 2 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . 1 6 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19 | . . . . . . . 5 5 . 9 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 19 | . . . . . . . 5 5 . 9 . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 1 1 . 4 Average Corruption 1 | . . . . . . . 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . . 1 . . 3 Message Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 2 2 . 4 . Shots . | . . . . . . . . . . . . Rammed 5 | . . . . . . . 1 2 . 2 . Targets Rammed 5 | . . . . . . . 1 2 . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 78 | . . . 78 23 49 1 . . . 1 . Average Temperature 28 | . . . 38 14 25 1 . . . 1 . Received Heat Transfer 177 | . . . 39 24 . 39 18 12 . 9 36 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Peak Influence 906 | . 30 56 394 154 . . 62 . . 906 . Initial 153 | . . 11 21 153 . . 47 . . 1 . Average 105 | . 1 42 163 153 . . 39 . . 363 . Maximum Alert Level 3 | . . . 1 . . . . . . 3 . Low Security (%) 84 | 100 100 100 50 100 . . 100 . . 49 . Level 1 7 | . . . 50 . . . . . . 3 . Level 2 4 | . . . . . . . . . . 25 . Level 3 3 | . . . . . . . . . . 21 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . . . . . 1 . . 2 . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . . . . . . . . . . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals 4 | . 1 . 1 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 4 3 32 2 . 8 3 16 . 28 11 Peak Tracking Total 13 | . 4 3 13 2 . 4 2 7 . 8 6 Tactical Retreats 18 | . . 1 5 . . 1 1 4 . 4 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered 1 | . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . 2 . 2 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled 6 | . . . . . . . . . . 6 . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 3 | . . . . . . . 1 1 . 1 . Terminals 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 4 | . . . . . . . 1 1 . 2 . Successful 2 | . . . . . . . . 1 . 1 . Failed 2 | . . . . . . . 1 . . 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . . . . 3 . . 7 . Terminals 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 . 1 1 Non-combat 1 | . . . . . . . . . . 1 . Combat 2 | . . . . . . . . 1 . . 1 Robot Hacks Applied 3 | . . . . . . . . 1 . 1 1 parse_system 2 | . . . . . . . . 1 . . 1 find_chute 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 10 | . . . . . 4 . . . . 5 1 Largest Group 5 | . . . . . 4 4 . . . 5 2 Highest-Rated Group 402 | . . . . . 153 153 . . . 402 187 Highest-Rated Ally 167 | . . . . . 42 42 . . . 96 167 Zionite Dispatches 1 | . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . 2 . . . . FOLLOW 1 | . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . 1 . . . . Ally Attacks 124 | . . . . . . 10 . . . 89 25 Total Damage 3479 | . . . . . . 352 . . . 2434 693 Kills 30 | . . . . . . 5 . . . 22 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . 2 . . 1 Drone Launches 1 | . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 3107 | 38 135 92 188 14 665 376 626 427 13 210 323 Spaces Moved 5734 | 41 215 241 455 23 1486 839 538 744 26 438 688 Core 703 | 9 . . . . . . . 305 26 205 158 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 104 | 32 72 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4927 | . 143 241 455 23 1486 839 538 439 . 233 530 Fastest Speed 26 | 50 37 37 34 32 32 32 32 32 50 26 26 Average Speed 38 | 80 54 37 34 32 32 32 33 52 50 38 41 Slowest Speed 250 | 90 90 37 37 32 32 37 105 250 50 50 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . 7 5 . . . . 6 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 4 38 58 33 13 90 60 5 82 6 9 80 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 12 | . . 1 . . 3 4 . 2 . . 2 Spaces Dug 3 | . . . 2 1 . . . . . . . Terrain Destroyed 4 | . . . 3 1 . . . . . . . Melee . | . . . . . . . . . . . . Projectile 4 | . . . 3 1 . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total 6596 | 44 232 236 470 25 1668 945 982 771 25 476 722 Wait 780 | . 4 1 11 1 168 100 435 13 . 22 25 Move 5679 | 40 214 226 444 22 1485 838 537 731 25 437 680 Hop 22 | . . 7 5 . . . . 6 . . 4 Pick Up 23 | 1 5 2 1 . 6 1 4 1 . 2 . Fast Attach 28 | 3 1 . 3 . . 3 . 7 . 7 4 Attach 20 | . 3 . 2 1 1 . 5 3 . 3 2 Detach 4 | . 1 . . . . . . 3 . . . Swap 4 | . 1 . 1 . 1 . . . . 1 . Drop 14 | . 3 . . . 4 3 . 2 . 1 1 Fire 10 | . . . 3 1 3 . . 3 . . . Melee 7 | . . . . . . . . . . 1 6 Ram 5 | . . . . . . . 1 2 . 2 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 4) 149 | -10/Materials | Discovered new exit (range 16) 174 | -10/Materials | Entered Mines 237 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 238 | -10/Mines | Found Prototype Device 262 | -10/Mines | Discovered new exit (range 10) 266 | -10/Mines | Entered Materials 266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 448 | -9/Materials | Discovered new exit (range 7) 454 | -9/Materials | Entered Mines 465 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 468 | -9/Mines | Entered Zion 726 | -7/Zion | Learned Factory garrison access intel 741 | -7/Zion | Visited the Megawrench Repair Shop 741 | -7/Zion | Megawrench repaired 7 parts 752 | -7/Zion | Build established: Sprinter 774 | -7/Zion | Given the Hacking Drone Bay 789 | -7/Zion | Met Imprinter 802 | -7/Zion | Imprinted 804 | -7/Zion | Declared Zion's savior 845 | -7/Zion | Found Prototype Device 847 | -7/Zion | Identified Hacking Drone Bay 993 | -7/Zion | Given A8's code to call for help 1002 | -7/Zion | Discovered new exit (range 16) 1133 | -7/Zion | Entered Proximity Caves 1133 | -6/Proximity Caves | Accompanied by 4 allies 1164 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1285 | -6/Proximity Caves | Learned Factory terminal intel 1503 | -6/Proximity Caves | Discovered new exit (range 7) 1509 | -6/Proximity Caves | Entered Factory 1509 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1510 | -6/Factory | Loaded intel: 25 terminal locations 1511 | -6/Factory | Loaded intel: 4 garrison access locations 1512 | -6/Factory | Identified Exp. Sensor Array 1765 | -6/Factory | Discovered new exit (range 14) 1799 | -6/Factory | Build established: Derelict-Scout 2135 | -6/Factory | Entered Lower Caves 2168 | -6/Lower Caves | Identified exit to Lower Caves 2210 | -6/Lower Caves | Spotted B-75 Beast 2327 | -6/Lower Caves | Lost 4 parts (1p2n1w) 2354 | -6/Lower Caves | Encountered a Warlord checkpoint 2422 | -6/Lower Caves | Learned 8 Factory zone layouts 2484 | -6/Lower Caves | Core integrity fell below 50% 2506 | -6/Lower Caves | Lost 5 parts (1p2n2u) 2556 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2562 | -6/Lower Caves | Entered another Lower Caves area 2568 | -6/Lower Caves | Discovered new exit (range 10) 2575 | -6/Lower Caves | Identified exit to Factory 2575 | -6/Lower Caves | Entered Factory 2575 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2576 | -5/Factory | Identified exit to Factory 2644 | -5/Factory | Build established: Mutant 2674 | -5/Factory | Zion Light squad teleported in 2676 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2677 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2760 | -5/Factory | Discovered new exit (range 5) 2761 | -5/Factory | Identified exit to Upper Caves 2785 | -5/Factory | Entered Upper Caves 2785 | -5/Upper Caves | Accompanied by 2 allies 2789 | -5/Upper Caves | Lost 3 allies 2790 | -5/Upper Caves | Encountered a Warlord checkpoint 2816 | -5/Upper Caves | Learned Factory security intel 2823 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2942 | -5/Upper Caves | Lost 6 parts (2p2n2u) 3013 | -5/Upper Caves | Core integrity fell below 50% 3052 | -5/Upper Caves | Core integrity fell below 20% 3108 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Jacked P-70 Sage... VTOL Module destroyed. Structural Scanner destroyed. VTOL Module destroyed. Lgt. Ion Engine destroyed. Chain reaction triggered in Antimatter Reactor. Enhanced Grunt destroyed. Acquired 10 matter. VTOL Module destroyed. Acquired Neutrino Core. Neutrino Core destroyed. A strange signal echoes through the caves. N28WU/J|8Z:PYXXBGO:YZ3GY>L3X Acquired Neutrino Core. Acquired 15 matter. Neutrino Core destroyed. System corrupted: Energy discharge (-30). Acquired Imp. Deuterium Engine. Imp. Datajack destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????## # | | ??????????????????????????????????????????###! ## | | ??????????????????????????????????????????######## | | ???????????????????????????????????????????####### | | ????????????????????????????????????????????????## | | ???????????????????????????????????#########?##### | | ????????????????????????????????################## | | ????????????????????????????????##### ##### | | ????????????????????????????????## | | ????????????????????????????#???## | | ???????????????????????????# #??## #### ## | | ??????????????????????????? ??### ######### | | ?????????????????????????## ??###### ######### | | ????????????????????????## ???########?????## | | ???????????????????##??## ??????############ | | ???????????????????# ?? ????????????# # | | ????????????????????# ? ????????????# | | ????????????????????# ? ????????????? | | ????????????????##### ## ##########????# | | ????????????????# ? #????# | | ????????????????# ?? ??? #??### | | ????????????????# ###+ ####### #### # | | ????????????????# ""T "" ""# # | | ???????????????????#"" ## ## ## | | ???????????????????# p ## | | ???????????????????# @ ## ## ### | | ???????????????????#" [ # ######## | | ???????????????????#" p #?????## | | ???????????????????# " / #?????# | | ???????????????????+ " # ###?????## | | ???????????????????+ " ##### #????????## | | ???????????????????# "" #???# #?????????## | | ???????????????????# ???# #??????????## | | ???????????????????#""" ??# #???????????# | | ??????????????????????" # ?# ???????????# | | ?????????????????????[ # # ?# ???????????# | | ?????????????????????## +###### ??????????? | | ?????????????????????? ?????? ??????????? | | ?????????????????????? ? ??????? ??????????? | | ??????????????????????#??? #???????# ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ??????????? | | ????????????????????????????????????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 20 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Utility Shielding 33 Phase Shifting 5 Evasion (%) 68 Kinecelleration 30 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Made in Tau Ceti IV Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CoreDerelictNullifier Manual? 0 Play Time 01:39:18 Cumulative 2.8 hours Start 2025.03.20 @ 20:41:56 End 2025.03.20 @ 22:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 7b8a5700-c71f-441c-b0d7-3f6887979c1f