Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 12:50:56 Player: Tereza Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (4173) 4173 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2753) 2753 TOTAL SCORE: 10146 Bonus ------- High Alert Combat Kills 406 Follower Combat Kills 687 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -440 Cogmind --------- Core Integrity 0/550 Matter 130/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Light Armor Plating Hacking Suite Relay Coupler [NC] (22) > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink Reactive Plating Reactive Plating Hacking Suite Relay Coupler [Heavy] (16) Relay Coupler [Heavy] (14) Drone Bay (2/2) Remote Datajack Mining Claw Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Minigun Bore Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Light Armor Plating Reactive Plating Reactive Plating Hacking Suite Relay Coupler [Heavy] Relay Coupler [Heavy] Drone Bay Minigun Remote Datajack Mining Claw [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 3 | . . . 2 . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 69 | 6 8 . 7 18 7 . 12 . 11 Power 8 | 1 1 . 1 3 1 . 1 . . Engine 5 | 1 1 . 1 1 1 . . . . Core 3 | . . . . 2 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 1 . 3 3 2 . 3 . 4 Treads 15 | 2 . . 1 3 2 . 3 . 4 Leg . | . . . . . . . . . . Wheel 3 | . 1 . 2 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 4 . 3 4 2 . 3 . 2 Device 7 | . 2 . 1 3 . . . . 1 Storage 3 | 1 2 . . . . . . . . Processor 2 | . . . 1 . 1 . . . . Hackware 2 | . . . . . 1 . 1 . . Protection 5 | . . . 1 1 . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 24 | 2 2 . . 8 2 . 5 . 5 Energy Gun 4 | . . . . 3 . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 2 . . . 3 1 . 3 . 4 Ballistic Cannon 7 | . 2 . . 2 1 . 1 . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . 3 . 4 8 3 . 5 . 12 Power 7 | . 1 . 1 2 1 . 1 . 1 Propulsion 13 | . 1 . 2 2 . . 2 . 6 Utility 3 | . . . 1 1 . . 1 . . Weapon 12 | . 1 . . 3 2 . 1 . 5 Highest Loss Streak 5 | . 2 . 3 3 1 . 2 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 92 100 86 89 99 81 91 90 92 Engine 4 | . 13 14 5 3 2 9 3 . . Core 3 | . . . . 3 8 . 1 9 6 Treads 19 | . 23 14 10 10 22 18 24 18 23 Wheel 3 | . 4 14 11 8 . . . . . Device 8 | . 7 14 11 15 9 . . . 5 Storage 10 | . 14 14 11 11 11 9 9 9 9 Processor 10 | . . . 10 11 13 18 18 18 10 Hackware 6 | . . . . . 10 9 9 18 18 Protection 2 | . . . 4 3 . . 7 . 1 Energy Gun 3 | . . . . 9 4 . 2 . . Ballistic Gun 10 | . 22 . . 6 9 9 10 9 10 Ballistic Cannon 7 | . 5 28 22 4 8 9 5 9 6 Peak Build Rating 28 | 6 8 8 11 17 21 19 26 25 28 Average Rating 15 | 5 6 8 9 13 18 19 22 25 24 On Entrance 13 | . 6 8 8 11 17 19 19 25 25 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 12 32 32 33 37 36 35 40 38 39 Greatest Support 60 | 40 40 10 16 40 40 40 60 40 60 Greatest Overweight (x) 3 | . 3 3 3 3 . . . . . Average Overweight (x) . | . . 3 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 9 15 14 14 14 15 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 15 15 15 15 14 Class Distribution -------------------- 50% | Scavenger-Mutant 37% | Mutant 12% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Matter Collected 2969 | 193 419 . 246 466 436 . 663 167 379 Remotely . | . . . . . . . . . . Salvage Created 2474 | . 568 . 190 485 332 . 487 49 363 Parts 171 | . 43 . 12 42 26 . 32 . 16 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Combat Hostiles Destroyed 70 | . 14 . 8 13 10 . 13 1 11 Guns 37 | . 13 . . 7 2 . 8 1 6 Cannons 33 | . 1 . 8 6 8 . 5 . 5 Classes Destroyed 11 | . 5 . 1 1 2 . 2 . . Hauler 2 | . 1 . . 1 . . . . . Recycler 1 | . 1 . . . . . . . . Operator 3 | . . . . 3 . . . . . Watcher 5 | . 2 . . 2 1 . . . . Swarmer 25 | . 6 . 3 4 6 . 2 . 4 Grunt 25 | . 8 . 1 5 4 . 2 . 5 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 14 | . . . 4 4 . . 4 1 1 Hunter 2 | . . . . . . . 1 . 1 Programmer 4 | . . . . . . . 4 . . Savage 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 6 . 3 5 4 . 3 1 5 Combat Bots Only 5 | . 4 . 3 5 4 . 3 1 5 Max Kills in Single Turn 2 | . 2 . 1 1 2 . 1 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Hostile Shots Fired 518 | . 91 . 47 78 42 11 115 4 130 Missed 126 | . 22 . 13 16 12 2 31 2 28 Damage Taken 5274 | . 796 . 461 800 445 73 1199 32 1468 Core 1074 | . 192 . 39 176 114 22 235 32 264 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 46 | 100 . 23 . . 17 . . . . Volleys Fired 353 | . 61 . 25 59 67 . 70 4 67 Largest 2 | . 2 . 2 2 2 . 2 2 2 Hottest 100 | . 70 . 70 91 91 . 100 82 82 Shots Fired 639 | . 121 . 50 117 94 . 139 8 110 Gun 396 | . 115 . . 67 32 . 98 4 80 Cannon 243 | . 6 . 50 50 62 . 41 4 30 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 570 | . 121 . 50 70 84 . 127 8 110 Thermal 69 | . . . . 47 10 . 12 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 9 . 10 13 22 . 12 9 7 Robot Miss Streak 6 | . 6 . 2 6 3 . 4 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 361 | . 74 . 36 78 33 . 81 6 53 Core Hits 136 | . 29 . 12 27 19 . 25 2 22 Critical Kills 7 | . . . . . . . 4 . 3 Critical Parts Destroyed 17 | . 1 . . . . . 7 2 7 Critical Strikes 36 | . 1 . 3 5 1 . 14 2 10 Burn 5 | . . . . 3 1 . 1 . . Destroy 26 | . 1 . . . . . 13 2 10 Blast 5 | . . . 3 2 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6416 | . 951 . 672 1403 702 . 1676 105 907 Guns 3800 | . 886 . . 726 334 . 1140 74 640 Cannons 2544 | . 65 . 672 677 296 . 536 31 267 Explosions 72 | . . . . . 72 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5697 | . 951 . 672 975 543 . 1544 105 907 Thermal 647 | . . . . 428 87 . 132 . . Explosive 72 | . . . . . 72 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 3 Average Corruption 2 | . . . . . . . 2 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . . 1 1 9 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 1 1 Energy Discharges 3 | . . . . . . . 1 . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . . . 1 14 . . . . Projectiles 1 | . . . . 1 . . . . . Explosions 14 | . . . . . 14 . . . . Melee . | . . . . . . . . . . Knockbacks 13 | . 2 . 3 6 . . . . 2 Impact . | . . . . . . . . . . Kinetic 11 | . 2 . 2 5 . . . . 2 Secondary 2 | . . . 1 1 . . . . . Self-Inflicted Damage 87 | . . . . . 87 . . . . Shots 1 | . . . . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 344 | . 9 . 63 236 15 . 344 88 301 Average Temperature 62 | . 3 . 19 61 12 . 82 40 63 Received Heat Transfer 2046 | . 345 . 126 306 99 . 324 . 846 Effects 4 | . . . . . . . 1 . 3 Interference 3 | . . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1828 | . . . . 1295 276 . 257 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Peak Influence 1391 | . 254 44 205 570 1391 735 967 531 542 Initial 677 | . . 44 16 39 370 677 479 471 345 Average 491 | . 88 44 74 360 910 686 744 502 422 Maximum Alert Level 4 | . 1 . 1 2 4 3 3 2 2 Low Security (%) 27 | 100 85 100 90 12 . . . . . Level 1 16 | . 14 . 9 48 3 . . . 31 Level 2 31 | . . . . 38 33 80 42 100 68 Level 3 17 | . . . . . 34 19 57 . . Level 4 7 | . . . . . 28 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 3 . 1 4 . . . . . Investigation 4 | . 3 . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . 3 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Distress Signals 10 | . 4 . . 6 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 26 . 10 33 21 4 20 2 14 Peak Tracking Total 7 | . 6 . 3 7 4 4 5 1 5 Tactical Retreats 17 | . 2 . . 4 . . 9 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Traps Triggered 9 | . 2 . . 4 . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Machines Disabled 12 | . . . . . 7 . 3 1 1 Max in Single Turn 2 | . . . . . 2 . 1 1 1 Garrison Relay 8 | . . . . . 5 . 2 . 1 Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Machines Accessed 18 | . 3 . 3 4 4 1 2 1 . Terminals 15 | . 3 . 3 3 4 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 33 | . 8 . 7 6 6 1 4 1 . Successful 16 | . 3 . 2 3 4 1 2 1 . Failed 16 | . 4 . 5 3 2 . 2 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 11 | . 3 . 6 2 . . . . . Terminals 29 | . 8 . 7 4 6 . 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . 1 . Terminal Hacks 13 | . 3 . 2 2 4 . 2 . . Robot Analysis 4 | . 2 . 1 1 . . . . . Open Door 2 | . . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . . . . 1 . 1 . . Alert Level 1 | . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . . . Security Stations 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 2 3 3 . 2 . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Used RIF Installer 3 | . . . . . 1 . 2 . . Threat Obfuscator 1 | . . . . . . . 1 . . Watcher Feeds 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 33 | . . . . . 20 . 10 . 3 Machine Destruction 29 | . . . . . 20 . 6 . 3 Programmers 4 | . . . . . . . 4 . . Attached 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Total Allies 13 | . . . . 10 3 . . . . Largest Group 10 | . . . . 10 8 2 1 . . Highest-Rated Group 122 | . . . . 88 122 55 39 . . Highest-Rated Ally 39 | . . . . 16 39 39 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 174 | . . . . 63 88 6 17 . . Total Damage 1790 | . . . . 573 968 74 175 . . Kills 34 | . . . . 12 16 3 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Robot Analysis Total 4 | . 2 . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Turns Passed 5671 | 83 980 52 474 1067 1469 26 829 178 513 Spaces Moved 2878 | 44 504 42 323 486 797 17 379 98 188 Core 2 | 2 . . . . . . . . . Treads 2053 | 42 319 . . 213 797 17 379 98 188 Legs . | . . . . . . . . . . Wheels 823 | . 185 42 323 273 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 110 125 110 110 160 160 160 160 160 Average Speed 154 | 155 145 125 117 172 160 160 160 160 160 Slowest Speed 240 | 160 160 125 130 240 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 83 13 29 59 90 6 52 25 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . . . . . . . . . 9 Terrain Destroyed 93 | . . . . . 80 . 2 1 10 Melee . | . . . . . . . . . . Projectile 13 | . . . . . . . 2 1 10 AOE 80 | . . . . . 80 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar Total 3523 | 56 635 41 370 597 903 16 487 112 306 Wait 108 | . 34 . 3 17 4 . 6 11 33 Move 2866 | 43 503 41 322 485 794 16 377 97 188 Hop . | . . . . . . . . . . Pick Up 70 | 7 19 . 7 12 8 . 10 . 7 Fast Attach 26 | 5 2 . 4 9 1 . 4 . 1 Attach 25 | 1 3 . 2 8 2 . 2 . 7 Detach . | . . . . . . . . . . Swap 18 | . 3 . 1 1 4 . 6 . 3 Drop 41 | . 10 . 6 6 7 . 12 . . Fire 353 | . 61 . 25 59 67 . 70 4 67 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 16 | . . . . . 16 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Central database locked down 595 | -10/Materials | Identified exit to Mines 828 | -10/Materials | Discovered new exit (range 14) 836 | -10/Materials | Core integrity fell below 50% 1064 | -10/Materials | Entered Mines 1084 | -10/Mines | Discovered new exit (range 14) 1116 | -10/Mines | Entered Materials 1116 | -9/Materials | Evolved 2 slots: Utility x2 1239 | -9/Materials | Lost 3 parts (1p1n1u) 1351 | -9/Materials | Discovered new exit (range 12) 1534 | -9/Materials | Discovered new exit (range 7) 1590 | -9/Materials | Entered Storage 1750 | -9/Storage | Lost 3 parts (1n2w) 1799 | -9/Storage | Garrison activated, responded to threat 1975 | -9/Storage | Identified exit to Garrison 2212 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2300 | -9/Storage | Core integrity fell below 50% 2521 | -9/Storage | Build established: Commander-Mutant 2657 | -9/Storage | Entered Garrison 2657 | -9/Garrison | Accompanied by 8 allies 2701 | -9/Garrison | Triggered checkpoint 2733 | -9/Garrison | Learned Materials security intel 2787 | -9/Garrison | Garrison Relay disabled 2849 | -9/Garrison | Triggered checkpoint 2855 | -9/Garrison | Triggered checkpoint 2888 | -9/Garrison | Lost 3 allies 2955 | -9/Garrison | Triggered checkpoint 2995 | -9/Garrison | Installed Relay Interface Framework 3016 | -9/Garrison | Garrison Relay disabled 3031 | -9/Garrison | Triggered checkpoint 3136 | -9/Garrison | Discovered new exit (range 13) 3148 | -9/Garrison | Build established: Scavenger-Mutant 3195 | -9/Garrison | Triggered checkpoint 3372 | -9/Garrison | Garrison Relay disabled 3381 | -9/Garrison | Triggered checkpoint 3497 | -9/Garrison | Phase Generator disabled 3529 | -9/Garrison | Discovered new exit (range 3) 3695 | -9/Garrison | Triggered checkpoint 3699 | -9/Garrison | Core integrity fell below 20% 3720 | -9/Garrison | Garrison Relay disabled 3742 | -9/Garrison | Garrison Relay disabled 3823 | -9/Garrison | Discovered new exit (range 8) 3840 | -9/Garrison | Identified exit to Materials 4126 | -9/Garrison | Entered Materials 4126 | -8/Materials | Accompanied by 2 allies 4126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4150 | -8/Materials | Identified exit to Garrison 4152 | -8/Materials | Entered Garrison 4152 | -8/Garrison | Accompanied by 1 ally 4248 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 4644 | -8/Garrison | Discovered new exit (range 12) 4652 | -8/Garrison | Discovered new exit (range 70) 4652 | -8/Garrison | Discovered new exit (range 39) 4652 | -8/Garrison | Discovered new exit (range 12) 4750 | -8/Garrison | Triggered checkpoint 4783 | -8/Garrison | Garrison Relay disabled 4914 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 4977 | -8/Garrison | Identified exit to Materials 4981 | -8/Garrison | Entered Materials 5049 | -8/Materials | Core integrity fell below 50% 5157 | -8/Materials | Identified exit to Garrison 5159 | -8/Materials | Entered Garrison 5203 | -8/Garrison | Triggered checkpoint 5312 | -8/Garrison | Lost 5 parts (3n2w) 5406 | -8/Garrison | Garrison Relay disabled 5557 | -8/Garrison | Triggered checkpoint 5560 | -8/Garrison | Triggered checkpoint 5590 | -8/Garrison | Triggered checkpoint 5597 | -8/Garrison | Core integrity fell below 20% 5629 | -8/Garrison | Lost 4 parts (1p1n2w) 5672 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05566_ Acquired 13 matter. 05570_ S-10 Pest destroyed. 05575_ G-47 Trooper destroyed. 05586_ Destroyed Lgt. Nuclear Core. 05588_ Minigun destroyed. 05590_ Beams of light sweep through the air. An alarm sounds. 05598_ Lgt. Treads destroyed. 05599_ G-47 Trooper destroyed. 05602_ Acquired 6 matter. 05606_ Acquired Lgt. Assault Rifle. 05609_ Acquired 14 matter. 05610_ Acquired 50 matter. 05612_ Acquired 59 matter. 05648_ Minigun destroyed. 05652_ Lgt. Treads destroyed. 05656_ Critical hit (Burn: +37). 05657_ System corrupted: Energy discharge (-27). 05668_ Critical hit (Burn: +37). 05670_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ????????????????????# #???????????????????????? | | ""??????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ""??????????????????### #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ???????################ #???????????????????????? | | ???????# #####;##????????????????? | | ???????# ############## ^ g #????????????????? | | ???????# # #?????????# @ g #????????????????? | | ???????# ## #?????????######## #????????????????? | | ???????# ## ##### #??????????# #????????????????? | | ?????### " #??????????# #????????????????? | | ?????# ##########??????????# #????????????????? | | ?????# #???????????????????# #????????????????? | | ?????# #???????????????????# #######??????????? | | ?????### #???????????????????# ##== #??????????? | | ???????# ###????????????????## ##= =%######?????? | | ???????# #"#????????????????# ! === #?????? | | ???????# "#????????????????# = | | ???????# ! #????????????????# | | ???????# !"#????????????????# ## ## ####### | | ???????# #"#????????????????# ## #? #?????? | | ???????#####??????????????? ? "?????? | | ??????????????????????????# "?????? | | ??????????????????????????# "?????? | | ??????????????????????????# "?????? | | ??????????????????????????### ## ## #?????? | | ????????????????????????????# ## #? #?????? | | ???????????????????????????? ?? #?????? | | ???????????????????????????? ?? #?????? | | ????????????????????????????# ?????????? | | ????????????????????????????## ## ##?????????? | | ?????????????????????????????? ?? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowFireRay Manual? 0 Play Time 00:35:25 Cumulative 112.6 hours Start 2024.11.12 @ 12:09:54 End 2024.11.12 @ 12:50:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 169da9d3-4b73-4be7-a19d-85527e621ee7