Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.12 @ 20:00:35 Player: darlorth Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1920) 1920 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6065 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Melee Analysis Suite Improved Target Analyzer > --- WEAPON (3) ------- Ionic Axe > --- INVENTORY (10) --- Carbon-fiber Leg Advanced Weight Redist. System Advanced Sensor Array Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Maneuvering Thrusters Improved Propulsion Shielding Improved Focal Shield EM Shield > --- WEAPON ----------- Greatsword Heavy Pick > --- INVENTORY -------- Fission Core Power Amplifier Improved Cooling System Advanced Weight Redist. System Advanced Sensor Array Improved Propulsion Shielding Improved Propulsion Shielding Improved Weapon Shielding Great Maul [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 7 | . . 1 1 2 2 1 Weapon 1 | . . 1 . . . . Parts Attached 106 | 6 10 14 8 4 42 22 Power 19 | 1 2 2 1 . 8 5 Engine 13 | 1 1 2 1 . 5 3 Core 6 | . 1 . . . 3 2 Reactor . | . . . . . . . Propulsion 18 | 2 . 2 3 . 9 2 Treads 6 | 2 . 2 2 . . . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover 9 | . . . . . 9 . Flight 1 | . . . 1 . . . Utility 42 | 1 3 3 1 3 22 9 Device 22 | . 1 2 . 1 13 5 Storage 5 | 1 2 1 . . 1 . Processor 6 | . . . 1 1 3 1 Hackware 1 | . . . . . 1 . Protection 8 | . . . . 1 4 3 Artifact . | . . . . . . . Weapon 27 | 2 5 7 3 1 3 6 Energy Gun 8 | 2 3 2 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 1 3 2 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 1 2 1 Slashing Weapon 4 | . . . . . . 4 Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 50 | . 3 5 4 . 12 26 Power 10 | . 1 2 . . 1 6 Propulsion 14 | . . 1 2 . 6 5 Utility 16 | . . 1 . . 3 12 Weapon 10 | . 2 1 2 . 2 3 Highest Loss Streak 13 | . 3 4 3 . 5 13 Average Slot Usage (%) 90 | . 95 97 92 100 91 73 Engine 6 | . 11 9 9 7 3 2 Core 1 | . 2 . . . 2 . Treads 12 | . 28 21 22 23 4 . Hover 5 | . . . . . 13 6 Device 12 | . 9 12 9 13 15 7 Storage 12 | . 14 19 18 15 10 5 Processor 10 | . . . 6 15 18 19 Protection 4 | . . . . 1 5 12 Energy Gun 4 | . 24 4 5 2 . . Ballistic Gun 10 | . 3 27 20 15 1 . Impact Weapon 4 | . . . . 4 10 1 Slashing Weapon 1 | . . . . . . 9 Piercing Weapon 1 | . . . . . 2 1 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 27 45 48 57 62 42 Greatest Support 60 | 40 40 40 60 60 60 42 Greatest Overweight (x) 12 | 2 . 1 1 . 4 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 10 Average Capacity 12 | 5 7 14 16 16 12 10 Most Carried 16 | 2 8 16 16 16 16 10 Average Carried 10 | 1 4 13 15 15 11 6 Final Capacity 16 | 6 10 16 16 16 10 10 Final Carried 16 | 2 7 16 16 16 10 4 Class Distribution -------------------- 45% | Mutant 18% | Gunner 7% | Scavenger-Assassin 5% | Assassin 5% | Scavenger-Skirmisher 5% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1589 | 206 184 276 332 55 366 170 Remotely . | . . . . . . . Salvage Created 3385 | . 332 719 432 55 986 861 Parts 142 | . 16 47 29 2 26 22 Haulers Intercepted 6 | . 1 2 1 . 2 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 45 | . 5 17 8 1 5 9 Melee 12 | . . . . . 3 9 Guns 21 | . 3 9 8 1 . . AOE 8 | . . 8 . . . . Classes Destroyed 10 | . 3 5 1 . 1 . Worker 6 | . . 1 1 . 1 3 Builder 3 | . 1 . 1 . 1 . Hauler 6 | . 1 2 1 . 2 . Recycler 7 | . . 1 . . 3 3 Watcher 6 | . . 1 1 . 2 2 Swarmer 14 | . . 7 3 . . 4 Grunt 24 | . 5 7 3 1 3 5 Sentry 4 | . . 3 1 . . . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . . 2 . Best Kill Streak 6 | . 3 6 5 1 2 3 Combat Bots Only 4 | . 2 4 4 1 1 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6568 | . 619 618 365 13 1896 3057 Core 1558 | . 155 40 10 . 341 1012 Absorbed by Shields 201 | . . . . . . 201 Core Remaining (%) 80 | 100 38 90 98 100 59 . Volleys Fired 98 | . 26 46 24 2 . . Largest 3 | . 2 3 3 2 . . Hottest 125 | . 80 125 91 51 . . Shots Fired 234 | . 50 113 67 4 . . Gun 223 | . 49 103 67 4 . . Cannon . | . . . . . . . Launcher 11 | . 1 10 . . . . Special . | . . . . . . . Kinetic 143 | . 18 67 54 4 . . Thermal . | . . . . . . . Explosive 11 | . 1 10 . . . . Electromagnetic 80 | . 31 36 13 . . . Robot Hit Streak 40 | . 40 37 16 8 . . Robot Miss Streak 4 | . 1 4 3 . . . Penetration Max 1 | . . . 1 . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 315 | . 45 82 52 3 68 65 Core Hits 116 | . 16 37 26 3 13 21 Critical Hits 5 | . . 1 . . 1 3 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 3 | . . . . . 1 2 Melee Attacks 215 | . . . . . 144 71 Impact 88 | . . . . . 86 2 Slashing 65 | . . . . . . 65 Piercing 62 | . . . . . 58 4 Sneak Attacks 19 | . . . . . 8 11 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 21 | . . . . . 13 8 Damage Inflicted 9904 | . 725 1575 870 68 2593 4073 Guns 2463 | . 610 915 870 68 . . Cannons . | . . . . . . . Explosions 775 | . 115 660 . . . . Melee 6666 | . . . . . 2593 4073 Ramming . | . . . . . . . Kinetic 1439 | . 208 414 749 68 . . Thermal 186 | . 86 100 . . . . Explosive 589 | . 29 560 . . . . Electromagnetic 1024 | . 402 501 121 . . . Impact 1880 | . . . . . 1838 42 Slashing 3936 | . . . . . . 3936 Piercing 850 | . . . . . 755 95 Highest Corruption 5 | . . . . . 2 5 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Effects 8 | . . . . . 7 1 Message Errors 4 | . . . . . 4 . Data Loss (minor) 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 1314 | . . 43 . . 457 814 Projectiles . | . . . . . . . Explosions 43 | . . 43 . . . . Melee 1271 | . . . . . 457 814 Knockbacks 10 | . . . . . 10 . Impact 10 | . . . . . 10 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 154 | . 44 110 . . . . Shots 5 | . 1 4 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | . 256 218 . . . . Average Temperature 101 | . 113 85 . . . . Received Heat Transfer 2205 | . 438 222 189 9 507 840 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Fried 18 | . 3 2 . . 13 . Impact Corruptions 22 | . . . . . 22 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . 100 150 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 296 | . 109 289 294 134 296 137 Initial 114 | . . 30 50 114 56 40 Average 92 | . 71 108 163 116 90 64 Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 90 | 100 100 88 68 100 87 100 Level 1 9 | . . 11 31 . 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 1 2 . 8 4 Investigation 3 | . . 1 . . 1 1 Extermination 5 | . . . . . 4 1 Reinforcement 7 | . . . 2 . 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 . 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | . 15 25 15 1 44 24 Peak Tracking Total 5 | . 5 4 5 1 5 5 Tactical Retreats 24 | . 1 2 1 . 17 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 12 | . 5 1 . . 5 1 Terminals 6 | . 4 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 1 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Total Hacks 23 | . 9 4 . . 8 2 Successful 12 | . 8 . . . 4 . Failed 11 | . 1 4 . . 4 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 5 | . . 4 . . 1 . Terminals 13 | . 8 4 . . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 5 | . 1 . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 7 | . 7 . . . . . Record 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . Report Inventory 1 | . 1 . . . . . Retrieve Components 3 | . . . . . 3 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Track 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 1 . . 4 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5529 | 115 619 1377 383 166 2018 851 Spaces Moved 3318 | 57 321 669 178 52 1587 454 Core 31 | 11 . . . . . 20 Treads 1558 | 46 321 669 178 52 292 . Legs 155 | . . . . . . 155 Wheels . | . . . . . . . Hover 1574 | . . . . . 1295 279 Flight . | . . . . . . . Fastest Speed 45 | 50 160 160 160 160 45 52 Average Speed 122 | 151 160 176 167 160 85 120 Slowest Speed 650 | 160 160 180 180 160 280 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . Exploration Rate (%) 23 | 3 47 42 15 3 43 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 72 | . 13 . . . 56 3 Terrain Destroyed 138 | . 18 59 1 1 56 3 Melee 59 | . . . . . 56 3 Projectile 2 | . . . 1 1 . . AOE 77 | . 18 59 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4258 | 86 375 785 214 131 2013 654 Wait 389 | 16 6 35 . 68 176 88 Move 3312 | 56 320 668 177 51 1586 454 Hop . | . . . . . . . Pick Up 92 | 8 11 19 3 4 30 17 Fast Attach 12 | . . . 4 . 7 1 Attach 61 | 6 5 7 3 2 18 20 Detach 1 | . . . . . 1 . Swap 33 | . 5 7 1 2 17 1 Drop 42 | . 2 3 2 2 26 7 Fire 98 | . 26 46 24 2 . . Melee 174 | . . . . . 113 61 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 44 | . . . . . 39 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 14) 570 | -10/Materials | Core integrity fell below 50% 608 | -10/Materials | Lost 3 parts (1p2w) 727 | -10/Materials | Discovered new exit (range 6) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 875 | -9/Materials | Lost 4 parts (1p1n1u1w) 1364 | -9/Materials | Build established: Gunner 2071 | -9/Materials | Discovered new exit (range 16) 2112 | -9/Materials | Entered another Materials area 2112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -8/Materials | Lost 3 parts (2n1w) 2492 | -8/Materials | Discovered new exit (range 3) 2495 | -8/Materials | Entered Factory 2495 | -7/Factory | Evolved 2 slots: Utility x2 2632 | -7/Factory | Discovered new exit (range 10) 2661 | -7/Factory | Entered another Factory area 2661 | -6/Factory | Evolved 2 slots: Utility x2 2956 | -6/Factory | Build established: Scavenger-Assassin 3868 | -6/Factory | Lost 5 parts (3n2w) 4037 | -6/Factory | Build established: Mutant 4144 | -6/Factory | Spotted B-75 Beast 4313 | -6/Factory | Crushed by falling debris 4504 | -6/Factory | Crushed by falling debris 4655 | -6/Factory | Discovered new exit (range 20) 4679 | -6/Factory | Entered another Factory area 4679 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4821 | -5/Factory | Spotted B-75 Beast 4924 | -5/Factory | Lost 6 parts (2p3u1w) 4990 | -5/Factory | Lost 3 parts (2n1u) 5100 | -5/Factory | Core integrity fell below 50% 5117 | -5/Factory | Lost 3 parts (1p1n1u) 5491 | -5/Factory | Core integrity fell below 20% 5530 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05490_ Fusion Modulator explodes. 05490_ Med. Storage Unit tumbles out of recycling unit. 05492_ Imp. Cooling System destroyed. 05492_ K-01 Serf collects debris. 05494_ Acquired 20 matter. 05494_ K-01 Serf collects debris. 05502_ Lgt. Angular Momentum Engine destroyed. 05503_ K-01 Serf collects debris. 05518_ P-70 Sage resets K-01 Serf, system corruption cleaned. 05520_ R-10 Processor collects Med. Matter Pod. 05520_ K-01 Serf collects debris. 05523_ System corrupted: Component data lost. 05524_ K-01 Serf collects debris. 05524_ EM Shield destroyed. 05524_ K-01 Serf collects debris. 05525_ R-10 Processor collects Imp. Hover Unit. 05525_ K-01 Serf collects debris. 05528_ Critical hit. 05528_ Chainsword destroyed. 05529_ K-01 Serf collects debris. 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