Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 12:50:56

Player: Tereza

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (84)      420
Value Destroyed (4173)     4173
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2753)               2753
              TOTAL SCORE: 10146

 Bonus
-------
High Alert Combat Kills    406
Follower Combat Kills      687
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -440

 Cogmind 
---------
Core Integrity             0/550
Matter                     130/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
           Signal Interpreter
     Light Armor Plating
           Hacking Suite
           Relay Coupler [NC] (22)
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
  Improved Heat Sink
           Reactive Plating
           Reactive Plating
           Hacking Suite
           Relay Coupler [Heavy] (16)
           Relay Coupler [Heavy] (14)
           Drone Bay (2/2)
           Remote Datajack
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Signal Interpreter
           Hacking Suite
           Relay Coupler [NC]
>          --- WEAPON -----------
           Minigun
           Bore Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
     Light Armor Plating
           Reactive Plating
           Reactive Plating
           Hacking Suite
           Relay Coupler [Heavy]
           Relay Coupler [Heavy]
           Drone Bay
           Minigun
           Remote Datajack
           Mining Claw
[Rating: 28]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   2   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 6   8   .   7   18  7   .   12  .   11  
  Power                    8    | 1   1   .   1   3   1   .   1   .   .   
    Engine                 5    | 1   1   .   1   1   1   .   .   .   .   
    Core                   3    | .   .   .   .   2   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   .   3   3   2   .   3   .   4   
    Treads                 15   | 2   .   .   1   3   2   .   3   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   4   .   3   4   2   .   3   .   2   
    Device                 7    | .   2   .   1   3   .   .   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   1   .   .   
    Protection             5    | .   .   .   1   1   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   .   .   8   2   .   5   .   5   
    Energy Gun             4    | .   .   .   .   3   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   .   .   3   1   .   3   .   4   
    Ballistic Cannon       7    | .   2   .   .   2   1   .   1   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 35   | .   3   .   4   8   3   .   5   .   12  
  Power                    7    | .   1   .   1   2   1   .   1   .   1   
  Propulsion               13   | .   1   .   2   2   .   .   2   .   6   
  Utility                  3    | .   .   .   1   1   .   .   1   .   .   
  Weapon                   12   | .   1   .   .   3   2   .   1   .   5   
  Highest Loss Streak      5    | .   2   .   3   3   1   .   2   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   92  100 86  89  99  81  91  90  92  
  Engine                   4    | .   13  14  5   3   2   9   3   .   .   
  Core                     3    | .   .   .   .   3   8   .   1   9   6   
  Treads                   19   | .   23  14  10  10  22  18  24  18  23  
  Wheel                    3    | .   4   14  11  8   .   .   .   .   .   
  Device                   8    | .   7   14  11  15  9   .   .   .   5   
  Storage                  10   | .   14  14  11  11  11  9   9   9   9   
  Processor                10   | .   .   .   10  11  13  18  18  18  10  
  Hackware                 6    | .   .   .   .   .   10  9   9   18  18  
  Protection               2    | .   .   .   4   3   .   .   7   .   1   
  Energy Gun               3    | .   .   .   .   9   4   .   2   .   .   
  Ballistic Gun            10   | .   22  .   .   6   9   9   10  9   10  
  Ballistic Cannon         7    | .   5   28  22  4   8   9   5   9   6   
Peak Build Rating          28   | 6   8   8   11  17  21  19  26  25  28  
  Average Rating           15   | 5   6   8   9   13  18  19  22  25  24  
  On Entrance              13   | .   6   8   8   11  17  19  19  25  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 12  32  32  33  37  36  35  40  38  39  
  Greatest Support         60   | 40  40  10  16  40  40  40  60  40  60  
  Greatest Overweight (x)  3    | .   3   3   3   3   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   3   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 3   9   15  14  14  14  15  14  15  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  14  15  15  15  15  14  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 37% | Mutant
 12% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Matter Collected           2969 | 193 419 .   246 466 436 .   663 167 379 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2474 | .   568 .   190 485 332 .   487 49  363 
  Parts                    171  | .   43  .   12  42  26  .   32  .   16  
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Combat Hostiles Destroyed  70   | .   14  .   8   13  10  .   13  1   11  
  Guns                     37   | .   13  .   .   7   2   .   8   1   6   
  Cannons                  33   | .   1   .   8   6   8   .   5   .   5   
Classes Destroyed          11   | .   5   .   1   1   2   .   2   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   3   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   2   1   .   .   .   .   
  Swarmer                  25   | .   6   .   3   4   6   .   2   .   4   
  Grunt                    25   | .   8   .   1   5   4   .   2   .   5   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   4   4   .   .   4   1   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   
  Savage                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   6   .   3   5   4   .   3   1   5   
  Combat Bots Only         5    | .   4   .   3   5   4   .   3   1   5   
Max Kills in Single Turn   2    | .   2   .   1   1   2   .   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Hostile Shots Fired        518  | .    91   .    47   78   42   11   115  4    130  
  Missed                   126  | .    22   .    13   16   12   2    31   2    28   
Damage Taken               5274 | .    796  .    461  800  445  73   1199 32   1468 
  Core                     1074 | .    192  .    39   176  114  22   235  32   264  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         46   | 100  .    23   .    .    17   .    .    .    .    
Volleys Fired              353  | .    61   .    25   59   67   .    70   4    67   
  Largest                  2    | .    2    .    2    2    2    .    2    2    2    
  Hottest                  100  | .    70   .    70   91   91   .    100  82   82   
Shots Fired                639  | .    121  .    50   117  94   .    139  8    110  
  Gun                      396  | .    115  .    .    67   32   .    98   4    80   
  Cannon                   243  | .    6    .    50   50   62   .    41   4    30   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  570  | .    121  .    50   70   84   .    127  8    110  
  Thermal                  69   | .    .    .    .    47   10   .    12   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    9    .    10   13   22   .    12   9    7    
  Robot Miss Streak        6    | .    6    .    2    6    3    .    4    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           361  | .    74   .    36   78   33   .    81   6    53   
  Core Hits                136  | .    29   .    12   27   19   .    25   2    22   
  Critical Kills           7    | .    .    .    .    .    .    .    4    .    3    
  Critical Parts Destroyed 17   | .    1    .    .    .    .    .    7    2    7    
  Critical Strikes         36   | .    1    .    3    5    1    .    14   2    10   
    Burn                   5    | .    .    .    .    3    1    .    1    .    .    
    Destroy                26   | .    1    .    .    .    .    .    13   2    10   
    Blast                  5    | .    .    .    3    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6416 | .    951  .    672  1403 702  .    1676 105  907  
  Guns                     3800 | .    886  .    .    726  334  .    1140 74   640  
  Cannons                  2544 | .    65   .    672  677  296  .    536  31   267  
  Explosions               72   | .    .    .    .    .    72   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5697 | .    951  .    672  975  543  .    1544 105  907  
  Thermal                  647  | .    .    .    .    428  87   .    132  .    .    
  Explosive                72   | .    .    .    .    .    72   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    1    1    9    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    1    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    .    1    14   .    .    .    .    
  Projectiles              1    | .    .    .    .    1    .    .    .    .    .    
  Explosions               14   | .    .    .    .    .    14   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    2    .    3    6    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    2    .    2    5    .    .    .    .    2    
  Secondary                2    | .    .    .    1    1    .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    .    .    .    87   .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        344  | .    9    .    63   236  15   .    344  88   301  
  Average Temperature      62   | .    3    .    19   61   12   .    82   40   63   
  Received Heat Transfer   2046 | .    345  .    126  306  99   .    324  .    846  
  Effects                  4    | .    .    .    .    .    .    .    1    .    3    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         1828 | .    .    .    .    1295 276  .    257  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Peak Influence             1391 | .    254  44   205  570  1391 735  967  531  542  
  Initial                  677  | .    .    44   16   39   370  677  479  471  345  
  Average                  491  | .    88   44   74   360  910  686  744  502  422  
Maximum Alert Level        4    | .    1    .    1    2    4    3    3    2    2    
  Low Security (%)         27   | 100  85   100  90   12   .    .    .    .    .    
  Level 1                  16   | .    14   .    9    48   3    .    .    .    31   
  Level 2                  31   | .    .    .    .    38   33   80   42   100  68   
  Level 3                  17   | .    .    .    .    .    34   19   57   .    .    
  Level 4                  7    | .    .    .    .    .    28   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    3    .    1    4    .    .    .    .    .    
  Investigation            4    | .    3    .    1    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    3    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Distress Signals           10   | .   4   .   .   6   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   26  .   10  33  21  4   20  2   14  
  Peak Tracking Total      7    | .   6   .   3   7   4   4   5   1   5   
  Tactical Retreats        17   | .   2   .   .   4   .   .   9   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Traps Triggered            9    | .   2   .   .   4   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Machines Disabled          12   | .   .   .   .   .   7   .   3   1   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   1   1   
  Garrison Relay           8    | .   .   .   .   .   5   .   2   .   1   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Machines Accessed          18   | .   3   .   3   4   4   1   2   1   .   
  Terminals                15   | .   3   .   3   3   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   1   .   
Total Hacks                33   | .   8   .   7   6   6   1   4   1   .   
  Successful               16   | .   3   .   2   3   4   1   2   1   .   
  Failed                   16   | .   4   .   5   3   2   .   2   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   6   2   .   .   .   .   .   
  Terminals                29   | .   8   .   7   4   6   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   1   .   1   .   
Terminal Hacks             13   | .   3   .   2   2   4   .   2   .   .   
  Robot Analysis           4    | .   2   .   1   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   2   3   3   .   2   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Used RIF Installer         3    | .   .   .   .   .   1   .   2   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    33   | .   .   .   .   .   20  .   10  .   3   
  Machine Destruction      29   | .   .   .   .   .   20  .   6   .   3   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   
  Attached                 1    | .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Total Allies               13   | .   .   .   .   10  3   .   .   .   .   
  Largest Group            10   | .   .   .   .   10  8   2   1   .   .   
  Highest-Rated Group      122  | .   .   .   .   88  122 55  39  .   .   
  Highest-Rated Ally       39   | .   .   .   .   16  39  39  39  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               174  | .   .   .   .   63  88  6   17  .   .   
  Total Damage             1790 | .   .   .   .   573 968 74  175 .   .   
  Kills                    34   | .   .   .   .   12  16  3   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Robot Analysis Total       4    | .   2   .   1   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Mat  Gar  Mat  Gar  
Turns Passed               5671 | 83   980  52   474  1067 1469 26   829  178  513  
Spaces Moved               2878 | 44   504  42   323  486  797  17   379  98   188  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    
  Treads                   2053 | 42   319  .    .    213  797  17   379  98   188  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   823  | .    185  42   323  273  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   110  125  110  110  160  160  160  160  160  
  Average Speed            154  | 155  145  125  117  172  160  160  160  160  160  
  Slowest Speed            240  | 160  160  125  130  240  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    83   13   29   59   90   6    52   25   21   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    .    9    
Terrain Destroyed          93   | .    .    .    .    .    80   .    2    1    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    .    2    1    10   
  AOE                      80   | .    .    .    .    .    80   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Sto Gar Mat Gar Mat Gar 
Total                      3523 | 56  635 41  370 597 903 16  487 112 306 
  Wait                     108  | .   34  .   3   17  4   .   6   11  33  
  Move                     2866 | 43  503 41  322 485 794 16  377 97  188 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  70   | 7   19  .   7   12  8   .   10  .   7   
  Fast Attach              26   | 5   2   .   4   9   1   .   4   .   1   
  Attach                   25   | 1   3   .   2   8   2   .   2   .   7   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     18   | .   3   .   1   1   4   .   6   .   3   
  Drop                     41   | .   10  .   6   6   7   .   12  .   .   
  Fire                     353  | .   61  .   25  59  67  .   70  4   67  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   16   | .   .   .   .   .   16  .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 16)
  557 | -10/Materials | Discovered new exit (range 7)
  595 | -10/Materials | Central database locked down
  595 | -10/Materials | Identified exit to Mines
  828 | -10/Materials | Discovered new exit (range 14)
  836 | -10/Materials | Core integrity fell below 50%
 1064 | -10/Materials | Entered Mines
 1084 | -10/Mines     | Discovered new exit (range 14)
 1116 | -10/Mines     | Entered Materials
 1116 | -9/Materials  | Evolved 2 slots: Utility x2
 1239 | -9/Materials  | Lost 3 parts (1p1n1u)
 1351 | -9/Materials  | Discovered new exit (range 12)
 1534 | -9/Materials  | Discovered new exit (range 7)
 1590 | -9/Materials  | Entered Storage
 1750 | -9/Storage    | Lost 3 parts (1n2w)
 1799 | -9/Storage    | Garrison activated, responded to threat
 1975 | -9/Storage    | Identified exit to Garrison
 2212 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2300 | -9/Storage    | Core integrity fell below 50%
 2521 | -9/Storage    | Build established: Commander-Mutant
 2657 | -9/Storage    | Entered Garrison
 2657 | -9/Garrison   | Accompanied by 8 allies
 2701 | -9/Garrison   | Triggered checkpoint
 2733 | -9/Garrison   | Learned Materials security intel
 2787 | -9/Garrison   | Garrison Relay disabled
 2849 | -9/Garrison   | Triggered checkpoint
 2855 | -9/Garrison   | Triggered checkpoint
 2888 | -9/Garrison   | Lost 3 allies
 2955 | -9/Garrison   | Triggered checkpoint
 2995 | -9/Garrison   | Installed Relay Interface Framework
 3016 | -9/Garrison   | Garrison Relay disabled
 3031 | -9/Garrison   | Triggered checkpoint
 3136 | -9/Garrison   | Discovered new exit (range 13)
 3148 | -9/Garrison   | Build established: Scavenger-Mutant
 3195 | -9/Garrison   | Triggered checkpoint
 3372 | -9/Garrison   | Garrison Relay disabled
 3381 | -9/Garrison   | Triggered checkpoint
 3497 | -9/Garrison   | Phase Generator disabled
 3529 | -9/Garrison   | Discovered new exit (range 3)
 3695 | -9/Garrison   | Triggered checkpoint
 3699 | -9/Garrison   | Core integrity fell below 20%
 3720 | -9/Garrison   | Garrison Relay disabled
 3742 | -9/Garrison   | Garrison Relay disabled
 3823 | -9/Garrison   | Discovered new exit (range 8)
 3840 | -9/Garrison   | Identified exit to Materials
 4126 | -9/Garrison   | Entered Materials
 4126 | -8/Materials  | Accompanied by 2 allies
 4126 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4150 | -8/Materials  | Identified exit to Garrison
 4152 | -8/Materials  | Entered Garrison
 4152 | -8/Garrison   | Accompanied by 1 ally
 4248 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 4644 | -8/Garrison   | Discovered new exit (range 12)
 4652 | -8/Garrison   | Discovered new exit (range 70)
 4652 | -8/Garrison   | Discovered new exit (range 39)
 4652 | -8/Garrison   | Discovered new exit (range 12)
 4750 | -8/Garrison   | Triggered checkpoint
 4783 | -8/Garrison   | Garrison Relay disabled
 4914 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 4977 | -8/Garrison   | Identified exit to Materials
 4981 | -8/Garrison   | Entered Materials
 5049 | -8/Materials  | Core integrity fell below 50%
 5157 | -8/Materials  | Identified exit to Garrison
 5159 | -8/Materials  | Entered Garrison
 5203 | -8/Garrison   | Triggered checkpoint
 5312 | -8/Garrison   | Lost 5 parts (3n2w)
 5406 | -8/Garrison   | Garrison Relay disabled
 5557 | -8/Garrison   | Triggered checkpoint
 5560 | -8/Garrison   | Triggered checkpoint
 5590 | -8/Garrison   | Triggered checkpoint
 5597 | -8/Garrison   | Core integrity fell below 20%
 5629 | -8/Garrison   | Lost 4 parts (1p1n2w)
 5672 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05566_ Acquired 13 matter.
05570_ S-10 Pest destroyed.
05575_ G-47 Trooper destroyed.
05586_ Destroyed Lgt. Nuclear Core.
05588_ Minigun destroyed.
05590_ Beams of light sweep through the air. An
  alarm sounds.
05598_ Lgt. Treads destroyed.
05599_ G-47 Trooper destroyed.
05602_ Acquired 6 matter.
05606_ Acquired Lgt. Assault Rifle.
05609_ Acquired 14 matter.
05610_ Acquired 50 matter.
05612_ Acquired 59 matter.
05648_ Minigun destroyed.
05652_ Lgt. Treads destroyed.
05656_ Critical hit (Burn: +37).
05657_ System corrupted: Energy discharge (-27).
05668_ Critical hit (Burn: +37).
05670_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????  ??    ???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowFireRay
  Manual?         0
Play Time         00:35:25
  Cumulative      112.6 hours
  Start           2024.11.12 @ 12:09:54
  End             2024.11.12 @ 12:50:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 169da9d3-4b73-4be7-a19d-85527e621ee7