Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.29 @ 20:28:59 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1727) 1727 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 5402 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 87 Cogmind --------- Core Integrity 798/850 Matter 240/300 Energy 38/160 System Corruption 0% Temperature Cool (10) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Reflective Plating > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (10) --- Carbon-fiber Leg Seismic Detector Matter Filter Heavy Laser Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Reflective Plating > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Seismic Detector Matter Filter Shock Rifle Shock Rifle Heavy Laser Datajack [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . . 1 2 1 1 Weapon 1 | . . . . . 1 . Parts Attached 69 | 10 7 3 11 17 8 13 Power 10 | 1 1 . 2 3 . 3 Engine 6 | 1 1 . 2 1 . 1 Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 15 | 4 2 . 4 2 . 3 Treads 2 | 2 . . . . . . Leg 13 | 2 2 . 4 2 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 3 2 1 3 8 7 5 Device 15 | 2 2 1 1 3 2 4 Storage 4 | 1 . . 1 . 2 . Processor 5 | . . . . 4 1 . Hackware . | . . . . . . . Protection 5 | . . . 1 1 2 1 Artifact . | . . . . . . . Weapon 15 | 2 2 2 2 4 1 2 Energy Gun 5 | 1 1 1 . . . 2 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 4 | 1 . . . 3 . . Ballistic Cannon 4 | . . 1 2 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 7 | . . . . . . 7 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 5 | . . . . . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 100 98 Engine 9 | . 14 14 11 8 7 4 Leg 27 | . 28 28 33 27 23 26 Device 14 | . 14 14 16 17 10 11 Storage 9 | . 14 14 11 9 7 6 Processor 6 | . . . . 9 11 13 Protection 8 | . . . 5 9 15 13 Energy Gun 3 | . 19 21 1 . . 1 Energy Cannon 1 | . . . . . 7 4 Ballistic Gun 4 | . 8 . . 4 7 5 Ballistic Cannon 10 | . . 6 20 12 7 5 Peak Build Rating 53 | 9 8 9 23 30 39 53 Average Rating 25 | 5 7 8 21 27 36 47 On Entrance 16 | . 7 8 9 23 30 39 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 15 16 31 33 43 46 Greatest Support 74 | 40 20 20 51 51 49 74 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 10 Average Capacity 9 | 7 8 8 8 10 10 10 Most Carried 11 | 6 8 8 10 10 11 10 Average Carried 8 | 4 7 8 8 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 6 8 8 10 10 10 5 Class Distribution -------------------- 51% | Mutant 12% | Tank 11% | Gunner 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1707 | 311 69 20 347 447 107 406 Remotely . | . . . . . . . Salvage Created 2005 | 86 257 . 400 480 66 716 Parts 111 | 11 15 . 33 19 1 32 Haulers Intercepted 3 | . 1 . . 2 . . Recyclers Shooed 5 | 1 . . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 37 | . 5 . 12 6 1 13 Guns 10 | . 5 . . . . 5 Cannons 26 | . . . 12 6 1 7 AOE 1 | . . . . . . 1 Classes Destroyed 12 | 1 2 . 5 4 . . Worker 2 | . . . 2 . . . Builder 3 | . . . 1 . . 2 Tunneler 5 | 5 . . . . . . Hauler 3 | . 1 . . 2 . . Recycler 2 | . . . . 2 . . Operator 2 | . . . . 1 . 1 Watcher 1 | . . . . 1 . . Swarmer 5 | . . . 4 . . 1 Grunt 18 | . 5 . 3 3 . 7 Duelist 1 | . . . 1 . . . Sentry 10 | . . . 4 2 1 3 Hunter 3 | . . . . 1 . 2 Best Kill Streak 9 | 2 3 . 6 3 1 9 Combat Bots Only 7 | . 3 . 5 3 1 7 Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 258 | . 24 . 26 31 2 175 Missed 81 | . 7 . 8 8 2 56 Damage Taken 2439 | . 189 . 187 350 4 1709 Core 169 | . 35 . 20 62 . 52 Absorbed by Shields 22 | . . . . . 2 20 Ignored by Resistances 125 | . . . . . . 125 Regen/Repaired (Parts) 10 | . . . . 10 . . Core Remaining (%) 93 | 100 . 86 95 88 100 . Volleys Fired 144 | 24 19 . 21 29 3 48 Largest 3 | 2 2 . 2 2 3 3 Hottest 147 | 70 100 . 88 88 147 147 Shots Fired 333 | 48 38 . 42 58 9 138 Gun 159 | 48 38 . . 13 3 57 Cannon 174 | . . . 42 45 6 81 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 223 | 24 10 . 42 58 6 83 Thermal 92 | 24 28 . . . 3 37 Explosive . | . . . . . . . Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 15 | 7 7 . 7 8 3 15 Robot Miss Streak 5 | 3 2 . 5 3 2 4 Penetration Max 1 | . . . . 1 . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 208 | 27 28 . 19 38 4 92 Core Hits 97 | 9 14 . 16 19 2 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | 4 1 . . 3 . 3 Burn 5 | 4 1 . . . . . Blast 6 | . . . . 3 . 3 Melee Attacks 1 | . 1 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4657 | 288 293 . 520 906 136 2514 Guns 1433 | 288 290 . . 143 19 693 Cannons 2694 | . . . 507 763 106 1318 Explosions 466 | . . . . . . 466 Melee . | . . . . . . . Ramming 64 | . 3 . 13 . 11 37 Kinetic 2892 | 115 77 . 507 906 75 1212 Thermal 1150 | 173 213 . . . 50 714 Explosive 352 | . . . . . . 352 Electromagnetic 199 | . . . . . . 199 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . 3 3 . . Projectiles 6 | . . . 3 3 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 13 | . . . 2 3 . 8 Impact . | . . . . . . . Kinetic 13 | . . . 2 3 . 8 Secondary . | . . . . . . . Self-Inflicted Damage 143 | . . . . . . 143 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 7 | . 2 . 1 . 2 2 Kicked 7 | . 2 . 1 . 2 2 Crushed . | . . . . . . . Highest Temperature 284 | 150 210 . 120 284 162 131 Average Temperature 62 | 64 81 . 42 69 71 55 Received Heat Transfer 922 | . 102 . 57 171 . 592 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 . . . 1 1 Heat Transferred 2579 | 814 703 . . . 74 988 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 495 | 25 140 54 420 300 146 495 Initial 92 | . 16 54 20 92 71 71 Average 164 | 11 67 54 215 166 126 331 Maximum Alert Level 2 | . . . 2 1 . 2 Low Security (%) 68 | 100 100 100 39 72 100 14 Level 1 25 | . . . 49 27 . 57 Level 2 6 | . . . 10 . . 27 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 . . 4 3 7 Investigation 3 | . 1 . . 1 . 1 Extermination 1 | . . . . . 1 . Reinforcement 7 | . 1 . . 2 2 2 Assault . | . . . . . . . Garrison 5 | . . . . 1 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . 1 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 8 . 14 9 8 20 Peak Tracking Total 5 | . 5 . 5 3 3 4 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . 2 1 . 2 Max in Single Turn 2 | . . . 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 3 | . 1 . . 1 . 1 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 8 | . 3 . . 3 . 2 Successful 4 | . 1 . . 2 . 1 Failed 4 | . 2 . . 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 2 . . . . 2 Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered 2 | . . . . 1 . 1 Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 . 1 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 32 | . . . . . . 32 Highest-Rated Ally 32 | . . . . . . 32 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 170 | . . . . . . 170 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2364 | 197 213 145 434 682 351 342 Spaces Moved 1291 | 92 101 117 252 383 218 128 Core 13 | 13 . . . . . . Treads 14 | 14 . . . . . . Legs 1264 | 65 101 117 252 383 218 128 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 126 126 125 Average Speed 125 | 116 120 120 128 127 126 125 Slowest Speed 160 | 160 120 120 130 130 126 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 26 27 35 38 8 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . 8 4 . 43 Melee . | . . . . . . . Projectile 17 | . . . 8 4 . 5 AOE 38 | . . . . . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1757 | 135 157 120 326 525 289 205 Wait 151 | 2 14 . 18 64 48 5 Move 1285 | 91 100 116 251 382 217 128 Hop . | . . . . . . . Pick Up 46 | 8 6 . 10 13 5 4 Fast Attach 17 | 5 2 1 2 5 . 2 Attach 18 | 2 . . 2 3 3 8 Detach 1 | . . . . . 1 . Swap 34 | 3 5 2 7 9 5 3 Drop 53 | . 8 1 14 20 5 5 Fire 144 | 24 19 . 21 29 3 48 Melee 1 | . 1 . . . . . Ram . | . . . . . . . Kick 7 | . 2 . 1 . 2 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Entered Mines 493 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 518 | -10/Mines | Discovered new exit (range 4) 521 | -10/Mines | Learned location of Storage (-8) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 830 | -9/Materials | Discovered new exit (range 14) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Utility x2 1039 | -8/Materials | Garrison activated, responded to threat 1156 | -8/Materials | Repaired Sensor Array 1348 | -8/Materials | Met 7R-MNS 1382 | -8/Materials | Discovered new exit (range 13) 1672 | -8/Materials | Entered Factory 1672 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1673 | -7/Factory | Caught up to 7R-MNS 1976 | -7/Factory | Discovered new exit (range 6) 2023 | -7/Factory | Entered another Factory area 2023 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2184 | -6/Factory | Destroyed 7 combat bots 2330 | -6/Factory | Garrison activated, responded to threat 2365 | -6/Factory | Self-destructed Last Messages --------------- 02341_ R-10 Processor collects Adv. Heat Sink. 02342_ K-01 Serf collects debris. 02342_ Acquired 1 matter. 02344_ U-05 Engineer lays Concrete. 02344_ Fission Core destroyed. 02345_ Assault Cannon destroyed. 02345_ U-05 Engineer builds a Wall. 02345_ Acquired 62 matter. 02345_ U-05 Engineer lays Concrete. 02345_ R-10 Processor collects Hover Unit. 02345_ U-05 Engineer destroyed. 02347_ U-05 Engineer lays Concrete. 02352_ K-01 Serf collects debris. 02352_ U-05 Engineer lays Concrete. 02358_ K-01 Serf collects debris. 02358_ R-10 Processor collects Lgt. Angular Momentum Engine. 02361_ Shock Rifle destroyed. 02361_ S-27 Virus destroyed. 02363_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????^ ????#??????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????? ???????????????? | | ?????????????????????????????????"???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"???????????????????? | | ?????????????????? ???? ??? ??? ? ??#???????????? | | ?????????? ????? ????? ??????? ??????????????????? | | ?????????? ????????????? ?????? ????#????????? | | ?????????? #################+###### ####?##### | | ????????? ^^ | | ????????? * ^ | | ???????? %% % ^ | | ???????? 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