Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 01:59:35 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3092) 3092 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8232 Bonus ------- None Cogmind --------- Core Integrity 1150/1150 Matter 17/300 Energy 32/160 System Corruption 0% Temperature Cool (-150) Movement Flying (512) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Gravmag System VTOL Module VTOL Module > --- UTILITY (9) ------ Improved Cryofiber Web Large Storage Unit Machine Analyzer Advanced Terrain Scan Processor Improved Force Field > --- WEAPON (4) ------- Autogun Heavy Machine Gun Rocket Launcher > --- INVENTORY (15) --- VTOL Module VTOL Module Heavy Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Gravmag System VTOL Module VTOL Module > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Machine Analyzer Advanced Terrain Scan Processor Advanced Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Shock Rifle Gatling Laser Improved Assault Rifle Heavy Flak Cannon > --- INVENTORY -------- Fusion Compressor Light Antimatter Reactor Heavy Laser Flak Gun Rocket Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . Utility 7 | . . . 2 . 2 . 1 2 Weapon 2 | . . . . . . 2 . . Parts Attached 84 | 6 14 . 6 6 19 24 7 2 Power 15 | 1 4 . 1 2 4 1 2 . Engine 6 | 1 3 . 1 . 1 . . . Core 8 | . 1 . . 2 3 1 1 . Reactor 1 | . . . . . . . 1 . Propulsion 25 | 2 1 . 4 2 6 7 3 . Treads 3 | 2 1 . . . . . . . Leg 14 | . . . 4 2 4 4 . . Wheel 2 | . . . . . 2 . . . Hover 1 | . . . . . . 1 . . Flight 5 | . . . . . . 2 3 . Utility 16 | 1 4 . 1 . 4 5 . 1 Device 7 | . 2 . 1 . 1 2 . 1 Storage 3 | 1 2 . . . . . . . Processor 4 | . . . . . 3 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 2 . . Artifact . | . . . . . . . . . Weapon 28 | 2 5 . . 2 5 11 2 1 Energy Gun 6 | 2 1 . . . . 3 . . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 17 | . 4 . . 2 3 5 2 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 2 | . . . . . 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Corrupted Parts 3 | . . . . . 2 1 . . System Corruption 4 | . . . . . 3 1 . . Parts Lost 46 | . 1 . 2 3 10 27 2 1 Power 8 | . . . 1 . 1 6 . . Propulsion 15 | . . . 1 2 5 6 1 . Utility 6 | . . . . . 2 3 1 . Weapon 17 | . 1 . . 1 2 12 . 1 Highest Loss Streak 20 | . 1 . 1 2 5 20 2 1 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 4 12 14 13 13 12 8 4 5 Power 2 | . 1 2 2 2 3 2 . . Propulsion 2 | 2 4 4 4 1 . . 1 2 Utility . | . . 1 1 2 . . . . Weapon 6 | . 5 6 6 6 8 5 3 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 3 2 2 4 1 . . 1 Power 2 | . 1 . . . 1 . . . Propulsion 2 | . 1 . 1 . . . . . Utility 4 | . 1 . 1 2 . . . . Weapon 5 | . . 2 . 2 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 81 | . 90 99 85 83 77 79 58 55 Engine 4 | . 12 14 10 1 2 . . . Core 3 | . 1 . . 7 2 5 3 5 Treads 4 | . 27 28 1 . . . . . Leg 12 | . . . 17 29 16 5 . . Wheel 1 | . . . . . 2 4 . . Flight 2 | . . . . . . 7 10 10 Device 12 | . 4 13 22 18 14 6 5 8 Storage 8 | . 14 14 11 9 7 6 5 5 Processor 7 | . . . . . 15 16 11 10 Energy Gun 2 | . 9 . . . . 4 . . Ballistic Gun 16 | . 18 28 22 17 13 12 8 9 Peak Build Rating 47 | 6 17 15 25 29 36 47 46 40 Average Rating 27 | 4 10 14 23 27 31 37 32 36 On Entrance 20 | . 6 15 15 24 28 31 36 31 Avg Prop Armor Cover (%) 6 | . . . . 6 7 6 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 32 30 36 38 42 48 35 45 Greatest Support 43 | 40 40 40 40 36 43 40 12 8 Greatest Overweight (x) 11 | . 1 . 3 2 3 11 7 5 Average Overweight (x) 1 | . . . 1 1 1 2 2 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 5 5 Average Carried 11 | 4 12 14 13 13 12 8 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 14 14 14 5 5 3 Scrap Suit Usage (%) 41 | . . . 100 100 43 . . . Parts Cannibalized 17 | . . . 2 15 . . . . Class Distribution -------------------- 59% | Mutant 23% | Scavenger-Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 2652 | 222 200 44 506 162 651 757 110 . Remotely . | . . . . . . . . . Salvage Created 3706 | . 500 . 770 340 898 1198 . . Parts 234 | . 33 . 58 19 48 76 . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 7 | . . . 1 1 3 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 74 | . 11 . 22 7 11 23 . . Guns 55 | . 10 . 22 7 5 11 . . Cannons 10 | . . . . . 1 9 . . AOE 9 | . 1 . . . 5 3 . . Classes Destroyed 11 | . 4 . 4 . 3 . . . Worker 8 | . . . . . 4 4 . . Builder 10 | . 1 . . . 7 2 . . Hauler 1 | . . . . . 1 . . . Recycler 6 | . 1 . . . 4 1 . . Mechanic 2 | . . . 1 . . 1 . . Watcher 3 | . . . 2 . 1 . . . Swarmer 21 | . 2 . 10 . 4 5 . . Grunt 36 | . 9 . 7 6 4 10 . . Duelist 3 | . . . 2 . . 1 . . Sentry 6 | . . . 3 1 1 1 . . Programmer 8 | . . . . . 2 6 . . Best Kill Streak 10 | . 4 . 4 3 10 9 . . Combat Bots Only 6 | . 3 . 3 3 4 6 . . Max Kills in Single Turn 3 | . 1 . 2 1 3 2 . . Gunslinging 1 | . . . 1 . . 1 . . Exploded 2 | . 1 . . . 2 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 714 | . 48 . 127 60 116 322 35 6 Missed 237 | . 12 . 35 19 36 119 13 3 Hits 477 | . 36 . 92 41 80 203 22 3 Melee 7 | . . . 3 . 4 . . . Projectile 470 | . 36 . 89 41 76 203 22 3 AOE 2 | . . . . . 2 . . . Critical Strikes 13 | . . . 2 3 3 5 . . Actively Blocked 1 | . . . . . . 1 . . Damage Taken 6721 | . 457 . 982 634 1387 2853 384 24 Core 1398 | . 88 . 125 75 336 705 69 . Absorbed by Shields 27 | . . . . . . . . 27 Redirected to Shielding 205 | . . . . . . 163 42 . Regen/Repaired (Parts) 155 | . . . 19 136 . . . . Core Remaining (%) 68 | 100 . 64 68 86 52 17 93 . Volleys Fired 247 | . 23 . 71 31 56 57 5 4 Largest 4 | . 2 . 2 2 2 4 2 1 Hottest 197 | . 65 . 46 46 86 197 51 23 Shots Fired 537 | . 46 . 142 60 110 165 10 4 Gun 479 | . 46 . 142 60 87 130 10 4 Cannon 39 | . . . . . 11 28 . . Launcher 19 | . . . . . 12 7 . . Special . | . . . . . . . . . Kinetic 471 | . 31 . 142 60 87 137 10 4 Thermal 6 | . . . . . . 6 . . Explosive 19 | . . . . . 12 7 . . Electromagnetic 41 | . 15 . . . 11 15 . . Robot Hit Streak 14 | . 7 . 11 9 13 14 7 4 Robot Miss Streak 8 | . 3 . 5 5 5 8 3 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 11 | . 3 . 4 1 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 352 | . 33 . 95 37 72 106 8 1 Core Hits 230 | . 23 . 33 17 46 102 9 . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 . . Critical Strikes 5 | . . . 2 1 . 2 . . Destroy 4 | . . . 2 1 . 1 . . Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7474 | . 434 . 1438 599 2134 2750 104 15 Guns 5377 | . 403 . 1438 557 990 1872 104 13 Cannons 607 | . . . . . 143 464 . . Explosions 1434 | . 31 . . . 1001 402 . . Melee . | . . . . . . . . . Ramming 56 | . . . . 42 . 12 . 2 Kinetic 5302 | . 216 . 1438 557 990 1984 104 13 Thermal 305 | . 31 . . . . 274 . . Explosive 1264 | . . . . . 1001 263 . . Electromagnetic 547 | . 187 . . . 143 217 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 . . Average Corruption 3 | . . . . . 4 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 10 27 . . Message Errors 8 | . . . . . 1 7 . . Matter Fused 13 | . . . . . 4 9 . . Heat Flow Errors 3 | . . . . . 1 2 . . Energy Discharges 6 | . . . . . 3 3 . . Data Loss (minor) 5 | . . . . . 1 4 . . Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . 12 . . . 51 . . . Projectiles 2 | . . . . . 2 . . . Explosions 61 | . 12 . . . 49 . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . 36 . . . 76 75 . 1 Shots 5 | . 1 . . . 2 2 . . Rammed 2 | . . . . . . 1 . 1 Targets Rammed 7 | . . . . 4 . 2 . 1 Kicked 5 | . . . . 4 . 1 . . Crushed . | . . . . . . . . . Highest Temperature 380 | . 96 . . 13 94 380 . . Average Temperature 101 | . 36 . . 10 36 152 . . Received Heat Transfer 1690 | . 192 . 231 405 201 657 . 4 Effects 2 | . . . . . . 2 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . 6 . . Heat Transferred 425 | . . . . . . 425 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 100 99 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 219 | . 143 21 194 50 190 219 24 . Initial 50 | . . 21 . 24 . 50 24 . Average 47 | . 64 2 79 7 68 42 4 . Influence Increases 2229 | . 319 . 574 180 447 709 . . Destroy 0b10 Robot/C 1480 | . 220 . 440 140 220 460 . . Destroy 0b10 Robot/NC 150 | . 10 . 15 . 85 40 . . Destroy Leader 338 | . 50 . 104 40 44 100 . . Successful Hack 5 | . 5 . . . . . . . Disable Machine 90 | . 30 . . . 45 15 . . Destroy Structure 91 | . 4 . . . 53 34 . . Lose Combat Pursuer 75 | . . . 15 . . 60 . . Influence Decreases 2229 | . 264 55 516 238 343 763 50 . Entered New Map 148 | . . 34 . 34 . 54 26 . Time Decay 1690 | . 254 21 496 184 262 449 24 . Lost Part 391 | . 10 . 20 20 81 260 . . Squads Dispatched 23 | . 2 . 2 7 4 7 . 1 Investigation 3 | . 1 . . 1 . 1 . . Extermination 4 | . . . . . 1 3 . . Reinforcement 10 | . 1 . 2 3 3 . . 1 Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . . 3 1 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 17 . 35 10 23 34 5 5 Peak Tracking Total 7 | . 4 . 7 3 5 6 4 4 Tactical Retreats 3 | . . . 1 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 3 . . . 2 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . 2 . . . 3 1 . . Max in Single Turn 2 | . 2 . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 3 | . 3 . . . . . . . Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . 9 . . . . . . . Successful 3 | . 3 . . . . . . . Failed 6 | . 6 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 9 | . 9 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 3 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1406 | . . . . . . 1043 182 181 Machine Analysis 1406 | . . . . . . 1043 182 181 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 6816 | 94 756 217 1371 1019 1022 1974 182 181 Spaces Moved 2816 | 52 397 133 528 460 503 636 67 40 Core 7 | 3 . . . . . 4 . . Treads 612 | 49 397 133 33 . . . . . Legs 1530 | . . . 495 460 338 237 . . Wheels 313 | . . . . . 165 148 . . Hover 23 | . . . . . . 2 21 . Flight 331 | . . . . . . 245 46 40 Fastest Speed 50 | 50 160 160 160 120 110 95 180 352 Average Speed 204 | 153 160 160 213 195 163 259 234 414 Slowest Speed 675 | 160 240 160 330 260 330 675 595 432 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 67 36 41 41 14 15 2 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . 3 . . . 53 40 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 95 | . 3 . . . 53 39 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 3380 | 63 477 138 632 522 590 826 84 48 Wait 100 | . 15 . 12 4 1 67 1 . Move 2808 | 51 396 132 527 459 502 635 66 40 Hop . | . . . . . . . . . Pick Up 43 | 6 11 2 6 5 6 6 1 . Fast Attach 52 | 6 10 1 2 1 10 16 5 1 Attach 39 | . 1 . 4 5 6 19 2 2 Detach 17 | . 3 . 3 4 3 3 1 . Swap 13 | . 4 . 2 2 3 2 . . Drop 38 | . 14 3 5 7 3 3 3 . Fire 247 | . 23 . 71 31 56 57 5 4 Melee . | . . . . . . . . . Ram 2 | . . . . . . 1 . 1 Kick 5 | . . . . 4 . 1 . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 13) 589 | -10/Materials | Discovered new exit (range 16) 851 | -10/Materials | Entered Mines 897 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 902 | -10/Mines | Found Scrap Suit 1000 | -10/Mines | Learned Materials garrison access intel 1008 | -10/Mines | Learned location of Storage (-7) 1048 | -10/Mines | Discovered new exit (range 12) 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Utility x2 1429 | -9/Materials | Discovered new exit (range 10) 1805 | -9/Materials | Discovered new exit (range 9) 1986 | -9/Materials | Discovered new exit (range 5) 2439 | -9/Materials | Entered another Materials area 2439 | -8/Materials | Evolved 2 slots: Propulsion x2 2440 | -8/Materials | Loaded intel: 1 garrison access location 2467 | -8/Materials | Met 7R-MNS 2563 | -8/Materials | Garrison activated, responded to threat 2728 | -8/Materials | Discovered new exit (range 8) 3156 | -8/Materials | Discovered new exit (range 10) 3458 | -8/Materials | Entered Factory 3458 | -7/Factory | Evolved 2 slots: Utility x2 3459 | -7/Factory | Caught up to 7R-MNS 3934 | -7/Factory | Lost 3 parts (1n1u1w) 4137 | -7/Factory | Lost 5 parts (1p2n1u1w) 4255 | -7/Factory | Build established: Scavenger-Mutant 4469 | -7/Factory | Discovered new exit (range 9) 4480 | -7/Factory | Entered another Factory area 4480 | -6/Factory | Evolved 2 slots: Weapon x2 4481 | -6/Factory | Caught up to 7R-MNS 4784 | -6/Factory | Build established: Scavenger-Gunner 5169 | -6/Factory | Garrison activated, responded to threat 5330 | -6/Factory | Core integrity fell below 50% 5368 | -6/Factory | Lost 20 parts (4p5n2u9w) 5483 | -6/Factory | Discovered new exit (range 15) 6350 | -6/Factory | Core integrity fell below 20% 6387 | -6/Factory | Lost 3 parts (1p1u1w) 6454 | -6/Factory | Entered another Factory area 6454 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6455 | -5/Factory | Caught up to 7R-MNS 6539 | -5/Factory | Discovered new exit (range 16) 6636 | -5/Factory | Entered another Factory area 6636 | -4/Factory | Evolved 2 slots: Utility x2 6803 | -4/Factory | Build established: Scavenger-Mutant 6817 | -4/Factory | Self-destructed Last Messages --------------- 06654_ >> Machine Analyzer network decryption results: 06654_ Terminal x1 06668_ Acquired Imp. Force Field. 06742_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06742_ ALERT: All DSF locations entering lockdown mode. 06746_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 06769_ >> Machine Analyzer network decryption results: 06769_ DSF Access x1 06769_ Terminal x1 06791_ Slammed into O-24 Administrator. 06804_ >> Machine Analyzer network decryption results: 06804_ Recycling Unit x5 06805_ Flak Gun destroyed. 06809_ ALERT: Security rotation in progress. 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