Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.15 @ 22:54:21

Player: M_

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (2125)     2125
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 4959

 Bonus
-------
High Alert Combat Kills    4

 Cogmind 
---------
Core Integrity             0/700
Matter                     216/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (5) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
             (None)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced ECM Suite
  Hardened Light Armor Plating
           Hardlight Generator
           Recalibrator
>          --- WEAPON -----------
  Advanced Beam Cannon
           Autogun
           Shotgun
>          --- INVENTORY --------
           VSS Leg
           Autogun
           Assault Cannon
           Grenade Launcher
     Heavy Hammer
           Katana
[Rating: 38]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Autogun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Slots Evolved              7    | .   1   2   .   2   2   
  Power                    2    | .   .   .   .   2   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             64   | 8   2   7   8   16  23  
  Power                    11   | 1   .   1   1   6   2   
    Engine                 10   | 1   .   1   1   6   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   1   4   3   2   5   
    Treads                 3    | .   .   3   .   .   .   
    Leg                    14   | 2   1   1   3   2   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 3   1   1   2   6   5   
    Device                 7    | .   .   1   1   2   3   
    Storage                4    | 1   .   .   .   2   1   
    Processor              3    | 1   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | 1   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   .   1   2   2   11  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          10   | 2   .   1   1   .   6   
    Ballistic Cannon       1    | .   .   .   .   1   .   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 21   | .   .   .   4   .   17  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               6    | .   .   .   2   .   4   
  Utility                  6    | .   .   .   1   .   5   
  Weapon                   6    | .   .   .   1   .   5   
  Highest Loss Streak      8    | .   .   .   4   .   8   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   100 100 98  87  81  
  Engine                   11   | .   12  10  10  14  10  
  Core                     2    | .   .   .   .   .   6   
  Treads                   4    | .   .   20  11  .   .   
  Leg                      20   | .   24  9   18  25  19  
  Device                   10   | .   .   10  15  14  10  
  Storage                  9    | .   12  10  10  8   7   
  Processor                2    | .   .   .   .   6   2   
  Protection               9    | .   25  20  13  1   4   
  Energy Cannon            2    | .   .   .   .   5   2   
  Ballistic Gun            13   | .   25  20  13  2   13  
  Ballistic Cannon         2    | .   .   .   .   6   1   
  Launcher                 1    | .   .   .   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 19  20  27  29  47  70  
  Greatest Support         69   | 20  20  69  69  40  51  
  Greatest Overweight (x)  8    | 1   .   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  10  10  10  15  15  
  Average Capacity         10   | 9   10  10  10  10  10  
  Most Carried             10   | 5   8   9   9   10  10  
  Average Carried          5    | 2   5   6   5   6   5   
  Final Capacity           10   | 10  10  10  10  10  10  
  Final Carried            9    | 5   7   9   5   7   .   

 Class Distribution 
--------------------
 77% | Hacker-Mutant
 18% | Hacker-Tank
  4% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
   Hacker-Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Jun Mat Mat Min Mat Fac 
Matter Collected           1722 | 217 139 297 198 522 349 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1996 | .   123 579 24  684 586 
  Parts                    121  | .   12  28  2   52  27  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  53   | .   4   12  4   20  13  
  Guns                     27   | .   4   12  3   1   7   
  Cannons                  23   | .   .   .   .   19  4   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          12   | .   3   3   1   4   1   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  3    | .   1   .   .   2   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   3   .   
  Swarmer                  13   | .   2   .   2   6   3   
  Grunt                    21   | .   2   9   .   8   2   
  Brawler                  3    | .   .   .   .   1   2   
  Duelist                  3    | .   .   1   .   .   2   
  Sentry                   8    | .   .   2   .   5   1   
  Demolisher               2    | .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           6    | .   2   6   2   6   4   
  Combat Bots Only         6    | .   2   6   2   6   4   
Max Kills in Single Turn   2    | .   2   2   1   2   1   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  
Damage Taken               3866 | .    74   385  530  724  2153 
  Core                     981  | .    .    31   105  143  702  
  Absorbed by Shields      8    | .    .    .    .    .    8    
  Redirected to Shielding  21   | .    .    3    18   .    .    
  Regen/Repaired (Parts)   70   | .    15   .    .    .    55   
Core Remaining (%)         85   | 100  100  .    66   74   .    
Volleys Fired              163  | .    15   33   12   62   41   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  142  | .    40   43   53   112  142  
Shots Fired                323  | .    26   66   21   124  86   
  Gun                      173  | .    26   66   11   14   56   
  Cannon                   137  | .    .    .    .    109  28   
  Launcher                 13   | .    .    .    10   1    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  242  | .    26   66   11   75   64   
  Thermal                  68   | .    .    .    .    48   20   
  Explosive                13   | .    .    .    10   1    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         43   | .    17   36   43   19   20   
  Robot Miss Streak        2    | .    2    1    1    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           266  | .    21   63   18   95   69   
  Core Hits                122  | .    9    24   16   40   33   
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    2    
    Meltdown               2    | .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    1    .    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4920 | .    230  912  228  2119 1431 
  Guns                     2181 | .    230  903  117  167  764  
  Cannons                  2346 | .    .    .    .    1899 447  
  Explosions               319  | .    .    .    111  53   155  
  Melee                    57   | .    .    .    .    .    57   
  Ramming                  17   | .    .    9    .    .    8    
  Kinetic                  3371 | .    230  903  117  1248 873  
  Thermal                  1156 | .    .    .    .    818  338  
  Explosive                319  | .    .    .    111  53   155  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   57   | .    .    .    .    .    57   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    9    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    65   .    
  Projectiles              65   | .    .    .    .    65   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    13   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    13   .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    .    14   9    
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             3    | .    .    1    .    .    2    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        521  | .    18   40   16   459  521  
  Average Temperature      123  | .    5    9    7    129  167  
  Received Heat Transfer   1407 | .    51   294  .    504  558  
  Effects                  19   | .    .    .    .    3    16   
    Shutdowns              7    | .    .    .    .    3    4    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    5    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (major)         3    | .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         2072 | .    .    .    .    1480 592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Peak Influence             434  | .   155 375 171 434 287 
  Initial                  118  | .   .   .   103 .   118 
  Average                  126  | .   71  185 93  221 94  
Maximum Alert Level        2    | .   .   1   .   2   1   
  Low Security (%)         75   | 100 100 48  100 36  86  
  Level 1                  22   | .   .   51  .   55  13  
  Level 2                  1    | .   .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   .   2   .   7   7   
  Investigation            4    | .   .   1   .   1   2   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            2    | .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   5   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Distress Signals           6    | .   .   1   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              92   | .   8   19  4   36  25  
  Peak Tracking Total      8    | .   3   8   2   5   6   
  Tactical Retreats        8    | .   .   1   .   4   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Traps Triggered            4    | .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Machines Accessed          14   | .   5   2   .   4   3   
  Terminals                9    | .   3   1   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   10  7   .   14  9   
  Successful               32   | .   8   6   .   12  6   
  Failed                   8    | .   2   1   .   2   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                25   | .   4   3   .   11  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   .   .   2   
  Recycling Units          6    | .   3   .   .   3   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   2   2   .   9   4   
  Record                   7    | .   1   .   .   2   4   
  Level Access Points      1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   .   2   .   
  Hauler Manifests         1    | .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   3   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   2    | .   1   .   .   .   1   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   .   3   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   .   .   .   2   .   
  Retrieve Components      2    | .   1   .   .   1   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   2   .   3   2   
  Full Trace Events        4    | .   .   2   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   
  Time                     43   | .   26  .   .   .   17  
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          88   | .   88  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  
Turns Passed               3397 | 88   437  357  583  743  1189 
Spaces Moved               1860 | 54   294  170  379  411  552  
  Core                     7    | 5    .    .    .    .    2    
  Treads                   226  | .    .    103  123  .    .    
  Legs                     1627 | 49   294  67   256  411  550  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  116  
  Average Speed            140  | 125  120  144  132  125  168  
  Slowest Speed            450  | 190  120  160  160  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    52   16   84   39   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          30   | .    .    .    10   10   10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    .    
  AOE                      23   | .    .    .    10   3    10   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Total                      2342 | 74  354 221 437 517 739 
  Wait                     183  | .   40  1   35  5   102 
  Move                     1855 | 53  293 169 378 410 552 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 13  4   7   2   14  9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   31   | 7   1   2   4   5   12  
  Detach                   1    | .   .   .   .   .   1   
  Swap                     33   | 1   1   5   4   11  11  
  Drop                     22   | .   .   3   2   10  7   
  Fire                     163  | .   15  33  12  62  41  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Identified exit to Materials
   34 | -11/Junkyard  | Discovered exit to Materials (range 14)
   89 | -11/Junkyard  | Entered Materials
   89 | -10/Materials | Evolved 1 slot: Utility x1
  230 | -10/Materials | Identified exit to Mines
  230 | -10/Materials | Discovered exit to Mines (range 5)
  300 | -10/Materials | Build established: Hacker-Mutant
  354 | -10/Materials | Repaired Aluminum Leg
  437 | -10/Materials | Identified exit to Materials
  437 | -10/Materials | Discovered exit to Materials (range 16)
  526 | -10/Materials | Entered another Materials area
  526 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  584 | -9/Materials  | Identified exit to Mines
  584 | -9/Materials  | Discovered exit to Mines (range 6)
  584 | -9/Materials  | Identified exit to Materials
  883 | -9/Materials  | Entered Mines
  947 | -9/Mines      | Assembled infested the area
  978 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1131 | -9/Mines      | Lost 4 parts (2n1u1w)
 1179 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 1382 | -9/Mines      | Discovered exit to Materials (range 11)
 1445 | -9/Mines      | Discovered exit to Materials (range 8)
 1466 | -9/Mines      | Entered Materials
 1466 | -8/Materials  | Evolved 2 slots: Power x2
 1736 | -8/Materials  | Garrison activated, responded to threat
 1933 | -8/Materials  | Garrison activated, responded to threat
 2206 | -8/Materials  | Identified exit to Factory
 2206 | -8/Materials  | Discovered exit to Factory (range 3)
 2209 | -8/Materials  | Entered Factory
 2209 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2547 | -7/Factory    | Repaired Adv. Beam Cannon
 2891 | -7/Factory    | Build established: Hacker-Tank
 3046 | -7/Factory    | Garrison activated, responded to threat
 3294 | -7/Factory    | Lost 4 parts (1n1u2w)
 3357 | -7/Factory    | Core integrity fell below 50%
 3392 | -7/Factory    | Core integrity fell below 20%
 3398 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03345_ U-05 Engineer lays Concrete.
03345_ Autogun destroyed.
03347_ Broken Titanium Leg destroyed.
03347_ U-05 Engineer lays Concrete.
03347_ K-01 Serf destroyed.
03348_ U-05 Engineer lays Concrete. <x5>
03354_ M-13 Machinist repairs Y-54 Guardian.
03354_ U-05 Engineer lays Concrete.
03356_ U-05 Engineer destroyed.
03356_ Mic. Nuclear Core destroyed.
03363_ Adv. ECM Suite destroyed.
03364_ M-13 Machinist repairs G-47 Trooper.
03365_ System corrupted: Katana rejected.
03365_ Critical hit (Burn: +37).
03380_ Hvy. Hammer destroyed.
03383_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
03384_ VSS Leg destroyed.
03387_ PYP>1#I&YEL5CWSWFI#/Q3
03388_ P-60 Hacker destroyed.
03389_ M-13 Machinist repairs P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          33
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Targeting Computer | -9/Materials | Scanalyzed
         Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalZioniteBooster
  Manual?         0
Play Time         00:51:36
  Cumulative      8.9 hours
  Start           2023.04.15 @ 17:26:52
  End             2023.07.15 @ 22:54:21
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      5
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe15262a-64a6-4ba1-8a1e-1a5e6cafda99